# Opinion: AIC Event, Fangyi, Physical Meta

> Hot takes on AIC event Jade Gourd production, SC Battery troubleshooting, Zhuang Fangyi team building, and physical DPS priorities.

Source: https://endfieldhub.org/blog/opinion-drop-aic-event-fangyi-teams-physical-meta
Published: 2026-05-06
Updated: 2026-09-24

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## TL;DR - Key Points

* **20,000 Jade Gourds for the Trimmed Medal** — achievable with a 6/min production line sustained over 8 days; push to 12/min if starting late
* **SC Battery lines dropping throughput** — almost always Dense Originium Powder or Xircon belt starvation, not a machine failure
* **Zhuang Fangyi’s combo skill at M3** — the sweet spot for cooldown alignment with Perlica’s 17-second cycle
* **Physical team leveling priority** — Endmin > Chen > Lifeng >>> Pog; invest in Pog’s Mastery 1 before level grinding
* **Hetonite surplus** — funnel everything into Parts; you will never have too many
* **Xircon Effluent bottleneck** — route inert effluent through a Purification Unit to sustain Heavy Xiranite lines at scale

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## AIC Event: Guaranteeing the Trimmed Medal

The event requires **20,000 Xiranite Jade Gourds** produced and traded before it ends, for the full Palm-Top Savior production breakdown, see our [factory & team guide](https://endfieldhub.org/guides/palm-top-savior-blueprints). That number looks scary until you break it down into production rates.

### The 6/min Standard Line

This is the comfortable baseline. Run it for roughly 8 days and you clear everything, including the second shop phase.

**Recipe per 6/min cycle:**

| Machine           | Input                            | Output            |
| ----------------- | -------------------------------- | ----------------- |
| Fitting Unit      | 3 Heavy Xiranite/min             | Atomizer Parts    |
| Moulding Unit     | 3 Heavy Xiranite/min             | Bottles           |
| Packaging Unit #1 | Atomizer Parts + 6 Hetonite/min  | Atomizers         |
| Filling Unit      | Bottles + 30 Yazhen Solution/min | Bottled Yazhen    |
| Packaging Unit #2 | Atomizers + Bottled Yazhen       | 6 Jade Gourds/min |

**Machine count: 6 total** (1 Moulding, 1 Fitting, 1 Reactor Crucible, 1 Filling, 2 Packaging).

A single Forge of the Sky produces exactly **6 Heavy Xiranite/min**, which splits evenly between the Moulding and Fitting units at 3 each. No splitter math required, but if you want to lay this out cleanly, build it inside the [AIC planner](https://endfieldhub.org/tools/aic-planner) first.

### Scaling to 12/min

Double the above setup. The bottlenecks you will hit first:

* **Power consumption** — double the machines, roughly double the draw
* **Hetonite supply** — ensure your Cuprium conversion lines keep up
* **Xircon Effluent** — this is the real killer. Route inert effluent from SC Battery production through a **Purification Unit** to feed your Heavy Xiranite line

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## Factory Troubleshooting: Wuling Megabases

### SC Battery Lines Dropping Throughput

If your SC Battery production fell from 6/min to 2/min, check these in order:

1. **Dense Originium Powder belts** — a single 6/min line needs **4 full belts** of Dense Powder
2. **Xircon belt** — needs **1 full belt**; if it is stopped or sluggish, the packaging unit starves
3. **Upstream Xircon production** — rebuild if necessary; the bottleneck is almost never the battery machines themselves

### Self-Sustaining Plant Setup

The **2 Planter + 1 Seed Picker** loop is the most efficient arrangement:

* Seed picker outputs to **both** planters
* One planter feeds output back to the seed picker for new seeds
* The other planter sends crops to storage
* Load the seed picker with a **stack of 50** of the desired plant

If any belt is not fully saturated, the entire cycle slows down. Watch for the **“zzz” idle icon** — that means missing input, not missing power.

### Excess Material Routing

| Material | Surplus Rate | Recommended Use                                                     |
| -------- | ------------ | ------------------------------------------------------------------- |
| Cuprium  | 30/min       | Convert to Hetonite, then to Parts                                  |
| Hetonite | 9/min        | All into Parts; excess is impossible                                |
| Xiranite | 30/min       | Low-efficiency SC-watt Battery (1/min) or Armor Components for gear |

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## Zhuang Fangyi: Skill Priority and Electrification

For the full [Zhuang Fangyi build guide](https://endfieldhub.org/characters/zhuang-fangyi), and [Perlica’s](https://endfieldhub.org/guides/perlica) supporting role inside Electric comps, link out before locking in your mastery investment.

### Maxing Order

| Skill        | Priority      | Reason                                                                        |
| ------------ | ------------- | ----------------------------------------------------------------------------- |
| Battle Skill | Already maxed | Core of Sunderblade generation                                                |
| Combo Skill  | M3 minimum    | \-1 cooldown aligns with Perlica’s cycle                                      |
| Ultimate     | Lower         | Increases auto-attack damage while ulted, but cooldown reduction matters more |

### Stacking Electrification to Level II

The rotation requires **Perlica deployed before Fangyi** on your line:

1. **Perlica Battle Skill** — applies Electric Infliction I
2. **Trigger combo immediately** — Perlica’s Combo applies Electrification I
3. **Fangyi’s Combo upgrades** it to **Electrification II**
4. At Electrification II, Fangyi summons the **maximum number of Sunderblades**

**Gear tip:** Put the **Qingbo artifact set** on Perlica to match her combo cooldown to Fangyi’s at **17 seconds**.

### Fangyi vs Arclight Damage

* **Zero Sunderblades:** Arclight’s Battle Skill hits harder
* **Accumulated blades (especially with Lone Barge):** Fangyi drastically overtakes everything
* **Playstyle choice:** Arclight for fast and straightforward; Fangyi for build-up and massive payoff

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## Physical Team: Leveling Priority

The damage share breakdown is clear, and matches the current [team tier list](https://endfieldhub.org/team-tier-list):

**Endmin > Chen > Lifeng >>> Pog**

### Investment Order

1. **Endmin to level 90** — primary damage dealer
2. **Chen to level 80** — secondary damage and utility
3. **Pog’s Mastery 1 on both skills** — huge SP recovery spike; invest here before level grinding

Pog’s value comes from skill SP recovery, not raw level. Get the Mastery milestones first, then level if you have spare resources. For the broader rotation context, and the 1600 Oroberyl sprint plan around this team, see [this month’s meta brief on Wuling reruns and the 1600 sprint](https://endfieldhub.org/blog/endfield-meta-brief-wuling-reruns-1600-oroberyl).

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_These are community-sourced opinions and analysis. Results may vary based on your specific setup and progression._
