# Umbral Monument Searing Scars: Agony Mode Guide

> Master the Searing Scars series in Umbral Monument Agony mode. Chamber strategies, MVP operators, stat benchmarks, and 1,200 Oroberyl rewards guide.

Source: https://endfieldhub.org/blog/umbral-monument-searing-scars-guide
Published: 2026-04-05
Updated: 2026-09-24

Ready to test your roster? The Umbral Monument is Arknights: Endfield’s premier endgame challenge. If you’ve hit Authority Level 30 and finished Chapter 1, it’s time to lock in.

The “Searing Scars” series features three deadly chambers, each with a Normal and Agony tier. Normal mode is your playground (items allowed!), but Agony mode is where the training wheels come off: no items, no natural SP regeneration, and absolutely no room for error.

For the full chamber lineup, enemy resistances, and Normal/Agony enemy levels across every series, cross-reference the [Umbral Monument Database](https://endfieldhub.org/database/umbral-monument-database) while you read.

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## TL;DR - Key Points

* **Three chambers with Normal and Agony tiers** — Agony prohibits tactical items and natural SP regen
* **Chamber I: Sea of Loathing** — Kill Cloud Stalkers first, destroy 3 anchors in 12 seconds
* **Chamber II: Melting Point of Flesh** — Cannot Perfect Dodge, use Lift to interrupt flamethrowers
* **Chamber III: Howling Flame** — Clear Heat stacks with Laevatain or Arts reactions at 3 stacks
* **Stat benchmarks for Agony** — 450 team AI, 8,500+ ATK main carry, 25,000+ HP supports
* **Rewards: \~1,200 Oroberyl** — Plus Marks of Perseverance for mastery and Trimmed Medal
* **10-minute timer is generous** — Play mechanics, don’t rush

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## Chamber I: Sea of Loathing

### The Vibe: Spatial Awareness and Priority Targeting

**Boss:** The Breaking Gust (The Bird)

**Primary Gimmick:** Roughly every minute, the boss seals one of your off-field operators in spectral chains. You have exactly 12 seconds to destroy three anchors around the arena. If you fail, that operator is KO’d instantly.

**The Annoyance:** Three Cloud Stalkers spew smoke that slows you down and disables your dodge.

### Pro Tips

**Kill the Stalkers First:** Use Gilberta to gather them up and wipe them early so you aren’t fighting through thick smoke.

**Go Ranged:** Ranged operators like Yvonne or Fluorite make breaking the anchors trivial since they don’t have to chase them down.

### MVP Units

| Operator | Role       | Why They Work                                  |
| -------- | ---------- | ---------------------------------------------- |
| Yvonne   | Ranged DPS | Breaks anchors from distance, Cryo application |
| Gilberta | Support    | Groups Cloud Stalkers for AoE cleanup          |
| Fluorite | Ranged DPS | Safe anchor breaking, consistent damage        |

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## Chamber II: Melting Point of Flesh

### The Vibe: Positioning and Interrupt Discipline

**Boss:** Two Bonekrusha Arsonists with permanent flamethrowers

**Agony Rule:** You cannot perform Perfect Dodges. No I-frames for you.

**Hazard:** Exploding slugs that hunt you down.

### Pro Tips

**Lift is Life:** The Arsonists are vulnerable to physical status effects. Chen Qianyu is the MVP here — use her battle skill to repeatedly Lift them, interrupting their flamethrower attack before it leaves fire pools on the floor.

**Pre-trigger Slugs:** Run toward the slugs to start their timer, then dash away before they blow.

**Wheelchair Strategy:** If you’re struggling, bring Ember. Her shields and on-demand healing let you “wheelchair” through the floor damage.

### MVP Units

| Operator    | Role      | Why They Work                                 |
| ----------- | --------- | --------------------------------------------- |
| Chen Qianyu | Interrupt | Lifts Arsonists, prevents flamethrower uptime |
| Ember       | Sustain   | Shields and healing counter floor damage      |

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## Chamber III: Howling Flame

### The Vibe: SP Management and Elemental Logic

**Boss:** Hill Smasher (The Bull)

**Gimmick:** It enters an “Enraged” state and builds Heat Stacks. If it reaches 4 stacks, it clears them and does a room-wide explosive slam that deals unavoidable burn damage.

**Agony Rule:** While the boss is Enraged, natural SP regeneration is disabled. You only gain SP from basic attack finishers and dodges.

### Pro Tips

**Eat the Stacks:** Use Laevatain! Her final strike “absorbs” the boss’s heat stacks, preventing the nuke entirely while fueling her own skills.

**Elemental Reset:** If you don’t have Laevatain, use an Arts Reaction (Electric, Cryo, or Nature) when the boss hits 3 stacks to reset his counter. Perlica or Estella are great for this.

**Save Your SP:** Don’t spam skills during the normal phase. Store at least 2 bars of SP for when the bull gets angry.

### MVP Units

| Operator  | Role             | Why They Work                                |
| --------- | ---------------- | -------------------------------------------- |
| Laevatain | Heat DPS         | Absorbs heat stacks, prevents room-wide nuke |
| Perlica   | Electric Support | Arts reaction resets boss stack counter      |
| Estella   | Electric Support | Alternative for Arts reaction reset          |

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## Quick-Reference Table

| Chamber         | Boss          | Primary Strategy                   | MVP Units          |
| --------------- | ------------- | ---------------------------------- | ------------------ |
| Sea of Loathing | Breaking Gust | Kill Stalkers, destroy chains fast | Yvonne, Gilberta   |
| Melting Point   | Arsonists     | Interrupt flamethrowers with Lift  | Chen Qianyu, Ember |
| Howling Flame   | Hill Smasher  | Clear Heat stacks with reactions   | Laevatain, Perlica |

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## Stat Benchmarks for Agony Mode

If you’re hitting a wall, check your numbers. Level 90 Agony bosses are no joke.

### Minimum Requirements

| Stat                     | Target    | Consequence if Below                 |
| ------------------------ | --------- | ------------------------------------ |
| Arts Intensity (Team AI) | 450 total | 40% Physical Damage penalty          |
| Main Carry ATK           | 8,500+    | Insufficient damage output           |
| Support HP               | 25,000+   | Cannot survive un-telegraphed bursts |

### Understanding the AI Threshold

The 450 Arts Intensity requirement is critical. Dropping below this threshold triggers a 40% Physical Damage penalty across your entire team. This is often the hidden reason why Agony clears fail — you’re not just underpowered, you’re actively penalized.

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## What’s in it for You?

Clearing the series isn’t just for bragging rights (though that Trimmed Medal looks sweet).

### Oroberyl

You can net roughly 1,200 Oroberyl through the event track. This is enough for approximately 12-15 pulls toward your next 6-star operator.

### Mastery Materials

Marks of Perseverance are crucial for late-game character talent mastery. Each operator skill mastery (M1-M3) requires multiple Marks, making this one of the most valuable rewards.

### The Flex

* **Normal mode** gives the currency
* **Agony mode** gives the Mark of Perseverance and the elite “Trimmed” medal

### Bottom Line

Don’t rush. The 10-minute timer is generous. Play the mechanics, reset the stacks, and claim your rewards!

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## Team Composition Framework

### Universal Support Picks

These operators work across all three chambers:

| Operator       | Role          | Versatility                         |
| -------------- | ------------- | ----------------------------------- |
| Ardelia        | Healer        | Healing echo applies to entire team |
| Gilberta       | Crowd Control | Groups enemies for AoE efficiency   |
| Endministrator | Flex          | Provides Breach and physical damage |

### Elemental Coverage

Ensure your team has at least two different Arts elements for reaction-based stack resets:

* **Heat:** Laevatain, Ember, Wulfgard
* **Electric:** Perlica, Estella, Antal
* **Cryo:** Yvonne, Xaihi, Last Rite
* **Nature:** Chen Qianyu, Tangtang, Mi Fu

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## Common Mistakes to Avoid

1. **Ignoring Cloud Stalkers in Chamber I** — The smoke disable will cost you the chain mechanic
2. **Spamming Dodge in Chamber II** — Perfect Dodge is disabled; rely on Lift interrupts instead
3. **Forgetting Heat Stack Count in Chamber III** — Track the boss’s Enraged state and prepare your reaction
4. **Under-leveled Support Operators** — 25k HP is the minimum for survival in Agony
5. **No Arts Reaction Coverage** — Bring at least two elements for stack resets

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## Final Thoughts

The Searing Scars series is a skill check that rewards game knowledge over raw power. While meeting the stat benchmarks is important, understanding each chamber’s mechanics is the difference between a failed run and that sweet Trimmed Medal.

Take your time, learn the patterns, and remember: the 10-minute timer is there to prevent ultra-defensive stalls, not to rush you. Play smart, not fast.

Good luck, Endministrator!
