# Endfield Factory Blueprint Codes to Copy

> Working AIC factory blueprint codes for Arknights: Endfield on both ASIA and NA/EU servers. Liquid Xiranite, Hetonite, Xircon, and Blight-clearing layouts.

Source: https://endfieldhub.org/guides/blueprint-curation
Published: 2026-04-29
Updated: 2026-09-23

Efficient factory layouts for optimal production

Last updated: 2026-09-23

## About these blueprints

Blueprints are exportable factory layouts that let you skip the trial-and-error phase of AIC design. Every code on this page has been tested by the Endfield Hub team or sourced from verified community designers. We list the exact footprint, the region the code works on (**ASIA** or **EU/NA**), and the resources you need to pipe in before production starts.

Focus your reading on the layouts that match your current PAC slot: the **Valley IV Megabase** is the gold standard for Main PAC endgame economy, the **7x19 Liquid Xiranite** codes are the most efficient SubPAC drop-ins, and **Liquid Heavy Xiranite** is the fastest way to clear Blight zones without designing a new factory from scratch.

## Related Blueprint Guides

[Palm-Top Savior BlueprintsXiranite Gourd event codes](https://endfieldhub.org/guides/palm-top-savior-blueprints)[Endgame BlueprintsValley IV, Wuling, Sky King Flat guides](https://endfieldhub.org/guides/endgame-blueprints)[Chubby Lung Attacks BlueprintsAIC Support event, Phase 1 codes](https://endfieldhub.org/guides/chubby-lung-attacks-blueprints)[Heavy Xiranite Chubby Lung BlueprintsAIC Support event, Phase 2 codes](https://endfieldhub.org/guides/heavy-xiranite-chubby-lung-blueprints)[Endgame Blueprints Part 6Megabase production layouts](https://endfieldhub.org/guides/endgame-blueprints-part-6)[AIC Planner ToolVisual blueprint editor](https://endfieldhub.org/tools/aic-planner)

## After Chubby Lung Attacks: 1.5 Restore

The event is over. **1.5 Restore** rebuilds the Core AIC section if you deleted it during the event without saving a blueprint. The Yinglung Pass and Marker Stone steps reuse the 1.5 YP Bottom, 1.5 YP Top and 1.5 MS Top codes from Part 13\. The full walkthrough is in the[factory restore guide](https://endfieldhub.org/guides/restore-factory-after-chubby-lung-attacks).

## AIC Support: Chubby Lung Attacks, Phase 2 (Event)

Phase 2 codes for the Heavy Xiranite Chubby Lung formula, live until September 30\. Empty the Yinglung Pass sub AIC (maximum size upgrade), deploy **Event P2Top** along the top edge and**Event P2Bot** right below it, then feed it 80 Inergen and 84 Xiragen per minute for 12 Heavy Xiranite Chubby Lung per minute. The Core AIC helper (Event Temp) and the optional rush set are in the[Heavy Xiranite Chubby Lung blueprint guide](https://endfieldhub.org/guides/heavy-xiranite-chubby-lung-blueprints).

## AIC Support: Chubby Lung Attacks, Phase 1 (Event)

Limited-time event codes for the 1.5 AIC production event, live until September 30\. Deploy either**Event YP P1** (all-in-one, full size Yinglung Pass sub AIC) or**Event P1 Md** (modular, repeat it four times anywhere with space), then add **Event P1 EX** so the spare Cuprium keeps getting consumed and your battery line does not clog. Full walkthrough in the[Chubby Lung Attacks blueprint guide](https://endfieldhub.org/guides/chubby-lung-attacks-blueprints).

## Base Layout Reference

![Xiranite Factory Base Layout - Top View](https://endfieldhub.org/images/blueprints/xiranite-base-layout.webp)

36x21 factory footprint optimized for Xiranite production chains

## Liquid Heavy Xiranite: Quick Blight Clearing Blueprint

A compact **13x22 Liquid Heavy Xiranite** blueprint designed to clear **Blight** quickly in Arknights: Endfield. Drop-in BP for fast Blight purification runs. No resource juggling, no manual reroutes.

**Best for:** Players hitting Blight zones who need a ready-made Liquid Heavy Xiranite production layout without designing one from scratch.

**Why this BP:** Most Liquid Heavy Xiranite layouts shared online are oversized or assume specific terrain. This one is small enough to fit in any sub-PAC and produces enough Liquid Heavy Xiranite to clear Blight on contact.

ASIA code only.

![Liquid Heavy Xiranite blueprint layout, quick Blight clearing BP for Arknights: Endfield (13x22, ASIA server)](https://endfieldhub.org/images/blueprints/liquid-heavy-xiranite.webp)

## Liquid Xiranite: 7x19 Compact Blueprint (NA/EU)

Two compact **7x19 Liquid Xiranite** blueprints for**NA/EU** servers. Both layouts share the same footprint pick the one that matches your depot setup.

**Setup:** Add **Precipitation Acid**to the crucible. _Conduits help!_

**V1 (2 Depots + P Stash):** P Stash will need**external power** not included in the blueprint (the original was powered by nearby facilities).

**V2 (3 Depots):** Self-contained variant if you'd rather drop the P Stash for an extra Depot.

NA/EU codes only.

![Liquid Xiranite V1 blueprint layout: 7x19 with 2 Depots + P Stash (NA/EU)](https://endfieldhub.org/images/blueprints/liquid-xiranite-v1-na.webp)

V1: 2 Depots + P Stash

![Liquid Xiranite V2 blueprint layout: 7x19 with 3 Depots (NA/EU)](https://endfieldhub.org/images/blueprints/liquid-xiranite-v2-na.webp)

V2: 3 Depots

## Liquid Xiranite Mission Blueprint (Fissure Filling and Land Grouting)

A dedicated **Liquid Xiranite** production blueprint built to complete the **Fissure Filling and Land Grouting** mission, which asks for **25,000 Liquid Xiranite** to finish.

Import the code for your region, connect it to your existing Xiranite supply, and let it run until the mission's Liquid Xiranite counter reaches 25,000.

![Liquid Xiranite mission blueprint layout for the Fissure Filling and Land Grouting quest](https://endfieldhub.org/images/blueprints/liquid-xiranite-mission.webp)

## Available Blueprints

## Buckwheat Capsule A Blueprint

![Buckwheat Capsule A Blueprint Layout](https://endfieldhub.org/images/blueprints/buckwheat-capsule-a.webp)

## HC Valley Battery Blueprint

![HC Valley Battery Blueprint Layout](https://endfieldhub.org/images/blueprints/hc-valley-battery.webp)

## Wuling Modular Base Collection

Modular ASIA blueprints sized around a max Depot Unloader, built for swapping base layouts and changing mining output. Mix and match the production and feeder modules below.

## Symmetric Valley V4

Mega factory layout combining Capsule A + Battery HC

**Note:** No external planter needed

**Setup:** Add one Electric Pylon in the corner

All 4 parts required - combine for full production setup

![Symmetric Valley V4 Blueprint Layout with Labels](https://endfieldhub.org/images/blueprints/symmetric-valley-v4-labeled.webp)

## Hetonite Parts V2.2

Compact 26x21 Hetonite Parts production from unrefined ore to finished product

**Features:**

* Handles all waste products (sewage)
* Runs continuously at full throughput
* Self-sustaining acid production
* Space-efficient crucible routing

**Startup:** Draw pipe from center-top acid to rightmost converger to jumpstart acid production

Credit: Community blueprint from Reddit

![Hetonite Parts V2.2 Blueprint Layout - Compact 26x21](https://endfieldhub.org/images/blueprints/hetonite-parts-v2-2.webp)

## Hetonite Parts 16.5/min Flow Limiter (Splitter Setup)

Auto-regulates Hetonite Parts belt flow to exactly 16.5/min using a splitter setup.

**Use Case:** For setups with 22.5/min Hetonite production but only consuming 6/min, excess is 16.5/min.

**The Math:**

* Belt full speed = 30/min
* 16.5/min = 11/20 of full speed
* Splitter config limits output to exactly 11/20 throughput

**Why:** No need to manually check ore numbers daily, belt stays controlled barring minor fluctuations from server hiccups.

**Note:** Only works if you aren't already full on Hetonite Parts.

![Hetonite Parts 16.5/min Splitter Flow Limiter Setup](https://endfieldhub.org/images/blueprints/hetonite-splitter-165.webp)

## Hetonite + Heavy Xiranite & Xircon (Event Setup)

![Hetonite + Heavy Xiranite Factory Overview](https://endfieldhub.org/images/blueprints/hhx.webp)

![Hetonite + Heavy Xiranite Factory Detail View](https://endfieldhub.org/images/blueprints/hhx2.webp)

![Hetonite + Heavy Xiranite Purification Alignment](https://endfieldhub.org/images/blueprints/hhx1.webp)

### Hetonite Blueprint

**ASIA Code:**

**Current (180/min Cuprium Ore):**

* Pipe in **2 Acid pumps** to Purification's Pipe Converger
* Pipe in **1 Acid pump** to Extended Crucible's Pipe Splitter
* Belt in **1 Cuprium** to the Shredder closest to Extended Crucible

**Future / Max Production (240/min+):**

* Pipe in **1 Acid pump** to Purification's Pipe Converger
* Pipe in **2 Acid pumps** to Extended Crucible's Pipe Splitter
* Belt in **3 Cuprium** to all 3 Shredders

Belt out Hetonite from Extended Crucible into a Depot Loader along the Depot Bus, directly to sub-PAC, or replace Water Treatment Unit with a Protocol Stash.

You'll still need **4 Cuprium refineries** elsewhere for Hetonite production.

### Heavy Xiranite & Xircon Blueprint

* Align Purification to the corner end outside of AIC area (see 3rd photo above)
* Manifold needs **2 Water pumps**
* Due to terrain: place a Conduit Inlet with Pipe Converger for Inert Xircon Effluent, then connect to Conduit Outlet to Purification

This blueprint is fully self-sufficient, unloads Ores directly rather than processed products.

Tips

* If already using the old Hetonite blueprint, shift Depot Unloaders 1 tile upward
* Align the Depot Bus to fit the whole setup
* There's plenty of space available for Event Setup additions

## Xircon + Heavy Xiranite

Compact Xircon + Heavy Xiranite production blueprint.

**Setup:**

* Water: **2 pumps**
* Sewage: **1/s** (from 2 refining units)
* Remember to output the water from the **Purification Unit** to the river

ASIA code only.

![Xircon + Heavy Xiranite blueprint layout (ASIA server)](https://endfieldhub.org/images/blueprints/xircon-heavy-xiranite.webp)

## Hetonite Part

Hetonite Part production blueprint that pairs with the Xircon + Heavy Xiranite BP, sewage outputs feed back into the Xircon side.

**Setup (per unit):**

* Water: **2 pumps** each
* Acid: **3 pumps** (4 pumps is also OK. It won't clog)
* Sewage: **2/s** each, split 1 outlet into 2 inlets and connect to the Xircon

**Leftover sewage:** 2/s and 1/s remaining, either ship them to a new map or run Water Treatments.

ASIA code only. Pairs with the [Xircon + Heavy Xiranite](#xircon-heavy-xiranite) BP above.

![Hetonite Part blueprint layout with sewage routed to Xircon (ASIA server)](https://endfieldhub.org/images/blueprints/hetonite-part-event.webp)

## 7-Line Xiranite Production (210/min)

7 self-sufficient Xiranite production lines at 210/min output. Near-symmetrical layout with only 8 asymmetrically placed facilities.

**Key Space-Saving Tricks:**

* Chain-linked Jincao/Yazhen planter/seed-picker groups (2-unit recursive loop)
* Corner design: 1 refiner feeding 2 grinders via carbon powder
* Cross-line forge feeding with stabilizing carbon

**Water Split:**

* North conduit: 2.5 water pumps
* Southwest conduit: 2 pumps
* Southeast conduit: 1 pump
* Central conduit: 1.5 pumps

**Setup Notes:**

* Requires 7 forges
* Move AIC away before placing (dense placement)
* 3 separate blueprints for EU/NA
* 4 separate blueprints for ASIA

Credit: Community blueprint from Reddit

![7-Line Xiranite Production Overview - Top View](https://endfieldhub.org/images/blueprints/xiranite-7line-overview.webp)

![Chain-linked planter/seed-picker groups](https://endfieldhub.org/images/blueprints/xiranite-7line-chain.webp)

![Corner refiner feeding two grinders design](https://endfieldhub.org/images/blueprints/xiranite-7line-corner.webp)

![Cross-line forge feeding with stabilizing carbon](https://endfieldhub.org/images/blueprints/xiranite-7line-feed.webp)

![Connection path between facilities](https://endfieldhub.org/images/blueprints/xiranite-7line-connection.webp)

![Space remaining after placing six production lines](https://endfieldhub.org/images/blueprints/xiranite-7line-space.webp)

![Asymmetrically placed facilities in the 7th production line](https://endfieldhub.org/images/blueprints/xiranite-7line-asymmetric.webp)

### EU/NA Blueprints

### ASIA Blueprints

## Symmetrical 12-Line Xiranite Production (NA/EU)

12 fully self-sufficient Xiranite production lines with no protocol stashes. Symmetrical layout designed for looks as much as function.

**Water Requirements (9 pumps total):**

* West conduit: 2 pumps
* East conduit: 2 pumps
* North conduit: 1 pump
* South conduit: 1 pump
* Northwest conduit: 1.5 pumps
* Southeast conduit: 1.5 pumps

**Inergen:** 36/m required, each conduit needs a minimum of 6/m.

**Design Notes:**

* Fits 4 forges per gas disperser (aesthetic choice over min-max density)
* Variation available on request: moves middle forges out one column to fit 4 thermal banks, uses 2 fewer conduits

Credit: Community blueprint from Reddit

![Symmetrical 12-Line Xiranite Production Overview](https://endfieldhub.org/images/blueprints/symmetrical12xiranite.webp)

## Valley IV Megabase: Best Endgame Base

Optimized for money, power, and space. Runs at the lowest possible power of 4250 (factory+mining nodes), producing max value of 2780 stock bills/min worth of goods. Fits in just Core + 1 SubPac, leaving 2 SubPacs free.

**Produces per minute:**

* 18 Buck Capsule A
* 18 HC Battery
* 120 Amethyst Bottle
* 20 Origocrust

**With SubPac 2 add-on:** 30 Amethyst bottles, 18 Buck C, 30 Buckflower powder (depot quests), filling in 44h instead of 11h.

**Requirements:** Full upgrades in Core AIC and one SubPac. Rest can be unupgraded.

![Valley IV Megabase Endgame Layout](https://endfieldhub.org/images/blueprints/valley4megapasecuration-12313.webp)

**Parts Required + Recommended SubPac 2:**

Grinding Unit: **33**Depot Unloader: **54**Depot Loader: **1**Planting Unit: **38**Seed-picking Unit: **19**Filling Unit: **9**Moulding Unit: **16**Shredding Unit: **73**Refining Unit: **68**Electric Pylon: **41**Thermal Bank: **6**

**Placing Guide:**

* Gather 250 Buckflower, 500 Sandleaf, 400 HC Battery
* Main PAC: orient depots to top and left. Place 6 pieces starting from top left.
* Fill plants into seed pickers (every seed picker that needs filling has an item control port showing sandleaf or buckflower)
* Set Core AIC outputs to 6 ferrium. Fill thermal banks with HC Battery
* SubPAC: place right, then left. Fill seed pickers and set AIC output per item control ports
* Switch off excess power thermal banks in Main PAC

### EU/NA Codes: Main PAC

### EU/NA Codes: SubPAC

### EU/NA Codes: Optional Extensions

### ASIA Codes: Main PAC

### ASIA Codes: SubPAC

### ASIA Codes: Optional Extension

## Complete Wuling Factory (1.3)

A full Wuling 1.3 factory complex built from three linked sites: the main **Wuling** base, a **JG. Valley** extension, and an **M. Stone** extension. Import the parts for each site, then pipe in water and acid pumps where the overview image marks them.

**Setup:** Follow the pump labels in the layout below (the Wuling and JG. Valley sites take several water pumps, M. Stone needs an acid pump). For the exact facility-by-facility breakdown of each site, open the detailed Enkad projects linked under each group.

EU/NA codes only. Credit: community blueprint from Reddit.

![Complete Wuling 1.3 factory complex: Wuling, JG. Valley, and M. Stone sites with pump requirements labeled (EU/NA)](https://endfieldhub.org/images/blueprints/wuling-1.3-factory-complex.webp)

### Wuling: Main Base

Detailed project on Enkad:[Wuling base layout](https://enkad.enka.network/?id=n4f9f5K7T4C7y7)

### JG. Valley Extension

Detailed project on Enkad:[JG. Valley layout](https://enkad.enka.network/?id=E2T4K6y6x3r5u5)

### M. Stone Extension

Detailed project on Enkad:[M. Stone layout](https://enkad.enka.network/?id=W9P9R9W1S8M9X7)

## Expanded Crucible Item Incinerator (Auto-Unclog Depots)

Worried about clogged depots? The new **Multi-Line Auto-Unclog** feature lets you automatically destroy excess solids using the Expanded Crucible as an item incinerator.

**How it works:** Using the converger trick plus medicine powders, items loop back into the depot while it still has space. Once the depot is full, overflow is routed into the Expanded Crucible instead. Every 100 seconds the Expanded Crucibles clog both medicine solutions and clear everything inside them.

**Bonus:** It can also handle 1 refiner's worth of sewage if you move the top-right-most stash to add a 2nd liquid input.

NA/EU code only. Credit: community blueprint from Reddit.

![Standalone Expanded Crucible item incinerator using the converger trick and medicine powders (NA/EU)](https://endfieldhub.org/images/blueprints/incinerator-standalone.webp)

### YazhenA Line Integration (Theoretical)

A theoretical way of incorporating the incinerator into a YazhenA line. This variant is not fully tested, so treat it as a starting point rather than a drop-in build.

![Theoretical integration of the Expanded Crucible incinerator into a YazhenA production line](https://endfieldhub.org/images/blueprints/incinerator-yazhena-line.webp)

## Meme Blueprint

![Meme Blueprint Layout](https://endfieldhub.org/images/blueprints/memebp.webp)

## Liquid Logic Gates (XOR / AND / NOR / NOT)

A novelty set of blueprints that build working **boolean logic gates**out of liquid flow in Arknights: Endfield. By using one fluid stream to block another, a Conduit only transfers its Xircon Effluent under specific on/off combinations of Water and Acid, giving you**AND**, **NOR**,**XOR**, and **NOT** behavior.

More of a fun engineering showcase than a production base, but the **Double Starter** and the individual gates are handy primitives if you want to experiment with fluid logic.

Credit: community blueprint from Reddit. EU/NA codes only.

### Setup & Wiring

![Liquid logic gate overview: how each Conduit connects and is gated by fluid flow](https://endfieldhub.org/images/blueprints/liquid-logic-overview.webp)

How each Conduit connects, fluids gate the Xircon Effluent

![Double Starter. Two linked Water and Acid streams that can be toggled together](https://endfieldhub.org/images/blueprints/liquid-logic-double-starter.webp)

Double Starter. Two linked Water/Acid streams toggled together

![Conduit inlets switched off so nothing is transferred](https://endfieldhub.org/images/blueprints/liquid-logic-conduit-off.webp)

Conduit inlets switched off, nothing transfers

### AND Gate, flows only when both fluids are on

![AND gate: neither fluid supplied, so the Yazhen Solution does not flow](https://endfieldhub.org/images/blueprints/liquid-logic-and-neither.webp)

Neither fluid supplied, Solution does not flow

![AND gate: only Water supplied, so the Yazhen Solution still does not flow](https://endfieldhub.org/images/blueprints/liquid-logic-and-only-water.webp)

Only Water on: still does not flow

![AND gate. Both liquids supplied, so the Yazhen Solution flows freely](https://endfieldhub.org/images/blueprints/liquid-logic-and-both.webp)

Both liquids on: Solution flows freely

### NOR Gate, flows only when both fluids are off

![NOR gate. Both Water and Acid on, blocking the Xircon Solution](https://endfieldhub.org/images/blueprints/liquid-logic-nor-both-block.webp)

Both on: Solution blocked

![NOR gate: Water on its own still blocks the Solution](https://endfieldhub.org/images/blueprints/liquid-logic-nor-water-blocks.webp)

Water alone: still blocked

![NOR gate: only when both liquids are off does the Solution flow](https://endfieldhub.org/images/blueprints/liquid-logic-nor-both-off.webp)

Both off: Solution flows

### XOR Gate, flows only when exactly one fluid is on

![XOR gate. Both on, so the Yazhen blocks the Xircon Effluent](https://endfieldhub.org/images/blueprints/liquid-logic-xor-both-on.webp)

Both on: Effluent blocked

![XOR gate: neither on, so the Jincao blocks the Xircon Effluent](https://endfieldhub.org/images/blueprints/liquid-logic-xor-neither.webp)

Neither on: Effluent blocked

![XOR gate: exactly one liquid on, so the Xircon Effluent passes through](https://endfieldhub.org/images/blueprints/liquid-logic-xor-one-on.webp)

Exactly one on: Effluent passes

### Blueprints & Codes (EU/NA)

![AND Gate share blueprint screen (13x8, EU/NA)](https://endfieldhub.org/images/blueprints/liquid-logic-and-share.webp)

![NOR Gate share blueprint screen (11x6, EU/NA)](https://endfieldhub.org/images/blueprints/liquid-logic-nor-share.png)

![Double Starter share blueprint screen (8x15, EU/NA)](https://endfieldhub.org/images/blueprints/liquid-logic-double-starter-share.webp)

![XOR Gate share blueprint screen (29x18, EU/NA)](https://endfieldhub.org/images/blueprints/liquid-logic-xor-share.webp)

![XOR Complete share blueprint screen (18x45, EU/NA)](https://endfieldhub.org/images/blueprints/liquid-logic-xor-complete-share.webp)

![NOT Gate share blueprint screen (10x15, EU/NA)](https://endfieldhub.org/images/blueprints/liquid-logic-not-share.webp)

## Liquid Logic Gate Collection (AND / NAND / OR / NOR / XOR / NOT)

A full collection of working **boolean logic gates** built entirely out of liquid flow in Arknights: Endfield. The trick: when a Splitter sits directly in front of a Converger, the Converger only draws from that Splitter if its capacity is not already maxed by the other inputs, so those other inputs take priority. Chain that priority behaviour together and one fluid stream can block another, giving you full **AND**, **NAND**,**OR**, **NOR**,**XOR / Half Adder**, and **NOT** behaviour.

These were optimised for the number of pipe logistics pieces (not just space), because the Wuling Main AIC has a hard limit of **128** pipe logistics parts. Each gate below lists its piece count so you can budget a circuit: a Full Adder, for example, needs 2 Half Adders plus an OR plus 3 inputs, so 32 + 32 + 15 + 3 = 82, leaving 46 pieces for everything else.

Credit: community blueprint collection from Reddit. NA/EU codes only.

### How to Read the Gates

A liquid symbol inside a **blue circle** marks a Tank or Outlet you need to fill, and the number next to it is the minimum amount of liquid required. When chaining gates, it is enough to fill one of the connected Outlets/Inlets by the sum of the connected numbers.

Swap liquid types so the input and output of chained gates match. Example: OR outputs Water by default, but NOT takes Acid as its input, so change NOT's Acid to Water (which also means changing the Water used elsewhere in NOT to a different liquid).

Normally you control inputs through the Display's control ports and read the output there too. If you are not using a Display, the dotted arrows show how to connect the Inlets and Outlets directly.

**Important:** after placing a blueprint the priority trick may not work instantly. If a gate misbehaves, delete and replace any Splitters sitting in front of Convergers (not the ones behind them with control ports coming off).

![Liquid logic mechanism: how Splitter-before-Converger priority lets one fluid stream block another (NOR and NOT)](https://endfieldhub.org/images/blueprints/liquid-logic-mechanism.png)

Splitter-before-Converger priority blocking the output stream

![In-game Conduit Inlet and Outlet view showing the flow blocked (red) versus flowing (green) states](https://endfieldhub.org/images/blueprints/liquid-logic-conduit-priority.webp)

In-game: blocked (red) versus flowing (green)

### Gates, Codes & Pipe Logistics (NA/EU)

Each card lists the blueprint code and the number of pipe logistics pieces the gate consumes.

![AND liquid logic gate layout for Arknights: Endfield (16 pipe logistics pieces, NA/EU)](https://endfieldhub.org/images/blueprints/liquid-logic-and.png)

![NAND liquid logic gate layout for Arknights: Endfield (21 pipe logistics pieces, NA/EU)](https://endfieldhub.org/images/blueprints/liquid-logic-nand.png)

![OR liquid logic gate layout for Arknights: Endfield (15 pipe logistics pieces, NA/EU)](https://endfieldhub.org/images/blueprints/liquid-logic-or.png)

![NOR liquid logic gate layout for Arknights: Endfield (10 pipe logistics pieces, NA/EU)](https://endfieldhub.org/images/blueprints/liquid-logic-nor.png)

![XOR / Half Adder liquid logic gate layout for Arknights: Endfield (32 pipe logistics pieces, NA/EU)](https://endfieldhub.org/images/blueprints/liquid-logic-xor-half-adder.webp)

![NOT liquid logic gate layout for Arknights: Endfield (5 pipe logistics pieces, NA/EU)](https://endfieldhub.org/images/blueprints/liquid-logic-not.png)

![Display unit for the liquid logic gates: control ports for inputs and a readout for the output (2 pipe logistics pieces, NA/EU)](https://endfieldhub.org/images/blueprints/liquid-logic-display.png)

### Chaining Example: XNOR with Display

The XOR doubles as a **Half Adder**: it also exposes the AND used in the AND + NOR conjunction that makes up the XOR. If you do not need that AND output, connect its Inlet and Outlet directly.

The diagram shows how the gates wire together (here an XNOR routed through a Display), with each colour tracing one liquid path from input to output.

![Chaining example: an XNOR built from the XOR / Half Adder routed through a Display, each liquid path traced in a different colour](https://endfieldhub.org/images/blueprints/liquid-logic-xnor-chain.webp)

## How to Import Blueprints

**Step 1:** Select your server region (ASIA or EU/NA)

**Step 2:** Click the "Copy" button to copy the blueprint code

**Step 3:** In-game, go to your factory and open the Blueprint menu

**Step 4:** Paste the code and apply the blueprint to your factory

## Frequently Asked Questions

### What actually makes a blueprint 'good' in Arknights: Endfield?

Three measurable traits separate a great AIC blueprint from a mediocre one. First, throughput efficiency, facilities feed each other without idle ticks, and every belt runs at or near its rated speed. Second, footprint density, production lines pack tightly enough to leave free tiles for thermal banks, depot loaders, and future expansions. Third, self-sufficiency, water, acid, and power are produced or piped in cleanly without sprawling external dependencies. A blueprint that hits all three lets you import it, drop one or two pylons, and walk away.

### Throughput vs space efficiency: which should I optimize for?

It depends on which AIC slot you are filling. The Main PAC has the most space but a hard power cap of around 4250 for endgame loads, so dense layouts that produce maximum stock bills per minute (like Valley IV Megabase) win there. SubPACs are smaller and usually power-constrained, so compact 7x19 or 13x22 layouts that focus on a single product (Liquid Xiranite, Liquid Heavy Xiranite) make more sense. As a rule of thumb: max throughput on Main PAC, max density on SubPACs.

### Why are there separate codes for ASIA and EU/NA regions?

Arknights: Endfield uses region-locked blueprint codes, a code generated on the ASIA server will not import on EU/NA and vice versa. This is an account-system limitation, not a layout difference. The actual factory designs are identical when both regions have a code listed (such as the 36x21 Xiranite base). If you only see one region listed for a blueprint, that means the community uploader only published a code for that server, not that the layout is incompatible with the other client.

### How do I import a blueprint into my factory?

Open your AIC, switch to Blueprint mode, and select Import. Paste the code exactly as copied. They are case-sensitive and any trailing space will reject the import. Most curated blueprints assume a clean factory footprint, so move existing facilities out of the area first. After import, check the requirements panel: you usually need to pipe in external water or acid pumps to the marked converger, and you may need to belt in raw ore from your nearest mining node before production starts.

### Will these blueprints still work after the next factory patch?

The 36x21 Xiranite layouts and Hetonite Parts V2.2 have stayed stable since Version 1.0 because Hypergryph rarely changes recipe ratios mid-version. Major patches (1.2, 1.3) sometimes add new ore tiers or change facility unlock requirements, which can break power calculations. We re-test the listed blueprints after each numbered version and update the Last Updated date on this page when codes are reverified, check that date before pasting a code into a brand-new patch.

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