# Wuling 1.4 Sub AIC Temp Gear Blueprint

> Temporary 1.4 sub AIC blueprint to start crafting the new gear components early. Asia and NA/EU codes, full input setup, and Core output config. About 2 Pyrrolite components per minute.

Source: https://endfieldhub.org/guides/endgame-blueprints-part-10
Published: 2026-07-18
Updated: 2026-07-20

Endgame Blueprints, Part 10

T

Endfield Hub Team

July 18, 2026

Updated: 2026-07-20

## 📐Endgame Blueprint Series

Complete factory blueprint collection for endgame production optimization

[Part 1: Valley IV](https://endfieldhub.org/guides/endgame-blueprints)[Part 2: V4 PAC](https://endfieldhub.org/guides/endgame-blueprints-part-2)[Part 3: Wuling Xiranite](https://endfieldhub.org/guides/endgame-blueprints-part-3)[Part 4: CRS v1.2](https://endfieldhub.org/guides/endgame-blueprints-part-4)[Part 5: Wuling 1.2.1](https://endfieldhub.org/guides/endgame-blueprints-part-5)[Part 6: Palm-Top Event](https://endfieldhub.org/guides/endgame-blueprints-part-6)[Part 7: Palm P2](https://endfieldhub.org/guides/endgame-blueprints-part-7)[Part 8: Wuling 1.2.2](https://endfieldhub.org/guides/endgame-blueprints-part-8)[Part 9: Wuling 1.3](https://endfieldhub.org/guides/endgame-blueprints-part-9)[Part 10: 1.4 Temp Gear](https://endfieldhub.org/guides/endgame-blueprints-part-10)[Part 11: Wuling 1.4](https://endfieldhub.org/guides/endgame-blueprints-part-11)[Part 12: 1.4.1 Trash Bin](https://endfieldhub.org/guides/endgame-blueprints-part-12)[Part 13: 1.5 Mega Base](https://endfieldhub.org/guides/endgame-blueprints-part-13)[Part 14: Chubby Lung Event](https://endfieldhub.org/guides/chubby-lung-attacks-blueprints)[Part 15: Chubby Lung P2](https://endfieldhub.org/guides/heavy-xiranite-chubby-lung-blueprints)[Part 16: 1.5 Restore](https://endfieldhub.org/guides/restore-factory-after-chubby-lung-attacks)[Part 17: 1.6 Inn Items](https://endfieldhub.org/guides/yuanyuan-inn-items-blueprint)[Blueprint Curation](https://endfieldhub.org/guides/blueprint-curation)

Table of Contents

Patch 1.4 adds a new set of gear components, and this guide is a **temporary sub AIC blueprint** that lets you start crafting them right away, well before the full 1.4 mega base is ready. It does not require you to fully unlock the new map. The only real requirement is finishing the main story up to the point where you defeat the final new boss, after which you can accept the exploration mission that opens the AIC plan and unlock the two nodes this build needs. Deploy it and it produces roughly **2 Pyrrolite components per minute**, enough to get the new gear lines moving while the ultimate base guide is being finished.

This is a direct follow up to [Part 9, the Wuling 1.3 Sword Vault Dale Mega Base](https://endfieldhub.org/guides/endgame-blueprints-part-9), and it assumes you already run one of the earlier Wuling bases, since it feeds off your existing Cuprium, Xiranite, and Heavy Xiranite supply. If you are new to Wuling, start with [Part 1](https://endfieldhub.org/guides/endgame-blueprints) for the upstream Valley IV pipeline and [Part 5](https://endfieldhub.org/guides/endgame-blueprints-part-5) plus [Part 8](https://endfieldhub.org/guides/endgame-blueprints-part-8) for the base this one extends. For single purpose factories, the [Blueprint Curation hub](https://endfieldhub.org/guides/blueprint-curation) indexes everything by purpose.

## Quick Answer

This is a temporary 1.4 sub AIC factory that produces about **2 Pyrrolite components per minute** so you can start making the new gear early. Access is easy: finish the main story through the final new boss, accept the exploration mission that unlocks the AIC plan, and complete just the opening part to unlock the two plan nodes. Then place your **Mining Rigs in the new Cuprium spots** on the new map for **60 Cuprium ore per minute**. The build takes that ore plus roughly **20 Xiranite and 4 Heavy Xiranite per minute** from your existing base. There is one blueprint code, region locked for Asia and NA/EU. It is not a maximum efficiency layout, it is a fast way to unlock the new gear while the full 1.4 base is still in progress.

## Requirements & Access

You do not need to fully unlock the new map. Finish the main story up to the part where you **defeat the final new boss**, then accept the exploration mission that opens the AIC plan and do just the beginning of it. That opening section is enough to grant access to the **two AIC plan nodes** this build uses. Make sure both nodes are unlocked before you continue.

With the nodes unlocked, put your **Mining Rigs in the new Cuprium spots** on the new map. Those rigs supply **60 Cuprium ore per minute**, which is the anchor input for the whole layout. If your ore income is lower than expected after deployment, missing or misplaced rig connections are the first thing to check.

## Blueprint Code

There is a single blueprint for this build, the **1.4 Temp** sub AIC layout. Import it the usual way: open **Blueprints** from the facility menu, switch to **Shared Blueprints**, click **Import Blueprints**, and paste the code that matches your server region. The copy buttons below avoid the most common typo, the letter **O** versus the digit **0**, and watch for stray leading or trailing spaces, which throw an import error. Codes are region locked, so Asia and NA/EU are not interchangeable.

| Blueprint | Asia Server Code      | NA/EU Server Code    |
| --------- | --------------------- | -------------------- |
| 1.4 Temp  | EFO017i89o8o6E5u6O2Ai | EFO0172UA69eOA5AO2Ai |

## Preparation Phase (Inputs)

Before deploying anything, get the sub AIC and its input lines ready. Start by upgrading the sub AIC to **size one** with **Area Expansion one**. Then set up the four input feeds the build needs:

* Place **two Gas Extractor units** to pull Xiragen, feed them into a double conduit inlet and outlet, and connect that to a double outlet at the sub AIC. You can use the teleportation trick to simplify the connection.
* Run **one line of Inergen** from below the base and connect it with conduits.
* Use **two Fluid Pumps** to bring clean water to the base.
* Run **one line of Acid** from the small lake close to the base.

![Two Gas Extractor units pulling Xiragen](https://endfieldhub.org/images/guides/endgame-blueprints/gas-extractors-xiragen14.webp)

Two Gas Extractors for Xiragen

![Double conduit connection at the Xiragen gas extractors](https://endfieldhub.org/images/guides/endgame-blueprints/gas-xiragen-double-conduit14.webp)

Feed the Xiragen into a double conduit

![Inergen line location below the base](https://endfieldhub.org/images/guides/endgame-blueprints/inergen-location14.webp)

Inergen line, run from below the base

![Two Fluid Pumps supplying clean water to the base](https://endfieldhub.org/images/guides/endgame-blueprints/water-fluid-pumps14.webp)

Two Fluid Pumps for clean water

![Acid source at the small lake close to the base](https://endfieldhub.org/images/guides/endgame-blueprints/acid-lake-location14.webp)

Acid line from the small lake nearby

## Sub AIC Layout & Deployment

At the sub AIC, face the map so the **wall is on the top side**. Put the **Acid output on the top side**, the **Xiragen and Inergen double outputs on the left**, and the **water output on the bottom side**. Move the Core to the **top right** to clear the deployment zone, then deploy the **1.4 Temp blueprint matching the bottom left**. Finally, turn off the **Protocol Stash** and set it to storage mode.

![Sub AIC oriented with the wall on the top side](https://endfieldhub.org/images/guides/endgame-blueprints/subaic-face-wall-top14.webp)

Face the map so the wall sits on the top side, with acid up, gas outputs left, and water down

![Core moved to the top right of the sub AIC](https://endfieldhub.org/images/guides/endgame-blueprints/move-core-top-right14.webp)

Move the Core to the top right to clear space

![1.4 Temp blueprint deployed matching the bottom left](https://endfieldhub.org/images/guides/endgame-blueprints/blueprint-1p4-placement14.webp)

Deploy the 1.4 Temp blueprint matching the bottom left

![Acid output placed on the top side of the sub AIC](https://endfieldhub.org/images/guides/endgame-blueprints/acid-output-top14.webp)

Acid output on the top side

![Water output placed on the bottom side of the sub AIC](https://endfieldhub.org/images/guides/endgame-blueprints/water-output-bottom14.webp)

Water output on the bottom side

![Protocol Stash toggled off and set to storage mode](https://endfieldhub.org/images/guides/endgame-blueprints/protocol-stash-off14.webp)

Turn off the Protocol Stash and set it to storage mode

## Connecting the Outputs

With the blueprint down, wire the outputs into the pipes:

* Connect the **top side acid output**.
* Connect the **Xiragen output** to the two pipes slightly below it.
* Connect the **Inergen output** to its respective pipe.
* Connect the **water outputs** to the two pipe splitters on the bottom side.

![Connecting the top side acid output to its pipe](https://endfieldhub.org/images/guides/endgame-blueprints/connect-acid-output14.webp)

Connect the top side acid output

![Connecting the Xiragen output to the two pipes below it](https://endfieldhub.org/images/guides/endgame-blueprints/connect-xiragen-output14.webp)

Xiragen output into the two pipes below it

![Double conduit connection at the sub AIC Xiragen output](https://endfieldhub.org/images/guides/endgame-blueprints/subaic-xiragen-double-conduit14.webp)

Double conduit at the sub AIC Xiragen

![Inergen and Xiragen conduit connection](https://endfieldhub.org/images/guides/endgame-blueprints/inergen-xiragen-conduit14.webp)

Inergen and Xiragen conduit link

![Connecting the Inergen output to its pipe](https://endfieldhub.org/images/guides/endgame-blueprints/inergen-output-connect14.webp)

Inergen output into its pipe

![Connecting the water outputs to the two bottom side splitters](https://endfieldhub.org/images/guides/endgame-blueprints/connect-water-output14.webp)

Water outputs into the two pipe splitters on the bottom side

## Core Setup & Output Config

Rotate the Core so its outputs face the **top and bottom sides**. Then set the output slots:

* **Bottom left and bottom middle:** Cuprium Ore.
* **Bottom right:** Heavy Xiranite.
* **Top left and top middle:** Cuprium (the cube one, not Cuprium ore).
* **Top right:** normal Xiranite (not Heavy).

Now slot the Core into the empty space of the blueprint. It should start working immediately.

![Core rotated so outputs face the top and bottom sides](https://endfieldhub.org/images/guides/endgame-blueprints/core-outputs-top-bottom14.webp)

Rotate the Core so outputs face top and bottom

![Core slotted into the empty space of the blueprint](https://endfieldhub.org/images/guides/endgame-blueprints/slot-core-into-blueprint14.webp)

Slot the Core into the blueprint's empty space

## Production & Notes

Once the Core is slotted, the build produces around **2 Pyrrolite components per minute**. It draws the **60 Cuprium ore per minute** from the new map along with roughly **20 Xiranite and 4 Heavy Xiranite per minute** from your existing base.

If you followed the earlier blueprint guides, your Heavy Xiranite production at the Marker Stone sub AIC should be enough. You may need to toggle a switch on your Core AIC to route some Heavy Xiranite to the output so this build gets its feed. If your Core AIC follows the [Part 5 blueprint guide](https://endfieldhub.org/guides/endgame-blueprints-part-5), make sure to turn off the switch circled below (select the facility and press Tab to switch it off) to get more Xiranite supply for this build.

![Part 5 Core AIC with the facility switch circled in red that should be turned off for more Xiranite supply](https://endfieldhub.org/images/guides/endgame-blueprints/part5-core-aic-xiranite-switch-off14.webp)

Part 5 Core AIC: turn this switch off to free up more Xiranite supply

This setup is not tuned for maximum efficiency, it is meant to let you start crafting the new gear while the full 1.4 base guide is being finished. The empty space on the right side of the layout is deliberately left open for the mission blueprint that clears the area using liquid Xiranite.

## Liquid Xiranite Mission Blueprint

This is the companion build that goes in the empty space mentioned above. It is a dedicated **Liquid Xiranite** production blueprint that generates the **25,000 Liquid Xiranite** needed to complete the **Fissure Filling and Land Grouting** mission. Deploy it in the open space, connect it to your existing Xiranite supply, and let it run until the mission's counter is full.

![Liquid Xiranite mission blueprint layout for the Fissure Filling and Land Grouting quest](https://endfieldhub.org/images/blueprints/liquid-xiranite-mission.webp)

Liquid Xiranite mission blueprint, generates the 25,000 Liquid Xiranite needed for Fissure Filling and Land Grouting

| Blueprint               | Asia Server Code      | NA/EU Server Code    |
| ----------------------- | --------------------- | -------------------- |
| Liquid Xiranite Mission | EFO01u8U47U75603oAoOU | EFO01a709381i9Auoe5e |

That is the temporary 1.4 gear components build. When the full 1.4 mega base is ready it will slot in as the next part of this series. In the meantime, if you are missing any of the upstream pieces, the [Part 1 Valley IV pipeline](https://endfieldhub.org/guides/endgame-blueprints), the [Part 5](https://endfieldhub.org/guides/endgame-blueprints-part-5) and [Part 8](https://endfieldhub.org/guides/endgame-blueprints-part-8) Wuling bases, and the [Part 9 1.3 Mega Base](https://endfieldhub.org/guides/endgame-blueprints-part-9) cover everything this build feeds off. The [Blueprint Curation hub](https://endfieldhub.org/guides/blueprint-curation) indexes single purpose factories by purpose.

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## Frequently Asked Questions

### What patch is this blueprint for, and what does it do?

Patch 1.4\. It is a temporary sub AIC blueprint that lets you start crafting the new 1.4 gear components early, before the full 1.4 mega base is ready. Once deployed it produces roughly 2 Pyrrolite components per minute so you can begin building the new gear right away.

### What are the requirements to use this blueprint?

You do not need to fully unlock the new map. You only need to finish the main story up to the point where you defeat the final new boss, then accept the exploration mission that unlocks the AIC plan and complete just the opening part. That gives you access to the two AIC plan nodes this build uses. After that, place Mining Rigs in the new Cuprium spots on the new map to get 60 Cuprium ore per minute.

### How much does this temporary setup produce?

About 2 Pyrrolite components per minute. It consumes the 60 Cuprium ore per minute from the new map plus roughly 20 Xiranite and 4 Heavy Xiranite per minute. It is not tuned for maximum efficiency, it is tuned to get the new gear lines started quickly.

### Can I use NA/EU codes on Asia servers?

No. Blueprint codes are region locked. The NA/EU code will not import on an Asia server and vice versa. Always copy the code that matches your server region.

### Why do I turn off the Protocol Stash?

The Protocol Stash splits items evenly between machines and it is unpowered by default. Manually toggle it off and set it to storage mode so that if you ever drop a Pylon nearby it does not get force powered. An accidentally powered stash is the classic reason a base looks correct but the output numbers are wrong.

### Where does the Heavy Xiranite come from?

From your Marker Stone sub AIC, if you followed the earlier mega base guides. You may need to toggle a switch on your Core AIC to route some Heavy Xiranite to the output so this temporary build has its 4 per minute feed. If your Core AIC follows the Part 5 guide, also turn off the switch shown in the guide to free up more Xiranite supply.

### Is this the final 1.4 base?

No. This is a temporary stopgap so you can start making the new gear while the full 1.4 mega base guide is being finished. The empty space on the right of the layout is deliberately left for the mission blueprint that clears the area using liquid Xiranite.

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