# Wuling 1.4 Mega Base Blueprint

> The full Wuling 1.4 mega base: 15 blueprints for Core AIC, Marker Stone, Jingyu Valley, and Yinglung Pass. Asia and NA/EU codes. Crafts the new Pyrrolite gear components at up to 6 per minute.

Source: https://endfieldhub.org/guides/endgame-blueprints-part-11
Published: 2026-07-21
Updated: 2026-09-30

Endgame Blueprints, Part 11

T

Endfield Hub Team

July 21, 2026

Updated: 2026-09-30

## 📐Endgame Blueprint Series

Complete factory blueprint collection for endgame production optimization

[Part 1: Valley IV](https://endfieldhub.org/guides/endgame-blueprints)[Part 2: V4 PAC](https://endfieldhub.org/guides/endgame-blueprints-part-2)[Part 3: Wuling Xiranite](https://endfieldhub.org/guides/endgame-blueprints-part-3)[Part 4: CRS v1.2](https://endfieldhub.org/guides/endgame-blueprints-part-4)[Part 5: Wuling 1.2.1](https://endfieldhub.org/guides/endgame-blueprints-part-5)[Part 6: Palm-Top Event](https://endfieldhub.org/guides/endgame-blueprints-part-6)[Part 7: Palm P2](https://endfieldhub.org/guides/endgame-blueprints-part-7)[Part 8: Wuling 1.2.2](https://endfieldhub.org/guides/endgame-blueprints-part-8)[Part 9: Wuling 1.3](https://endfieldhub.org/guides/endgame-blueprints-part-9)[Part 10: 1.4 Temp Gear](https://endfieldhub.org/guides/endgame-blueprints-part-10)[Part 11: Wuling 1.4](https://endfieldhub.org/guides/endgame-blueprints-part-11)[Part 12: 1.4.1 Trash Bin](https://endfieldhub.org/guides/endgame-blueprints-part-12)[Part 13: 1.5 Mega Base](https://endfieldhub.org/guides/endgame-blueprints-part-13)[Part 14: Chubby Lung Event](https://endfieldhub.org/guides/chubby-lung-attacks-blueprints)[Part 15: Chubby Lung P2](https://endfieldhub.org/guides/heavy-xiranite-chubby-lung-blueprints)[Part 16: 1.5 Restore](https://endfieldhub.org/guides/restore-factory-after-chubby-lung-attacks)[Part 17: 1.6 Inn Items](https://endfieldhub.org/guides/yuanyuan-inn-items-blueprint)[Blueprint Curation](https://endfieldhub.org/guides/blueprint-curation)

Table of Contents

This is the full **Wuling 1.4 mega base**, the ultimate factory that replaces your old 1.3 setup. Patch 1.4 adds a new element, the gas, and this base turns it into the new **Pyrrolite** gear parts and components. With every base deployed you can even leave yourself an empty sub AIC, and you have full control over how fast the new gear components are crafted. It is a long build, so this guide walks you through it step by step to make the most efficient version.

This is the direct successor to [Part 10, the Wuling 1.4 temporary gear components build](https://endfieldhub.org/guides/endgame-blueprints-part-10), and to the [Part 9 Wuling 1.3 mega base](https://endfieldhub.org/guides/endgame-blueprints-part-9). You will nuke the old 1.3 base and rebuild in 1.4\. If you are new to Wuling, skim [Part 1](https://endfieldhub.org/guides/endgame-blueprints) for the upstream Valley IV pipeline first. For single purpose factories, the [Blueprint Curation hub](https://endfieldhub.org/guides/blueprint-curation) indexes everything by purpose.

## Quick Answer

This is a full multi AIC 1.4 base that makes the new **Pyrrolite gear components** at an adjustable rate of **3 or 6 per minute**, alongside batteries, Heavy Xiranite, and exploration items. It uses **15 blueprints** spread across the Core AIC, Marker Stone sub AIC, Yinglung Pass outpost, and either an empty sub AIC (Wuling Alt 1 and Alt 2) or the Jingyu Valley sub AIC. Before you start, reach **Regional Development Level 21**, connect all the new Mining Rigs, grab every Wuling AIC plan upgrade, and finish the **Fissure Filling and Land Grouting** side missions to unlock both Xiragen spots. Most of the output runs on **Dense Originium Powder** from the Meta Storage Transfer, so it barely touches your Valley IV depot. All codes are region locked for Asia and NA/EU.

## Requirements & Access

First reach **Regional Development Level 21** to get max mineral purity. This is easy to hit by unlocking the new depot node, leveling up existing facilities, and leveling up the new **Stock Redistribution Terminal** outpost. Connect Mining Rigs on all the new mineral spots **except gas** (the gas connections are covered below), then get all the upgrade nodes in the Wuling AIC plan. Finally, complete the side missions **Fissure Filling and Land Grouting** to unlock the two locations with Xiragen. Unlocking every Xiragen spot is important, so do the side missions first.

These are the AIC plan upgrades you need in each area:

* **Core AIC:** Area Expansion 2, plus at least the fourth upgrade on the bottom side to get the 20 Depot Bus Section limit.
* **Jingyu Valley sub AIC:** Area Expansion 2 and unlock the Wuling Depot Bus.
* **Marker Stone sub AIC:** Area Expansion 2 and two upgrades on the bottom side.
* **Yinglung Pass sub AIC:** Area Expansion 1 and unlock the Wuling Depot Bus.

![Regional Development Level 21 progress for max mineral purity](https://endfieldhub.org/images/guides/endgame-blueprints/regional-development-p11.webp)

Reach Regional Development Level 21 for max mineral purity before you build

## Blueprint Codes

With this patch you need to nuke the old base, so delete everything from all AIC areas first. Then import the codes: open **Blueprints**, go to **Shared Blueprints**, click **Import Blueprints**, and paste the code that matches your server region. The copy buttons below avoid the most common typo, the letter **O** versus the digit **0**, and watch for stray leading or trailing spaces. Codes are region locked, so Asia and NA/EU are not interchangeable.

To kickstart the base you need enough materials in the depot: some SC batteries, about **150 Sandleaf** and **300 Yazhen**, roughly **1,000 Cuprium parts** to craft the facilities, and some Xiranite for the basic facilities. If you do not have them, use the two temporary blueprints at the bottom of the table: put Sandleaf and Yazhen in the temporary Xiranite blueprint's machines, and the same for the temporary Cuprium blueprint.

| Blueprint          | Asia Server Code      | NA/EU Server Code     |
| ------------------ | --------------------- | --------------------- |
| Wuling 1           | EFO013o72e7e49a450579 | EFO01iOe7oIEEU2I67aU4 |
| Wuling 2           | EFO01ouiOAiAEa6A5IieO | EFO01U4Aiu355eOu971a8 |
| Wuling 3           | EFO018IeEiei201IeUI73 | EFO01o083ei99u6A5IieO |
| Wuling 4           | EFO017i89o8o6E5I7O0Ai | EFO01o083ei99u6OOIieO |
| Purif. Node        | EFO017i89o8o6E5I8O0Ai | EFO019A612EiiaeU15UI2 |
| Wuling Alt 1       | EFO018IeEiei201o2UI73 | EFO01eE7U8o22A469oAi8 |
| Wuling Alt 2       | EFO01I3A5UAUO19625o08 | EFO01u1IoAUaa80i6AoOU |
| JV Sub AIC         | EFO01u8U47U7560i6AoOU | EFO01893u7e66I1oaUI73 |
| MS Sub AIC         | EFO01ouiOAiAEa6AAIieO | EFO01U4Aiu355eOu271a8 |
| YP Bottom          | EFO01eAo0IoI9O4i6oAi8 | EFO0172UA3844i5iuO0Ai |
| YP Top             | EFO018IeEiei201IiUI73 | EFO016i1a42ee0779O83e |
| Extra 1            | EFO01E50Ua0aA3oI43uIa | EFO01u1IoAUaa80iUAoOU |
| Extra 2            | EFO01a6584543eA71oe5e | EFO01u1IoAUaa8080AoOU |
| Temp Cuprium Parts | EFO013o72e7e49a60579  | EFO014o5O1688E3i7E81A |
| Temp Xiranite      | EFO01a6589eao1AU5ou5e | EFO01A5ie90Ou3Eee91eO |

## Marker Stone Sub AIC

Make sure you have deleted everything from all AIC areas, then go to the **Marker Stone sub AIC**. Face the map with the acid lake on your right. Move the Core to the **top left** and put down three temporary Thermal Banks here, placing some batteries in them as a temporary energy source.

![Marker Stone Core moved top left with three temporary Thermal Banks](https://endfieldhub.org/images/guides/endgame-blueprints/ms-core-topleft-temp-thermal-banks-p11.webp)

Core top left, three temporary Thermal Banks with batteries

![Seven Fluid Pumps placed in the acid lake at Marker Stone](https://endfieldhub.org/images/guides/endgame-blueprints/ms-7-fluid-pumps-p11.webp)

Connect seven Fluid Pumps in the lake

Next, connect **two conduits** to get Inergen. You only need two Gas Extractors, each one into one conduit, then move the two outputs here above the base.

![Two conduits connected to Gas Extractors for Inergen at Marker Stone](https://endfieldhub.org/images/guides/endgame-blueprints/ms-two-conduits-inergen-p11.webp)

Two Gas Extractors, each into one conduit for Inergen

![Inergen source location above the Marker Stone base](https://endfieldhub.org/images/guides/endgame-blueprints/ms-inergen-source-p11.webp)

Move the two Inergen outputs above the base

Now deploy the **MS Sub AIC blueprint** on the most bottom side and connect **six water pipes** to the area marked with the water icons. Then take one Inergen conduit outlet, move it to the bottom side, and connect it to this input. That is all for now. Wait a little and this area will start producing Xiranite.

![MS Sub AIC blueprint deployed on the bottom side](https://endfieldhub.org/images/guides/endgame-blueprints/ms-subaic-blueprint-bottom-p11.webp)

Deploy the MS Sub AIC blueprint on the most bottom side

![Six water pipes connected at the Marker Stone sub AIC](https://endfieldhub.org/images/guides/endgame-blueprints/ms-6-water-pipes-p11.webp)

Connect six water pipes to the marked area

![Inergen conduit outlet connected to the bottom side input at Marker Stone](https://endfieldhub.org/images/guides/endgame-blueprints/ms-connect-inergen-bottom-p11.webp)

Route one Inergen outlet to the bottom side input to start Xiranite production

## Core AIC

Go to the Core AIC area. You will need a **60 per minute Inergen output** conduit on the top side, where you can find four Inergen mines. Use the pipe converger to combine three Gas Extractors, drag them into a conduit inlet, connect that to a conduit outlet, and set it aside since we use it later. Then face the map with the river on your right and move the Core to the **bottom left**.

![Four Inergen mines on the top side of the Core AIC](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-four-inergen-mines-top-p11.webp)

Four Inergen mines on the top side of the Core AIC, combine three Gas Extractors into one 60 Inergen per minute outlet and save it for later

You need **nine Fluid Pumps** on the right side. Start from the very top left and, at a distance of 2 blocks, deploy one Fluid Pump. All nine fit here. Power them up, then deploy the Wuling blueprints:

* **Wuling 1:** match the top right corner, one row below the yellow line so the pipes are easier to see.
* **Wuling 2:** on its left side, matching the Depot Bus.
* **Wuling 3:** on the bottom side, matching the belt.
* **Wuling 4:** on the left side of Wuling 3.

![Nine Fluid Pumps placed on the right side of the Core AIC](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-9-fluid-pumps-p11.webp)

Nine Fluid Pumps on the right side, starting top left at 2 block spacing

![Wuling 1 deployed at the top right corner](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-wuling1-topright-p11.webp)

Wuling 1 at the top right corner

![Wuling 2 deployed on the left, matching the Depot Bus](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-wuling2-topleft-p11.webp)

Wuling 2 on its left, matching the Depot Bus

![Wuling 3 deployed on the bottom side, matching the belt](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-wuling3-belt-p11.webp)

Wuling 3 on the bottom side, matching the belt

![Wuling 4 deployed on the left side of Wuling 3](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-wuling4-leftof3-p11.webp)

Wuling 4 on the left side of Wuling 3

Now connect all nine Fluid Pumps into the nine pipes on the top right side marked with water. Make sure each Fluid Pump goes into one pipe. A small trick: run the **fifth pump into the middle** and the rest become easy to line up. Then deploy a **Fluid Supply Unit** below the last Fluid Pump and connect the water pipe coming out from the base to it. Double check it is a pipe coming out from the base and that it goes into a Fluid Supply Unit. Finally, move the Inergen output you prepared earlier here to replace this conduit outlet. The Core AIC is now fully functional.

![Nine Fluid Pumps connected into the nine water pipes at the Core AIC](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-9-fluid-pump-connections-p11.webp)

Each Fluid Pump into one pipe, fifth pump into the middle

![Fluid Supply Unit placed below the last Fluid Pump](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-fluid-supply-unit-p11.webp)

Fluid Supply Unit below the last pump, fed by the base pipe

![Three Gas Extractors combined into one conduit outlet for 60 per minute Inergen](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-3-combined-extractor-outlet-p11.webp)

Combine three Gas Extractors into one outlet (60 Inergen per minute), save for later

Note: route the Cuprium into the core (do not skip)

In the center of the Core AIC, **two Cuprium lines** end in Protocol Stashes. **Remove those Protocol Stashes** and belt the Cuprium **straight into the core** with a small belt edit, like the pictures below. It does not have to be tile perfect. Left on the stashes, the Cuprium backs up once they fill and the battery line stalls with it. Fed into the core, this section can never clog, so the battery line's Cuprium supply is always guaranteed. If your Protocol Stashes look different from the picture, that is the [Overflow Protector 2.0](https://endfieldhub.org/guides/endgame-blueprints-part-12) edit, which put them there in the first place.

![A Protocol Stash below a Cuprium Refining Unit in the center of the Core AIC, circled for removal](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-remove-protocol-stash-p15.webp)

Remove the Protocol Stashes on the two Cuprium lines

![The two Cuprium lines rerouted by belt directly into the Core AIC Automation Core after the Protocol Stash was removed](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-cuprium-into-core-p15.webp)

Belt the Cuprium straight into the core instead

## Empty Sub AIC Option (A vs B)

At this point you have two options. **Use only one of them, never both.** Option A leaves you an empty sub AIC by deploying Wuling Alt 1 and Alt 2 inside the Core AIC. Option B uses the Jingyu Valley sub AIC blueprint instead.

### Option A: Wuling Alt 1 and Alt 2 (empty sub AIC)

If you want an empty sub AIC at the end, continue here. Move the Core to this position and deploy **Wuling Alt 1** matching the Depot Bus. Then place **Wuling Alt 2** on the bottom right corner, one tile above the yellow line so the pipes are easier to see. Put **one stack of Sandleaf** in each of these three seed machines and **one stack of Yazhen** in each of the six seed machines on the right side. Finally, deploy three Fluid Pumps on the right side, power them up, and connect them to the three pipes marked with water.

![Core moved into position for the Wuling Alt blueprints](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-move-core-position-p11.webp)

Move the Core to this position

![Wuling Alt 1 deployed matching the Depot Bus](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-wuling-alt1-placement-p11.webp)

Wuling Alt 1 matching the Depot Bus

![Wuling Alt 2 on the bottom right corner one tile above the yellow line](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-wuling-alt2-bottomright-p11.webp)

Wuling Alt 2 on the bottom right corner

![One stack of Sandleaf in each of the three seed machines](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-sandleaf-3-seed-machines-p11.webp)

Sandleaf in each of the three seed machines

![One stack of Yazhen in each of the six seed machines on the right side](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-yazhen-6-seed-machines-p11.webp)

Yazhen in each of the six seed machines on the right

![Three Fluid Pumps connected next to the six seed machines](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-3-fluid-pumps-6-seed-p11.webp)

Three Fluid Pumps into the three marked pipes

### Option B: Jingyu Valley Sub AIC

If you do not want the Wuling Alt 1 and Alt 2 part in the Core AIC, go to the **Jingyu Valley sub AIC** instead and face the map with the lake above. Move the Core to the bottom right, place three Fluid Pumps, and deploy the **JV Sub AIC blueprint** matching the left side. It is fully AFK, so you do not place the crops manually, you just connect the three water Fluid Pumps into the three marked pipes. Then move the Core to take the Ferrous Dust like this and wait a bit for it to start working. Remember, use only one option between Jingyu Valley and Wuling Alt 1 and 2, not both.

![JV Sub AIC blueprint deployed on the left side of Jingyu Valley](https://endfieldhub.org/images/guides/endgame-blueprints/jv-subaic-blueprint-left-p11.webp)

Deploy the JV Sub AIC blueprint matching the left side

![Three water Fluid Pumps placed at Jingyu Valley](https://endfieldhub.org/images/guides/endgame-blueprints/jv-3-fluid-water-pumps-p11.webp)

Three water Fluid Pumps at Jingyu Valley

![Three Fluid Pumps connected into the marked pipes at Jingyu Valley](https://endfieldhub.org/images/guides/endgame-blueprints/jv-3-fluid-pumps-connection-p11.webp)

Connect the three Fluid Pumps into the three marked pipes

![Core moved to take the Ferrous Dust at Jingyu Valley](https://endfieldhub.org/images/guides/endgame-blueprints/jv-move-core-ferrous-dust-p11.webp)

Move the Core to take the Ferrous Dust

## Cuprium Zone & Purification Node

Back in the Core AIC area is the Cuprium processing zone. By default the blueprint uses **12 water treatment units** to process the sewage. If you do not want to spend that **600 power**, you can use the **Purification Node** blueprint instead. Delete this area without touching the Protocol Stash, then deploy the Purification Node blueprint matching the three pipes coming from the top side, and connect those conduit inlets to the ones linked to the purification nodes in the test area.

![Removing the 12 water treatment units in the Core AIC to save power](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-remove-water-treatment-save-power-p11.webp)

Optional: remove the 12 water treatment units to save 600 power

![Purification Node blueprint deployed to replace the water treatment units](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-purifnode-replace-water-treatment-p11.webp)

Deploy the Purification Node matching the three top side pipes

Keep repeating the outlet to inlet connection until you reach the destination in the test area shown below. You do not need to drag the Xircon effluent back, it is basically useless since we do not have the spare Originium Ore to turn it into more batteries, so just leave it there. Use this plugin only if you want to process sewage with the Purification Node instead of the 600 power water treatment units. It is not a big issue, so if you are lazy just leave the blueprint default in place.

![Repeated inlet to outlet Purification Node connections toward the test area](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-purifnode-inlet-outlet-testarea-p11.webp)

Repeat the inlet to outlet connection toward the test area

![Purification Node connection reaching the test area destination](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-purifnode-connection-testarea-p11.webp)

Final Purification Node connection at the test area

## Yinglung Pass Outpost

This outpost has the longest preparation phase. You need to prepare these conduit outlets first: one **20 per minute Inergen** outlet (one Gas Extractor into an inlet), one **water Fluid Pump** outlet from the right side, one **acid Fluid Pump** outlet from just below the normal lake, and the hardest one, a **100 per minute Xiragen** outlet.

![Conduit outlet connectors prepared at Yinglung Pass](https://endfieldhub.org/images/guides/endgame-blueprints/yp-conduit-outlet-connectors-p11.webp)

Prepare the conduit outlet connectors first

![20 per minute Inergen location at Yinglung Pass](https://endfieldhub.org/images/guides/endgame-blueprints/yp-20min-inergen-location-p11.webp)

20 per minute Inergen, one Gas Extractor into an inlet

![Single Inergen connection at Yinglung Pass](https://endfieldhub.org/images/guides/endgame-blueprints/yp-20min-inergen-connection-p11.webp)

20 per minute Inergen single connection

![Water Fluid Pump connection on the right side at Yinglung Pass](https://endfieldhub.org/images/guides/endgame-blueprints/yp-water-fluid-pump-p11.webp)

Water Fluid Pump outlet on the right side

![Acid Fluid Pump location below the normal lake at Yinglung Pass](https://endfieldhub.org/images/guides/endgame-blueprints/yp-acid-location-p11.webp)

Acid Fluid Pump, just below the normal lake

### The 100 per minute Xiragen line

The North Wulling Exclusion Zone has three Xiragen spots, and the last two are locked behind the Fissure quest. Merge all the Gas Extractors into one single pipe and it becomes a 100 per minute Xiragen output. Start from the furthest spot: one extractor into a conduit inlet, use the teleport waypoint at the **Xiranite Research Labs** as the connection (outlet into another inlet), and repeat until you reach the location on the left side. Combine the two new Gas Extractors and the outlet into one pipe with the converter (press Z, facility list, converter), then into another inlet.

![Three Xiragen spots in the North Wulling Exclusion Zone, two locked behind the Fissure quest](https://endfieldhub.org/images/guides/endgame-blueprints/yp-xiragen-3-spots-locked-p11.webp)

Three Xiragen spots, the two locked ones open after the Fissure quest

![Furthest Gas Extractor for the Xiragen line](https://endfieldhub.org/images/guides/endgame-blueprints/yp-furthest-gas-extractor-p11.webp)

Start from the furthest Gas Extractor

![Furthest extractor into a conduit inlet](https://endfieldhub.org/images/guides/endgame-blueprints/yp-furthest-extractor-inlet-p11.webp)

Furthest extractor into a conduit inlet

![Teleport waypoint connection at the Xiranite Research Labs](https://endfieldhub.org/images/guides/endgame-blueprints/yp-furthest-extractor-teleport-p11.webp)

Teleport waypoint at Xiranite Research Labs

![Second Gas Extractor location on the left side near Tanjian Hall](https://endfieldhub.org/images/guides/endgame-blueprints/yp-second-extractor-tanjian-p11.webp)

Second extractor location near Tanjian Hall

Combine the two new Gas Extractors and the outlet into one pipe with the converter, then into another inlet. Now teleport to the waypoint **above the Designated Urban Area**, outlet into inlet again, and go to the last location, the **Sentry Base**. Merge the two new Gas Extractors and the outlet into the last single pipe, then into another inlet. Finally, start the connection and teleport back to the sub AIC to connect the final outlet. You now have a 100 per minute Xiragen output at the base.

![Converter merging two Gas Extractors and an outlet into one pipe near Tanjian Hall](https://endfieldhub.org/images/guides/endgame-blueprints/yp-tanjian-converter-merge-p11.webp)

Converter merges two extractors and the outlet into one pipe

![Teleport to the waypoint above the Designated Urban Area to extend the connection](https://endfieldhub.org/images/guides/endgame-blueprints/yp-teleport-urban-area-extend-p11.webp)

Teleport above the Designated Urban Area to extend

![Sentry Base connection location for the last Xiragen extractors](https://endfieldhub.org/images/guides/endgame-blueprints/yp-sentry-base-connection-p11.webp)

Last merge at the Sentry Base

### Deploy and connect Yinglung Pass

Once all the conduit outlets are prepared, put them to one side together. Move the Core to the most bottom left side and deploy **YP Bottom** on the most bottom side. Then place **YP Top** above it, matching the Depot Bus.

![Core moved to the bottom left of Yinglung Pass after outlet connections](https://endfieldhub.org/images/guides/endgame-blueprints/yp-move-core-bottomleft-p11.webp)

Move the Core to the most bottom left

![YP Bottom blueprint deployed on the most bottom side](https://endfieldhub.org/images/guides/endgame-blueprints/yp-bottom-placement-p11.webp)

YP Bottom on the most bottom side

![YP Top blueprint deployed above YP Bottom matching the Depot Bus](https://endfieldhub.org/images/guides/endgame-blueprints/yp-top-placement-p11.webp)

YP Top above it, matching the Depot Bus

Now listen carefully. On the bottom side you see the Inergen icon, so move the Inergen outlet and pipe to this input on the left. Move the Xiragen outlet and pipe to this input. Right above, you need a water input, so move the water outlet here and connect it. Finally, on the top left side, replace this conduit outlet with the acid outlet that actually works, the one you prepared earlier, and make sure they are all working.

![Inergen outlet connected to the bottom side input at Yinglung Pass](https://endfieldhub.org/images/guides/endgame-blueprints/yp-inergen-outlet-connect-p11.webp)

Inergen outlet into the bottom side input

![Xiragen and water outlets connected on the left hand side after blueprint placement](https://endfieldhub.org/images/guides/endgame-blueprints/yp-xiragen-water-outlet-left-p11.webp)

Xiragen and water outlets on the left hand side

![Replacing the top left acid outlet with the working one at Yinglung Pass](https://endfieldhub.org/images/guides/endgame-blueprints/yp-acid-outlet-replace-topleft-p11.webp)

Replace the top left acid outlet with the working one

## Extra Blueprints (1 & 2)

Go back to the Marker Stone sub AIC and remove the temporary Thermal Banks. So far the base uses most materials, but two lines of Cuprium (60 per minute) are unused. You get two options here, and both make the same side products, only the main item changes.

### Extra 1: Syringe or Tea

If you want some Syringe or Tea for personal use or to sell, use the **Extra 1** blueprint. Deploy it above the Depot Bus toward the right side, drag the seventh water pipe into this input, place one acid resistant pump, and connect it to the other acid input on the top side. Then put one stack of Yazhen or Jin Cao in this seed machine depending on which healing item you want. The output is already set up for both types, so no need to worry. Delete this conduit outlet and replace it with the Inergen outlet you prepared at the beginning. Turn off this Protocol Stash and set it to storage mode. Move the Core to this corner and set the top right side output as **Heavy Xiranite**.

![Extra 1 blueprint connection above the Depot Bus at Marker Stone](https://endfieldhub.org/images/guides/endgame-blueprints/ms-extra1-blueprint-connection-p11.webp)

Deploy Extra 1 above the Depot Bus, toward the right

![Seventh water pipe dragged into the Extra 1 input](https://endfieldhub.org/images/guides/endgame-blueprints/ms-extra1-7th-water-pipe-p11.webp)

Drag the seventh water pipe into the input

![Acid resistant pump connected to the acid input for Extra 1](https://endfieldhub.org/images/guides/endgame-blueprints/ms-subaic-acid-connection-p11.webp)

Acid resistant pump into the other acid input

![Jin Cao or Yazhen seed placed in the Extra 1 seed machine](https://endfieldhub.org/images/guides/endgame-blueprints/ms-extra1-jingcao-yazhen-seed-p11.webp)

Yazhen or Jin Cao seed, depending on the healing item

![Replacing the Extra 1 conduit outlet with the prepared Inergen outlet](https://endfieldhub.org/images/guides/endgame-blueprints/ms-extra1-replace-outlet-inergen-p11.webp)

Replace the conduit outlet with the prepared Inergen

![Core moved to the corner with the top right output set to Heavy Xiranite for Extra 1](https://endfieldhub.org/images/guides/endgame-blueprints/ms-extra1-core-heavy-xiranite-p11.webp)

Core in the corner, top right output set to Heavy Xiranite

![Extra 1 Protocol Stash turned off and set to storage mode](https://endfieldhub.org/images/guides/endgame-blueprints/ms-extra1-protocol-stash-off-p11.webp)

Turn off the Protocol Stash and set it to storage mode

### Extra 2: Hetonite Parts

If you want some Hetonite parts to build turrets, use the **Extra 2** blueprint instead. Deploy it above the Depot Bus, drag one acid pipe into this input, and connect the pipe coming out from the base to a Fluid Supply Unit in the acid lake. Make sure it is coming out from the base and it is into a Fluid Supply Unit. As before, delete this conduit outlet and replace it with the prepared Inergen outlet. Move the Core here and set the top right side output as Heavy Xiranite.

![Extra 2 acid connections with a Fluid Supply Unit in the acid lake](https://endfieldhub.org/images/guides/endgame-blueprints/ms-extra2-acid-connections-p11.webp)

Acid pipe in, base pipe into a Fluid Supply Unit in the acid lake

![Extra 2 Hetonite connection at Marker Stone](https://endfieldhub.org/images/guides/endgame-blueprints/ms-extra2-hetonite-connection-p11.webp)

Extra 2 Hetonite parts connection

![Replacing the Extra 2 conduit outlet with the prepared Inergen outlet](https://endfieldhub.org/images/guides/endgame-blueprints/ms-extra2-replace-outlet-inergen-p11.webp)

Replace the conduit outlet with the prepared Inergen

![Core moved with the top right output set to Heavy Xiranite for Extra 2](https://endfieldhub.org/images/guides/endgame-blueprints/ms-extra2-core-heavy-xiranite-p11.webp)

Core moved, top right output set to Heavy Xiranite

## Meta Storage Transfer

Now set the Meta Storage Transfer to **Dense Originium Powder**. The Meta Storage Transfer generates material out of nowhere and does not consume anything from your Valley IV depot, but you need to reach the Valley IV Regional Development Level max, so **level 12** first. Make sure it is set to Meta Storage and not a Stockpile Transfer. Go to the Originium transfer (it does not matter which one you have), click Edit, then Stop Transfer. Click Edit again, switch to Meta Storage, click on Wuling, select the Dense Originium Powder, and start a transfer.

![Meta Storage Transfer set to Dense Originium Powder for Wuling](https://endfieldhub.org/images/guides/endgame-blueprints/meta-storage-dense-originium-powder-p11.webp)

Set the Meta Storage Transfer to Dense Originium Powder

## Power & Gear Component Speed

By default the base uses three Thermal Banks, so about **4.5 batteries per minute**. If you do not have too many facilities around, are using batteries in your turrets, and you use the Purification Node instead of the water treatment units, two Thermal Banks are enough, so you can turn one off. If you used the Jingyu Valley sub AIC blueprint, the Thermal Bank is added there, otherwise the Thermal Banks are in the Core AIC.

![Thermal Bank location in the Core AIC and when to turn one off](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-thermal-bank-turnoff-p11.webp)

Core AIC Thermal Bank, turn one off if two are enough

![Thermal Bank location at Jingyu Valley and when to turn it off](https://endfieldhub.org/images/guides/endgame-blueprints/jv-thermal-banks-turnoff-p11.webp)

Jingyu Valley Thermal Bank location (Option B)

With the new gear crafting, you just craft the newest gear components, which is much easier to handle. By default the base makes **3 Pyrrolite components per minute** (4,320 per day), and it is fully customizable at the Core AIC. There are two switches, and by default only the top one is off:

* **Top switch off (default):** 3 Pyrrolite components per minute.
* **Top switch on, bottom switch off:** 6 Pyrrolite components per minute (the maximum).

6 per minute is the ceiling because a single Gear Assembly is limited to 6 per minute. You would need a second gearing unit to go beyond that, and there is no reason to since 6 per minute is already very fast. The cost of going faster is more Heavy Xiranite.

![The two Pyrrolite output switches at the Core AIC](https://endfieldhub.org/images/guides/endgame-blueprints/coreaic-pyrrolite-switches-p11.webp)

The two Core AIC switches that set Pyrrolite output speed

## Production Summary

Here is what the base produces. Using Dense Originium Powder from the Meta Storage, it makes about **14.75 batteries per minute**, **24 Heavy Xiranite per minute**, and **12 Pyrrolite parts per minute**, with the rest depending on whether you built Extra 1 or Extra 2\. Both extras also make **200 canisters and a separator core** to upgrade exploration items (fill them at the gas mine manually), keep making Cuprium parts for facility crafting until your depot is full (turn this off to craft at full speed once your stock is enough), and produce **500 liquid Heavy Xiranite** for clearing blight during exploration.

* **Extra 1:** 3 Syringe or Tea per minute.
* **Extra 2:** 1.5 Detonate parts per minute.

The base also slowly stocks up normal Xiranite so you never miss it. You can leave the unused Fermium where it is. Every number in the infograph is correct. Even if the in-game graph shows the DP usage higher than the yield, that is normal: the Meta Storage Transfer yield is not shown on the graph, so its 25 per minute is invisible, which is why a figure like **295 DP usage** is correct. Even if your Dense Originium Powder reaches zero, which should not happen unless you modify the base, it is still fine because the 12 per minute battery line is fully self sustaining and does not rely on the depot's Dense Originium Powder.

![Wuling 1.4 mega base production infograph](https://endfieldhub.org/images/guides/endgame-blueprints/infograph-p11.webp)

Full production infograph for the Wuling 1.4 mega base

![In-game yield graph showing 295 DP usage which is correct](https://endfieldhub.org/images/guides/endgame-blueprints/yield-graph-p11.webp)

The 295 DP usage reads high because the Meta Storage yield is invisible

That is the full Wuling 1.4 mega base. If you are missing any upstream pieces, the [Part 1 Valley IV pipeline](https://endfieldhub.org/guides/endgame-blueprints) and the [Part 9 1.3 mega base](https://endfieldhub.org/guides/endgame-blueprints-part-9) cover what this build replaces, and [Part 10](https://endfieldhub.org/guides/endgame-blueprints-part-10) is the temporary version if you are not ready for the full base yet. The [Blueprint Curation hub](https://endfieldhub.org/guides/blueprint-curation) indexes single purpose factories by purpose.

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## Frequently Asked Questions

### What patch is this blueprint for, and what does it do?

Patch 1.4\. It is the full Wuling 1.4 mega base, the ultimate factory that replaces your old 1.3 base. It crafts the new Pyrrolite gear components at a fully adjustable speed and, if you pick that option, even leaves you an empty sub AIC. Production runs on Dense Originium Powder pulled from the Meta Storage Transfer, so most of the output is generated without draining your Valley IV depot.

### What are the requirements before I import the blueprints?

Reach Regional Development Level 21 for max mineral purity (unlock the new depot node, level up existing facilities, and level up the new Stock Redistribution Terminal outpost). Connect Mining Rigs on every new mineral spot except gas. Get all the upgrade nodes in the Wuling AIC plan. Finish the side missions Fissure Filling and Land Grouting to unlock both Xiragen locations. You also need Area Expansion upgrades on the Core, Jingyu Valley, Marker Stone, and Yinglung Pass AICs.

### Do I use both the empty sub AIC option and the Jingyu Valley option?

No. Pick one. Option A deploys Wuling Alt 1 and Alt 2 inside the Core AIC and leaves you an empty sub AIC. Option B uses the Jingyu Valley sub AIC blueprint instead, which is fully AFK and takes the Ferrous Dust. Do not deploy both.

### Can I use NA/EU codes on Asia servers?

No. Blueprint codes are region locked. The NA/EU code will not import on an Asia server and vice versa. Always copy the code that matches your server region, and watch for the letter O versus the digit 0.

### How do I change how many Pyrrolite components the base makes?

At the Core AIC there are two switches. By default only the top one is off, so you make 3 Pyrrolite components per minute. Turn the top one on and the bottom one off for 6 per minute, which is the maximum. A single Gear Assembly caps at 6 per minute, so that is as fast as this base goes, and faster output costs more Heavy Xiranite.

### How do I stop the Core AIC Cuprium lines from clogging?

In the center of the Core AIC, two Cuprium lines end in Protocol Stashes. Remove both Protocol Stashes and belt the Cuprium straight into the core instead. Do not skip this step: once the Cuprium feeds the core, that section can never clog, so the battery line always gets its Cuprium supply.

### Should I use the Purification Node or the default water treatment units?

It is optional. The blueprint ships with 12 water treatment units that use 600 power to process the sewage. If you deploy the Purification Node blueprint instead, you save that 600 power. It is not a big difference, so if you are lazy just leave the default water treatment units in place.

### Why does the in-game graph show DP usage higher than yield?

The Meta Storage Transfer yield is invisible on the graph, so its 25 per minute of Dense Originium Powder is not counted. That is why a figure like 295 DP usage is still correct even though it looks like a deficit. Every number in the infograph is accurate.

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