# Endgame Blueprints Part 3: Wuling & Sky King Flat

> Wuling Xiranite and Sky King Flat blueprint codes. Mixed production and Full SC setups with economics analysis. NA/EU and Asia server codes.

Source: https://endfieldhub.org/guides/endgame-blueprints-part-3
Published: 2026-04-04
Updated: 2026-04-04

Wuling Xiranite & Sky King Flat Advanced Factories

Last updated: 2026-04-04

## \*TL;DR - Key Points

* \* **Server codes are NOT compatible** \-- NA/EU codes will not work on Asia servers and vice versa
* \* **Mixed Setup earnings** \-- \~670 Stock Bills/min with 6 SC + 6 LC batteries + components
* \* **Full SC Setup earnings** \-- \~824 Stock Bills/min with 12 SC batteries (no gears)
* \* **Fitting Unit toggle** \-- Turn OFF when capped on Cuprium Parts for max Yazhen\[A\] (6/min)
* \* **Power requirement** \-- Most worlds don't need more than 5.2k; use Originium Thermal Banks for +200 power
* \* **Operator bonuses** \-- Use Wulfgard or Tangtang with Stock Bill bonuses (35% total with Auto Defense)

## Contents

## 📐Endgame Blueprint Series

Complete factory blueprint collection for endgame production optimization

[Part 1: Valley IV](https://endfieldhub.org/guides/endgame-blueprints)[Part 2: V4 PAC](https://endfieldhub.org/guides/endgame-blueprints-part-2)[Part 3: Wuling Xiranite](https://endfieldhub.org/guides/endgame-blueprints-part-3)[Part 4: CRS v1.2](https://endfieldhub.org/guides/endgame-blueprints-part-4)[Part 5: Wuling 1.2.1](https://endfieldhub.org/guides/endgame-blueprints-part-5)[Part 6: Palm-Top Event](https://endfieldhub.org/guides/endgame-blueprints-part-6)[Part 7: Palm P2](https://endfieldhub.org/guides/endgame-blueprints-part-7)[Part 8: Wuling 1.2.2](https://endfieldhub.org/guides/endgame-blueprints-part-8)[Part 9: Wuling 1.3](https://endfieldhub.org/guides/endgame-blueprints-part-9)[Part 10: 1.4 Temp Gear](https://endfieldhub.org/guides/endgame-blueprints-part-10)[Part 11: Wuling 1.4](https://endfieldhub.org/guides/endgame-blueprints-part-11)[Part 12: 1.4.1 Trash Bin](https://endfieldhub.org/guides/endgame-blueprints-part-12)[Part 13: 1.5 Mega Base](https://endfieldhub.org/guides/endgame-blueprints-part-13)[Part 14: Chubby Lung Event](https://endfieldhub.org/guides/chubby-lung-attacks-blueprints)[Part 15: Chubby Lung P2](https://endfieldhub.org/guides/heavy-xiranite-chubby-lung-blueprints)[Part 16: 1.5 Restore](https://endfieldhub.org/guides/restore-factory-after-chubby-lung-attacks)[Blueprint Curation](https://endfieldhub.org/guides/blueprint-curation)

## Setup Overview

### Wuling Region Factories

Xiranite and Coprium production facilities that serve as the backbone of your endgame manufacturing. These blueprints handle ore processing, component crafting, and battery production.

* \* Originium: 420-450/min required
* \* Ferrium: 90/min required
* \* Cuprium: 120/min required
* \* Regional Development: Level 8
* \* Mining Rig Mk 2 -- Required for achieving 420+ Originium/min output
* \* Regional Development Level 8 -- Required to boost ore yields to meet production demands

### Sky King Flat Trading Post

Your primary Stock Bill earning hub through Yazhen \[A\] and \[C\] production. Works in tandem with Wuling factories to convert components into trade goods.

* \* Yazhen \[A\]: 4.5-6/min production
* \* Yazhen \[C\]: 2.75-4/min production
* \* Area Expansion: Level II
* \* Depot Bus: Section 1

#### Blueprint Progression

1\. Starter (Day 1)

Basic Wuling setup to get production running. Focus on bootstrapping your ore processing and basic components.

2\. Mixed Production (v2/v4)

Balanced setup producing batteries, components, and trade goods. \~670 Stock Bills/min with gear production.

3\. Full SC (v3/v5)

Maximum Stock Bill earnings at 12 SC batteries/min. \~824 Stock Bills/min but no gear production.

## Starter Blueprints (Day 1)

Begin with these basic setups to establish your Wuling presence. Focus on getting ore income stable before expanding to advanced configurations.

## Mixed Production Setups

These paired blueprints work together to produce a balanced mix of batteries, components, and trade goods. Ideal for most worlds that need flexibility.

#### Wuling Part A v2 + Sky King Flat v4 Pair

This combination crafts both Xiranite and Coprium Components at 1.5/min until capped, then switches to full Yazhen\[A\] production at 6/min. Use the Fitting Unit toggle strategy (see FAQ) to manage Cuprium Parts inventory.

## Full SC Production (Endgame)

Maximum Stock Bill earnings configuration producing 12 SC Batteries/min. Requires all three blueprints working in unison. Best for worlds with abundant ore income.

Wuling Part A v3

Main Production Hub

Wuling Part B v3

Battery Thermal Banks

Sky King Flat v5

Sandleaf + Trading

#### Important Notes

* \* **3 Conduits to connect** \-- You'll need an additional pump for the Full SC setup
* \* **2 SC Wuling Battery Thermal Banks** \-- Adjust based on your power consumption needs
* \* **Sandleaf management** \-- Monitor ACTUAL yield vs usage; add extra production if yield drops below usage
* \* **Seedpicking Unit** \-- Use stacks of 10+ sandleaves for smooth flow

## Economics Analysis

Complete breakdown of Stock Bill earnings across different configurations. All calculations include battery costs and assume optimal operator bonuses.

## Technical Tips

### Power Management

* \* **3.4k-5.2k power is sufficient** for most setups
* \* **Originium Ore Thermal Banks** provide +200 power with 1 Depot Unloader
* \* **2LC+4Originium = 3.6k power** or **3LC+4Originium = 5.2k power**
* \* **Adjust battery thermals** if consuming more than 3.4k energy (use SC+LC instead of LC+LC)

### Conduit Connections

* \* **Connect Inlet→Outlet** marked with CIRCLE indicators
* \* **Max 2 facilities per water source** to avoid bottlenecks
* \* **Full SC Setup needs 3 conduits** (2 inlet + 2 outlet configurations)
* \* **Sandleaf Powder routing** \-- Connect 3rd shredder output to Grinding Unit for Xiranite

### Inventory Management

* \* **Stock up on LC Batteries** before major transitions
* \* **Full stash both AICs** (Wuling + Sky King Flat) before swapping setups
* \* **Cuprium Parts vs Components** \-- Components (gears) are different from Parts; manage separately
* \* **Coprium Parts crafting** \-- Run on the side for a few minutes before full swap

### Unlock Requirements

* \* **Wuling AIC II skill tree** \-- Fully unlock before advanced setups
* \* **Area Expansion II** \-- Required for Sky King Flat expansions
* \* **All Depot Port & Bus Upgrades** \-- Purchase from AIC Steward
* \* **Regional Development Level 8** \-- Needed for optimal ore income rates

## Frequently Asked Questions

### Can I use NA/EU blueprint codes on Asia servers?

No. Blueprint codes are locked to their specific regions. NA/EU codes will not work on Asia servers and vice versa. Always use the code that matches your server region.

### What's the difference between Mixed Setup and Full SC Setup?

Mixed Setup produces both SC and LC batteries (6/min each) along with Yazhen components and gears, earning \~670 Stock Bills/min. Full SC Setup focuses entirely on SC Batteries (12/min) for maximum earnings (\~824 Stock Bills/min) but stops LC Battery and gear production.

### What is the Fitting Unit toggle strategy?

The Fitting Unit converts Cuprium Components (gears) into Cuprium Parts. Toggle it OFF when you're capped on Cuprium Parts to maximize Yazhen\[A\] production (6/min). Toggle it ON when you need to accumulate Cuprium Parts for building crafts. Default recommendation: keep it OFF unless actively farming parts.

### How much power do I need for these setups?

Most setups work fine with 3.4k-5.2k power. For higher consumption, adjust your battery configuration: use SC+LC Battery thermals instead of LC+LC, or add 4x Originium Ore Thermal Banks (+200 power with 1 Depot Unloader) for configurations like 2LC+4Originium=3.6k or 3LC+4Originium=5.2k power.

### Do I need Regional Development Level 8?

Yes, the advanced setups (Wuling Part A v2+, Full SC Setup) require Regional Development Level 8 for the ore income rates and facility unlocks. Starter setups may work at lower levels but won't achieve optimal production.

### Why Ferrium Bottles instead of Ferrium Ore?

Using Ferrium Bottles for metatransfer prevents accidentally over-consuming Ferrium Ore, which could disrupt your SC Battery production chain. It's a safeguard to maintain stable production ratios.

### What operators should I use for Stock Bill earnings?

Use Wulfgard or Tangtang with Bonus Stock Bill Earnings & Trade skills. With 35% bonuses (Operator Assignment + Auto Defense), you can earn up to 36,288 Stock Bills/hour base, or 40,000-47,000/hour with optimal trading setups.

## Continue Reading

[Endgame Blueprints Part 1Valley IV megabase blueprints for 18/min Buck Capsule \[A\] & HC Valley Batteries](https://endfieldhub.org/guides/endgame-blueprints)[Endgame Blueprints Part 2V4 PAC & Advanced Wuling Factory Blueprint Codes for NA/EU and Asia servers](https://endfieldhub.org/guides/endgame-blueprints-part-2)[Endgame Blueprints Part 4CRS v1.2 (Cardian Remediation Station) new gear production. Cryston Components, T3 materials, Sky King Flat v1.2](https://endfieldhub.org/guides/endgame-blueprints-part-4)[Endgame Blueprints Part 5Wuling 1.2.1 Max Profit Mega Base Blueprint](https://endfieldhub.org/guides/endgame-blueprints-part-5)[Endgame Blueprints Part 6AIC Palm-Top Savior Event blueprints. Event Carbon and Event MS codes.](https://endfieldhub.org/guides/endgame-blueprints-part-6)[Blueprint CurationCurated collection of efficient factory layouts, Xiranite, Buck Capsule, Battery, Hetonite, Megabase](https://endfieldhub.org/guides/blueprint-curation)

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