# Endfield Pity System Explained: 80 & 120

> How Endfield pity works: soft pity ramps from pull 66, hard pity lands at 80, and the 120-pull featured Spark does not carry between banners.

Source: https://endfieldhub.org/guides/pity-system
Published: 2026-05-12
Updated: 2026-05-12

The math behind every pull in Arknights: Endfield

Last updated: 2026-05-12

## \*TL;DR: The Three Numbers That Matter

**Soft Pity: Pull 66**

Rate climbs by +5% per pull from a 0.8% base. Most 6-stars arrive between 66 and 75.

**Hard Pity: Pull 80**

Guaranteed 6-star. Carries over between banners. Resets only when a 6★ appears.

**Featured Spark: 120**

Guarantees the rate-up Operator. **Does NOT carry over.**

The practical rule: never start a limited banner without 60,000 Oroberyl (120 pulls) saved. The[pity calculator](https://endfieldhub.org/tools/pity-calculator)will tell you exactly how short you are.

## Base Rates

Arknights: Endfield character banners use a 0.8% base rate for 6-star Operators, 8.0% for 5-stars, and 91.2% for 4-stars. A 5-star or higher is guaranteed every 10 pulls, and the 10-pull guarantee carries over between banners of the same type.

| Rarity      | Per-pull rate | 10-pull guarantee | Notes                                      |
| ----------- | ------------- | ----------------- | ------------------------------------------ |
| 6★ Operator | 0.8%          | 8.0%              | Hard pity at 80; featured spark at 120.    |
| 5★ Operator | 8.0%          |                   | At least one 5★ guaranteed every 10 pulls. |
| 4★ Operator | 91.2%         |                   | Everything else.                           |

## The Soft Pity Curve

From pull 66 onward, the per-pull chance of a 6-star Operator follows p = 0.008 + 0.05 × (n − 65). The rate climbs in 5% steps until it reaches 100% at pull 80\. Because the curve is so steep, the statistical average pull for a 6-star sits in the low 70s, not at the 80-pull ceiling.

The base 0.8% rate is not static. Once you reach pull 66 without a 6★, the system enters a "Growing Pity" phase where every subsequent pull gains an additional 5 percentage points of 6★ probability. The formula is straightforward:

`pn = 0.008 + 0.05 × (n − 65)`

for n ≥ 66, where n is the current pull count since the last 6★

| Pull number | 6★ probability | What this means                            |
| ----------- | -------------- | ------------------------------------------ |
| 1 – 65      | 0.8%           | Base rate. No escalation.                  |
| 66          | 5.8%           | Soft pity begins. +5% per subsequent pull. |
| 67          | 10.8%          | Climb continues.                           |
| 68          | 15.8%          | Climb continues.                           |
| 70          | 25.8%          | Most pulls land in the 66–75 window.       |
| 75          | 50.8%          | \~99% cumulative chance by this pull.      |
| 80          | 100%           | Hard pity. Guaranteed 6-star.              |

Because of how quickly probability stacks, roughly 99% of players will pull their 6★ by the 75th attempt. To model your specific banner, including saved currency, free pull rewards, and carry-over pity from previous banners: use the[pity calculator](https://endfieldhub.org/tools/pity-calculator)to plot your exact curve before committing resources.

## The Dual-Counter Paradox

Limited (Chartered) banners run two parallel pity counters with different reset rules. The 80-pull general pity carries over between banners and resets only when a 6-star appears. The 120-pull featured character guarantee is tied to a specific banner and is wiped when the banner ends. Misunderstanding this separation is the most common, and most expensive, pity mistake in Endfield.

### The 80-Pull Pity (Carries)

* Guarantees **any** 6★ within 80 pulls.
* Progress **carries over** between banners of the same type.
* Resets to zero **only** when any 6★ appears, featured or off-banner.
* The 50/50 outcome determines whether that 6★ is the rate-up.

### The 120-Pull Spark (Does NOT Carry)

* Guarantees the **featured** Operator at pull 120.
* One-time per banner. **Wiped when the banner ends.**
* Free pulls from the Headhunting Dossier do NOT count toward the spark.
* Already-fulfilled sparks (e.g., a 50/50 win) consume the guarantee for that banner.

#### The Dead Zone: Pulls 81 – 119

If you lose the 50/50 at the 80-pull hard pity, you must keep spending up to 40 more pulls to hit the 120-pull featured guarantee. Walking away here means the next banner inherits your 80-pull progress, but the 120-pull spark from this banner is lost forever. This is why every veteran Endfield player saves 120 pulls (60,000 Oroberyl) before touching a limited banner.

Endfield's design rewards planners over impulse pullers. Before you spend a single Oroberyl, run your numbers through the [pity calculator](https://endfieldhub.org/tools/pity-calculator)to confirm you can either secure the spark or sit the banner out. For a broader currency and banner-type overview, see the [main gacha guide](https://endfieldhub.org/guides/gacha).

## Free Pull Incentives

#### 30-Pull Urgent Recruitment

At 30 pulls on a limited banner you receive 10 free pulls. These pulls run at the base 0.8% rate, do NOT progress the 80-pull or 120-pull counters, and cause NO reset if they happen to land a 6★. Effectively a free 10-pull at base rates, sitting outside the tracking systems. Must be used during the current banner. They do not carry over.

#### 60-Pull Headhunting Dossier

At 60 pulls you receive a Dossier, 10 free pulls usable ONLY on the next limited banner. Unlike Urgent Recruitment, Dossier pulls DO count toward the next banner's 80-pull pity. They do NOT count toward the 120-pull featured guarantee. The Dossier expires after one banner cycle and cannot be hoarded.

## Weapon Pity (Arsenal Exchange)

The weapon banner uses Arsenal Tickets, a byproduct of character pulls, rather than Oroberyl. A 6-star weapon is guaranteed every 40 pulls with a 25/75 split for the featured signature weapon, and the featured weapon is hard-guaranteed by pull 80\. Weapon pity does not carry over between banners; rotation wipes the counter.

| Rarity    | Per-pull rate | Notes                                                   |
| --------- | ------------- | ------------------------------------------------------- |
| 6★ Weapon | 4.0%          | Guaranteed every 40 pulls. 25% featured / 75% standard. |
| 5★ Weapon | 15.0%         | Higher rarity weight than the character banner.         |
| 4★ Weapon | 81.0%         | Filler: used for refinements.                           |

### The 40 / 80 Structure

* **Pull 40:** Guaranteed 6★ weapon. 25% chance it's the featured signature, 75% standard.
* **Pull 80:** If the featured weapon hasn't appeared by now, the 80th pull guarantees it.
* **Pull 100:** Bonus 6★ weapon selector ("Arms Offering").
* **Pull 180:** Guaranteed second copy of the featured weapon.

### Arsenal Ticket Income (per pull)

* 6★ Operator 2,000 tickets
* 5★ Operator 200 tickets
* 4★ Operator 20 tickets
* 10-pull (no 6★) \~380 tickets

A 10-pull on the weapon banner costs 1,980 tickets, so \~52 character pulls fund one weapon multi if no 6★ Operators appear in those pulls. For the broader currency loop and shop refresh details, see the [gacha guide](https://endfieldhub.org/guides/gacha).

## The Luck Paradox

Because weapon pulls are funded by character pulls, getting "lucky" can hurt you. Going the full 120 pulls for a character generates roughly 8,160 – 8,500 Arsenal Tickets, exactly enough for the 40-pull 6★ weapon guarantee. If instead you pull the featured Operator on your first 10-pull, you earn around 2,380 tickets, leaving you nearly **14,000 tickets short**of the 80-pull featured weapon guarantee.

The choice becomes: stop and miss the signature weapon, or keep pulling on the character banner purely to farm tickets: inefficient, because the 120-pull spark has already consumed itself and every further 6★ is a fresh 50/50\. The system favors players who budget for the full 120 pulls regardless of early success. Duplicate exchanges via[bond quota](https://endfieldhub.org/guides/bond-quota-exchange)can soften the tail end of a long banner.

## Strategy Summary

#### 1\. Save 120 Before Touching a Limited

60,000 Oroberyl is the minimum buy-in for a guaranteed featured Operator. Anything less and you're gambling against the dead zone. Skipping two banners to save up is the F2P default.

#### 2\. Prioritize Signature-Weapon Synergies

If you're going the full 120 anyway, the weapon banner becomes effectively free for one 6★ weapon, so prioritize Operators whose signature weapons offer the largest gameplay shift.

#### 3\. Check the Weapon Shop Weekly

6★ weapons can be bought outright for 2,480 Arsenal Tickets in the shop. The shop refreshes weekly, a reliable safety net if the weapon banner refuses to cooperate.

## Run Your Numbers Before You Pull

Don't get caught at 110 pulls when the banner ends. The pull calculator accounts for carry-over pity, saved currency and free pull rewards, and shows your exact odds.

[Open Pity Calculator](https://endfieldhub.org/tools/pity-calculator)

## Frequently Asked Questions

### When does soft pity start in Arknights: Endfield?

Soft pity for 6-star Operators begins on the 66th pull. From pull 66 onward, the rate climbs by 5% per pull on top of the 0.8% base rate, following the formula p = 0.008 + 0.05 × (n − 65). By pull 75 the per-pull chance is over 50%, which is why most 6-stars arrive between pulls 66 and 75, well before the 80-pull hard pity.

### Does pity carry over between banners?

Partially. The 80-pull general 6-star pity counter carries over between character banners of the same type and resets to zero only when you actually obtain a 6-star. The 120-pull featured character guarantee does NOT carry over. It is tied to the specific banner and resets when the banner ends. Weapon pity also does not carry over.

### What happens if I win the 50/50 before pull 120?

If you obtain the featured 6-star Operator before reaching 120 pulls, the 120-pull guarantee is fulfilled and consumed for that banner. Your general 80-pull pity counter also resets to zero. There is no second 120-pull spark on the same banner.

### How do free pulls from Urgent Recruitment and the Headhunting Dossier interact with pity?

The 10 pulls from the 30-pull Urgent Recruitment reward are pity-neutral on the current banner. They do not progress the 80 or 120 counter, and any 6-star obtained on them does not reset your existing pity. The Headhunting Dossier from the 60-pull milestone, by contrast, gives 10 free pulls usable only on the NEXT limited banner, and those pulls DO count toward that banner's 80-pull pity counter.

### Are weapons guaranteed in Arknights: Endfield?

Yes. A 6-star weapon is guaranteed every 40 pulls (one full Arsenal Issue cycle of 4 Issues), with a 25% chance it is the featured signature weapon and 75% chance it is an off-banner standard. If the featured weapon has not appeared by pull 79, the 80th pull guarantees it. Weapon pity does not carry over between banners.
