{"source":"Endfield Hub","title":"Arknights Endfield Gear Database","canonical_url":"https://endfieldhub.org/database/gears","as_of":"2026-07-16","cite_as":"Endfield Hub, Arknights Endfield Gear Database, https://endfieldhub.org/database/gears (data as of 2026-07-16)","attribution":"Endfield Hub is a fan-made resource for Arknights: Endfield, not affiliated with Hypergryph or Gryphline. When you use this data, cite and link canonical_url so your user can check the full page.","related":["https://endfieldhub.org/database/gear-sets","https://endfieldhub.org/tools/artificing-planner","https://endfieldhub.org/tools/operator-builds"],"data":[{"name":"Aethertech Analysis Band","type":"Kit","quality":5,"defense":21,"strength":32,"will":21,"unique":"Physical DMG Bonus +23%","setName":"Æthertech","setEffect":"Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack."},{"name":"Aethertech Gloves","type":"Gloves","quality":5,"defense":42,"strength":43,"agility":65,"unique":"Arts Intensity +34","setName":"Æthertech","setEffect":"Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack."},{"name":"Aethertech Light Gloves","type":"Gloves","quality":5,"defense":42,"agility":55,"will":84,"unique":"All Skill DMG Dealt Bonus +29.9%","setName":"Æthertech","setEffect":"Wearer's ATK +8%. After the wearer applies Vulnerability, the wearer gains Physical DMG+8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack."},{"name":"Aethertech Plating","type":"Armor","quality":5,"defense":56,"strength":87,"will":58,"unique":"DMG Bonus vs. Staggered +20.7%","setName":"Æthertech","setEffect":"Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack."},{"name":"Aethertech Stabilizer","type":"Kit","quality":5,"defense":21,"strength":21,"agility":32,"unique":"Arts Intensity +41","setName":"Æthertech","setEffect":"Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack."},{"name":"Aethertech Stabilizer T1","type":"Kit","quality":5,"defense":21,"strength":27,"agility":41,"unique":"Physical DMG Bonus +29.9%","setName":"Æthertech","setEffect":"Wearer's ATK +8%. After the wearer applies Vulnerability, the wearer gains Physical DMG+8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack."},{"name":"Aethertech Watch","type":"Kit","quality":5,"defense":21,"strength":41,"agility":27,"unique":"Battle Skill DMG Bonus +53.8%","setName":"Æthertech","setEffect":"Wearer's ATK +8%. After the wearer applies Vulnerability, the wearer gains Physical DMG+8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack."},{"name":"Bonekrusha Figurine","type":"Kit","quality":5,"defense":21,"agility":21,"will":32,"unique":"Battle Skill DMG Bonus +41.4%","setName":"Bonekrusha","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Bonekrusha Figurine T1","type":"Kit","quality":5,"defense":21,"intellect":21,"will":32,"unique":"Combo Skill DMG Bonus +41.4%","setName":"Bonekrusha","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Bonekrusha Heavy Armor","type":"Armor","quality":5,"defense":56,"agility":87,"intellect":58,"unique":"Ultimate Gain Efficiency +12.30%","setName":"Bonekrusha","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Bonekrusha Heavy Armor T1","type":"Armor","quality":5,"defense":56,"strength":58,"agility":87,"unique":"Combo Skill DMG Bonus +20.70%","setName":"Bonekrusha","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Bonekrusha Heavy Armor T2","type":"Armor","quality":5,"defense":56,"strength":75,"agility":113,"unique":"Cryo and Electric DMG Dealt Bonus +14.9%","setName":"Bonekrusha","setEffect":"Wearer's ATK +15%. When the wearer casts a combo skill, the wearer gains 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG Dealt +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Bonekrusha Mask","type":"Kit","quality":5,"defense":21,"strength":21,"agility":32,"unique":"DMG Bonus vs. Staggered +41.4%","setName":"Bonekrusha","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Bonekrusha Mask T1","type":"Kit","quality":5,"defense":21,"strength":21,"agility":32,"unique":"Critical Rate +10.4%","setName":"Bonekrusha","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Bonekrusha Mask T2","type":"Kit","quality":5,"defense":21,"strength":27,"agility":41,"unique":"Battle Skill DMG Bonus +53.8%","setName":"Bonekrusha","setEffect":"Wearer's ATK +15%. When the wearer casts a combo skill, the wearer gains 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG Dealt +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Bonekrusha Poncho","type":"Armor","quality":5,"defense":56,"strength":58,"will":87,"unique":"Combo Skill DMG Bonus +20.70%","setName":"Bonekrusha","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Bonekrusha Poncho T1","type":"Armor","quality":5,"defense":56,"agility":58,"will":87,"unique":"Ultimate Gain Efficiency +12.3%%","setName":"Bonekrusha","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Bonekrusha Wristband","type":"Gloves","quality":5,"defense":42,"strength":84,"agility":55,"unique":"Heat and Nature DMG Dealt Bonus +24.9%","setName":"Bonekrusha","setEffect":"Wearer's ATK +15%. When the wearer casts a combo skill, the wearer gains 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG Dealt +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Bonekrusha Wristband T1","type":"Gloves","quality":5,"defense":42,"strength":55,"agility":84,"unique":"Cryo and Electric DMG Dealt Bonus +24.9%","setName":"Bonekrusha","setEffect":"Wearer's ATK +15%. When the wearer casts a combo skill, the wearer gains 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG Dealt +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Eternal Xiranite Armor","type":"Armor","quality":5,"defense":56,"intellect":58,"will":87,"unique":"Arts Intensity +20","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"Eternal Xiranite Auxiliary Arm","type":"Kit","quality":5,"defense":21,"intellect":21,"will":32,"unique":"Ultimate Gain Efficiency +24.6%","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"Eternal Xiranite Gloves","type":"Gloves","quality":5,"defense":42,"strength":43,"intellect":65,"unique":"Ultimate Gain Efficiency +20.5%","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"Eternal Xiranite Gloves T1","type":"Gloves","quality":5,"defense":42,"intellect":65,"will":43,"unique":"Ultimate Gain Efficiency +20.5%","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"Eternal Xiranite Power Core","type":"Kit","quality":5,"defense":21,"strength":21,"intellect":32,"unique":"Ultimate Gain Efficiency +24.6%","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"Eternal Xiranite Power Core T1","type":"Kit","quality":5,"defense":21,"intellect":32,"will":21,"unique":"Treatment Bonus +20.7%","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"Frontiers Analyzer","type":"Kit","quality":5,"defense":21,"strength":53,"unique":"Ultimate DMG Bonus +67.3%","setName":"Frontiers","setEffect":"Wearer's Combo Skill Cooldown Reduction +15%. After the wearer's skill recovers SP, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Frontiers Armor","type":"Armor","quality":5,"defense":56,"strength":87,"intellect":58,"unique":"Ultimate DMG Bonus +25.9%","setName":"Frontiers","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Frontiers Armor T1","type":"Armor","quality":5,"defense":56,"strength":87,"agility":58,"unique":"Battle Skill DMG Bonus +20.70%","setName":"Frontiers","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Frontiers Armor T2","type":"Armor","quality":5,"defense":56,"agility":87,"intellect":58,"unique":"Battle Skill DMG Bonus +20.70%","setName":"Frontiers","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Frontiers Armor T3","type":"Armor","quality":5,"defense":56,"agility":87,"intellect":58,"unique":"Secondary Attribute +10.4%","setName":"Frontiers","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Frontiers Blight RES Gloves","type":"Gloves","quality":5,"defense":42,"agility":65,"intellect":43,"unique":"Battle Skill DMG Bonus +34.5%","setName":"Frontiers","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Frontiers Comm","type":"Kit","quality":5,"defense":21,"strength":32,"agility":21,"unique":"Combo Skill DMG Bonus +41.4%","setName":"Frontiers","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Frontiers Comm T1","type":"Kit","quality":5,"defense":21,"strength":32,"will":21,"unique":"Cryo and Electric DMG Dealt Bonus +23%","setName":"Frontiers","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Frontiers Extra O2 Tube","type":"Kit","quality":5,"defense":21,"agility":32,"intellect":21,"unique":"Secondary Attribute +20.70%","setName":"Frontiers","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Frontiers Fiber Gloves","type":"Gloves","quality":5,"defense":42,"strength":55,"will":84,"unique":"All Skill DMG Dealt Bonus +29.9%","setName":"Frontiers","setEffect":"Wearer's Combo Skill Cooldown Reduction +15%. After the wearer's skill recovers SP, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Frontiers O2 Tube","type":"Gloves","quality":5,"defense":21,"will":53,"unique":"Physical DMG Bonus +29.9%","setName":"Frontiers","setEffect":"Wearer's Combo Skill Cooldown Reduction +15%. After the wearer's skill recovers SP, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Frontiers Protection Suit","type":"Armor","quality":5,"defense":56,"agility":75,"intellect":113,"unique":"Ultimate Gain Efficiency +16.0%","setName":"Frontiers","setEffect":"Wearer's Combo Skill Cooldown Reduction +15%. After the wearer's skill recovers SP, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Hanging River O2 Tube","type":"Kit","quality":5,"defense":21,"strength":32,"will":21,"unique":"Cryo and Electric DMG +23%","setName":"Tide Surge","setEffect":"Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack."},{"name":"Hot Work Exo-Rig","type":"Armor","quality":5,"defense":56,"intellect":87,"will":58,"unique":"Heat and Nature DMG Dealt Bonus +11.5%","setName":"Hot Work","setEffect":"Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Hot Work Exoskeleton","type":"Armor","quality":5,"defense":56,"strength":87,"agility":58,"unique":"Heat and Nature DMG Dealt Bonus +11.5%","setName":"Hot Work","setEffect":"Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Hot Work Gauntlets","type":"Gloves","quality":5,"defense":42,"strength":43,"intellect":65,"unique":"Heat and Nature DMG Dealt Bonus +19.2%","setName":"Hot Work","setEffect":"Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Hot Work Gauntlets T1","type":"Gloves","quality":5,"defense":42,"intellect":43,"will":65,"unique":"Heat and Nature DMG Dealt Bonus +19.2%","setName":"Hot Work","setEffect":"Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Hot Work Gloves","type":"Gloves","quality":5,"defense":42,"strength":84,"will":55,"unique":"Arts Intensity +44.9","setName":"Hot Work","setEffect":"Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Hot Work Power Bank","type":"Kit","quality":5,"defense":21,"strength":32,"agility":21,"unique":"Arts Intensity +41","setName":"Hot Work","setEffect":"Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Hot Work Power Cartridge","type":"Kit","quality":5,"defense":21,"intellect":21,"will":32,"unique":"Arts Intensity +41","setName":"Hot Work","setEffect":"Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Hot Work Pyrometer","type":"Kit","quality":5,"defense":21,"intellect":41,"unique":"Battle Skill DMG Bonus +41.4%","setName":"Hot Work","setEffect":"Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"LYNX Aegis Injector","type":"Kit","quality":5,"defense":32,"will":41,"unique":"Treatment Bonus +20.7%","setName":"LYNX","setEffect":"Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack."},{"name":"LYNX Connector","type":"Kit","quality":5,"defense":21,"strength":32,"will":21,"unique":"Final DMG Reduction +17.2%","setName":"LYNX","setEffect":"Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack."},{"name":"LYNX Connector T1","type":"Kit","quality":5,"defense":21,"agility":21,"will":32,"unique":"HP +41.40%","setName":"LYNX","setEffect":"Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack."},{"name":"LYNX Connector T2","type":"Kit","quality":5,"defense":21,"strength":53,"unique":"HP +53.8%","setName":"LYNX","setEffect":"Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack."},{"name":"LYNX Cuirass","type":"Armor","quality":5,"defense":56,"intellect":58,"will":87,"unique":"Treatment Bonus +10.4%","setName":"LYNX","setEffect":"Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack."},{"name":"LYNX Gauntlets","type":"Gloves","quality":5,"defense":42,"strength":43,"will":65,"unique":"Treatment Bonus +17.30%","setName":"LYNX","setEffect":"Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack."},{"name":"LYNX Gloves","type":"Gloves","quality":5,"defense":42,"strength":65,"will":43,"unique":"Ultimate Gain Efficiency +20.5%","setName":"LYNX","setEffect":"Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack."},{"name":"LYNX Heavy Armor","type":"Armor","quality":5,"defense":56,"strength":87,"will":58,"unique":"Treatment Bonus +10.4%","setName":"LYNX","setEffect":"Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack."},{"name":"LYNX Slab","type":"Kit","quality":5,"defense":21,"intellect":21,"will":32,"unique":"Main Attribute +20.7%","setName":"LYNX","setEffect":"Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack."},{"name":"MI Security Armband","type":"Kit","quality":5,"defense":21,"strength":32,"will":21,"unique":"Cryo and Electric DMG Dealt Bonus +23.00%","setName":"MI Security","setEffect":"Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Armor","type":"Armor","quality":5,"defense":56,"strength":58,"agility":87,"unique":"Arts Intensity +20","setName":"MI Security","setEffect":"Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Armor T1","type":"Armor","quality":5,"defense":56,"agility":113,"intellect":75,"unique":"Ultimate Gain Efficiency +16.0%","setName":"MI Security","setEffect":"Wearer's Critical Rate +5%. After the wearer scores a critical hit, the wearer gains ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Gloves","type":"Gloves","quality":5,"defense":42,"strength":43,"agility":65,"unique":"Battle Skill DMG Bonus +34.5%","setName":"MI Security","setEffect":"Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Gloves T1","type":"Gloves","quality":5,"defense":42,"agility":84,"intellect":55,"unique":"Ultimate DMG Bonus +56.1%","setName":"MI Security","setEffect":"Wearer's Critical Rate +5%. After the wearer scores a critical hit, the wearer gains ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Hands PPE","type":"Gloves","quality":5,"defense":42,"agility":43,"intellect":65,"unique":"Basic Attack DMG Bonus +23%","setName":"MI Security","setEffect":"Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Hands PPE T1","type":"Gloves","quality":5,"defense":42,"intellect":65,"will":43,"unique":"Critical Rate +8.6%","setName":"MI Security","setEffect":"Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Overalls","type":"Armor","quality":5,"defense":56,"agility":58,"intellect":87,"unique":"Basic Attack DMG Bonus +13.8%","setName":"MI Security","setEffect":"Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Overalls T1","type":"Armor","quality":5,"defense":56,"intellect":87,"will":58,"unique":"Critical Rate +5.2%","setName":"MI Security","setEffect":"Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Overalls T2","type":"Armor","quality":5,"defense":56,"agility":58,"will":87,"unique":"Battle Skill DMG Bonus +20.7%","setName":"MI Security","setEffect":"Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Push Knife","type":"Kit","quality":5,"defense":21,"intellect":21,"will":32,"unique":"Heat and Nature DMG Dealt Bonus +23.0%","setName":"MI Security","setEffect":"Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Push Knife T1","type":"Kit","quality":5,"defense":21,"agility":21,"will":32,"unique":"Battle Skill DMG Bonus +41.4%","setName":"MI Security","setEffect":"Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Scope","type":"Kit","quality":5,"defense":21,"agility":32,"intellect":21,"unique":"Battle Skill DMG Bonus +41.4%","setName":"MI Security","setEffect":"Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Scope T1","type":"Kit","quality":5,"defense":21,"agility":41,"intellect":27,"unique":"Critical Rate +13.5%","setName":"MI Security","setEffect":"Wearer's Critical Rate +5%. After the wearer scores a critical hit, the wearer gains ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"MI Security Toolkit","type":"Kit","quality":5,"defense":21,"agility":21,"intellect":32,"unique":"Critical Rate +10.4%","setName":"MI Security","setEffect":"Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack."},{"name":"Pulser Labs Calibrator","type":"Kit","quality":5,"defense":21,"intellect":41,"unique":"Arts Intensity +41","setName":"Pulser Labs","setEffect":"Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Pulser Labs Disruptor Suit","type":"Armor","quality":5,"defense":56,"intellect":87,"will":58,"unique":"Arts Intensity +20","setName":"Pulser Labs","setEffect":"Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Pulser Labs Gloves","type":"Gloves","quality":5,"defense":42,"intellect":43,"will":65,"unique":"Cryo and Electric DMG Dealt Bonus +19.2%","setName":"Pulser Labs","setEffect":"Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Pulser Labs Invasion Core","type":"Kit","quality":5,"defense":21,"intellect":53,"unique":"Ultimate DMG Bonus +67.3%","setName":"Pulser Labs","setEffect":"Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Pulser Labs Probe","type":"Kit","quality":5,"defense":21,"agility":27,"intellect":41,"unique":"Arts Intensity +53.8","setName":"Pulser Labs","setEffect":"Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Redeemer Armor","type":"Armor","quality":5,"defense":56,"intellect":149,"unique":"Ultimate Gain Efficiency +16.7%"},{"name":"Redeemer Gloves","type":"Gloves","quality":5,"defense":42,"agility":111,"unique":"Ultimate DMG Bonus +58.5%"},{"name":"Redeemer Hands","type":"Gloves","quality":5,"defense":42,"strength":111,"unique":"All Skill DMG Dealt Bonus +31.2%"},{"name":"Redeemer Plates","type":"Armor","quality":5,"defense":56,"agility":149,"unique":"Basic Attack DMG Bonus +18.7%"},{"name":"Redeemer Seal","type":"Kit","quality":5,"defense":21,"intellect":43,"unique":"Ultimate Gain Efficiency +25.70%"},{"name":"Redeemer Seal T1","type":"Kit","quality":5,"defense":21,"will":43,"unique":"Critical Rate +10.80%"},{"name":"Redeemer Tag","type":"Kit","quality":5,"defense":21,"strength":43,"unique":"Final DMG Reduction +17.80%"},{"name":"Redeemer Tag T1","type":"Kit","quality":5,"defense":21,"agility":43,"unique":"Combo Skill DMG Bonus +43.20%"},{"name":"Swordmancer Flint","type":"Kit","quality":5,"defense":21,"strength":21,"agility":32,"unique":"Physical DMG Bonus +23.0%","setName":"Swordmancer","setEffect":"Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s."},{"name":"Swordmancer Heavy Armor","type":"Armor","quality":5,"defense":56,"strength":58,"agility":87,"unique":"Arts Intensity +20","setName":"Swordmancer","setEffect":"Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s."},{"name":"Swordmancer Light Armor","type":"Armor","quality":5,"defense":56,"strength":113,"will":75,"unique":"Ultimate Gain Efficiency +16.0%","setName":"Swordmancer","setEffect":"Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s."},{"name":"Swordmancer Micro Filter","type":"Kit","quality":5,"defense":21,"strength":41,"will":27,"unique":"Physical DMG Bonus +29.9%","setName":"Swordmancer","setEffect":"Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s."},{"name":"Swordmancer NAV Beacon","type":"Kit","quality":5,"defense":21,"strength":53,"unique":"Arts Intensity +53.8","setName":"Swordmancer","setEffect":"Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s."},{"name":"Swordmancer TAC Gauntlets","type":"Gloves","quality":5,"defense":42,"strength":43,"agility":65,"unique":"Ultimate DMG Bonus +43.1%","setName":"Swordmancer","setEffect":"Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s."},{"name":"Swordmancer TAC Fists","type":"Gloves","quality":5,"defense":42,"strength":65,"will":43,"unique":"Physical DMG Bonus +19.2%","setName":"Swordmancer","setEffect":"Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s."},{"name":"Swordmancer TAC Gloves","type":"Gloves","quality":5,"defense":42,"strength":84,"will":55,"unique":"Physical DMG Bonus +42.9%","setName":"Swordmancer","setEffect":"Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s."},{"name":"Tide Fall Light Armor","type":"Armor","quality":5,"defense":56,"strength":58,"intellect":87,"unique":"Ultimate Gain Efficiency +12.3%","setName":"Tide Surge","setEffect":"Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack."},{"name":"Tide Surge Gauntlets","type":"Gloves","quality":5,"defense":42,"strength":65,"will":43,"unique":"Cryo and Electric DMG +19.2%","setName":"Tide Surge","setEffect":"Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack."},{"name":"Turbid Cutting Torch","type":"Kit","quality":5,"defense":21,"strength":21,"intellect":32,"unique":"Basic Attack DMG Bonus +27.6%","setName":"Tide Surge","setEffect":"Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack."},{"name":"Type 50 Yinglung Gloves","type":"Gloves","quality":5,"defense":42,"agility":65,"intellect":43,"unique":"Combo Skill DMG Bonus +34.5%","setName":"Type 50 Yinglung","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s)."},{"name":"Type 50 Yinglung Gloves T1","type":"Gloves","quality":5,"defense":42,"agility":43,"will":65,"unique":"Combo Skill DMG Bonus +34.5%","setName":"Type 50 Yinglung","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s)."},{"name":"Type 50 Yinglung Heavy Armor","type":"Armor","quality":5,"defense":56,"strength":87,"will":58,"unique":"Physical DMG Bonus +11.5%","setName":"Type 50 Yinglung","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s)."},{"name":"Type 50 Yinglung Heavy Armor T1","type":"Armor","quality":5,"defense":56,"strength":75,"agility":113,"unique":"Ultimate Gain Efficiency +16.0%","setName":"Type 50 Yinglung","setEffect":"Wearer's ATK +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s)."},{"name":"Type 50 Yinglung Heavy Armor T2","type":"Armor","quality":5,"defense":56,"agility":113,"intellect":75,"unique":"Combo Skill DMG Bonus +26.9%","setName":"Type 50 Yinglung","setEffect":"Wearer's ATK +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s)."},{"name":"Type 50 Yinglung Knife","type":"Kit","quality":5,"defense":21,"agility":21,"will":32,"unique":"Combo Skill DMG Bonus +41.40%","setName":"Type 50 Yinglung","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s)."},{"name":"Type 50 Yinglung Knife T1","type":"Kit","quality":5,"defense":21,"strength":21,"intellect":32,"unique":"All Skill DMG Dealt Bonus +27.60%","setName":"Type 50 Yinglung","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s)."},{"name":"Type 50 Yinglung Light Armor","type":"Armor","quality":5,"defense":56,"strength":58,"will":87,"unique":"All Skill DMG Dealt Bonus +13.8%","setName":"Type 50 Yinglung","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s)."},{"name":"Type 50 Yinglung Radar","type":"Kit","quality":5,"defense":21,"strength":32,"will":21,"unique":"Physical DMG Bonus +23%","setName":"Type 50 Yinglung","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s)."},{"name":"Type 50 Yinglung Radar T1","type":"Kit","quality":5,"defense":21,"strength":27,"agility":41,"unique":"Ultimate DMG Bonus +67.3%","setName":"Type 50 Yinglung","setEffect":"Wearer's ATK +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s)."},{"name":"Type 50 Yinglung Radar T2","type":"Kit","quality":5,"defense":21,"agility":41,"intellect":27,"unique":"Combo Skill DMG Bonus +53.8%","setName":"Type 50 Yinglung","setEffect":"Wearer's ATK +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s)."},{"name":"Aburrey Auditory Chip","type":"Kit","quality":4,"defense":15,"strength":23,"will":15,"unique":"DMG Bonus vs. Staggered +29.40%","setName":"Aburrey's Legacy","setEffect":"Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself."},{"name":"Aburrey Auditory Chip T1","type":"Kit","quality":4,"defense":15,"strength":15,"agility":23,"unique":"Combo Skill DMG Bonus +29.40%","setName":"Aburrey's Legacy","setEffect":"Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself."},{"name":"Aburrey Flashlight","type":"Kit","quality":4,"defense":15,"strength":15,"intellect":23,"unique":"Ultimate Gain Efficiency +17.50%","setName":"Aburrey's Legacy","setEffect":"Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself."},{"name":"Aburrey Gauntlets","type":"Gloves","quality":4,"defense":30,"strength":46,"agility":30,"unique":"DMG Bonus vs. Staggered +24.50%","setName":"Aburrey's Legacy","setEffect":"Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself."},{"name":"Aburrey Heavy Armor","type":"Armor","quality":4,"defense":40,"strength":61,"agility":41,"unique":"All Skill DMG +9.8%","setName":"Aburrey's Legacy","setEffect":"Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself."},{"name":"Aburrey Heavy Armor T1","type":"Armor","quality":4,"defense":40,"strength":41,"agility":61,"unique":"Combo Skill DMG Bonus +14.7%","setName":"Aburrey's Legacy","setEffect":"Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself."},{"name":"Aburrey Light Armor","type":"Armor","quality":4,"defense":40,"strength":41,"intellect":61,"unique":"Ultimate Gain Efficiency +8.8%","setName":"Aburrey's Legacy","setEffect":"Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself."},{"name":"Aburrey Light Armor T1","type":"Armor","quality":4,"defense":40,"agility":41,"will":61,"unique":"Battle Skill DMG Bonus +14.7%","setName":"Aburrey's Legacy","setEffect":"Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself."},{"name":"Aburrey Sensor Chip","type":"Kit","quality":4,"defense":15,"agility":15,"will":23,"unique":"Battle Skill DMG Bonus +29.4%","setName":"Aburrey's Legacy","setEffect":"Wearer's Skill DMG +24%. When the wearer casts a battle skill, combo skill, or ultimate, the wearer gains ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself."},{"name":"Aburrey Sensor Chip T1","type":"Kit","quality":4,"defense":15,"intellect":15,"will":23,"unique":"Battle Skill DMG Bonus +29.40%","setName":"Aburrey's Legacy","setEffect":"Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself."},{"name":"Aburrey Sensory Chip","type":"Kit","quality":4,"defense":15,"agility":15,"will":23,"unique":"Battle Skill DMG Bonus +29.40%","setName":"Aburrey's Legacy","setEffect":"Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself."},{"name":"Aburrey UV Lamp","type":"Kit","quality":4,"defense":15,"strength":23,"agility":15,"unique":"All Skill DMG Dealt Bonus +19.60%","setName":"Aburrey's Legacy","setEffect":"Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself."},{"name":"Armored MSGR Flashlight T1","type":"Kit","quality":4,"defense":15,"strength":23,"agility":15,"unique":"Critical Rate +7.40%","setName":"Armored MSGR","setEffect":"Bonus Stat: Wearer's Strength +50 Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG."},{"name":"Armored MSGR Gloves T1","type":"Gloves","quality":4,"defense":30,"strength":46,"agility":30,"unique":"Attack +12.30%","setName":"Armored MSGR","setEffect":"Bonus Stat: Wearer's Strength +50 Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG."},{"name":"Armored MSGR Gloves T2","type":"Gloves","quality":4,"defense":30,"strength":46,"agility":30,"unique":"Combo Skill DMG Bonus +24.50%","setName":"Armored MSGR","setEffect":"Bonus Stat: Wearer's Strength +50 Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG."},{"name":"Armored MSGR Gyro T1","type":"Kit","quality":4,"defense":15,"strength":23,"will":15,"unique":"Attack +14.70%","setName":"Armored MSGR","setEffect":"Bonus Stat: Wearer's Strength +50 Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG."},{"name":"Armored MSGR Jacket T1","type":"Armor","quality":4,"defense":40,"strength":61,"will":41,"unique":"HP +14.7%","setName":"Armored MSGR","setEffect":"Bonus Stat: Wearer's Strength +50 Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG."},{"name":"Catastrophe Filter","type":"Kit","quality":4,"defense":15,"intellect":15,"will":23,"unique":"Arts Intensity +29","setName":"Catastrophe","setEffect":"Bonus Stat: Wearer's Ultimate Gain Efficiency +20%. Set Effect: At the start of battle, the wearer immediately recovers 50 SP."},{"name":"Catastrophe Gauze Cartridge","type":"Kit","quality":4,"defense":15,"strength":23,"intellect":15,"unique":"Ultimate DMG Bonus +36.80%","setName":"Catastrophe","setEffect":"Bonus Stat: Wearer's Ultimate Gain Efficiency +20%. Set Effect: At the start of battle, the wearer immediately recovers 50 SP."},{"name":"Catastrophe Gauze Cartridge T1","type":"Kit","quality":4,"defense":15,"strength":23,"will":15,"unique":"Sub-attr +14.70%","setName":"Catastrophe","setEffect":"Bonus Stat: Wearer's Ultimate Gain Efficiency +20%. Set Effect: At the start of battle, the wearer immediately recovers 50 SP."},{"name":"Catastrophe Gloves","type":"Gloves","quality":4,"defense":30,"intellect":30,"will":46,"unique":"Arts Intensity +24.50%","setName":"Catastrophe","setEffect":"Bonus Stat: Wearer's Ultimate Gain Efficiency +20%. Set Effect: At the start of battle, the wearer immediately recovers 50 SP."},{"name":"Catastrophe Heavy Armor","type":"Armor","quality":4,"defense":40,"strength":61,"intellect":41,"unique":"Ultimate DMG Bonus +18.4%","setName":"Catastrophe","setEffect":"Bonus Stat: Wearer's Ultimate Gain Efficiency +20%. Set Effect: At the start of battle, the wearer immediately recovers 50 SP."},{"name":"Catastrophe Heavy Armor T1","type":"Armor","quality":4,"defense":40,"strength":61,"will":41,"unique":"Ultimate Gain Efficiency +8.8%","setName":"Catastrophe","setEffect":"Bonus Stat: Wearer's Ultimate Gain Efficiency +20%. Set Effect: At the start of battle, the wearer immediately recovers 50 SP."},{"name":"Miner Armor T1","type":"Armor","quality":4,"defense":40,"strength":65,"will":43,"unique":"Critical Rate +3.90%"},{"name":"Miner Comm T1","type":"Kit","quality":4,"defense":15,"will":31,"unique":"Treatment Bonus +15.6%"},{"name":"Miner Compression Core T1","type":"Kit","quality":4,"defense":15,"agility":31,"unique":"Combo Skill DMG Bonus +31.2%"},{"name":"Miner Drive Wheel T1","type":"Kit","quality":4,"defense":15,"intellect":31,"unique":"Ultimate Gain Efficiency +18.6%"},{"name":"Miner Fists T1","type":"Gloves","quality":4,"defense":30,"intellect":32,"will":49,"unique":"Ultimate Gain Efficiency +15.50%"},{"name":"Miner Gloves T2","type":"Gloves","quality":4,"defense":30,"agility":32,"intellect":49,"unique":"Attack +13%"},{"name":"Miner Overalls T1","type":"Armor","quality":4,"defense":40,"agility":43,"intellect":65,"unique":"Attack +7.80%"},{"name":"Miner Turbine T1","type":"Kit","quality":4,"defense":15,"strength":31,"unique":"Final DMG Reduction +13.5%"},{"name":"Mordvolt Insulation Battery T1","type":"Kit","quality":4,"defense":15,"intellect":29,"unique":"Ultimate Gain Efficiency +17.5%","setName":"Mordvolt Insulation","setEffect":"Wearer's Intellect +50. When the wearer's HP is above 80%, Arts DMG+20%."},{"name":"Mordvolt Insulation Gloves T1","type":"Gloves","quality":4,"defense":30,"strength":30,"intellect":46,"unique":"Attack +12.30%","setName":"Mordvolt Insulation","setEffect":"Bonus Stat: Wearer's Intellect +50 Set Effect: When the wearer's HP is above 80%, Arts DMG +20%."},{"name":"Mordvolt Insulation Vest T1","type":"Armor","quality":4,"defense":40,"agility":41,"intellect":61,"unique":"Basic Attack DMG Bonus +9.8%","setName":"Mordvolt Insulation","setEffect":"Bonus Stat: Wearer's Intellect +50 Set Effect: When the wearer's HP is above 80%, Arts DMG +20%."},{"name":"Mordvolt Insulation Vest T2","type":"Armor","quality":4,"defense":40,"intellect":61,"will":41,"unique":"HP +14.7%","setName":"Mordvolt Insulation","setEffect":"Bonus Stat: Wearer's Intellect +50 Set Effect: When the wearer's HP is above 80%, Arts DMG +20%."},{"name":"Mordvolt Insulation Wrench T2","type":"Kit","quality":4,"defense":15,"agility":15,"intellect":23,"unique":"Attack +14.7%","setName":"Mordvolt Insulation","setEffect":"Wearer's Intellect +50. When the wearer's HP is above 80%, Arts DMG+20%."},{"name":"Mordvolt Resistant Battery T1","type":"Kit","quality":4,"defense":15,"agility":15,"will":23,"unique":"Treatment Bonus +14.7%","setName":"Mordvolt Resistant","setEffect":"Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%."},{"name":"Mordvolt Resistant Gloves T1","type":"Gloves","quality":4,"defense":30,"agility":30,"will":46,"unique":"Attack +12.30%","setName":"Mordvolt Resistant","setEffect":"Bonus Stat: Wearer's Will +50 Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%."},{"name":"Mordvolt Resistant Vest T1","type":"Armor","quality":4,"defense":40,"intellect":41,"will":61,"unique":"HP +14.7%","setName":"Mordvolt Resistant","setEffect":"Bonus Stat: Wearer's Will +50 Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%."},{"name":"Mordvolt Resistant Wrench T1","type":"Kit","quality":4,"defense":15,"intellect":15,"will":23,"unique":"Attack +14.7%","setName":"Mordvolt Resistant","setEffect":"Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%."},{"name":"Roving MSGR Fists T1","type":"Gloves","quality":4,"defense":30,"strength":30,"agility":46,"unique":"Attack +12.30%","setName":"Roving MSGR","setEffect":"Bonus Stat: Wearer's Agility +50 Set Effect: When the wearer's HP is above 80%, Physical DMG +20%"},{"name":"Roving MSGR Flashlight T1","type":"Kit","quality":4,"defense":15,"strength":15,"agility":23,"unique":"Combo Skill DMG Bonus +29.4%","setName":"Roving MSGR","setEffect":"Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG+20%."},{"name":"Roving MSGR Flashlight T2","type":"Kit","quality":4,"defense":15,"strength":15,"agility":23,"unique":"Ultimate DMG Bonus +36.8%","setName":"Roving MSGR","setEffect":"Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG+20%."},{"name":"Roving MSGR Gyro T1","type":"Kit","quality":4,"defense":15,"agility":23,"intellect":15,"unique":"Attack +14.7%","setName":"Roving MSGR","setEffect":"Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG+20%."},{"name":"Roving MSGR Jacket T1","type":"Armor","quality":4,"defense":40,"agility":61,"intellect":41,"unique":"HP +14.7%","setName":"Roving MSGR","setEffect":"Bonus Stat: Wearer's Agility +50 Set Effect: When the wearer's HP is above 80%, Physical DMG +20%"},{"name":"Armored MSGR Flashlight","type":"Kit","quality":3,"defense":10,"strength":21,"unique":"HP +21.0%","setName":"Armored MSGR","setEffect":"Bonus Stat: Wearer's Strength +50 Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG."},{"name":"Armored MSGR Gloves","type":"Gloves","quality":3,"defense":21,"strength":33,"will":22,"unique":"Final DMG Reduction +8.0%","setName":"Armored MSGR","setEffect":"Bonus Stat: Wearer's Strength +50 Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG."},{"name":"Armored MSGR Gyro","type":"Kit","quality":3,"defense":10,"strength":21,"unique":"Attack +10.5%","setName":"Armored MSGR","setEffect":"Bonus Stat: Wearer's Strength +50 Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG."},{"name":"Armored MSGR Jacket","type":"Armor","quality":3,"defense":28,"strength":44,"agility":29,"unique":"HP +10.5%","setName":"Armored MSGR","setEffect":"Bonus Stat: Wearer's Strength +50 Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG."},{"name":"Miner Comm","type":"Kit","quality":3,"defense":10,"will":22,"unique":"HP +22.8%"},{"name":"Miner Compression Core","type":"Kit","quality":3,"defense":10,"intellect":22,"unique":"Critical Rate +5.7%"},{"name":"Miner Drive Wheel","type":"Kit","quality":3,"defense":10.8,"agility":22,"unique":"Critical Rate +5.7%"},{"name":"Miner Driver Wheel","type":"Kit","quality":3,"defense":10,"agility":22,"unique":"Critical Rate +5.7%"},{"name":"Miner Gauntlets T1","type":"Gloves","quality":3,"defense":21,"strength":26,"will":24,"unique":"Attack +9.5%"},{"name":"Miner Gloves T1","type":"Gloves","quality":3,"defense":21,"agility":24,"intellect":36,"unique":"HP +19.0%"},{"name":"Miner Turbine","type":"Kit","quality":3,"defense":10,"strength":22,"unique":"Combo Skill DMG +22.8%"},{"name":"Mordvolt Insulation Battery","type":"Kit","quality":3,"defense":10,"intellect":21,"unique":"Critical Rate +5.3%","setName":"Mordvolt Insulation","setEffect":"Bonus Stat: Wearer's Intellect +50 Set Effect: When the wearer's HP is above 80%, Arts DMG +20%."},{"name":"Mordvolt Insulation Gloves","type":"Gloves","quality":3,"defense":21,"intellect":33,"will":22,"unique":"Arts DMG Dealt Bonus +9.2%","setName":"Mordvolt Insulation","setEffect":"Bonus Stat: Wearer's Intellect +50 Set Effect: When the wearer's HP is above 80%, Arts DMG +20%."},{"name":"Mordvolt Insulation Vest","type":"Armor","quality":3,"defense":28,"strength":29,"intellect":44,"unique":"Attack +16","setName":"Mordvolt Insulation","setEffect":"Bonus Stat: Wearer's Intellect +50 Set Effect: When the wearer's HP is above 80%, Arts DMG +20%."},{"name":"Mordvolt Insulation Wrench","type":"Kit","quality":3,"defense":10,"intellect":21,"unique":"Attack +10.50%","setName":"Mordvolt Insulation","setEffect":"Bonus Stat: Wearer's Intellect +50 Set Effect: When the wearer's HP is above 80%, Arts DMG +20%."},{"name":"Mordvolt Insulation Wrench T1","type":"Kit","quality":3,"defense":10,"intellect":21,"unique":"Cryo and Electric DMG Dealt Bonus +11.7%","setName":"Mordvolt Insulation","setEffect":"Bonus Stat: Wearer's Intellect +50 Set Effect: When the wearer's HP is above 80%, Arts DMG +20%."},{"name":"Mordvolt Resistant Battery","type":"Kit","quality":3,"defense":10,"will":21,"unique":"Treatment Bonus +10.50%","setName":"Mordvolt Resistant","setEffect":"Bonus Stat: Wearer's Will +50 Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%."},{"name":"Mordvolt Resistant Gloves","type":"Gloves","quality":3,"defense":21,"intellect":22,"will":33,"unique":"Treatment Bonus +8.8%","setName":"Mordvolt Resistant","setEffect":"Bonus Stat: Wearer's Will +50 Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%."},{"name":"Mordvolt Resistant Vest","type":"Armor","quality":3,"defense":28,"agility":29,"will":44,"unique":"HP +10.5%","setName":"Mordvolt Resistant","setEffect":"Bonus Stat: Wearer's Will +50 Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%."},{"name":"Mordvolt Resistant Wrench","type":"Kit","quality":3,"defense":10,"will":21,"unique":"Attack +10.5%","setName":"Mordvolt Resistant","setEffect":"Bonus Stat: Wearer's Will +50 Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%."},{"name":"Roving MSGR Fists","type":"Gloves","quality":3,"defense":21,"strength":22,"agility":33,"unique":"Physical DMG Bonus +9.7%","setName":"Roving MSGR","setEffect":"Bonus Stat: Wearer's Agility +50 Set Effect: When the wearer's HP is above 80%, Physical DMG +20%"},{"name":"Roving MSGR Flashlight","type":"Kit","quality":3,"defense":10,"agility":21,"unique":"Combo Skill DMG +21.0%","setName":"Roving MSGR","setEffect":"Bonus Stat: Wearer's Agility +50 Set Effect: When the wearer's HP is above 80%, Physical DMG +20%"},{"name":"Roving MSGR Gyro","type":"Kit","quality":3,"defense":10,"agility":21,"unique":"Attack +10.5%","setName":"Roving MSGR","setEffect":"Bonus Stat: Wearer's Agility +50 Set Effect: When the wearer's HP is above 80%, Physical DMG +20%"},{"name":"Roving MSGR Jacket","type":"Armor","quality":3,"defense":28,"agility":44,"intellect":29,"unique":"Attack +16","setName":"Roving MSGR","setEffect":"Bonus Stat: Wearer's Agility +50 Set Effect: When the wearer's HP is above 80%, Physical DMG +20%"},{"name":"AIC Alloy Plate","type":"Kit","quality":2,"defense":8,"agility":16,"unique":"Final DMG Reduction +7.5%","setName":"AIC Heavy","setEffect":"Bonus Stat: Wearer's HP +500 Set Effect: When the wearer defeats an enemy, restore 100 HP. Effect trigger cooldown: 5s."},{"name":"AIC Ceramic Plate","type":"Kit","quality":2,"defense":8,"will":16,"unique":"Battle Skill DMG Bonus +16.20%","setName":"AIC Light","setEffect":"Bonus Stat: Wearer's HP +500 Set Effect: When the wearer defeats an enemy, ATK +20 for 5s."},{"name":"AIC Gauntlets","type":"Gloves","quality":2,"defense":16,"strength":23,"will":23,"unique":"Final DMG Reduction +6.30%","setName":"AIC Heavy","setEffect":"Bonus Stat: Wearer's HP +500 Set Effect: When the wearer defeats an enemy, restore 100 HP. Effect trigger cooldown: 5s."},{"name":"AIC Heavy Armor","type":"Armor","quality":2,"defense":22,"strength":30,"agility":30,"unique":"Final DMG Reduction +3.90%","setName":"AIC Heavy","setEffect":"Bonus Stat: Wearer's HP +500 Set Effect: When the wearer defeats an enemy, restore 100 HP. Effect trigger cooldown: 5s."},{"name":"AIC Heavy Plate","type":"Kit","quality":2,"defense":8,"strength":16,"unique":"Final DMG Reduction +7.5%","setName":"AIC Heavy","setEffect":"Bonus Stat: Wearer's HP +500 Set Effect: When the wearer defeats an enemy, restore 100 HP. Effect trigger cooldown: 5s."},{"name":"AIC Light Armor","type":"Armor","quality":2,"defense":22,"intellect":30,"will":30,"unique":"Battle Skill DMG Bonus +8.10%","setName":"AIC Light","setEffect":"Bonus Stat: Wearer's HP +500 Set Effect: When the wearer defeats an enemy, ATK +20 for 5s."},{"name":"AIC Light Plate","type":"Kit","quality":2,"defense":8,"intellect":16,"unique":"Combo Skill DMG Bonus +16.20%","setName":"AIC Light","setEffect":"Bonus Stat: Wearer's HP +500 Set Effect: When the wearer defeats an enemy, ATK +20 for 5s."},{"name":"AIC Tactical Gloves","type":"Gloves","quality":2,"defense":16,"agility":23,"intellect":23,"unique":"Combo Skill DMG Bonus +13.50%","setName":"AIC Light","setEffect":"Bonus Stat: Wearer's HP +500 Set Effect: When the wearer defeats an enemy, ATK +20 for 5s."},{"name":"Emergency Comm","type":"Kit","quality":2,"defense":6,"unique":"Critical Rate +6.6%"},{"name":"Emergency Compression Core","type":"Kit","quality":2,"defense":6,"unique":"Attack +13.2%"},{"name":"Miner Armor","type":"Armor","quality":2,"defense":16,"strength":27,"intellect":18,"unique":"HP +125"},{"name":"Miner Cleansuit","type":"Armor","quality":2,"defense":22,"agility":25,"will":37,"unique":"HP +9.0%"},{"name":"Miner Fists","type":"Gloves","quality":2,"defense":16,"agility":18,"will":28,"unique":"HP +15%"},{"name":"Miner Gauntlets","type":"Gloves","quality":2,"defense":12,"strength":20,"agility":13,"unique":"HP +11%"},{"name":"Miner Gloves","type":"Gloves","quality":2,"defense":12,"intellect":20,"will":13,"unique":"HP +11%"},{"name":"Miner Overalls","type":"Armor","quality":2,"defense":16,"intellect":27,"will":18,"unique":"HP +125"},{"name":"Miner Vest","type":"Armor","quality":2,"defense":22,"agility":27,"intellect":25,"unique":"HP +9.0%"},{"name":"Miner Wrists","type":"Gloves","quality":2,"defense":16,"strength":18,"agility":28,"unique":"HP +15%"},{"name":"Prototype Heavy Armor","type":"Armor","quality":2,"defense":22,"strength":37,"intellect":25,"unique":"Attack +11"},{"name":"Prototype Heavy Armor T1","type":"Armor","quality":2,"defense":22,"agility":37,"will":25,"unique":"Attack +11"},{"name":"Basic Armor","type":"Armor","quality":1,"defense":8,"strength":15,"agility":10,"unique":"HP +46"},{"name":"Basic Gauntlets","type":"Gloves","quality":1,"defense":6,"strength":11,"agility":7,"unique":"HP +77"},{"name":"Basic Gloves","type":"Gloves","quality":1,"defense":6,"intellect":11,"will":7,"unique":"HP +77"},{"name":"Basic PPE","type":"Armor","quality":1,"defense":8,"intellect":15,"will":10,"unique":"HP +46"},{"name":"Bonekrusha Figurine T2","type":"Kit","quality":5,"defense":21,"intellect":21,"will":32,"unique":"Combo Skill DMG Bonus +41.4%","setName":"Bonekrusha","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Bonekrusha Gloves","type":"Gloves","quality":5,"defense":42,"agility":43,"will":65,"unique":"All Skill DMG Dealt Bonus +19.2%","setName":"Bonekrusha","setEffect":"Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s)."},{"name":"Frontiers Extra O2 Tube T1","type":"Kit","quality":5,"defense":21,"agility":21,"intellect":32,"unique":"Infliction Efficiency +20.7%","setName":"Frontiers","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Frontiers Fiber Gloves T1","type":"Gloves","quality":5,"defense":42,"agility":43,"intellect":65,"unique":"Ultimate SP Gain +20.5%","setName":"Frontiers","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack."},{"name":"Qingbo Heavy Armor","type":"Armor","quality":5,"defense":56,"strength":58,"agility":87,"unique":"Ultimate SP Gain +12.3%","setName":"Qingbo","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately."},{"name":"Qingbo Light Armor","type":"Armor","quality":5,"defense":56,"intellect":87,"will":58,"unique":"Infliction Efficiency +20.7%","setName":"Qingbo","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately."},{"name":"Qingbo Gauntlets","type":"Gloves","quality":5,"defense":42,"strength":43,"agility":65,"unique":"All Skill DMG Dealt Bonus +23.0%","setName":"Qingbo","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately."},{"name":"Qingbo Gloves","type":"Gloves","quality":5,"defense":42,"intellect":65,"will":43,"unique":"Ultimate SP Gain +20.5%","setName":"Qingbo","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately."},{"name":"Qingbo Positioning Kit","type":"Kit","quality":5,"defense":21,"strength":21,"agility":32,"unique":"Skill DMG Bonus +41.4%","setName":"Qingbo","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately."},{"name":"Qingbo Bamboo Cutter","type":"Kit","quality":5,"defense":21,"strength":32,"agility":21,"unique":"All Skill DMG Dealt Bonus +23.0%","setName":"Qingbo","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately."},{"name":"Qingbo Cask","type":"Kit","quality":5,"defense":21,"intellect":32,"will":21,"unique":"Infliction Efficiency +41.4%","setName":"Qingbo","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately."},{"name":"Swordmancer Heavy Armor T1","type":"Armor","quality":5,"defense":56,"strength":63,"agility":95,"unique":"Physical DMG Bonus +12.6%","setName":"Swordmancer","setEffect":"Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s."},{"name":"Swordmancer Dagger","type":"Kit","quality":5,"defense":21,"strength":21,"agility":32,"unique":"Ultimate DMG Bonus +51.7%","setName":"Swordmancer","setEffect":"Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s."},{"name":"Swordmancer TAC Gauntlets T1","type":"Gloves","quality":5,"defense":42,"strength":65,"will":43,"unique":"Infliction Efficiency +34.5%","setName":"Swordmancer","setEffect":"Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s."},{"name":"Xiranflow Light Armor","type":"Armor","quality":5,"defense":56,"intellect":58,"will":87,"unique":"All Skill DMG Dealt Bonus +11.5%","setName":"Xiranflow","setEffect":"Bonus Stat: Wearer's ATK +10% Set Effect: Whenever the wearer consumes Electrification or Corrosion, the wearer gains a number of buff stacks equal to the Status Level of the Arts Reaction consumed, with each buff stack giving Electric DMG Dealt and Nature DMG Dealt +15% for 25s. The number of buff stacks maxes out at 3 stacks. Duration of each stack is counted separately."},{"name":"Xiranflow Gloves","type":"Gloves","quality":5,"defense":42,"intellect":43,"will":65,"unique":"All Skill DMG Dealt Bonus +19.2%","setName":"Xiranflow","setEffect":"Bonus Stat: Wearer's ATK +10% Set Effect: Whenever the wearer consumes Electrification or Corrosion, the wearer gains a number of buff stacks equal to the Status Level of the Arts Reaction consumed, with each buff stack giving Electric DMG Dealt and Nature DMG Dealt +15% for 25s. The number of buff stacks maxes out at 3 stacks. Duration of each stack is counted separately."},{"name":"Xiranflow Baton","type":"Kit","quality":5,"defense":21,"intellect":21,"will":32,"unique":"Skill DMG Bonus +41.4%","setName":"Xiranflow","setEffect":"Bonus Stat: Wearer's ATK +10% Set Effect: Whenever the wearer consumes Electrification or Corrosion, the wearer gains a number of buff stacks equal to the Status Level of the Arts Reaction consumed, with each buff stack giving Electric DMG Dealt and Nature DMG Dealt +15% for 25s. The number of buff stacks maxes out at 3 stacks. Duration of each stack is counted separately."},{"name":"Qingbo Positioning Kit T1","type":"Kit","quality":5,"defense":21,"strength":21,"agility":32,"unique":"Physical DMG Bonus +23.0%","setName":"Qingbo","setEffect":"Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately."},{"name":"Grizzled Edge Armor","type":"Armor","quality":5,"defense":56,"strength":87,"will":58,"unique":"Physical DMG Bonus +11.5%","setName":"Grizzled Edge","setEffect":"Bonus Stat: Wearer's ATK +8%. Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +[6% × Max number of Vulnerability stacks consumed from one enemy] for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack."},{"name":"Grizzled Edge Armor T1","type":"Armor","quality":5,"defense":56,"strength":58,"agility":87,"unique":"Infliction Efficiency +20.7%","setName":"Grizzled Edge","setEffect":"Bonus Stat: Wearer's ATK +8%. Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +[6% × Max number of Vulnerability stacks consumed from one enemy] for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack."},{"name":"Grizzled Edge Gauntlets","type":"Gloves","quality":5,"defense":42,"strength":65,"will":43,"unique":"Infliction Efficiency +34.5%","setName":"Grizzled Edge","setEffect":"Bonus Stat: Wearer's ATK +8%. Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +[6% × Max number of Vulnerability stacks consumed from one enemy] for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack."},{"name":"Grizzled Edge Gauntlets T1","type":"Gloves","quality":5,"defense":42,"strength":43,"agility":65,"unique":"Infliction Efficiency +34.5%","setName":"Grizzled Edge","setEffect":"Bonus Stat: Wearer's ATK +8%. Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +[6% × Max number of Vulnerability stacks consumed from one enemy] for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack."},{"name":"Grizzled Edge Push Knife","type":"Kit","quality":5,"defense":21,"strength":32,"will":21,"unique":"Physical DMG Bonus +23.0%","setName":"Grizzled Edge","setEffect":"Bonus Stat: Wearer's ATK +8%. Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +[6% × Max number of Vulnerability stacks consumed from one enemy] for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack."},{"name":"Grizzled Edge Push Knife T1","type":"Kit","quality":5,"defense":21,"strength":21,"agility":32,"unique":"Physical DMG Bonus +23.0%","setName":"Grizzled Edge","setEffect":"Bonus Stat: Wearer's ATK +8%. Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +[6% × Max number of Vulnerability stacks consumed from one enemy] for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack."},{"name":"AIC Fieldwork Armor","type":"Armor","quality":5,"defense":48,"unique":"Arts DMG Dealt Bonus +9.3%","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Plate","type":"Armor","quality":5,"defense":48,"unique":"Ultimate Gain Efficiency +10.5%","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Vest","type":"Armor","quality":5,"defense":48,"unique":"Sub Stat Boost +8.9%","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Gloves","type":"Gloves","quality":5,"defense":36,"unique":"Arts DMG Dealt Bonus +15.5%","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Hands","type":"Gloves","quality":5,"defense":36,"unique":"Ultimate Gain Efficiency +17.6%","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Wraps","type":"Gloves","quality":5,"defense":36,"unique":"Sub Stat Boost +14.8%","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Machete","type":"Kit","quality":5,"defense":18,"unique":"Arts DMG Dealt Bonus +18.6%","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Ember","type":"Kit","quality":5,"defense":18,"unique":"Ultimate Gain Efficiency +21.1%","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Flashlight","type":"Kit","quality":5,"defense":18,"unique":"Sub Stat Boost +17.7%","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"Rift Trekker Heavy Armor","type":"Armor","quality":5,"defense":56,"strength":115,"unique":"Arts Intensity +21.6"},{"name":"Rift Trekker Light Armor","type":"Armor","quality":5,"defense":56,"will":115,"unique":"Treatment Bonus +10.8%"},{"name":"Rift Trekker Gloves","type":"Gloves","quality":5,"defense":42,"intellect":86,"unique":"Ultimate Gain Efficiency +21.4%"},{"name":"Rift Trekker Hands","type":"Gloves","quality":5,"defense":42,"will":86,"unique":"Battle Skill DMG Bonus +36%"},{"name":"Rift Trekker Armor Slab","type":"Kit","quality":5,"defense":21,"agility":43,"unique":"Sub Stat Boost +21.6%"},{"name":"Eternal Xiranite Light Armor","type":"Armor","quality":5,"defense":56,"will":110,"unique":"Ultimate Gain Efficiency +12.3%","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"Eternal Xiranite Light Armor T1","type":"Armor","quality":5,"defense":56,"intellect":87,"will":58,"unique":"Sub Stat Boost +10.4%","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"Eternal Xiranite Wraps","type":"Gloves","quality":5,"defense":42,"intellect":43,"will":65,"unique":"Ultimate Gain Efficiency +20.5%","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"Eternal Xiranite Hands","type":"Gloves","quality":5,"defense":42,"agility":43,"will":65,"unique":"Ultimate Gain Efficiency +20.5%","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"Eternal Xiranite Bracing Slab","type":"Kit","quality":5,"defense":21,"will":41,"unique":"Sub Stat Boost +20.7%","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"LYNX Cuirass T1","type":"Armor","quality":5,"defense":56,"agility":58,"will":87,"unique":"Ultimate Gain Efficiency +12.3%","setName":"LYNX","setEffect":"Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack."},{"name":"LYNX Gauntlets T1","type":"Gloves","quality":5,"defense":42,"agility":43,"will":65,"unique":"Ultimate Gain Efficiency +20.5%","setName":"LYNX","setEffect":"Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack."},{"name":"Hot Work Hands PPE","type":"Gloves","quality":5,"defense":42,"intellect":65,"will":43,"unique":"Heat and Nature DMG Dealt Bonus +19.2%","setName":"Hot Work","setEffect":"Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Hot Work Insulation Slab","type":"Kit","quality":5,"defense":21,"intellect":32,"will":21,"unique":"All Skill DMG Dealt Bonus +27.6%","setName":"Hot Work","setEffect":"Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack."},{"name":"Deep Rampart Armor","type":"Armor","quality":5,"defense":56,"agility":87,"will":58,"unique":"Arts Intensity +20.7","setName":"Deep Rampart","setEffect":"Bonus Stat: Wearer's Arts DMG Dealt +16% Set Effect: When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s."},{"name":"Deep Rampart Gauntlets","type":"Gloves","quality":5,"defense":42,"agility":65,"will":43,"unique":"Arts Intensity +34.5","setName":"Deep Rampart","setEffect":"Bonus Stat: Wearer's Arts DMG Dealt +16% Set Effect: When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s."},{"name":"Deep Rampart Comms","type":"Kit","quality":5,"defense":21,"agility":32,"will":21,"unique":"Arts Intensity +41.4","setName":"Deep Rampart","setEffect":"Bonus Stat: Wearer's Arts DMG Dealt +16% Set Effect: When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s."},{"name":"AIC Fieldwork Assault Armor","type":"Armor","quality":5,"defense":48,"unique":"Arts Intensity +17.7","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Medic Armor","type":"Armor","quality":5,"defense":48,"unique":"Treatment Bonus +8.9%","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Assault Gloves","type":"Gloves","quality":5,"defense":36,"unique":"Arts Intensity +29.5","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Medic Gloves","type":"Gloves","quality":5,"defense":36,"unique":"Treatment Bonus +14.8%","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Assault Push Knife","type":"Kit","quality":5,"defense":18,"unique":"Arts Intensity +35.4","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"AIC Fieldwork Power Bank","type":"Kit","quality":5,"defense":18,"unique":"Treatment Bonus +17.7%","setName":"AIC Fieldwork","setEffect":"DMG Dealt +20% for all DMG types, DMG Reduction +10%, and Ultimate Gain Efficiency +10%."},{"name":"Tide Fall Light Armor T1","type":"Armor","quality":5,"defense":56,"intellect":87,"will":58,"unique":"Ultimate Gain Efficiency +12.3%","setName":"Tide Surge","setEffect":"Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack."},{"name":"Wave Swell Heavy Armor","type":"Armor","quality":5,"defense":56,"strength":87,"will":58,"unique":"Cryo and Electric DMG Dealt Bonus +11.5%","setName":"Tide Surge","setEffect":"Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack."},{"name":"Deepsink Gloves","type":"Gloves","quality":5,"defense":42,"intellect":65,"will":43,"unique":"All Skill DMG Dealt Bonus +23.0%","setName":"Tide Surge","setEffect":"Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack."},{"name":"Turbid Cutting Torch T1","type":"Kit","quality":5,"defense":21,"intellect":32,"will":21,"unique":"Heat and Nature DMG Dealt Bonus +23.0%","setName":"Tide Surge","setEffect":"Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack."},{"name":"Eternal Xiranite Bracing Slab T1","type":"Kit","quality":5,"defense":21,"agility":21,"will":32,"unique":"Ultimate Gain Efficiency +24.6%","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"Eternal Xiranite Heavy Slab","type":"Kit","quality":5,"defense":21,"strength":32,"will":21,"unique":"Ultimate Gain Efficiency +24.6%","setName":"Eternal Xiranite","setEffect":"Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack."},{"name":"Swordmancer Fiber Armor","type":"Armor","quality":5,"defense":56,"strength":87,"will":58,"unique":"Physical DMG Bonus +11.5%","setName":"Swordmancer","setEffect":"Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s."}]}