Facilities Database

45 facilities from Arknights: Endfield. Filter by type or search by name.

Last updated: February 2, 2026

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Showing 45 of 45 facilities

Filling Unit

Filling Unit

Gear

A facility capable of filling containers with various materials.

Forge of the Sky

Forge of the Sky

Gear

A facility for making Xiranite-based products.

Gearing Unit

Gearing Unit

Gear

A facility that laminates different materials together to create gear components.

Grinding Unit

Grinding Unit

Gear

A facility that performs fine grinding of powdered materials.

Packaging Unit

Packaging Unit

Gear

A facility for packaging certain power components.

Reactor Crucible

Reactor Crucible

Gear

A facility for running solid or liquid-state chemical reactions.

Separating Unit

Separating Unit

Gear

A facility that physically separates various items.

Fitting Unit

Fitting Unit

Processing

A facility capable of processing various parts and components.

Moulding Unit

Moulding Unit

Processing

A facility that produces various containers via stamp moulding.

Planting Unit

Planting Unit

Processing

A silo for growing various common plants and crops.

Refining Unit

Refining Unit

Processing

A facility that performs high temperature smelting of various materials.

Seed-Picking Unit

Seed-Picking Unit

Processing

A facility that extracts seeds from common crops.

Shredding Unit

Shredding Unit

Processing

A heavy facility that shreds and pulverizes various materials.

Beam Tower

Beam Tower

Combat

<b>ATK</b>: <@ba.key>22338</> <b>Attack Interval</b>: <@ba.key>8</>s <b>Mode of Attack</b>: Consumes vast amounts of energy to emit a beam that deals massive <@ba.pulse>Electric DMG</> to enemies.

Grenade Tower

Grenade Tower

Combat

<b>ATK</b>: <@ba.key>981</> <b>Attack Interval</b>: <@ba.key>3</>s <b>Mode of Attack</b>: Launches grenades in a ballistic trajectory. The grenades detonate above ground near enemies and deal area of effect <@ba.fire>Heat DMG</>.

Gun Tower

Gun Tower

Combat

<b>ATK</b>: <@ba.key>609</> <b>Attack Interval</b>: <@ba.key>2</>s <b>Mode of Attack</b>: Continuously fires energy bolts that deal <@ba.phy>Physical DMG</>.

HE Grenade Tower

HE Grenade Tower

Combat

<b>ATK</b>: <@ba.key>3490</> <b>Attack Interval</b>: <@ba.key>3</>s <b>Mode of Attack</b>: Attacks enemies by launching Mk II grenades along a ballistic trajectory that detonate above ground near enemies. The grenade explosion deals area of effect <@ba.fire>Heat DMG</> and leaves a burning zone that deals DMG to enemies within it.

Heavy Gun Tower

Heavy Gun Tower

Combat

<b>ATK</b>: <@ba.key>2136</> <b>Attack Interval</b>: <@ba.key>2</>s <b>Mode of Attack</b>: Continuously fires Mk II energy bolts with every 4th shot being an empowered bolt. The bolts deal <@ba.phy>Physical DMG</>.

LN Tower

LN Tower

Combat

<b>Attack Interval</b>: <@ba.key>5</>s <b>Mode of Attack</b>: Fires special liquid nitrogen (LN) crystals that shatter upon impact to slow the movement speed of enemies in the area of effect.

Marsh Gas Mk I

Marsh Gas Mk I

Combat

<b>ATK</b>: <@ba.key>5485</> <b>Attack Interval</b>: <@ba.key>5</>s <b>Mode of Attack</b>: Launches special mist grenades that detonate above ground near enemies. The mist grenade explosion deals area of effect <@ba.natur>Nature DMG</> and leaves a mist zone that deals DMG and slows the movement speed of enemies within the area of effect.

Medical Tower

Medical Tower

Combat

<b>Minimum HP Treatment Interval</b>: <@ba.key>5</>s Converts electrical power into healing arts that can treat injured operators nearby.

Omnidirectional Sonic Tower

Omnidirectional Sonic Tower

Combat

<b>Attack Interval</b>: <@ba.key>5</>s <b>Mode of Attack</b>: Fires a shockwave that <@ba.vdown>stuns</> common and advanced enemies within the area of effect.

Sentry Tower

Sentry Tower

Combat

<b>ATK</b>: <@ba.key>11634</> <b>Attack Interval</b>: <@ba.key>5</>s <b>Mode of Attack</b>: Unleashes long-range attacks that target high-threat enemies first and deal massive <@ba.phy>Physical DMG</>.

Surge Tower

Surge Tower

Combat

<b>ATK</b>: <@ba.key>4886</> <b>Attack Interval</b>: <@ba.key>3</>s <b>Mode of Attack</b>: Releases electrical arcs that attack enemies. The arc also chains to nearby enemies (up to 2) and deals <@ba.pulse>Electric DMG</>.

Electric Pylon

Electric Pylon

Power

Once connected to the power grid, this pylon can wirelessly power all Endfield facilities within a sizable area. Researching certain AIC Factory Plan technologies also grants this facility 30-meter power transmission capability.

Relay Tower

Relay Tower

Power

This relay can be used to transmit power to other facilities within an 80-meter radius. Researching certain AIC Factory Plan technologies also lets this facility wirelessly supply power to other Endfield facilities within a small area.

Thermal Bank

Thermal Bank

Power

The Thermal Bank converts heat into electrical power. It must be connected to the power grid to work.

Xiranite Pylon

Xiranite Pylon

Power

This pylon automatically connects to any Automation-Core or Xiranite Relay within an 80-meter radius, as well as any Xiranite Pylon or other power facilities within a 30-meter radius. It can also provide area power supply and short-range power transmission.

Xiranite Relay

Xiranite Relay

Power

This relay automatically connects to any Xiranite power facilities within an 80-meter radius. It is also capable of power transmission and supplying power to other facilities within a small area.

Easy Stash

Easy Stash

Miscellaneous

A facility that allows quick access of items in the Depot.

Fluid Supply Unit

Fluid Supply Unit

Miscellaneous

A facility for dispensing fluids.

Memo Beacon

Memo Beacon

Miscellaneous

A facility that can be used to post and leave beacon memos.

Sprinkler

Sprinkler

Miscellaneous

A facility that sprays fluids in a fixed direction.

Zipline Pylon

Zipline Pylon

Miscellaneous

A small zipline facility that can be connected to another zipline facility within an 80-meter radius to create a zipline.

Zipline Tower

Zipline Tower

Miscellaneous

A large zipline facility that can be connected to another zipline facility within a 110-meter radius to create a zipline.

Electric Mining Rig

Electric Mining Rig

Mining

Requires power. This mining rig can mine Originium Ore and Krystallite.

Electric Mining Rig Mk II

Electric Mining Rig Mk II

Mining

Requires power. This mining rig can mine Ferrium Ore and other minerals.

Fluid Pump

Fluid Pump

Mining

A facility for pumping fluids.

Portable Originium Rig

Portable Originium Rig

Mining

A mining rig for digging up Originium Ore. This rig does not need to be connected to the power grid to work as it powers itself using the Originium it mines.

Depot Bus Port

Depot Bus Port

Storage

The origin of the Depot Bus. The Depot Bus Port can be placed anywhere in the Core AIC Area.

Depot Bus Section

Depot Bus Section

Storage

A bus section that can be deployed in the Core AIC Area. The Depot Bus Section must be connected to a Depot Bus Port or other active Depot Bus Sections. Once active, Depot Loaders and Depot Unloaders can be attached to the Depot Bus.

Depot Loader

Depot Loader

Storage

A placeable loading point that delivers goods from the AIC Factory to a local depot. The Depot Loader must be placed right next to the Depot Bus.

Depot Unloader

Depot Unloader

Storage

A placeable unloading point that transfers goods from a local depot into the AIC Factory. The Depot Unloader must be placed right next to the Depot Bus.

Fluid Tank

Fluid Tank

Storage

A facility for storing fluids.

Protocol Stash

Protocol Stash

Storage

A storage facility with several item storage slots. When powered, it can transfer items to the Depot. It can also be used as a point to unload items in the AIC.