Facilities Database
45 facilities from Arknights: Endfield. Filter by type or search by name.
Last updated: February 2, 2026
Showing 45 of 45 facilities
Filling Unit
A facility capable of filling containers with various materials.
Forge of the Sky
A facility for making Xiranite-based products.
Gearing Unit
A facility that laminates different materials together to create gear components.
Grinding Unit
A facility that performs fine grinding of powdered materials.
Packaging Unit
A facility for packaging certain power components.
Reactor Crucible
A facility for running solid or liquid-state chemical reactions.
Separating Unit
A facility that physically separates various items.
Fitting Unit
A facility capable of processing various parts and components.
Moulding Unit
A facility that produces various containers via stamp moulding.
Planting Unit
A silo for growing various common plants and crops.
Refining Unit
A facility that performs high temperature smelting of various materials.
Seed-Picking Unit
A facility that extracts seeds from common crops.
Shredding Unit
A heavy facility that shreds and pulverizes various materials.
Beam Tower
<b>ATK</b>: <@ba.key>22338</> <b>Attack Interval</b>: <@ba.key>8</>s <b>Mode of Attack</b>: Consumes vast amounts of energy to emit a beam that deals massive <@ba.pulse>Electric DMG</> to enemies.
Grenade Tower
<b>ATK</b>: <@ba.key>981</> <b>Attack Interval</b>: <@ba.key>3</>s <b>Mode of Attack</b>: Launches grenades in a ballistic trajectory. The grenades detonate above ground near enemies and deal area of effect <@ba.fire>Heat DMG</>.
Gun Tower
<b>ATK</b>: <@ba.key>609</> <b>Attack Interval</b>: <@ba.key>2</>s <b>Mode of Attack</b>: Continuously fires energy bolts that deal <@ba.phy>Physical DMG</>.
HE Grenade Tower
<b>ATK</b>: <@ba.key>3490</> <b>Attack Interval</b>: <@ba.key>3</>s <b>Mode of Attack</b>: Attacks enemies by launching Mk II grenades along a ballistic trajectory that detonate above ground near enemies. The grenade explosion deals area of effect <@ba.fire>Heat DMG</> and leaves a burning zone that deals DMG to enemies within it.
Heavy Gun Tower
<b>ATK</b>: <@ba.key>2136</> <b>Attack Interval</b>: <@ba.key>2</>s <b>Mode of Attack</b>: Continuously fires Mk II energy bolts with every 4th shot being an empowered bolt. The bolts deal <@ba.phy>Physical DMG</>.
LN Tower
<b>Attack Interval</b>: <@ba.key>5</>s <b>Mode of Attack</b>: Fires special liquid nitrogen (LN) crystals that shatter upon impact to slow the movement speed of enemies in the area of effect.
Marsh Gas Mk I
<b>ATK</b>: <@ba.key>5485</> <b>Attack Interval</b>: <@ba.key>5</>s <b>Mode of Attack</b>: Launches special mist grenades that detonate above ground near enemies. The mist grenade explosion deals area of effect <@ba.natur>Nature DMG</> and leaves a mist zone that deals DMG and slows the movement speed of enemies within the area of effect.
Medical Tower
<b>Minimum HP Treatment Interval</b>: <@ba.key>5</>s Converts electrical power into healing arts that can treat injured operators nearby.
Omnidirectional Sonic Tower
<b>Attack Interval</b>: <@ba.key>5</>s <b>Mode of Attack</b>: Fires a shockwave that <@ba.vdown>stuns</> common and advanced enemies within the area of effect.
Sentry Tower
<b>ATK</b>: <@ba.key>11634</> <b>Attack Interval</b>: <@ba.key>5</>s <b>Mode of Attack</b>: Unleashes long-range attacks that target high-threat enemies first and deal massive <@ba.phy>Physical DMG</>.
Surge Tower
<b>ATK</b>: <@ba.key>4886</> <b>Attack Interval</b>: <@ba.key>3</>s <b>Mode of Attack</b>: Releases electrical arcs that attack enemies. The arc also chains to nearby enemies (up to 2) and deals <@ba.pulse>Electric DMG</>.
Electric Pylon
Once connected to the power grid, this pylon can wirelessly power all Endfield facilities within a sizable area. Researching certain AIC Factory Plan technologies also grants this facility 30-meter power transmission capability.
Relay Tower
This relay can be used to transmit power to other facilities within an 80-meter radius. Researching certain AIC Factory Plan technologies also lets this facility wirelessly supply power to other Endfield facilities within a small area.
Thermal Bank
The Thermal Bank converts heat into electrical power. It must be connected to the power grid to work.
Xiranite Pylon
This pylon automatically connects to any Automation-Core or Xiranite Relay within an 80-meter radius, as well as any Xiranite Pylon or other power facilities within a 30-meter radius. It can also provide area power supply and short-range power transmission.
Xiranite Relay
This relay automatically connects to any Xiranite power facilities within an 80-meter radius. It is also capable of power transmission and supplying power to other facilities within a small area.
Easy Stash
A facility that allows quick access of items in the Depot.
Fluid Supply Unit
A facility for dispensing fluids.
Memo Beacon
A facility that can be used to post and leave beacon memos.
Sprinkler
A facility that sprays fluids in a fixed direction.
Zipline Pylon
A small zipline facility that can be connected to another zipline facility within an 80-meter radius to create a zipline.
Zipline Tower
A large zipline facility that can be connected to another zipline facility within a 110-meter radius to create a zipline.
Electric Mining Rig
Requires power. This mining rig can mine Originium Ore and Krystallite.
Electric Mining Rig Mk II
Requires power. This mining rig can mine Ferrium Ore and other minerals.
Fluid Pump
A facility for pumping fluids.
Portable Originium Rig
A mining rig for digging up Originium Ore. This rig does not need to be connected to the power grid to work as it powers itself using the Originium it mines.
Depot Bus Port
The origin of the Depot Bus. The Depot Bus Port can be placed anywhere in the Core AIC Area.
Depot Bus Section
A bus section that can be deployed in the Core AIC Area. The Depot Bus Section must be connected to a Depot Bus Port or other active Depot Bus Sections. Once active, Depot Loaders and Depot Unloaders can be attached to the Depot Bus.
Depot Loader
A placeable loading point that delivers goods from the AIC Factory to a local depot. The Depot Loader must be placed right next to the Depot Bus.
Depot Unloader
A placeable unloading point that transfers goods from a local depot into the AIC Factory. The Depot Unloader must be placed right next to the Depot Bus.
Fluid Tank
A facility for storing fluids.
Protocol Stash
A storage facility with several item storage slots. When powered, it can transfer items to the Depot. It can also be used as a point to unload items in the AIC.
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