ARKNIGHTS: ENDFIELD DELIVERY JOBS GUIDE
Table of Contents
Goods Delivery is the single most lucrative active Stock Bill source in Arknights: Endfield, and once you reach Wuling it is not even close. You pack a crate of goods out of your regional Depot, carry it across the map to a buyer, and get paid in the local Stock Bill currency that funds almost everything else in the economy. The catch is that the payout is not a flat number. It swings wildly based on how you carry the cargo, which buyer you pick, and what your Depot Node level lets you pack.
This guide covers the whole system end to end: how to unlock deliveries, the cargo integrity mechanic that quietly decides most of your income, the real Wuling payout numbers from current v1.3 gameplay, and the friend transfer trick that pays two people for one crate. The thesis is simple. Three levers move your money: keep integrity at 100%, scan for the highest buyer offer, and pack the best goods tier your node level allows.
If you have only just unlocked the system, the most important habit to build first is traversal. Teleporting with cargo is the fastest way to throw away tens of thousands of Stock Bills, and a zipline network is cheap infrastructure you build once and reuse forever. Everything else in this guide assumes you are carrying cargo cleanly.
Quick Answer
Deliveries unlock when you upgrade a Depot Node to Level 2 in Valley IV (40,000 Valley Stock Bills), or one tier earlier at Level 1 in Wuling. The v1.2 Wuling Test Area added a dedicated Depot Node that acts as a primary delivery-job hub, so it is worth activating for the Wuling grind. Never teleport while carrying cargo: each teleport costs 20% integrity, and five teleports drop you to a near-worthless minimum payout. Ziplines bypass the integrity rules completely, so build them first. At the buyer screen, always pick the highest-paying offer, and pack the best goods tier your node allows.
For the numbers people actually care about: in real v1.3 play, Wuling NPC deliveries average roughly 90,000 to 110,000 Wuling Stock Bills at full integrity, with about 119,000 as the common repeatable ceiling. Friend transfers pay both the poster and the completer the full Stock Bill reward plus 30 Credits, and you can accept up to 3 friend jobs per day, so swapping deliveries with an active friend list is strictly better than solo grinding.
How to Unlock Delivery Jobs
Delivery Jobs sit behind two gates, and you cannot stumble into them passively. First, finish the AIC Steward questline, specifically the Depot Node I and Depot Node II missions in the Originium Science Park, which introduce the depot system and hand you your first node. Second, pay to upgrade that node. In Valley IV the unlock tier is Level 2, which costs 40,000 Valley Stock Bills. In Wuling the system is more generous and opens at Level 1, so you start earning sooner in the region that pays the most.
You also need stock to pack. The delivery interface pulls from the same regional Depot your factories write into, so a steady production line of trade goods is what keeps crates flowing. If your Depot is empty, you have nothing to ship, which is why this guide pairs naturally with the Depot Nodes guide and the factory automation guide. The packing tiers you can access scale with your node level, as the table below shows.
| Depot Level | Upgrade Cost | Packing Unlocked |
|---|---|---|
| Level 2 (Valley unlock) | 40,000 Stock Bills | Goods Delivery, Light Miscellany, Small Crates |
| Level 3 | 240,000 Stock Bills | Raw Materials, Medium Crates (higher value runs) |
The Level 2 upgrade is the highest-return purchase in the entire depot economy, because a single clean delivery comfortably pays back the 40,000 bill cost. Treat it as your first major milestone. Once you can pack Small Crates, every delivery after the first is pure profit, and the Level 3 upgrade later widens that profit by unlocking heavier Raw Materials and Medium Crate runs.
How Goods Delivery Actually Works
At any Level 2 or higher node, choosing Pack Goods opens a menu split into three tabs: Local Depot Node for packing a crate and selling to an NPC buyer, List of Delivery Jobs for accepting jobs other players posted, and Jobs I Transferred for tracking work you outsourced. The Local Depot Node tab is where your solo income comes from, and four choices on that screen decide your payout.
The first and most important choice is the buyer. Different buyers offer different prices for the same crate, so always scan the list and pick the highest offer, then weigh distance against price. A closer, slightly cheaper buyer often beats a far high-roller once you factor in travel time. The second choice is the goods tier, where the payout hierarchy runs Factory Goods first, then Natural Resources, then Raw Materials. The third is crate size, where bigger crates hold more value but demand more Depot stock to fill.
The fourth point trips up a lot of players: the delivery fee itself is capped. Packing higher-value goods does not raise the ceiling, it just means you hit the same cap with fewer units. So the crate contents are not what produce the big headline numbers, the buyer-offered portion is. That is why scanning for a high-rolling buyer matters far more than agonizing over exactly which goods to load. Once the crate is packed, the only job left is to deliver it intact, because payout scales directly with cargo integrity.
The Cargo Integrity System
Cargo integrity is the make-or-break mechanic of the whole system, and it is the reason two players delivering identical crates can earn five times different amounts. Every delivery starts at 100% integrity, and a clean run pays roughly five times what a 0% run pays. The single confirmed way to destroy integrity is teleporting: each teleport point you use while carrying cargo costs 20% immediately, so five teleports zero you out to the minimum payout.
That makes traversal the whole game. Walking, mounts, and vehicles are all safe and cost nothing, and ziplines are better still because they bypass every integrity restriction, including the no-jump rule that higher-tier Factory Goods crates impose. That no-jump rule is brutal in vertical zones like Origin Lodespring, where it can force the long way around on foot, but a zipline simply skips the problem. To stay safe, also avoid fighting while carrying a crate. Combat is a debated integrity risk between sources, so the conservative play is to not take damage with cargo on your back until a buyer is paid.
| Integrity | Teleports Used | Approx. Payout |
|---|---|---|
| 100% | 0 | Full reward |
| 80% | 1 | ~80% of full |
| 60% | 2 | ~60% of full |
| 40% | 3 | ~40% of full |
| 0% to 20% | 4 to 5 | Minimum payout |
The practical takeaway is to build infrastructure before you grind. Lay a zipline spine from your most-used Depot Node to the nearest cluster of buyers, then never teleport with a crate again. Pylon budgets are generous enough to cover the routes that matter: 20 pylons in the Originium Science Park and 30 in Wuling. Our optimized map routes walk through where to anchor them for the best delivery coverage.
Wuling Delivery Payouts (The Real Numbers)
Most written guides anchor delivery income to Valley figures around 55,000 to 60,000 Stock Bills, but Wuling pays dramatically more in real play. Verified in current v1.3 gameplay, Wuling NPC deliveries average roughly 90,000 to 110,000 Wuling Stock Bills at full integrity, and about 119,000 is the common repeatable ceiling that most players settle into once they are running standard routes. If you have only been seeing around 119,000, that is not a bug, it is simply the everyday repeatable pool doing what it normally does.
So where do the eye-popping screenshots of 142,000, 163,000, and even 193,000 come from? Not from a lucky random roll. Those spikes are tied to special conditions rather than the regular repeatable pool. The strongest pattern is that payouts jump when v1.3 added new Wuling delivery NPCs and routes: the first delivery to a newly unlocked, named target tends to pay a much higher one-time reward, and later deliveries to the same buyer settle back to the normal range. A perk from upgrading the Jingyu Valley outpost is also reported to raise buyer bids, which nudges the whole band upward.
There is one more wrinkle worth knowing so you do not feel cheated. The payout the interface shows you up front can be a pre-adjustment figure that resolves lower after the initial payment calculation. In practice that means a delivery flashing around 143,000 can land closer to 119,000 once it actually pays out. None of this is RNG you can farm, so the reliable way to chase the high numbers is to chase the conditions: deliver to freshly unlocked NPCs, take named route targets when they appear, and upgrade the regional perks that lift bids. For everyday income, treat 90,000 to 110,000 as your honest expectation and bank the occasional spike as a bonus.
| Delivery Type (Wuling) | Typical Payout | When You See It |
|---|---|---|
| Standard NPC delivery | ~90,000 to 110,000 | Everyday full-integrity runs |
| Repeatable ceiling | ~119,000 | Common high end of the standard pool |
| Special-condition spike | ~140,000 to 190,000 | New NPCs, named routes, first-time and perk bonuses |
Compared with the lower Valley figures, Wuling earns more for a structural reason, not just luck. Wuling Stock Bills are scarcer, since the region has one Depot Node against three in Valley IV, and the per-action payouts run higher to compensate. That is also why the Wuling node opening deliveries at Level 1 matters so much: you reach the best-paying delivery economy in the game earlier than you reached it in Valley. Spend those bills on Stock Redistribution and node upgrades as covered in the Wuling Stock Bill guide.
How to Tell a Spike From the Standard Pool
The pattern players have pieced together points to a mix of progression unlocks, new NPC-specific delivery targets, and occasional first-time or rare route bonuses, rather than one big random roll. Around v1.3 launch, players reported a wave of new Wuling delivery jobs appearing and the available list filling out as route limits changed, which is part of why payouts felt like they jumped. If you have only ever seen about 119,000, you are most likely working the normal repeatable pool, and the higher numbers live on deliveries you have not unlocked or triggered yet.
When a delivery shows an unusually high offer, check a few things before you assume it is the new normal. Is the buyer a newly added NPC you have not delivered to before? Is the route to a specific named target rather than a generic drop? Did you just unlock a depot or outpost perk, such as the Jingyu Valley upgrade that raises bids? And is the figure on screen the up-front amount or the post-adjustment payout, since a shown 143,000 can settle to roughly 119,000 once the payment finalizes? Working through those questions tells you whether a number is a repeatable rate you can farm or a one-time bonus you should grab while it lasts.
One practical edge that comes out of all this: because the genuinely high-value jobs are often one-time or route-specific, they are exactly the deliveries worth transferring to a friend so both of you bank the reward. The next section covers how that works.
Friend Transfers and Outsourcing
The smartest daily play is to stop running every delivery yourself. When you pack a crate, you can transfer the job to a friend instead of delivering it, and both of you get paid. The poster and the completer each receive the full regional Stock Bill reward plus 30 Credits, and because the friend carries it in their own world, the run cannot lose integrity on your end. With an active friend list, swapping deliveries is strictly better than solo running.
The rules are worth memorizing so you never leave value on the table. You can accept up to 3 transferred jobs per day, which is free supplemental income for the cost of a clean run. Posted jobs stay live for 3 days and then auto-cancel, and a job that expires without anyone contracting it pays only 5/12 of its value, about 41.67%. Jobs also cannot be canceled once posted, so do not transfer a delivery you might want back. Given Wuling's high payouts, a transferred Wuling job is among the most valuable favors you can do a friend, and the same friend network that powers Stock Redistribution visitor trading powers this system too.
Optimizing Your Daily Loop
Once the fundamentals click, the goal becomes Stock Bills per real-world minute. The infrastructure step comes first and only happens once: build a zipline spine from your busiest Depot Node out to the buyers you hit most. After that, the per-run routine is short. Scan the buyer list and take the highest offer, pack Factory Goods in the largest crate your Depot can stock, and ride ziplines the whole way so integrity never drops below 100%.
A clean daily loop looks like this: check Elastic Goods prices, run your Outpost trades, pack one delivery to the best buyer, accept your 3 friend deliveries, and swap a job with a friend. With ziplines already in place, the delivery portion takes well under ten minutes. Group deliveries that head to the same region so you are not backtracking, and lean on transfers on days when you do not have time for the legwork yourself.
Other Stock Bill Sources
Deliveries are the best active income, but they are one piece of a larger economy, and the other sources stack neatly into the same daily window. Elastic Goods trading through Stock Redistribution lets you buy low in your world and sell high in a friend's, which can net tens of thousands of bills in a few minutes when the price gap is wide. Outpost trading is your most consistent, no-daily-limit base income, and assigning liaison operators adds bonus bills on top.
In Wuling specifically, Environmental Monitoring photo missions are a major windfall, often paying upward of 50,000 Wuling Stock Bills per task, with weekly quests at higher monitoring levels paying far more. The full breakdown of those windfalls and where to spend the proceeds lives in the Wuling Stock Bill guide and the broader Wuling region guide. Run deliveries for the steady core, then layer these on for the spikes.
Common Mistakes to Avoid
Most lost income comes from a handful of repeat errors. Build the habits below and your Stock Bill per run climbs without any extra grind.
- Teleporting with cargo. Each teleport strips 20% integrity, and the time saved is never worth the payout you burn. Use ziplines or ground travel every time.
- Delaying the Level 2 upgrade. The 40,000 bill cost pays back in a single clean run, so every day you wait is a day of lost delivery income.
- Taking the first buyer offered. Buyer prices vary, and the buyer-offered portion is what produces the big numbers. Scan the full list before packing.
- Letting transferred jobs expire. An uncontracted job pays only about 41.67% of its value, so only post jobs you are confident a friend will take.
- Skipping friend transfers. You can accept 3 per day, and both sides get paid plus 30 Credits. Ignoring them leaves easy currency on the table.
- Packing before scouting the route. A long overland delivery with no zipline coverage can cost more time than its payout justifies. Check the destination first.
- Chasing spikes as if they were random. The 140,000-plus numbers come from new NPCs, named routes, and perks, not lucky rolls. Treat 90,000 to 110,000 as your baseline.
Frequently Asked Questions
Frequently Asked Questions
How do you unlock delivery jobs in Arknights: Endfield?
Complete the AIC Steward questline (Depot Node I and II missions in Originium Science Park), then upgrade any Depot Node to Level 2 for 40,000 Valley Stock Bills. In Wuling, deliveries open one tier earlier, at node Level 1. Level 2 in Valley unlocks Goods Delivery along with Light Miscellany and Small Crates packing.
Does teleporting damage delivery cargo in Arknights: Endfield?
Yes. Each teleport use costs 20% cargo integrity, and five teleports drop you to 0%, which pays the minimum. Integrity scales the payout almost linearly, so a clean 100% run pays roughly five times a 0% run. Use ziplines instead, since they bypass the integrity rules entirely. Walking, mounts, and vehicles are also safe.
Can friends help with deliveries in Arknights: Endfield?
Yes. You can transfer a packed delivery to a friend through the Depot Node interface. Both of you earn the Stock Bill reward plus 30 Credits when they complete it, and the run cannot lose integrity on your end. You can accept up to 3 friend delivery jobs per day, and jobs expire after 3 days if nobody takes them.
How many Stock Bills do Wuling deliveries pay in Arknights: Endfield?
In real v1.3 gameplay, Wuling NPC deliveries average roughly 90,000 to 110,000 Wuling Stock Bills at full integrity, and about 119,000 is the common repeatable ceiling most players settle into. The higher numbers people screenshot (around 140,000 to 190,000, including the often-quoted 163,000) come from special conditions such as newly added delivery NPCs, named route targets, first-time route bonuses, or the Jingyu Valley outpost perk that raises bids, not from the everyday repeatable pool. Payout always scales with cargo integrity.
Are ziplines safe for deliveries in Arknights: Endfield?
Yes. Ziplines bypass every integrity restriction, including the no-jump rule on higher-tier Factory Goods crates, and cause zero cargo damage. They are the recommended traversal method for all deliveries. Build a zipline network connecting your Depot Nodes to common delivery points before you start packing cargo.
Deliveries are the engine of the active Stock Bill economy, but they run on infrastructure you set up elsewhere. To keep crates flowing and reach the best payout tiers, upgrade your storage with the Depot Nodes guide, lay safe routes with the optimized map routes, and turn your earnings into profit with Stock Redistribution.

