DELIVERY JOBS GUIDE
Cargo Transport, Integrity Mechanics, Zipline Routes & Friend Transfers
Last updated: 2026-02-03
* TL;DR - Key Points
- * Delivery Jobs unlock at Depot Node Level 2 (costs 40,000 Valley Stock Bills to upgrade)
- * Requires the AIC Steward questline (Depot Node I and II missions in Originium Science Park)
- * Teleporting damages cargo by 20% integrity per use -- directly cuts your payout
- * Ziplines are safe -- they count as manual travel with zero integrity damage
- * Rewards: ~55,000 Valley Stock Bills per delivery, 130,000+ regional currency per run
- * Transfer feature: assign deliveries to friends -- both parties earn Stock Bills
- * Accept up to 3 friend delivery jobs per day for additional income
Contents
How to Unlock Delivery Jobs
Delivery Jobs are locked behind two progression gates: a questline and a Depot Node upgrade. You cannot access them passively -- both must be completed deliberately.
Prerequisites
AIC Steward Questline -- Complete the "Depot Node I" and "Depot Node II" missions in the Originium Science Park. These introduce the depot system and grant initial access.
Depot Node Level 2 -- Upgrade any Depot Node from Level 1 to Level 2 for 40,000 Valley Stock Bills. This specific upgrade tier unlocks Goods Delivery alongside Light Miscellany and Small Crates packing.
Stored Items -- You need materials in your Depot storage to pack for delivery. Factory production and resource gathering feed the depot, which feeds the delivery system.
Packing Tiers by Depot Level
| Depot Level | Cost | Packing Unlocked |
|---|---|---|
| Level 2 | 40,000 Stock Bills | Goods Delivery, Light Miscellany, Small Crates |
| Level 3 | 240,000 Stock Bills | Raw Materials, Medium Crates (higher value) |
Pro Tip: Prioritize the Level 2 Upgrade
The 40,000 Stock Bill investment pays for itself in just a few deliveries. Each successful delivery returns roughly 55,000 Valley Stock Bills at full integrity, so you break even on the first run and profit on every subsequent one. Prioritize this upgrade early.
Step-by-Step Delivery Process
The delivery interface is accessed through any Depot Node that has been upgraded to Level 2 or higher. The process is straightforward once you understand the flow.
Delivery Walkthrough
- 1. Travel to a Depot Node -- Go to any Level 2+ Depot Node in the world
- 2. Open Pack Goods -- Interact with the Depot Node and select the "Pack Goods" option
- 3. Select a recipient -- Choose from the available delivery destinations and NPC recipients on the selection screen
- 4. Choose items to deliver -- The system auto-selects items, or you can manually pick specific materials from your Depot
- 5. Track on the map -- A waypoint appears showing the delivery destination. Check the route before departing
- 6. Pick up the cargo -- Physically collect the packed supplies at the Depot Node indicated on the map
- 7. Deliver to destination -- Carry the cargo to the marked Delivery Point without teleporting
The Depot Node Interface
The delivery section of the Depot Node splits into three tabs:
Local Depot Node -- Pack and send your own goods to NPC destinations
List of Delivery Jobs -- View jobs posted by friends that you can accept
Jobs I Transferred -- Track deliveries you assigned to friends
Pro Tip: Scout Before You Pack
Before packing goods, check the delivery destination on the map. If the route has no zipline coverage and requires long overland travel, consider whether the payout justifies the time. Short deliveries with zipline access are the most efficient.
Cargo Integrity System
Cargo integrity is the single most important mechanic in the delivery system. It directly determines how much you get paid. Every delivery starts at 100% integrity, and the only way to lose it is through teleportation.
How Integrity Works
Starting Value -- Every delivery begins at 100% integrity
Teleport Penalty -- Each teleport use costs 20% cargo integrity. Five teleports = 0% = minimum payout.
Safe Methods -- Walking, mounts, vehicles, and ziplines cause zero damage to cargo
Traversal Safety Comparison
| Travel Method | Integrity Cost | Notes |
|---|---|---|
| Walking / Running | 0% | Slowest but perfectly safe |
| Mount / Vehicle | 0% | Faster ground travel, still safe |
| Ziplines | 0% | Recommended -- fast and safe |
| Teleportation (TP Points) | -20% per use | Avoid during deliveries |
Integrity Impact on Payout
| Integrity | Teleports Used | Estimated Payout |
|---|---|---|
| 100% | 0 | Full reward (~55,000 Stock Bills) |
| 80% | 1 | ~80% of full reward |
| 60% | 2 | ~60% of full reward |
| 40% | 3 | ~40% of full reward |
| 20% | 4 | ~20% of full reward |
Never teleport during a delivery. Even a single TP use cuts your payout by 20%. Build zipline routes to all common delivery destinations before starting the delivery system.
Delivery Rewards
Delivery jobs pay regional Stock Bills, the same currency used for Depot Node upgrades, Stock Redistribution, and Regional Development. The payout depends on cargo integrity and the type of goods delivered.
Payout Structure
Base Reward -- Approximately 55,000 Valley Stock Bills per delivery at 100% integrity
Regional Currency -- Total earnings can reach 130,000+ regional currency per run
Region-Specific -- Valley deliveries earn Valley Stock Bills; Wuling deliveries earn Wuling Stock Bills
Light Miscellany
Basic goods available at Level 2. Lower value per delivery but accessible early.
Small / Medium Crates
Packaged goods with moderate value. Medium Crates require Level 3.
Raw Materials
High-value deliveries unlocked at Level 3. Best Stock Bill return per trip.
Where Rewards Feed Into
Stock Bills from deliveries fund Depot Node upgrades (increasing storage and unlocking more packing tiers), Stock Redistribution terminal upgrades (expanding trading capacity), and Regional Development (outpost management and area progression). Delivery income is one piece of a larger economic loop.
Friend Delivery Transfers
The transfer system is the social component of deliveries. Instead of completing a delivery yourself, you can assign it to a friend -- and both of you get paid. This is free value that should be used daily.
How Transfers Work
- 1. Pack goods at your Depot Node -- Prepare a delivery as normal
- 2. Select "Transfer" -- Instead of delivering yourself, assign the job to a friend
- 3. Friend accepts the job -- They see it in their "List of Delivery Jobs" tab at any Depot Node
- 4. Friend completes the delivery -- They pick up and transport the cargo in their world
- 5. Both players earn rewards -- You get Stock Bills as the sender, they get Stock Bills as the deliverer
Daily Limits
You can accept up to 3 friend delivery jobs per day. There is no strict limit on how many you can transfer to friends, though it depends on your packing capacity and Depot level.
Why Transfer?
If you lack time for delivery runs, or if a friend has a better zipline network covering the destination, transferring is strictly better than skipping the delivery entirely. Both parties profit from the same cargo.
Same Friend Economy as Stock Redistribution
The transfer system operates on the same social layer as Stock Redistribution visitor trading. A large friend list benefits both systems. Friends who visit your Stock Redistribution terminal and accept your delivery transfers are contributing to the same economic network.
Delivery Optimization
Once you have the fundamentals down, the goal shifts to maximizing Stock Bills per minute of real-world time spent on deliveries.
Route Planning
Check the destination first -- Before committing items, verify the delivery point on the map and assess travel distance
Plan zipline-heavy routes -- Identify the nearest zipline to the pickup point and the nearest to the destination. Chain ziplines if needed.
Group regional deliveries -- If multiple deliveries go to the same region, do them in sequence to minimize backtracking
Crate Selection Strategy
Higher-tier crates yield more Stock Bills per delivery but require more depot storage. Balance your selection based on what your factories produce and what your Depot can hold.
Level 2 Packing -- Light Miscellany and Small Crates: lower value per trip, but accessible immediately
Level 3 Packing -- Raw Materials and Medium Crates: higher value per trip, worth the 240,000 Stock Bill upgrade
Daily Routine Integration
Deliveries slot naturally into the daily loop alongside Outpost Orders and Stock Redistribution. A typical efficient sequence: check Elastic Goods prices, accept Outpost Orders, pack and deliver goods, accept 3 friend deliveries. With established zipline routes, the entire delivery portion takes under 10 minutes.
Common Mistakes & How to Avoid Them
1. Teleporting with Cargo
Each teleport costs 20% integrity. Even a single TP use significantly cuts your reward. Always use ziplines or ground travel -- the time saved by teleporting is never worth the Stock Bill loss.
2. Not Upgrading to Depot Node Level 2
The 40,000 Stock Bill cost can seem steep early, but a single delivery at full integrity returns ~55,000 bills. This upgrade pays for itself immediately. Delaying it means missing free daily income.
3. Ignoring Friend Transfers
The mutual reward system is free value for both parties. Transferring deliveries you cannot complete is strictly better than letting them expire. Accept 3 friend deliveries daily for easy supplemental income.
4. Packing Without Checking the Route
Long deliveries across regions with no zipline coverage waste real-world time for minimal extra reward. Preview the destination on the map before committing items. Short zipline-accessible routes maximize efficiency.
5. Not Building Zipline Networks
Ziplines are the infrastructure that makes deliveries profitable and time-efficient. Invest in Regional Development to unlock more zipline pylon slots, and build a network connecting Depot Nodes to frequent delivery destinations.
6. Skipping Deliveries Entirely
Some players rely solely on Outpost Orders for Stock Bills. Deliveries supplement outpost income significantly -- the two systems should run in parallel. Even one delivery per day adds up quickly.
7. Not Accepting Friend Deliveries
You can accept 3 free delivery jobs from friends per day. These are easy Stock Bills that require only the transport effort. Skipping them is leaving currency on the table.
8. Forgetting Regional Currency Differences
Valley deliveries pay Valley Stock Bills; Wuling deliveries pay Wuling Stock Bills. Plan your deliveries based on which regional currency you currently need for upgrades or Stock Redistribution progress.
Quick Reference Checklist
Frequently Asked Questions
How do you unlock delivery jobs in Arknights: Endfield?
Complete the AIC Steward questline (Depot Node I and II missions in Originium Science Park), then upgrade any Depot Node to Level 2 for 40,000 Valley Stock Bills. Level 2 unlocks Goods Delivery along with Light Miscellany and Small Crates packing.
Does teleporting damage delivery cargo in Arknights: Endfield?
Yes, each teleport use costs 20% cargo integrity, directly reducing your Stock Bill payout. Use ziplines instead -- they count as manual travel and cause zero integrity damage. Walking and mounts are also safe.
Can friends help with deliveries in Arknights: Endfield?
Yes, you can transfer delivery jobs to friends through the Depot Node interface. Both you and the friend earn Stock Bills when they complete the delivery. You can accept up to 3 friend delivery jobs per day for additional income.
How many Stock Bills do deliveries pay in Arknights: Endfield?
A typical Valley delivery pays approximately 55,000 Valley Stock Bills at 100% integrity, with total regional currency reaching 130,000+ per run. Payout scales directly with cargo integrity, so avoiding teleportation is critical for full rewards.
Are ziplines safe for deliveries in Arknights: Endfield?
Yes, ziplines count as manual travel and cause zero integrity damage to cargo. They are the recommended traversal method for all deliveries, combining speed with full cargo safety. Build zipline networks before starting your delivery routes.