Etchspace Salvage MASTERY GUIDE

Advanced strategies for optimal runs and endgame progression

Last updated: 2026-02-08

* TL;DR - Key Points

  • * Combat is the biggest derangement drain -- optimize for under 10 second fights
  • * Inventory becomes limiting factor post-upgrade -- plan loot routes carefully
  • * Ziplines connect all zones -- learn all routes for maximum efficiency
  • * Weekly objectives provide 5k points each after unlocking Zone 3
  • * Pre-farm materials for future updates -- zones 4-5 coming
  • * Specialize runs: commissions vs. loot vs. unlocking

Advanced Etchspace Salvage Guide

After completing initial upgrades, Etchspace Salvage transforms from a test of survival to a challenge of optimization. This guide covers advanced strategies for Zone 2 & 3, combat optimization, inventory management, and endgame preparation.

Prerequisite Knowledge

This guide assumes you've completed the Etchspace Salvage Beginner Guide and have unlocked at least Zone 2 with basic derangement upgrades (Derangement Limit + Derangement Rate).

Exact Derangement Rates

Understanding precise derangement costs is essential for optimal route planning.

Action Type Base Limit Max Upgrade
Walking only ~8 min ~25 min
Looting sparse ~4 min ~12 min
Looting dense ~2 min ~6 min
Combat light ~1.5 min ~4.5 min
Combat heavy ~45 sec ~2 min

Pro Tip: Combat Multiplier

Combat derangement multiplier: 3-5x normal build-up. Every second in combat: +3, skills: +15, engaged enemies: +5 each, killed enemies: +10. One avoided fight saves 150-300 derangement (1-2 minutes).

Zone 2 & 3 Advanced Strategies

Zone 2 Optimal Key Route

Zone 2 has 5 keys distributed across complex terrain:

  1. 1. Entrance area left side (hidden corridor)
  2. 2. Upper platform (reachable by zipline)
  3. 3. Bottom level maintenance tunnel
  4. 4. Central hub locked door (need first 3 keys)
  5. 5. Boss arena treasure room (drops from mini-boss)

Time: 3-4 minutes with optimal routing, 2 minutes max-upgraded

Zone 2 Boss: Energy Construct

  • Weakness: Physical, fire
  • Phases: 3 at 66%, 33% HP
  • Derangement: ~15/sec

Zone 3 Boss: Derangement Core

  • Weakness: Water, ice
  • Phases: 5 throughout fight
  • Derangement: ~21/sec (accelerated)

Pro Tip: Cross-Zone Zipline Network

Zone 1 Hub โ†” Zone 2 Hub connects directly via Bottom Tunnels shortcut. Zone 2 Hub โ†’ Zone 3 Entrance. Zone 3 Boss Arena โ†’ Zone 2 Hub (15 second return). Memorizing these connections saves 60-90 seconds per run.

Inventory Management Mastery

After maxing derangement upgrades, inventory becomes the limiting factor. Adopt strict loot priorities.

Priority Items Strategy
1: Commission Required materials Only loot these, ignore everything else until complete
2: Upgrade Big crystals, energy cores Dedicated runs or commission runs for specific items
3: One-time Oroberyl chests, pull boxes Loot immediately on dedicated clears
4: Low-value Common materials, duplicates Skip entirely, unless on dedicated farming runs

Pro Tip: Vendor Auto-Vendor Technique

Click vendor twice to harvest all inventory instantly (Click #1: Open, Click #2: Harvest). Empty inventory first, use click-click rhythm, memorize useful vendor spawns with 100+ items.

Quick Reference Checklist

Frequently Asked Questions

Frequently Asked Questions

How fast does the derangement meter fill in combat?

Combat increases derangement 3-5x faster than exploration. Each second spent in combat adds +3 derangement, skills cost +15, engaging enemies costs +5 per enemy, and killing enemies costs +10. Avoiding unnecessary combat saves 150-300 derangement per fight.

Should you prioritize derangement limit or rate upgrades?

Upgrade Derangement Limit first to double run time, then Derangement Rate to slow accumulation by 40%. The rate upgrade is more valuable long-term as it adds 6-8 minutes of exploration time. Only upgrade inventory after addressing time constraints.

What's the optimal boss fight time in Etchspace Salvage?

Aim to defeat bosses in under 30 seconds for maximum efficiency. Zone 2 boss (Energy Construct) costs ~15 derangement per second. Zone 3 boss (Derangement Core) costs ~21 per second with accelerated final phase. Pre-buff in rest zones and burst damage during vulnerability windows.

How do you pre-farm materials for Zone 4+ in Etchspace Salvage?

Continue farming commission materials and big crystals after reaching max upgrades. Store in Valuables Stash (unlimited space). Zones 4-5 are confirmed locked content requiring new materials. Pre-farming saves 20-40 hours when content updates arrive.