Operator EXP Protocol Complete Guide

Derivative Memories to Nightmares - EXP Crystals and Combat Records Farming

Last updated: 2026-02-09

Complete guide to Operator EXP Protocol Space in Arknights: Endfield with 5 stages (Derivative Memories to Manifested Nightmares), combo skill mechanics, enemy HP regeneration, team compositions, and sanity-efficient Combat Records and EXP Crystals farming.

* TL;DR - Key Points

  • * Best early EXP: Stage 1-2 (Derivative Memories/Trials) - 40-50 Sanity for Basic Combat Records
  • * Best material density: Stage 4-5 (Destruction/Nightmares) - 70-80 Sanity for Intermediate Combat Records
  • * Mechanic: Lv 2+ reduces combo skill CD + ATK buff. Lv 3+ enemies slow HP regen
  • * Location: Valley Pass - accessible early (Authority Level 20+)
  • * Total Sanity: 300 for all 5 stages
  • * Primary rewards: Combat Records, EXP Crystals, Skill Books

What is Operator EXP Protocol Space?

Operator EXP Protocol Space is a combat challenge mode located in Valley Pass that rewards Combat Records, EXP Crystals, and Skill Books for leveling up operators. It's the primary operator leveling resource in the game.

5 Stages

Derivative Memories to Nightmares - 40-80 Sanity each

Basic Materials

EXP Crystals, Basic Combat Records, Basic Skill Books

Intermediate Materials

High-tier Combat Records and Skill Books (Stages 3-5)

Pro Tip: Combo Skill Synergy

The Lv 2+ combo skill synergist (reduced CD + ATK buff) rewards aggressive play. Build a team around operators with strong combo skills, chaining them together for sustained buffs and shorter cooldowns.

Level 1-2 Mechanic: Combo Skill Synergy

Mechanic: Operators enjoy shorter combo skill cooldown and gain temporary ATK buff after casting their combo skills.

What This Means

  • • Combo skills have reduced cooldown
  • • After using combo skill, operator gets temporary ATK boost
  • • Rewards aggressive playstyle that uses combo skills frequently

How to Exploit

  • • Build team with operators who have strong combo skills
  • • Prioritize combo skill usage over basic attacks
  • • Maintain attack chains to activate combo skills
  • • Chain combo skills for sustained ATK buff

Level 3+ Mechanic: Enemy HP Regeneration

Mechanic: Enemies have slow HP regeneration that must be outdamaged.

Critical: High DPS Required

Enemies in Stage 3+ slowly heal over time. If damage output is too low, enemies regen faster than you damage. Requires sustained high DPS to overcome regen. Build dual-DPS teams and consider DoT effects.

Stage-by-Stage Walkthroughs

Stage 1: Derivative Memories (40 Sanity) - Easy

Rewards: 4 EXP Crystals, 3 Basic Skill Books, 2 Basic Combat Records

Basic enemies, 2-3 waves. Low HP.

Strategy: Balanced team 2 DPS + 1 Support + 1 Tank. Focus on combo skills. Excellent Sanity efficiency.

Stage 2: Derivative Trials (50 Sanity) - Easy-Medium

Rewards: 6 EXP Crystals, 9 Basic Skill Books, 4 Basic Combat Records

When to Move: When Stage 1 clears are fast and easy (under 2 minutes).

Stage 3: Derivative Suffering (60 Sanity) - Medium

Set A: 9 EXP Crystals, 9 Basic Skill Books, 4 Basic Records | Set B: 4 Intermediate Combat Records

Mechanic: Enemies slow HP regeneration. Requires high DPS.

Strategy: Increase DPS to overcome HP regen. Choose Set B if needing Intermediate Combat Records.

Stage 4: Derivative Destruction (70 Sanity) - Hard

Set A: 13 EXP Crystals, 7 Intermediate Skill Books, 2 Intermediate Records | Set B: 5 Intermediate Combat Records

Recommended: Operators Level 40+, E1 promoted

Stage 5: Manifested Nightmares (80 Sanity) - Very Hard

Rewards: 17 EXP Crystals, 6 Intermediate Skill Books, 8 Intermediate Combat Records

Recommended: Operators Level 60+, E2-E3 promoted

Strategy: Endgame content. Maximize DPS to overcome strong HP regen. Highest Combat Record density.

Team Composition Guide

Slot Role Recommended
1 Main DPS Physical/Heat operators with strong combo skills
2 Sub DPS Complementary element operator
3 Support Healer or buffer operator
4 Tank High DEF/HP operator

When to Farm Operator EXP

Authority Level Recommended Stage Runs Per Day
20-25 Stage 1-2 2-3
25-30 Stage 2-3 2-2
30-40 Stage 3-4 1-2
40-50 Stage 4-5 1-2

Common Mistakes & How to Avoid Them

1. Running Stage 5 too early

Problem: Attempting Derivative Nightmares at Authority 20-25. Fix: Progress naturally. Stay on Stage 1-2 until operators Level 30-40. Stage 5 requires E2-E3 team.

2. Not building for combo skills

Problem: Using basic-attack operators when Lv 2+ reduces combo skill cooldown. Fix: Prioritize operators with strong combo skills. Chain combo skills for ATK buffs.

3. Ignoring HP regen mechanic (Stage 3+)

Problem: Playing Stage 3-5 like Stage 1-2, not accounting for enemy healing. Fix: Build high-DPS team. Enemies in Stage 3+ slowly heal - you must outdamage them.

Quick Reference Checklist

Frequently Asked Questions

How many stages are in Operator EXP Protocol Space?

Operator EXP Protocol Space has 5 stages: Derivative Memories (40), Derivative Trials (50), Derivative Suffering (60), Derivative Destruction (70), and Manifested Nightmares (80) Sanity costs.

What rewards do Operator EXP Protocol stages provide?

Stages drop EXP Crystals, Basic/Intermediate Skill Books, and Basic/Intermediate Combat Records. Stages 3-5 offer Set B option for Intermediate Combat Records instead of Basic ones.

What is the combo skill mechanic in Operator EXP Protocol?

Level 2+: Operators enjoy shorter combo skill cooldown and gain temporary ATK buff after casting combo skills. Level 3+: Enemies have slow HP regeneration requiring high DPS to overcome.

When should I start farming Operator EXP Protocol?

Start around Authority Level 20+ with Stage 1-2 for Basic Combat Records. Progress to Stage 3+ when operators reach Level 30-40 and you can overcome HP regen.

Which operators work best in Operator EXP Protocol?

Operators with strong combo skills, Physical finishers, Heat burst operators, and chain-combo specialists excel due to Lv 2+ combo skill cooldown reduction and ATK buffs.