Weapon EXP Protocol Complete Guide

Weapon EXP Materials Farming - Arts Reactions and DMG Reduction

Last updated: 2026-02-09

Complete guide to Weapon EXP Protocol Space in Arknights: Endfield with 5 stages, Arts Reactions mechanics (bonus damage + vulnerability), DMG Reduction removal through Arts, team compositions, and sanity-efficient weapon EXP material farming.

* TL;DR - Key Points

  • * Best early EXP: Stage 1-2 - 40-50 Sanity for early game weapon materials
  • * Best material density: Stage 4-5 - 70-80 Sanity for late game weapon EXP
  • * Lv 1-2 Mechanic: Arts Reactions deal more DMG and inflict temporary DMG debuff
  • * Lv 3+ Mechanic: Enemies have DMG Reduction. Arts Inflictions/Reactions can remove it
  • * Location: The Hub - accessible mid-game (Authority Level 25+)
  • * Primary rewards: Weapon EXP materials

What is Weapon EXP Protocol Space?

Weapon EXP Protocol Space is a combat challenge mode located in The Hub that rewards weapon EXP materials for upgrading weapons. It features unique mechanics centered around Arts Reactions and enemy DMG Reduction.

Critical: Arts Operators Mandatory

Stage 3+ features enemies with DMG Reduction that can only be removed through Arts Inflictions or Arts Reactions. Pure Physical teams will struggle significantly. Bring Arts-based operators.

Level 1-2 Mechanic: Arts Reactions Bonus

Mechanic: Arts Reactions deal more DMG to enemies and inflict temporary debuff that causes them to suffer more DMG.

What This Means

  • • Arts-based attacks deal increased damage through reaction mechanics
  • • Successful Arts Reactions apply temporary vulnerability debuff
  • • Vulnerability increases damage taken from subsequent attacks

How to Exploit

  • • Build team with Arts-based operators
  • • Prioritize triggering Arts Reactions
  • • Chain attacks after successful reactions for vulnerability bonus
  • • Consider element combinations for optimal reaction triggers

Level 3+ Mechanic: DMG Reduction Removal

Mechanic: Enemies have DMG Reduction. Arts Inflictions and/or Arts Reactions can remove enemies' DMG Reduction. Arts Reactions can inflict temporary debuff making enemies take more DMG.

Critical: DMG Removal Essential

Enemies in Stage 3+ have DMG Reduction that significantly reduces ALL damage. You must use Arts Inflictions (applying elemental status) or trigger Arts Reactions to remove this DMG Reduction before effective damage is possible. Physical-only teams fail here.

Stage-by-Stage Walkthroughs

Stage 1 (40 Sanity) - Easy-Medium

Mechanic: Lv 1-2: Arts Reactions bonus active

Basic enemies with moderate HP. 2-3 waves.

Strategy: Build Arts-focused team. Trigger Arts Reactions. Chain attacks for vulnerability bonus.

Pro Tip:

Excellent Sanity efficiency. Build Arts-focused team with consistent reaction triggers. Vulnerability debuff significantly increases damage output.

Stage 2 (50 Sanity) - Medium

Mechanic: Lv 1-2: Arts Reactions bonus active

Higher HP enemies benefit more from vulnerability.

When to Move: When Stage 1 clears are under 2 minutes and Arts application consistent.

Stage 3 (60 Sanity) - Medium-Hard

Mechanic: Lv 3+: DMG Reduction requires removal via Arts

High HP enemies with DMG Reduction. 3 waves.

Strategy: Arts operators mandatory. Remove DMG Reduction before dealing damage. Use vulnerability after removal.

Stage 4 (70 Sanity) - Hard

Mechanic: Lv 3+: DMG Removal active and stronger

Recommended: Operators Level 40+, E1 promoted team

Strategy: Strong Arts team required. Consistent DMG Reduction removal essential. E1 promoted team recommended.

Stage 5 (80 Sanity) - Very Hard

Mechanic: Lv 3+: DMG Removal at maximum

Recommended: Operators Level 60+, E2-E3 promoted team

Strategy: Endgame content. Max Arts frequency mandatory. Perfect DMG Reduction removal essential. Highest weapon material density.

Team Composition Guide

Slot Role Recommended
1 Main DPS Arts-based operators
2 Arts Specialist Arts Infliction/Reaction specialists
3 Support Healer or buffer operator
4 Tank/Support High DEF/HP or additional Arts

Critical: Arts Mandatory for Stage 3+

The DMG Reduction mechanic demands Arts-based teams. Physical-only teams fail at Stage 3+. Build around operators with high Arts frequency and Infliction capabilities. Removing DMG Reduction is essential - Physical damage is ineffective against DMG-Reduced enemies.

When to Farm Weapon EXP

Authority Level Recommended Stage Runs Per Day
25-30 Stage 1 2-3
30-40 Stage 2 2-2
40-50 Stage 3-4 1-2
50+ Stage 4-5 1-2

Common Mistakes & How to Avoid Them

1. Not using Arts operators

Problem: Bringing Physical team to Protocol Space with DMG Reduction. Fix: Arts operators mandatory for Stage 3+. Physical damage ineffective against DMG-Reduced enemies.

2. Ignoring DMG Reduction

Problem: Attacking without removing DMG Reduction first. Fix: Use Arts Inflictions/Reactions to remove DMG Reduction before dealing damage. Essential for Stage 3+.

3. Not triggering Arts Reactions

Problem: Using single-element Arts only. Fix: Use elemental combinations to trigger Arts Reactions. Bonus damage and vulnerability debuff essential.

Quick Reference Checklist

Frequently Asked Questions

What are the key mechanics in Weapon EXP Protocol?

Level 1-2: Arts Reactions deal more damage and inflict vulnerability debuff. Level 3+: Enemies have DMG Reduction. Arts Inflictions and Reactions can remove DMG Reduction.

Do I need Arts operators for Weapon EXP Protocol?

Absolutely. Stage 3+ features enemies with DMG Reduction that can only be removed by Arts Inflictions/Reactions. Physical-only teams will struggle significantly at higher stages.

When should I start farming Weapon EXP Protocol?

Start around Authority Level 25+ with Stage 1-2. Progress to Stage 3+ when you have Arts-based operators and reach Authority Level 35+.

What rewards do Weapon EXP Protocol stages provide?

Stages reward Weapon EXP materials for weapon leveling. Higher stages provide better material density and higher-tier materials but require stronger teams.

How do I remove DMG Reduction in Stage 3+?

Use Arts Inflictions (applying elemental status effects) or trigger Arts Reactions. Both can remove enemies' DMG Reduction, allowing effective damage.