Weapon Tune Protocol Complete Guide

Weapon Tune Materials Farming - Physical Statuses and DMG Reduction

Last updated: 2026-02-09

Complete guide to Weapon Tune Protocol Space in Arknights: Endfield with 5 stages, Physical Statuses mechanics (bonus damage + vulnerability), DMG Reduction removal through Vulnerable and Physical Statuses, team compositions, and sanity-efficient weapon tune material farming.

* TL;DR - Key Points

  • * Best early materials: Stage 1-2 - 40-50 Sanity for early game weapon tune materials
  • * Best material density: Stage 4-5 - 70-80 Sanity for late game tune materials
  • * Lv 1-2 Mechanic: Physical Statuses deal more DMG and inflict temporary DMG debuff
  • * Lv 3+ Mechanic: Enemies have DMG Reduction. Vulnerable/Physical Statuses can remove it
  • * Location: The Hub - accessible mid-game (Authority Level 25+)
  • * Primary rewards: Weapon tune materials

What is Weapon Tune Protocol Space?

Weapon Tune Protocol Space is a combat challenge mode located in The Hub that rewards weapon tune materials for weapon tuning. It features unique mechanics centered around Physical Statuses (Vulnerability, Stun, etc.) and enemy DMG Reduction.

Critical: Physical Operators Mandatory

Stage 3+ features enemies with DMG Reduction that can only be removed through Physical Statuses (Vulnerability most effective). Pure Arts teams will struggle significantly. Bring Physical status-based operators.

Level 1-2 Mechanic: Physical Statuses Bonus

Mechanic: Physical Statuses deal more DMG to enemies and inflict temporary debuff that causes them to suffer more DMG.

What This Means

  • • Physical status effects (Vulnerability, Stun, etc.) deal increased damage
  • • Successful Physical Status application increases subsequent damage
  • • Vulnerability status makes enemies take more damage from all sources

How to Exploit

  • • Build team with Physical status-inflicting operators
  • • Prioritize applying Vulnerability and other Physical Statuses
  • • Chain attacks after status application for vulnerability bonus
  • • Consider operators with multiple Physical Status options

Level 3+ Mechanic: DMG Reduction Removal

Mechanic: Enemies have DMG Reduction. Vulnerable and/or Physical Statuses can remove enemies' DMG Reduction. Physical Statuses can inflict temporary debuff making enemies take more DMG.

Critical: DMG Removal Essential

Enemies in Stage 3+ have DMG Reduction that significantly reduces ALL damage. You must use Physical Statuses (Vulnerability most effective) to remove this DMG Reduction before effective damage is possible. Arts-only teams fail here.

Stage-by-Stage Walkthroughs

Stage 1 (40 Sanity) - Easy-Medium

Mechanic: Lv 1-2: Physical Statuses bonus active

Basic enemies with moderate HP. 2-3 waves.

Strategy: Build Physical status-focused team. Apply Physical Statuses. Chain attacks for vulnerability bonus.

Stage 2 (50 Sanity) - Medium

Mechanic: Lv 1-2: Physical Statuses bonus active

When to Move: When Stage 1 clears are under 2 minutes and status application consistent.

Stage 3 (60 Sanity) - Medium-Hard

Mechanic: Lv 3+: DMG Reduction requires removal via Physical Statuses

High HP enemies with DMG Reduction. 3 waves.

Strategy: Physical operators mandatory. Remove DMG Reduction before dealing damage. Vulnerability most effective for DMG Removal.

Stage 4 (70 Sanity) - Hard

Mechanic: Lv 3+: DMG Removal active and stronger

Recommended: Operators Level 40+, E1 promoted team

Stage 5 (80 Sanity) - Very Hard

Mechanic: Lv 3+: DMG Removal at maximum

Recommended: Operators Level 60+, E2-E3 promoted team

Team Composition Guide

Slot Role Recommended
1 Main DPS Physical operators with status effects
2 Status Specialist Vulnerability/Physical status specialists
3 Support Healer or buffer operator
4 Tank/Support High DEF/HP or additional Physical

Critical: Physical Mandatory for Stage 3+

The DMG Reduction mechanic demands Physical-based teams. Arts-only teams fail at Stage 3+. Build around operators with high Physical status frequency and Vulnerability application capabilities.

When to Farm Weapon Tune

Authority Level Recommended Stage Runs Per Day
25-30 Stage 1 2-3
30-40 Stage 2 2-2
40-50 Stage 3-4 1-2
50+ Stage 4-5 1-2

Common Mistakes & How to Avoid Them

1. Not using Physical operators

Problem: Bringing Arts team to Protocol Space with DMG Reduction. Fix: Physical operators mandatory for Stage 3+. Arts damage ineffective against DMG-Reduced enemies.

2. Ignoring DMG Reduction

Problem: Attacking without removing DMG Reduction first. Fix: Use Physical Statuses (Vulnerability) to remove DMG Reduction before dealing damage. Essential for Stage 3+.

Quick Reference Checklist

Frequently Asked Questions

What are the key mechanics in Weapon Tune Protocol?

Level 1-2: Physical Statuses deal more damage and inflict vulnerability debuff. Level 3+: Enemies have DMG Reduction. Vulnerable and Physical Statuses can remove DMG Reduction.

Do I need Physical operators for Weapon Tune Protocol?

Absolutely. Stage 3+ features enemies with DMG Reduction that can only be removed through Physical Statuses (Vulnerability most effective). Arts-only teams will struggle significantly at higher stages.

When should I start farming Weapon Tune Protocol?

Start around Authority Level 25+ with Stage 1-2. Progress to Stage 3+ when you have Physical status-based operators and reach Authority Level 35+.

What rewards do Weapon Tune Protocol stages provide?

Stages reward Weapon Tune materials for weapon tuning and enhancement. Higher stages provide better material density and higher-tier materials but require stronger teams.

How do I remove DMG Reduction in Stage 3+?

Use Physical Statuses (especially Vulnerability) to remove enemies' DMG Reduction. Vulnerability is most effective for DMG Removal and also increases damage after removal.