Chen has lowest Intellect stat
Chen has the lowest Intellect stat out of all units at 85 when at level 90, which may affect certain gameplay mechanics or interactions.
Community-sourced strategies and tips from r/Endfield
88 tips | Last updated: 2026-02-14
Chen has the lowest Intellect stat out of all units at 85 when at level 90, which may affect certain gameplay mechanics or interactions.
Use Thermal Bank to push controlled operator while seated - useful for positioning operators in specific spots
Build team with Avywenna, Perlica, Arclight for electro synergy. Control Avywenna to position spears then recall for massive damage. Add Antal for more damage or Ardelia for healing flexibility.
Hypergryph is adding multiple QoL features: more early-game banner pull resources, full HP when starting Protocol Space, hiding facilities during cutscenes, Esc to leave factory top-down view on PC, more zoomed-out view, distinguishable ziplines, AIC facility construction outside Core AIC Area, reduced red dots in UI, better rare material display, quick-claim and auto-setup for Dijiang production, quick-claim for clues with automatic placement, and quick-claim for Recycling Stations.
Use bombs to destroy ore deposits instead of manually hitting them with weapons. This is much faster and more efficient for resource gathering.
While 4,000 crystals may initially seem generous, the economy requires significant planning. A single multi-summon requires 5,000 currency, yet chests only reward around 15. This means reaching a single guaranteed pull requires close to 60,000 crystals (120 pulls × 500 per pull).
Complete factory blueprint producing 18 Buck Capsule A, 18 HC Battery, 120 Amethyst Bottle, 20 Origocrust per minute. Uses minimal power (4250), fits in Core + 1 SubPac. Includes specific placement guide, required parts list, and blueprint codes for NA/EU servers.
Laevatain's animation can be used to push another operator, providing additional positioning or tactical options during combat.
Based on beta experience, Ardelia is considered the best standard 6-star character by far. With Ardelia provided free as a strong support, you can focus reroll efforts on DPS units like Laevatain instead of competing for support characters.
Leveling a unit from 1-90 requires approximately 1,991 Sanity, which equals about 9 days and 22 hours of gameplay time
Bunny hopping while placing power lines consumes extra length - avoid jumping and take straight paths to maximize the 80m cable range. Jumping off ledges also consumes length.
Recreated CN endgame build using Core AIC and Sub-PACs. Core AIC needs full upgrade and expansion with all busses. Sub-PACs need 4 busses. Only build at region level 11 with all mining nodes powered. Requires placing plants into seeders. Specific outpost codes provided for optimal setup.
There is a hard limit of 512 buildings total in your AIC world. Power generation can use ~16.9k HC batteries + 7-8k wuling batteries to achieve 500k power output.
Complete factory blueprint setup using main base + 3 outposts to produce 4,170,000 HC Valley Credit tickets per day. Uses all possible ore with 18 Buck Capsule A and 18 HC Valley Battery per minute production. Requires maxed elastic goods for 6M+ credits. Includes specific blueprint codes for all 4 base locations with rotation instructions.
If you see dehydrated originium slugs in the world, splash them with water (or Xiranite liquid) and they'll give you rewards like protoprisms. Only need to spray once, no need to keep spraying until they get up.
Use blueprint code EFO01U4A8IUi33Oe7Oa8 for an adaptive power generator that scales power production from 2200 to 4200 based on consumption. Place 250 Sandleaf powders in Protocol Stash 1, and at least 11 Ferrium and 21 Origocrusts in Stash 2 (with output limiters set to 11 and 21 respectively). All stashes must be turned off. This saves Wuling batteries by not generating more power than needed - batteries are precious since production is capped by Xiranite.
Weapons will start to glow when all essences are completely compatible with them. You only need one good essence that matches your weapon stat requirements to eliminate RNG for that weapon.
When pulling for rate-up characters, it's actually disadvantageous to win 50/50 late in the banner (6+ pulls before 6* guarantee). Losing 50/50 at this stage gets you the target character in 3-6 additional pulls, while winning resets both guarantees and loses the 50 bond quota.
To maximize Express Sign-in Event rewards, wait 7 days before pulling. The ticket is only usable for rate-up banner and expires. Day 4 & 7 rewards are minimal for spenders, but crucial for F2P players optimizing pulls for awaited characters.
Optimal Wuling City zipline layout using 40 towers crossing all Resources, Delivery and TP points. Alternative version uses 38 zipline towers with central route removed, Institute of Material Science linked, Agricultural test site linked, and extra shortcut under outskirt barrens.
You don't have to accept time-limited pull offers. Based on feedback from other gacha games, sustained community feedback can lead developers to remove expiring currency systems without reducing overall pull availability.
Weekly mode only provides 100 weapon tickets. This means it would take 20 weeks just to get a 10-pull on the weapon banner. Plan your weapon pulls carefully around the 50/50 system.
Complete daily: Ship supplies (8 zones, 2-3 each), rare resource nodes (8 zones, 0-6 each), 4 own deliveries, 3 other players' deliveries, 0-2 monitoring missions, spend stamina, sell industrial products, buy/sell stocks, exchange clues/help friends, buy from credits store, optional farming (2 lands x 12 plots).
You need to first empty the backpack to claim the free components from today's update.
You can sit at the restaurant with your entire party. Look for interactable seats to use this feature.
Never aim to pull to just 30/60 and stop just to make use of the 30 and 60 pull rewards. The 'maximise number of 6 stars' strategy is misleading because extra 6 stars will often be non-limited dupes. Better strategy is to skip 2 in every 3 banners on average, only pulling on units you like. Player should pull to pity on limited banners they want rather than spreading resources thin.
Use this factory layout for optimal late-game material production: Origocrust 60.0/min, Ferrium Bottle 7.2/min, Amethyst Bottle 4.0/min, Steel Bottle 11.2/min, Steel Part 22.7/min, Cryston Part 9.5/min, Amethyst Part 14.9/min, Ferrium Part 15.3/min, Cryston Bottle 4.6/min. Inputs: Iron Ore 120.0/min, Originium Ore 60.0/min, Ferrium 119.3/min, Quartz Sand 60.0/min, Amethyst Fiber 60.3/min, Sandleaf 21.3/min, Cryston Fiber 18.8/min. Requires external power source. Code: EFO014o5OUA2oO3aE71A
Complete main story and 75-80% exploration in each region for 72980 Oroberyl (146 pulls) in first 4 days. Includes 2 more pulls from firewalker event and 6 from currency exchange not shown.
Commit 30 limited pulls to earn 10 temporary pulls that will NOT count towards the 120 guarantee. Never interact with the gacha unless you have 120 proper pulls saved up. Don't gamble and don't get baited by these bonus pulls.
Banner duration is only 2 weeks (17 days), creating time pressure. Make sure you have 120 pulls (60k currency) ready BEFORE a banner starts, or you risk not reaching the guarantee in time. The guarantee does NOT carry over between banners.
Upgrade mergers to Tier 3 for optimal factory performance and avoid using basic 'chud' ziplines in favor of upgraded 'chad' versions to prevent inefficiencies. Basic ziplines without upgrades are significantly less effective.
Skip the repetitive tutorials and figure out game mechanics organically through gameplay for more enjoyment, especially after initial basics are learned.
Players can expect 130-140 pulls from one-time resources and 21-41 pulls from recurring sources per banner when clearing 2 regions (Wuling + initial exploration) with authority level 46. Total 160-170 pulls including side quests and authority rewards, suggesting 1 limited character per patch or worse if patch provides similar income.
AI-controlled operators are skilled at dodging attacks, managing stamina, retreating when low, hiding during bosses, and collecting item drops, making them reliable for handling tasks while you control your main character.
Grab the transmission wire first, walk to your destination up to 79.9m, then place the relay tower. This saves time backtracking and prevents wire length issues.
To access depot nodes which provide more outpost credits, start trading and saving credits early by completing stock trades during the early regions.
At P0, Ardelia is a free-to-build universal support. Signature weapon from daily check-in. Combo Skill (Eruption Column) applies Corrosion on enemies without debuffs. Battle Skill (Dolly Rush) consumes Corrosion for Physical and Arts Susceptibility (10% each, shared 30s). Talent: Friendly Presence creates healing shadows from Dolly Rush. Ultimate spreads more shadows. Best in Corrosion loop: apply via Combo, consume with Battle Skill. Weakness: without Corrosion, loses debuff value. Synergizes with teams needing debuffs/healing.
Drag relay towers from Core AIC to power gun towers, creating a defensive perimeter to eliminate high-level mobs without direct combat
Line up Pog ult with big stagger/finisher attack, then use Chen and Endmin ults for massive burst damage. Can stagger bosses every 10 seconds with proper rotation.
Last Rite is one of the strongest Single-Target DPS from the basic banner even at P0. Her burst damage can rival limited operators. Kit overview: She's a Cryo DPS focused on building stacks. Ultimate provides invincibility window then performs 3 heavy Cryo damage slashes. She can ONLY gain Ultimate Energy from her own skills - not from teammates.
Last Rite has strict rotation requirements: she needs 3 Cryo Infliction stacks to activate burst. Even when Ultimate is ready, you must do stack setup first. Small hitboxes + lock-on issues make mob clearing difficult - she excels at single-target boss damage but struggles with AoE.
Best weapon for Last Rite: Khravengger (signature) - Cryo DMG Dealt +16%, plus +10% extra Cryo damage per Cryo Infliction stack on enemy. F2P alternative: Seeker of Dark Lung. Recommended gear: Tide Surge (3-piece) for Skill DMG Dealt +20%, with additional bonus after applying 2+ stacks of Arts Infliction.
Instead of producing requested medicine, trade Originium crusts (simple to mass-produce) for complex items. Refugees accept basic resources instead of their specific requests.
Laevatain is a complete operator at P0 (0 ascension). Her main value is her Ultimate which provides strong AoE damage and mob clearing. Ultimate Energy can carry over between fights, but Melting Flame stacks do not. When Ultimate is down, her damage drops significantly.
Use Hot Work set for daily play (Arts Intensity +30, +60% Heat DMG 8s after applying Combustion). Best weapon: Forgeborn Scathe signature (Heat DMG +16%, +75% Basic Attack DMG 20s after Ultimate) or Umbral Torch as alternative. In daily farming, mobs may die before Ultimate ends - can mitigate with 4-piece Ultimate gain setup at cost of lower damage.
Canned Citrome C is superior to Buck Capsule A because all 3 outposts buy it (vs only Refugee Camp for Buck C), same recipe/value, and it's a consumable. Produces 24 Canned Citrome C/min for same 240 bills as 120 Amethyst bottles.
Allow power output to briefly drop below consumption, feed batteries to 5th Thermal Bank using belt splitters with exponential delays. Battery expires after factory reaches 100% again, saving hundreds of HC batteries daily.
In the stream they confirmed: if you get a 6-star in the bonus pulls (earned after 30 pulls), it does NOT reset your pity counter. This makes bonus pulls safer since they won't hurt your guarantee progress.
120 guarantee rate-up with NO pity carry over between banners. Standard: 80 pity 50/50 with no guarantee, but pity DOES carry over. Weapon rate-up is 25/75 (25% chance at rate-up, NOT 75%). After 30 pulls you get a free 10-pull on current banner that doesn't count toward pity.
Step back slightly then spam the connect button when trying to connect relay towers near the 80m limit. Works consistently to make connections before UI fully appears.
Laevatain and Gil banner last 17 days, and Yvonne's banner runs until next version. This means Endfield runs on a 51-day (7.2 week) patch cycle based on 17-day banner durations. That's 9 days longer than most 3D gacha games, affecting resource planning and saving timelines.
The gacha system is confusing but the rule is simple: have 120 pulls (or 60k currency) before pulling and you'll be fine. Other than that you are likely getting shafted to 'pay the difference' for the guarantee.
Create zipline routes centered on teleport points as checkpoints. This allows instant travel to starting positions instead of riding entire lines. Connect gatherable nodes, recycling stations, alluvium nodes, delivery NPCs, and AIC teleport locations.
Every gear can ONLY be obtained by crafting. Farming gears means farming components for crafting. The attributes appear to have fixed values rather than random rolls, reducing RNG compared to other gacha games.
In Wuling region, you get towers that don't require manual power line connections - they just need to be within distance range, eliminating cable management.
For maximum wire length: take direct paths, don't jump on flat ground, back up slightly before dash jumps off ledges, downhill is shorter than uphill, walk to the exact endpoint until prompt appears.
Don't pull immediately - first understand your income rate and how the game works. Try to get by with free characters without spending limited banner currency until you have a grasp of the economy. Also won't reroll - from player reports it takes too long.
Modified Wuling City zipline setup using only 38 towers instead of 40. Removes central route while adding connections to Institute of Material Science, Agricultural test site, and includes extra shortcut under outskirt barrens for improved efficiency.
Focus production on 1-60 leveling items in the Dijang facility for efficient character progression
For rate-up banners from launch rewards: 5 banner pulls per rate-up, 12 any rate-up banner pulls, 8 pulls worth of currency (500 each) = roughly 25/120 pulls from launch rewards alone. Plan around this when deciding what to pull for.
Maximum Valley 4 stock bills per day is 2,868,768 (1992.2 per minute) with all bonuses before trading. No need to produce more goods than this limit unless transferring to Wuling.
Wuling jobs are inherently at a deficit - players can take 3 jobs but only post 1 daily. As more players progress to Wuling region, competition increases. Focus on Valley IV jobs (300k+ bills) when Wuling unavailable, or transfer your own Wuling jobs instead of doing them personally.
Gun turrets can operate on battery power for portable, one-time use positioning without requiring wired power lines
Specific quests suggest building turrets to clear enemies at alluvium mineral nodes for efficient resource gathering
Each zipline tower needs an electric pylon beside it - they cannot be placed autonomously. Plan power infrastructure alongside zipline routes, or use relay towers next to ziplines for power distribution.
Consider that owl materials will become claimable without visiting them in future QoL updates. Plan routes that can be adjusted when this change happens, freeing up ziplines for more scenic or efficient routes.
When wire shows 80.1m/80.0m, pick up the tower, move it back slightly, then spam the connect button. This foolproof method overcomes wire length struggles.
Post jobs with minimum rating requirements (4.5+ score) to ensure deliveries are completed properly. This prevents failed deliveries from players who jump/teleport and damage packages.
High-production factories require significant battery power - about 8 batteries per minute for power generation. This reduces net credit production since batteries must power the factory itself, affecting theoretical vs actual yields.
Promote support characters to promotion 3 minimum to unlock access to their gold gear sets
6-star weapons change appearance at maximum duplicates, with glowing effects when every stat is boosted.
Maxed outposts only produce ~3.1M credits per day on average, not the theoretical 4M+ claimed by some factory setups. With 3x deliveries you can add ~900K, and stock market adds ~1.28M max profit, bringing total to ~5.3M with complete min-maxing.
Power towers are very inexpensive to craft - carry hundreds and place them frequently instead of trying to maximize cable efficiency, since you get plenty per region.
Once factories are established and outposts upgraded, daily income reaches 800k-1M credits. Wuling delivery jobs become supplementary rather than essential income sources.
Always carry extra relays. When wire length issues occur, place a new relay and connect it, then store the original one. This maintains complete wire coverage.
Move to 79.9m then place relay tower and inch around to connect, extending wire distance slightly beyond 80m limit. Alternative: keep 0.4m buffer for easier connections.
Ember, Endmin, Ardelia, and Akekuri works well as alternative team. Ember can be guaranteed from New Horizons free banner, making it accessible.
Estella is surprisingly effective at triggering Alesh's or Chen's combo abilities. Use her in solidification teams with Lifeng, Alesh, and Snowshine.
More effective to use Valley production to subsidize Wuling rather than maximizing Valley stock bills. Transport Stabilized Carbon from Valley to Wuling instead of producing it on-site, as Wuling has more options and less land space in endgame.
Exchange Valley IV bills for Credits to save Sanity costs on leveling. Credit requirements for leveling beyond level 80 are substantial, making this exchange valuable.
Invest 20 minutes building comprehensive zipline networks to complete all 3 deliveries in under 10 minutes (vs 30+ minutes without). This time investment pays off exponentially in daily efficiency and reduces delivery failures.
Leave the job menu and instantly re-enter to bypass the 5-second refresh timer, making it much easier to grab available jobs faster.
Get characters to level 60/80 minimum for access to gold gear - level 40 significantly limits effectiveness
Purple quality essences with all three matching stats also cause weapons to glow, though the effect may be less obvious than with golden essences.
Endmin, Pog, Chen, and Panda team achieves ridiculous damage by stacking 4 vulnerable debuffs. Focus on physical shred mechanics for maximum effectiveness.
Factory setups using more Originium Ore than possible to mine will eventually fail. Even with max regional levels, you'll use about 40 more Originium Ore per minute than you can produce, causing production to break down after ~1 day when ore reserves deplete.
Report and delete obstructive shared facilities to prevent them from being shared to other players. This helps reduce trolling structures that impede progress.
Use 'controlled operator only' meds on main character and unrestricted meds on other 3 operators so they can heal your main character