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Snowshine Build: Gear, Weapon & Teams

Snowshine

All Snowshine coverage

1 report

Every guide, build, and analysis we have published about Snowshine, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Snowshine gets a standalone tag archive once there are 4 or more posts. Meanwhile, browse all tag archives.

Levelling Snowshine? The Snowshine progression path lists every breakthrough and skill material in order.

Character Profile

“Wind speed's okay. Visibility's good. Perfect weather for snowboarding.”

GenderFemale
RaceUrsus
BirthdayDecember 19
AffiliationRhodes Island

Snowshine is a search-and-rescue specialist seconded to Endfield Industries under a framework agreement with Rhodes Island, a crossover operator from the original Arknights. Her expertise in low-temperature operations and polar and high-altitude terrain makes her especially useful as frontier expansion picks back up. Warm-hearted and altruistic, she throws herself into rescue work, has a genuine love of snowy landscapes, and has turned helping others and doing charity into second nature.

Expertise
SurvivalMedicine
Interests
ExerciseCharity
Dislikes
Exercise
Voice ActorsEN Stephanie SoutherlandJP Satomi AkesakaCN Liu ShisiKR Yu Yeong

Snowshine Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHExcellent
COMBAT SKILLNormal
TACTICAL ACUMENStandard
ARTS ASSIMILATIONStandard

OripathyOripathy negative, based on medical examination reports.

Operator Snowshine works for Rhodes Island. As a SAR professional, she has engaged in multiple search and rescue (SAR) missions jointly carried out by Rhodes Island and Endfield Industries, resolving a range of complex issues in the process. Snowshine now serves as Endfield Industries' SAR liaison.

Operator Snowshine has, in multiple occasions, demonstrated her extensive experiences in conducting SAR operations in the north. She has proved the value of her survival skills and her ability to quickly respond to various contingencies. Snowshine enthusiastically recounted her successful SAR mission rescuing the Oathkeepers and polar caravans, highlighting her careful planning, precise execution, and strategic decisions in overcoming natural hazards. Snowshine's engineering background gives her vital technical expertise that has been key in her SAR missions. The operator is extremely passionate and dedicated to her work. Her deep experience in both engineering and SAR operations makes her a valuable asset to Endfield.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

What do I think of the north? Worst place ever ... I swear! I seriously messed up agreeing to join Rooter on his hunt for that mysterious Sami vendor out in the middle of nowhere! We went over the first snowpeak and were barely two days into the north when some Blighted snowstorm "caught" us at the foot of the mountains! I will never forget the sight of an entire burdenbeast being swooshed away by the Blight-tainted snow. The only thing on my mind was: "Blasted blightery! I'm gonna die here..." But I guess I saved up enough luck for the past decade or so! The snowstorm was just meters away from us when an Ursus girl swooped in from the skies — I kid you not! She flew in on a snowboard, pulled off a perfect landing next to us, slammed a shield on the ground, and suddenly a wall of ice appeared with a WOOSH! That wall kept the snowstorm away! Anyway, she saved both Rooter and me. She escorted us into a cave that she called our temporary shelter. And there were all sorts of people there... Oathkeepers, Seš'qa caravan drivers, and even Landbreakers!

Recordings from a donor of the Northern Corridor Rescue Union

A private letter

Eyrwin: Maybe I should call you Snowshine now. In any case, please forgive me for not saying goodbye when I left the team... That was never my intention. But my captain and my attending surgeon, Margarit, told me to leave the north immediately. They said it would prevent my hallucinations from getting worse. Kjersch is a beautiful city. We don't see any auroras here but there are equally majestic mountains in snow. The ridges are untouched by the Blight or the Aggeloi, and are linked by criss-crossing cable tramways that the city is so famous for — I took quite a few rides in them, and the experience of gazing into the vast snowfields without worry is unforgettable... You must have been surprised by my decision. Someone who had sworn to stay in the north and the SAR team for eternity ... was suddenly beaten by a most mundane and ordinary blizzard. What I want to say is that sometimes people are not as strong as they like to think. Perhaps I'm actually more fragile than I think I was.

After joining Endfield, it only took a few months for Miss Snowshine to give many operators a friendly and warm impression. Snowshine often helps others in her spare time, usually with simple errands and deliveries. Though they may seem small, these tasks often prove to be real lifesavers, making people truly grateful to have Snowshine around. "...That bottle of vinegar Miss Snowshine delivered was just in time. My sweet and sour meat would have been ruined without it!" reported the canteen chef. Miss Snowshine also spared no effort trying to popularize SAR knowledge and polar survival skills, and often gave everyone proper demonstrations — these include crucial first-aid procedures as well as quick turn techniques for snowboarding. "BY TALOS...! How did she do that? The last time I saw such a beautiful turn was ... during the finals of the Band Snowboard Championships! She's a guaranteed medalist if she ever attends, I'll bet my money on this!" said an anonymous operator after watching Snowshine's demonstration.

All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Snowshine Gear Damage Calculator

Her rows are mixed element: the basic chain deals Physical, the retaliation bash and Frigid Snowfield deal Cryo. Protection, Polar Rescue Treatment and her SP and Ultimate Energy returns are calculated alongside the damage.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Snowshine build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

Her retaliation bash only fires when an enemy attacks her with the shield raised, so it is a reactive row rather than a rotation staple. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
2,428.27
Strength
370.00
Will
108.00
Max HP
9,781.00
Physical DMG
+0.00%
Cryo DMG
+0.00%
Arts Intensity
0.00
Crit Rate
5.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

Protection, Treatment and returns at this build

Snowshine is a Defender, so this is where most of her value sits. Polar Rescue fires when the controlled operator drops below 60% HP and scales off her Will, which is why Will and Treatment Efficiency lines matter more than ATK for a support build.

Saturated Defense Protection
To Snowshine and nearby operators while the shield is raised
90.00%
Polar Rescue instant Treatment
216 + 0.50 x 108 Will, then Talent 1 +25.00%
337.50
Polar Rescue Treatment per tick
54 + 0.13 x 108 Will, every 0.5s for 3s
85.05
Polar Rescue total Treatment
Instant plus 6 ticks, to an operator who stays in the area
847.80
SP returned on Saturated Defense cast
Returned immediately when the shield goes up
30
Ultimate Energy per retaliation (Talent 2)
Talent 2 rank 2, on each successful retaliation bash
10
Ultimate Energy cost
No potential changes it
80
Polar Rescue cooldown
Seconds, at Skill Rank 12
23s
ActionElementMultiplierNon-critCritExpected
Hypothermic Assault (Physical)Her three-sequence chain, dash, dive and the Staggered-target Finisher.
Basic Attack Chain (1-3)
Physical481.00%11,679.9917,519.9811,971.99
Final Strike (Sequence 3)
Physical225.00%5,463.618,195.425,600.20
Finisher
Staggered x1.3
1 active multiplier
  • Stagger Multiplier ×1.30
Physical900.00%28,410.7842,616.1729,121.05
Dash Attack
Physical122.00%2,962.494,443.743,036.55
Dive Attack
Physical180.00%4,370.896,556.334,480.16
Saturated Defense (Cryo)The shield itself deals nothing; the bash fires when an enemy hits her while it is raised.
Retaliation Bash (Saturated Defense)
Only when she is attacked with the shield raised; applies Cryo Infliction
Cryo450.00%10,927.2216,390.8411,200.40
Frigid Snowfield (Cryo)The slam, then the Snow Zone ticking every 0.5s.
Frigid Snowfield Slam
Cryo450.00%10,927.2216,390.8411,200.40
Snow Zone (per tick)
Every 0.5s
Cryo65.00%1,578.382,367.571,617.84
Snow Zone (all 10 ticks)
10 ticks over 5s on an enemy that stays inside
Cryo650.00%15,783.7723,675.6516,178.36
Arts ReactionThe Solidification the Snow Zone forces, the one row Arts Intensity reaches.
Forced Solidification (Level I)
Arts Intensity +0.00 · Hidden x1.45 · Snow Zone forces it on enemies that stay inside
1 active multiplier
  • Hidden Multiplier ×1.45
Cryo160.00%5,649.458,474.175,790.69

Calculator assumptions

Every number uses a Level 90 Snowshine with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4. Her base ATK, Strength, Will, Max HP, damage multipliers, Protection, Treatment coefficients, talents and potentials are all read from the committed client tables.

She is mixed element. Her basic chain, dash, dive and Finisher deal Physical DMG. The Saturated Defense retaliation bash and both parts of Frigid Snowfield deal Cryo DMG. That split comes from the skill descriptions in the client text, so a Physical DMG line lifts only the basic rows, a Cryo DMG line lifts only the skill rows, and a target's Physical and Cryo resistances are applied to their own rows.

Strength is her main attribute and Will is her secondary attribute. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both before calculating Final Build ATK. Her talent nodes grant Strength only; Potential 4 adds Will +20 and Defense +20, and Defense touches no row here.

Saturated Defense grants 90% Protection to her and nearby operators and returns 30 SP on cast. Its 450% retaliation bash only fires when an enemy attacks her while the shield is raised, and each successful bash adds Talent 2's Ultimate Energy (10 at Rank 2) and, at Potential 5, returns 10 SP. Frigid Snowfield is a 450% slam plus a Snow Zone that ticks for 65% every 0.5s over 5s, so ten ticks on an enemy that stays inside.

Polar Rescue treatment is 216 plus 0.50 times her Will on impact, then 54 plus 0.13 times her Will every 0.5s for 3s. Treatment Efficiency, any weapon combo-treatment line and Talent 1 are each applied as their own multiplier. Talent 1 is a Treatment Effect bonus on the treated operator (+25% at 55% HP or below at Rank 2), and since Polar Rescue only triggers below 60% HP it is on by default; switch it off for a target between the two thresholds.

Ordinary hits run the complete Talos Wiki damage chain. The forced Solidification row uses the Arts Reaction formula: 80% plus 80% per level, then the level-90 Hidden Multiplier and the Arts Intensity Multiplier. The level of a forced Solidification is not stored in any table, so it is an input. Arts Intensity does nothing to an ordinary hit. Expand any row to inspect the active factors.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, the unprinted forst_allow_count key on her Ultimate, Shatter triggered by teammates on her Solidified enemies (that damage is theirs), Stagger and poise values, rotation timing and DPS over time, multi-target hits, Khravengger's combo-skill Cryo line (her combo deals no damage), and any Protection or DMG Reduction from teammates.

Basic Info

Name:Snowshine iconSnowshine
Rarity:★★★★★
Profession:Defender
Weapon:Claymores
Main Attribute:StrStr
Sub Attribute:WillWill

Talent Priority

This priority list applies to talents only after Lv 9.

#1Basic
#2Skill
#3Combo
#4Ultimate

Recommended Builds

View All Builds

Top Weapons

Finishing CallFinishing Call108.4%R9
Former FineryFormer Finery104.7%R9
Finishing CallFinishing Call100%R4
ThunderbergeThunderberge98.6%R9
Former FineryFormer Finery96.8%R4

Recommended Teams

Last RiteSnowshineXaihiArdelia
YvonneSnowshineGilbertaXaihi
EndministratorSnowshinePerlicaChen Qianyu

Gear Configurations

View All Gear Sets
P 0
YvonneLast RiteXaihi
LYNX Heavy ArmorLYNX Heavy Armor
LYNX GlovesLYNX Gloves
LYNX Aegis InjectorLYNX Aegis Injector
LYNX Aegis InjectorLYNX Aegis Injector

LYNX 3-piece grants HP Treatment Efficiency +20%; healed allies gain 15% damage reduction for 10s.

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Snowshine sidesteps or shrugs these off. See the full dashboard for every modifier.

  • ThrillThrill · Buffed enemy damage just feeds her reactive counter-attacks, turning the penalty into fuel.
  • DecapitateDecapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
  • Whittle DownWhittle Down · Avoids or absorbs incoming damage, limiting the Max HP erosion.
  • WitheringWithering · Brings its own sustain, so losing between-wave healing barely matters.
  • HypoxiaHypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
  • Toxic ResidueToxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
  • PartitionPartition · Self-sufficient carry that does not need to swap operators mid-fight.

Snowshine overview

Snowshine is a 5-star Defender in Arknights: Endfield who fights with a Claymores and deals Cryo damage. The main attribute is Strength and the secondary attribute is Will. In the story, Snowshine is an Ursus affiliated with Rhodes Island. The Endfield personnel file rates combat skill as Normal and tactical acumen as Standard.

On the Endfield Hub general tier list, Snowshine currently sits in B tier, the band labelled Situational (reliable but niche operators used as budget alternatives). F2P tank-healer hybrid. Stabilizer for defensive Cryo comps and a strong Dijiang Nexus assignee for Mood recovery.

How Snowshine's kit plays

Snowshine's basic attack, Hypothermic Assault, is a chain of up to 3 sequences dealing Physical damage, and its Final Strike adds 23 Stagger when Snowshine is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Physical damage and recovers some SP. The Battle Skill, Saturated Defense, costs 100 SP. Snowshine raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP. When attacked while the said shield is raised, perform a retaliation bash that deals Cryo DMG and applies Cryo Infliction on the attacker.

The Combo Skill is Polar Rescue. Its cooldown is 25s, dropping to 23s at its highest level. Snowshine throws a Snowfield SAR Assistant at the controlled operator. The Ultimate, Frigid Snowfield, needs 80 Ultimate Energy. Snowshine leaps into mid-air with a jetpack before slamming down with her shield to deal massive Cryo DMG to enemies in the area of effect.

Snowshine carries 2 talents: Polar Survival and SAR Professional. At its highest rank, Polar Survival works like this: Treatment Effect +25% for targets of 55% HP or below. At its highest rank, SAR Professional upgrades the battle skill Saturated Defense: After successfully retaliating an enemy attack, Snowshine gains another 10 Ultimate Energy.

Building Snowshine

In the weapon comparison above, Finishing Call ranks first at R9 (108.4%), ahead of Former Finery (104.7% at R9) and Thunderberge (98.6% at R9). Even at R4, Finishing Call still scores 100%. The listed gear loadout is LYNX Heavy Armor, LYNX Gloves and two copies of LYNX Aegis Injector. Every piece is broken down in the Snowshine gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 4 recommended teams, the most frequent partners are Xaihi (3 of 4), Last Rite (2 of 4) and Gilberta (2 of 4). Once talents pass level 9, the priority for Snowshine runs Basic, then Skill, then Combo, then Ultimate. To compare Snowshine with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Snowshine damage calculator on this page runs the numbers for any gear loadout.

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Base Stats (Level 1)

STR
STR
18.6
AGI
AGI
12.4
WISD
WISD
9.5
WILL
WILL
11.0
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
118.612.49.511.050030
1032.321.718.020.9100557
2047.732.127.531.9156687
3063.042.437.042.92128117
4078.352.846.553.92689147
5093.663.156.064.93250177
60108.973.565.475.93811207
70124.383.974.986.94372237
80139.694.284.497.94934267
90154.9104.693.9108.95495297

Skills

Saturated Defense

Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP. When attacked while the said shield is raised, perform a retaliation bash that deals Cryo DMG and applies Cryo Infliction on the attacker.
Normal SkillNormal Skill
DMG Multiplier: 200% → 450%Stagger: 20Protection: 90%SP Return: 30Stagger: 20 → 20Cooldown: 0sSP Cost: 100Charge: 1s
LvDMG Multiplier
1200%
2220%
3240%
4260%
5280%
6300%
7320%
8340%
9360%
10385%
11415%
12450%

Polar Rescue

COMBO TRIGGER: After controlled operator gets attacked and drops below X% HP. Snowshine throws a Snowfield SAR Assistant at the controlled operator. Upon target contact, the Assistant gives massive instant HP Treatment to nearby operators as well as continuous HP Treatment to operators in the area of effect. The attribute of Will increases the amount of HP treatment.
Combo SkillCombo Skill
Initial Base Treatment: 96 → 216Initial Treatment Increase per Will: 0.22 → 0.5Base Treatment Over Time: 24 → 54Treatment Over Time Increase per Will: 0.06 → 0.13Treatment Over Time Interval (s): 0.5Duration (s): 3Ultimate Energy Gain: 10Duration: 3.0s → 3.0sCooldown: 25s → 23sUltimate Energy Cost: 0Charge: 1s
LvInitial Base TreatmentInitial Treatment Increase per WillBase Treatment Over TimeTreatment Over Time Increase per WillCooldown
1960.22240.0625s
21150.27290.0725s
31340.31340.0825s
41540.36380.0925s
51630.38410.125s
61730.4430.125s
71820.43460.1125s
81920.45480.1125s
92020.47500.1224s
102060.48520.1224s
112110.49530.1224s
122160.5540.1323s

Hypothermic Assault

BASIC ATTACK: An attack with up to 3 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 23 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 55% → 124%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
155%
261%
366%
472%
577%
683%
788%
894%
999%
10106%
11114%
12124%
Attack2Attack2
BATK SEQ 2 Multiplier: 59% → 132%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
159%
264%
370%
476%
582%
688%
794%
899%
9105%
10113%
11121%
12132%
Attack3Attack3
BATK SEQ 3 Multiplier: 100% → 225%Stagger: 23 → 23Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
1100%
2110%
3120%
4130%
5140%
6150%
7160%
8170%
9180%
10193%
11208%
12225%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Frigid Snowfield

Leaps into mid-air with a jetpack before slamming down with her shield to deal massive Cryo DMG to enemies in the area of effect. Also generates a Snow Zone (lasting several seconds) that deals Cryo DMG over time to enemies. The Snow Zone forcibly applies Solidification to enemies caught within it for a certain duration.
Ultimate SkillUltimate Skill
Explosion DMG Multiplier: 200% → 450%Stagger: 15 → 20DMG Over Time Multiplier: 29% → 65%DMG Over Time Interval (s): 0.5Duration (s): 5Duration: 5.0s → 5.0sStagger: 15 → 20Cooldown: 20sUltimate Energy Cost: 80Charge: 1s
LvExplosion DMG MultiplierStaggerDMG Over Time Multiplier
1200%1529%
2220%1532%
3240%1535%
4260%1537%
5280%1540%
6300%1543%
7320%1546%
8340%1549%
9360%1552%
10385%2055%
11415%2060%
12450%2065%

Talents (Passive Skills)

Polar SurvivalPolar Survival
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
Treatment Effect +15% for targets of 45% HP or below.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
Treatment Effect +25% for targets of 55% HP or below.
SAR ProfessionalSAR Professional
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
Battle skill Saturated Defense improved: After successfully retaliating an enemy attack, Snowshine gains another 6 Ultimate Energy.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
Battle skill Saturated Defense improved: After successfully retaliating an enemy attack, Snowshine gains another 10 Ultimate Energy.

Factory Skills (Manufacturing)

Rescuer's Perseverance α (Lv1)
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 10%
Manufacturing Cabin
Rescuer's Perseverance β (Lv2)
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%
Manufacturing Cabin
Happy-Go-Lucky β (Lv1)
Assign to Control Nexus to grant all operators' Mood Regen +12%
Control Nexus
Happy-Go-Lucky γ (Lv2)
Assign to Control Nexus to grant all operators' Mood Regen +16%
Control Nexus

Potentials

Potential 1
Battle skill Saturated Defense improved: During the blocking effect, Arts Inflictions cannot be applied to allied operators with Protection.
Cost: Snowshine's Token1× Snowshine's Token
Potential 2
Ultimate Frigid Snowfield improved: Effect radius +20%.
Cost: Snowshine's Token1× Snowshine's Token
Potential 3
Ultimate Frigid Snowfield improved: Duration of the Solidification applied by the skill is increased by 2s.
Cost: Snowshine's Token1× Snowshine's Token
Potential 4
DEF +20, Will +20.
Cost: Snowshine's Token1× Snowshine's Token
Potential 5
Battle skill Saturated Defense improved: Successfully retaliating an enemy attack returns 10 SP.
Cost: Snowshine's Token1× Snowshine's Token

Snowshine potentials and upgrade costs

Snowshine has 5 Potential ranks, and each one changes something specific. Potential 1 improves the battle skill Saturated Defense: During the blocking effect, Arts Inflictions cannot be applied to allied operators with Protection. Potential 2 improves the ultimate Frigid Snowfield: Effect radius +20%.

Potential 3 improves the ultimate Frigid Snowfield: Duration of the Solidification applied by the skill is increased by 2s. Potential 4 grants DEF +20, Will +20. Potential 5 improves the battle skill Saturated Defense: Successfully retaliating an enemy attack returns 10 SP.

Levelling Snowshine from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Quadrant Fitting Fluid, 8 Bloodcap, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Metadiastima Photoemission Tube and 116 Triphasic Nanoflake. Favorability bonuses add +60 Strength in total, spread over 4 breakthrough stages. In the base, the factory skills are Rescuer's Perseverance and Happy-Go-Lucky. Assigned to the Manufacturing Cabin, Rescuer's Perseverance β will slow Mood Drop of all operators in it by 14%. Assigned to the Control Nexus, Happy-Go-Lucky γ will grant all operators' Mood Regen +16%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetQuadrant Fitting Fluid20× Quadrant Fitting FluidBloodcap8× BloodcapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 StrStr
BT2150 Favor+15 StrStr
BT3300 Favor+15 StrStr
BT4300 Favor+20 StrStr

Skill Level Up Materials

NormalSkill: Saturated Defense
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronMetadiastima Photoemission Tube6× Metadiastima Photoemission TubeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronMetadiastima Photoemission Tube16× Metadiastima Photoemission TubeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronMetadiastima Photoemission Tube36× Metadiastima Photoemission TubeBlighted Jadeleaf12× Blighted JadeleafGold 65000
UltimateSkill: Frigid Snowfield
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronMetadiastima Photoemission Tube6× Metadiastima Photoemission TubeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronMetadiastima Photoemission Tube16× Metadiastima Photoemission TubeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronMetadiastima Photoemission Tube36× Metadiastima Photoemission TubeBlighted Jadeleaf12× Blighted JadeleafGold 65000
ComboSkill: Polar Rescue
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeBlighted Jadeleaf12× Blighted JadeleafGold 65000
NormalAttack: Hypothermic Assault
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeBlighted Jadeleaf12× Blighted JadeleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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