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Character Profile
Yvonne works in Endfield Industries' Specialist Tech Division, where she studies Aether, Blight, and related devices. Behind her rebellious, fashion-forward look is a research prodigy who racked up awards in her school days and then surprised everyone by picking Endfield over prestigious research institutes. She chases unconventional ideas and trends, treating science as aesthetics and aesthetics as science, and brings that creative imagination to the way she modifies her equipment.
Yvonne Gear Damage Calculator
Every row runs the full damage equation from the Talos Wiki, with her Normal Form, her Ultimate, and the Solidification reaction shown together.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
Yvonne cannot apply her own Cryo Infliction. Her Battle Skill consumes whatever her team has stacked on the target, forces Solidification, and scales its own damage off the stacks it ate, so the stack controls below are a statement about team uptime rather than about her build.
Choose a Body piece to add its stats.
Choose a Hand piece to add its stats.
Choose a Kit piece to add its stats.
Choose a Kit piece to add its stats.
Final Build ATK is your gear and weapon only. It does not include the regional buff you pick up from teleportation points, which is the SpecialBonus term of the ATK formula. If your in-game sheet reads higher than this, stand away from a waypoint and check again.
Freezing Point is adding 40.00% Critical DMG at the current target state. Against a Solidified enemy the effect is doubled, and the doubled figure replaces the Cryo Infliction one rather than stacking on top of it.
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Normal FormHer standard kit outside the Ultimate. | ||||
Exuberant Trigger Chain (1-5) Cryo DMG +44.80% · Freezing Point Crit DMG +40.00% 1 active multiplier
| 398.00% | 15,309.03 | 29,087.16 | 18,684.67 |
Final Strike (Sequence 5) Cryo DMG +44.80% · Barrage of Technology +50.00% · Freezing Point Crit DMG +40.00% · Barrage of Technology turns the next basic attack after Solidification into this 1 active multiplier
| 126.00% | 6,520.12 | 12,388.23 | 7,957.81 |
Finisher Cryo DMG +44.80% · Staggered x1.3 · Freezing Point Crit DMG +40.00% · Only a basic attack against a Staggered enemy is a Finisher 2 active multipliers
| 900.00% | 45,003.94 | 85,507.48 | 54,927.31 |
Dive Attack Cryo DMG +44.80% · Freezing Point Crit DMG +40.00% 1 active multiplier
| 180.00% | 6,923.68 | 13,155.00 | 8,450.35 |
Brr-Brr-Bomb beta: Explosion Cryo DMG +44.80% · Freezing Point Crit DMG +40.00% 1 active multiplier
| 250.00% | 9,616.23 | 18,270.83 | 11,736.60 |
Brr-Brr-Bomb beta: Solidification Hit Cryo DMG +44.80% · Freezing Point Crit DMG +40.00% · 150% + 200% per stack, at 3 consumed 1 active multiplier
| 750.00% | 28,848.68 | 54,812.49 | 35,209.81 |
Flashfreezer u37: Energy Release (per tick) Cryo DMG +44.80% · Freezing Point Crit DMG +40.00% · x4 releases 1 active multiplier
| 100.00% | 3,846.49 | 7,308.33 | 4,694.64 |
Flashfreezer u37: Explosion Cryo DMG +44.80% · Freezing Point Crit DMG +40.00% 1 active multiplier
| 200.00% | 7,692.98 | 14,616.66 | 9,389.28 |
| During Cryoblasting Pistolier (Ultimate)Enhanced basic attacks. These count as basic attacks, so they take no Ultimate Skill DMG bonus and no Link. | ||||
Enhanced Basic Attack (per sequence) Cryo DMG +44.80% · Freezing Point Crit DMG +40.00% · Ultimate stacks x10: Crit Rate +30.00% · Max stacks: Crit DMG +60.00% 1 active multiplier
| 20.00% | 769.30 | 1,923.25 | 1,398.20 |
Enhanced Final Strike Cryo DMG +44.80% · Freezing Point Crit DMG +40.00% · Ultimate stacks x10: Crit Rate +30.00% · Max stacks: Crit DMG +60.00% 1 active multiplier
| 300.00% | 11,539.47 | 28,848.68 | 20,972.99 |
Additional Attack (target Solidified) Cryo DMG +44.80% · Freezing Point Crit DMG +40.00% · Ultimate stacks x10: Crit Rate +30.00% · Max stacks: Crit DMG +60.00% 1 active multiplier
| 600.00% | 23,078.94 | 57,697.36 | 41,945.98 |
| Arts ReactionSolidification on the wiki reaction formula, with the Hidden Multiplier and Arts Intensity. | ||||
Solidification (Arts Reaction, 3 stacks consumed) Cryo DMG +44.80% · Freezing Point Crit DMG +40.00% · Arts Intensity +0.00 · Hidden x1.45 2 active multipliers
| 320.00% | 17,897.96 | 34,006.12 | 21,844.45 |
Flashfreezer u37 releases energy 4 times at this Potential, so its per-tick row lands 4 times per cast before the expiry explosion.
Calculator assumptions
Every number here is for a Level 90 Yvonne with all four skills at Rank 12 and every attribute talent node unlocked (breakthrough 4, favorability 300). Level 90 is the current cap, so the level is fixed rather than an input, and her base ATK 321, Intellect 176.68, and Agility 128.15 all come from that row of the game's character table.
Every row runs the full damage equation transcribed from the Talos Wiki: Attack × Base Multiplier × Multiplier Group × Critical × Amp × Stagger × Finisher × Link × Weaken × Susceptibility × Increased DMG Taken × DMG Reduction × Protection × Defense × Resistance × Multiplicative. Expand a row to see which factors are not 1.
Intellect and Agility include her four attribute talent nodes (+60 Intellect in total, none grant Agility) and are truncated the way the game truncates them before applying the attribute bonus. Intellect is her main attribute, weighted 0.005 in the ATK formula against 0.002 for Agility, and gear lines marked Main or Sub route accordingly. She is the only operator on the roster with an Intellect and Agility pairing.
Her Ultimate damage is treated as basic-attack damage. Cryoblasting Pistolier does not deal damage of its own: it enhances her basic attack for its duration, and the enhanced sequences, the enhanced Final Strike, and the extra hit against a Solidified target are all basic attacks in the game data. So those rows take Basic Attack DMG bonuses and never Ultimate Skill DMG bonuses, and no Link buff reaches them. That reading comes from the skill text and the structure of her skill table rather than from a single labelled field, so it is stated here rather than buried.
Freezing Point is Critical DMG, not a damage bonus. Against a target carrying Cryo Infliction it grants Critical DMG Dealt at the talent's value, and against a Solidified target that value is doubled. The doubled figure replaces the base one rather than adding to it, so the two toggles above never stack. Potential 3 raises both halves. Because it only moves the Critical multiplier, it changes the Crit and Expected columns and leaves Non-crit alone.
The Ultimate stack buff is Critical Rate first, Critical DMG at the cap. Each enhanced basic-attack sequence grants a stack, worth +3% Critical Rate to a maximum of ten, and reaching ten also grants +60% Critical DMG. The underlying blackboard keys are named as though the first were a damage bonus; the game's own displayed labels say otherwise and are what this calculator follows.
Two rows scale off consumed Cryo Infliction stacks, and they may overlap. Brr-Brr-Bomb β's Solidification hit is 150% + 200% per stack consumed, straight from her skill table. The Solidification reaction row is the wiki's Arts Reaction formula, 80% + 80% per stack, with the Hidden Multiplier and Arts Intensity applied. Whether the game fires both or these are two descriptions of one damage instance is not settled by any data in this repo, so both are shown and both are driven by the same stack control. Do not add them together without checking in-game.
Potentials are read from the game tables rather than hardcoded. P1 raises Flashfreezer υ37 from four energy releases to six without changing the per-tick multiplier, P2 grants +20 Intellect and +7% Critical Rate, P3 raises Freezing Point, P4 refunds SP and therefore moves no number here, and P5 grants ATK +10% and Critical DMG +30% for the duration of the Ultimate, which is why the Ultimate rows have their own ATK and crit figures.
Final Build ATK covers the SpecialBonus term of the ATK formula as zero: that term is the temporary regional buff granted near teleportation points, a location buff rather than a build stat. Still excluded: rotation timing and DPS, Ultimate Energy and SP generation, uptime simulation, multi-target behaviour, and the Stagger values her actions apply.
Basic Info
YvonneTalent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
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Artzy Tyrannical120.6%R9
Artzy Tyrannical100%R4
Wedge99.4%R9
Navigator90.4%R9
Wedge87.3%R4Recommended Teams












Gear Configurations
View All Gear Sets


MI Security Overalls
MI Security Hands PPE
MI Security Toolkit
LYNX SlabIn any fluorite team or with easy infliction application (5+ infliction or 3x skill)



MI Security Overalls
MI Security Hands PPE T1
MI Security Toolkit
LYNX Slabdifferent gloves If you need crit rate before maxing essence & kit crit



Redeemer Armor
MI Security Hands PPE
MI Security Toolkit
MI Security ToolkitAssuming 2x skill 2x infliction



MI Security Overalls
MI Security Hands PPE
MI Security Toolkit
LYNX SlabSame as Above but with P1
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Yvonne sidesteps or shrugs these off. See the full dashboard for every modifier.
Vitality · Consuming Solidification delivers a burst spike sized for high-HP single targets.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Encumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
Flash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Regeneration · Bursts targets down rather than leaning on crowd control that now heals them.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 8.4 | 14.7 | 24.6 | 10.6 | 500 | 30 |
| 10 | 15.9 | 26.2 | 40.0 | 20.2 | 1005 | 59 |
| 20 | 24.2 | 39.0 | 57.1 | 30.8 | 1566 | 92 |
| 30 | 32.6 | 51.7 | 74.1 | 41.4 | 2128 | 125 |
| 40 | 40.9 | 64.4 | 91.2 | 52.0 | 2689 | 157 |
| 50 | 49.3 | 77.2 | 108.3 | 62.6 | 3250 | 190 |
| 60 | 57.6 | 89.9 | 125.4 | 73.3 | 3811 | 223 |
| 70 | 66.0 | 102.7 | 142.5 | 83.9 | 4372 | 255 |
| 80 | 74.3 | 115.4 | 159.6 | 94.5 | 4934 | 288 |
| 90 | 82.7 | 128.2 | 176.7 | 105.1 | 5495 | 321 |
Skills
Brr-Brr-Bomb β
| Lv | Base DMG Multiplier | DMG Multiplier of Solidification Applied | Bonus DMG Multiplier per Infliction Stack |
|---|---|---|---|
| 1 | 111% | 67% | 89% |
| 2 | 122% | 73% | 98% |
| 3 | 133% | 80% | 107% |
| 4 | 144% | 87% | 116% |
| 5 | 155% | 93% | 124% |
| 6 | 167% | 100% | 133% |
| 7 | 178% | 107% | 142% |
| 8 | 189% | 113% | 151% |
| 9 | 200% | 120% | 160% |
| 10 | 214% | 128% | 171% |
| 11 | 230% | 138% | 185% |
| 12 | 250% | 150% | 200% |
Flashfreezer υ37
| Lv | Energy DMG Multiplier | Explosion DMG Multiplier | Cooldown |
|---|---|---|---|
| 1 | 45% | 89% | 20s |
| 2 | 49% | 98% | 20s |
| 3 | 54% | 107% | 20s |
| 4 | 58% | 116% | 20s |
| 5 | 62% | 125% | 20s |
| 6 | 67% | 134% | 20s |
| 7 | 71% | 142% | 20s |
| 8 | 76% | 151% | 20s |
| 9 | 80% | 160% | 19s |
| 10 | 86% | 171% | 19s |
| 11 | 93% | 185% | 19s |
| 12 | 100% | 200% | 18s |
Exuberant Trigger
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 24% |
| 2 | 26% |
| 3 | 28% |
| 4 | 31% |
| 5 | 33% |
| 6 | 35% |
| 7 | 38% |
| 8 | 40% |
| 9 | 42% |
| 10 | 45% |
| 11 | 49% |
| 12 | 53% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 25% |
| 2 | 28% |
| 3 | 30% |
| 4 | 33% |
| 5 | 35% |
| 6 | 38% |
| 7 | 40% |
| 8 | 43% |
| 9 | 45% |
| 10 | 48% |
| 11 | 52% |
| 12 | 56% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 32% |
| 2 | 35% |
| 3 | 38% |
| 4 | 41% |
| 5 | 44% |
| 6 | 47% |
| 7 | 50% |
| 8 | 54% |
| 9 | 57% |
| 10 | 61% |
| 11 | 65% |
| 12 | 71% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 41% |
| 2 | 45% |
| 3 | 49% |
| 4 | 53% |
| 5 | 58% |
| 6 | 62% |
| 7 | 66% |
| 8 | 70% |
| 9 | 74% |
| 10 | 79% |
| 11 | 85% |
| 12 | 92% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 56% |
| 2 | 62% |
| 3 | 67% |
| 4 | 73% |
| 5 | 79% |
| 6 | 84% |
| 7 | 90% |
| 8 | 96% |
| 9 | 101% |
| 10 | 108% |
| 11 | 117% |
| 12 | 126% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Cryoblasting Pistolier
| Lv | ATK% | BATK DMG Multiplier | Enhanced Final Strike DMG Multiplier | Additional ATK DMG Multiplier |
|---|---|---|---|---|
| 1 | 9% | 8.9% | 133% | 267% |
| 2 | 10% | 9.8% | 147% | 294% |
| 3 | 11% | 10.7% | 160% | 320% |
| 4 | 12% | 11.6% | 173% | 347% |
| 5 | 13% | 12.5% | 186% | 374% |
| 6 | 13% | 13.4% | 200% | 400% |
| 7 | 14% | 14.3% | 213% | 427% |
| 8 | 15% | 15.1% | 226% | 454% |
| 9 | 16% | 16% | 240% | 480% |
| 10 | 17% | 17.2% | 256% | 514% |
| 11 | 19% | 18.5% | 276% | 554% |
| 12 | 20% | 20% | 300% | 600% |
| Lv | ATK% |
|---|---|
| 1 | 9% |
| 2 | 10% |
| 3 | 11% |
| 4 | 12% |
| 5 | 13% |
| 6 | 13% |
| 7 | 14% |
| 8 | 15% |
| 9 | 16% |
| 10 | 17% |
| 11 | 19% |
| 12 | 20% |
| Lv | ATK% |
|---|---|
| 1 | 9% |
| 2 | 10% |
| 3 | 11% |
| 4 | 12% |
| 5 | 13% |
| 6 | 13% |
| 7 | 14% |
| 8 | 15% |
| 9 | 16% |
| 10 | 17% |
| 11 | 19% |
| 12 | 20% |
| Lv | ATK% |
|---|---|
| 1 | 9% |
| 2 | 10% |
| 3 | 11% |
| 4 | 12% |
| 5 | 13% |
| 6 | 13% |
| 7 | 14% |
| 8 | 15% |
| 9 | 16% |
| 10 | 17% |
| 11 | 19% |
| 12 | 20% |
| Lv | ATK% |
|---|---|
| 1 | 9% |
| 2 | 10% |
| 3 | 11% |
| 4 | 12% |
| 5 | 13% |
| 6 | 13% |
| 7 | 14% |
| 8 | 15% |
| 9 | 16% |
| 10 | 17% |
| 11 | 19% |
| 12 | 20% |
| Lv | ATK% |
|---|---|
| 1 | 9% |
| 2 | 10% |
| 3 | 11% |
| 4 | 12% |
| 5 | 13% |
| 6 | 13% |
| 7 | 14% |
| 8 | 15% |
| 9 | 16% |
| 10 | 17% |
| 11 | 19% |
| 12 | 20% |
| Lv | ATK% |
|---|---|
| 1 | 133% |
| 2 | 147% |
| 3 | 160% |
| 4 | 173% |
| 5 | 186% |
| 6 | 200% |
| 7 | 213% |
| 8 | 226% |
| 9 | 240% |
| 10 | 256% |
| 11 | 276% |
| 12 | 300% |
Talents (Passive Skills)
Protoprism2400×
T-Creds
Protoprism8600×
T-Creds
Protoprism10000×
T-Creds
Protohedron24000×
T-CredsFactory Skills (Manufacturing)
Potentials
1× Yvonne's Token
1× Yvonne's Token
1× Yvonne's Token
1× Yvonne's Token
1× Yvonne's TokenBreakthrough (Ascension)
8× Protodisk
3× Pink Bolete
1600× T-Creds
25× Protodisk
5× Red Bolete
6500× T-Creds
24× Protoset
5× Ruby Bolete
18000× T-Creds
36× Protoset
20× Tachyon Screening Lattice
8× Bloodcap
100000× T-CredsFavorability Attribute Bonuses
Skill Level Up Materials
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× D96 Steel Sample 4
3× False Aggela
24000
2× Mark of Perseverance
24× Protohedron
16× D96 Steel Sample 4
6× False Aggela
30000
3× Mark of Perseverance
50× Protohedron
36× D96 Steel Sample 4
12× False Aggela
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× D96 Steel Sample 4
3× False Aggela
24000
2× Mark of Perseverance
24× Protohedron
16× D96 Steel Sample 4
6× False Aggela
30000
3× Mark of Perseverance
50× Protohedron
36× D96 Steel Sample 4
12× False Aggela
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Metadiastima Photoemission Tube
3× False Aggela
24000
2× Mark of Perseverance
24× Protohedron
16× Metadiastima Photoemission Tube
6× False Aggela
30000
3× Mark of Perseverance
50× Protohedron
36× Metadiastima Photoemission Tube
12× False Aggela
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Metadiastima Photoemission Tube
3× False Aggela
24000
2× Mark of Perseverance
24× Protohedron
16× Metadiastima Photoemission Tube
6× False Aggela
30000
3× Mark of Perseverance
50× Protohedron
36× Metadiastima Photoemission Tube
12× False Aggela
65000Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | 820 |
| 20 → 40 | 248,540 | 12,540 |
| 40 → 60 | 475,710 | 23,900 |
| 60 → 80 | 465,230 | 109,180 |
| 80 → 90 | 579,950 | 238,980 |
| Total | 1,792,290 | 385,420 |
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