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Estella Build: Gear, Weapon & Teams

Estella

All Estella coverage

2 reports

Every guide, build, and analysis we have published about Estella, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Estella gets a standalone tag archive once there are 4 or more posts. Meanwhile, browse all tag archives.

Levelling Estella? The Estella progression path lists every breakthrough and skill material in order.

Character Profile

GenderFemale
RaceFeline
BirthdayApril 9
AffiliationEndfield Industries

Estella handles intelligence and communications for Operations Team Z7 under Endfield Industries, relying on sharp tactical instincts rather than physical strength, which she conspicuously lacks. She has a reputation for attracting bad luck and tends to deflect hardship with cynical, self-deprecating humor that can put people off. Having seen many lives left without options, she quietly hopes to make the world a little better while finding her own measure of peace.

Expertise
TacticsStealth
Interests
ArtKnowledge
Dislikes
Exercise
Voice ActorsEN Risa MeiJP Karin TakahashiCN VilaKR Lee Eun-jo

Estella Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHNormal
COMBAT SKILLStandard
TACTICAL ACUMENExcellent
ARTS ASSIMILATIONStandard

OripathyOripathy negative, based on medical examination reports.

Operator Estella (ID name: Estella Kerr) has official operational records with the TGCC and the UWST. She has demonstrated remarkable talents in scouting and intel gathering operations. Following Operator Akekuri's applications, Estella is now a member of Operations Team Z7.

Estella's work experiences are rather extensive. I wanted to learn more about her past but she remained exceptionally quiet during the signing process and exhibited zero intents of communication apart from answering the questions I asked. And even amongst these limited things we talked about, I find most of her answers rather difficult to interpret... Fortunately, no issues of principle have been identified. However, given the positive reputation of her superior officer Miss Akekuri and the latter's guarantee, we shall overlook potential risks of personnel management that may result from Estella's lack of communication abilities. We hereby approve Estella's employment.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

Archived operational records (OBSOLETE)

"Operator Estella, you were instrumental to the success of our espionage and counter-espionage mission against the surviving Landbreaker elements that infiltrated this area. For operational debriefing, we must now go over details of the following achievements we made in the field. They will be used as reference and instructional materials for our future operations." "Okay. You flatter me." "How did you successfully avoid enemy's feint and correctly deduce actions of the main attacking force?" "I ... uh... I was conducting voluntary standby. When I'm done standing by, the enemy's main force were within visual range." "In other words, can we assume you have received a relevant order? Sounds like incredible foresight. Did Captain Akekuri give you that order?" "I believe it was given to me by electrolytic imbalance and accumulation of anaerobic metabolites. At least that's what I felt..." "So... You're trying to say that you missed the enemy's feint attack because you were resting, but woke up to encounter the main enemy force? Okay... Erm...

Log of Captain Akekuri's interview regarding Operator Estella's background check

Given the extraordinary circumstances of the operator in question, Captain Akekuri met me beforehand to discuss the operator's background and showed me a number of relevant physical and documentary information.

A medical record often reviewed by Akekuri

BASIC INFO PATIENT NAME: Estella Kerr POSITION: Member of Operations Team Z7; full-time operator, Endfield Industries. OPERATIONAL CODENAME: Estella ROUTE OF ADMISSION: Combat UAV ambulance ADMISSION TIME: 2307 ADMISSION LOCATION: Endfield wildlands medical station, Valley III

Estella's backstory: the Landbreaker camp · All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Estella Gear Damage Calculator

Her battle skill deals Cryo DMG and everything else deals Physical DMG, so a weapon or gear line reaches some of her rows and not others. Her combo is the point of the kit: on a Solidified enemy it hits harder, triggers Shatter, and applies a Physical Susceptibility that every Physical carry on the team takes.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Estella build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

Her combo only triggers when an enemy is Solidified, so a real rotation usually has the first toggle on; it is off by default so the headline rows are the floor. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
3,299.13
Will (main)
343.00
Strength (secondary)
104.00
Distortion
12,173.80
Physical DMG
+0.00%
Cryo DMG
+0.00%
Crit Rate
5.00%
Crit DMG
+50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

What the team gains from her

Distortion on a Solidified enemy applies Physical Susceptibility. It is Physical only, so it lifts a Physical carry and does nothing for a Cryo one, and both figures are shown.

A Physical carry
x1.00
A Cryo carry
x1.00
Physical Susceptibility
+0.00%
Duration
6.00s

Nothing to itemise: turn on Distortion's Physical Susceptibility under Combat state. At this skill rank it is +15.00%.

Rotation economy at this build

Both talents and Potentials 1, 2 and 5 move no damage number. This is where they land.

Onomatopoeia
Costs 100.00 SP; her Final Strike returns 19.00. Talent 1 returns 15.00 SP on the next cast after she triggers Shatter (does not stack).
100.00 SP
Distortion
17.00s cooldown, banks 10.00 Ultimate Energy. Its Physical Susceptibility lasts 6.00s (Potential 1 adds 3s).
17.00s
Potential 5
Ultimate Energy each time she applies Solidification, at most once per second.
Locked
Talent 2
She ignores Cryo Infliction on herself and takes less Cryo DMG. Defensive only.
-20.00%
Tremolo
10.00s cooldown. Potential 2 multiplies the cost by 0.9. Her own Ultimate Gain Efficiency is +0.00%.
70.00 Energy
ActionMultiplierNon-critCritExpected
Audio Noise (Physical)Her four-sequence chain with the Final Strike on its own row, plus the dive and the Staggered-target Finisher.
Audio Noise: Sequence 1
56.00%1,847.512,771.271,893.70
Audio Noise: Sequence 2
68.00%2,243.413,365.112,299.49
Audio Noise: Sequence 3
79.00%2,606.313,909.472,671.47
Audio Noise: Final Strike (4)
90.00%2,969.224,453.833,043.45
Audio Noise: Full chain (1-4) (subtotal)
293.00%9,666.4614,499.689,908.12
Finisher
Staggered x1.3
1 active multiplier
  • Stagger Multiplier ×1.30
900.00%38,599.8457,899.7639,564.84
Dive Attack
180.00%5,938.448,907.666,086.90
Onomatopoeia (Cryo)A freezing sound wave that applies Cryo Infliction along a line. Her only Cryo row.
Onomatopoeia
JET: Arts DMG Dealt +33.60% · Applies Cryo Infliction
1 active multiplier
  • Multiplier Group ×1.34
350.00%15,426.7423,140.1115,812.41
Distortion (Physical)Triggers when an enemy is Solidified. Against a Solidified target it hits harder and applies the Physical Susceptibility the team panel is about.
Distortion (non-Solidified target)
Her combo triggers on Solidification, so the Solidified row is the usual case
360.00%11,876.8717,815.3112,173.80
Tremolo (Physical)One large circular slam. It forcibly Lifts enemies that already have Physical Susceptibility.
Tremolo
1100.00%36,290.4554,435.6737,197.71
Physical StatusesThe forced Lifts, and the Shatter her combo triggers on a Solidified enemy. The only rows Arts Intensity reaches.
Distortion: Lift (Physical Status)
Arts Intensity +0.00 · Hidden x1.23 · Forced Lift from the combo
1 active multiplier
  • Hidden Multiplier ×1.23
120.00%4,857.807,286.704,979.25

Calculator assumptions

Every number uses a Level 90 Estella with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, where both talents reach rank 2. Her base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.

Will is her main attribute and Strength her secondary. Her four attribute talent nodes grant Will +60 in total and no Strength; Potential 4 adds Will +10 and Strength +10. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both.

Her rows are two elements. Onomatopoeia (battle skill) deals Cryo DMG; the basic attacks, Distortion, Tremolo and her Physical Statuses deal Physical DMG. Each row takes only the DMG lines and resistance that match its element, which is why JET's Arts DMG line lifts her battle skill and leaves everything else alone.

Distortion has two multipliers, not a bonus. The skill data prints 360% against a non-Solidified enemy and 630% against a Solidified one, so the Solidified toggle swaps one for the other. On a Solidified enemy it applies 15.00% Physical Susceptibility. The combo row does not take that Susceptibility from its own hit; it takes it only when the second toggle says the debuff was already up from an earlier cast.

Lift and Shatter. Distortion forcibly Lifts, so the Lift row (120%) is shown without first needing Vulnerability. On a Solidified enemy that Physical Status instead triggers Shatter, which consumes the Solidification for 120% + 120% per Solidification level, using the Arts Reaction Hidden Multiplier (x1.45 at Level 90) rather than the Physical Status one (x1.23). Tremolo's forced Lift is shown only when the target already has Physical Susceptibility. Both take Arts Intensity and her Physical lines, and no skill-type DMG line, because a status is not a skill cast.

Potential 3 adds DMG Dealt +40% to the first enemy Onomatopoeia hits. Single-target numbers assume that is the target, so it is applied to the whole row from P3 up. Its range increase moves no damage number.

Weapon lines she cannot trigger are left out rather than offered as toggles, because her kit applies no Heat Infliction or Susceptibility, no Vulnerability or Physical Susceptibility from her battle skill, no Electric damage and no healing. Lines keyed to the target's state, such as OBJ Razorhorn against a Cryo Inflicted or Solidified enemy, stay. Team-targeted set lines, such as Eternal Xiranite after she applies Susceptibility, are counted in the team panel and kept out of her own rows.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, the Solidification reaction itself (her Cryo Infliction sets one up for whoever consumes it), and Valiant's separate hit on a Physical Status.

Basic Info

Name:Estella iconEstella
Rarity:★★★★
Profession:Guard
Weapon:Polearm
Main Attribute:WillWill
Sub Attribute:StrStr

Talent Priority

This priority list applies to talents only after Lv 9.

#1Combo
#2Ultimate
#3Basic
#4Skill

Recommended Builds

View All Builds

Top Weapons

ValiantValiant103.6%R9
JETJET103.1%R9
JETJET102.9%R4
ValiantValiant101.5%R4
OBJ RazorhornOBJ Razorhorn101.1%R9

Recommended Teams

YvonneXaihiEstellaAlesh
YvonneXaihiEstellaFluorite
RossiEndministratorAleshEstella

Gear Configurations

View All Gear Sets
P 5
Type 50 Yinglung Light ArmorType 50 Yinglung Light Armor
Eternal Xiranite Gloves T1Eternal Xiranite Gloves T1
Eternal Xiranite Auxiliary ArmEternal Xiranite Auxiliary Arm
Eternal Xiranite Auxiliary ArmEternal Xiranite Auxiliary Arm

It needs to be played in a solidification oriented teams, resoulting always in the best damage.

P 5
YvonneXaihiAlesh
Type 50 Yinglung Light ArmorType 50 Yinglung Light Armor
Swordmancer TAC GauntletsSwordmancer TAC Gauntlets
Type 50 Yinglung RadarType 50 Yinglung Radar
Type 50 Yinglung RadarType 50 Yinglung Radar

This build should be ok in any team, you can also opt for xiranite if you need

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Estella sidesteps or shrugs these off. See the full dashboard for every modifier.

  • Heat LossHeat Loss · Cryo specialist: the self-applied Cryo Infliction and Solidification feed her kit instead of freezing her out.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • Battle ChillBattle Chill · Cryo specialist: the self-applied Cryo Infliction and Solidification feed her kit instead of freezing her out.
  • Bent EdgesBent Edges · Damage comes from skills and basics rather than repeated ultimates.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • RushRush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.

Estella overview

Estella is a 4-star Guard in Arknights: Endfield who fights with a Polearm and deals Cryo damage. The main attribute is Will and the secondary attribute is Strength. In the story, Estella is a Feline affiliated with Endfield Industries. The Endfield personnel file rates combat skill as Standard and tactical acumen as Excellent.

On the Endfield Hub general tier list, Estella currently sits in B tier, the band labelled Situational (reliable but niche operators used as budget alternatives). Niche Physical/Cryo hybrid. Provides Physical Susceptibility but generally outclassed in v1.2 Cryo comps.

How Estella's kit plays

Estella's basic attack, Audio Noise, is a chain of up to 4 sequences dealing Physical damage, and its Final Strike adds 17 Stagger when Estella is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Physical damage and recovers some SP. The Battle Skill, Onomatopoeia, costs 100 SP. It is a lance thrust that fires a stream of freezing sound waves that deal Cryo DMG and apply Cryo Infliction to all enemies along its straight path.

Combo Skill Distortion triggers when an enemy suffers Solidification. Its cooldown is 18s, dropping to 17s at its highest level. Quickly moves to the enemy's side to deal Physical DMG and forcibly Lift enemies in a small area. The Ultimate, Tremolo, needs 70 Ultimate Energy. Estella expends all her strength to unleash a powerful slam of the spear shaft, dealing Physical DMG to all enemies in a circular area around self.

Estella carries 2 talents: Commiseration and Laziness Pays Off Now. At its highest rank, Commiseration works like this: When triggering Shatter, the next battle skill Onomatopoeia cast returns 15 SP. This effect cannot stack. At its highest rank, Laziness Pays Off Now means Estella ignores Cryo Infliction and takes -0% Cryo DMG.

Building Estella

In the weapon comparison above, Valiant ranks first at R9 (103.6%), ahead of JET (103.1% at R9) and OBJ Razorhorn (101.1% at R9). Even at R4, Valiant still scores 101.5%. The first of 2 listed gear loadouts is Type 50 Yinglung Light Armor, Eternal Xiranite Gloves T1 and two copies of Eternal Xiranite Auxiliary Arm. Every piece is broken down in the Estella gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 3 recommended teams, the most frequent partners are Yvonne (2 of 3), Xaihi (2 of 3) and Alesh (2 of 3). Once talents pass level 9, the priority for Estella runs Combo, then Ultimate, then Basic, then Skill. To compare Estella with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Estella damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
13.0
AGI
AGI
8.8
WISD
WISD
14.1
WILL
WILL
15.0
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
113.08.814.115.050030
1022.317.823.928.8100558
2032.627.834.744.1156690
3042.937.845.559.52128122
4053.247.856.474.82689153
5063.557.867.290.23250185
6073.867.878.0105.53811217
7084.177.888.8120.94372248
8094.387.999.7136.24934280
90104.697.9110.5151.55495312

Skills

Distortion

COMBO TRIGGER: When an enemy suffers Solidification. Quickly moves to the enemy's side to deal Physical DMG and forcibly Lift enemies in a small area. If the skill hits a target with Solidification, the skill deals additional DMG and applies Physical Susceptibility.
Combo SkillCombo Skill
DMG Multiplier Against Non-Solidified Enemies: 160% → 360%DMG Multiplier Against Solidified Enemies: 280% → 630%Stagger: 10Physical Susceptibility Multiplier: 10% → 15%Physical Susceptibility Duration: 6Ultimate Energy Gain: 10Duration: 6.0s → 6.0sStagger: 10 → 10Cooldown: 18s → 17sUltimate Energy Cost: 0Charge: 1s
LvDMG Multiplier Against Non-Solidified EnemiesDMG Multiplier Against Solidified EnemiesPhysical Susceptibility MultiplierCooldown
1160%280%10%18s
2176%308%10%18s
3192%336%10%18s
4208%364%10%18s
5224%392%10%18s
6240%420%10%18s
7256%448%10%18s
8272%476%10%18s
9288%504%10%18s
10308%539%15%18s
11332%581%15%18s
12360%630%15%17s

Onomatopoeia

A lance thrust that fires a stream of freezing sound waves that deal Cryo DMG and apply Cryo Infliction to all enemies along its straight path.
Normal SkillNormal Skill
DMG Multiplier: 156% → 350%Stagger: 10Stagger: 10 → 10Cooldown: 0sSP Cost: 100Charge: 1s
LvDMG Multiplier
1156%
2171%
3187%
4202%
5218%
6234%
7249%
8265%
9280%
10300%
11323%
12350%

Tremolo

Estella expends all her strength to unleash a powerful slam of the spear shaft, dealing Physical DMG to all enemies in a circular area around self. To enemies with Physical Susceptibility, the skill forcibly applies Lift to them.
Ultimate SkillUltimate Skill
DMG Multiplier: 489% → 1100%Stagger: 15 → 20Stagger: 15 → 20Cooldown: 10sUltimate Energy Cost: 70Charge: 1s
LvDMG MultiplierStagger
1489%15
2538%15
3586%15
4635%15
5684%15
6733%15
7782%15
8831%15
9880%15
10941%20
111014%20
121100%20

Audio Noise

BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 17 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 25% → 56%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
125%
228%
330%
433%
535%
638%
740%
843%
945%
1048%
1152%
1256%
Attack2Attack2
BATK SEQ 2 Multiplier: 30% → 68%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
130%
233%
336%
439%
542%
645%
748%
851%
954%
1058%
1162%
1268%
Attack3Attack3
BATK SEQ 3 Multiplier: 35% → 79%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
135%
239%
342%
446%
549%
653%
756%
860%
963%
1067%
1173%
1279%
Attack4Attack4
BATK SEQ 4 Multiplier: 40% → 90%Stagger: 17 → 17Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
140%
244%
348%
452%
556%
660%
764%
868%
972%
1077%
1183%
1290%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Talents (Passive Skills)

CommiserationCommiseration
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
When triggering Shatter, the next battle skill Onomatopoeia cast returns 7.5 SP. This effect cannot stack.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
When triggering Shatter, the next battle skill Onomatopoeia cast returns 15 SP. This effect cannot stack.
Laziness Pays Off NowLaziness Pays Off Now
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
Ignores Cryo Infliction and takes -0% Cryo DMG.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
Ignores Cryo Infliction and takes -0% Cryo DMG.

Factory Skills (Manufacturing)

Fragmented Rest α (Lv1)
Assign to Control Nexus to grant all operators' Mood Regen +8%
Control Nexus
Fragmented Rest β (Lv2)
Assign to Control Nexus to grant all operators' Mood Regen +12%
Control Nexus
Frequency Monitoring β (Lv1)
Assign to Reception Room to grant operator clue collecting efficiency +20%
Reception Room
Frequency Monitoring γ (Lv2)
Assign to Reception Room to grant operator clue collecting efficiency +30%
Reception Room

Potentials

Potential 1
Combo skill Distortion improved: Physical Susceptibility duration +3s.
Cost: Estella's Token1× Estella's Token
Potential 2
Ultimate Tremolo improved: Ultimate Energy cost -10%.
Cost: Estella's Token1× Estella's Token
Potential 3
Battle skill Onomatopoeia improved: Freezing sound wave range +50% and DMG Dealt +40% to the first enemy hit.
Cost: Estella's Token1× Estella's Token
Potential 4
Will +10, Strength +10.
Cost: Estella's Token1× Estella's Token
Potential 5
After applying Solidification to an enemy, Estella gains 5 Ultimate Energy. Effect can only trigger once every 1s.
Cost: Estella's Token1× Estella's Token

Estella potentials and upgrade costs

Estella has 5 Potential ranks, and each one changes something specific. Potential 1 improves the combo skill Distortion: Physical Susceptibility duration +3s. Potential 2 improves the ultimate Tremolo: Ultimate Energy cost -10%.

Potential 3 improves the battle skill Onomatopoeia: Freezing sound wave range +50% and DMG Dealt +40% to the first enemy hit. Potential 4 grants Will +10, Strength +10. At Potential 5, after applying Solidification to an enemy, Estella gains 5 Ultimate Energy.

Levelling Estella from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Quadrant Fitting Fluid, 8 Cosmagaric, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Tachyon Screening Lattice and 116 D96 Steel Sample 4. Favorability bonuses add +60 Will in total, spread over 4 breakthrough stages. In the base, the factory skills are Fragmented Rest and Frequency Monitoring. Assigned to the Control Nexus, Fragmented Rest β will grant all operators' Mood Regen +12%. Assigned to the Reception Room, Frequency Monitoring γ will grant operator clue collecting efficiency +30%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetQuadrant Fitting Fluid20× Quadrant Fitting FluidCosmagaric8× CosmagaricT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 WillWill
BT2150 Favor+15 WillWill
BT3300 Favor+15 WillWill
BT4300 Favor+20 WillWill

Skill Level Up Materials

NormalSkill: Onomatopoeia
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeFalse Aggela12× False AggelaGold 65000
UltimateSkill: Tremolo
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeFalse Aggela12× False AggelaGold 65000
ComboSkill: Distortion
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4False Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4False Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4False Aggela12× False AggelaGold 65000
NormalAttack: Audio Noise
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4False Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4False Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4False Aggela12× False AggelaGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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