
Character Profile
Estella handles intelligence and communications for Operations Team Z7 under Endfield Industries, relying on sharp tactical instincts rather than physical strength, which she conspicuously lacks. She has a reputation for attracting bad luck and tends to deflect hardship with cynical, self-deprecating humor that can put people off. Having seen many lives left without options, she quietly hopes to make the world a little better while finding her own measure of peace.
Estella Lore & Story
OripathyOripathy negative, based on medical examination reports.
Operator Estella (ID name: Estella Kerr) has official operational records with the TGCC and the UWST. She has demonstrated remarkable talents in scouting and intel gathering operations. Following Operator Akekuri's applications, Estella is now a member of Operations Team Z7.
Estella's work experiences are rather extensive. I wanted to learn more about her past but she remained exceptionally quiet during the signing process and exhibited zero intents of communication apart from answering the questions I asked. And even amongst these limited things we talked about, I find most of her answers rather difficult to interpret... Fortunately, no issues of principle have been identified. However, given the positive reputation of her superior officer Miss Akekuri and the latter's guarantee, we shall overlook potential risks of personnel management that may result from Estella's lack of communication abilities. We hereby approve Estella's employment.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
Archived operational records (OBSOLETE)
"Operator Estella, you were instrumental to the success of our espionage and counter-espionage mission against the surviving Landbreaker elements that infiltrated this area. For operational debriefing, we must now go over details of the following achievements we made in the field. They will be used as reference and instructional materials for our future operations." "Okay. You flatter me." "How did you successfully avoid enemy's feint and correctly deduce actions of the main attacking force?" "I ... uh... I was conducting voluntary standby. When I'm done standing by, the enemy's main force were within visual range." "In other words, can we assume you have received a relevant order? Sounds like incredible foresight. Did Captain Akekuri give you that order?" "I believe it was given to me by electrolytic imbalance and accumulation of anaerobic metabolites. At least that's what I felt..." "So... You're trying to say that you missed the enemy's feint attack because you were resting, but woke up to encounter the main enemy force? Okay... Erm...
Log of Captain Akekuri's interview regarding Operator Estella's background check
Given the extraordinary circumstances of the operator in question, Captain Akekuri met me beforehand to discuss the operator's background and showed me a number of relevant physical and documentary information.
A medical record often reviewed by Akekuri
BASIC INFO PATIENT NAME: Estella Kerr POSITION: Member of Operations Team Z7; full-time operator, Endfield Industries. OPERATIONAL CODENAME: Estella ROUTE OF ADMISSION: Combat UAV ambulance ADMISSION TIME: 2307 ADMISSION LOCATION: Endfield wildlands medical station, Valley III
Estella's backstory: the Landbreaker camp · All operator backstories
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Estella Gear Damage Calculator
Her battle skill deals Cryo DMG and everything else deals Physical DMG, so a weapon or gear line reaches some of her rows and not others. Her combo is the point of the kit: on a Solidified enemy it hits harder, triggers Shatter, and applies a Physical Susceptibility that every Physical carry on the team takes.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
What the team gains from her
Distortion on a Solidified enemy applies Physical Susceptibility. It is Physical only, so it lifts a Physical carry and does nothing for a Cryo one, and both figures are shown.
Nothing to itemise: turn on Distortion's Physical Susceptibility under Combat state. At this skill rank it is +15.00%.
Rotation economy at this build
Both talents and Potentials 1, 2 and 5 move no damage number. This is where they land.
- Onomatopoeia
- Costs 100.00 SP; her Final Strike returns 19.00. Talent 1 returns 15.00 SP on the next cast after she triggers Shatter (does not stack).
- 100.00 SP
- Distortion
- 17.00s cooldown, banks 10.00 Ultimate Energy. Its Physical Susceptibility lasts 6.00s (Potential 1 adds 3s).
- 17.00s
- Potential 5
- Ultimate Energy each time she applies Solidification, at most once per second.
- Locked
- Talent 2
- She ignores Cryo Infliction on herself and takes less Cryo DMG. Defensive only.
- -20.00%
- Tremolo
- 10.00s cooldown. Potential 2 multiplies the cost by 0.9. Her own Ultimate Gain Efficiency is +0.00%.
- 70.00 Energy
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Audio Noise (Physical)Her four-sequence chain with the Final Strike on its own row, plus the dive and the Staggered-target Finisher. | ||||
Audio Noise: Sequence 1 | 56.00% | 1,847.51 | 2,771.27 | 1,893.70 |
Audio Noise: Sequence 2 | 68.00% | 2,243.41 | 3,365.11 | 2,299.49 |
Audio Noise: Sequence 3 | 79.00% | 2,606.31 | 3,909.47 | 2,671.47 |
Audio Noise: Final Strike (4) | 90.00% | 2,969.22 | 4,453.83 | 3,043.45 |
Audio Noise: Full chain (1-4) (subtotal) | 293.00% | 9,666.46 | 14,499.68 | 9,908.12 |
Finisher Staggered x1.3 1 active multiplier
| 900.00% | 38,599.84 | 57,899.76 | 39,564.84 |
Dive Attack | 180.00% | 5,938.44 | 8,907.66 | 6,086.90 |
| Onomatopoeia (Cryo)A freezing sound wave that applies Cryo Infliction along a line. Her only Cryo row. | ||||
Onomatopoeia JET: Arts DMG Dealt +33.60% · Applies Cryo Infliction 1 active multiplier
| 350.00% | 15,426.74 | 23,140.11 | 15,812.41 |
| Distortion (Physical)Triggers when an enemy is Solidified. Against a Solidified target it hits harder and applies the Physical Susceptibility the team panel is about. | ||||
Distortion (non-Solidified target) Her combo triggers on Solidification, so the Solidified row is the usual case | 360.00% | 11,876.87 | 17,815.31 | 12,173.80 |
| Tremolo (Physical)One large circular slam. It forcibly Lifts enemies that already have Physical Susceptibility. | ||||
Tremolo | 1100.00% | 36,290.45 | 54,435.67 | 37,197.71 |
| Physical StatusesThe forced Lifts, and the Shatter her combo triggers on a Solidified enemy. The only rows Arts Intensity reaches. | ||||
Distortion: Lift (Physical Status) Arts Intensity +0.00 · Hidden x1.23 · Forced Lift from the combo 1 active multiplier
| 120.00% | 4,857.80 | 7,286.70 | 4,979.25 |
Calculator assumptions
Every number uses a Level 90 Estella with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, where both talents reach rank 2. Her base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.
Will is her main attribute and Strength her secondary. Her four attribute talent nodes grant Will +60 in total and no Strength; Potential 4 adds Will +10 and Strength +10. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both.
Her rows are two elements. Onomatopoeia (battle skill) deals Cryo DMG; the basic attacks, Distortion, Tremolo and her Physical Statuses deal Physical DMG. Each row takes only the DMG lines and resistance that match its element, which is why JET's Arts DMG line lifts her battle skill and leaves everything else alone.
Distortion has two multipliers, not a bonus. The skill data prints 360% against a non-Solidified enemy and 630% against a Solidified one, so the Solidified toggle swaps one for the other. On a Solidified enemy it applies 15.00% Physical Susceptibility. The combo row does not take that Susceptibility from its own hit; it takes it only when the second toggle says the debuff was already up from an earlier cast.
Lift and Shatter. Distortion forcibly Lifts, so the Lift row (120%) is shown without first needing Vulnerability. On a Solidified enemy that Physical Status instead triggers Shatter, which consumes the Solidification for 120% + 120% per Solidification level, using the Arts Reaction Hidden Multiplier (x1.45 at Level 90) rather than the Physical Status one (x1.23). Tremolo's forced Lift is shown only when the target already has Physical Susceptibility. Both take Arts Intensity and her Physical lines, and no skill-type DMG line, because a status is not a skill cast.
Potential 3 adds DMG Dealt +40% to the first enemy Onomatopoeia hits. Single-target numbers assume that is the target, so it is applied to the whole row from P3 up. Its range increase moves no damage number.
Weapon lines she cannot trigger are left out rather than offered as toggles, because her kit applies no Heat Infliction or Susceptibility, no Vulnerability or Physical Susceptibility from her battle skill, no Electric damage and no healing. Lines keyed to the target's state, such as OBJ Razorhorn against a Cryo Inflicted or Solidified enemy, stay. Team-targeted set lines, such as Eternal Xiranite after she applies Susceptibility, are counted in the team panel and kept out of her own rows.
Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, the Solidification reaction itself (her Cryo Infliction sets one up for whoever consumes it), and Valiant's separate hit on a Physical Status.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsIt needs to be played in a solidification oriented teams, resoulting always in the best damage.
This build should be ok in any team, you can also opt for xiranite if you need
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Estella sidesteps or shrugs these off. See the full dashboard for every modifier.
Heat Loss · Cryo specialist: the self-applied Cryo Infliction and Solidification feed her kit instead of freezing her out.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Battle Chill · Cryo specialist: the self-applied Cryo Infliction and Solidification feed her kit instead of freezing her out.
Bent Edges · Damage comes from skills and basics rather than repeated ultimates.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 13.0 | 8.8 | 14.1 | 15.0 | 500 | 30 |
| 10 | 22.3 | 17.8 | 23.9 | 28.8 | 1005 | 58 |
| 20 | 32.6 | 27.8 | 34.7 | 44.1 | 1566 | 90 |
| 30 | 42.9 | 37.8 | 45.5 | 59.5 | 2128 | 122 |
| 40 | 53.2 | 47.8 | 56.4 | 74.8 | 2689 | 153 |
| 50 | 63.5 | 57.8 | 67.2 | 90.2 | 3250 | 185 |
| 60 | 73.8 | 67.8 | 78.0 | 105.5 | 3811 | 217 |
| 70 | 84.1 | 77.8 | 88.8 | 120.9 | 4372 | 248 |
| 80 | 94.3 | 87.9 | 99.7 | 136.2 | 4934 | 280 |
| 90 | 104.6 | 97.9 | 110.5 | 151.5 | 5495 | 312 |
Skills
Distortion
| Lv | DMG Multiplier Against Non-Solidified Enemies | DMG Multiplier Against Solidified Enemies | Physical Susceptibility Multiplier | Cooldown |
|---|---|---|---|---|
| 1 | 160% | 280% | 10% | 18s |
| 2 | 176% | 308% | 10% | 18s |
| 3 | 192% | 336% | 10% | 18s |
| 4 | 208% | 364% | 10% | 18s |
| 5 | 224% | 392% | 10% | 18s |
| 6 | 240% | 420% | 10% | 18s |
| 7 | 256% | 448% | 10% | 18s |
| 8 | 272% | 476% | 10% | 18s |
| 9 | 288% | 504% | 10% | 18s |
| 10 | 308% | 539% | 15% | 18s |
| 11 | 332% | 581% | 15% | 18s |
| 12 | 360% | 630% | 15% | 17s |
Onomatopoeia
| Lv | DMG Multiplier |
|---|---|
| 1 | 156% |
| 2 | 171% |
| 3 | 187% |
| 4 | 202% |
| 5 | 218% |
| 6 | 234% |
| 7 | 249% |
| 8 | 265% |
| 9 | 280% |
| 10 | 300% |
| 11 | 323% |
| 12 | 350% |
Tremolo
| Lv | DMG Multiplier | Stagger |
|---|---|---|
| 1 | 489% | 15 |
| 2 | 538% | 15 |
| 3 | 586% | 15 |
| 4 | 635% | 15 |
| 5 | 684% | 15 |
| 6 | 733% | 15 |
| 7 | 782% | 15 |
| 8 | 831% | 15 |
| 9 | 880% | 15 |
| 10 | 941% | 20 |
| 11 | 1014% | 20 |
| 12 | 1100% | 20 |
Audio Noise
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 25% |
| 2 | 28% |
| 3 | 30% |
| 4 | 33% |
| 5 | 35% |
| 6 | 38% |
| 7 | 40% |
| 8 | 43% |
| 9 | 45% |
| 10 | 48% |
| 11 | 52% |
| 12 | 56% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 35% |
| 2 | 39% |
| 3 | 42% |
| 4 | 46% |
| 5 | 49% |
| 6 | 53% |
| 7 | 56% |
| 8 | 60% |
| 9 | 63% |
| 10 | 67% |
| 11 | 73% |
| 12 | 79% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 40% |
| 2 | 44% |
| 3 | 48% |
| 4 | 52% |
| 5 | 56% |
| 6 | 60% |
| 7 | 64% |
| 8 | 68% |
| 9 | 72% |
| 10 | 77% |
| 11 | 83% |
| 12 | 90% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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