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Xaihi Build: Gear, Weapon & Teams

Xaihi

All Xaihi coverage

3 reports

Every guide, build, and analysis we have published about Xaihi, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Xaihi gets a standalone tag archive once there are 4 or more posts. Meanwhile, browse all tag archives.

Levelling Xaihi? The Xaihi progression path lists every breakthrough and skill material in order.

Character Profile

GenderFemale
RaceSarkaz
BirthdayMay 16
AffiliationCabal of Tranquility

Xaihi (full name Séraphine Xaihi) is a Supporter who heals and buffs the team through Amp effects, sent from Laterano to Talos-II by the Cabal of Tranquility for technical research. She now works aboard the Dijiang on information-engineering jobs such as building out the Protorig Network. Far more comfortable with machines than with people, she has a real gift for information technology, recognized even by the Abbess of the Great Monastery, though her habit of unauthorized upgrades has caused a few infrastructure mishaps.

Expertise
ScholarshipIntelligence
Interests
TechnologyKnowledge
Dislikes
Exercise
Voice ActorsEN Elsie LovelockJP Yume MiyamotoCN Pan DanniKR Jang Ye-na

Xaihi Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHNormal
COMBAT SKILLStandard
TACTICAL ACUMENStandard
ARTS ASSIMILATIONExcellent

OripathyOripathy positive (infected), based on medical examination reports.

Séraphine Xaihi is a member of the Cabal of Tranquility. Since Endfield Industries and the Cabal of Tranquility are jointly carrying out Originium Information Technology research projects, Abbess Vronta recommended Xaihi to work at Endfield premises. Xaihi is currently building the Dijiang Protorig Network and performing various data engineering tasks such as systems integration.

Xaihi seems to be extremely interested in my mechanical construction and sentience module. During our conversation, she repeatedly inquired how my linguistics converter transformed sentience logic signals into digital code interpretable as audio wave outputs by my voice generator. In every occasion, I politely requested her to focus on the ongoing HR interview. Xaihi appeared rather disappointed and expressed her desire to install a duplicate set of my components into her physical body, her reasons being: "This will prevent me from suddenly voicing bursts of esoteric verbiage, and thus avoid incidents of misunderstanding and disturbance." I pointed out that Xaihi's human organ — namely, her cerebrum, is far more capable of generating expressions more complex and effective than machine-generated language. Miss Xaihi, out of personal etiquette, gave me a smile in response. Besides this minor incident, the general profile of Xaihi matches an individual capable of living together with mechanical constructs. This matches her knowledge and background with the Cabal of Tranquility. Her introverted nature, however, differed from other Cabalists whom we have communicated with. The Cabal, after all, is an organization known throughout the world for their openness as well as eagerness to link up with others.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

Xaihi is a calm and reliable operator. She treats her profession with the most zealous of faith, and handles her personal beliefs in the most professional manner. Four years ago, Xaihi came to Endfield Industries as a visiting scholar to support Originium technology projects that we jointly pursue with the Cabal of Tranquility. We did not give her any actual responsibilities back then. However, she immediately committed herself to the repairs of Dijiang mere moments after her arrival. I am inclined to believe that Cabalists have an innate sense of duty, given their knowledge of our past and their hopes for our future.

Perlica

Her way of thinking is completely different from mine. However, we got along fine. It's nothing complicated. Sometimes she pointed out details that I never saw. Hmm. An example? Let me think. I got one. She said: "People reside in their respective languages." That line alone got me thinking for an entire day.

Arclight

Wha? Did she really say that? Now I'm curious! Arclight and Xaihi, our two mega opposite techno-gals, can actually talk to each other! HOW?! Well, I guess Operator Xaihi does talk to everyone. That's what makes her so awesome... And convos with Xaihi don't sound as though she's just blabbering on about her own stuff... I guess people do get some tranquil vibes from her.

Chen Qianyu

Appears inEtchspace Salvage · Maintenance Progress · Conference of the Four · Dijiang Upgrade and Maintenance II

Xaihi: why she hides behind a chat bot · All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Xaihi Gear Damage Calculator

She is a Supporter, so most of her value lands on a teammate. Her Ultimate gives the whole team Cryo Amp and Nature Amp that grows with her Intellect, her Auxiliary Crystal heals and grants Arts Amp, and her combo talent makes the target take more Cryo DMG. All of it is calculated here beside her own damage.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Xaihi build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

Leave the target on No target for pre-mitigation build comparisons. The buff toggles drive the team panel, and her own rows wherever the buff reaches her (the assumptions below say which).

Conditional triggers

Final Build ATK
2,393.18
Will (main)
366.00
Intellect (secondary)
127.00
Cryo and Nature Amp
+27.81%
Crystal Arts Amp
+15.00%
Cryo DMG Taken
+10.00%
Treatment Efficiency
+28.00%
Crit Rate
5.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

What the team gains from her

Her buffs are element-scoped, so the answer depends on who the carry is. A Cryo carry gets everything; a Nature carry gets the Nature Amp and the Crystal's Arts Amp; a Heat or Electric carry only gets the Arts Amp; a Physical carry gets none of her Amp.

A Cryo carry
x1.57
A Nature carry
x1.43
A Heat or Electric carry
x1.15
A Physical carry
x1.00
  • Stack Overflow: Cryo Amp +27.81% (Amp)
    24.00% base plus 3.81% from 127 Intellect (capped at 36.00%), for 12s to the entire team.
  • Stack Overflow: Nature Amp +27.81% (Amp)
    The same value as the Cryo Amp, from the same key.
  • Auxiliary Crystal: Arts Amp +15.00% (Amp)
    To the controlled operator when the crystal heals them at Max HP, for 25s. Does not stack.
  • Talent 1: Cryo DMG Taken +10.00% (Increased DMG Taken)
    On a target her combo hits while it carries Cryo Infliction or Solidification, for 5s. Does not stack.

How the Intellect scaling works. Stack Overflow gives 24.00% Cryo Amp and 24.00% Nature Amp, plus 0.03% of each per point of Intellect, with the Intellect portion capped at 36.00%. At 127.00 Intellect that portion is 3.81%. Amp is its own bucket, so it multiplies with a carry's DMG Bonus lines rather than adding to them.

Team ATK +25.20% from the weapon scales a carry's Attack rather than a damage bucket, so it is reported separately and not included in the multipliers above.

Treatment at this build

The Auxiliary Crystal heals off Will, her main attribute, while her Ultimate Amp scales off Intellect, her secondary. The two pull her build in different directions: Will raises healing and ATK, Intellect raises the team buff.

Auxiliary Crystal: Treatment per Final Strike
324 + 0.76 x 366 Will, on the controlled operator's Final Strike
770.76
Auxiliary Crystal: Treatment per cast
The crystal triggers 2 times, then launches her combo skill
1,541.53
Treatment Efficiency
Multiplies every row above. Potential 4 adds 10%; Chivalric Virtues carries it on its skill.
28.00%

Rotation economy at this build

Distributed DoS (battle skill)
Costs 100.00 SP. The crystal orbits for 20.00s and heals 2 times; her own Final Strike returns 15.00 SP.
100.00 SP
Stress Testing (combo skill)
7.00s cooldown, banks 10.00 Ultimate Energy. Potential 3 chains the hit to one extra nearby target, which this single-target calculator does not count.
10.00 Energy
Stack Overflow (Ultimate)
Potential 2 multiplies this cost by 0.9. Her own Ultimate Gain Efficiency from gear, sets and the weapon secondary is +0.00%.
80.00 Energy
ActionMultiplierNon-critCritExpected
Cooldown (Cryo)Her five-sequence chain, dash, dive and the Staggered-target Finisher.
Cooldown: Chain (1-4)
Cryo Amp (Stack Overflow) +27.81% · Cryo DMG Taken (Talent 1) +10.00%
2 active multipliers
  • Amp Multiplier ×1.28
  • Increased DMG Taken Multiplier ×1.10
191.00%6,426.399,639.586,587.05
Cooldown: Final Strike (5th sequence)
Cryo Amp (Stack Overflow) +27.81% · Cryo DMG Taken (Talent 1) +10.00%
2 active multipliers
  • Amp Multiplier ×1.28
  • Increased DMG Taken Multiplier ×1.10
124.00%4,172.116,258.164,276.41
Cooldown: Full chain (1-5) (subtotal)
Cryo Amp (Stack Overflow) +27.81% · Cryo DMG Taken (Talent 1) +10.00%
2 active multipliers
  • Amp Multiplier ×1.28
  • Increased DMG Taken Multiplier ×1.10
315.00%10,598.4915,897.7410,863.46
Finisher
Cryo Amp (Stack Overflow) +27.81% · Cryo DMG Taken (Talent 1) +10.00% · Staggered x1.3
3 active multipliers
  • Amp Multiplier ×1.28
  • Stagger Multiplier ×1.30
  • Increased DMG Taken Multiplier ×1.10
900.00%39,365.8459,048.7540,349.98
Dash Attack
Cryo Amp (Stack Overflow) +27.81% · Cryo DMG Taken (Talent 1) +10.00%
2 active multipliers
  • Amp Multiplier ×1.28
  • Increased DMG Taken Multiplier ×1.10
97.00%3,263.664,895.503,345.25
Dive Attack
Cryo Amp (Stack Overflow) +27.81% · Cryo DMG Taken (Talent 1) +10.00%
2 active multipliers
  • Amp Multiplier ×1.28
  • Increased DMG Taken Multiplier ×1.10
180.00%6,056.289,084.426,207.69
Stress Testing (Cryo)Launches the Auxiliary Crystal once it has used up its treatments, applying Cryo Infliction.
Stress Testing
Cryo Amp (Stack Overflow) +27.81%
1 active multiplier
  • Amp Multiplier ×1.28
450.00%13,764.2820,646.4214,108.39

Calculator assumptions

Every number uses a Level 90 Xaihi with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, which is where Talent 1 reaches rank 2. Her base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.

Will is her main attribute and Intellect her secondary. Her four attribute talent nodes grant Will +60 in total and no Intellect; Potential 4 adds Intellect +15 and Treatment Efficiency +10%. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both.

The Intellect cap is read as a cap on the Intellect portion only. The client labels the Ultimate's values "Base Cryo Amp 24%", "Amp Increase per Intellect 0.03%" and "Intellect raises Amp limit 36%", so the Amp is 24% plus up to 36% more, a 60% ceiling that would need 1,200 Intellect. At a realistic Intellect the cap never binds. Potential 5 multiplies all three values by 1.1.

Her battle skill and Ultimate both store their Amp under the key atk_up, but the client prints both as Amp, not ATK, so neither touches anyone's Attack here. Amp is its own multiplier in the wiki damage chain, separate from DMG Bonus lines. Talent 1's "Cryo DMG Taken" goes in the Increased DMG Taken bucket rather than Susceptibility, because the game words it that way.

Her own rows take her Ultimate's Cryo Amp (it reaches the entire team, herself included) and Talent 1's Cryo DMG Taken on every row except the combo that applies it. They do not take the Crystal's Arts Amp: that goes to the controlled operator, and this page treats her as the carry's teammate. Chivalric Virtues is the default weapon because its team ATK line fires after she treats an ally, which her crystal does on every Final Strike.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, Talent 2's dispel, rotation timing and DPS over time, the extra target from Potential 3, and any Cryo Burst or Solidification damage. Her combo only applies Cryo Infliction, so Arts Intensity does nothing to any row on this page. Weapon lines her kit cannot trigger (Electrification, Nature Infliction, Lifted, Corrosion, Electric Amp) are left out of the trigger list.

Basic Info

Name:Xaihi iconXaihi
Rarity:★★★★★
Profession:SupporterSupporter
Weapon:Arts Unit
Main Attribute:WillWill
Sub Attribute:WisdWisd

Talent Priority

This priority list applies to talents only after Lv 9.

#1Ultimate
#2Skill
#3Basic
#4Combo

Recommended Builds

View All Builds

Top Weapons

Chivalric VirtuesChivalric Virtues108%R9
Detonation UnitDetonation Unit105.4%R9
Chivalric VirtuesChivalric Virtues101.5%R4
Detonation UnitDetonation Unit100%R4
Dreams of the Starry BeachDreams of the Starry Beach98.9%R9

Recommended Teams

YvonneXaihiGilbertaFluorite
YvonneXaihiEstellaAlesh
YvonneXaihiEstellaFluorite

Gear Configurations

View All Gear Sets
P 5
YvonneEstellaAlesh
Eternal Xiranite ArmorEternal Xiranite Armor
Eternal Xiranite Gloves T1Eternal Xiranite Gloves T1
Eternal Xiranite Power CoreEternal Xiranite Power Core
Frontiers Extra O2 TubeFrontiers Extra O2 Tube

Standard Xaihi

P 5
Redeemer ArmorRedeemer Armor
Eternal Xiranite Gloves T1Eternal Xiranite Gloves T1
Frontiers Extra O2 TubeFrontiers Extra O2 Tube
Frontiers Extra O2 TubeFrontiers Extra O2 Tube

If you already have xiranite in your team

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Xaihi sidesteps or shrugs these off. See the full dashboard for every modifier.

  • WitheringWithering · She compresses team healing into one slot, so the squad stays topped up without the between-wave Healing Masses.
  • ThrillThrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
  • Toxic ResidueToxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
  • DecapitateDecapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
  • HypoxiaHypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
  • PartitionPartition · Self-sufficient carry that does not need to swap operators mid-fight.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.
  • WeakenWeaken · Team buffs and a strong economy help offset the flat stat reduction.
  • Whittle DownWhittle Down · Avoids or absorbs incoming damage, limiting the Max HP erosion.

Xaihi overview

Xaihi is a 5-star Supporter in Arknights: Endfield who fights with an Arts Unit and deals Cryo damage. The main attribute is Will and the secondary attribute is Intellect. In the story, Xaihi is a Sarkaz affiliated with Cabal of Tranquility. The Endfield personnel file rates combat skill as Standard and tactical acumen as Standard.

On the Endfield Hub general tier list, Xaihi currently sits in S tier, the band labelled Optimal Assets (core anchors for specialized elemental cores or team archetypes). The 5-star who outperforms most 6-stars, and the pivot of the strongest Typhoeus comp. Her Amp values sit in Liino's class out of a 5-star body, and her Combo Skill applies Inflictions fast enough to push Corrosion to tier 4, which is the specific thing Liino cannot do and the reason she takes that slot over her in the top Winter Hunt team. Still the Cryo battery and healer that Yvonne and Last Rite cores are built on. The honest caveat: her ceiling is tied to Corrosion being as strong as it currently is, so she rises and falls with that meta rather than standing on raw stats.

How Xaihi's kit plays

Xaihi's basic attack, Cooldown, is a chain of up to 5 sequences dealing Cryo damage, and its Final Strike adds 15 Stagger when Xaihi is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Cryo damage and recovers some SP. The Battle Skill, Distributed DoS, costs 100 SP. Xaihi summons an Auxiliary Crystal that orbits the controlled operator for a while. After the controlled operator performs a Final Strike on the enemy, the Auxiliary Crystal will restore the said operator's HP.

Combo Skill Stress Testing triggers when the Auxiliary Crystal uses up its HP treatments. Its cooldown is 8s, dropping to 7s at its highest level. Quickly charges up the Auxiliary Crystal and launches it at the enemy to deal Cryo DMG and Cryo Infliction. The Ultimate, Stack Overflow, needs 80 Ultimate Energy. Applies temporary Cryo Amp and Nature Amp to the entire team.

Xaihi carries 2 talents: Execute Process and Freeze Protocol. At its highest rank, Execute Process upgrades the combo skill Stress Testing: Hitting an enemy with Cryo Infliction or Solidification also causes the enemy to suffer Cryo DMG Taken +10% for 5s. This effect cannot stack. At its highest rank, Freeze Protocol upgrades the ultimate Stack Overflow: The ultimate also dispels Cryo Infliction and Solidification from the entire team.

Building Xaihi

In the weapon comparison above, Chivalric Virtues ranks first at R9 (108%), ahead of Detonation Unit (105.4% at R9) and Dreams of the Starry Beach (98.9% at R9). Even at R4, Chivalric Virtues still scores 101.5%. The first of 2 listed gear loadouts is Eternal Xiranite Armor, Eternal Xiranite Gloves T1, Eternal Xiranite Power Core and Frontiers Extra O2 Tube. Every piece is broken down in the Xaihi gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 8 recommended teams, the most frequent partners are Yvonne (5 of 8), Perlica (4 of 8) and Fluorite (3 of 8). Once talents pass level 9, the priority for Xaihi runs Ultimate, then Skill, then Basic, then Combo. To compare Xaihi with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Xaihi damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
9.3
AGI
AGI
9.4
WISD
WISD
15.9
WILL
WILL
15.2
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
19.39.415.915.250030
1017.517.727.128.8100556
2026.527.039.643.9156686
3035.636.352.159.12128115
4044.645.564.674.32689144
5053.754.877.189.43250174
6062.764.189.6104.63811203
7071.773.3102.1119.74372232
8080.882.6114.6134.94934262
9089.891.9127.1150.05495291

Skills

Stack Overflow

Applies temporary Cryo Amp and Nature Amp to the entire team. The attribute of Intellect increases the Amp effect.
Ultimate SkillUltimate Skill
Base Cryo Amp: 11% → 24%Base Nature Amp: 11% → 24%Amp Increase per Intellect: 0.014% → 0.03%Intellect raises Amp limit: 30% → 36%Duration (s): 12Duration: 12.0s → 12.0sCooldown: 20sUltimate Energy Cost: 80Charge: 1s
LvBase Cryo AmpBase Nature AmpAmp Increase per IntellectIntellect raises Amp limit
111%11%0.014%30%
212%12%0.015%30%
313%13%0.016%30%
414%14%0.018%30%
515%15%0.019%30%
616%16%0.02%30%
717%17%0.022%30%
818%18%0.023%30%
919%19%0.024%30%
1021%21%0.026%30%
1122%22%0.028%30%
1224%24%0.03%36%

Stress Testing

COMBO TRIGGER: When the Auxiliary Crystal uses up its HP treatments. Quickly charges up the Auxiliary Crystal and launches it at the enemy to deal Cryo DMG and Cryo Infliction.
Combo SkillCombo Skill
DMG Multiplier: 200% → 450%Stagger: 10Ultimate Energy Gain: 10Stagger: 10 → 10Cooldown: 8s → 7sUltimate Energy Cost: 0Charge: 1s
LvDMG MultiplierCooldown
1200%8s
2220%8s
3240%8s
4260%8s
5280%8s
6300%8s
7320%8s
8340%8s
9360%8s
10385%8s
11415%8s
12450%7s

Cooldown

BASIC ATTACK: An attack with up to 5 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 15 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Cryo DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 15% → 34%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
115%
217%
318%
420%
521%
623%
724%
826%
927%
1029%
1131%
1234%
Attack2Attack2
BATK SEQ 2 Multiplier: 16% → 36%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
116%
218%
319%
421%
522%
624%
726%
827%
929%
1031%
1133%
1236%
Attack3Attack3
BATK SEQ 3 Multiplier: 21% → 47%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
121%
223%
325%
427%
529%
632%
734%
836%
938%
1040%
1144%
1247%
Attack4Attack4
BATK SEQ 4 Multiplier: 33% → 74%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
133%
236%
340%
443%
546%
650%
753%
856%
959%
1064%
1168%
1274%
Attack5Attack5
BATK SEQ 5 Multiplier: 55% → 124%Stagger: 15 → 15Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 5 Multiplier
155%
261%
366%
472%
577%
683%
788%
894%
999%
10106%
11114%
12124%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Distributed DoS

Summons an Auxiliary Crystal that orbits the controlled operator for a while. After the controlled operator performs a Final Strike on the enemy, the Auxiliary Crystal will restore the said operator's HP. This effect can trigger 2 times. The attribute of Will increases the amount of HP treatment. When the controlled operator is already at Max HP when triggering the HP restoration, grant the said operator a temporary Arts Amp as well. This effect cannot stack.
Normal SkillNormal Skill
Base Treatment: 144 → 324Treatment Increase per Will: 0.34 → 0.76Auxiliary Crystal Duration (s): 20Arts Amp: 9% → 15%Arts Amp Duration (s): 25Duration: 20.0s → 20.0sCooldown: 0sSP Cost: 100Charge: 1s
LvBase TreatmentTreatment Increase per WillArts Amp
11440.349%
21730.49%
32020.479%
42300.549%
52450.579%
62590.611%
72740.6411%
82880.6711%
93020.7113%
103100.7213%
113170.7413%
123240.7615%

Talents (Passive Skills)

Execute ProcessExecute Process
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
Combo skill Stress Testing improved: Hitting an enemy with Cryo Infliction or Solidification also causes the enemy to suffer Cryo DMG Taken +7% for 5s. This effect cannot stack.
Lv2Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10800× T-Creds T-Creds
Combo skill Stress Testing improved: Hitting an enemy with Cryo Infliction or Solidification also causes the enemy to suffer Cryo DMG Taken +10% for 5s. This effect cannot stack.
Freeze ProtocolFreeze Protocol
Lv1Requires: BT3 (Lv.40)Cost: 36× Protohedron Protohedron32000× T-Creds T-Creds
Ultimate Stack Overflow improved: The ultimate also dispels Cryo Infliction and Solidification from the entire team.

Factory Skills (Manufacturing)

Standardized Scripting α (Lv1)
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +10%
Manufacturing Cabin
Standardized Scripting β (Lv2)
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%
Manufacturing Cabin
Murmuring Session α (Lv1)
Assign to Reception Room to grant operators a small Clue 5 Rate-UP: Cabal of Tranquility (activates upon assignment; effects of the same type cannot stack)
Reception Room
Murmuring Session β (Lv2)
Assign to Reception Room to grant operators Clue 5 Rate-UP: Cabal of Tranquility (activates upon assignment; effects of the same type cannot stack)
Reception Room

Potentials

Potential 1
Arts Amp granted by the Auxiliary Crystal is increased by another 5%.
Cost: Xaihi's Token1× Xaihi's Token
Potential 2
Ultimate Stack Overflow improved: Ultimate Energy cost -10%.
Cost: Xaihi's Token1× Xaihi's Token
Potential 3
Combo skill Stress Testing improved: When hitting the target, the hit chains 1 time to 1 additional target nearby.
Cost: Xaihi's Token1× Xaihi's Token
Potential 4
Intellect +15, Treatment Efficiency +10%.
Cost: Xaihi's Token1× Xaihi's Token
Potential 5
Ultimate Stack Overflow improved: Amp effect is increased to 1.1 times the original.
Cost: Xaihi's Token1× Xaihi's Token

Xaihi potentials and upgrade costs

Xaihi has 5 Potential ranks, and each one changes something specific. At Potential 1, arts Amp granted by the Auxiliary Crystal is increased by another 5%. Potential 2 improves the ultimate Stack Overflow: Ultimate Energy cost -10%.

Potential 3 improves the combo skill Stress Testing: When hitting the target, the hit chains 1 time to 1 additional target nearby. Potential 4 grants Intellect +15, Treatment Efficiency +10%. Potential 5 improves the ultimate Stack Overflow: Amp effect is increased to 1.1 times the original.

Levelling Xaihi from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 D96 Steel Sample 4, 8 Bloodcap, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Quadrant Fitting Fluid and 116 Tachyon Screening Lattice. Favorability bonuses add +60 Will in total, spread over 4 breakthrough stages. In the base, the factory skills are Standardized Scripting and Murmuring Session. Assigned to the Manufacturing Cabin, Standardized Scripting β will grant operator EXP material production efficiency +20%. Assigned to the Reception Room, Murmuring Session β will grant operators Clue 5 Rate-UP: Cabal of Tranquility (activates upon assignment; effects of the same type cannot stack). Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetD96 Steel Sample 420× D96 Steel Sample 4Bloodcap8× BloodcapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 WillWill
BT2150 Favor+15 WillWill
BT3300 Favor+15 WillWill
BT4300 Favor+20 WillWill

Skill Level Up Materials

NormalSkill: Distributed DoS
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidBlighted Jadeleaf12× Blighted JadeleafGold 65000
UltimateSkill: Stack Overflow
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidBlighted Jadeleaf12× Blighted JadeleafGold 65000
ComboSkill: Stress Testing
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeBlighted Jadeleaf12× Blighted JadeleafGold 65000
NormalAttack: Cooldown
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeBlighted Jadeleaf12× Blighted JadeleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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