
Character Profile
Xaihi (full name Séraphine Xaihi) is a Supporter who heals and buffs the team through Amp effects, sent from Laterano to Talos-II by the Cabal of Tranquility for technical research. She now works aboard the Dijiang on information-engineering jobs such as building out the Protorig Network. Far more comfortable with machines than with people, she has a real gift for information technology, recognized even by the Abbess of the Great Monastery, though her habit of unauthorized upgrades has caused a few infrastructure mishaps.
Xaihi Lore & Story
OripathyOripathy positive (infected), based on medical examination reports.
Séraphine Xaihi is a member of the Cabal of Tranquility. Since Endfield Industries and the Cabal of Tranquility are jointly carrying out Originium Information Technology research projects, Abbess Vronta recommended Xaihi to work at Endfield premises. Xaihi is currently building the Dijiang Protorig Network and performing various data engineering tasks such as systems integration.
Xaihi seems to be extremely interested in my mechanical construction and sentience module. During our conversation, she repeatedly inquired how my linguistics converter transformed sentience logic signals into digital code interpretable as audio wave outputs by my voice generator. In every occasion, I politely requested her to focus on the ongoing HR interview. Xaihi appeared rather disappointed and expressed her desire to install a duplicate set of my components into her physical body, her reasons being: "This will prevent me from suddenly voicing bursts of esoteric verbiage, and thus avoid incidents of misunderstanding and disturbance." I pointed out that Xaihi's human organ — namely, her cerebrum, is far more capable of generating expressions more complex and effective than machine-generated language. Miss Xaihi, out of personal etiquette, gave me a smile in response. Besides this minor incident, the general profile of Xaihi matches an individual capable of living together with mechanical constructs. This matches her knowledge and background with the Cabal of Tranquility. Her introverted nature, however, differed from other Cabalists whom we have communicated with. The Cabal, after all, is an organization known throughout the world for their openness as well as eagerness to link up with others.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
Xaihi is a calm and reliable operator. She treats her profession with the most zealous of faith, and handles her personal beliefs in the most professional manner. Four years ago, Xaihi came to Endfield Industries as a visiting scholar to support Originium technology projects that we jointly pursue with the Cabal of Tranquility. We did not give her any actual responsibilities back then. However, she immediately committed herself to the repairs of Dijiang mere moments after her arrival. I am inclined to believe that Cabalists have an innate sense of duty, given their knowledge of our past and their hopes for our future.
Her way of thinking is completely different from mine. However, we got along fine. It's nothing complicated. Sometimes she pointed out details that I never saw. Hmm. An example? Let me think. I got one. She said: "People reside in their respective languages." That line alone got me thinking for an entire day.
Wha? Did she really say that? Now I'm curious! Arclight and Xaihi, our two mega opposite techno-gals, can actually talk to each other! HOW?! Well, I guess Operator Xaihi does talk to everyone. That's what makes her so awesome... And convos with Xaihi don't sound as though she's just blabbering on about her own stuff... I guess people do get some tranquil vibes from her.
Appears inEtchspace Salvage · Maintenance Progress · Conference of the Four · Dijiang Upgrade and Maintenance II
Xaihi: why she hides behind a chat bot · All operator backstories
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Xaihi Gear Damage Calculator
She is a Supporter, so most of her value lands on a teammate. Her Ultimate gives the whole team Cryo Amp and Nature Amp that grows with her Intellect, her Auxiliary Crystal heals and grants Arts Amp, and her combo talent makes the target take more Cryo DMG. All of it is calculated here beside her own damage.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
What the team gains from her
Her buffs are element-scoped, so the answer depends on who the carry is. A Cryo carry gets everything; a Nature carry gets the Nature Amp and the Crystal's Arts Amp; a Heat or Electric carry only gets the Arts Amp; a Physical carry gets none of her Amp.
- Stack Overflow: Cryo Amp +27.81% (Amp)24.00% base plus 3.81% from 127 Intellect (capped at 36.00%), for 12s to the entire team.
- Stack Overflow: Nature Amp +27.81% (Amp)The same value as the Cryo Amp, from the same key.
- Auxiliary Crystal: Arts Amp +15.00% (Amp)To the controlled operator when the crystal heals them at Max HP, for 25s. Does not stack.
- Talent 1: Cryo DMG Taken +10.00% (Increased DMG Taken)On a target her combo hits while it carries Cryo Infliction or Solidification, for 5s. Does not stack.
How the Intellect scaling works. Stack Overflow gives 24.00% Cryo Amp and 24.00% Nature Amp, plus 0.03% of each per point of Intellect, with the Intellect portion capped at 36.00%. At 127.00 Intellect that portion is 3.81%. Amp is its own bucket, so it multiplies with a carry's DMG Bonus lines rather than adding to them.
Team ATK +25.20% from the weapon scales a carry's Attack rather than a damage bucket, so it is reported separately and not included in the multipliers above.
Treatment at this build
The Auxiliary Crystal heals off Will, her main attribute, while her Ultimate Amp scales off Intellect, her secondary. The two pull her build in different directions: Will raises healing and ATK, Intellect raises the team buff.
- Auxiliary Crystal: Treatment per Final Strike
- 324 + 0.76 x 366 Will, on the controlled operator's Final Strike
- 770.76
- Auxiliary Crystal: Treatment per cast
- The crystal triggers 2 times, then launches her combo skill
- 1,541.53
- Treatment Efficiency
- Multiplies every row above. Potential 4 adds 10%; Chivalric Virtues carries it on its skill.
- 28.00%
Rotation economy at this build
- Distributed DoS (battle skill)
- Costs 100.00 SP. The crystal orbits for 20.00s and heals 2 times; her own Final Strike returns 15.00 SP.
- 100.00 SP
- Stress Testing (combo skill)
- 7.00s cooldown, banks 10.00 Ultimate Energy. Potential 3 chains the hit to one extra nearby target, which this single-target calculator does not count.
- 10.00 Energy
- Stack Overflow (Ultimate)
- Potential 2 multiplies this cost by 0.9. Her own Ultimate Gain Efficiency from gear, sets and the weapon secondary is +0.00%.
- 80.00 Energy
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Cooldown (Cryo)Her five-sequence chain, dash, dive and the Staggered-target Finisher. | ||||
Cooldown: Chain (1-4) Cryo Amp (Stack Overflow) +27.81% · Cryo DMG Taken (Talent 1) +10.00% 2 active multipliers
| 191.00% | 6,426.39 | 9,639.58 | 6,587.05 |
Cooldown: Final Strike (5th sequence) Cryo Amp (Stack Overflow) +27.81% · Cryo DMG Taken (Talent 1) +10.00% 2 active multipliers
| 124.00% | 4,172.11 | 6,258.16 | 4,276.41 |
Cooldown: Full chain (1-5) (subtotal) Cryo Amp (Stack Overflow) +27.81% · Cryo DMG Taken (Talent 1) +10.00% 2 active multipliers
| 315.00% | 10,598.49 | 15,897.74 | 10,863.46 |
Finisher Cryo Amp (Stack Overflow) +27.81% · Cryo DMG Taken (Talent 1) +10.00% · Staggered x1.3 3 active multipliers
| 900.00% | 39,365.84 | 59,048.75 | 40,349.98 |
Dash Attack Cryo Amp (Stack Overflow) +27.81% · Cryo DMG Taken (Talent 1) +10.00% 2 active multipliers
| 97.00% | 3,263.66 | 4,895.50 | 3,345.25 |
Dive Attack Cryo Amp (Stack Overflow) +27.81% · Cryo DMG Taken (Talent 1) +10.00% 2 active multipliers
| 180.00% | 6,056.28 | 9,084.42 | 6,207.69 |
| Stress Testing (Cryo)Launches the Auxiliary Crystal once it has used up its treatments, applying Cryo Infliction. | ||||
Stress Testing Cryo Amp (Stack Overflow) +27.81% 1 active multiplier
| 450.00% | 13,764.28 | 20,646.42 | 14,108.39 |
Calculator assumptions
Every number uses a Level 90 Xaihi with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, which is where Talent 1 reaches rank 2. Her base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.
Will is her main attribute and Intellect her secondary. Her four attribute talent nodes grant Will +60 in total and no Intellect; Potential 4 adds Intellect +15 and Treatment Efficiency +10%. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both.
The Intellect cap is read as a cap on the Intellect portion only. The client labels the Ultimate's values "Base Cryo Amp 24%", "Amp Increase per Intellect 0.03%" and "Intellect raises Amp limit 36%", so the Amp is 24% plus up to 36% more, a 60% ceiling that would need 1,200 Intellect. At a realistic Intellect the cap never binds. Potential 5 multiplies all three values by 1.1.
Her battle skill and Ultimate both store their Amp under the key atk_up, but the client prints both as Amp, not ATK, so neither touches anyone's Attack here. Amp is its own multiplier in the wiki damage chain, separate from DMG Bonus lines. Talent 1's "Cryo DMG Taken" goes in the Increased DMG Taken bucket rather than Susceptibility, because the game words it that way.
Her own rows take her Ultimate's Cryo Amp (it reaches the entire team, herself included) and Talent 1's Cryo DMG Taken on every row except the combo that applies it. They do not take the Crystal's Arts Amp: that goes to the controlled operator, and this page treats her as the carry's teammate. Chivalric Virtues is the default weapon because its team ATK line fires after she treats an ally, which her crystal does on every Final Strike.
Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, Talent 2's dispel, rotation timing and DPS over time, the extra target from Potential 3, and any Cryo Burst or Solidification damage. Her combo only applies Cryo Infliction, so Arts Intensity does nothing to any row on this page. Weapon lines her kit cannot trigger (Electrification, Nature Infliction, Lifted, Corrosion, Electric Amp) are left out of the trigger list.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsStandard Xaihi
If you already have xiranite in your team
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Xaihi sidesteps or shrugs these off. See the full dashboard for every modifier.
Withering · She compresses team healing into one slot, so the squad stays topped up without the between-wave Healing Masses.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Whittle Down · Avoids or absorbs incoming damage, limiting the Max HP erosion.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.3 | 9.4 | 15.9 | 15.2 | 500 | 30 |
| 10 | 17.5 | 17.7 | 27.1 | 28.8 | 1005 | 56 |
| 20 | 26.5 | 27.0 | 39.6 | 43.9 | 1566 | 86 |
| 30 | 35.6 | 36.3 | 52.1 | 59.1 | 2128 | 115 |
| 40 | 44.6 | 45.5 | 64.6 | 74.3 | 2689 | 144 |
| 50 | 53.7 | 54.8 | 77.1 | 89.4 | 3250 | 174 |
| 60 | 62.7 | 64.1 | 89.6 | 104.6 | 3811 | 203 |
| 70 | 71.7 | 73.3 | 102.1 | 119.7 | 4372 | 232 |
| 80 | 80.8 | 82.6 | 114.6 | 134.9 | 4934 | 262 |
| 90 | 89.8 | 91.9 | 127.1 | 150.0 | 5495 | 291 |
Skills
Stack Overflow
| Lv | Base Cryo Amp | Base Nature Amp | Amp Increase per Intellect | Intellect raises Amp limit |
|---|---|---|---|---|
| 1 | 11% | 11% | 0.014% | 30% |
| 2 | 12% | 12% | 0.015% | 30% |
| 3 | 13% | 13% | 0.016% | 30% |
| 4 | 14% | 14% | 0.018% | 30% |
| 5 | 15% | 15% | 0.019% | 30% |
| 6 | 16% | 16% | 0.02% | 30% |
| 7 | 17% | 17% | 0.022% | 30% |
| 8 | 18% | 18% | 0.023% | 30% |
| 9 | 19% | 19% | 0.024% | 30% |
| 10 | 21% | 21% | 0.026% | 30% |
| 11 | 22% | 22% | 0.028% | 30% |
| 12 | 24% | 24% | 0.03% | 36% |
Stress Testing
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 200% | 8s |
| 2 | 220% | 8s |
| 3 | 240% | 8s |
| 4 | 260% | 8s |
| 5 | 280% | 8s |
| 6 | 300% | 8s |
| 7 | 320% | 8s |
| 8 | 340% | 8s |
| 9 | 360% | 8s |
| 10 | 385% | 8s |
| 11 | 415% | 8s |
| 12 | 450% | 7s |
Cooldown
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 15% |
| 2 | 17% |
| 3 | 18% |
| 4 | 20% |
| 5 | 21% |
| 6 | 23% |
| 7 | 24% |
| 8 | 26% |
| 9 | 27% |
| 10 | 29% |
| 11 | 31% |
| 12 | 34% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 16% |
| 2 | 18% |
| 3 | 19% |
| 4 | 21% |
| 5 | 22% |
| 6 | 24% |
| 7 | 26% |
| 8 | 27% |
| 9 | 29% |
| 10 | 31% |
| 11 | 33% |
| 12 | 36% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 21% |
| 2 | 23% |
| 3 | 25% |
| 4 | 27% |
| 5 | 29% |
| 6 | 32% |
| 7 | 34% |
| 8 | 36% |
| 9 | 38% |
| 10 | 40% |
| 11 | 44% |
| 12 | 47% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 33% |
| 2 | 36% |
| 3 | 40% |
| 4 | 43% |
| 5 | 46% |
| 6 | 50% |
| 7 | 53% |
| 8 | 56% |
| 9 | 59% |
| 10 | 64% |
| 11 | 68% |
| 12 | 74% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 55% |
| 2 | 61% |
| 3 | 66% |
| 4 | 72% |
| 5 | 77% |
| 6 | 83% |
| 7 | 88% |
| 8 | 94% |
| 9 | 99% |
| 10 | 106% |
| 11 | 114% |
| 12 | 124% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Distributed DoS
| Lv | Base Treatment | Treatment Increase per Will | Arts Amp |
|---|---|---|---|
| 1 | 144 | 0.34 | 9% |
| 2 | 173 | 0.4 | 9% |
| 3 | 202 | 0.47 | 9% |
| 4 | 230 | 0.54 | 9% |
| 5 | 245 | 0.57 | 9% |
| 6 | 259 | 0.6 | 11% |
| 7 | 274 | 0.64 | 11% |
| 8 | 288 | 0.67 | 11% |
| 9 | 302 | 0.71 | 13% |
| 10 | 310 | 0.72 | 13% |
| 11 | 317 | 0.74 | 13% |
| 12 | 324 | 0.76 | 15% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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