Arknights Endfield Consumables Database

Complete database of 65 consumables from Arknights: Endfield. Browse tactical items, healing consumables, and buffs with crafting recipes.

Last updated: March 9, 2026

What are Consumables in Arknights: Endfield?

Consumables are essential items in Arknights: Endfield that provide temporary buffs, healing, or other beneficial effects during combat and exploration. The database includes 65 items split into two categories: Tactical consumables (43 items) used in combat for immediate effects, and Consumable items (22 items) that provide various buffs and utilities.

Each consumable has specific effects ranging from HP restoration (20.0% to 50.0% max HP), healing over time, attack and defense buffs, to special effects like reviving fallen operators or dispelling negative status effects. Quality ranges from ★★ to ★★★★★, with higher quality items providing stronger effects.

All consumables can be crafted using materials found throughout Talos-II. Use the filters below to sort by type, quality, or effect. Click any column header to sort the table.

Type:
Quality:
Effect:

Showing 65 of 65 consumables

Citromix (Rf.)

Tactical

★★★★★

Uses

3

Duration

6s

Healing

5.0% HP + 269/s + 1,614 flat

Jincao Infusion

Tactical

★★★★★

Uses

3

Duration

Instant

Healing

20.0% HP + 1,648 flat

Buckpill (Rf.)

Tactical

★★★★★

Uses

3

Duration

Instant

Healing

20.0% HP + 1,076 flat

Yazhen Spray (L)

Tactical

★★★★★

Uses

3

Duration

6s

Healing

5.0% HP + 412/s + 2,473 flat

Ginseng Meat Stew

Consumable

★★★★★

Uses

-

Duration

5m

Buffs

ATK +180, Crit 1144.0%

Meat Stir-Fry

Tactical

★★★★★

Uses

2

Duration

Instant

Healing

10.0% HP + 975 flat

Effect

Dispel Arts Inflictions and Arts Reactions

Valley Pie

Tactical

★★★★★

Uses

3

Duration

Instant

Healing

20.0% HP + 975 flat

Wuling Fried Rice

Consumable

★★★★★

Uses

-

Duration

5m

Buffs

DEF 6832.0%

Garden Stir-Fry

Tactical

★★★★☆

Uses

3

Duration

6s

Healing

5.0% HP + 370/s + 2,220 flat

Chubby Lung Jellied Greens

Tactical

★★★★☆

Uses

3

Duration

6s

Healing

5.0% HP + 370/s + 2,220 flat

Wuling Flame-Boyance

Consumable

★★★★☆

Uses

-

Duration

5m

Buffs

DEF +43

Effect

DMG Reduction +17.04%

Perplexing Medication

Consumable

★★★★☆

Uses

-

Duration

5m

Effect

Ultimate Gain Efficiency +23.76%

Pulled Slug Meat

Consumable

★★★★☆

Uses

2

Duration

6s

Healing

334/s + 2,004 flat

Effect

Dispel Arts Inflictions and Arts Reactions

Pan-Fried Double Crisp

Consumable

★★★★☆

Uses

-

Duration

5m

Effect

DMG Reduction +29.12%

Fortifying Infusion

Consumable

★★★★☆

Uses

-

Duration

5m

Buffs

Crit 910.0%

Effect

All Damage +18.19%

Superhot Fruit Preserves

Tactical

★★★★☆

Uses

3

Duration

6s

Healing

2.0% HP + 72/s + 433 flat

Hub Emergency Ration

Tactical

★★★★☆

Uses

3

Duration

Instant

Healing

8.0% HP + 289 flat

Yazhen Spray (S)

Tactical

★★★★☆

Uses

3

Duration

6s

Healing

5.0% HP + 391/s + 2,346 flat

Garden Fried Rice

Tactical

★★★★☆

Uses

3

Duration

Instant

Healing

20.0% HP + 1,312 flat

Simmered Xiranite Ball

Consumable

★★★★☆

Uses

-

Duration

5m

Buffs

Crit 2054.0%

Jakub's Legacy

Consumable

★★★★☆

Uses

-

Duration

5m

Buffs

ATK 2700%

Buckpill (S)

Tactical

★★★★☆

Uses

3

Duration

Instant

Healing

20.0% HP + 655 flat

Buckpill (L)

Tactical

★★★★☆

Uses

3

Duration

Instant

Healing

20.0% HP + 891 flat

Citromix (S)

Tactical

★★★★☆

Uses

3

Duration

6s

Healing

5.0% HP + 164/s + 983 flat

Citromix (L)

Tactical

★★★★☆

Uses

3

Duration

6s

Healing

5.0% HP + 223/s + 1,336 flat

Canned Citrome (A)

Tactical

★★★★☆

Uses

3

Duration

6s

Healing

223/s + 1,336 flat

Jincao Tisane

Tactical

★★★★☆

Uses

3

Duration

Instant

Healing

20.0% HP + 1,564 flat

Arts Tube

Tactical

★★★★☆

Uses

2

Duration

Instant

Healing

30.0% HP

Effect

Revive Operator

Kunst Tube

Consumable

★★★★☆

Uses

-

Duration

5m

Effect

DMG Dealt +24.65%

Bizarro Chili

Tactical

★★★★☆

Uses

3

Duration

Instant

Healing

20.0% HP + 891 flat

Buck Capsule (A)

Tactical

★★★★☆

Uses

3

Duration

Instant

Healing

891 flat

Sod-Turning Meat Soup

Consumable

★★★☆☆

Uses

-

Duration

5m

Buffs

ATK 1198.0%

Arts Vial

Tactical

★★★☆☆

Uses

2

Duration

Instant

Healing

10.0% HP

Effect

Revive Operator

Mini Sugar Painting

Consumable

★★★☆☆

Uses

-

Duration

5m

Buffs

ATK 1819.0%, Crit 910.0%

Kunst Vial

Consumable

★★★☆☆

Uses

-

Duration

5m

Effect

DMG Dealt +18.08%

Mystery Soda

Consumable

★★★☆☆

Uses

-

Duration

5m

Buffs

DEF 1810.0%

Effect

DMG Reduction +10.82% Treatment Bonus +12.13%

Firebuckle Powder

Tactical

★★★☆☆

Uses

3

Duration

Instant

Healing

20.0% HP + 470 flat

Cartilage Tack

Tactical

★★★☆☆

Uses

3

Duration

6s

Healing

2.0% HP + 72/s + 433 flat

Effect

Applies to entire team

Bamboo Sprouts and Meat

Consumable

★★★☆☆

Uses

-

Duration

5m

Effect

Ultimate Gain Efficiency +21.10% Treatment Received Bonus +35.45%

Edible Denstack

Consumable

★★★☆☆

Uses

-

Duration

5m

Buffs

ATK 665.0%, Crit 333.0%

Effect

All Damage +6.65%

Secret Stimulating Tisane

Tactical

★★★☆☆

Uses

2

Duration

Instant

Healing

10.0% HP + 504 flat

Effect

Dispel Arts Inflictions and Arts Reactions

Old Man John's Burger

Consumable

★★★☆☆

Uses

-

Duration

5m

Effect

Physical DMG Dealt +20.61%

Hazefyre Blossom

Consumable

★★★☆☆

Uses

-

Duration

5m

Effect

DMG Reduction +16.64%

Fluffed Jincao Powder

Tactical

★★★☆☆

Uses

3

Duration

Instant

Healing

20.0% HP + 1,278 flat

Citromix

Tactical

★★★☆☆

Uses

3

Duration

6s

Healing

5.0% HP + 117/s + 705 flat

Thorny Yazhen Powder

Tactical

★★★☆☆

Uses

3

Duration

6s

Healing

5.0% HP + 320/s + 1,917 flat

Jincao Drink

Tactical

★★★☆☆

Uses

3

Duration

Instant

Healing

1,278 flat

Cosmo-Melto Jelly

Tactical

★★★☆☆

Uses

3

Duration

6s

Healing

5.0% HP + 202/s + 1,210 flat

Simple Pain Relief Salve

Consumable

★★★☆☆

Uses

-

Duration

5m

Effect

DMG Reduction +12.17%

Buck Capsule (C)

Tactical

★★★☆☆

Uses

3

Duration

Instant

Healing

470 flat

Superhot Slug Gratin

Consumable

★★★☆☆

Uses

-

Duration

5m

Buffs

DEF 2979.0%

Canned Citrome (C)

Tactical

★★★☆☆

Uses

3

Duration

6s

Healing

117/s + 705 flat

Buck Capsule (B)

Tactical

★★★☆☆

Uses

3

Duration

Instant

Healing

655 flat

Yazhen Syringe (C)

Tactical

★★★☆☆

Uses

3

Duration

6s

Healing

320/s + 1,917 flat

Canned Citrome (B)

Tactical

★★★☆☆

Uses

3

Duration

6s

Healing

164/s + 983 flat

Citrome Powder

Tactical

★★☆☆☆

Uses

3

Duration

6s

Healing

88/s + 528 flat

Instant Bone Soup

Tactical

★★☆☆☆

Uses

3

Duration

Instant

Healing

8.0% HP + 188 flat

Effect

Applies to entire team

Buckflower Powder

Tactical

★★☆☆☆

Uses

3

Duration

Instant

Healing

352 flat

Yazhen Powder

Tactical

★★☆☆☆

Uses

3

Duration

6s

Healing

218/s + 1,311 flat

Stew Meeting

Tactical

★★☆☆☆

Uses

3

Duration

Instant

Effect

20

Jincao Powder

Tactical

★★☆☆☆

Uses

3

Duration

Instant

Healing

874 flat

Handmade Weirdrop

Consumable

★★☆☆☆

Uses

-

Duration

5m

Buffs

DEF 1788.0%

Meaty Buckflower Stew

Tactical

★★☆☆☆

Uses

3

Duration

Instant

Healing

20.0% HP + 436 flat

Mini Honey Slugpudding

Tactical

★★☆☆☆

Uses

3

Duration

Instant

Effect

8

Seš'qa Style Fillet

Consumable

★★☆☆☆

Uses

-

Duration

5m

Effect

All Attributes +15

Frequently Asked Questions

What are the best consumables in Arknights: Endfield?

The best consumables depend on your team composition. ★★★★★ healing items like Jincao Infusion and Buckpill provide 20.0% HP restoration instantly. For combat buffs, ★★★★★ tactical items provide the strongest ATK, DEF, and Crit Rate bonuses. Check the table above to compare effects.

How do you craft consumables?

Consumables are crafted using materials gathered from Talos-II. Each consumable requires specific ingredients (shown in the Ingredients column above) which can be found through exploration, enemy drops, or purchased from vendors. Higher quality consumables require rarer materials.

What's the difference between Tactical and Consumable types?

Tactical consumables (43 items) are primarily used in combat and provide immediate effects like healing, buffs, or utility. Consumable items (22 items) are typically food-based items that provide various buffs and are often shared among the team.

Do consumable effects stack?

Most consumable effects from different items can stack, but identical consumables typically do not stack their effects. For example, using two different ATK buff consumables may stack, but using the same consumable twice will only refresh the duration, not double the effect.