ENDGAMEBLUEPRINTS
Complete Factory Blueprint Collection - 8 Parts
Last updated: 2026-03-06
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Valley IV
18/min Buck A & Batteries megabase. Makes all essential endgame items. Full ore yield optimization with extra space for future expansions.
V4 PAC
Modular production hubs with future-proof Wuling setups and Net's Wuling bases. Flexible PAC configurations.
Wuling Xiranite
Advanced factories with full SC production (12/min), mixed setups, and ore income optimization.
CRS v1.2
Updated CRS blueprint configuration for version 1.2. Optimized production chains and resource management.
Wuling 1.2.1
Highest outpost profits with all 3 gear types active (47,640 bills/hr). Core AIC, MS SubAIC, JV SubAIC (Normal & AFK).
Palm-Top Event
Event-specific blueprint for Palm-Top Savior. Phase 1 Xiranite Gourd production setups.
Palm P2
Phase 2 continuation of Palm-Top Savior event. Advanced production setups and optimization.
Wuling 1.2.2
Highest outpost profits in 1.2.2 (~59,880 bills/hr). Wuling 7 + redesigned MS and JV Sub AICs. Direct upgrade from Part 5.
Wuling 1.3
Highest outpost profits in 1.3 (~68,000 bills/hr vs 63,900 demand). Wuling 8, three Core AIC upgrades + new MS pair. Direct upgrade from Part 8.
Part 1: Valley IV Endgame Factory
The ultimate Valley IV endgame factory. 18/min Buck A & Batteries, industrial explosives, parts production, and more. Full ore yield optimization with extra space for future expansions.
Blueprint Curation Guide
Learn how to import, manage, and curate blueprints in-game. Essential tips for blueprint organization and sharing.
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