ENDGAME BLUEPRINTS Part 5
Wuling 1.2.1 Max Profit Mega Base Blueprint
Last updated: 2026-04-22
* TL;DR - Key Points
- * Server codes are NOT compatible -- NA/EU codes will not work on Asia servers and vice versa
- * Patch 1.2.1 required -- New Test Area map and Forge of the Sky limit increased to 12
- * JV outpost lv3 required -- To sell SC batteries and new items
- * 47,640 bills/hour minimum -- Even with all 3 gear productions active, exceeds outpost demand
- * Two JV options -- Normal (manual crop seeding) or AFK (auto-fills via Depot Bus)
- * Unpowered Protocol Stashes -- Leave them off, they split items equally and must NOT be powered
Contents
📐 Endgame Blueprint Series
Complete factory blueprint collection for endgame production optimization
Requirements & AIC Upgrades
This is the Wuling 1.2.1 Mega Base, designed to deliver the highest profits from outpost selling even when producing all 3 types of gears. Make sure the following requirements are met before importing blueprints.
Prerequisites
- * Jinyu Valley Outpost lv3 -- Required to sell SC batteries and new items
- * Regional Development Level 10 -- Unlocks highest Mineral Purity
- * Marker Stone Sub AIC -- Level doesn't matter
- * Valley IV Regional Development lv12 -- Required for Metastorage Transfer (Dense Originium Powder)
How to Reach RD Level 10
- * Level up existing facilities: Depot Node, Environment Terminal
- * Unlock Lucky Carrot and Terminal in the new map
- * Unlock new AIC Plan nodes
- * Collect balloons in the new map to gain AIC Index
- * Connect Mining Rigs to all mining spots
Required AIC Upgrades
Core AIC
- * Area Expansion 2
- * At least 4th upgrade on bottom side (20 Depot Bus Section limit)
JV Sub AIC
- * Area Expansion 2
- * Wuling Depot Bus unlocked
MS Sub AIC
- * Area Expansion 1
- * Wuling Depot Bus unlocked
Blueprint Import Tips
Before importing, delete everything from all 3 bases and make sure you don't have any stray Forge of the Sky facilities on the map. Have enough starting materials ready.
How to Import
- Open Blueprints in the facility menu
- Go to Shared Blueprints
- Click Import Blueprints at the bottom
- Enter the code from below (use the copy button for accuracy)
Common Import Errors
- * Watch for O (letter) vs 0 (zero) when typing manually
- * No spaces at the beginning or end of the code
- * Clear the ground first -- items on the ground block blueprint deployment
- * If you deployed a Hologram, build it first before deploying connected blueprints
Starting Materials Needed
- * Some SC Batteries
- * 400 Sandleafs and 400 Yazhen
- * ~1,000 Cuprium Parts (use Temp Cuprium blueprint + fluid pumps if needed)
Temp Cuprium Parts Blueprint
Connect fluid pumps to the 2 inputs and wait to produce ~1,000 Cuprium Parts before starting. Remove afterward.
| Server | Blueprint Code |
|---|---|
| Asia | EFO013o72e7e49a60579 |
| NA/EU | EFO014o5O1688E3i7E81A |
Core AIC Setup — Wuling 1–6
Face the map with the river on your left side. Move the Core to the top right corner. Deploy Wuling 1–6 in order, connecting the Depot Bus as shown. Finally, move the Core to the middle to collect all transport belts and set the bottom right output to Ferrium Powder.
| Blueprint | Asia Server Code | NA/EU Server Code |
|---|---|---|
| Wuling 1 | EFO0101O36708ai90E179 | EFO01U4Aiu355eOO871a8 |
| Wuling 2 | EFO01A7u1e4A6UE769ieO | EFO0172UA3844i53aO2Ai |
| Wuling 3 | EFO017i89AE70e54eO2Ai | EFO016i1a42ee0791O83e |
| Wuling 4 | EFO01eAo0UOeai4uuoui8 | EFO01eE7U8o22A404oui8 |
| Wuling 5 | EFO01Ue36i2U97O3171a8 | EFO01U4Aiu355eOoO71a8 |
| Wuling 6 | EFO012O9A5u2UE8E3e3Oo | EFO01U4Aiu355eOoa71a8 |
Placement Steps
Wuling 1 — Match top left corner
Wuling 2 — Connect Depot Bus
Wuling 3 — Middle, match Depot Bus
Wuling 4 — Bottom side
Wuling 5 — Next to Wuling 4
Wuling 6 — Top right side
Final step — Move Core to middle to collect all transport belts. Set bottom right output to Ferrium Powder
Conduits & Fluid Pumps — Core AIC
After deploying Wuling 1–6, connect the Conduits and add Fluid Pumps. You can move Conduits temporarily to an open space to link them, then return them to their original positions.
Conduit Connections
- * Top left: Connect double inlet to the double outlet
- * Bottom right: Connect 2 single conduits to the 2 outlet pipes
- * Move conduits to an open space to connect, then return to original positions
Fluid Pump Layout
- * Top side: 3 Fluid Pumps — 2 to main pipes + 1 below the Gearing Unit. 1 Pylon powers all 3
- * Bottom side: 4 Fluid Pumps (1 per pipe) + 1 Fluid Supply Unit for the single outgoing pipe. 2 Pylons power these 5 units
- * Total: 7 Fluid Pumps + 1 Fluid Supply Unit
Marker Stone Sub AIC
Face the map with the Acid Lake on your right side. Move the Core to the top left corner. Deploy the MS SubAIC matching the bottom limit, then move the Core to capture the belts and set the top right output to Heavy Xiranite.
| Blueprint | Asia Server Code | NA/EU Server Code |
|---|---|---|
| MS SubAIC | EFO017i89AE70e5a8O0Ai | EFO010U96EOAA1ia8E179 |
Fluid Setup
- * Conduit: Connect the Conduit inlet near Cuprium area to the outlet on the left side
- * Bottom side: Place 3 Fluid Pumps for clean water, one per pipe
- * Middle: 3 Fluid Pumps + 1 Fluid Supply Unit (use camera rotation trick to see better)
- * Acid pipes: Connect 1 Acid pump to each splitter. The outgoing pipe at the end connects to a Fluid Supply Unit at the Acid Lake
- * The pipe near the Acid Lake is going out, not into the base
Layout & Pipe Connection Guide
MS SubAIC — Deploy matching bottom limit
MS SubAIC — Pipe connection overview
MS SubAIC — Fluid pump placement detail
Jinyu Valley Sub AIC
Face the map with the lake on your top side. Move the Core to the bottom right corner. You have two options — the normal single blueprint or the AFK version. Both are described below.
Choosing Your Option
Normal JV SubAIC
Uses less space, cleaner layout. Requires manually loading 1 stack of Sandleaf into each of 8 Seed Machines, and 1 stack of Yazhen into each of the other 8 Seed Machines on top.
AFK JV Version
Requires two blueprints (JV AFK 1 + JV AFK 2). The Depot Bus automatically places 50 crops per Seed Machine — takes time to fill but fully hands-off after deployment.
Option A — Normal JV SubAIC
| Blueprint | Asia Server Code | NA/EU Server Code |
|---|---|---|
| JV SubAIC | EFO017i89AE70e5a5O8Ai | EFO01a709O5UU6Ae5oe5e |
After deploying: put 1 stack of Sandleaf in each of 8 Seed Machines (bottom), then 1 stack of Yazhen in each of 8 Seed Machines (top). Connect 4 Fluid Pumps to the 4 middle pipes. Check Core is receiving items from top side, set middle left output to SC Wuling Battery.
JV SubAIC — Blueprint deployment
JV SubAIC — Fluid pump & Core connection
Option B — AFK JV Version
| Blueprint | Asia Server Code | NA/EU Server Code |
|---|---|---|
| JV AFK 1 | EFO01eAo0UOeai4ueoui8 | EFO01a709O5UU6AeOou5e |
| JV AFK 2 | EFO01A7u1e4A6UE109ieO | EFO0172UA3844i53aO2Ai |
Deploy JV AFK 1 on the bottom, matching the left corner. Deploy JV AFK 2 on the top. The Depot Bus will automatically put 50 crops into each Seed Machine (takes some time). Connect 4 Fluid Pumps to the 4 middle pipes. Move Core to the empty space, receiving items from top, set middle right output to SC Wuling Battery.
JV AFK 1 — Deploy on bottom, match left corner
JV AFK 2 — Deploy on top
Metastorage Transfer Setup
The Metastorage Transfer creates items out of nowhere — it does NOT consume anything from the Valley IV depot. You need Valley IV Regional Development Level 12 to unlock it.
How to Enable
- Click your AIC Core, then Regional Transfer
- Click Edit on the first option
- If a transfer is ongoing, stop it first
- Change the transfer type to Metastorage
- Click on Wuling and select Dense Originium Powder
- Click Start Transfer
Unpowered Protocol Stashes
There are Protocol Stashes in the middle and Cuprium area that are intentionally left unpowered. They are needed to split items equally into different machines.
- * Do NOT remove them
- * Do NOT power them on
- * For safety: manually turn them off and set to storage mode, so accidentally placing a Pylon nearby won't cause issues
Production & Profit Stats
After all 3 bases are running, wait ~30–60 minutes for the graphs to stabilize. Below are the production rates and outpost profit calculations.
Default Production (all gear crafting off)
- * 13 SC Wuling Battery/min
- * 6 Heavy Xiranite/min
- * 3 Hetonite Parts/min
- * 2.75 Yazhen Syringe A/min
- * 0.5 Xiranite Component/min
- * 0.5 Cuprium Component/min
- * Consumes 3 batteries/min
Lowest Profit Mode (all 3 gears active)
- * 13 SC Wuling Battery/min
- * 4.5 Heavy Xiranite/min
- * 1.5 Hetonite Parts/min
- * 2.75 Yazhen Syringe A/min
- * 0.5 Xiranite Component/min
- * 0.5 Cuprium Component/min
- * 0.75 Hetonite Components/min
- * Consumes 3 batteries/min
Hourly Profit Breakdown (Lowest Mode + Buff Operators)
| Item | Qty/hr | Bills |
|---|---|---|
| SC Wuling Battery | 600 | 32,400 |
| Heavy Xiranite | 270 | 7,290 |
| Hetonite Parts | 90 | 4,320 |
| Yazhen Syringe A | 165 | 3,630 |
| Total Bills/hr | 47,640 | |
| Outpost demand (buff operators) | 46,368 | |
* Even at lowest profit mode, the base generates a surplus of ~1,272 bills/hour above outpost demand.
Gear Production Controls
Core AIC — Left Side
By default produces Xiranite and Cuprium Components at 0.5/min each. Use the switch to stop production or set a quantity limit. Cuprium Parts are clogged by default — turn the switch off or raise the limit to produce some (reduces Syringe output).
Marker Stone SubAIC
Produces Hetonite Components at 0.75/min until reaching 1,000 by default. Recommended: set to 200 and reset when you need a gear set for a character. The Reactor on the top right allows 500 Heavy Xiranite to fill a Fluid Tank for exploration (for clearing blight).
Note on Ferrium
There are 10 unused Ferrium per minute. You can reach max profit without using them, and adjusting would be painful to coordinate with gear crafting lines. Simply ignore the negligible waste.
Maintenance & Tips
Depot Clogging Prevention
The base is designed to handle every possible clogging situation. The only risk is reaching the Yazhen Syringe A depot limit of 68,000 (takes ~15.7 days). After hitting the limit, the base will drain batteries over another 15.7 days before blackout.
When you log back in: sell or discard some Yazhen Syringe A and the base will resume automatically.
Recommended Selling Order
- Sell Yazhen Syringe A first (prevents depot clog)
- Sell Hetonite Parts if stockpile is high
- Then sell Heavy Xiranite and SC Wuling Batteries
Server Compatibility Warning
Blueprint codes are region-locked. NA/EU codes will not work on Asia servers and vice versa. Always verify you are using the correct codes for your server before importing.
Code Input Tips
If manually typing codes, pay close attention to O (letter O) versus 0 (zero). Ensure there are no spaces at the start or end of the code. Use the copy buttons on this page for accuracy, especially on mobile.
Frequently Asked Questions
What patch is this blueprint designed for?
This Mega Base is designed for patch 1.2.1, which introduced the new Test Area map and increased the Forge of the Sky limit from 8 to 12.
What are the requirements to use this blueprint?
You need: Jinyu Valley outpost at level 3 (to sell new items and SC batteries), Regional Development Level 10 for max Mineral Purity, Area Expansion 2 on Core AIC and JV SubAIC, Area Expansion 1 on MS SubAIC, and Wuling Depot Bus unlocked for all three AICs. Also unlock the 4th upgrade on the bottom side of Core AIC to reach 20 Depot Bus Section limit.
What is the difference between the JV SubAIC Normal and AFK versions?
The normal JV SubAIC uses less space and looks cleaner, but requires you to manually put crops into the Seed Machines (1 stack of Sandleaf x8, 1 stack of Yazhen x8). The AFK version automatically fills 50 crops per machine via Depot Bus — it takes more time to fill up initially but requires no manual effort once deployed.
Why are some Protocol Stashes intentionally left unpowered?
The unpowered Protocol Stashes in the middle and Cuprium areas are designed to split items equally into different machines. Do NOT remove them or power them on. For safety, manually turn them off and set them to storage mode so that accidentally placing a Pylon nearby won't cause problems.
How long before the base shuts down if I log off with no Syringes?
If you log off with 0 Yazhen Syringe A in the depot, the base will go blackout after approximately 31 days: 15.7 days to hit the 68,000 depot limit, then another 15.7 days to drain all produced batteries. When you return, simply delete or sell some Yazhen Syringe A and the base will resume.
How much profit does this base generate per hour?
Even at the lowest profit mode (all 3 gear productions active), the base produces approximately 47,640 bills per hour — exceeding the 46,368 bills/hour needed with buff operators. Turning off some gear crafting increases profit further.
Can I use NA/EU blueprint codes on Asia servers?
No. Blueprint codes are region-locked. NA/EU codes will not work on Asia servers and vice versa. Always import the codes that match your server region.
Continue Reading
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Endgame Blueprints Part 3
Advanced Wuling Xiranite and Sky King Flat factories. Mixed production and Full SC setups
Endgame Blueprints Part 2
V4 PAC & Advanced Wuling Factory Blueprint Codes for NA/EU and Asia servers
Wuling Region Guide
Complete progression roadmap for Level 43+ Wuling arrival