ENDGAME BLUEPRINTS Part 5

Wuling 1.2.1 Max Profit Mega Base Blueprint

Last updated: 2026-04-22

* TL;DR - Key Points

  • * Server codes are NOT compatible -- NA/EU codes will not work on Asia servers and vice versa
  • * Patch 1.2.1 required -- New Test Area map and Forge of the Sky limit increased to 12
  • * JV outpost lv3 required -- To sell SC batteries and new items
  • * 47,640 bills/hour minimum -- Even with all 3 gear productions active, exceeds outpost demand
  • * Two JV options -- Normal (manual crop seeding) or AFK (auto-fills via Depot Bus)
  • * Unpowered Protocol Stashes -- Leave them off, they split items equally and must NOT be powered

📐 Endgame Blueprint Series

Complete factory blueprint collection for endgame production optimization

Requirements & AIC Upgrades

This is the Wuling 1.2.1 Mega Base, designed to deliver the highest profits from outpost selling even when producing all 3 types of gears. Make sure the following requirements are met before importing blueprints.

Prerequisites

  • * Jinyu Valley Outpost lv3 -- Required to sell SC batteries and new items
  • * Regional Development Level 10 -- Unlocks highest Mineral Purity
  • * Marker Stone Sub AIC -- Level doesn't matter
  • * Valley IV Regional Development lv12 -- Required for Metastorage Transfer (Dense Originium Powder)

How to Reach RD Level 10

  • * Level up existing facilities: Depot Node, Environment Terminal
  • * Unlock Lucky Carrot and Terminal in the new map
  • * Unlock new AIC Plan nodes
  • * Collect balloons in the new map to gain AIC Index
  • * Connect Mining Rigs to all mining spots

Required AIC Upgrades

Core AIC

  • * Area Expansion 2
  • * At least 4th upgrade on bottom side (20 Depot Bus Section limit)

JV Sub AIC

  • * Area Expansion 2
  • * Wuling Depot Bus unlocked

MS Sub AIC

  • * Area Expansion 1
  • * Wuling Depot Bus unlocked

Blueprint Import Tips

Before importing, delete everything from all 3 bases and make sure you don't have any stray Forge of the Sky facilities on the map. Have enough starting materials ready.

How to Import

  1. Open Blueprints in the facility menu
  2. Go to Shared Blueprints
  3. Click Import Blueprints at the bottom
  4. Enter the code from below (use the copy button for accuracy)

Common Import Errors

  • * Watch for O (letter) vs 0 (zero) when typing manually
  • * No spaces at the beginning or end of the code
  • * Clear the ground first -- items on the ground block blueprint deployment
  • * If you deployed a Hologram, build it first before deploying connected blueprints

Starting Materials Needed

  • * Some SC Batteries
  • * 400 Sandleafs and 400 Yazhen
  • * ~1,000 Cuprium Parts (use Temp Cuprium blueprint + fluid pumps if needed)

Temp Cuprium Parts Blueprint

Connect fluid pumps to the 2 inputs and wait to produce ~1,000 Cuprium Parts before starting. Remove afterward.

Server Blueprint Code
Asia
EFO013o72e7e49a60579
NA/EU
EFO014o5O1688E3i7E81A

Core AIC Setup — Wuling 1–6

Face the map with the river on your left side. Move the Core to the top right corner. Deploy Wuling 1–6 in order, connecting the Depot Bus as shown. Finally, move the Core to the middle to collect all transport belts and set the bottom right output to Ferrium Powder.

Blueprint Asia Server Code NA/EU Server Code
Wuling 1
EFO0101O36708ai90E179
EFO01U4Aiu355eOO871a8
Wuling 2
EFO01A7u1e4A6UE769ieO
EFO0172UA3844i53aO2Ai
Wuling 3
EFO017i89AE70e54eO2Ai
EFO016i1a42ee0791O83e
Wuling 4
EFO01eAo0UOeai4uuoui8
EFO01eE7U8o22A404oui8
Wuling 5
EFO01Ue36i2U97O3171a8
EFO01U4Aiu355eOoO71a8
Wuling 6
EFO012O9A5u2UE8E3e3Oo
EFO01U4Aiu355eOoa71a8

Placement Steps

Wuling 1 - Deploy at top left corner, river on left side

Wuling 1 — Match top left corner

Wuling 2 - Connect depot bus

Wuling 2 — Connect Depot Bus

Wuling 3 - Middle placement, match depot bus

Wuling 3 — Middle, match Depot Bus

Wuling 4 - Bottom side placement

Wuling 4 — Bottom side

Wuling 5 - Next to Wuling 4

Wuling 5 — Next to Wuling 4

Wuling 6 - Top right side

Wuling 6 — Top right side

Move Core to middle to take all transport belts

Final step — Move Core to middle to collect all transport belts. Set bottom right output to Ferrium Powder

Conduits & Fluid Pumps — Core AIC

After deploying Wuling 1–6, connect the Conduits and add Fluid Pumps. You can move Conduits temporarily to an open space to link them, then return them to their original positions.

Conduit Connections

  • * Top left: Connect double inlet to the double outlet
  • * Bottom right: Connect 2 single conduits to the 2 outlet pipes
  • * Move conduits to an open space to connect, then return to original positions

Fluid Pump Layout

  • * Top side: 3 Fluid Pumps — 2 to main pipes + 1 below the Gearing Unit. 1 Pylon powers all 3
  • * Bottom side: 4 Fluid Pumps (1 per pipe) + 1 Fluid Supply Unit for the single outgoing pipe. 2 Pylons power these 5 units
  • * Total: 7 Fluid Pumps + 1 Fluid Supply Unit

Marker Stone Sub AIC

Face the map with the Acid Lake on your right side. Move the Core to the top left corner. Deploy the MS SubAIC matching the bottom limit, then move the Core to capture the belts and set the top right output to Heavy Xiranite.

Blueprint Asia Server Code NA/EU Server Code
MS SubAIC
EFO017i89AE70e5a8O0Ai
EFO010U96EOAA1ia8E179

Fluid Setup

  • * Conduit: Connect the Conduit inlet near Cuprium area to the outlet on the left side
  • * Bottom side: Place 3 Fluid Pumps for clean water, one per pipe
  • * Middle: 3 Fluid Pumps + 1 Fluid Supply Unit (use camera rotation trick to see better)
  • * Acid pipes: Connect 1 Acid pump to each splitter. The outgoing pipe at the end connects to a Fluid Supply Unit at the Acid Lake
  • * The pipe near the Acid Lake is going out, not into the base

Layout & Pipe Connection Guide

Marker Stone Sub AIC deployment

MS SubAIC — Deploy matching bottom limit

Marker Stone Sub AIC pipe connection overview

MS SubAIC — Pipe connection overview

Marker Stone Sub AIC fluid pump placement

MS SubAIC — Fluid pump placement detail

Jinyu Valley Sub AIC

Face the map with the lake on your top side. Move the Core to the bottom right corner. You have two options — the normal single blueprint or the AFK version. Both are described below.

Choosing Your Option

Normal JV SubAIC

Uses less space, cleaner layout. Requires manually loading 1 stack of Sandleaf into each of 8 Seed Machines, and 1 stack of Yazhen into each of the other 8 Seed Machines on top.

AFK JV Version

Requires two blueprints (JV AFK 1 + JV AFK 2). The Depot Bus automatically places 50 crops per Seed Machine — takes time to fill but fully hands-off after deployment.

Option A — Normal JV SubAIC

Blueprint Asia Server Code NA/EU Server Code
JV SubAIC
EFO017i89AE70e5a5O8Ai
EFO01a709O5UU6Ae5oe5e

After deploying: put 1 stack of Sandleaf in each of 8 Seed Machines (bottom), then 1 stack of Yazhen in each of 8 Seed Machines (top). Connect 4 Fluid Pumps to the 4 middle pipes. Check Core is receiving items from top side, set middle left output to SC Wuling Battery.

JV SubAIC normal blueprint deployment

JV SubAIC — Blueprint deployment

JV SubAIC fluid pump and core connection

JV SubAIC — Fluid pump & Core connection

Option B — AFK JV Version

Blueprint Asia Server Code NA/EU Server Code
JV AFK 1
EFO01eAo0UOeai4ueoui8
EFO01a709O5UU6AeOou5e
JV AFK 2
EFO01A7u1e4A6UE109ieO
EFO0172UA3844i53aO2Ai

Deploy JV AFK 1 on the bottom, matching the left corner. Deploy JV AFK 2 on the top. The Depot Bus will automatically put 50 crops into each Seed Machine (takes some time). Connect 4 Fluid Pumps to the 4 middle pipes. Move Core to the empty space, receiving items from top, set middle right output to SC Wuling Battery.

JV AFK 1 blueprint deployment

JV AFK 1 — Deploy on bottom, match left corner

JV AFK 2 blueprint deployment on top

JV AFK 2 — Deploy on top

Metastorage Transfer Setup

The Metastorage Transfer creates items out of nowhere — it does NOT consume anything from the Valley IV depot. You need Valley IV Regional Development Level 12 to unlock it.

How to Enable

  1. Click your AIC Core, then Regional Transfer
  2. Click Edit on the first option
  3. If a transfer is ongoing, stop it first
  4. Change the transfer type to Metastorage
  5. Click on Wuling and select Dense Originium Powder
  6. Click Start Transfer

Unpowered Protocol Stashes

There are Protocol Stashes in the middle and Cuprium area that are intentionally left unpowered. They are needed to split items equally into different machines.

  • * Do NOT remove them
  • * Do NOT power them on
  • * For safety: manually turn them off and set to storage mode, so accidentally placing a Pylon nearby won't cause issues

Production & Profit Stats

After all 3 bases are running, wait ~30–60 minutes for the graphs to stabilize. Below are the production rates and outpost profit calculations.

Default Production (all gear crafting off)

  • * 13 SC Wuling Battery/min
  • * 6 Heavy Xiranite/min
  • * 3 Hetonite Parts/min
  • * 2.75 Yazhen Syringe A/min
  • * 0.5 Xiranite Component/min
  • * 0.5 Cuprium Component/min
  • * Consumes 3 batteries/min

Lowest Profit Mode (all 3 gears active)

  • * 13 SC Wuling Battery/min
  • * 4.5 Heavy Xiranite/min
  • * 1.5 Hetonite Parts/min
  • * 2.75 Yazhen Syringe A/min
  • * 0.5 Xiranite Component/min
  • * 0.5 Cuprium Component/min
  • * 0.75 Hetonite Components/min
  • * Consumes 3 batteries/min

Hourly Profit Breakdown (Lowest Mode + Buff Operators)

Item Qty/hr Bills
SC Wuling Battery 600 32,400
Heavy Xiranite 270 7,290
Hetonite Parts 90 4,320
Yazhen Syringe A 165 3,630
Total Bills/hr 47,640
Outpost demand (buff operators) 46,368

* Even at lowest profit mode, the base generates a surplus of ~1,272 bills/hour above outpost demand.

Gear Production Controls

Core AIC — Left Side

By default produces Xiranite and Cuprium Components at 0.5/min each. Use the switch to stop production or set a quantity limit. Cuprium Parts are clogged by default — turn the switch off or raise the limit to produce some (reduces Syringe output).

Marker Stone SubAIC

Produces Hetonite Components at 0.75/min until reaching 1,000 by default. Recommended: set to 200 and reset when you need a gear set for a character. The Reactor on the top right allows 500 Heavy Xiranite to fill a Fluid Tank for exploration (for clearing blight).

Note on Ferrium

There are 10 unused Ferrium per minute. You can reach max profit without using them, and adjusting would be painful to coordinate with gear crafting lines. Simply ignore the negligible waste.

Maintenance & Tips

Depot Clogging Prevention

The base is designed to handle every possible clogging situation. The only risk is reaching the Yazhen Syringe A depot limit of 68,000 (takes ~15.7 days). After hitting the limit, the base will drain batteries over another 15.7 days before blackout.

When you log back in: sell or discard some Yazhen Syringe A and the base will resume automatically.

Recommended Selling Order

  1. Sell Yazhen Syringe A first (prevents depot clog)
  2. Sell Hetonite Parts if stockpile is high
  3. Then sell Heavy Xiranite and SC Wuling Batteries

Server Compatibility Warning

Blueprint codes are region-locked. NA/EU codes will not work on Asia servers and vice versa. Always verify you are using the correct codes for your server before importing.

Code Input Tips

If manually typing codes, pay close attention to O (letter O) versus 0 (zero). Ensure there are no spaces at the start or end of the code. Use the copy buttons on this page for accuracy, especially on mobile.

Frequently Asked Questions

What patch is this blueprint designed for?

This Mega Base is designed for patch 1.2.1, which introduced the new Test Area map and increased the Forge of the Sky limit from 8 to 12.

What are the requirements to use this blueprint?

You need: Jinyu Valley outpost at level 3 (to sell new items and SC batteries), Regional Development Level 10 for max Mineral Purity, Area Expansion 2 on Core AIC and JV SubAIC, Area Expansion 1 on MS SubAIC, and Wuling Depot Bus unlocked for all three AICs. Also unlock the 4th upgrade on the bottom side of Core AIC to reach 20 Depot Bus Section limit.

What is the difference between the JV SubAIC Normal and AFK versions?

The normal JV SubAIC uses less space and looks cleaner, but requires you to manually put crops into the Seed Machines (1 stack of Sandleaf x8, 1 stack of Yazhen x8). The AFK version automatically fills 50 crops per machine via Depot Bus — it takes more time to fill up initially but requires no manual effort once deployed.

Why are some Protocol Stashes intentionally left unpowered?

The unpowered Protocol Stashes in the middle and Cuprium areas are designed to split items equally into different machines. Do NOT remove them or power them on. For safety, manually turn them off and set them to storage mode so that accidentally placing a Pylon nearby won't cause problems.

How long before the base shuts down if I log off with no Syringes?

If you log off with 0 Yazhen Syringe A in the depot, the base will go blackout after approximately 31 days: 15.7 days to hit the 68,000 depot limit, then another 15.7 days to drain all produced batteries. When you return, simply delete or sell some Yazhen Syringe A and the base will resume.

How much profit does this base generate per hour?

Even at the lowest profit mode (all 3 gear productions active), the base produces approximately 47,640 bills per hour — exceeding the 46,368 bills/hour needed with buff operators. Turning off some gear crafting increases profit further.

Can I use NA/EU blueprint codes on Asia servers?

No. Blueprint codes are region-locked. NA/EU codes will not work on Asia servers and vice versa. Always import the codes that match your server region.