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Umbral Monument Database

Every Umbral Monument battle stage across 6 rotations, 29 fights total, each with its Normal and Agony rules and death tips straight from the game data. 6 event achievements and a catalog of53 enemies you'll face.

Last updated: October 6, 2026 · Source: game data tables (stage rules from DungeonTable, death tips from DungeonDeathTips, rosters by stage)

For curated stage strategies, see the Umbral Monument hub.

6

Rotations

29

Stages

58

Mechanics

53

Enemies

Enemies by Tier

4

MiniBoss

12

Elite

11

HighLevel

26

Normal

Enemies by Faction

14

Aggeloi

14

Landbreakers

13

Wildlife

7

Blightshades

5

Cangzei Pirates

Categories

Searing Scars

3 stages

Series guide

  • Sea of Loathing
  • Melting Point of Flesh
  • Howling Flame

Those Forsaken by the Land

3 stages

  • Survive the Gas
  • Unorthodox Tactics
  • Ballista and Axe

Inorganic Construct

3 stages

Series guide

  • Bolts and Shadows
  • Rampaging Shields
  • Rock Solid

Turbidity Manifest

6 stages

Series guide

  • Silent Horizon
  • Withered Sea
  • Tidal Grief
  • Underflow Chasm
  • Blood Debased
  • Cryostatic Connection

Contention of Deathly Silences

6 stages

Series guide

  • Phalanx of Thorns
  • Eyes of Solvent-Kind
  • Ritual Vortex
  • Wading in Raker Turf
  • Harrowing Æthillu
  • Raging Drummer

Howlers of the Crag

4 stages

Series guide

  • Visitors of Qingbo
  • Earthshaking Hazefyre
  • Mangler and Friends
  • King of the Crag

Marked by Dark Shadows

4 stages

Series guide

  • Tri-Aggelated Targeting
  • Feral Carnage of Shadow
  • Sudden Roar of Oblivion
  • Arc of Shadow Flare

Stages by Rotation

Category:

Monumental Etching: Old Wounds

6 stages
#StageCategory
1
Survive the Gas
Those Forsaken by the Land
Normal rules
  • · Careful. The Mist continuously deals DMG to all operators.
  • · When the controlled operator receives HP treatment, other operators in the team also gain 70% of that HP treatment.
Agony adds or changes
  • · The Mist deals more DMG and new enemies will appear.
  • · When the controlled operator receives HP treatment, other operators in the team also gain 50% of that HP treatment.
  • · Tacticals and consumables cannot be used.
In-game tip: This space has a poisonous mist. Operators will constantly lose HP. Keep an eye out for them. Restore the controlled operator's HP to restore the HP of every operator in the team.
Recommended level: 60 / 90
Enemies in this stage (7)
2
Unorthodox Tactics
Those Forsaken by the Land
Normal rules
  • · Enemies cannot move, but they are harder to interrupt and continuously gain ATK.
Agony adds or changes
  • · The enemy's ATK increases at a much faster rate.
  • · Tacticals and consumables cannot be used.
In-game tip: Enemies will regularly buff themselves. Try to quickly defeat enemies that are buffing themselves. Observe the enemy and pay attention to their current enhancements.
Recommended level: 60 / 90
Enemies in this stage (3)
3
Ballista and Axe
Those Forsaken by the Land
Normal rules
  • · The 2 elite enemies will fight as a team.
Agony adds or changes
  • · When both elite enemies are on the field, they will share the DMG they take.
  • · Tacticals and consumables cannot be used.
In-game tip: Though the battle might get a little messy, continue to observe the surroundings and avoid attacks from the enemy's supporting unit. Dodge smartly to evade powerful enemy attacks.
Recommended level: 60 / 90
Enemies in this stage (2)
9
Bolts and Shadows
Inorganic Construct
Normal rules
  • · Enemies are stronger.
Agony adds or changes
  • · Enemies recover from Staggered more quickly, are harder to interrupt, and have greatly increased ATK range.
  • · Heavy Sting α gains temporary immunity against all DMG regularly; defeat all Sting α to remove this immunity buff.
  • · Tacticals and consumables cannot be used.
In-game tip: Though the battle might get a little messy, continue to observe the surroundings and avoid the enemy's attacks. Cast area of effect skills when enemies are pulled in together.
Recommended level: 60 / 90
Enemies in this stage (4)
10
Rampaging Shields
Inorganic Construct
Normal rules
  • · Enemies are stronger.
Agony adds or changes
  • · Enemies move faster and recover from Staggered more quickly.
  • · When an enemy is defeated, the remaining enemies become harder to interrupt, and continuously gain ATK and HP restoration.
  • · Tacticals and consumables cannot be used.
In-game tip: Dodge smartly to evade charging enemies. The enemies' charge attacks deal high DMG. Operators with retaliation bash effects will effectively counter such attacks.
Recommended level: 60 / 90
Enemies in this stage (1)
11
Rock Solid
Inorganic Construct
Normal rules
  • · Enemies are stronger.
Agony adds or changes
  • · Operator Stamina regeneration rate is greatly reduced.
  • · Enemies are stronger and immune to Stagger.
  • · The Walking Chrysopolis recovers from weakpoint exposures more quickly. Failing to destroy a weakpoint before weakpoint exposure ends gives the Walking Chrysopolis a massive ATK buff. Successfully destroying the weakpoint applies Staggered to the Walking Chrysopolis.
  • · Tacticals and consumables cannot be used.
In-game tip: Pay attention to the enemy's mechanics. Strike at their weaknesses to improve your performance. Dodge smartly to evade powerful enemy attacks.
Recommended level: 60 / 90
Enemies in this stage (1)

Monumental Etching: Scorch Mark

3 stages
#StageCategory
1
Sea of Loathing
Searing Scars
Normal rules
  • · Enemies are stronger.
  • · The elite enemies will fight as a team.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · Enemies are stronger and harder to interrupt.
  • · The elite enemies will fight as a team, and additional enemies will appear.
  • · Tacticals and consumables cannot be used.
In-game tip: Rescue the trapped operator on time to avoid taking huge DMG.
Recommended level: 60 / 90
Enemies in this stage (2)
2
Melting Point of Flesh
Searing Scars
Normal rules
  • · Enemies are stronger.
  • · Exploding Firemist Originium Slugs spawn periodically.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · Enemies are stronger and additional enemies will appear.
  • · Operators cannot perform Perfect Dodge.
  • · Tacticals and consumables cannot be used.
In-game tip: Physical Statuses or Solidification can interrupt enemies with channeling skills.
Recommended level: 60 / 90
Enemies in this stage (1)
3
Howling Flame
Searing Scars
Normal rules
  • · Enemies regularly enter an Enraged state that constantly applies Heat Infliction on themselves, granting ATK Bonus and DMG Reduction buffs based on the number of Heat Infliction stacks.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · During Enraged, operators no longer have SP regeneration.
  • · Tacticals and consumables cannot be used.
In-game tip: Consume the enemy's Heat Infliction to reduce the enemy's ATK.
Recommended level: 60 / 90
Enemies in this stage (1)

Monumental Etching: Corrupting Surge

6 stages
#StageCategory
1
Silent Horizon
Turbidity Manifest
Normal rules
  • · Enemies have better stats.
  • · Enemies constantly gain ATK.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · Tacticals and consumables cannot be used.
In-game tip: Equip gear to significantly improve the operator's stats and combat capabilities. Promote your operators to unlock higher skill level caps. Don't forget to level up the skills of promoted operators.
Recommended level: 60 / 90
Enemies in this stage (2)
2
Withered Sea
Turbidity Manifest
Normal rules
  • · Enemies have better stats.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · Tacticals and consumables cannot be used.
In-game tip: Equip gear to significantly improve the operator's stats and combat capabilities. Promote your operators to unlock higher skill level caps. Don't forget to level up the skills of promoted operators.
Recommended level: 60 / 90
Enemies in this stage (4)
3
Tidal Grief
Turbidity Manifest
Normal rules
  • · Enemies do not actively attack; instead, they move towards the center of the battlefield where they explode and deal massive DMG to all operators.
  • · Some enemies are much harder to interrupt.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · Tacticals and consumables cannot be used.
In-game tip: Stop the enemy from reaching the core.
Recommended level: 60 / 90
Enemies in this stage (2)
4
Underflow Chasm
Turbidity Manifest
Normal rules
  • · Enemies are stronger.
  • · The Effigy will summon more Aggeloi.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · Tacticals and consumables cannot be used.
In-game tip: Equip gear to significantly improve the operator's stats and combat capabilities. Promote your operators to unlock higher skill level caps. Don't forget to level up the skills of promoted operators.
Recommended level: 60 / 90
Enemies in this stage (1)
5
Blood Debased
Turbidity Manifest
Normal rules
  • · Enemies are stronger.
  • · The Imbued Quillbeast will summon Quillbeasts on a regular basis.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · The Imbued Quillbeast will summon Quillbeasts on a regular basis; at low HP, it will summon even more Quillbeasts.
  • · Tacticals and consumables cannot be used.
In-game tip: Defeat the Quillbeasts first.
Recommended level: 60 / 90
Enemies in this stage (2)
6
Cryostatic Connection
Turbidity Manifest
Normal rules
  • · Enemies are stronger.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · When enhanced, all DMG dealt by the enemy will instantly apply Solidification to operators.
  • · Tacticals and consumables cannot be used.
In-game tip: Interrupting the Tidalklast's attacks deals massive Stagger DMG to it.
Recommended level: 60 / 90
Enemies in this stage (1)

Monumental Etching: Dirge of Grief

6 stages
#StageCategory
1
Phalanx of Thorns
Contention of Deathly Silences
Normal rules
  • · Enemies have better stats.
  • · Prisms will increase the ATK of the Hedrons.
  • · Prisms are now much harder to interrupt.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · Tacticals and consumables cannot be used.
In-game tip: Equip gear to significantly improve the operator's stats and combat capabilities. Promote your operators to unlock higher skill level caps. Don't forget to level up the skills of promoted operators.
Recommended level: 60 / 90
Enemies in this stage (2)
2
Eyes of Solvent-Kind
Contention of Deathly Silences
Normal rules
  • · Enemies have better stats.
  • · Enemy forces include Tidewalker δ.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · Tacticals and consumables cannot be used.
In-game tip: Equip gear to significantly improve the operator's stats and combat capabilities. Promote your operators to unlock higher skill level caps. Don't forget to level up the skills of promoted operators.
Recommended level: 60 / 90
Enemies in this stage (1)
3
Ritual Vortex
Contention of Deathly Silences
Normal rules
  • · At regular intervals, the Bonekrusher Pyromancer summons his doubles and channels his ultimate skill for a certain duration. The ultimate deals massive DMG to all operators once channeling is complete. Defeat all the doubles to interrupt the Pyromancer's ultimate.
  • · Enemies take additional DMG from Finishers; enemy Staggered duration is also greatly shortened.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · Tacticals and consumables cannot be used.
In-game tip: Defeat the doubles quickly to stop the Bonekrusher Pyromancer's ultimate.
Recommended level: 60 / 90
Enemies in this stage (1)
4
Wading in Raker Turf
Contention of Deathly Silences
Normal rules
  • · Enemies have better stats.
  • · The Glaring Rakerbeast is permanently Enraged and its ATK increases as its HP falls.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · Tacticals and consumables cannot be used.
In-game tip: Equip gear to significantly improve the operator's stats and combat capabilities. Promote your operators to unlock higher skill level caps. Don't forget to level up the skills of promoted operators.
Recommended level: 60 / 90
Enemies in this stage (1)
5
Harrowing Æthillu
Contention of Deathly Silences
Normal rules
  • · At regular intervals, the controlled operator will be sealed.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · At regular intervals, the controlled operator will be sealed; this seal also lasts much longer.
  • · Tacticals and consumables cannot be used.
In-game tip: When the controlled operator is sealed, use another operator's skill to stop enemy attacks.
Recommended level: 60 / 90
Enemies in this stage (1)
6
Raging Drummer
Contention of Deathly Silences
Normal rules
  • · When enraged, the Skydrummer will create protective shields. Each Arts Reaction or Physical Status dealt by operators removes 1 shield stack.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · When calm, the Skydrummer will create a Vortex every time it deals DMG to the controlled operator.
  • · When enraged, the Skydrummer absorbs all Vortices on the battlefield to create protective shields Each Vortex absorbed increases the number of shield stacks. Each Arts Reaction or Physical Status dealt by operators removes 1 shield stack.
  • · Tacticals and consumables cannot be used.
In-game tip: Trigger Arts Reaction or Physical Status to remove the Skydrummer's shield stacks.
Recommended level: 60 / 90
Enemies in this stage (1)

Monumental Etching: Beastly Howl

4 stages
#StageCategory
1
Visitors of Qingbo
Howlers of the Crag
Normal rules
  • · Defeating the enemy restores some HP to all other enemies and permanently raises their ATK and Max HP.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · Tacticals and consumables cannot be used.
In-game tip: Equip gear to significantly improve the operator's stats and combat capabilities. Promote your operators to unlock higher skill level caps. Don't forget to level up the skills of promoted operators.
Recommended level: 60 / 90
Enemies in this stage (5)
2
Earthshaking Hazefyre
Howlers of the Crag
Normal rules
  • · The Bonekrusher Pyromancer constantly casts hazefyre and deals DMG to all operators. He is also harder to interrupt and immune to Stagger DMG.
  • · When the Bonekrusher Pyromancer takes Arts Burst DMG, he takes additional DMG equal to a percentage of his Max HP and becomes temporarily sealed.
  • · The Bonekrusher Pyromancer will keep summoning Elite Raiders and Elite Ambushers.
  • · Defeating an enemy with an Arts Infliction also applies 1 stack of the same Arts Infliction to all other enemies.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · The Bonekrusher Pyromancer constantly casts hazefyre and deals DMG to all operators. When his HP is low, his hazefyre also applies Heat Infliction. He is also harder to interrupt and immune to Stagger DMG.
  • · Tacticals and consumables cannot be used.
In-game tip: Deal Arts Burst DMG to the Bonekrusher Pyromancer to apply a temporary seal that stops him from releasing more hazefyre.
Recommended level: 60 / 90
Enemies in this stage (3)
3
Mangler and Friends
Howlers of the Crag
Normal rules

Rule text is not in the current game data yet.

Agony adds or changes

Rule text is not in the current game data yet.

In-game tip: It takes multiple Attack Interruptions to interrupt the Armored Manglerbeast's ultimate.
Recommended level: 60 / 90
Enemies in this stage (2)
4
King of the Crag
Howlers of the Crag
Normal rules
  • · Duration of Combustion, Electrification, Corrosion, Solidification, and Breach applied to the Craghowler becomes permanent. Effects of Combustion, Electrification, Corrosion, Shatter, and Breach applied to the Craghowler also becomes stronger. The aforementioned Arts Reactions and Physical Status also persist after consumption.
  • · The Craghowler will unleash a furious roar on a regular basis. The furious roar applies Stun on all operators.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · The Craghowler will unleash a furious roar on a regular basis. The furious roar applies Stun on all operators. As the battle progresses, the duration of Stun applied by the furious roar gradually becomes longer.
  • · Tacticals and consumables cannot be used.
In-game tip: The duration of Stun applied by the Craghowler's roar will only get longer. Defeat it as quickly as you can.
Recommended level: 60 / 90
Enemies in this stage (1)

Monumental Etching: Shadow Marked

4 stages
#StageCategory
1
Tri-Aggelated Targeting
Marked by Dark Shadows
Normal rules
  • · Enemies cannot move but have vastly extended attack ranges.
  • · Enemies have the same resistance against every element.
Agony adds or changes

Rule text is not in the current game data yet.

In-game tip: Equip gear to significantly improve the operator's stats and combat capabilities. Promote operators to unlock higher skill level caps. Don't forget to level up the skills of promoted operators.
Recommended level: 60 / 90
Enemies in this stage (1)
2
Feral Carnage of Shadow
Marked by Dark Shadows
Normal rules
  • · An enemy in Ethereal state is immune to DMG and cannot be targeted.
  • · Once the battle begins, the Quillbeast Blightshade will enter its Ethereal state and constantly perform ramming attacks. Meanwhile, the Rakerbeast Blightshade will regularly apply Shield on itself. The Quillbeast Blightshade's ramming can shatter this Shield.
  • · When the Rakerbeast Blightshade is reduced to a lower HP, it will enter its Ethereal state while the Quillbeast Blightshade's Ethereal state will end. After that, the Rakerbeast Blightshade will regularly cast Thunder Strike on the controlled operator (up to 5 strikes in total). Thunder Strike DMG cannot be dodged. Applying Arts Burst, Breach, or Crush on the Quillbeast Blightshade will create Lightning Orbs. The controlled operator can pick up a Lightning Orb to acquire a shield that blocks the DMG of 1 Thunder Strike.
  • · After the Quillbeast Blightshade is reduced to low HP, its Ethereal state will end. The enemies will then attack together.
  • · Enemies have the same resistance against every element.
Agony adds or changes
  • · When the Rakerbeast Blightshade is reduced to a lower HP, it will enter its Ethereal state while the Quillbeast Blightshade's Ethereal state will end. After that, the Rakerbeast Blightshade will regularly cast Thunder Strike on the controlled operator (up to 7 strikes in total). Thunder Strike DMG cannot be dodged. Applying Arts Burst, Breach, or Crush on the Quillbeast Blightshade will create Lightning Orbs. The controlled operator can pick up a Lightning Orb to acquire a shield that blocks the DMG of 1 Thunder Strike.
  • · Tacticals and consumables cannot be used.
In-game tip: Pick up Lightning Orbs to get a protective shield against the DMG of the Rakerbeast Blightshade's Thunder Strike.
Recommended level: 60 / 90
Enemies in this stage (2)
3
Sudden Roar of Oblivion
Marked by Dark Shadows
Normal rules
  • · Operators no longer have SP regeneration.
  • · After the battle begins, operators' starting SP and Max SP are increased to 1000.
  • · Tuskbeast Blightshades and YSTF Vanguard Blightshades will self-detonate after a while, dealing DMG based on Max HP to all operators.
  • · The YSTF Glaiver Blightshade must be interrupted several times to stop the casting of his ultimate skill. DMG from this ultimate skill cannot be dodged.
  • · When the battle takes too long, the YSTF Glaiver Blightshade will self-detonate and defeat every operator.
  • · When enemies become Staggered, their self-detonation timer pauses.
  • · Enemies have the same resistance against every element.
Agony adds or changes

Rule text is not in the current game data yet.

In-game tip: Plan the use of SP and defeat the enemies before they explode.
Recommended level: 60 / 90
Enemies in this stage (4)
4
Arc of Shadow Flare
Marked by Dark Shadows
Normal rules

Rule text is not in the current game data yet.

Agony adds or changes

Rule text is not in the current game data yet.

In-game tip: Operators who are Conductant will continuously take Electric DMG based on the number of Electric Infliction stacks on them. Monitor these Electric Infliction stacks to reduce the DMG caused by being Conductant.
Recommended level: 60 / 90
Enemies in this stage (1)

Achievements

Inorganic Construct

Tier 2
You experienced a moment that conveyed humanity's desperate struggle for survival in the Aggeloi War. Once again you etched your name upon the great monument.
· In [Umbral Monument], complete all "Inorganic Construct" stages on Normal mode (progress 1 · ×3 conditions)

Those Forsaken by the Land

Tier 2
You faced those who brutally tore at the flesh and blood of Civilization, and once again you etched your name upon the great monument.
· In [Umbral Monument], complete all "Those Forsaken by the Land" stages on Normal mode (progress 1 · ×3 conditions)

Searing Scars

Tier 2
You tore apart the searing scars and debrided the malicious cruelty harbored within. Once again you etched your name upon the great monument.
· In [Umbral Monument], complete all "Searing Scars" stages on Normal mode (progress 1 · ×3 conditions)

Turbidity Manifest

Tier 2
You survived the terrifying and turbid tide that threatened to drown everything, and once again you etched your name upon the great monument.
· In [Umbral Monument], complete all "Turbidity Manifest" stages on Normal mode (progress 1 · ×6 conditions)

Contention of Deathly Silences

Tier 2
You witnessed strife within the thunderous peal and the manifestations of deathly silence, and once again you etched your name upon the great monument.
· In [Umbral Monument], complete all "Contention of Deathly Silences" stages on Normal mode (progress 1 · ×6 conditions)

Howlers of the Crag

Tier 2
Victorious, you stood tall and proud amongst every beast of the mountains, and once again you etched your name upon the great monument.
· In [Umbral Monument], complete all "Howlers of the Crag" stages in Normal Mode (progress 1 · ×4 conditions)

Enemies in Umbral Monument

The 53 enemies you'll face across every Umbral Monument stage, with stats at level 50. For the full level 1–90 breakdown and every enemy in the game, see the enemy database.

Faction:

Mini-bosses (4)

Craghowler

Craghowler

Wildlife

"Craghowler"

MiniBoss
Appears in
3 stages · 2 mechanics
King of the Crag, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1

Craghowlers are the dominant members of rockhowler communities. These beasts will fight each other countless times before the strongest champion emerges as the leading craghowler. There is no question that such individuals have mastered combat in ways that their kin could only dream of.

Lv 60HP 358,880ATK 1,916DEF 100Lv 90HP 1,329,887ATK 3,304DEF 100
PHY 0.80FIR 0.80CRY 0.80PUL 0.80NAT 1.00AET 1.00
3 abilities
  • When enraged, the Craghowler will start breaking the ruins. Loosened rocks will fall into the battlefield and deal DMG to operators hit by them.
  • The Craghowler can use the pillars within the ruins to great effect and give itself a huge attack range.
  • The Craghowler will feign a retreat, and suddenly throw huge rocks to attack unsuspecting enemies.
Skydrummer

Skydrummer

Wildlife

"Skydrummer"

MiniBoss
Appears in
3 stages · 2 mechanics
Raging Drummer, Contention of Deathly Silences: 6 attempts, Contention of Deathly Silences: Agony × 1

A howlerbeast that grew up in the wilderness. This beast is indigenous to Talos-II. Strong membranes on its head and neck allow it to unleash powerful howling loud enough to shake the hills and forests.

Lv 60HP 297,005ATK 2,395DEF 100Lv 90HP 1,100,596ATK 4,130DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • Low HP triggers the enemy's Enraged state. During this state, the enemy performs its charge-up attacks more often, deals more DMG, and gains DMG Reduction. Interrupt the enemy in time to end the Enraged state.
Tidalklast

Tidalklast

Aggeloi

"Tidalklast"

MiniBoss
Appears in
3 stages · 2 mechanics
Cryostatic Connection, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

The "Anavatklydan" (archive ID: AGM32L) is a non-model variant of AGM321. Such entities come in a wide range of sizes. The sight of particularly large individuals breaking out of the water has become a nightmare for those who witnessed it.

Lv 60HP 247,504ATK 2,395DEF 100Lv 90HP 917,164ATK 4,130DEF 100
PHY 1.00FIR 1.00CRY 0.80PUL 0.80NAT 1.00AET 1.00
4 abilities
  • The enemy has two states: Ranged and Melee.
  • Melee State: In this state, the enemy will try to approach the target to unleash melee attacks.
  • Ranged State: In this state, the enemy will maintain its distance and attack with more powerful abilities.
  • The ranged state suffers more Heat DMG, but has significant DMG Reduction against other elements.
Walking Chrysopolis

Walking Chrysopolis

Aggeloi

"Walking Chrysopolis"

MiniBoss
Appears in
6 stages · 2 mechanics
Rock Solid, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts, Inorganic Construct: Agony × 1, Inorganic Construct: Agony × 3

The "Thureoron" (archive ID: ACL156) is a pattern furnished with a shield-like structure that protects its halo. Be warned. This Aggelos can manipulate energy to drag distant targets towards itself.

Lv 60HP 247,504ATK 2,156DEF 100Lv 90HP 917,164ATK 3,717DEF 100
PHY 0.80FIR 0.80CRY 0.80PUL 1.00NAT 0.80AET 1.00
3 abilities
  • The Walking Chrysopolis has two states: Normal and Bastion.
  • Normal State: This has the ability to pull in operators from afar.
  • Bastion State: All incoming attacks on its front or sides will be reflected, but this also exposes a weak point on its back.

Elites (12)

Armored Manglerbeast

Armored Manglerbeast

Wildlife

"Armored Manglerbeast"

Elite
Appears in
3 stages · 2 mechanics
Mangler and Friends, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1

A variant of manglerbeasts that evolved specifically on Talos-II. These unique manglers are armored in extremely thick scales and share a mutualistic symbiosis with rockhowlers. The former species provides the bulwark and muscle while the latter offers keen senses and warns against trespassers.

Lv 60HP 210,378ATK 1,198DEF 100Lv 90HP 779,589ATK 2,065DEF 100
PHY 0.80FIR 0.80CRY 0.80PUL 0.80NAT 1.00AET 1.00
3 abilities
  • The Rockhowler riding on the Armored Manglerbeast's back can throw banana peels. If the Armored Manglerbeast steps on banana peels while performing a charging attack, it will slip and fall.
  • When curled into its defensive pose, only its hands remain exposed as weak points. Break the hands to end the defensive pose and apply knock down to the beast.
  • Drops Rockhowlers when knocked down. Attack the Rockhowlers to deal even more DMG.
Bonekrusher Ballista

Bonekrusher Ballista

Landbreakers

"Bonekrusher Ballista"

Elite
Appears in
4 stages · 2 mechanics
Ballista and Axe, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A Landbreaker armed with a heavy ranged weapon. Ballistas are elites selected from Ambushers who proved their worth. Their heavy bolts are capable of punching right through heavy body armor.

Lv 60HP 222,753ATK 2,635DEF 100Lv 90HP 825,447ATK 4,543DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
2 abilities
  • Fires a barrage of arrows that deal DMG over time and explode after a delay of several seconds.
  • Despite being armed with a giant ballista, this enemy is also a skilled melee combatant.
Bonekrusher Executioner

Bonekrusher Executioner

Landbreakers

"Bonekrusher Executioner"

Elite
Appears in
4 stages · 2 mechanics
Ballista and Axe, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A Landbreaker armed with a heavy axe. These massive brutes are way more powerful than their common counterparts and can easily damage defensive works or flip over armored vehicles.

Lv 60HP 198,003ATK 2,395DEF 100Lv 90HP 733,731ATK 4,130DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
2 abilities
  • His grab attack deals massive DMG. If an operator is grabbed, use another operator's skill to interrupt him and free the grabbed operator.
  • Dodging the charged double axe swings will not be easy. Try to interrupt him instead.
Bonekrusher Siegeknuckles

Bonekrusher Siegeknuckles

Landbreakers

"Bonekrusher Siegeknuckles"

Elite
Appears in
4 stages · 2 mechanics
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A Landbreaker combatant equipped with heavy explosive gauntlets. These serve as the mainstay of Bonekrusher mobs. A Siegeknuckles's gauntlets serve as portable weapons for taking down fortified positions.

Lv 60HP 222,753ATK 958DEF 100Lv 90HP 825,447ATK 1,652DEF 100
PHY 0.80FIR 1.00CRY 0.80PUL 0.80NAT 0.80AET 1.00
3 abilities
  • A relentless enemy. Even after being interrupted, he is likely going to try attacking again.
  • This enemy uses his armored sleeve to scatter reactive armor scales. Keep a safe distance, especially when accidentally stepping on it.
  • This enemy will try to retrieve armor scales from the ground to get back to form, and will launch a powerful attack upon successful retrieval.
Effigy

Effigy

Aggeloi

"Effigy"

Elite
Appears in
3 stages · 2 mechanics
Underflow Chasm, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

The "Homoiossaron" (archive ID: AGL371) is capable of mimicking human forms or parts thereof. Some of these rare and dangerous entities are capable of channeling the Æther itself.

Lv 60HP 222,753ATK 2,395DEF 100Lv 90HP 825,447ATK 4,130DEF 100
PHY 0.80FIR 0.80CRY 1.00PUL 1.00NAT 0.80AET 1.00
3 abilities
  • This enemy has powerful slam attacks but rotates slowly during casting. This is the best time to go behind it and attack.
  • The enemy can reassemble its body in various forms and move quickly across the battlefield.
  • The enemy will attempt to trap the operators! Quick interruption will counter it.
Glaring Rakerbeast

Glaring Rakerbeast

Wildlife

"Glaring Rakerbeast"

Elite
Appears in
3 stages · 2 mechanics
Wading in Raker Turf, Contention of Deathly Silences: 6 attempts, Contention of Deathly Silences: Agony × 1

A rakerbeast variant featuring a different colored coat, shorter lifespan, but greater strength. Its eyes seem to glow like liquid fire.

Lv 60HP 334,130ATK 2,635DEF 100Lv 90HP 1,238,171ATK 4,543DEF 100
PHY 1.00FIR 1.00CRY 0.80PUL 1.00NAT 0.80AET 1.00
2 abilities
  • When compared to common rakerbeasts, this enemy will enter temporary stealth and charge up its skills at low HP. Interrupt it quickly to end its stealth and deal massive Stagger to it.
  • Enraged State: When Enraged, the beast has increased ATK and uses its charge up skills more often. Applying Staggered to it ends the Enraged state.
Hazefyre Axe Armorbeast

Hazefyre Axe Armorbeast

Wildlife

"Hazefyre Axe Armorbeast"

Elite
Appears in
3 stages · 2 mechanics
Withered Sea, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

An axe armorbeast corrupted by hazefyre. The creature has become extremely aggressive, having been driven into a state of rabid insanity. Approach with caution if you do not intend to be split in half by its "great axe".

Lv 60HP 321,755ATK 2,635DEF 100Lv 90HP 1,192,313ATK 4,543DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
2 abilities
  • A raging Axe Armorbeast will use its massive horns to chase out enemies intruding its territories. Watch out for its ramming charge.
  • The enemy will perform various large area attacks. Interrupt it when it becomes Enraged.
Hill Smasher

Hill Smasher

Cangzei Pirates

"Hill Smasher"

Elite
Appears in
7 stages · 4 mechanics
Howling Flame, Searing Scars: deal 500K DMG, Searing Scars: 3 attempts, Searing Scars: Agony × 1, Visitors of Qingbo, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1

A criminal armed with a heavy weapon. The name may sound like an exaggerated joke, but the Hill Smasher's quadruple rocket launcher delivers serious firepower. Do not underestimate this foe.

Lv 60HP 198,003ATK 2,156DEF 100Lv 90HP 733,731ATK 3,717DEF 100
PHY 1.00FIR 0.80CRY 0.80PUL 0.80NAT 0.80AET 1.00
2 abilities
  • Uses the heavy rocket launcher as a melee weapon. Also shoots fireworks for its ranged attacks. Getting rammed and lifted by its horns might set off some super fireworks!
  • Don't try to backstab it. It has a powerful hind kick!
Rakerbeast Blightshade

Rakerbeast Blightshade

Blightshades

"Rakerbeast Blightshade"

Elite
Appears in
1 stage · 2 mechanics
Feral Carnage of Shadow

A manifestation of residual Æther energy that projects the outward form of a rakerbeast. The eye-spotted coat seems more fluid and highlights attack moves that are truly terrifying to behold.

Lv 60HP 222,753ATK 2,395DEF 100Lv 90HP 825,447ATK 4,130DEF 100
PHY 0.80FIR 1.00CRY 1.00PUL 0.65NAT 1.00AET 1.00
2 abilities
  • The beast can use its horns to conduct lightning, attack from range, and even throw lightning orbs that explode after a short delay. Stay out of the explosion radius.
  • At low HP, the beast will unleash a furious roar, call down multiple thunderbolts to attack, and enter an Enraged state. Applying Staggered to the beast ends the Enraged state. Fight it with caution.
Tidewalker δ

Tidewalker δ

Aggeloi

"Tidewalker δ"

Elite
Appears in
3 stages · 2 mechanics
Eyes of Solvent-Kind, Contention of Deathly Silences: 6 attempts, Contention of Deathly Silences: Agony × 1

The "Genesklydan Dinedon" (archive ID: AGM321δ) is an energized variant of AGM321. Its constituent matter is in a constant, turbulent flow. This also explains its particularly terrifying form when it appears at night.

Lv 60HP 334,130ATK 2,635DEF 100Lv 90HP 1,238,171ATK 4,543DEF 100
PHY 1.00FIR 1.00CRY 0.80PUL 0.80NAT 1.00AET 1.00
1 abilities
  • Attacks with abilities that apply Cryo Infliction, and applies Solidification to operators it hits.
YSTF Captain Blightshade

YSTF Captain Blightshade

Blightshades

"YSTF Captain Blightshade"

Elite
Appears in
1 stage · 2 mechanics
Arc of Shadow Flare

A manifestation of residual Æther energy that projects the outward form of a YSTF Captain. Only veterans who have demonstrated gifts for command, exceptional combat prowess, and achieved true valor in war will receive the chance of becoming a YSTF Captain.

Lv 60HP 222,753ATK 2,395DEF 100Lv 90HP 825,447ATK 4,130DEF 100
PHY 0.80FIR 1.00CRY 1.00PUL 0.65NAT 1.00AET 1.00
2 abilities
  • After dissipating, this enemy can blink next to an operator and attack. Try to dodge.
  • The YSTF Captain Blightshade can use its weapon to call down thunderbolts. A Blightshade Energy entity is activated when hit by a thunderbolt.
YSTF Glaiver Blightshade

YSTF Glaiver Blightshade

Blightshades

"YSTF Glaiver Blightshade"

Elite
Appears in
1 stage · 2 mechanics
Sudden Roar of Oblivion

A manifestation of residual Æther energy that projects the outward form of a YSTF Glaiver. Such Yinglungs are extremely skilled in leading assaults and taking defended positions. The glaives they wield are designed to cleave through Aggeloi with ease.

Lv 60HP 222,753ATK 2,395DEF 100Lv 90HP 825,447ATK 4,130DEF 100
PHY 0.80FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
2 abilities
  • The YSTF Glaiver Blightshade can feign defeat before it launches an unexpected attack. Be careful!
  • After dissipating, this enemy can blink next to an operator and attack. Try to dodge.

High Level (11)

Bonekrusher Arsonist

Bonekrusher Arsonist

Landbreakers

"Bonekrusher Arsonist"

HighLevel
Appears in
4 stages · 2 mechanics
Melting Point of Flesh, Searing Scars: deal 500K DMG, Searing Scars: 3 attempts, Searing Scars: Agony × 1

A Landbreaker armed with a flamethrower. Although these weapons look shoddily made, they serve their intended purpose well enough. Arsonists can easily clear out strong points and send the defenders, however stubborn, running for their lives.

Lv 60HP 148,502ATK 1,796DEF 100Lv 90HP 550,298ATK 3,097DEF 100
PHY 1.00FIR 0.50CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • This enemy can continuously spew fire at the operators. Try to move behind this enemy to avoid the flames.
Bonekrusher Pyromancer

Bonekrusher Pyromancer

Landbreakers

"Bonekrusher Pyromancer"

HighLevel
Appears in
6 stages · 4 mechanics
Ritual Vortex, Contention of Deathly Silences: 6 attempts, Contention of Deathly Silences: Agony × 1, Earthshaking Hazefyre, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1

A Landbreaker who can wield the Originium Arts of Evocation. Pyromancers are extremely dangerous as they can easily ignite the battlefield with their fiery arts.

Lv 60HP 136,127ATK 1,796DEF 100Lv 90HP 504,440ATK 3,097DEF 100
PHY 1.00FIR 0.50CRY 1.00PUL 1.00NAT 1.00AET 1.00
3 abilities
  • This enemy has powerful ranged attacks that deal Heat DMG, but it has poor mobility.
  • This enemy causes hazefyre to erupt from the ground to deal Heat DMG. Try to dodge the attack.
  • Instantly teleports somewhere far away when opponents get too close.
Cloud Stalker

Cloud Stalker

Cangzei Pirates

"Cloud Stalker"

HighLevel
Appears in
7 stages · 4 mechanics
Sea of Loathing, Searing Scars: deal 500K DMG, Searing Scars: 3 attempts, Searing Scars: Agony × 1, Visitors of Qingbo, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1

A criminal armed with a strange weapon that appears like a harmless lantern. Do not be fooled. The Cloud Stalker's "lantern" is actually a flying decapitator with terrifying reach.

Lv 60HP 136,127ATK 1,796DEF 100Lv 90HP 504,440ATK 3,097DEF 100
PHY 1.00FIR 0.80CRY 0.80PUL 0.80NAT 0.80AET 1.00
3 abilities
  • Spews disrupting smoke. Operators caught in the smoke suffer shorter line of sight, slower movement speed, and cannot dodge.
  • The enemy is a relatively poor combatant. Try to take it out first.
  • Spews green smoke that heals other enemies.
Heavy Ram

Heavy Ram

Aggeloi

"Heavy Ram"

HighLevel
Appears in
6 stages · 2 mechanics
Rampaging Shields, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts, Inorganic Construct: Agony × 1, Inorganic Construct: Agony × 3

The "Thrylissoron" (archive ID: ACL072) is a non-standard variant of ACL071. It can manipulate its environment and make tactical decisions.

Lv 60HP 148,502ATK 2,395DEF 100Lv 90HP 550,298ATK 4,130DEF 100
PHY 0.80FIR 0.80CRY 1.00PUL 1.00NAT 0.80AET 1.00
1 abilities
  • This enemy has no special abilities.
Heavy Sting

Heavy Sting

Aggeloi

"Heavy Sting"

HighLevel
Appears in
6 stages · 2 mechanics
Bolts and Shadows, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts, Inorganic Construct: Agony × 1, Inorganic Construct: Agony × 3

The "Varykentron" (archive ID: ARL141) is a non-standard variant of ARL121. It would occasionally perform whip attacks with its tail instead of using its ranged energy attack.

Lv 60HP 131,177ATK 1,796DEF 100Lv 90HP 486,097ATK 3,097DEF 100
PHY 0.80FIR 0.80CRY 1.00PUL 1.00NAT 0.80AET 1.00
2 abilities
  • This enemy attacks by causing Originium pillars to erupt under the operators.
  • When approached, this enemy will summon stone pillars around itself for protection.
Heavy Sting α

Heavy Sting α

Aggeloi

"Heavy Sting α"

HighLevel
Appears in
1 stage · 2 mechanics
Tri-Aggelated Targeting

The "Varykentron Anavon" (archive ID: ARL141α) is an energized variant of ARL141 that has retained a plethora of attack patterns. It is a tougher and more dangerous entity.

Lv 60HP 195,528ATK 2,156DEF 100Lv 90HP 724,559ATK 3,717DEF 100
PHY 0.80FIR 0.80CRY 1.00PUL 1.00NAT 0.80AET 1.00
2 abilities
  • This enemy attacks by causing Originium pillars to erupt under the operators.
  • When approached, this enemy will summon stone pillars around itself for protection.
Imbued Quillbeast

Imbued Quillbeast

Wildlife

"Imbued Quillbeast"

HighLevel
Appears in
3 stages · 2 mechanics
Blood Debased, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A quillbeast infected by active Originium dust. The creature's spines are imbued with high levels of energy, making them extremely destructive.

Lv 60HP 222,753ATK 1,617DEF 100Lv 90HP 825,447ATK 2,788DEF 100
PHY 1.00FIR 0.80CRY 1.00PUL 0.80NAT 1.00AET 1.00
2 abilities
  • This enemy will charge up and inflate its abdomen to spew superhot lava from its body. Interrupt it during charge up to deal massive Stagger to it.
  • Enraged State: When Enraged, the beast has increased ATK and uses its charge up skills more often. Applying Staggered to it ends the Enraged state.
Nimbus Razor

Nimbus Razor

Cangzei Pirates

"Nimbus Razor"

HighLevel
Appears in
7 stages · 4 mechanics
Sea of Loathing, Searing Scars: deal 500K DMG, Searing Scars: 3 attempts, Searing Scars: Agony × 1, Visitors of Qingbo, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1

A criminal armed with a strange weapon. When the Cloud Stalker is tired of using the strange lantern, he would draw his short blade and engage in melee combat.

Lv 60HP 136,127ATK 1,796DEF 100Lv 90HP 504,440ATK 3,097DEF 100
PHY 0.60FIR 1.00CRY 0.80PUL 1.00NAT 0.80AET 1.00
1 abilities
  • Uses chain hooks to attack allied operators. Chained operators will be Stunned unless freed.
Quillbeast

Quillbeast

Wildlife

"Quillbeast"

HighLevel
Appears in
3 stages · 2 mechanics
Blood Debased, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A wild quillbeast indigenous to Talos-II. When it raises its quills and starts rolling around, it becomes as destructive as a spinning chainsaw.

Lv 60HP 148,502ATK 1,437DEF 100Lv 90HP 550,298ATK 2,478DEF 100
PHY 1.00FIR 0.80CRY 1.00PUL 0.80NAT 1.00AET 1.00
1 abilities
  • Enraged State: When Enraged, the beast has increased ATK and uses its charge up skills more often. Applying Staggered to it ends the Enraged state.
Quillbeast Blightshade

Quillbeast Blightshade

Blightshades

"Quillbeast Blightshade"

HighLevel
Appears in
1 stage · 2 mechanics
Feral Carnage of Shadow

A manifestation of residual Æther energy that projects the outward form of a quillbeast. This blightshade seems to exhibit far more aggressive rolling and bouncing attacks than its living counterpart, though it may just be a matter of imagination.

Lv 60HP 173,253ATK 1,557DEF 100Lv 90HP 642,014ATK 2,684DEF 100
PHY 0.80FIR 1.00CRY 1.00PUL 0.65NAT 1.00AET 1.00
1 abilities
  • After a short charge-up, the Quillbeast Blightshade can summon multiple bolts of lightning and activate Blightshade Energy within a large area. Interrupt the beast quickly when it starts charging up.
Tunneling Nidwyrm

Tunneling Nidwyrm

Wildlife

"Tunneling Nidwyrm"

HighLevel
Appears in
4 stages · 2 mechanics
Unorthodox Tactics, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A creature that spews highly corrosive fluids. Nidwyrms usually live underground. They would dissolve metallic materials with acids before consuming them. Nidwyrm hunters are therefore advised to take proper care of their weapons.

Lv 60HP 123,752ATK 2,036DEF 100Lv 90HP 458,582ATK 3,510DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 0.70AET 1.00
1 abilities
  • Avoid the poisonous spit. Stepping on it will deal continuous Nature DMG to the operator.

Normal (26)

Acid Originium Slug α

Acid Originium Slug α

Wildlife

"Acid Originium Slug α"

Normal
Appears in
3 stages · 2 mechanics
Withered Sea, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A wild creature infected by Originium. This acid Originium slug is more hazardous than its ordinary part. The Originium cluster on its back is gaining higher levels of activity and makes the creature increasingly aggressive.

Lv 60HP 44,551ATK 1,078DEF 100Lv 90HP 165,089ATK 1,858DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • A timid enemy that retreats into its shell to protect itself. It will also mindlessly fire Originium crystals from its body to intimidate its opponents.
Æthillu

Æthillu

Wildlife

"Æthillu"

Normal
Appears in
3 stages · 2 mechanics
Harrowing Æthillu, Contention of Deathly Silences: 6 attempts, Contention of Deathly Silences: Agony × 1

A phantom that answered Ardashir's call. It is a manifestation of destruction, a sedimentation of ancient senescence.

Lv 60HP 19,800ATK 1,796DEF 100Lv 90HP 73,373ATK 3,097DEF 100
PHY 0.80FIR 0.80CRY 0.80PUL 0.80NAT 0.80AET 1.00
1 abilities
  • This enemy has a powerful revival ability. The revived form has a longer attack range. It can also detonate itself to deal massive DMG.
Blazemist Originium Slug

Blazemist Originium Slug

Wildlife

"Blazemist Originium Slug"

Normal
Appears in
3 stages · 2 mechanics
Withered Sea, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A wild creature infected by Originium with extremely high body temperatures. Its dorsal carapace is imbued with Originium dust with higher levels of activity.

Lv 60HP 48,263ATK 1,078DEF 100Lv 90HP 178,847ATK 1,858DEF 100
PHY 0.80FIR 0.80CRY 1.00PUL 1.00NAT 0.80AET 1.00
1 abilities
  • This enemy self-detonates at low HP. The detonation applies an unstable material on the operator it hits. If the operator takes DMG, the material will explode.
Bonekrusher Ambusher

Bonekrusher Ambusher

Landbreakers

"Bonekrusher Ambusher"

Normal
Appears in
4 stages · 2 mechanics
Unorthodox Tactics, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A Landbreaker armed with basic ranged weaponry. Ambushers only received the most rudimentary training and their shots are inaccurate. Nevertheless, their bolts have claimed more than a few lives.

Lv 60HP 32,175ATK 1,018DEF 100Lv 90HP 119,231ATK 1,755DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • This enemy has no special abilities.
Bonekrusher Infiltrator

Bonekrusher Infiltrator

Landbreakers

"Bonekrusher Infiltrator"

Normal
Appears in
4 stages · 1 mechanic
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A Landbreaker armed with melee weapons. Infiltrators are extremely agile and capable combatants who fight with two weapons at once. They are not to be trifled with.

Lv 60HP 29,700ATK 1,198DEF 100Lv 90HP 110,060ATK 2,065DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
2 abilities
  • A very agile enemy and capable of dodging the operators' basic attacks. However, when she attacks, she won't be able to dodge.
  • Can throw darts and perform additional attacks on operators hit by the darts. Dodging the darts might offer a good chance to counterattack.
Bonekrusher Ripptusk

Bonekrusher Ripptusk

Landbreakers

"Bonekrusher Ripptusk"

Normal
Appears in
4 stages · 2 mechanics
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A small warbeast controlled by the Landbreakers. Ripptusks are far more bloodthirsty and ferocious than their untamed wilderness kin. They are absolutely loyal to the Landbreakers who tamed them.

Lv 60HP 27,225ATK 1,078DEF 100Lv 90HP 100,888ATK 1,858DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • This enemy is agile but can be overwhelmed when taking multiple hits.
Bonekrusher Vanguard

Bonekrusher Vanguard

Landbreakers

"Bonekrusher Vanguard"

Normal
Appears in
4 stages · 2 mechanics
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1

A Bonekrusher combatant armed with spears and shields. Though armed with weapons crudely cobbled together, the vanguard has developed a combat technique that unites attack and defense. Practice caution when fighting this foe.

Lv 60HP 29,700ATK 958DEF 100Lv 90HP 110,060ATK 1,652DEF 100
PHY 0.80FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • This enemy will block all incoming attacks unless he is attacking. Stagger him to shatter his shield.
Brutal Pincerbeast

Brutal Pincerbeast

Wildlife

"Brutal Pincerbeast"

Normal
Appears in
3 stages · 2 mechanics
Withered Sea, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A wild creature infected by Originium. The giant beast carries numerous clusters of Originium that exhibit higher levels of activity. It also sports a thicker carapace than its ordinary counterparts.

Lv 60HP 49,501ATK 1,078DEF 100Lv 90HP 183,433ATK 1,858DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • An enemy that shows up in groups. Watch out for their razor sharp forward appendages.
Elite Ambusher

Elite Ambusher

Landbreakers

"Elite Ambusher"

Normal
Appears in
8 stages · 5 mechanics
Survive the Gas, Unorthodox Tactics, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1, Earthshaking Hazefyre, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1

An elite Landbreaker ranged combatant enhanced by fumes known as hazefyre. This particular LB is better trained and more accurate, and is armed with better crossbow and bolts.

Lv 60HP 47,026ATK 1,377DEF 100Lv 90HP 174,261ATK 2,375DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • This enemy has no special abilities.
Elite Raider

Elite Raider

Landbreakers

"Elite Raider"

Normal
Appears in
3 stages · 2 mechanics
Earthshaking Hazefyre, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1

An elite Landbreaker melee combatant enhanced by fumes known as hazefyre. This particular LB has better gear, strength, and battle skills.

Lv 60HP 51,976ATK 1,796DEF 100Lv 90HP 192,604ATK 3,097DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • This enemy has no special abilities.
Elite Ripptusk

Elite Ripptusk

Landbreakers

"Elite Ripptusk"

Normal
Appears in
3 stages · 1 mechanic
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts

An elite Landbreaker warbeast enhanced by fumes known as hazefyre. This particular ripptusk is more ferocious and cunning, and attacks with less predictable moves.

Lv 60HP 40,838ATK 1,437DEF 100Lv 90HP 151,332ATK 2,478DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • Nimble and agile. Will keep trying to approach and attack its target.
Falsewings

Falsewings

Aggeloi

"Falsewings"

Normal
Appears in
6 stages · 1 mechanic
Bolts and Shadows, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts, Inorganic Construct: Agony × 1, Inorganic Construct: Agony × 3

The "Psuthopteron" (archive ID: ARA07C) has flight capabilities that are wholly unrelated to its morphology. This pattern was originally regarded as biomimicry. However, the modern consensus believes it was a mimic of Terran flying vehicles.

Lv 60HP 19,800ATK 958DEF 100Lv 90HP 73,373ATK 1,652DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • Launches small whirlwinds that can also slow down operators.
Grove Archer

Grove Archer

Cangzei Pirates

"Grove Archer"

Normal
Appears in
3 stages · 2 mechanics
Visitors of Qingbo, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1

An armed outlaw equipped with basic ranged weaponry. Trained in the bamboo groves, the outlaw can fire an arrow through the forest without hitting a single leaf blade.

Lv 60HP 32,175ATK 1,018DEF 100Lv 90HP 119,231ATK 1,755DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • Fires all sorts of arrows and throws bombs to harass their opponents from range.
Hazefyre Claw

Hazefyre Claw

Landbreakers

"Hazefyre Claw"

Normal
Appears in
3 stages · 2 mechanics
Silent Horizon, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A Landbreaker combatant corrupted by hazefyre. Absorbing hazefyre should not be regarded as a fortunate blessing. These raiders have become horribly twisted versions of their former selves.

Lv 60HP 44,551ATK 1,317DEF 100Lv 90HP 165,089ATK 2,271DEF 100
PHY 0.80FIR 0.80CRY 0.80PUL 0.80NAT 0.80AET 1.00
1 abilities
  • Dodge its gnashing attack to make it fall to the ground.
Hazefyre Tuskbeast

Hazefyre Tuskbeast

Landbreakers

"Hazefyre Tuskbeast"

Normal
Appears in
7 stages · 3 mechanics
Survive the Gas, Those Forsaken by the Land: deal 500K DMG, Those Forsaken by the Land: 3 attempts, Those Forsaken by the Land: Agony × 1, Silent Horizon, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

A tuskbeast corrupted by hazefyre. These small aberrations usually move in packs and can pose a serious threat, even to fully armed field teams.

Lv 60HP 34,651ATK 1,198DEF 100Lv 90HP 128,403ATK 2,065DEF 100
PHY 0.80FIR 0.80CRY 0.80PUL 0.80NAT 0.80AET 1.00
1 abilities
  • Less intelligent but more ferocious than common tuskbeasts. Dodge its pounce attack to make it fall to the ground.
Hedron

Hedron

Aggeloi

"Hedron"

Normal
Appears in
3 stages · 2 mechanics
Phalanx of Thorns, Contention of Deathly Silences: 6 attempts, Contention of Deathly Silences: Agony × 1

The "Diaphaistagran" (archive ID: ARM315) is a fluid-based pattern with energy projecting capabilities. Its shape is that of a complex yet symmetrical geometry. Its attacks can also sap heat from any surface they come in contact with.

Lv 60HP 27,225ATK 958DEF 100Lv 90HP 100,888ATK 1,652DEF 100
PHY 1.00FIR 1.00CRY 0.80PUL 0.80NAT 1.00AET 1.00
1 abilities
  • The projectiles it launches apply Cryo Infliction to operators upon hit.
Mudflow

Mudflow

Aggeloi

"Mudflow"

Normal
Appears in
3 stages · 2 mechanics
Tidal Grief, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

The "Tholeroygran" (archive ID: ACM311) is the first fluid-based pattern to be discovered. The morphology of the halo is unstable and the internal temperature is typically lower than its constituent materials.

Lv 60HP 32,175ATK 958DEF 100Lv 90HP 119,231ATK 1,652DEF 100
PHY 1.00FIR 1.00CRY 0.80PUL 0.80NAT 1.00AET 1.00
1 abilities
  • This enemy can quickly close the distance from afar. Its attacks can apply Cryo Infliction to operators upon hit.
Mudflow δ

Mudflow δ

Aggeloi

"Mudflow δ"

Normal
Appears in
3 stages · 2 mechanics
Tidal Grief, Turbidity Manifest: 6 attempts, Turbidity Manifest: Agony × 1

The "Tholeroygran Dinedon" (archive ID: ACM311δ) is an energized variant of ACM311. It utilizes unique energy pathways and thus maintains a homeostatic temperature significantly below the freezing points of its constituent matter.

Lv 60HP 51,976ATK 1,078DEF 100Lv 90HP 192,604ATK 1,858DEF 100
PHY 1.00FIR 1.00CRY 0.80PUL 0.80NAT 1.00AET 1.00
1 abilities
  • This enemy can quickly close the distance from afar. Its attacks can apply Cryo Infliction to operators upon hit.
Prism

Prism

Aggeloi

"Prism"

Normal
Appears in
3 stages · 2 mechanics
Phalanx of Thorns, Contention of Deathly Silences: 6 attempts, Contention of Deathly Silences: Agony × 1

The "Prismastagran" (archive ID: ASM316) is a non-model variant of ARM315. It is capable of protecting nearby Aggeloi, and is very difficult to hit as it often surrounds itself with ARM315 entities.

Lv 60HP 19,800ATK 958DEF 100Lv 90HP 73,373ATK 1,652DEF 100
PHY 1.00FIR 1.00CRY 0.80PUL 0.80NAT 1.00AET 1.00
1 abilities
  • This enemy can greatly strengthen nearby allies to improve their capabilities.
Ram

Ram

Aggeloi

"Ram"

Normal
Appears in
4 stages · 1 mechanic
Bolts and Shadows, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts

The "Kriosson" (archive ID: ACL071) is amongst the earliest recorded form of the Aggeloi and the most commonly encountered. It attacks by ramming its victims with its horns.

Lv 60HP 24,750ATK 1,198DEF 100Lv 90HP 91,716ATK 2,065DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • This enemy has no special abilities.
Road Plunderer

Road Plunderer

Cangzei Pirates

"Road Plunderer"

Normal
Appears in
3 stages · 2 mechanics
Visitors of Qingbo, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1

An armed criminal active in the jurisdiction of Wuling City. Road Plunderers would usually set up illegal road barricades or engage in the smuggling of illegal goods. Eliminating these brigands is a top priority for the law enforcement forces of Hongshan.

Lv 60HP 34,651ATK 1,198DEF 100Lv 90HP 128,403ATK 2,065DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • This enemy has no special abilities.
Rockhowler

Rockhowler

Wildlife

"Rockhowler"

Normal
Appears in
3 stages · 2 mechanics
Mangler and Friends, Howlers of the Crag: 4 attempts, Howlers of the Crag: Agony × 1

Rockhowlers can live in the natural wilderness. These intelligent yet mischievous creatures often prepare "traps" and "dangers" for hapless travelers. They seem to enjoy the sight of humans frustrated by their antics. Please deal with them patiently.

Lv 60HP 24,750ATK 479DEF 100Lv 90HP 91,716ATK 826DEF 100
PHY 0.80FIR 0.80CRY 0.80PUL 0.80NAT 1.00AET 1.00
1 abilities
  • This enemy typically roams around in packs. Any operator or Rockhowler that steps on discarded banana peels will slip and fall.
Sting α

Sting α

Aggeloi

"Sting α"

Normal
Appears in
6 stages · 1 mechanic
Bolts and Shadows, Inorganic Construct: deal 500K DMG, Inorganic Construct: 3 attempts, Inorganic Construct: 5 attempts, Inorganic Construct: Agony × 1, Inorganic Construct: Agony × 3

The "Kentron Anavon" (archive ID: ARL121α) is an energized variant of ARL121. The entity's higher energy density gives it greater firepower. The energy efficiency of its firing mechanism remains low.

Lv 60HP 37,126ATK 1,317DEF 100Lv 90HP 137,575ATK 2,271DEF 100
PHY 1.00FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • This enemy has no special abilities.
Tuskbeast Blightshade

Tuskbeast Blightshade

Blightshades

"Tuskbeast Blightshade"

Normal
Appears in
1 stage · 2 mechanics
Sudden Roar of Oblivion

A manifestation of residual Æther energy that projects the outward form of a tuskbeast. Although this is but a "lingering shadow", its sharp fangs are still capable of tearing through armor and protective gear.

Lv 60HP 22,275ATK 1,078DEF 100Lv 90HP 82,545ATK 1,858DEF 100
PHY 0.80FIR 1.00CRY 1.00PUL 0.65NAT 1.00AET 1.00
1 abilities
  • Some attacks can activate Blightshade Energy they hit.
YSTF Elite Blightshade

YSTF Elite Blightshade

Blightshades

"YSTF Elite Blightshade"

Normal
Appears in
1 stage · 2 mechanics
Sudden Roar of Oblivion

A manifestation of residual Æther energy that projects the outward form of a YSTF Elite. An Yinglung who has mastered both the Originium Arts and swordmancy will be considered an elite.

Lv 60HP 24,750ATK 1,317DEF 100Lv 90HP 91,716ATK 2,271DEF 100
PHY 0.80FIR 1.00CRY 1.00PUL 0.65NAT 1.00AET 1.00
1 abilities
  • Unleashes blade qi that can activate any Blightshade Energy it hits.
YSTF Vanguard Blightshade

YSTF Vanguard Blightshade

Blightshades

"YSTF Vanguard Blightshade"

Normal
Appears in
1 stage · 2 mechanics
Sudden Roar of Oblivion

A manifestation of residual Æther energy that projects the outward form of a YSTF Vanguard. Mastering melee combat techniques is just the most basic requirement for the Yinglungs.

Lv 60HP 27,225ATK 1,078DEF 100Lv 90HP 100,888ATK 1,858DEF 100
PHY 0.80FIR 1.00CRY 1.00PUL 1.00NAT 1.00AET 1.00
1 abilities
  • Unleashes blade qi that can activate any Blightshade Energy it hits.
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