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Si Build: Gear, Weapon & Teams

Si

All Si coverage

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Every guide, build, and analysis we have published about Si, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Browse the Si archive

Levelling Si? The Si progression path lists every breakthrough and skill material in order.

Character Profile

“Hmph. Only think of me when trouble shows up?”

GenderFemale
BirthdaySeptember 15
AffiliationHongshan Academy of Sciences

Si is a Feranmut Proxy with long ties to the Hongshan Academy of Sciences, who joined Endfield Industries on the Endministrator's personal recommendation. She recently inherited the powers of the Feranmut Sui and its twelve proxies, helped found the Academy's Sui Regulator and the Yinglung Special Task Force, and runs an inn inside a painted scroll. Playful and hard to pin down, she is far older than she looks and does not like being called young. In combat she is a 6-star Cryo Supporter on a Greatsword: Artful Intent turns stored damage into Fixed DMG, her Inksoul passes hits to its host, and her Ultimate gives the team Cryo and Heat Amp.

Expertise
TeamworkEngineering
Interests
TechnologyFashion
Voice ActorsEN shoushouwongJP Tanezaki AtsumiCN Marsia ZhangKR Eunseo Yoon

Si Gear Damage Calculator

She is a Supporter with real damage of her own. Her Ultimate gives the whole team Cryo Amp and Heat Amp, Artful Intent returns part of the damage a target takes as Fixed DMG, and her Ink Lung grows with the Infliction stacks a teammate consumes. All three are calculated here, beside her own Cryo rows.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Si build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

Leave the target on No target for pre-mitigation build comparisons. The Ultimate toggle drives both the team panel and her own rows, since the Amp reaches her too.

Conditional triggers

Final Build ATK
3,759.13
Intellect (main)
395.00
Strength (secondary)
117.00
Cryo DMG Bonus
+43.33%
Cryo and Heat Amp
+36.00%
Artful Intent record ratio
13.00%
Crit Rate
5.00%
Crit DMG
50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

What the team gains from her

Her Amp covers two elements, so the answer depends on who the carry is. A Cryo or Heat carry gets the Amp; every carry hitting the target she Immobilized gets Jade Vessel's DMG Taken.

A Cryo carry
x1.65
A Heat carry
x1.65
An Electric or Nature carry
x1.21
A Physical carry
x1.21
  • No One Spoils the Fun: Cryo Amp +36.00% (Amp)
    To the entire team for 12s.
  • No One Spoils the Fun: Heat Amp +36.00% (Amp)
    The same value as the Cryo Amp, from the same key.
  • Jade Vessel: DMG Taken +21.00% (Increased DMG Taken)
    On the target she Immobilized, so every teammate hitting it gains it.

Two more team effects that are not damage multipliers. Proxy's Patronage cuts the Team Position 1 operator's combo cooldown by 20.00s after each Ultimate, and Unsoiled Brush gives allied operators 30.00% Haste for 5.00s when the Inksoul disappears. Both buy more casts rather than bigger hits, so they are reported here and left out of the multipliers above.

Artful Intent burst

Brushwork Realm marks the target for 20.00s and records part of every hit it takes, from the whole team. When the mark ends (or the Inksoul is ended early with Final Stroke), it bursts for that much Fixed DMG. Fixed DMG ignores DEF and RES, so the burst depends only on the record ratio and how hard the team hit the target.

Record ratio
13.00%
Burst (Fixed DMG)
39,000.00

Rotation economy at this build

Brushwork Realm (battle skill)
Costs 100.00 SP. The recast Initial Stroke costs 15.00 SP to pull the Inksoul, and Final Stroke costs nothing.
100.00 SP
Fully Envisioned (combo skill)
15.00s cooldown, banks 10.00 Ultimate Energy. With Si in Team Position 1, Proxy's Patronage also takes 20.00s off it after each Ultimate.
10.00 Energy
No One Spoils the Fun (Ultimate)
Potential 4 multiplies this cost by 0.85. Her own Ultimate Gain Efficiency from gear, sets and the weapon secondary is +0.00%.
80.00 Energy
ActionMultiplierNon-critCritExpected
Artistic Urge (Cryo)Her five-sequence chain, dive and the Staggered-target Finisher.
Artistic Urge: Chain (1-4)
Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00%
3 active multipliers
  • Multiplier Group ×1.43
  • Amp Multiplier ×1.36
  • Increased DMG Taken Multiplier ×1.21
237.00%21,013.9031,520.8521,539.25
Artistic Urge: Final Strike (5th sequence)
Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00%
3 active multipliers
  • Multiplier Group ×1.43
  • Amp Multiplier ×1.36
  • Increased DMG Taken Multiplier ×1.21
144.00%12,767.9419,151.9113,087.14
Artistic Urge: Full chain (1-5) (subtotal)
Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00%
3 active multipliers
  • Multiplier Group ×1.43
  • Amp Multiplier ×1.36
  • Increased DMG Taken Multiplier ×1.21
381.00%33,781.8450,672.7534,626.38
Finisher
Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00% · Staggered x1.3
4 active multipliers
  • Multiplier Group ×1.43
  • Amp Multiplier ×1.36
  • Stagger Multiplier ×1.30
  • Increased DMG Taken Multiplier ×1.21
900.00%103,739.50155,609.25106,332.99
Dive Attack
Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00%
3 active multipliers
  • Multiplier Group ×1.43
  • Amp Multiplier ×1.36
  • Increased DMG Taken Multiplier ×1.21
180.00%15,959.9223,939.8816,358.92
Brushwork Realm (Cryo)The opening hit that applies Artful Intent, Immobilization and Cryo (or Heat) Infliction.
Brushwork Realm
Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00%
3 active multipliers
  • Multiplier Group ×1.43
  • Amp Multiplier ×1.36
  • Increased DMG Taken Multiplier ×1.21
100.00%8,866.6213,299.949,088.29
Fully Envisioned (Cryo)The Ink Lung, triggered when a teammate consumes or absorbs Cryo or Heat Infliction.
Fully Envisioned (4 stacks)
Cryo DMG +43.33% · Jade Vessel: next Combo Skill DMG +70.00% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00%
3 active multipliers
  • Multiplier Group ×2.13
  • Amp Multiplier ×1.36
  • Increased DMG Taken Multiplier ×1.21
1150.00%151,763.61227,645.41155,557.70
No One Spoils the Fun (Cryo)The Giant Ink Lung, cast alongside the team Cryo and Heat Amp.
No One Spoils the Fun: Giant Ink Lung
Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00%
3 active multipliers
  • Multiplier Group ×1.43
  • Amp Multiplier ×1.36
  • Increased DMG Taken Multiplier ×1.21
500.00%44,333.1266,499.6845,441.45

Calculator assumptions

Every number uses a Level 90 Si with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, which is where both talents reach rank 2. Her base ATK and attributes come from the Version 1.6 client table. Her skill multipliers, talents and potentials come from the resolved per-level values published by perlica.moe, matched to the client's own skill text, because the client drop we have did not include her skill tables. Check them against your game after launch.

Intellect is her main attribute and Strength her secondary. Her attribute talent nodes grant Intellect only (+10, +15, +15, +20). The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both.

Every row is Cryo. A Heat operator in Team Position 1 changes the Infliction her battle skill applies to Heat, not the element of her own hits. Her Ultimate stores one Amp value for both Cryo Amp and Heat Amp; her own rows take the Cryo half while it is active, since it reaches the entire team, herself included.

Fully Envisioned is read as its DMG Multiplier plus the per-stack increase times the stacks consumed or absorbed from one target, which is our reading of the two printed lines. Potential 5's "DMG Dealt increased to 1.15 times" multiplies that whole total, and its extra stack is added on top of the stacks you pick. Potential 2's ATK buff (+8% plus 3% per stack) is applied to every row while its toggle is on, since it lasts 10s after the combo.

Artful Intent is Fixed DMG equal to the record ratio times the DMG recorded. It is shown in its own panel because Fixed DMG skips the damage chain. Whether Amp, Susceptibility or crits apply to the burst is not stated in her text, so none are applied. Potential 1's "DMG Record Ratio +7%" is read as 7 points on top of the skill's ratio.

Jade Vessel is the default weapon. Its DMG Taken line needs the wielder to apply Immobilization, which her battle skill does, and it is a target debuff, so it also counts for every carry in the team panel. Its combo line fires after Immobilization or her Ultimate. Long Heritage's team Arts DMG line needs "Arts Amp"; whether her Cryo and Heat Amp count is unconfirmed, so that toggle starts off.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, Immobilization itself, the Inksoul (it relays hits to its host but adds no damage, and a hit on both counts once), Haste, rotation timing and DPS over time.

Basic Info

Name:Si iconSi
Rarity:★★★★★★
Profession:SupporterSupporter
Weapon:Claymores
Main Attribute:WisdWisd
Sub Attribute:StrStr

Talent Priority

This priority list applies to talents only after Lv 9.

#1Ultimate
#2Combo
#3Skill
#4Basic

Recommended Builds

View All Builds

Top Weapons

Jade VesselJade VesselSignatureR1
Long HeritageLong HeritageProtocol PassR1
KhravenggerKhravenggerOwned fallbackR1

Recommended Teams

SiXaihiArcaneLast Rite
LaevatainSiWulfgardArdelia
YvonneSiXaihiTangtang

Gear Configurations

View All Gear Sets
P 0
XaihiArcaneLast Rite
Type 50 Yinglung Soft ArmorType 50 Yinglung Soft Armor
Eternal Xiranite Channeling GlovesEternal Xiranite Channeling Gloves
Type 50 Yinglung BeaconType 50 Yinglung Beacon
Type 50 Yinglung BeaconType 50 Yinglung Beacon

Standard build. Xaihi already holds Eternal Xiranite here and its team buff does not stack, so Si takes Type 50 Yinglung: every battle skill the team casts stacks Yinglung's Edge for up to Combo DMG +60% on the Ink Lung. The Soft Armor and two Beacons are the 1.6 Intellect and Strength pieces with Combo Skill DMG lines, and the Eternal Xiranite Channeling Gloves carry the same stats in the hand slot. Switch to Eternal Xiranite (MOD Armor, Channeling Gloves, two Rangefinders) only in teams where nobody else wears it.

P 0
YvonneXaihiTangtang
Type 50 Yinglung Soft ArmorType 50 Yinglung Soft Armor
Eternal Xiranite Channeling GlovesEternal Xiranite Channeling Gloves
Type 50 Yinglung BeaconType 50 Yinglung Beacon
Type 50 Yinglung BeaconType 50 Yinglung Beacon

Yvonne team. Yvonne and Tangtang keep several Cryo Infliction stacks on the target, so the Ink Lung often consumes 3 or 4 of them, and Xaihi again holds Eternal Xiranite. The same Type 50 Yinglung build puts every Combo Skill DMG line on that bigger Ink Lung.

P 0
LaevatainWulfgardArdelia
AIC Fieldwork PlateAIC Fieldwork Plate
AIC Fieldwork HandsAIC Fieldwork Hands
AIC Fieldwork EmberAIC Fieldwork Ember
Eternal Xiranite Power CoreEternal Xiranite Power Core

Ultimate cadence build for Heat teams. Ardelia usually holds Eternal Xiranite, and every Si Ultimate is another Heat Amp window and another 10s to 20s off Laevatain's combo cooldown, so AIC Fieldwork Ultimate Gain +10% plus an Ultimate Gain line on all four pieces pays off while all-type DMG +20% lifts Si's own hits.

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Si sidesteps or shrugs these off. See the full dashboard for every modifier.

  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.
  • Bent EdgesBent Edges · Damage comes from skills and basics rather than repeated ultimates.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • RushRush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
  • PartitionPartition · Self-sufficient carry that does not need to swap operators mid-fight.
  • Synced GrowthSynced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
  • WeakenWeaken · Team buffs and a strong economy help offset the flat stat reduction.

Si overview

Si is a 6-star Supporter in Arknights: Endfield who fights with a Claymores and deals Cryo damage. The main attribute is Intellect and the secondary attribute is Strength. In the story, Si is affiliated with Hongshan Academy of Sciences. Si debuted on the Rejuvenation banner in Version 1.6 Phase 1, running 2026-10-15 to 2026-11-05, with Jade Vessel featured on the parallel Seal of Jade Issue weapon banner.

On the Endfield Hub general tier list, Si currently sits in S tier, the band labelled Optimal Assets (core anchors for specialized elemental cores or team archetypes). Version 1.6 limited Cryo Supporter and the first Greatsword Supporter. No One Spoils the Fun gives the whole team Cryo Amp and Heat Amp (20% to 36% by rank) for 12 seconds on an 80-energy Ultimate, Artful Intent banks part of the damage a target takes and returns it as Fixed DMG, and Proxy's Patronage cuts the slot 1 operator's combo cooldown by up to 20 seconds. She works in both Cryo and Heat teams, but her Combo Skill needs a teammate who consumes or absorbs Infliction and her Amp does nothing for Physical, Electric or Nature carries. Placed from her kit on launch day, before live testing.

How Si's kit plays

Si's basic attack, Artistic Urge, is a chain of up to 5 sequences dealing Cryo damage, and its Final Strike adds 18 Stagger when Si is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Cryo damage and recovers some SP. The Battle Skill, Brushwork Realm, costs 100 SP. Si deals Cryo DMG and applies Artful Intent, Immobilization, and Cryo Infliction (or Heat Infliction if a Heat element operator is in Team Position 01) on the target. After a target with Artful Intent takes DMG, part of the DMG taken is recorded.

Combo Skill Fully Envisioned triggers when an enemy's Cryo Infliction or Heat Infliction is consumed or absorbed. Its cooldown is 16s, dropping to 15s at its highest level. Si summons an Ink Lung that deals Cryo DMG. The Ultimate, No One Spoils the Fun, needs 80 Ultimate Energy. Si summons a Giant Ink Lung from her painting that deals Cryo DMG and grants temporary Cryo Amp and Heat Amp to the entire team.

Si carries 2 talents: Proxy's Patronage and Unsoiled Brush. At its highest rank, Proxy's Patronage upgrades the ultimate skill No One Spoils the Fun: After casting, Team Position 01 operator's combo skill cooldown length -20s. Unsoiled Brush, at its highest rank, reads as follows: When the Inksoul disappears, allied operators gain 30% Haste for 5s.

Building Si

In the weapon comparison above, Jade Vessel ranks first at R1 (Signature), ahead of Long Heritage (Protocol Pass at R1) and Khravengger (Owned fallback at R1). The most common gear loadout, used in 2 of 3 listed configurations, is Type 50 Yinglung Soft Armor, Eternal Xiranite Channeling Gloves and two copies of Type 50 Yinglung Beacon. Every piece is broken down in the Si gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 3 recommended teams, the most frequent partners are Xaihi (2 of 3), Arcane (1 of 3) and Last Rite (1 of 3). Once talents pass level 9, the priority for Si runs Ultimate, then Combo, then Skill, then Basic. To compare Si with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Si damage calculator on this page runs the numbers for any gear loadout.

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Base Stats (Level 1)

STR
STR
17.0
AGI
AGI
10.1
WISD
WISD
24.7
WILL
WILL
10.1
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
117.010.124.710.150030
1027.119.240.419.2100558
2038.429.357.829.3156690
3049.739.475.239.42128121
4060.949.592.749.52689152
5072.259.6110.159.63250183
6083.569.7127.569.73811215
7094.779.8144.979.84372246
80106.089.9162.389.94934277
90117.2100.0179.7100.05495309

Skills

Artistic Urge

BASIC ATTACK: An attack with up to 5 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 18 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Cryo DMG and recovers some SP.
Basic Sequence 1Basic Sequence 1
BATK SEQ 1 Multiplier: 20% → 45%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
120%
222%
324%
426%
528%
630%
732%
834%
936%
1039%
1142%
1245%
Basic Sequence 2Basic Sequence 2
BATK SEQ 2 Multiplier: 32% → 72%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
132%
235%
338%
442%
545%
648%
751%
854%
958%
1062%
1166%
1272%
Basic Sequence 3Basic Sequence 3
BATK SEQ 3 Multiplier: 29% → 66%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
129%
232%
335%
438%
541%
644%
747%
850%
953%
1056%
1161%
1266%
Basic Sequence 4Basic Sequence 4
BATK SEQ 4 Multiplier: 24% → 54%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
124%
226%
329%
431%
534%
636%
738%
841%
943%
1046%
1150%
1254%
Basic Sequence 5 (Final Strike)Basic Sequence 5 (Final Strike)
BATK SEQ 5 Multiplier: 64% → 144%Stagger: 18 → 18Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 5 Multiplier
164%
270%
377%
483%
590%
696%
7102%
8109%
9115%
10123%
11133%
12144%
FinisherFinisher
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Dive AttackDive Attack
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Brushwork Realm

Si deals Cryo DMG and applies Artful Intent, Immobilization, and Cryo Infliction (or Heat Infliction if a Heat element operator is in Team Position 01) on the target. After a target with Artful Intent takes DMG, part of the DMG taken is recorded. When the duration of Artful Intent ends, it bursts and deals Fixed DMG equal to the DMG recorded. After casting the skill, Si's battle skill is temporarily changed to Initial Stroke. Initial Stroke: Costs 15 SP. Si pulls an Inksoul from a target with Artful Intent. All DMG dealt and effects applied to the Inksoul will also be dealt to its host (the said target). The Inksoul lasts as long as the remaining duration of Artful Intent. After casting the skill, Si's battle skill is temporarily changed to Final Stroke. Final Stroke: Costs no SP. Makes the Inksoul disappear early. When disappearing, the Inksoul will move to its host and trigger a burst like the ending burst of Artful Intent. When dealing DMG or applying effects to both the Inksoul and the host, only 1 instance of the DMG or effect is dealt/applied. If the host is defeated during the Inksoul's duration, it will link to another enemy in combat and apply Artful Intent to it. This does not reset the duration of Artful Intent. If a target with Artful Intent is defeated without having its Inksoul drawn out of it, the defeated target will drop an Inksoul at its location.
Brushwork Realm
DMG Multiplier: 44% → 100%DMG Record Ratio: 8% → 13%Immobilization Duration (s): 1Artful Intent Duration (s): 20Stagger: 5Artful Intent Burst Stagger: 5SP Cost: 15Duration: 20.0s → 20.0sStagger: 5 → 5Cooldown: 0sSP Cost: 100Charge: 1s
LvDMG MultiplierDMG Record Ratio
144%8%
249%8%
353%8%
458%9%
562%9%
667%9%
771%10%
876%10%
980%10%
1086%11%
1192%12%
12100%13%

Fully Envisioned

COMBO TRIGGER: When an enemy's Cryo Infliction or Heat Infliction is consumed or absorbed. Si summons an Ink Lung that deals Cryo DMG. This DMG is based on the highest stacks of Arts Infliction consumed or absorbed from a single target.
Fully Envisioned
DMG Multiplier: 333% → 750%Multiplier Increase per Stack Consumed or Absorbed: 44% → 100%Stagger: 10Ultimate Energy Gain: 10Stagger: 10 → 10Cooldown: 16.0s → 15.0sUltimate Energy Cost: 0Charge: 1s
LvDMG MultiplierMultiplier Increase per Stack Consumed or AbsorbedCooldown
1333%44%16.0s
2367%49%16.0s
3400%53%16.0s
4433%58%16.0s
5467%62%16.0s
6500%67%16.0s
7533%71%16.0s
8567%76%16.0s
9600%80%16.0s
10642%86%16.0s
11692%92%16.0s
12750%100%15.0s

No One Spoils the Fun

Si summons a Giant Ink Lung from her painting that deals Cryo DMG and grants temporary Cryo Amp and Heat Amp to the entire team.
No One Spoils the Fun
DMG Multiplier: 222% → 500%Amp: 20% → 36%Amp Duration (s): 12Stagger: 20Duration: 12.0s → 12.0sStagger: 20 → 20Cooldown: 30.0sUltimate Energy Cost: 80Charge: 1s
LvDMG MultiplierAmp
1222%20%
2244%21%
3267%22%
4289%24%
5311%25%
6333%26%
7355%28%
8378%29%
9400%30%
10428%32%
11461%34%
12500%36%

Talents (Passive Skills)

Proxy's PatronageProxy's Patronage
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
Ultimate skill No One Spoils the Fun improved: After casting, Team Position 01 operator's combo skill cooldown length -10s.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
Ultimate skill No One Spoils the Fun improved: After casting, Team Position 01 operator's combo skill cooldown length -20s.
Unsoiled BrushUnsoiled Brush
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
When the Inksoul disappears, allied operators gain 15% Haste for 5s.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
When the Inksoul disappears, allied operators gain 30% Haste for 5s.

Factory Skills (Manufacturing)

Ware is the Geist β (Lv1)
Assign to Reception Room to grant operator clue collecting efficiency +20%
Reception Room
Ware is the Geist γ (Lv2)
Assign to Reception Room to grant operator clue collecting efficiency +30%
Reception Room
Ink Spirit Aide β (Lv1)
Assign to Reception Room to slow Mood Drop of all operators in it by 14%
Reception Room
Ink Spirit Aide γ (Lv2)
Assign to Reception Room to slow Mood Drop of all operators in it by 18%
Reception Room

Potentials

Potential 1
Battle skill Brushwork Realm improved: Duration of Immobilization applied +50%; Artful Intent DMG Record Ratio +7% and burst radius +40%.
Cost: Si's Token1× Si's Token
Potential 2
Combo skill Fully Envisioned improved: When casting, Si gains ATK +[8% + 3%×(Highest stacks of Arts Infliction consumed or absorbed from a single target)] for 10s. This effect cannot stack.
Cost: Si's Token1× Si's Token
Potential 3
Ultimate No One Spoils the Fun improved: DMG Dealt is increased to 1.2 times the original; Amp effect is increased to 1.2 times the original.
Cost: Si's Token1× Si's Token
Potential 4
Ultimate No One Spoils the Fun improved: Ultimate Energy cost -15%.
Cost: Si's Token1× Si's Token
Potential 5
Combo skill Fully Envisioned improved: Length of combo skill cooldown -2s and DMG Dealt is increased to 1.15 times the original. When triggered, treat the combo skill as having consumed or absorbed 1 additional stack of infliction.
Cost: Si's Token1× Si's Token

Si potentials and upgrade costs

Si has 5 Potential ranks, and each one changes something specific. Potential 1 improves the battle skill Brushwork Realm: Duration of Immobilization applied +50%; Artful Intent DMG Record Ratio +7% and burst radius +40%. At Potential 2, this effect cannot stack.

Potential 3 improves the ultimate No One Spoils the Fun: DMG Dealt is increased to 1.2 times the original; Amp effect is increased to 1.2 times the original. Potential 4 improves the ultimate No One Spoils the Fun: Ultimate Energy cost -15%. Potential 5 improves the combo skill Fully Envisioned: Length of combo skill cooldown -2s and DMG Dealt is increased to 1.15 times the original.

Levelling Si from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Warp Plasma-Coated Slide, 8 Cosmagaric, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Tachyon Screening Lattice and 116 Metadiastima Photoemission Tube. Favorability bonuses add +60 Intellect in total, spread over 4 breakthrough stages. In the base, the factory skills are Ware is the Geist and Ink Spirit Aide. Assigned to the Reception Room, Ware is the Geist γ will grant operator clue collecting efficiency +30%. Assigned to the Reception Room, Ink Spirit Aide γ will slow Mood Drop of all operators in it by 18%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetWarp Plasma-Coated Slide20× Warp Plasma-Coated SlideCosmagaric8× CosmagaricT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 WisdWisd
BT2150 Favor+15 WisdWisd
BT3300 Favor+15 WisdWisd
BT4300 Favor+20 WisdWisd

Skill Level Up Materials

NormalAttack: Artistic Urge
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeFalse Aggela12× False AggelaGold 65000
NormalSkill: Brushwork Realm
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronMetadiastima Photoemission Tube6× Metadiastima Photoemission TubeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronMetadiastima Photoemission Tube16× Metadiastima Photoemission TubeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronMetadiastima Photoemission Tube36× Metadiastima Photoemission TubeFalse Aggela12× False AggelaGold 65000
ComboSkill: Fully Envisioned
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeFalse Aggela12× False AggelaGold 65000
UltimateSkill: No One Spoils the Fun
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronMetadiastima Photoemission Tube6× Metadiastima Photoemission TubeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronMetadiastima Photoemission Tube16× Metadiastima Photoemission TubeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronMetadiastima Photoemission Tube36× Metadiastima Photoemission TubeFalse Aggela12× False AggelaGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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