
Character Profile
“Hmph. Only think of me when trouble shows up?”
Si is a Feranmut Proxy with long ties to the Hongshan Academy of Sciences, who joined Endfield Industries on the Endministrator's personal recommendation. She recently inherited the powers of the Feranmut Sui and its twelve proxies, helped found the Academy's Sui Regulator and the Yinglung Special Task Force, and runs an inn inside a painted scroll. Playful and hard to pin down, she is far older than she looks and does not like being called young. In combat she is a 6-star Cryo Supporter on a Greatsword: Artful Intent turns stored damage into Fixed DMG, her Inksoul passes hits to its host, and her Ultimate gives the team Cryo and Heat Amp.
Si Gear Damage Calculator
She is a Supporter with real damage of her own. Her Ultimate gives the whole team Cryo Amp and Heat Amp, Artful Intent returns part of the damage a target takes as Fixed DMG, and her Ink Lung grows with the Infliction stacks a teammate consumes. All three are calculated here, beside her own Cryo rows.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
What the team gains from her
Her Amp covers two elements, so the answer depends on who the carry is. A Cryo or Heat carry gets the Amp; every carry hitting the target she Immobilized gets Jade Vessel's DMG Taken.
- No One Spoils the Fun: Cryo Amp +36.00% (Amp)To the entire team for 12s.
- No One Spoils the Fun: Heat Amp +36.00% (Amp)The same value as the Cryo Amp, from the same key.
- Jade Vessel: DMG Taken +21.00% (Increased DMG Taken)On the target she Immobilized, so every teammate hitting it gains it.
Two more team effects that are not damage multipliers. Proxy's Patronage cuts the Team Position 1 operator's combo cooldown by 20.00s after each Ultimate, and Unsoiled Brush gives allied operators 30.00% Haste for 5.00s when the Inksoul disappears. Both buy more casts rather than bigger hits, so they are reported here and left out of the multipliers above.
Artful Intent burst
Brushwork Realm marks the target for 20.00s and records part of every hit it takes, from the whole team. When the mark ends (or the Inksoul is ended early with Final Stroke), it bursts for that much Fixed DMG. Fixed DMG ignores DEF and RES, so the burst depends only on the record ratio and how hard the team hit the target.
- Record ratio
- 13.00%
- Burst (Fixed DMG)
- 39,000.00
Rotation economy at this build
- Brushwork Realm (battle skill)
- Costs 100.00 SP. The recast Initial Stroke costs 15.00 SP to pull the Inksoul, and Final Stroke costs nothing.
- 100.00 SP
- Fully Envisioned (combo skill)
- 15.00s cooldown, banks 10.00 Ultimate Energy. With Si in Team Position 1, Proxy's Patronage also takes 20.00s off it after each Ultimate.
- 10.00 Energy
- No One Spoils the Fun (Ultimate)
- Potential 4 multiplies this cost by 0.85. Her own Ultimate Gain Efficiency from gear, sets and the weapon secondary is +0.00%.
- 80.00 Energy
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Artistic Urge (Cryo)Her five-sequence chain, dive and the Staggered-target Finisher. | ||||
Artistic Urge: Chain (1-4) Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00% 3 active multipliers
| 237.00% | 21,013.90 | 31,520.85 | 21,539.25 |
Artistic Urge: Final Strike (5th sequence) Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00% 3 active multipliers
| 144.00% | 12,767.94 | 19,151.91 | 13,087.14 |
Artistic Urge: Full chain (1-5) (subtotal) Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00% 3 active multipliers
| 381.00% | 33,781.84 | 50,672.75 | 34,626.38 |
Finisher Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00% · Staggered x1.3 4 active multipliers
| 900.00% | 103,739.50 | 155,609.25 | 106,332.99 |
Dive Attack Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00% 3 active multipliers
| 180.00% | 15,959.92 | 23,939.88 | 16,358.92 |
| Brushwork Realm (Cryo)The opening hit that applies Artful Intent, Immobilization and Cryo (or Heat) Infliction. | ||||
Brushwork Realm Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00% 3 active multipliers
| 100.00% | 8,866.62 | 13,299.94 | 9,088.29 |
| Fully Envisioned (Cryo)The Ink Lung, triggered when a teammate consumes or absorbs Cryo or Heat Infliction. | ||||
Fully Envisioned (4 stacks) Cryo DMG +43.33% · Jade Vessel: next Combo Skill DMG +70.00% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00% 3 active multipliers
| 1150.00% | 151,763.61 | 227,645.41 | 155,557.70 |
| No One Spoils the Fun (Cryo)The Giant Ink Lung, cast alongside the team Cryo and Heat Amp. | ||||
No One Spoils the Fun: Giant Ink Lung Cryo DMG +43.33% · Cryo Amp (No One Spoils the Fun) +36.00% · Jade Vessel: DMG Taken +21.00% 3 active multipliers
| 500.00% | 44,333.12 | 66,499.68 | 45,441.45 |
Calculator assumptions
Every number uses a Level 90 Si with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, which is where both talents reach rank 2. Her base ATK and attributes come from the Version 1.6 client table. Her skill multipliers, talents and potentials come from the resolved per-level values published by perlica.moe, matched to the client's own skill text, because the client drop we have did not include her skill tables. Check them against your game after launch.
Intellect is her main attribute and Strength her secondary. Her attribute talent nodes grant Intellect only (+10, +15, +15, +20). The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both.
Every row is Cryo. A Heat operator in Team Position 1 changes the Infliction her battle skill applies to Heat, not the element of her own hits. Her Ultimate stores one Amp value for both Cryo Amp and Heat Amp; her own rows take the Cryo half while it is active, since it reaches the entire team, herself included.
Fully Envisioned is read as its DMG Multiplier plus the per-stack increase times the stacks consumed or absorbed from one target, which is our reading of the two printed lines. Potential 5's "DMG Dealt increased to 1.15 times" multiplies that whole total, and its extra stack is added on top of the stacks you pick. Potential 2's ATK buff (+8% plus 3% per stack) is applied to every row while its toggle is on, since it lasts 10s after the combo.
Artful Intent is Fixed DMG equal to the record ratio times the DMG recorded. It is shown in its own panel because Fixed DMG skips the damage chain. Whether Amp, Susceptibility or crits apply to the burst is not stated in her text, so none are applied. Potential 1's "DMG Record Ratio +7%" is read as 7 points on top of the skill's ratio.
Jade Vessel is the default weapon. Its DMG Taken line needs the wielder to apply Immobilization, which her battle skill does, and it is a target debuff, so it also counts for every carry in the team panel. Its combo line fires after Immobilization or her Ultimate. Long Heritage's team Arts DMG line needs "Arts Amp"; whether her Cryo and Heat Amp count is unconfirmed, so that toggle starts off.
Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, Immobilization itself, the Inksoul (it relays hits to its host but adds no damage, and a hit on both counts once), Haste, rotation timing and DPS over time.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsStandard build. Xaihi already holds Eternal Xiranite here and its team buff does not stack, so Si takes Type 50 Yinglung: every battle skill the team casts stacks Yinglung's Edge for up to Combo DMG +60% on the Ink Lung. The Soft Armor and two Beacons are the 1.6 Intellect and Strength pieces with Combo Skill DMG lines, and the Eternal Xiranite Channeling Gloves carry the same stats in the hand slot. Switch to Eternal Xiranite (MOD Armor, Channeling Gloves, two Rangefinders) only in teams where nobody else wears it.
Yvonne team. Yvonne and Tangtang keep several Cryo Infliction stacks on the target, so the Ink Lung often consumes 3 or 4 of them, and Xaihi again holds Eternal Xiranite. The same Type 50 Yinglung build puts every Combo Skill DMG line on that bigger Ink Lung.
Ultimate cadence build for Heat teams. Ardelia usually holds Eternal Xiranite, and every Si Ultimate is another Heat Amp window and another 10s to 20s off Laevatain's combo cooldown, so AIC Fieldwork Ultimate Gain +10% plus an Ultimate Gain line on all four pieces pays off while all-type DMG +20% lifts Si's own hits.
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Si sidesteps or shrugs these off. See the full dashboard for every modifier.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Bent Edges · Damage comes from skills and basics rather than repeated ultimates.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 17.0 | 10.1 | 24.7 | 10.1 | 500 | 30 |
| 10 | 27.1 | 19.2 | 40.4 | 19.2 | 1005 | 58 |
| 20 | 38.4 | 29.3 | 57.8 | 29.3 | 1566 | 90 |
| 30 | 49.7 | 39.4 | 75.2 | 39.4 | 2128 | 121 |
| 40 | 60.9 | 49.5 | 92.7 | 49.5 | 2689 | 152 |
| 50 | 72.2 | 59.6 | 110.1 | 59.6 | 3250 | 183 |
| 60 | 83.5 | 69.7 | 127.5 | 69.7 | 3811 | 215 |
| 70 | 94.7 | 79.8 | 144.9 | 79.8 | 4372 | 246 |
| 80 | 106.0 | 89.9 | 162.3 | 89.9 | 4934 | 277 |
| 90 | 117.2 | 100.0 | 179.7 | 100.0 | 5495 | 309 |
Skills
Artistic Urge
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 20% |
| 2 | 22% |
| 3 | 24% |
| 4 | 26% |
| 5 | 28% |
| 6 | 30% |
| 7 | 32% |
| 8 | 34% |
| 9 | 36% |
| 10 | 39% |
| 11 | 42% |
| 12 | 45% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 32% |
| 2 | 35% |
| 3 | 38% |
| 4 | 42% |
| 5 | 45% |
| 6 | 48% |
| 7 | 51% |
| 8 | 54% |
| 9 | 58% |
| 10 | 62% |
| 11 | 66% |
| 12 | 72% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 29% |
| 2 | 32% |
| 3 | 35% |
| 4 | 38% |
| 5 | 41% |
| 6 | 44% |
| 7 | 47% |
| 8 | 50% |
| 9 | 53% |
| 10 | 56% |
| 11 | 61% |
| 12 | 66% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 24% |
| 2 | 26% |
| 3 | 29% |
| 4 | 31% |
| 5 | 34% |
| 6 | 36% |
| 7 | 38% |
| 8 | 41% |
| 9 | 43% |
| 10 | 46% |
| 11 | 50% |
| 12 | 54% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 64% |
| 2 | 70% |
| 3 | 77% |
| 4 | 83% |
| 5 | 90% |
| 6 | 96% |
| 7 | 102% |
| 8 | 109% |
| 9 | 115% |
| 10 | 123% |
| 11 | 133% |
| 12 | 144% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Brushwork Realm
| Lv | DMG Multiplier | DMG Record Ratio |
|---|---|---|
| 1 | 44% | 8% |
| 2 | 49% | 8% |
| 3 | 53% | 8% |
| 4 | 58% | 9% |
| 5 | 62% | 9% |
| 6 | 67% | 9% |
| 7 | 71% | 10% |
| 8 | 76% | 10% |
| 9 | 80% | 10% |
| 10 | 86% | 11% |
| 11 | 92% | 12% |
| 12 | 100% | 13% |
Fully Envisioned
| Lv | DMG Multiplier | Multiplier Increase per Stack Consumed or Absorbed | Cooldown |
|---|---|---|---|
| 1 | 333% | 44% | 16.0s |
| 2 | 367% | 49% | 16.0s |
| 3 | 400% | 53% | 16.0s |
| 4 | 433% | 58% | 16.0s |
| 5 | 467% | 62% | 16.0s |
| 6 | 500% | 67% | 16.0s |
| 7 | 533% | 71% | 16.0s |
| 8 | 567% | 76% | 16.0s |
| 9 | 600% | 80% | 16.0s |
| 10 | 642% | 86% | 16.0s |
| 11 | 692% | 92% | 16.0s |
| 12 | 750% | 100% | 15.0s |
No One Spoils the Fun
| Lv | DMG Multiplier | Amp |
|---|---|---|
| 1 | 222% | 20% |
| 2 | 244% | 21% |
| 3 | 267% | 22% |
| 4 | 289% | 24% |
| 5 | 311% | 25% |
| 6 | 333% | 26% |
| 7 | 355% | 28% |
| 8 | 378% | 29% |
| 9 | 400% | 30% |
| 10 | 428% | 32% |
| 11 | 461% | 34% |
| 12 | 500% | 36% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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