Overclock
Length of Operator Combo Skill Cooldown -60%; Battle Skill DMG Dealt -60%
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Every selectable Test Criterion in Contingency Contract, grouped the way the in-game risk screen organises them (Ambient / Edit / Team). Pick higher-tier criteria to raise your Total Test Criteria (risk). This is a static reference, no selection or scoring is wired up.
Each criterion now lists the operators whose kit is least punished by it. See the per-operator breakdown on the Characters page under the Contract Fit tab, or the full rankedContingency Contract operator tier list.
Length of Operator Combo Skill Cooldown -60%; Battle Skill DMG Dealt -60%
Cannot switch controlled operator once battle begins.
Stamina Regen Rate -50%.
Dodge cannot be performed.
Cannot perform dodge
Duration of Solidification applied to the controlled operator is extended to 15s. Casting Heat-type skills can dispel the Solidification.
Duration of Solidification applied to the controlled operator is extended to 15s. Casting Nature-type skills can dispel the Solidification.
Duration of Solidification applied to the controlled operator is extended to 15s. Casting Electric-type skills can dispel the Solidification.
Only 1 Healing Mass is generated between waves.
No Healing Masses are generated between waves.
Timer -100s.
Timer -200s.
Duration of Solidification applied to the controlled operator is extended to 15s. Casting Physical-type skills can dispel the Solidification.
Operators' DMG Dealt +100% for any DMG not dealt by Basic Attack, Battle Skill, Combo Skill, or Ultimate. Battle Skill DMG Dealt -60%.
Whenever the controlled operator is restored for 10% Max HP or acquires a shield with 20% Max HP, every enemy in the battlefield is also restored for 8% Max HP.
DMG Dealt by enemies +30%.
DMG Dealt by enemies +80%.
Vulnerability or Arts Infliction of the same element can only be applied to the same enemy once every 5s.
An enemy under crowd control effects regenerates 5% Max HP per second.
An enemy under crowd control effects regenerates 15% Max HP per second.
A defeated enemy will leave a patch of toxins on the battlefield. Operators caught within the patch take 2% Max HP of DMG per second.
A defeated enemy will leave a patch of toxins on the battlefield. Operators caught within the patch take 5% Max HP of DMG per second.
Enemy movement speed +100%. Enemies also do not suffer more than 25% Max HP of DMG within 0.1s.
For each Vulnerability or Arts Infliction stack that an enemy has, the said enemy receives DMG Taken (of the corresponding type) -10%. This effect is removed 0.1s after the Vulnerability or Arts Infliction ends.
Enemy HP +50%.
Enemy HP +100%.
Enemy HP +200%.
Whenever operators cast battle skill 2 times, apply 1 stack of Cryo Infliction to the controlled operator. Effect trigger cooldown for each operator: 3s.
Whenever operators cast battle skill 1 time, apply 1 stack of Cryo Infliction to the controlled operator. Effect trigger cooldown for each operator: 3s.
Whenever operators cast combo skill 2 times, apply 1 stack of Cryo Infliction to the controlled operator. Effect trigger cooldown for each operator: 3s.
Whenever operators cast combo skill 1 time, apply 1 stack of Cryo Infliction to the controlled operator. Effect trigger cooldown for each operator: 3s.
Whenever an operator casts an ultimate, Ultimate DMG Dealt by the said operator's subsequent ultimates -50%.
Whenever an operator casts an ultimate, Ultimate DMG Dealt by the said operator's subsequent ultimates -100%.
DMG Taken by the controlled operator +50%.
DMG Taken by the controlled operator +100%.
Operator's Basic Attack DMG Dealt -70%.
When an operator applies Vulnerability or Arts Infliction stacks, DMG Dealt (of the corresponding type) by the said operator -45% for 10s.
When an operator applies Vulnerability or Arts Infliction stacks, DMG Dealt (of the corresponding type) by the said operator -90% for 10s.
When operators take DMG, part of that DMG will be converted to Max HP Reduction. Conversion rates: 30% (for melee operators) / 50% (for ranged operators).
Operator Attributes -10%.
Operator Attributes -20%.
Operator Attributes -40%.
The same matching from the other direction: every guide operator and the Test Criteria their kit is best suited to. Each criterion is a penalty or enemy buff, so an operator is "favoured" when their kit sidesteps or shrugs it off. Full per-operator pages live on theCharacters hub.

Favoured by 11 criteria

Favoured by 7 criteria

Favoured by 11 criteria

Favoured by 14 criteria

Favoured by 14 criteria

Favoured by 9 criteria

Favoured by 7 criteria

Favoured by 11 criteria

Favoured by 9 criteria

Favoured by 6 criteria

Favoured by 5 criteria

Favoured by 7 criteria

Favoured by 7 criteria

Favoured by 11 criteria

Favoured by 7 criteria

Favoured by 5 criteria

Favoured by 10 criteria

Favoured by 8 criteria

Favoured by 9 criteria

Favoured by 10 criteria

Favoured by 8 criteria

Favoured by 7 criteria

Favoured by 4 criteria

Favoured by 8 criteria

Favoured by 6 criteria

Favoured by 8 criteria

Favoured by 11 criteria
Risk scores and effect values are extracted from the game-data dump (CcTagTable / ContingencyContractTable). Criterion names, categories and icons are community-sourced (game8.co) because the game data ships them empty. Talos Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
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