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Essence Reference

Complete Data Guide

Comprehensive reference for all essence terms, rarity system, enhancement rates, acquisition methods, and system data in Arknights: Endfield.

Essence Terms

Every essence has up to 3 terms (stats/effects). Terms belong to 3 categories: Primary Attributes, Secondary Attributes, and Skills.

Primary Attributes (5)

Agility Boost
Strength Boost
Will Boost
Intellect Boost
Main Attribute Boost

Secondary Attributes (12)

Attack Boost
HP Boost
Physical DMG Boost
Heat DMG Boost
Electric DMG Boost
Cryo DMG Boost
Nature DMG Boost
Critical Rate Boost
Arts Intensity Boost
Ultimate Gain Boost
Arts DMG Boost
Treatment Efficiency Boost

Skill Terms (14)

Assault
Physical
Suppression
Physical
Pursuit
Physical
Crusher
Physical
Inspiring
Universal
Combative
Physical
Brutality
Physical
Infliction
Arts/Elemental
Medicant
Universal
Fracture
Universal
Detonate
Arts/Elemental
Twilight
Arts/Elemental
Flow
Universal
Efficacy
Universal

Rarity System

Essences come in 5 rarity levels. Higher rarity = more term slots and higher max levels.

Turbid Essence
★1
Turbid Essence
Terms: 1 Primary Attribute
Max Level: Lv.1-4
Stable Essence
★2
Stable Essence
Terms: 1 Primary Attribute
Max Level: Lv.2-4
Clean Essence
★3
Clean Essence
Terms: 1 Primary + 1 Secondary
Max Level: Lv.4-6
Pure Essence
★4
Pure Essence
Terms: 1 Primary + 1 Skill
Max Level: Lv.4-6
Flawless Essence
★5
Flawless Essence
Terms: 1 Primary + 1 Secondary + 1 Skill
Max Level: Lv.6/6/3 or Lv.4/4/2

Enhancement

Enhance essences using Coolant Gel. Success rates vary based on how many terms the essence already has.

0 or 1 Existing Terms — 5 Tiers

Tier Dust Cost Success Rate New Term Level
1 30 60.0% Lv.2
2 60 24.0% Lv.3
3 120 10.9% Lv.4
4 250 5.0% Lv.5
5 450 2.7% Lv.6

2 Existing Terms — 2 Tiers

Tier Dust Cost Success Rate New Term Level
1 120 10.9% Lv.2
2 300 4.2% Lv.3

Dismantle Rewards

Note: Dust is always 0 from dismantling — dust comes from enhancement refunds.

Rarity Valley IV Coupon Wuling Coupon Dust
★1 10 10 0
★2 20 20 0
★3 50 50 0
★4 100 100 0

Acquisition

Essences can be obtained through multiple methods. Total unique items: 74.

Monster Drops

Defeat enemies in the open world (30 items)

Valley IV

Types: Turbid, Stable, Clean

Wuling Region

Types: Turbid, Stable, Clean

Severe Energy Alluvium

Spend Sanity to challenge dungeons for Flawless essences

Valley IV Locations Wuling Locations Level 70 Recommended

Episode Rewards

Complete Episode missions (9 items total)

4 Episodes (Valley IV) 1 Episode (Wuling) Pure + Flawless

Shops & Events

Limited sources for high-rarity essences

  • Event shops (limited availability)
  • Special campaign rewards
  • Login bonuses (occasionally)

Click on Severe Energy Alluvium or Episode Rewards cards above to jump to detailed guides

Severe Energy Alluvium

Spend Sanity to challenge dungeons. Each location has multiple difficulty levels.

💡

In-Game Tip: Finding Compatible Essences

Open Operation ManualIndexEnergy Alluvium → Click the essence symbol (left of View button) to see which weapons can drop compatible essences at each location.

Valley IV

Tundra Region Dungeons

Originium Science Park
Originium Science Park Valley IV
Level 70 Challenge

Enemies

Axe Armorbeast Axe Armorbeast
Tunneling Nidwyrm Tunneling Nidwyrm
Acid Originium Slug·α Acid Originium Slug·α
Acid Originium Slug Acid Originium Slug
Brutal Pincerbeast Brutal Pincerbeast
Indigenous Pincerbeast Indigenous Pincerbeast

Essence Pool (8 types)

AssaultSuppressionPursuitCrusherCombativeDetonateFlowEfficacy
Origin Lodespring
Origin Lodespring Valley IV
Level 70 Challenge

Enemies

Bonekrusher Arsonist Bonekrusher Arsonist
Bonekrusher Pyromancer Bonekrusher Pyromancer
Hazefyre Claw Hazefyre Claw
Hazefyre Tuskbeast Hazefyre Tuskbeast
Elite Ripptusk Elite Ripptusk
Bonekrusher Ambusher Bonekrusher Ambusher
Bonekrusher Raider Bonekrusher Raider
Bonekrusher Ripptusk Bonekrusher Ripptusk

Essence Pool (8 types)

SuppressionPursuitInspiringCombativeInflictionMedicantFractureEfficacy
Power Plateau
Power Plateau Valley IV
Level 70 Challenge

Enemies

Heavy Sting α Heavy Sting α
Heavy Ram α Heavy Ram α
Falsewings α Falsewings α
Sting α Sting α
Ram α Ram α
Falsewings Falsewings
Sting Sting
Ram Ram

Essence Pool (8 types)

AssaultSuppressionCombativeBrutalityInflictionDetonateTwilightEfficacy
The Hub
The Hub Valley IV
Level 70 Challenge

Enemies

Bonekrusher Ballista Bonekrusher Ballista
Bonekrusher Executioner Bonekrusher Executioner
Bonekrusher Vanguard Bonekrusher Vanguard
Bonekrusher Infiltrator Bonekrusher Infiltrator
Elite Ambusher Elite Ambusher
Elite Raider Elite Raider
Hazefyre Tuskbeast Hazefyre Tuskbeast
Bonekrusher Ripptusk Bonekrusher Ripptusk

Essence Pool (8 types)

PursuitCrusherInspiringBrutalityInflictionMedicantFractureFlow

Wuling Region

Eastern Region Dungeons

Wuling City
Wuling City Wuling
Level 70 Challenge

Enemies

Tidewalker Tidewalker
Prism Prism
Hedron δ Hedron δ
Hedron Hedron
Mudflow δ Mudflow δ
Mudflow Mudflow

Essence Pool (8 types)

AssaultCrusherBrutalityMedicantFractureDetonateTwilightFlow

Episode Rewards

Complete Episode missions in each region to earn guaranteed Pure (4★) and Flawless (5★) essences.

Valley IV

4 Episodes

Episode 1
Pure + Flawless
Episode 2
Pure + Flawless
Episode 3
Pure + Flawless
Episode 4
Pure + Flawless

Wuling

1 Episode

Episode 1
Pure + Flawless

Note: Each episode rewards one Pure Essence (Rarity 4) and one Flawless Essence (Rarity 5).

Weapon Skills Reference

Quick reference for all 5★ and 6★ weapons and their essence skill requirements. Use this table to identify which essences to keep during farming and which to use as Etching material.

Essence Farming Tips:

  • When you find a matching essence, lock it immediately
  • Insert essences into weapons even if not using them currently
  • Use the Status column in your tracker to mark completed perfect essences
  • Some 5★ weapons perform as well as or better than 6★ alternatives

Etching Strategy:

  • Keep essences that match weapons you're building toward
  • Use mismatched essences as Etching material
  • Consider keeping flexible Universal skill essences
  • 5★ weapons are easier to max potentials and can be equally viable
Rarity Weapon Type Main Stat Secondary Skill Wiki
★6 Chivalric Virtues Arts Unit Will HP Medicant Link
★6 Delivery Guaranteed Arts Unit Will Ultimate Gain Pursuit Link
★6 Detonation Unit Arts Unit Main Attribute Arts Intensity Detonate Link
★6 Dreams of the Starry Beach Arts Unit Intellect Treatment Infliction Link
★6 Oblivion Arts Unit Intellect Arts DMG Twilight Link
★6 Opus: Etch Figure Arts Unit Will Nature DMG Suppression Link
★6 Exemplar Great Sword Main Attribute Attack Suppression Link
★6 Former Finery Great Sword Will HP Efficacy Link
★6 Khravengger Great Sword Strength Attack Detonate Link
★6 Sundered Prince Great Sword Strength Critical Rate Crusher Link
★6 Thunderberge Great Sword Strength HP Medicant Link
★6 Artzy Tyrannical Handcannon Intellect Critical Rate Fracture Link
★6 Brigand's Calling Handcannon Agility Attack Detonate
★6 Clannibal Handcannon Main Attribute Arts DMG Infliction Link
★6 Navigator Handcannon Intellect Cryo DMG Infliction Link
★6 Wedge Handcannon Main Attribute Critical Rate Infliction Link
★6 JET Polearm Main Attribute Attack Suppression Link
★6 Mountain Bearer Polearm Agility Physical DMG Efficacy Link
★6 Valiant Polearm Agility Physical DMG Combative Link
★6 Eminent Repute Sword Main Attribute Physical DMG Brutality Link
★6 Forgeborn Scathe Sword Intellect Attack Twilight Link
★6 Grand Vision Sword Agility Attack Infliction Link
★6 Lupine Scarlet Sword Agility Critical Rate Fracture
★6 Never Rest Sword Will Attack Flow Link
★6 Rapid Ascent Sword Main Attribute Critical Rate Twilight Link
★6 Thermite Cutter Sword Will Attack Flow Link
★6 Umbral Torch Sword Intellect Heat DMG Infliction Link
★6 White Night Nova Sword Main Attribute Arts Intensity Infliction Link
★5 Freedom to Proselytize Arts Unit Will Treatment Medicant Link
★5 Monaihe Arts Unit Will Ultimate Gain Inspiring Link
★5 OBJ Arts Identifier Arts Unit Intellect Arts Intensity Pursuit Link
★5 Stanza of Memorials Arts Unit Intellect Attack Twilight Link
★5 Wild Wanderer Arts Unit Intellect Electric DMG Infliction Link
★5 Ancient Canal Great Sword Strength Arts Intensity Brutality Link
★5 Finishing Call Great Sword Strength HP Medicant Link
★5 OBJ Heavy Burden Great Sword Strength HP Efficacy Link
★5 Seeker of Dark Lung Great Sword Strength Ultimate Gain Detonate Link
★5 OBJ Velocitous Handcannon Agility Ultimate Gain Detonate Link
★5 Opus: The Living Handcannon Agility Arts DMG Infliction Link
★5 Rational Farewell Handcannon Strength Heat DMG Pursuit Link
★5 Chimeric Justice Polearm Strength Ultimate Gain Brutality Link
★5 Cohesive Traction Polearm Will Electric DMG Suppression Link
★5 OBJ Razorhorn Polearm Will Physical DMG Infliction Link
★5 Aspirant Sword Agility Physical DMG Twilight Link
★5 Finchaser 3.0 Sword Strength Cryo DMG Suppression Link
★5 Fortmaker Sword Intellect Ultimate Gain Inspiring Link
★5 OBJ Edge of Lightness Sword Agility Attack Flow Link
★5 Sundering Steel Sword Agility Physical DMG Combative Link
★5 Twelve Questions Sword Agility Attack Infliction Link
Showing 49 of 49 weapons

Preset Essences

Pre-made essences from Severe Energy Alluvium dungeons. Each has a specific skill type focus.

Flawless Essence: None
Flawless Essence: Assault
Assault
Flawless Essence: Suppression
Suppression
Flawless Essence: Pursuit
Pursuit
Flawless Essence: Crusher
Crusher
Flawless Essence: Inspiring
Inspiring
Flawless Essence: Combative
Combative
Flawless Essence: Brutality
Brutality
Flawless Essence: Infliction
Infliction
Flawless Essence: Medicant
Medicant
Flawless Essence: Fracture
Fracture
Flawless Essence: Detonate
Detonate
Flawless Essence: Twilight
Twilight
Flawless Essence: Flow
Flow
Flawless Essence: Efficacy
Efficacy

Weapon Types

Each weapon type has different playstyles and benefits from different essence skill types.

Sword

One-handed blades for agile frontline operators. Fast attack speed, versatile stats.

Classes: Guard, Vanguard
Greatsword

Heavy two-handed weapons with high base ATK and Stagger damage. Slower but high burst.

Classes: Guard, Defender
Polearm

Long-reach weapons balancing attack speed and damage. Strong Physical and elemental options.

Classes: Guard, Vanguard
Handcannon

Ranged weapons specializing in Arts damage and elemental reactions.

Classes: Assault, Caster
Arts Unit

Support-oriented ranged weapons that boost team performance (healing, Arts buffs, debuffs).

Classes: Supporter, Caster

Essence Skill Types

Each skill type provides bonuses for different weapon playstyles. Weapons have skills that scale with specific essence types.

Physical (6)
Assault

Direct physical attacks and basic attack combos

Suppression

Physical DMG stacking from Battle Skills and Ultimates

Pursuit

On-kill momentum and follow-up attacks

Crusher

Stagger and Crush mechanics with Vulnerability

Combative

Physical status follow-up damage from debuffs

Brutality

Raw ATK amplification through Vulnerability

Arts/Elemental (3)
Infliction

Elemental Infliction (Cryo, Combustion, Electrification, Corrosion)

Detonate

Arts Burst reaction amplification

Twilight

Arts DMG bonuses triggered by Ultimates and Combo Skills

Universal (5)
Inspiring

Team-wide buffs on SP recovery, Link states

Flow

SP recovery and rotation fluidity for Link state

Medicant

Treatment Efficiency and healing bonuses

Fracture

Defense shred and Susceptibility amplification

Efficacy

Versatile utility (vulnerability exploitation, treatment)

Understanding Essence Suffixes

The numbers after an essence name (like _663 or _42) show how powerful its stats are. Higher numbers = better bonuses.

Each digit represents a different stat category on your essence:

First Digit
Primary Attribute
(Base stats like Agility, Strength)
Second Digit
Secondary Attribute
(Combat stats like ATK, Crit)
Third Digit
Skill Level
(Special effect power)
Quick Examples
663 Best-in-slot

All stats maxed out. The 6-6-3 means primary attribute, secondary attribute, and skill are all at their highest levels.

442 Mid-tier

Decent stats but room to improve. Good for early endgame while you work on upgrades.

42 Rarity 4

Purple essences only have 2 stats, so they use 2 digits. Still useful for specific builds.

111 Starter

Fresh essence with minimal upgrades. Enhance it to raise those numbers over time.

Bottom line: When comparing essences, just look at the suffix numbers. A 663 is stronger than a 442, which is stronger than a 111. Enhance essences to increase these numbers over time.

Data version: v1.2.0 • Last updated: 2026-03-03