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DATABASE

Complete stats & information for Arknights Endfield

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About this database

The Endfield Hub database is the single reference point for every quantitative aspect of Arknights: Endfield, operator stats, weapon substats, enemy resistances, facility outputs, achievement requirements, item recipes, and Dijiang ship base skills. Every dataset is sourced from the official game tables, re-verified against live testing, and refreshed within 48 hours of each numbered patch so what you see here matches what is currently in-game on Global.

Use the database alongside our planners and guides. Open Operators to compare HP, ATK, STR/AGI/INT/WIL across rarities; jump to Weapons to find the right essence and substat for your DPS; check Enemies to plan elemental matchups before tough fights; and review Operator Base Skills to optimise mood, manufacturing, and clue collection on the Dijiang ship. For ranked verdicts rather than raw numbers, the character tier list and the team tier list sit alongside this data.

Operators & Characters

Tier Lists

What the database covers

The database splits into 4 groups with 16 pages between them, and each page answers a different kind of question. The Characters roster is the per-operator view, with full stats, skills, talents, potentials, and breakthrough materials plus the best gear and team for each one. Operator Stats flattens the whole roster into one sortable table of HP, ATK, STR, AGI, INT, WIL, element, and class, so you can compare operators side by side. Base Skills covers the Dijiang side of the roster: Reception Room, Manufacturing Cabin, Growth Chamber, and Control Nexus skills with preferred gift recommendations.

Further down, the item and world pages hold the numbers that decide fights and farming. Weapons lists base ATK, substats, weapon skills, and best operators in a sortable table, and Gear shows every piece with its stats, source, and the set bonus it feeds. Enemies gives HP, ATK, and DEF from level 1 to 90 alongside elemental resistances, stagger, and poise, filterable by tier and faction. The Umbral Monument Database and Echoes of War Database map those enemies onto specific endgame stages and rosters.

Raw numbers versus ranked verdicts

The 4 tier lists sit in the database hub for a reason, but they work differently from the data pages. A data page shows what the game files say, while a tier list is an editorial judgment built on top of that data. The Character Tier List ranks operators from SS to C, and the Team Tier List ranks full compositions by clear performance. Use a tier list to narrow your options, then open the matching data page to check the numbers behind the placement.

Two pages bridge the gap. The Stagger Tier List ranks which operators stagger best against current bosses, which matters when a fight rewards breaking the enemy rather than raw damage. The Contingency Contract Dashboard lists every Test Criterion with its risk score, its effect, and the operators it favours. Both turn raw kit data into a verdict for one specific mode.

Where to start for common goals

If you just pulled a new operator, start on the Characters page, then check the Potential Stop Guide to see how many copies are worth chasing. Feed the target levels into the Character Progression Planner to get the full leveling, breakthrough, and skill material list. If you are choosing a weapon, compare candidates in Weapons and cross-check the Weapon Tier List before you spend upgrade materials.

Preparing for a hard fight follows a different path. Look up the boss in Enemies to find its resistances, then open the stage in the Umbral Monument or Echoes of War database to see the full roster you will face. For factory and base planning, Facilities lists what each building unlocks and costs to build, and Consumables covers healing items and buffs with their crafting recipes.

Items, Weapons & Gear

World Data

Related Tools

Need More Help?

Check our guides or ask the community

Frequently Asked Questions

Where does Endfield Hub's database data come from?

Every number on these pages is pulled directly from the Arknights: Endfield client data tables (CharacterTable, WeaponTable, EnemyTable, ItemTable, AchievementTable, and the Dijiang ship skill tables). We update each database after every major patch, usually within 24โ€“48 hours of a version going live on Global, and we re-verify operator stats and weapon substats against in-game testing before publishing. Crowd-sourced data such as best operator pairings is attributed to community sources like the Endfield Mains subreddit and Prydwen.

How often is the database updated?

We push refreshes on three rhythms. First, a full data dump goes out within 48 hours of every numbered version (1.0, 1.1, 1.2, etc.), new operators, weapons, enemies, and facilities all land at once. Second, mid-patch additions like event bosses or limited consumables get patched in within 24 hours of their event start. Third, balance tweaks and stat corrections are pushed silently whenever Hypergryph adjusts numbers. The 'Last updated' timestamp on each subpage reflects the most recent change to that specific dataset.

Why are some operators or weapons missing from the database?

Three reasons cover most gaps. CN-exclusive content (operators and events that have not yet released on Global) is listed but flagged. Pre-release operators with leaked stats are deliberately excluded. We do not host datamined material before official reveals. Finally, beta-test stats from PV livestreams may temporarily appear as 'TBD' until Hypergryph publishes the final tuning. If you spot a missing entry that should be live, the discrepancy is usually a sync lag, refresh in a few hours.

Which database page should I start with as a new player?

Start with the Operators page to compare base stats and elements across your current roster, then check Operator Base Skills to plan who you assign to Dijiang ship facilities for mood and production bonuses. The Items database helps you identify which materials are bottlenecking your progression, and Enemies becomes essential once you hit the Cinder Arsenal hard modes, knowing physical vs Arts effective HP and elemental resistances changes which operators you bring.

Can I trust the database for endgame and competitive content?

Yes for hard data, HP, ATK, base skill values, weapon substats, and enemy resistances all come straight from the game files and are deterministic. For meta-call assertions like 'best operator' or 'tier list placement' we cross-check against multiple community sources and update after each balance pass. If a number ever conflicts with in-game testing, please open an issue on our feedback channel and we will re-verify against the source tables within the same day.

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