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Character Profile
“Endmin, I sought you out and fulfilled my promise. What about yours? Have you found a good story to share with me?”
Typhoeus is a Sarkaz reconvener from Rhodes Island who travelled north in search of the lost legends of Sami. She crossed paths with the Endministrator during that journey and joined Endfield Industries at their personal invitation, arriving with a wilderness skillset that has kept survey teams alive through polar blizzards and a notebook she fills with every story she can get her colleagues to tell. In the field she is the first Nature Striker in the game and the first Arts Unit user to scale on Agility, built around a loop of Signs and Hunting Arrows: her aerial attacks consume the Nature Infliction her teammates apply, each consumed stack grants a Sign, and a full set of Signs converts into the Hunting Arrows that empower her Nature Bursts.
Typhoeus Gear Damage Calculator
Compare her Nature Burst output, Power Shots, and skill damage across weapons, gear, and potentials in one loadout.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
Kit values at this build
- Power Shot multiplier
- x1.6
- Hovering ATK Boost
- +0.00%
- Barrage Array burst increase
- +10.00%
- Protective Barrier
- -30.00% for 18s lockout
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Ground actionsThe five-hit chain, the dive attack, and the finisher against a Staggered enemy. | ||||
Basic Attack Chain (1-5) Nature DMG +89.60% 1 active multiplier
| 408.00% | 28,006.17 | 42,009.25 | 28,706.32 |
Finisher Nature DMG +89.60% · Staggered x1.3 2 active multipliers
| 900.00% | 80,311.80 | 120,467.70 | 82,319.60 |
Dive Attack Nature DMG +89.60% 1 active multiplier
| 180.00% | 12,355.66 | 18,533.49 | 12,664.55 |
| Piercing Arrows of the WoodsOne Aerial Basic Attack. Spending a Hunting Arrow turns it into a Power Shot. | ||||
Aerial Basic Attack (1-4) Nature DMG +89.60% · Hunting Arrow x1.6 1 active multiplier
| 104.00% | 7,138.83 | 10,708.24 | 7,317.30 |
Aerial Basic Attack (5th, Final Strike) Nature DMG +89.60% · Hunting Arrow x1.6 1 active multiplier
| 160.00% | 10,982.81 | 16,474.22 | 11,257.38 |
| Rampant ThornsThe barrage plus its three ticks of persistent damage inside the Barrage Array. | ||||
Rampant Thorns Nature DMG +89.60% 1 active multiplier
| 500.00% | 34,321.28 | 51,481.92 | 35,179.31 |
| Call of Ice MountainThe Imbued Arrow, then the centre and outer area damage. | ||||
Call of Ice Mountain - Imbued Arrow Nature DMG +89.60% 1 active multiplier
| 300.00% | 20,592.77 | 30,889.15 | 21,107.59 |
Call of Ice Mountain - Area DMG Nature DMG +89.60% 1 active multiplier
| 275.00% | 18,876.71 | 28,315.06 | 19,348.62 |
| Nature BurstWhere most of her damage sits. Uses the Arts Reaction formula and Arts Intensity. | ||||
Nature Burst (Corrosion I, Power Shot) Nature DMG +89.60% · Arts Intensity +98.00 · Hidden x1.45 · Nature Infliction consumed x1.30 3 active multipliers
| 208.00% | 41,106.53 | 61,659.79 | 42,134.19 |
Calculator assumptions
Every number uses a Level 90 Typhoeus with all four skills at Rank 12 and all four Agility talent nodes unlocked. Her base ATK, Agility, Will, damage multipliers, talents, and potentials are read from the committed client tables.
Agility is her main attribute and Will is her secondary, which is what makes the two Version 1.5 Arts Units the only weapons that match her main stat. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both attributes before calculating Final Build ATK.
Ordinary hits run the complete Talos Wiki damage chain. The Nature Burst row uses the separate Arts Reaction formula: 80% plus 80% per consumed Infliction stack, followed by the level-90 Hidden Multiplier and Arts Intensity. Expand any row to inspect the active factors.
Talent 1 Prey Checklist reaches rank 3 at break stage 3, so a Power Shot is modelled at x1.6. When that Power Shot consumes a Nature Infliction stack the burst it forces is multiplied by a further 1.3, and Potential 5 adds 1.1 on top. All three are Base Multipliers rather than damage bonuses, so they scale the reaction rather than joining the bonus buckets.
Potential 1 grants ATK +18% only while Hovering, so it applies on the Battle Skill and the Ultimate and not on the ground chain. Potential 2 adds Agility +20 and Arts Intensity +16. Potential 3 shortens the Rampant Thorns cooldown and adds 6% to the Barrage Array's Nature Burst DMG Taken. Potential 4 only cuts the Ultimate's energy cost, so it moves no damage number here. Potential 5 multiplies the Ultimate by 1.2 and adds a Hunting Arrow.
The Barrage Array increase is Nature Burst only, so it raises the reaction row and leaves the skill rows alone. Rotation timing, target count, how many Signs a window actually banks, and Ultimate Energy per second are outside this per-action calculator. Around three quarters of her real damage is Nature Bursts, so the reaction row matters far more than its single line here suggests.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsSingle target. The Comms pieces supply the Ultimate Gain she needs when only one enemy is feeding her energy.
Multi-target. Extra targets feed Ultimate energy for free, so the Ultimate Gain pieces come off and a Qingbo Bamboo Cutter edges out a fourth Deep Rampart piece.
Placeholder while Deep Rampart is farmed. Generic damage and Ultimate Gain with no condition to miss.
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Typhoeus sidesteps or shrugs these off. See the full dashboard for every modifier.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Rush · The Barrage Array from Rampant Thorns slows everything standing in it, which pushes back directly against the doubled enemy movement speed.
Hypoxia · Losing Dodge costs her less than most carries, because her Battle Skill and Ultimate both put her in a Hovering state that already evades ground attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Tremor · Tremor buffs every source that is not a Basic Attack, Battle Skill, Combo Skill or Ultimate, which is exactly where her Nature Bursts sit, so the +100% lands on the bulk of her damage while the Battle Skill cut only touches a small slice.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Biolysis · Nature skills cleanse the forced Solidification.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Encasement · Deals damage without piling on the stacks that would shield the enemy.
Encumbered · Her 5th Aerial Basic Attack counts as a Final Strike while she is the controlled operator, so she refreshes the 12-second window on her own and natural SP recovery keeps ticking.
Flash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
Heat Loss · Light on combo-skill usage, dodging the self-applied Solidification.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Regeneration · Bursts targets down rather than leaning on crowd control that now heals them.
Restraint · Deals damage without applying the inflictions that trigger the penalty.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.9 | 22.0 | 10.0 | 15.0 | 500 | 30 |
| 10 | 18.8 | 37.4 | 19.0 | 25.5 | 1005 | 58 |
| 20 | 28.7 | 54.6 | 29.0 | 37.2 | 1566 | 90 |
| 30 | 38.6 | 71.8 | 39.0 | 49.0 | 2128 | 122 |
| 40 | 48.5 | 89.0 | 49.0 | 60.7 | 2689 | 153 |
| 50 | 58.4 | 106.2 | 59.0 | 72.4 | 3250 | 185 |
| 60 | 68.3 | 123.4 | 69.0 | 84.1 | 3811 | 217 |
| 70 | 78.2 | 140.5 | 79.0 | 95.8 | 4372 | 248 |
| 80 | 88.1 | 157.7 | 89.0 | 107.6 | 4934 | 280 |
| 90 | 98.0 | 174.9 | 99.0 | 119.3 | 5495 | 312 |
Skills
Rampant Thorns
| Lv | Both Stances | ||
|---|---|---|---|
| Barrage DMG | Barrage Array DMG per tick | Nature Burst DMG Taken | |
| 1 | 89% | 45% | 6% |
| 2 | 98% | 49% | 6% |
| 3 | 107% | 54% | 6% |
| 4 | 116% | 58% | 7% |
| 5 | 125% | 62% | 7% |
| 6 | 134% | 67% | 7% |
| 7 | 142% | 71% | 8% |
| 8 | 151% | 76% | 8% |
| 9 | 160% | 80% | 8% |
| 10 | 171% | 86% | 9% |
| 11 | 185% | 93% | 9% |
| 12 | 200% | 100% | 10% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| persistent_slow | 0.6 | 0.6 |
| Lv | Both Stances | ||
|---|---|---|---|
| Barrage DMG | Barrage Array DMG per tick | Nature Burst DMG Taken | |
| 1 | 89% | 45% | 6% |
| 2 | 98% | 49% | 6% |
| 3 | 107% | 54% | 6% |
| 4 | 116% | 58% | 7% |
| 5 | 125% | 62% | 7% |
| 6 | 134% | 67% | 7% |
| 7 | 142% | 71% | 8% |
| 8 | 151% | 76% | 8% |
| 9 | 160% | 80% | 8% |
| 10 | 171% | 86% | 9% |
| 11 | 185% | 93% | 9% |
| 12 | 200% | 100% | 10% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| persistent_slow | 0.6 | 0.6 |
Wildlands Huntress
| Lv | Both Stances |
|---|---|
| Sequence DMG | |
| 1 | 21% |
| 2 | 23% |
| 3 | 25% |
| 4 | 27% |
| 5 | 29% |
| 6 | 31% |
| 7 | 33% |
| 8 | 35% |
| 9 | 37% |
| 10 | 39% |
| 11 | 43% |
| 12 | 46% |
| Lv | Both Stances |
|---|---|
| Sequence DMG | |
| 1 | 25% |
| 2 | 28% |
| 3 | 30% |
| 4 | 33% |
| 5 | 35% |
| 6 | 38% |
| 7 | 40% |
| 8 | 43% |
| 9 | 45% |
| 10 | 48% |
| 11 | 52% |
| 12 | 56% |
| Lv | Both Stances |
|---|---|
| Sequence DMG | |
| 1 | 38% |
| 2 | 42% |
| 3 | 46% |
| 4 | 49% |
| 5 | 53% |
| 6 | 57% |
| 7 | 61% |
| 8 | 65% |
| 9 | 68% |
| 10 | 73% |
| 11 | 79% |
| 12 | 86% |
| Lv | Both Stances |
|---|---|
| Sequence DMG | |
| 1 | 42% |
| 2 | 46% |
| 3 | 50% |
| 4 | 55% |
| 5 | 59% |
| 6 | 63% |
| 7 | 67% |
| 8 | 71% |
| 9 | 76% |
| 10 | 81% |
| 11 | 87% |
| 12 | 95% |
| Lv | Both Stances |
|---|---|
| Final Strike DMG | |
| 1 | 56% |
| 2 | 61% |
| 3 | 67% |
| 4 | 72% |
| 5 | 78% |
| 6 | 83% |
| 7 | 89% |
| 8 | 94% |
| 9 | 100% |
| 10 | 107% |
| 11 | 115% |
| 12 | 125% |
| Lv | Both Stances |
|---|---|
| Finisher DMG | |
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Both Stances |
|---|---|
| Dive DMG | |
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Raw skill data (2 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 80% | 180% | |
| atb | 0 | 0 |
Piercing Arrows of the Woods
| Lv | Both Stances |
|---|---|
| Leap DMG | |
| 1 | 22% |
| 2 | 25% |
| 3 | 27% |
| 4 | 29% |
| 5 | 31% |
| 6 | 33% |
| 7 | 36% |
| 8 | 38% |
| 9 | 40% |
| 10 | 43% |
| 11 | 46% |
| 12 | 50% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| poise | 0 | 0 |
| Lv | Both Stances |
|---|---|
| Hovering DMG | |
| 1 | 142% |
| 2 | 156% |
| 3 | 171% |
| 4 | 185% |
| 5 | 199% |
| 6 | 213% |
| 7 | 228% |
| 8 | 242% |
| 9 | 256% |
| 10 | 274% |
| 11 | 295% |
| 12 | 320% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| poise | 0 | 0 |
| Lv | Both Stances |
|---|---|
| Exit DMG | |
| 1 | 142% |
| 2 | 156% |
| 3 | 171% |
| 4 | 185% |
| 5 | 199% |
| 6 | 213% |
| 7 | 228% |
| 8 | 242% |
| 9 | 256% |
| 10 | 274% |
| 11 | 295% |
| 12 | 320% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| poise | 0 | 0 |
| Lv | Both Stances | |
|---|---|---|
| Aerial Attack DMG | Nature Burst multiplier when Infliction consumed | |
| 1 | 29% | x1.1 |
| 2 | 32% | x1.1 |
| 3 | 35% | x1.1 |
| 4 | 37% | x1.15 |
| 5 | 40% | x1.15 |
| 6 | 43% | x1.15 |
| 7 | 46% | x1.2 |
| 8 | 49% | x1.2 |
| 9 | 52% | x1.2 |
| 10 | 55% | x1.25 |
| 11 | 60% | x1.25 |
| 12 | 65% | x1.3 |
| Lv | Both Stances | |
|---|---|---|
| Aerial Attack DMG | Nature Burst multiplier when Infliction consumed | |
| 1 | 29% | x1.1 |
| 2 | 32% | x1.1 |
| 3 | 35% | x1.1 |
| 4 | 37% | x1.15 |
| 5 | 40% | x1.15 |
| 6 | 43% | x1.15 |
| 7 | 46% | x1.2 |
| 8 | 49% | x1.2 |
| 9 | 52% | x1.2 |
| 10 | 55% | x1.25 |
| 11 | 60% | x1.25 |
| 12 | 65% | x1.3 |
| Lv | Both Stances | |
|---|---|---|
| Aerial Attack DMG | Nature Burst multiplier when Infliction consumed | |
| 1 | 29% | x1.1 |
| 2 | 32% | x1.1 |
| 3 | 35% | x1.1 |
| 4 | 37% | x1.15 |
| 5 | 40% | x1.15 |
| 6 | 43% | x1.15 |
| 7 | 46% | x1.2 |
| 8 | 49% | x1.2 |
| 9 | 52% | x1.2 |
| 10 | 55% | x1.25 |
| 11 | 60% | x1.25 |
| 12 | 65% | x1.3 |
| Lv | Both Stances | |
|---|---|---|
| Aerial Attack DMG | Nature Burst multiplier when Infliction consumed | |
| 1 | 29% | x1.1 |
| 2 | 32% | x1.1 |
| 3 | 35% | x1.1 |
| 4 | 37% | x1.15 |
| 5 | 40% | x1.15 |
| 6 | 43% | x1.15 |
| 7 | 46% | x1.2 |
| 8 | 49% | x1.2 |
| 9 | 52% | x1.2 |
| 10 | 55% | x1.25 |
| 11 | 60% | x1.25 |
| 12 | 65% | x1.3 |
| Lv | Both Stances | |
|---|---|---|
| Aerial Attack DMG | Nature Burst multiplier when Infliction consumed | |
| 1 | 44% | x1.1 |
| 2 | 49% | x1.1 |
| 3 | 53% | x1.1 |
| 4 | 58% | x1.15 |
| 5 | 62% | x1.15 |
| 6 | 66% | x1.15 |
| 7 | 71% | x1.2 |
| 8 | 75% | x1.2 |
| 9 | 80% | x1.2 |
| 10 | 85% | x1.25 |
| 11 | 92% | x1.25 |
| 12 | 100% | x1.3 |
Call of Ice Mountain
| Lv | Both Stances | ||
|---|---|---|---|
| Imbued Arrow DMG | Hail of Arrows DMG (centre) | Hail of Arrows DMG (outer) | |
| 1 | 133.3% | 88.9% | 33.3% |
| 2 | 146.7% | 97.8% | 36.7% |
| 3 | 160% | 106.7% | 40% |
| 4 | 173.3% | 115.5% | 43.3% |
| 5 | 186.7% | 124.4% | 46.7% |
| 6 | 200% | 133.3% | 50% |
| 7 | 213.3% | 142.2% | 53.4% |
| 8 | 226.7% | 151.1% | 56.7% |
| 9 | 240% | 160% | 60% |
| 10 | 256.7% | 171.1% | 64.2% |
| 11 | 276.7% | 184.4% | 69.2% |
| 12 | 300% | 200% | 75% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| arrow_energy_given | 0 | 0 |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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