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Typhoeus Build: Gear, Weapon & Teams

Typhoeus

All Typhoeus coverage

12 reports

Every guide, build, and analysis we have published about Typhoeus, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Browse the Typhoeus archive

Levelling Typhoeus? The Typhoeus progression path lists every breakthrough and skill material in order.

Typhoeus guides: build, teams, pull verdict

This page is her stats, skills, potentials and materials reference with an interactive damage calculator. For the tested setup, read the Typhoeus build guide (weapons, Deep Rampart gear, rotation), best teams, and whether she is worth pulling.

Character Profile

“Endmin, I sought you out and fulfilled my promise. What about yours? Have you found a good story to share with me?”

GenderFemale
RaceSarkaz
BirthdayJanuary 13
AffiliationRhodes Island

Typhoeus is a Sarkaz reconvener from Rhodes Island who travelled north in search of the lost legends of Sami. She crossed paths with the Endministrator during that journey and joined Endfield Industries at their personal invitation, arriving with a wilderness skillset that has kept survey teams alive through polar blizzards and a notebook she fills with every story she can get her colleagues to tell. In the field she is the first Nature Striker in the game and the first Arts Unit user to scale on Agility, built around a loop of Signs and Hunting Arrows: her aerial attacks consume the Nature Infliction her teammates apply, each consumed stack grants a Sign, and a full set of Signs converts into the Hunting Arrows that empower her Nature Bursts.

Expertise
NatureSurvival
Interests
Everyday LifeNature
Dislikes
Technology
Voice ActorsEN Hanna JohanssonJP Ohzora NaomiCN ShiHakuKR Chae Rim

Typhoeus Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHExcellent
COMBAT SKILLExcellent
TACTICAL ACUMENNormal
ARTS ASSIMILATIONStandard

OripathyOripathy negative, based on medical examination reports.

Operator Typhoeus, a reconvener from Rhodes Island. She crossed paths with the Endministrator during her journey in search of the lost legends of Sami, and later joined Endfield Industries at the Endministrator's personal invitation.

When speaking with Miss Typhoeus, the composure and steadiness she displayed far surpassed that of most adults, yet her insatiable curiosity and those ill-timed probing glances still betrayed a childlike nature beneath. Per protocol, I had many questions to ask her, but the moment she brought out her notebook, I could never seem to find the right opportunity to pose a single one. It was hard to imagine that one person could have so many questions that even I grew tired of answering them. I once reminded her that many of her questions could be answered in the Operator Onboarding Manual, but she twirled her pen and said calmly that she was fascinated by the way I told things. After three hours of questioning, she left satisfied. Before she closed her notebook, I caught a glimpse of her evaluation of me: "Three heads, knows everything, answers every question, every legend needs a character like that."Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

Long ago, the equipment aboard the sky vessel Dijiang was constantly breaking down. The poor craftsmen had no choice but to take shelter in the workshop, forging and repairing day and night without rest. Yet after a full year of toil, the number of machines awaiting repair only grew, piling up around them like an unbroken mountain range. Consumed by rage, his last shred of kindness was spent. He transformed into a vengeful spirit and entered the machinery itself, vowing to take revenge on every careless soul who cut corners in their operations. The lights flickering in the night are the sign of his patrol.

An entry from Typhoeus's notebook.

Having an operator like Typhoeus, who excels at wilderness survival, join us has made our work in the north go much more smoothly. Although Endfield works closely with the Order of Steel Oath, they are often too occupied with their own battles to spare much time for us. More often than not, they lead us to the site of a rift, then must return to the front lines, leaving the rest of the work to us. The polar environment is harsh, with year-round snow cover and extremely low temperatures, creating many difficulties for our monitoring work. A sudden blizzard destroyed our camp and knocked out all our instruments. In despair, we wrapped ourselves in every blanket we had, waiting to be consumed by the frozen wasteland. Fortunately, Operator Typhoeus arrived just in time. Along with her came an entire animal leg. In the ruins, Typhoeus lit a campfire and brought warmth with a Sami-style barbecue. She then ventured alone into the blizzard, returning with wood and bark, and in just one afternoon, built a log cabin large enough for four people using nothing but primitive materials.

"Endfield is a legitimate enterprise. You need to learn to distinguish fact from rumor. Not all those legends are true." Every time a new employee joins Endfield, the veteran staff makes a point of reminding them of this. That was until Operator Typhoeus joined Endfield, and all that effort went down the drain. With her rambling, mystical tales, this girl blurred the line between rumor and reality, turning us from a company with a certain legendary flair into ... a legend, plain and simple. The mysterious characters flashing across the screens, the crying sounds echoing from the bridge late at night, the lighting fixtures in the Engineering Division that never seem to stay fixed, always flickering on and off when someone is alone. These little coincidences, easily dismissed with a laugh, were gathered and woven together by Typhoeus into a spine-chilling legend.

Typhoeus: Amma and the Voice of Sami · All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Typhoeus Gear Damage Calculator

Compare her Nature Burst output, Power Shots, and skill damage across weapons, gear, and potentials in one loadout.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Typhoeus build settings

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Combat state

Hovering, Hunting Arrows, the Barrage Array, Corrosion, Stagger, Link, Defense, and Resistance each sit in a different part of the damage equation. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
3,620.39
Agility
390.00
Will
119.00
Nature DMG
+89.60%
Arts Intensity
+98.00
Power Shot
x1.6
Crit Rate
5.00%
Crit DMG
50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

Kit values at this build

Power Shot multiplier
x1.6
Hovering ATK Boost
+0.00%
Barrage Array burst increase
+10.00%
Protective Barrier
-30.00% for 18s lockout
ActionMultiplierNon-critCritExpected
Ground actionsThe five-hit chain, the dive attack, and the finisher against a Staggered enemy.
Basic Attack Chain (1-5)
Nature DMG +89.60%
1 active multiplier
  • Multiplier Group ×1.90
408.00%28,006.1742,009.2528,706.32
Finisher
Nature DMG +89.60% · Staggered x1.3
2 active multipliers
  • Multiplier Group ×1.90
  • Stagger Multiplier ×1.30
900.00%80,311.80120,467.7082,319.60
Dive Attack
Nature DMG +89.60%
1 active multiplier
  • Multiplier Group ×1.90
180.00%12,355.6618,533.4912,664.55
Piercing Arrows of the WoodsOne Aerial Basic Attack. Spending a Hunting Arrow turns it into a Power Shot.
Aerial Basic Attack (1-4)
Nature DMG +89.60% · Hunting Arrow x1.6
1 active multiplier
  • Multiplier Group ×1.90
104.00%7,138.8310,708.247,317.30
Aerial Basic Attack (5th, Final Strike)
Nature DMG +89.60% · Hunting Arrow x1.6
1 active multiplier
  • Multiplier Group ×1.90
160.00%10,982.8116,474.2211,257.38
Rampant ThornsThe barrage plus its three ticks of persistent damage inside the Barrage Array.
Rampant Thorns
Nature DMG +89.60%
1 active multiplier
  • Multiplier Group ×1.90
500.00%34,321.2851,481.9235,179.31
Call of Ice MountainThe Imbued Arrow, then the centre and outer area damage.
Call of Ice Mountain - Imbued Arrow
Nature DMG +89.60%
1 active multiplier
  • Multiplier Group ×1.90
300.00%20,592.7730,889.1521,107.59
Call of Ice Mountain - Area DMG
Nature DMG +89.60%
1 active multiplier
  • Multiplier Group ×1.90
275.00%18,876.7128,315.0619,348.62
Nature BurstWhere most of her damage sits. Uses the Arts Reaction formula and Arts Intensity.
Nature Burst (Corrosion I, Power Shot)
Nature DMG +89.60% · Arts Intensity +98.00 · Hidden x1.45 · Nature Infliction consumed x1.30
3 active multipliers
  • Multiplier Group ×1.90
  • Hidden Multiplier ×1.45
  • Arts Intensity Multiplier ×1.98
208.00%41,106.5361,659.7942,134.19

Calculator assumptions

Every number uses a Level 90 Typhoeus with all four skills at Rank 12 and all four Agility talent nodes unlocked. Her base ATK, Agility, Will, damage multipliers, talents, and potentials are read from the committed client tables.

Agility is her main attribute and Will is her secondary, which is what makes the two Version 1.5 Arts Units the only weapons that match her main stat. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both attributes before calculating Final Build ATK.

Ordinary hits run the complete Talos Wiki damage chain. The Nature Burst row uses the separate Arts Reaction formula: 80% plus 80% per consumed Infliction stack, followed by the level-90 Hidden Multiplier and Arts Intensity. Expand any row to inspect the active factors.

Talent 1 Prey Checklist reaches rank 3 at break stage 3, so a Power Shot is modelled at x1.6. When that Power Shot consumes a Nature Infliction stack the burst it forces is multiplied by a further 1.3, and Potential 5 adds 1.1 on top. All three are Base Multipliers rather than damage bonuses, so they scale the reaction rather than joining the bonus buckets.

Potential 1 grants ATK +18% only while Hovering, so it applies on the Battle Skill and the Ultimate and not on the ground chain. Potential 2 adds Agility +20 and Arts Intensity +16. Potential 3 shortens the Rampant Thorns cooldown and adds 6% to the Barrage Array's Nature Burst DMG Taken. Potential 4 only cuts the Ultimate's energy cost, so it moves no damage number here. Potential 5 multiplies the Ultimate by 1.2 and adds a Hunting Arrow.

The Barrage Array increase is Nature Burst only, so it raises the reaction row and leaves the skill rows alone. Rotation timing, target count, how many Signs a window actually banks, and Ultimate Energy per second are outside this per-action calculator. Around three quarters of her real damage is Nature Bursts, so the reaction row matters far more than its single line here suggests.

Basic Info

Name:Typhoeus iconTyphoeus
Rarity:★★★★★★
Profession:StrikerStriker
Weapon:Arts Unit
Main Attribute:AgiAgi
Sub Attribute:WillWill

Talent Priority

This priority list applies to talents only after Lv 9.

#1Skill
#2Ultimate
#3Combo
#4Basic

Recommended Builds

View All Builds

Top Weapons

Umbra of Frigid EventideUmbra of Frigid Eventide124.7%R9
Umbra of Frigid EventideUmbra of Frigid Eventide100%R4
Suffering's EndSuffering's End84.3%R9
Detonation UnitDetonation Unit78.1%R9
Suffering's EndSuffering's End77%R4

Recommended Teams

TyphoeusArdeliaLiinoArcane
TyphoeusPerlicaLiinoArcane
TyphoeusFluoriteXaihiArcane

Gear Configurations

View All Gear Sets
P 0
PerlicaGilbertaArcane
Deep Rampart ArmorDeep Rampart Armor
Deep Rampart GauntletsDeep Rampart Gauntlets
Deep Rampart CommsDeep Rampart Comms
LYNX SlabLYNX Slab

No Energy Standard Build for 2+ Target. This build is fine in every team where she needs more than 16% ULT Eff to reach ult. 1% difference between Lynx and Deep Rampart Comms

P 0
ArdeliaLiinoArcane
LYNX Cuirass T1LYNX Cuirass T1
Deep Rampart GauntletsDeep Rampart Gauntlets
Deep Rampart CommsDeep Rampart Comms
Deep Rampart CommsDeep Rampart Comms

In Some teams whenever you need less than 16% ULT Eff to reach ult (ST). Usually against 2+ enemies you either dont need it at all, or unlocks ult way faster

P 0
PerlicaGilbertaArcane
Deep Rampart ArmorDeep Rampart Armor
Deep Rampart GauntletsDeep Rampart Gauntlets
Deep Rampart CommsDeep Rampart Comms
Bonekrusha MaskBonekrusha Mask

No Energy Standard Build for Single Target, Mask ends up better as long as your rotation reach enemy stagger

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Typhoeus sidesteps or shrugs these off. See the full dashboard for every modifier.

  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • RushRush · The Barrage Array from Rampant Thorns slows everything standing in it, which pushes back directly against the doubled enemy movement speed.
  • HypoxiaHypoxia · Losing Dodge costs her less than most carries, because her Battle Skill and Ultimate both put her in a Hovering state that already evades ground attacks.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • TremorTremor · Tremor buffs every source that is not a Basic Attack, Battle Skill, Combo Skill or Ultimate, which is exactly where her Nature Bursts sit, so the +100% lands on the bulk of her damage while the Battle Skill cut only touches a small slice.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.
  • BiolysisBiolysis · Nature skills cleanse the forced Solidification.
  • DecapitateDecapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
  • EncasementEncasement · Deals damage without piling on the stacks that would shield the enemy.
  • EncumberedEncumbered · Her 5th Aerial Basic Attack counts as a Final Strike while she is the controlled operator, so she refreshes the 12-second window on her own and natural SP recovery keeps ticking.
  • Flash FreezeFlash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
  • Heat LossHeat Loss · Light on combo-skill usage, dodging the self-applied Solidification.
  • PartitionPartition · Self-sufficient carry that does not need to swap operators mid-fight.
  • RegenerationRegeneration · Bursts targets down rather than leaning on crowd control that now heals them.
  • RestraintRestraint · Deals damage without applying the inflictions that trigger the penalty.
  • Synced GrowthSynced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
  • ThrillThrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
  • Time LimitTime Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
  • Toxic ResidueToxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.

Typhoeus overview

Typhoeus is a 6-star Striker in Arknights: Endfield who fights with an Arts Unit and deals Nature damage. The main attribute is Agility and the secondary attribute is Will. In the story, Typhoeus is a Sarkaz affiliated with Rhodes Island. The Endfield personnel file rates combat skill as Excellent and tactical acumen as Normal. Typhoeus debuted on the Winter Hunt banner in Version 1.5 Phase 1, running 2026-09-02 to 2026-09-30, with Umbra of Frigid Eventide featured on the parallel Deep Cold Issue weapon banner.

On the Endfield Hub general tier list, Typhoeus currently sits in SS tier, the band labelled Meta-Defining (universal utility, massive AoE damage, or unique mechanics). Version 1.5 Phase 1 limited headliner and the first operator who fights from the air. Her weapon class is Arts Unit, not a new bow class, so every Arts Unit already in your pool is legal on her. Two resources run the kit: Hunting Arrows empower her aerial attacks and fire a guaranteed Nature Burst regardless of what is on the target, and Signs accumulate from every team Nature Burst plus every Infliction stack she consumes.

About 73 percent of her damage is Nature Bursts, so you build her team from Nature stack sources rather than raw damage buffs. Her Battle Skill and Ultimate both put her in a Hovering state that evades ground attacks, and that Battle Skill strips the shield stacks on the new Snowy Forest enemies without needing a finisher operator. She scales up against two or more targets and leans hard on Corrosion with the right enablers.

How Typhoeus's kit plays

Typhoeus's basic attack, Wildlands Huntress, is a chain of up to 5 sequences dealing Nature damage, and its Final Strike adds 17 Stagger when Typhoeus is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Nature damage and recovers some SP. The Battle Skill, Piercing Arrows of the Woods, costs 100 SP. Typhoeus leaps into the air and enters a short Hovering state, during which she can unleash 5 Aerial Basic Attacks (ABATK). Each ABATK can shoot arrows at up to 2 targets and deal Nature DMG.

Combo Skill Rampant Thorns triggers when Typhoeus reaches max Signs. Its cooldown is 21s, dropping to 19s at its highest level. Typhoeus converts all her Signs to Hunting Arrows and resets her Aerial Basic Attack (ABATK) attempts. The Ultimate, Call of Ice Mountain, needs 200 Ultimate Energy. Typhoeus fires an Imbued Arrow that explodes after hitting the enemy and deals massive Nature DMG to enemies within the area of effect (AOE).

Typhoeus carries 2 talents: Prey Checklist and Huntress's Focus. At its highest rank, Prey Checklist works like this: Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.6 times the original. Huntress's Focus, at its highest rank, reads as follows: When Hovering, Typhoeus activates a Protective Barrier that reduces her DMG Taken by 30% and makes her harder to interrupt while it is active. The Protective Barrier is shattered when Typhoeus takes DMG, and cannot be activated again for 18s afterwards.

Building Typhoeus

In the weapon comparison above, Umbra of Frigid Eventide ranks first at R9 (124.7%), ahead of Suffering's End (84.3% at R9) and Detonation Unit (78.1% at R9). Even at R4, Umbra of Frigid Eventide still scores 100%. The first of 3 listed gear loadouts is Deep Rampart Armor, Deep Rampart Gauntlets, Deep Rampart Comms and LYNX Slab. Every piece is broken down in the Typhoeus gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 4 recommended teams, the most frequent partners are Arcane (3 of 4), Liino (2 of 4) and Perlica (2 of 4). Once talents pass level 9, the priority for Typhoeus runs Skill, then Ultimate, then Combo, then Basic. To compare Typhoeus with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Typhoeus damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
9.9
AGI
AGI
22.0
WISD
WISD
10.0
WILL
WILL
15.0
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
19.922.010.015.050030
1018.837.419.025.5100558
2028.754.629.037.2156690
3038.671.839.049.02128122
4048.589.049.060.72689153
5058.4106.259.072.43250185
6068.3123.469.084.13811217
7078.2140.579.095.84372248
8088.1157.789.0107.64934280
9098.0174.999.0119.35495312

Skills

Rampant Thorns

COMBO TRIGGER: When Typhoeus reaches max Signs. Typhoeus converts all her Signs to Hunting Arrows and resets her Aerial Basic Attack (ABATK) attempts. Typhoeus focuses her "Huntress's Gaze" and launches a barrage at the target that creates a Barrage Array at the target area. Enemies in the Barrage Array take Nature DMG over time, are slowed, and suffer increased Nature Burst DMG Taken. Every 2 Signs convert to 1 Hunting Arrow.
Rampant ThornsRampant Thorns
"Huntress's Gaze" Hit DMG: 89% → 200%Stagger: 10Ultimate Energy Gain: 10Area DMG Over Time: 45% → 100%Slow: 60%Nature Burst DMG Boost: 6% → 10%Barrage DMG: 89% → 200%Barrage Array DMG per tick: 45% → 100%Barrage Array ticks: 3Barrage Array Duration: 6sNature Burst DMG Taken: 6% → 10%Slow: 40%Ultimate Energy Gain: 10Stagger: 10Cooldown: 21.0s → 19.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Barrage DMGBarrage Array DMG per tickNature Burst DMG Taken
189%45%6%
298%49%6%
3107%54%6%
4116%58%7%
5125%62%7%
6134%67%7%
7142%71%8%
8151%76%8%
9160%80%8%
10171%86%9%
11185%93%9%
12200%100%10%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
persistent_slow 0.60.6
Rampant Thorns (while Hovering)Rampant Thorns (while Hovering)
Barrage DMG: 89% → 200%Barrage Array DMG per tick: 45% → 100%Barrage Array ticks: 3Barrage Array Duration: 6sNature Burst DMG Taken: 6% → 10%Slow: 40%Ultimate Energy Gain: 10Stagger: 10Cooldown: 21.0s → 19.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Barrage DMGBarrage Array DMG per tickNature Burst DMG Taken
189%45%6%
298%49%6%
3107%54%6%
4116%58%7%
5125%62%7%
6134%67%7%
7142%71%8%
8151%76%8%
9160%80%8%
10171%86%9%
11185%93%9%
12200%100%10%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
persistent_slow 0.60.6

Wildlands Huntress

BASIC ATTACK: An attack with up to 5 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 17 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
Basic Sequence 1Basic Sequence 1
BATK SEQ 1 Multiplier: 21% → 46%Sequence DMG: 21% → 46%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Sequence DMG
121%
223%
325%
427%
529%
631%
733%
835%
937%
1039%
1143%
1246%
Basic Sequence 2Basic Sequence 2
BATK SEQ 2 Multiplier: 25% → 56%Sequence DMG: 25% → 56%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Sequence DMG
125%
228%
330%
433%
535%
638%
740%
843%
945%
1048%
1152%
1256%
Basic Sequence 3Basic Sequence 3
BATK SEQ 3 Multiplier: 38% → 86%Sequence DMG: 38% → 86%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Sequence DMG
138%
242%
346%
449%
553%
657%
761%
865%
968%
1073%
1179%
1286%
Basic Sequence 4Basic Sequence 4
BATK SEQ 4 Multiplier: 42% → 95%Sequence DMG: 42% → 95%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Sequence DMG
142%
246%
350%
455%
559%
663%
767%
871%
976%
1081%
1187%
1295%
Basic Sequence 5 (Final Strike)Basic Sequence 5 (Final Strike)
BATK SEQ 5 Multiplier: 56% → 125%Final Strike DMG: 56% → 125%Stagger: 17SP Gain: 21Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Final Strike DMG
156%
261%
367%
472%
578%
683%
789%
894%
9100%
10107%
11115%
12125%
FinisherFinisher
Finisher ATK Multiplier: 400% → 900%Finisher DMG: 400% → 900%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Finisher DMG
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Dive AttackDive Attack
Dive ATK Multiplier: 80% → 180%Dive DMG: 80% → 180%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Dive DMG
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%
Raw skill data (2 keys)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
atk_scale 80%180%
atb 00

Piercing Arrows of the Woods

Typhoeus leaps into the air and enters a short Hovering state, during which she can unleash 5 Aerial Basic Attacks (ABATK). Each ABATK can shoot arrows at up to 2 targets and deal Nature DMG. Whenever an ABATK hits an enemy with Nature Infliction, it consumes 1 stack of Nature Infliction, grants Typhoeus 1 Sign, and gives additional Ultimate Energy. If Typhoeus has Hunting Arrow(s), she consumes 1 Hunting Arrow and converts the ABATK into a Power Shot. Power Shot: After hitting an enemy, Power Shot forcibly applies 1 instance of Nature Burst; if the target's Nature Infliction is consumed, then increase the DMG dealt by this Nature Burst to X times the original. If Typhoeus is the controlled operator, her 5th ABATK is regarded as a Final Strike and a Power Shot, and does not consume Hunting Arrows.
Enter HoveringEnter Hovering
Initial Aerial Shot DMG Multiplier: 22% → 50%Leap DMG: 22% → 50%Cooldown: 0.0sSP Cost: 100.0Charge: 1s
LvBoth Stances
Leap DMG
122%
225%
327%
429%
531%
633%
736%
838%
940%
1043%
1146%
1250%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
poise 00
Hovering (sustained)Hovering (sustained)
Hovering DMG: 142% → 320%Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Hovering DMG
1142%
2156%
3171%
4185%
5199%
6213%
7228%
8242%
9256%
10274%
11295%
12320%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
poise 00
Exit HoveringExit Hovering
Exit DMG: 142% → 320%Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Exit DMG
1142%
2156%
3171%
4185%
5199%
6213%
7228%
8242%
9256%
10274%
11295%
12320%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
poise 00
Aerial Basic Attack 1Aerial Basic Attack 1
ABATK DMG: 29% → 65%Aerial Attack DMG: 29% → 65%Nature Burst multiplier when Infliction consumed: x1.1 → x1.3Ultimate Energy Gain: 12Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Aerial Attack DMGNature Burst multiplier when Infliction consumed
129%x1.1
232%x1.1
335%x1.1
437%x1.15
540%x1.15
643%x1.15
746%x1.2
849%x1.2
952%x1.2
1055%x1.25
1160%x1.25
1265%x1.3
Aerial Basic Attack 2Aerial Basic Attack 2
Aerial Attack DMG: 29% → 65%Nature Burst multiplier when Infliction consumed: x1.1 → x1.3Ultimate Energy Gain: 12Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Aerial Attack DMGNature Burst multiplier when Infliction consumed
129%x1.1
232%x1.1
335%x1.1
437%x1.15
540%x1.15
643%x1.15
746%x1.2
849%x1.2
952%x1.2
1055%x1.25
1160%x1.25
1265%x1.3
Aerial Basic Attack 3Aerial Basic Attack 3
Aerial Attack DMG: 29% → 65%Nature Burst multiplier when Infliction consumed: x1.1 → x1.3Ultimate Energy Gain: 12Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Aerial Attack DMGNature Burst multiplier when Infliction consumed
129%x1.1
232%x1.1
335%x1.1
437%x1.15
540%x1.15
643%x1.15
746%x1.2
849%x1.2
952%x1.2
1055%x1.25
1160%x1.25
1265%x1.3
Aerial Basic Attack 4Aerial Basic Attack 4
Aerial Attack DMG: 29% → 65%Nature Burst multiplier when Infliction consumed: x1.1 → x1.3Ultimate Energy Gain: 12Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Aerial Attack DMGNature Burst multiplier when Infliction consumed
129%x1.1
232%x1.1
335%x1.1
437%x1.15
540%x1.15
643%x1.15
746%x1.2
849%x1.2
952%x1.2
1055%x1.25
1160%x1.25
1265%x1.3
Aerial Basic Attack 5 (Final Strike)Aerial Basic Attack 5 (Final Strike)
Aerial Final Strike DMG: 44% → 100%Aerial Final Strike Stagger: 20Power Shot Nature Burst DMG Multiplier: 1.1 → 1.3Additional Ultimate Energy: 12Aerial Attack DMG: 44% → 100%Nature Burst multiplier when Infliction consumed: x1.1 → x1.3Ultimate Energy Gain: 12Stagger: 20SP Gain: 23Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Aerial Attack DMGNature Burst multiplier when Infliction consumed
144%x1.1
249%x1.1
353%x1.1
458%x1.15
562%x1.15
666%x1.15
771%x1.2
875%x1.2
980%x1.2
1085%x1.25
1192%x1.25
12100%x1.3

Call of Ice Mountain

Typhoeus fires an Imbued Arrow that explodes after hitting the enemy and deals massive Nature DMG to enemies within the area of effect (AOE). She then enters a Hovering state and her Aerial Basic Attack (ABATK) attempts are reset. For her next 5 ABATKs, hitting an enemy triggers a Hail of Arrows that deals Nature DMG at the target's location. Her 5th Hail of Arrows is an empowered Hail of Arrows that deals higher DMG. Casting the ultimate gives X Hunting Arrows immediately.
Call of Ice Mountain (while Hovering)Call of Ice Mountain (while Hovering)
Imbued Arrow Explosion DMG: 133% → 300%Imbued Arrow Stagger: 20Normal Hail of Arrows DMG: 33% → 75%Empowered Hail of Arrows DMG: 89% → 200%Imbued Arrow DMG: 133.3% → 300%Hail of Arrows DMG (centre): 88.9% → 200%Hail of Arrows DMG (outer): 33.3% → 75%Hunting Arrows granted: 2Stagger: 20Cooldown: 20.0sUltimate Energy Cost: 200.0Charge: 1s
LvBoth Stances
Imbued Arrow DMGHail of Arrows DMG (centre)Hail of Arrows DMG (outer)
1133.3%88.9%33.3%
2146.7%97.8%36.7%
3160%106.7%40%
4173.3%115.5%43.3%
5186.7%124.4%46.7%
6200%133.3%50%
7213.3%142.2%53.4%
8226.7%151.1%56.7%
9240%160%60%
10256.7%171.1%64.2%
11276.7%184.4%69.2%
12300%200%75%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
arrow_energy_given 00

Talents (Passive Skills)

Prey ChecklistPrey Checklist
Lv1Requires: BT0 (Lv.10)Cost: Free
Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.2 times the original. When entering battle, Typhoeus immediately gains 1 Sign(s). Typhoeus can have up to 4 Hunting Arrows and 8 Signs. If Nature Burst is simultaneously triggered on multiple enemies, this only counts as one instance of Nature Burst when tallying the Signs gained by Typhoeus.
Lv2Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.4 times the original. When entering battle, Typhoeus immediately gains 2 Sign(s). Typhoeus can have up to 4 Hunting Arrows and 8 Signs. If Nature Burst is simultaneously triggered on multiple enemies, this only counts as one instance of Nature Burst when tallying the Signs gained by Typhoeus.
Lv3Requires: BT3 (Lv.40)Cost: 18× Protohedron Protohedron16000× T-Creds T-Creds
Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.6 times the original. When entering battle, Typhoeus immediately gains 4 Sign(s). Typhoeus can have up to 4 Hunting Arrows and 8 Signs. If Nature Burst is simultaneously triggered on multiple enemies, this only counts as one instance of Nature Burst when tallying the Signs gained by Typhoeus.
Huntress's FocusHuntress's Focus
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10800× T-Creds T-Creds
When Hovering, Typhoeus activates a Protective Barrier that reduces her DMG Taken by 15% and makes her harder to interrupt while it is active. The Protective Barrier is shattered when Typhoeus takes DMG, and cannot be activated again for 30s afterwards.
Lv2Requires: BT3 (Lv.40)Cost: 18× Protohedron Protohedron16000× T-Creds T-Creds
When Hovering, Typhoeus activates a Protective Barrier that reduces her DMG Taken by 30% and makes her harder to interrupt while it is active. The Protective Barrier is shattered when Typhoeus takes DMG, and cannot be activated again for 18s afterwards.

Factory Skills (Manufacturing)

Lithic Murmurs β (Lv1)
Assign to Growth Chamber to grant rare mineral growth rate +20%
Growth Chamber
Lithic Murmurs γ (Lv2)
Assign to Growth Chamber to grant rare mineral growth rate +30%
Growth Chamber
Life in the Spores β (Lv1)
Assign to Growth Chamber to grant fungal matter growth rate +20%
Growth Chamber
Life in the Spores γ (Lv2)
Assign to Growth Chamber to grant fungal matter growth rate +30%
Growth Chamber

Potentials

Potential 1
When Hovering, ATK +18% and ABATK DMG Dealt is increased to 1.2 times the original. Talent Huntress's Focus improved: Protective Barrier reactivation time -3s.
Cost: Typhoeus's Token1× Typhoeus's Token
Potential 2
Agility +20, Arts Intensity +16.
Cost: Typhoeus's Token1× Typhoeus's Token
Potential 3
Combo skill Rampant Thorns improved: Length of cooldown -2s. Enemies in the Barrage Array suffer Nature Burst DMG Taken +6%.
Cost: Typhoeus's Token1× Typhoeus's Token
Potential 4
Ultimate Call of Ice Mountain improved: Ultimate Energy cost -15%.
Cost: Typhoeus's Token1× Typhoeus's Token
Potential 5
Ultimate Call of Ice Mountain improved: Gains Hunting Arrows +1. Ultimate DMG Dealt is increased to 1.2 times the original, while Nature Burst DMG Multiplier of Power Shot is increased to 1.1 times the original.
Cost: Typhoeus's Token1× Typhoeus's Token

Typhoeus potentials and upgrade costs

Typhoeus has 5 Potential ranks, and each one changes something specific. At Potential 1, when Hovering, ATK +18% and ABATK DMG Dealt is increased to 1.2 times the original. Potential 2 grants Agility +20, Arts Intensity +16.

Potential 3 improves the combo skill Rampant Thorns: Length of cooldown -2s. Potential 4 improves the ultimate Call of Ice Mountain: Ultimate Energy cost -15%. Potential 5 improves the ultimate Call of Ice Mountain: Gains Hunting Arrows +1.

Levelling Typhoeus from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Tachyon Screening Lattice, 8 Talos Cap, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Quadrant Fitting Fluid and 116 D96 Steel Sample 4. Favorability bonuses add +60 Agility in total, spread over 4 breakthrough stages. In the base, the factory skills are Lithic Murmurs and Life in the Spores. Assigned to the Growth Chamber, Lithic Murmurs γ will grant rare mineral growth rate +30%. Assigned to the Growth Chamber, Life in the Spores γ will grant fungal matter growth rate +30%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetTachyon Screening Lattice20× Tachyon Screening LatticeTalos Cap8× Talos CapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10.0 AgiAgi
BT2150 Favor+15.0 AgiAgi
BT3300 Favor+15.0 AgiAgi
BT4300 Favor+20.0 AgiAgi

Skill Level Up Materials

NormalSkill: Piercing Arrows of the Woods
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidCrimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidCrimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidCrimson Spearleaf12× Crimson SpearleafGold 65000
UltimateSkill: Call of Ice Mountain
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidCrimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidCrimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidCrimson Spearleaf12× Crimson SpearleafGold 65000
ComboSkill: Rampant Thorns
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4Crimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4Crimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4Crimson Spearleaf12× Crimson SpearleafGold 65000
NormalAttack: Wildlands Huntress
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4Crimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4Crimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4Crimson Spearleaf12× Crimson SpearleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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