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Typhoeus

Typhoeus

All Typhoeus coverage

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Every guide, build, and analysis we have published about Typhoeus, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Browse the Typhoeus archive

Levelling Typhoeus? The Typhoeus progression path lists every breakthrough and skill material in order.

Character Profile

“Endmin, I sought you out and fulfilled my promise. What about yours? Have you found a good story to share with me?”

GenderFemale
RaceSarkaz
BirthdayJanuary 13
AffiliationRhodes Island

Typhoeus is a Sarkaz reconvener from Rhodes Island who travelled north in search of the lost legends of Sami. She crossed paths with the Endministrator during that journey and joined Endfield Industries at their personal invitation, arriving with a wilderness skillset that has kept survey teams alive through polar blizzards and a notebook she fills with every story she can get her colleagues to tell. In the field she is the first Nature Striker in the game and the first Arts Unit user to scale on Agility, built around a loop of Signs and Hunting Arrows: her aerial attacks consume the Nature Infliction her teammates apply, each consumed stack grants a Sign, and a full set of Signs converts into the Hunting Arrows that empower her Nature Bursts.

Expertise
NatureSurvival
Interests
Everyday LifeNature
Dislikes
Technology
Voice ActorsEN Hanna JohanssonJP Ohzora NaomiCN ShiHakuKR Chae Rim

Typhoeus Gear Damage Calculator

Compare her Nature Burst output, Power Shots, and skill damage across weapons, gear, and potentials in one loadout.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Typhoeus build settings

Choose a Body piece to add its stats.

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Choose a Kit piece to add its stats.

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Combat state

Hovering, Hunting Arrows, the Barrage Array, Corrosion, Stagger, Link, Defense, and Resistance each sit in a different part of the damage equation. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
3,620.39
Agility
390.00
Will
119.00
Nature DMG
+89.60%
Arts Intensity
+98.00
Power Shot
x1.6
Crit Rate
5.00%
Crit DMG
50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

Kit values at this build

Power Shot multiplier
x1.6
Hovering ATK Boost
+0.00%
Barrage Array burst increase
+10.00%
Protective Barrier
-30.00% for 18s lockout
ActionMultiplierNon-critCritExpected
Ground actionsThe five-hit chain, the dive attack, and the finisher against a Staggered enemy.
Basic Attack Chain (1-5)
Nature DMG +89.60%
1 active multiplier
  • Multiplier Group ×1.90
408.00%28,006.1742,009.2528,706.32
Finisher
Nature DMG +89.60% · Staggered x1.3
2 active multipliers
  • Multiplier Group ×1.90
  • Stagger Multiplier ×1.30
900.00%80,311.80120,467.7082,319.60
Dive Attack
Nature DMG +89.60%
1 active multiplier
  • Multiplier Group ×1.90
180.00%12,355.6618,533.4912,664.55
Piercing Arrows of the WoodsOne Aerial Basic Attack. Spending a Hunting Arrow turns it into a Power Shot.
Aerial Basic Attack (1-4)
Nature DMG +89.60% · Hunting Arrow x1.6
1 active multiplier
  • Multiplier Group ×1.90
104.00%7,138.8310,708.247,317.30
Aerial Basic Attack (5th, Final Strike)
Nature DMG +89.60% · Hunting Arrow x1.6
1 active multiplier
  • Multiplier Group ×1.90
160.00%10,982.8116,474.2211,257.38
Rampant ThornsThe barrage plus its three ticks of persistent damage inside the Barrage Array.
Rampant Thorns
Nature DMG +89.60%
1 active multiplier
  • Multiplier Group ×1.90
500.00%34,321.2851,481.9235,179.31
Call of Ice MountainThe Imbued Arrow, then the centre and outer area damage.
Call of Ice Mountain - Imbued Arrow
Nature DMG +89.60%
1 active multiplier
  • Multiplier Group ×1.90
300.00%20,592.7730,889.1521,107.59
Call of Ice Mountain - Area DMG
Nature DMG +89.60%
1 active multiplier
  • Multiplier Group ×1.90
275.00%18,876.7128,315.0619,348.62
Nature BurstWhere most of her damage sits. Uses the Arts Reaction formula and Arts Intensity.
Nature Burst (Corrosion I, Power Shot)
Nature DMG +89.60% · Arts Intensity +98.00 · Hidden x1.45 · Nature Infliction consumed x1.30
3 active multipliers
  • Multiplier Group ×1.90
  • Hidden Multiplier ×1.45
  • Arts Intensity Multiplier ×1.98
208.00%41,106.5361,659.7942,134.19

Calculator assumptions

Every number uses a Level 90 Typhoeus with all four skills at Rank 12 and all four Agility talent nodes unlocked. Her base ATK, Agility, Will, damage multipliers, talents, and potentials are read from the committed client tables.

Agility is her main attribute and Will is her secondary, which is what makes the two Version 1.5 Arts Units the only weapons that match her main stat. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both attributes before calculating Final Build ATK.

Ordinary hits run the complete Talos Wiki damage chain. The Nature Burst row uses the separate Arts Reaction formula: 80% plus 80% per consumed Infliction stack, followed by the level-90 Hidden Multiplier and Arts Intensity. Expand any row to inspect the active factors.

Talent 1 Prey Checklist reaches rank 3 at break stage 3, so a Power Shot is modelled at x1.6. When that Power Shot consumes a Nature Infliction stack the burst it forces is multiplied by a further 1.3, and Potential 5 adds 1.1 on top. All three are Base Multipliers rather than damage bonuses, so they scale the reaction rather than joining the bonus buckets.

Potential 1 grants ATK +18% only while Hovering, so it applies on the Battle Skill and the Ultimate and not on the ground chain. Potential 2 adds Agility +20 and Arts Intensity +16. Potential 3 shortens the Rampant Thorns cooldown and adds 6% to the Barrage Array's Nature Burst DMG Taken. Potential 4 only cuts the Ultimate's energy cost, so it moves no damage number here. Potential 5 multiplies the Ultimate by 1.2 and adds a Hunting Arrow.

The Barrage Array increase is Nature Burst only, so it raises the reaction row and leaves the skill rows alone. Rotation timing, target count, how many Signs a window actually banks, and Ultimate Energy per second are outside this per-action calculator. Around three quarters of her real damage is Nature Bursts, so the reaction row matters far more than its single line here suggests.

Basic Info

Name:Typhoeus iconTyphoeus
Rarity:★★★★★★
Profession:StrikerStriker
Weapon:Arts Unit
Main Attribute:AgiAgi
Sub Attribute:WillWill

Talent Priority

This priority list applies to talents only after Lv 9.

#1Skill
#2Ultimate
#3Combo
#4Basic

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Gear Configurations

View All Gear Sets
P 0
Bonekrusha Poncho T1Bonekrusha Poncho T1
Deep Rampart GauntletsDeep Rampart Gauntlets
Deep Rampart CommsDeep Rampart Comms
Deep Rampart CommsDeep Rampart Comms

Single target. The Comms pieces supply the Ultimate Gain she needs when only one enemy is feeding her energy.

P 0
Deep Rampart ArmorDeep Rampart Armor
Deep Rampart GauntletsDeep Rampart Gauntlets
Deep Rampart CommsDeep Rampart Comms
Qingbo Bamboo CutterQingbo Bamboo Cutter

Multi-target. Extra targets feed Ultimate energy for free, so the Ultimate Gain pieces come off and a Qingbo Bamboo Cutter edges out a fourth Deep Rampart piece.

P 0
AIC Fieldwork ArmorAIC Fieldwork Armor
AIC Fieldwork HandsAIC Fieldwork Hands
AIC Fieldwork MacheteAIC Fieldwork Machete
AIC Fieldwork FlashlightAIC Fieldwork Flashlight

Placeholder while Deep Rampart is farmed. Generic damage and Ultimate Gain with no condition to miss.

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Typhoeus sidesteps or shrugs these off. See the full dashboard for every modifier.

  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • RushRush · The Barrage Array from Rampant Thorns slows everything standing in it, which pushes back directly against the doubled enemy movement speed.
  • HypoxiaHypoxia · Losing Dodge costs her less than most carries, because her Battle Skill and Ultimate both put her in a Hovering state that already evades ground attacks.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • TremorTremor · Tremor buffs every source that is not a Basic Attack, Battle Skill, Combo Skill or Ultimate, which is exactly where her Nature Bursts sit, so the +100% lands on the bulk of her damage while the Battle Skill cut only touches a small slice.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.
  • BiolysisBiolysis · Nature skills cleanse the forced Solidification.
  • DecapitateDecapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
  • EncasementEncasement · Deals damage without piling on the stacks that would shield the enemy.
  • EncumberedEncumbered · Her 5th Aerial Basic Attack counts as a Final Strike while she is the controlled operator, so she refreshes the 12-second window on her own and natural SP recovery keeps ticking.
  • Flash FreezeFlash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
  • Heat LossHeat Loss · Light on combo-skill usage, dodging the self-applied Solidification.
  • PartitionPartition · Self-sufficient carry that does not need to swap operators mid-fight.
  • RegenerationRegeneration · Bursts targets down rather than leaning on crowd control that now heals them.
  • RestraintRestraint · Deals damage without applying the inflictions that trigger the penalty.
  • Synced GrowthSynced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
  • ThrillThrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
  • Time LimitTime Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
  • Toxic ResidueToxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Loading calculator...

Base Stats (Level 1)

STR
STR
9.9
AGI
AGI
22.0
WISD
WISD
10.0
WILL
WILL
15.0
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
19.922.010.015.050030
1018.837.419.025.5100558
2028.754.629.037.2156690
3038.671.839.049.02128122
4048.589.049.060.72689153
5058.4106.259.072.43250185
6068.3123.469.084.13811217
7078.2140.579.095.84372248
8088.1157.789.0107.64934280
9098.0174.999.0119.35495312

Skills

Rampant Thorns

COMBO TRIGGER: When Typhoeus reaches max Signs. Typhoeus converts all her Signs to Hunting Arrows and resets her Aerial Basic Attack (ABATK) attempts. Typhoeus focuses her "Huntress's Gaze" and launches a barrage at the target that creates a Barrage Array at the target area. Enemies in the Barrage Array take Nature DMG over time, are slowed, and suffer increased Nature Burst DMG Taken. Every 2 Signs convert to 1 Hunting Arrow.
Rampant ThornsRampant Thorns
"Huntress's Gaze" Hit DMG: 89% → 200%Stagger: 10Ultimate Energy Gain: 10Area DMG Over Time: 45% → 100%Slow: 60%Nature Burst DMG Boost: 6% → 10%Barrage DMG: 89% → 200%Barrage Array DMG per tick: 45% → 100%Barrage Array ticks: 3Barrage Array Duration: 6sNature Burst DMG Taken: 6% → 10%Slow: 40%Ultimate Energy Gain: 10Stagger: 10Cooldown: 21.0s → 19.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Barrage DMGBarrage Array DMG per tickNature Burst DMG Taken
189%45%6%
298%49%6%
3107%54%6%
4116%58%7%
5125%62%7%
6134%67%7%
7142%71%8%
8151%76%8%
9160%80%8%
10171%86%9%
11185%93%9%
12200%100%10%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
persistent_slow 0.60.6
Rampant Thorns (while Hovering)Rampant Thorns (while Hovering)
Barrage DMG: 89% → 200%Barrage Array DMG per tick: 45% → 100%Barrage Array ticks: 3Barrage Array Duration: 6sNature Burst DMG Taken: 6% → 10%Slow: 40%Ultimate Energy Gain: 10Stagger: 10Cooldown: 21.0s → 19.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Barrage DMGBarrage Array DMG per tickNature Burst DMG Taken
189%45%6%
298%49%6%
3107%54%6%
4116%58%7%
5125%62%7%
6134%67%7%
7142%71%8%
8151%76%8%
9160%80%8%
10171%86%9%
11185%93%9%
12200%100%10%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
persistent_slow 0.60.6

Wildlands Huntress

BASIC ATTACK: An attack with up to 5 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 17 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
Basic Sequence 1Basic Sequence 1
BATK SEQ 1 Multiplier: 21% → 46%Sequence DMG: 21% → 46%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Sequence DMG
121%
223%
325%
427%
529%
631%
733%
835%
937%
1039%
1143%
1246%
Basic Sequence 2Basic Sequence 2
BATK SEQ 2 Multiplier: 25% → 56%Sequence DMG: 25% → 56%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Sequence DMG
125%
228%
330%
433%
535%
638%
740%
843%
945%
1048%
1152%
1256%
Basic Sequence 3Basic Sequence 3
BATK SEQ 3 Multiplier: 38% → 86%Sequence DMG: 38% → 86%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Sequence DMG
138%
242%
346%
449%
553%
657%
761%
865%
968%
1073%
1179%
1286%
Basic Sequence 4Basic Sequence 4
BATK SEQ 4 Multiplier: 42% → 95%Sequence DMG: 42% → 95%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Sequence DMG
142%
246%
350%
455%
559%
663%
767%
871%
976%
1081%
1187%
1295%
Basic Sequence 5 (Final Strike)Basic Sequence 5 (Final Strike)
BATK SEQ 5 Multiplier: 56% → 125%Final Strike DMG: 56% → 125%Stagger: 17SP Gain: 21Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Final Strike DMG
156%
261%
367%
472%
578%
683%
789%
894%
9100%
10107%
11115%
12125%
FinisherFinisher
Finisher ATK Multiplier: 400% → 900%Finisher DMG: 400% → 900%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Finisher DMG
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Dive AttackDive Attack
Dive ATK Multiplier: 80% → 180%Dive DMG: 80% → 180%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBoth Stances
Dive DMG
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%
Raw skill data (2 keys)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
atk_scale 80%180%
atb 00

Piercing Arrows of the Woods

Typhoeus leaps into the air and enters a short Hovering state, during which she can unleash 5 Aerial Basic Attacks (ABATK). Each ABATK can shoot arrows at up to 2 targets and deal Nature DMG. Whenever an ABATK hits an enemy with Nature Infliction, it consumes 1 stack of Nature Infliction, grants Typhoeus 1 Sign, and gives additional Ultimate Energy. If Typhoeus has Hunting Arrow(s), she consumes 1 Hunting Arrow and converts the ABATK into a Power Shot. Power Shot: After hitting an enemy, Power Shot forcibly applies 1 instance of Nature Burst; if the target's Nature Infliction is consumed, then increase the DMG dealt by this Nature Burst to X times the original. If Typhoeus is the controlled operator, her 5th ABATK is regarded as a Final Strike and a Power Shot, and does not consume Hunting Arrows.
Enter HoveringEnter Hovering
Initial Aerial Shot DMG Multiplier: 22% → 50%Leap DMG: 22% → 50%Cooldown: 0.0sSP Cost: 100.0Charge: 1s
LvBoth Stances
Leap DMG
122%
225%
327%
429%
531%
633%
736%
838%
940%
1043%
1146%
1250%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
poise 00
Hovering (sustained)Hovering (sustained)
Hovering DMG: 142% → 320%Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Hovering DMG
1142%
2156%
3171%
4185%
5199%
6213%
7228%
8242%
9256%
10274%
11295%
12320%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
poise 00
Exit HoveringExit Hovering
Exit DMG: 142% → 320%Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Exit DMG
1142%
2156%
3171%
4185%
5199%
6213%
7228%
8242%
9256%
10274%
11295%
12320%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
poise 00
Aerial Basic Attack 1Aerial Basic Attack 1
ABATK DMG: 29% → 65%Aerial Attack DMG: 29% → 65%Nature Burst multiplier when Infliction consumed: x1.1 → x1.3Ultimate Energy Gain: 12Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Aerial Attack DMGNature Burst multiplier when Infliction consumed
129%x1.1
232%x1.1
335%x1.1
437%x1.15
540%x1.15
643%x1.15
746%x1.2
849%x1.2
952%x1.2
1055%x1.25
1160%x1.25
1265%x1.3
Aerial Basic Attack 2Aerial Basic Attack 2
Aerial Attack DMG: 29% → 65%Nature Burst multiplier when Infliction consumed: x1.1 → x1.3Ultimate Energy Gain: 12Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Aerial Attack DMGNature Burst multiplier when Infliction consumed
129%x1.1
232%x1.1
335%x1.1
437%x1.15
540%x1.15
643%x1.15
746%x1.2
849%x1.2
952%x1.2
1055%x1.25
1160%x1.25
1265%x1.3
Aerial Basic Attack 3Aerial Basic Attack 3
Aerial Attack DMG: 29% → 65%Nature Burst multiplier when Infliction consumed: x1.1 → x1.3Ultimate Energy Gain: 12Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Aerial Attack DMGNature Burst multiplier when Infliction consumed
129%x1.1
232%x1.1
335%x1.1
437%x1.15
540%x1.15
643%x1.15
746%x1.2
849%x1.2
952%x1.2
1055%x1.25
1160%x1.25
1265%x1.3
Aerial Basic Attack 4Aerial Basic Attack 4
Aerial Attack DMG: 29% → 65%Nature Burst multiplier when Infliction consumed: x1.1 → x1.3Ultimate Energy Gain: 12Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Aerial Attack DMGNature Burst multiplier when Infliction consumed
129%x1.1
232%x1.1
335%x1.1
437%x1.15
540%x1.15
643%x1.15
746%x1.2
849%x1.2
952%x1.2
1055%x1.25
1160%x1.25
1265%x1.3
Aerial Basic Attack 5 (Final Strike)Aerial Basic Attack 5 (Final Strike)
Aerial Final Strike DMG: 44% → 100%Aerial Final Strike Stagger: 20Power Shot Nature Burst DMG Multiplier: 1.1 → 1.3Additional Ultimate Energy: 12Aerial Attack DMG: 44% → 100%Nature Burst multiplier when Infliction consumed: x1.1 → x1.3Ultimate Energy Gain: 12Stagger: 20SP Gain: 23Cooldown: 0.0sSP Cost: 0.0Charge: 1s
LvBoth Stances
Aerial Attack DMGNature Burst multiplier when Infliction consumed
144%x1.1
249%x1.1
353%x1.1
458%x1.15
562%x1.15
666%x1.15
771%x1.2
875%x1.2
980%x1.2
1085%x1.25
1192%x1.25
12100%x1.3

Call of Ice Mountain

Typhoeus fires an Imbued Arrow that explodes after hitting the enemy and deals massive Nature DMG to enemies within the area of effect (AOE). She then enters a Hovering state and her Aerial Basic Attack (ABATK) attempts are reset. For her next 5 ABATKs, hitting an enemy triggers a Hail of Arrows that deals Nature DMG at the target's location. Her 5th Hail of Arrows is an empowered Hail of Arrows that deals higher DMG. Casting the ultimate gives X Hunting Arrows immediately.
Call of Ice Mountain (while Hovering)Call of Ice Mountain (while Hovering)
Imbued Arrow Explosion DMG: 133% → 300%Imbued Arrow Stagger: 20Normal Hail of Arrows DMG: 33% → 75%Empowered Hail of Arrows DMG: 89% → 200%Imbued Arrow DMG: 133.3% → 300%Hail of Arrows DMG (centre): 88.9% → 200%Hail of Arrows DMG (outer): 33.3% → 75%Hunting Arrows granted: 2Stagger: 20Cooldown: 20.0sUltimate Energy Cost: 200.0Charge: 1s
LvBoth Stances
Imbued Arrow DMGHail of Arrows DMG (centre)Hail of Arrows DMG (outer)
1133.3%88.9%33.3%
2146.7%97.8%36.7%
3160%106.7%40%
4173.3%115.5%43.3%
5186.7%124.4%46.7%
6200%133.3%50%
7213.3%142.2%53.4%
8226.7%151.1%56.7%
9240%160%60%
10256.7%171.1%64.2%
11276.7%184.4%69.2%
12300%200%75%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
arrow_energy_given 00

Talents (Passive Skills)

Prey ChecklistPrey Checklist
Lv1Requires: BT0 (Lv.10)Cost: Free
Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.2 times the original. When entering battle, Typhoeus immediately gains 1 Sign(s). Typhoeus can have up to 4 Hunting Arrows and 8 Signs. If Nature Burst is simultaneously triggered on multiple enemies, this only counts as one instance of Nature Burst when tallying the Signs gained by Typhoeus.
Lv2Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.4 times the original. When entering battle, Typhoeus immediately gains 2 Sign(s). Typhoeus can have up to 4 Hunting Arrows and 8 Signs. If Nature Burst is simultaneously triggered on multiple enemies, this only counts as one instance of Nature Burst when tallying the Signs gained by Typhoeus.
Lv3Requires: BT3 (Lv.40)Cost: 18× Protohedron Protohedron16000× T-Creds T-Creds
Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.6 times the original. When entering battle, Typhoeus immediately gains 4 Sign(s). Typhoeus can have up to 4 Hunting Arrows and 8 Signs. If Nature Burst is simultaneously triggered on multiple enemies, this only counts as one instance of Nature Burst when tallying the Signs gained by Typhoeus.
Huntress's FocusHuntress's Focus
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10800× T-Creds T-Creds
When Hovering, Typhoeus activates a Protective Barrier that reduces her DMG Taken by 15% and makes her harder to interrupt while it is active. The Protective Barrier is shattered when Typhoeus takes DMG, and cannot be activated again for 30s afterwards.
Lv2Requires: BT3 (Lv.40)Cost: 18× Protohedron Protohedron16000× T-Creds T-Creds
When Hovering, Typhoeus activates a Protective Barrier that reduces her DMG Taken by 30% and makes her harder to interrupt while it is active. The Protective Barrier is shattered when Typhoeus takes DMG, and cannot be activated again for 18s afterwards.

Factory Skills (Manufacturing)

Lithic Murmurs β (Lv1)
Assign to Growth Chamber to grant rare mineral growth rate +20%
Growth Chamber
Lithic Murmurs γ (Lv2)
Assign to Growth Chamber to grant rare mineral growth rate +30%
Growth Chamber
Life in the Spores β (Lv1)
Assign to Growth Chamber to grant fungal matter growth rate +20%
Growth Chamber
Life in the Spores γ (Lv2)
Assign to Growth Chamber to grant fungal matter growth rate +30%
Growth Chamber

Potentials

Potential 1
When Hovering, ATK +18% and ABATK DMG Dealt is increased to 1.2 times the original. Talent Huntress's Focus improved: Protective Barrier reactivation time -3s.
Cost: Typhoeus's Token1× Typhoeus's Token
Potential 2
Agility +20, Arts Intensity +16.
Cost: Typhoeus's Token1× Typhoeus's Token
Potential 3
Combo skill Rampant Thorns improved: Length of cooldown -2s. Enemies in the Barrage Array suffer Nature Burst DMG Taken +6%.
Cost: Typhoeus's Token1× Typhoeus's Token
Potential 4
Ultimate Call of Ice Mountain improved: Ultimate Energy cost -15%.
Cost: Typhoeus's Token1× Typhoeus's Token
Potential 5
Ultimate Call of Ice Mountain improved: Gains Hunting Arrows +1. Ultimate DMG Dealt is increased to 1.2 times the original, while Nature Burst DMG Multiplier of Power Shot is increased to 1.1 times the original.
Cost: Typhoeus's Token1× Typhoeus's Token

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetTachyon Screening Lattice20× Tachyon Screening LatticeTalos Cap8× Talos CapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10.0 AgiAgi
BT2150 Favor+15.0 AgiAgi
BT3300 Favor+15.0 AgiAgi
BT4300 Favor+20.0 AgiAgi

Skill Level Up Materials

NormalSkill: Piercing Arrows of the Woods
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidCrimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidCrimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidCrimson Spearleaf12× Crimson SpearleafGold 65000
UltimateSkill: Call of Ice Mountain
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidCrimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidCrimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidCrimson Spearleaf12× Crimson SpearleafGold 65000
ComboSkill: Rampant Thorns
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4Crimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4Crimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4Crimson Spearleaf12× Crimson SpearleafGold 65000
NormalAttack: Wildlands Huntress
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4Crimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4Crimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4Crimson Spearleaf12× Crimson SpearleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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