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Antal Build: Gear, Weapon & Teams

Antal

Character Profile

“A mission for me? Good. I happen to be seeking field-testing opportunities for modified orbiters.”

GenderMale
RaceSavra
BirthdayApril 10
AffiliationEndfield Industries

Antal is the Originium technology consultant and Supporter for Operations Team Z7, wielding Electric Arts and specializing in modifying and repairing Originium devices. Bright and quick-witted, he has a real gift for Originium Arts that he often does not even realize he has, though his shaky read of social cues leads to plenty of cringe-worthy remarks. Shaped by his grandmother's outlook, he chases whatever fascinates him, fixating on a puzzle, a gadget, or a dry joke until he has it figured out.

Expertise
EngineeringPerception
Interests
KnowledgeCreativity
Dislikes
Culture
Voice ActorsEN Jacob CranerJP Shunsuke TakeuchiCN Liu YuxuanKR Lee Gyu-chang

Antal Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHNormal
COMBAT SKILLStandard
TACTICAL ACUMENNormal
ARTS ASSIMILATIONOutstanding

OripathyOripathy negative, based on medical examination reports.

Operator Antal is a member of Operations Team Z7. He was previously involved in Endfield Industries' Originium machine automation research project. Antal later transferred to the Specialist Tech Division following Operator Akekuri's special recommendations.

Antal never hides his thoughts. When I asked him about his academic background as part of my routine inquiry process, he provided a comprehensive list of courses he took in every semester as well as his academic achievements... Nevertheless, this proves that Antal is passionate about his field of expertise and solemnly responds to various questions. As I was preparing to conclude the interview, which Antal had extended to nearly three hours, he curiously asked me if I have a humor-appreciation system. He also offered to test the system for me, if I did not mind.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

Operator training logs

If we only look at Antal's current performance in training sessions, I have reasons to believe that he lacks direct combat capabilities. He is skilled at offering fire support for his teammates with his self-customized staff and orbiters. However, he seldom casts his own Originium Arts. Perhaps we can continue to monitor his performance in actual field battles.

An instructor's notes

Antal is not as cold or unsociable as he appears. Everyone who actually talked to him would agree with this statement. No one expected this stern-faced dude obsessed with Originium technology and sciences to be equally passionate about lame jokes! Why would this techie tell jokes so bad that one would need to devote all their brain juices and logical reasoning to fathom? Is he doing this to boost his sense of humor? When you look at his expression-less face and realize that he's doing his best to make you laugh, you might also find it difficult to determine why you end up laughing anyway. Is it because of his lame jokes? Or the stark contrast presented by his physical form? Akekuri, Antal's team captain, has maintained extreme optimism about this quirk: "At least he's sincere. Though there are times when he fails to read the context. For example, he may get a sudden urge to show off his sense of humor in the face of hostility.

DOCUMENT: A certain log that requires sufficient authority level According to reports by members of Operations Team Z7, Antal is exceptionally skilled in Originium Arts. His ability to cast the Arts far exceeds that of other operators in his cohort. When conducting a certain operation, Op Team Z7 members witnessed how Antal, in a crucial moment, positioned himself before the hostage. The operator used his Originium Arts to instantly disintegrate the greatsword swung by the attacking Landbreaker, and saved both himself and the hostage. It was an extremely intense moment. Antal would immediately lose his life if he failed to de-weaponize the attacker. However, he himself remained extremely calm throughout the entire incident. Since then, members of Op Team Z7 gained a deeper appreciation of Antal's abilities — Though he was known for being slow when it comes to sensing dangers in the environment or picking up changes in the emotions of other people, he was willing to risk his own life to save others. This revealed Operator Antal to be an extremely kind and courageous individual.

All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Antal Gear Damage Calculator

He is a Supporter, so most of his value lands on a teammate. Focus makes one enemy take more Electric and Heat DMG, and his Ultimate gives the whole team Electric Amp and Heat Amp. Both are calculated here as a team multiplier, beside his own Electric damage.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Antal build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

Leave the target on No target for pre-mitigation build comparisons. The buff toggles drive both the team panel and his own rows, since Focus is on the enemy and the Amp reaches him too.

Conditional triggers

Final Build ATK
2,451.51
Intellect (main)
357.00
Strength (secondary)
165.00
Electric DMG Bonus
+0.00%
Electric and Heat Susceptibility
+10.00%
Electric and Heat Amp
+20.00%
Crit Rate
5.00%
Crit DMG
50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

What the team gains from him

His buffs only cover two elements, so the answer depends on who the carry is. An Electric or Heat carry gets both the Susceptibility and the Amp; a Cryo, Nature or Physical carry gets only what the weapon adds.

An Electric carry
x1.65
A Heat carry
x1.65
A Cryo or Nature carry
x1.25
A Physical carry
x1.00
  • Focus: Electric Susceptibility +10.00% (Susceptibility)
    On the one enemy carrying Focus, for 60s.
  • Focus: Heat Susceptibility +10.00% (Susceptibility)
    The same value as the Electric Susceptibility, from the same key.
  • Overclocked Moment: Electric Amp +20.00% (Amp)
    To the entire team for 12s.
  • Overclocked Moment: Heat Amp +20.00% (Amp)
    The same value as the Electric Amp, from the same key.
  • Detonation Unit: Arts DMG Taken +25.20% (Increased DMG Taken)
    A target-side debuff, so every Arts carry hitting the same enemy takes it.

Why the two buffs multiply. Susceptibility and Amp are separate buckets in the damage chain, so a carry with both gets (1 + 10.00%) x (1 + 20.00%), not the sum. Neither stacks with itself, and neither scales with his stats: they rise only with Potential 1 (Amp x1.1) and Potential 5 (Susceptibility +4.00%).

Treatment at this build

Both of his talents heal off Strength, his secondary attribute, while his damage and ATK lean on Intellect, his main.

Improviser (Talent 1): heal on an Amped teammate
108 + 0.9 x 165 Strength, after an Amped teammate's skill deals damage, once every 30s per operator
256.50
Subconscious Act (Talent 2): self heal
45 + 0.38 x 165 Strength, with a 30.00% chance of Physical DMG immunity
107.70
Treatment Efficiency
Multiplies every row above.
0.00%

Rotation economy at this build

Specified Research Subject (battle skill)
Costs 100.00 SP. Focus lasts 60.00s and sits on one enemy at a time.
100.00 SP
EMP Test Site (combo skill)
24.00s cooldown, banks 10.00 Ultimate Energy.
10.00 Energy
Overclocked Moment (Ultimate)
Potential 2 multiplies this cost by 0.9. His own Ultimate Gain Efficiency from gear, sets and the weapon secondary is +0.00%.
100.00 Energy
ActionMultiplierNon-critCritExpected
Exchange Current (Electric)His four-sequence chain, dash, dive and the Staggered-target Finisher.
Exchange Current: Chain (1-3)
Electric Amp (Overclocked Moment) +20.00% · Electric Susceptibility (Focus) +10.00% · Arts DMG Taken +25.20%
3 active multipliers
  • Amp Multiplier ×1.20
  • Susceptibility Multiplier ×1.10
  • Increased DMG Taken Multiplier ×1.25
192.00%7,778.7911,668.197,973.26
Exchange Current: Final Strike (4th sequence)
Electric Amp (Overclocked Moment) +20.00% · Electric Susceptibility (Focus) +10.00% · Arts DMG Taken +25.20%
3 active multipliers
  • Amp Multiplier ×1.20
  • Susceptibility Multiplier ×1.10
  • Increased DMG Taken Multiplier ×1.25
115.00%4,659.176,988.764,775.65
Exchange Current: Full chain (1-4) (subtotal)
Electric Amp (Overclocked Moment) +20.00% · Electric Susceptibility (Focus) +10.00% · Arts DMG Taken +25.20%
3 active multipliers
  • Amp Multiplier ×1.20
  • Susceptibility Multiplier ×1.10
  • Increased DMG Taken Multiplier ×1.25
307.00%12,437.9718,656.9512,748.92
Finisher
Electric Amp (Overclocked Moment) +20.00% · Electric Susceptibility (Focus) +10.00% · Arts DMG Taken +25.20% · Staggered x1.3
4 active multipliers
  • Amp Multiplier ×1.20
  • Stagger Multiplier ×1.30
  • Susceptibility Multiplier ×1.10
  • Increased DMG Taken Multiplier ×1.25
900.00%47,402.0371,103.0448,587.08
Dash Attack
Electric Amp (Overclocked Moment) +20.00% · Electric Susceptibility (Focus) +10.00% · Arts DMG Taken +25.20%
3 active multipliers
  • Amp Multiplier ×1.20
  • Susceptibility Multiplier ×1.10
  • Increased DMG Taken Multiplier ×1.25
96.00%3,889.405,834.103,986.63
Dive Attack
Electric Amp (Overclocked Moment) +20.00% · Electric Susceptibility (Focus) +10.00% · Arts DMG Taken +25.20%
3 active multipliers
  • Amp Multiplier ×1.20
  • Susceptibility Multiplier ×1.10
  • Increased DMG Taken Multiplier ×1.25
180.00%7,292.6210,938.937,474.93
Specified Research Subject (Electric)Applies Focus to one enemy and deals Electric DMG.
Specified Research Subject
Electric Amp (Overclocked Moment) +20.00% · Electric Susceptibility (Focus) +10.00% · Arts DMG Taken +25.20%
3 active multipliers
  • Amp Multiplier ×1.20
  • Susceptibility Multiplier ×1.10
  • Increased DMG Taken Multiplier ×1.25
200.00%8,102.9112,154.378,305.48
EMP Test Site (Electric)Fires when a Focused enemy suffers a Physical Status or Arts Infliction, and applies another stack of it.
EMP Test Site
Electric Amp (Overclocked Moment) +20.00% · Electric Susceptibility (Focus) +10.00% · Arts DMG Taken +25.20%
3 active multipliers
  • Amp Multiplier ×1.20
  • Susceptibility Multiplier ×1.10
  • Increased DMG Taken Multiplier ×1.25
340.00%13,774.9520,662.4214,119.32

Calculator assumptions

Every number uses a Level 90 Antal with all skills at Rank 12 and his talent nodes unlocked through breakthrough 4, which is where both talents reach rank 2. His base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.

Intellect is his main attribute and Strength his secondary. His attribute talent nodes grant Intellect only; Potential 4 adds Intellect +10 and Max HP +10%. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both.

Focus and the Ultimate each store one value for two elements. The battle skill's Susceptibility key is printed twice by the client, once as Electric Susceptibility and once as Heat Susceptibility, and the Ultimate's Amp key likewise covers Electric Amp and Heat Amp. Potential 5's "increases Electric Susceptibility and Heat Susceptibility effects by 4%" is read as 4 points on top of the base, so 10% becomes 14%.

His own rows are all Electric, so they take the Electric Susceptibility from Focus and the Electric Amp from his Ultimate (it reaches the entire team, himself included), but never the Heat halves. Focus is applied by the battle skill hit itself, so the very first cast lands before the Susceptibility; recasts on a target that already has Focus do take it. Detonation Unit is the default weapon because its Arts DMG Taken line fires on an Arts Burst, which his combo causes by adding a second stack of the infliction that triggered it. That line is a target debuff, so it also counts for every Arts carry in the team panel.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, Talent 2's Physical DMG immunity chance, rotation timing and DPS over time, and the Arts Burst or Physical Status damage his combo's extra stack causes (its element and size depend on what triggered it). Weapon lines his kit cannot trigger (Corrosion, consumed Arts Reactions, Electrification, battle-skill Nature Infliction, multi-target Lifted) are left out of the trigger list.

Basic Info

Name:Antal iconAntal
Rarity:★★★★
Profession:SupporterSupporter
Weapon:Arts Unit
Main Attribute:WisdWisd
Sub Attribute:StrStr

Talent Priority

This priority list applies to talents only after Lv 9.

#1Skill
#2Ultimate
#3Basic
#4Combo

Recommended Builds

View All Builds

Top Weapons

Detonation UnitDetonation Unit105.4%R9
Stanza of MemorialsStanza of Memorials102.4%R9
Detonation UnitDetonation Unit100%R4
Stanza of MemorialsStanza of Memorials98.3%R4
OBJ Arts IdentifierOBJ Arts Identifier97.2%R9

Recommended Teams

LaevatainArdeliaWulfgardAntal
LaevatainAkekuriWulfgardAntal
PerlicaAvywennaArclightAntal

Gear Configurations

View All Gear Sets
P 5
LaevatainArdeliaWulfgard
Tide Fall Light ArmorTide Fall Light Armor
Eternal Xiranite GlovesEternal Xiranite Gloves
Eternal Xiranite Power CoreEternal Xiranite Power Core
Eternal Xiranite Power CoreEternal Xiranite Power Core

Standard Antal

P 5
LaevatainArdeliaWulfgard
Eternal Xiranite ArmorEternal Xiranite Armor
Eternal Xiranite GlovesEternal Xiranite Gloves
Eternal Xiranite Power CoreEternal Xiranite Power Core
Turbid Cutting TorchTurbid Cutting Torch

Slightly More DMG on Antal if you need less energy

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Antal sidesteps or shrugs these off. See the full dashboard for every modifier.

  • VitalityVitality · Covers two multiplier types (Susceptibility and Amp) on one target, amplifying the squad damage against fat boss HP.
  • ElectrolysisElectrolysis · Electric skills cleanse the forced Solidification.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • RushRush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
  • TremorTremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
  • WeakenWeaken · Team buffs and a strong economy help offset the flat stat reduction.

Antal overview

Antal is a 4-star Supporter in Arknights: Endfield who fights with an Arts Unit and deals Electric damage. The main attribute is Intellect and the secondary attribute is Strength. In the story, Antal is a Savra affiliated with Endfield Industries. The Endfield personnel file rates combat skill as Standard and tactical acumen as Normal.

On the Endfield Hub general tier list, Antal currently sits in B tier, the band labelled Situational (reliable but niche operators used as budget alternatives). Best-value 4-star support. Massive Damage Amplification for Electric and Heat teams running on a tight roster.

How Antal's kit plays

Antal's basic attack, Exchange Current, is a chain of up to 4 sequences dealing Electric damage, and its Final Strike adds 15 Stagger when Antal is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Electric damage and recovers some SP. The Battle Skill, Specified Research Subject, costs 100 SP. Antal applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers Electric Susceptibility and Heat Susceptibility.

Combo Skill EMP Test Site triggers when an enemy with active Focus suffers a Physical Status or Arts Infliction. Its cooldown is 25s, dropping to 24s at its highest level. Antal triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same Physical Status or Arts Infliction. The Ultimate, Overclocked Moment, needs 100 Ultimate Energy. Applies temporary Electric Amp and Heat Amp to the entire team.

Antal carries 2 talents: Improviser and Subconscious Act. At its highest rank, Improviser works like this: This HP restoring effect triggers 1 time every 30s for each operator.

Building Antal

In the weapon comparison above, Detonation Unit ranks first at R9 (105.4%), ahead of Stanza of Memorials (102.4% at R9) and OBJ Arts Identifier (97.2% at R9). Even at R4, Detonation Unit still scores 100%. The first of 2 listed gear loadouts is Tide Fall Light Armor, Eternal Xiranite Gloves and two copies of Eternal Xiranite Power Core. Every piece is broken down in the Antal gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 3 recommended teams, the most frequent partners are Laevatain (2 of 3), Wulfgard (2 of 3) and Ardelia (1 of 3). Once talents pass level 9, the priority for Antal runs Skill, then Ultimate, then Basic, then Combo. To compare Antal with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Antal damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
15.9
AGI
AGI
9.5
WISD
WISD
15.5
WILL
WILL
9.8
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
115.99.515.59.850030
1027.417.330.617.2100557
2040.126.047.425.4156687
3052.934.764.333.62128117
4065.643.481.141.82689147
5078.452.197.950.03250177
6091.160.8114.758.23811207
70103.969.4131.666.44372237
80116.678.1148.474.64934267
90129.486.8165.282.85495297

Skills

EMP Test Site

COMBO TRIGGER: When an enemy with active Focus suffers a Physical Status or Arts Infliction. Triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same Physical Status or Arts Infliction.
Combo SkillCombo Skill
DMG Multiplier: 151% → 340%Stagger: 10Ultimate Energy Gain: 10Stagger: 10 → 10Cooldown: 25s → 24sUltimate Energy Cost: 0Charge: 1s
LvDMG MultiplierCooldown
1151%25s
2166%25s
3181%25s
4196%25s
5211%25s
6227%25s
7242%25s
8257%25s
9272%25s
10291%25s
11313%25s
12340%24s

Exchange Current

BASIC ATTACK: An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Electric DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Electric DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 23% → 52%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
123%
225%
328%
430%
532%
635%
737%
839%
941%
1044%
1148%
1252%
Attack2Attack2
BATK SEQ 2 Multiplier: 28% → 63%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
128%
231%
334%
436%
539%
642%
745%
848%
950%
1054%
1158%
1263%
Attack3Attack3
BATK SEQ 3 Multiplier: 34% → 77%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
134%
237%
341%
444%
548%
651%
754%
858%
961%
1065%
1171%
1277%
Attack4Attack4
BATK SEQ 4 Multiplier: 51% → 115%Stagger: 15 → 15Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
151%
256%
361%
466%
571%
677%
782%
887%
992%
1098%
11106%
12115%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Overclocked Moment

Applies temporary Electric Amp and Heat Amp to the entire team.
Ultimate SkillUltimate Skill
Electric Amp: 8% → 20%Heat Amp: 8% → 20%Duration (s): 12Duration: 12.0s → 12.0sCooldown: 20sUltimate Energy Cost: 100Charge: 1s
LvElectric AmpHeat Amp
18%8%
29%9%
310%10%
411%11%
512%12%
613%13%
714%14%
815%15%
916%16%
1017%17%
1118%18%
1220%20%

Specified Research Subject

Applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers Electric Susceptibility and Heat Susceptibility. Focus can only be applied to 1 enemy at any given time.
Normal SkillNormal Skill
DMG Multiplier: 89% → 200%Duration (s): 60Electric Susceptibility: 5% → 10%Heat Susceptibility: 5% → 10%Duration: 60.0s → 60.0sCooldown: 0sSP Cost: 100Charge: 1s
LvDMG MultiplierElectric SusceptibilityHeat Susceptibility
189%5%5%
298%5%5%
3107%6%6%
4116%6%6%
5124%7%7%
6133%7%7%
7142%8%8%
8151%8%8%
9160%8%8%
10171%9%9%
11185%9%9%
12200%10%10%

Talents (Passive Skills)

ImproviserImproviser
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
After an Amped teammate's skill deals DMG, Antal restores the said teammate's HP by [72 + Strength×0.6]. This HP restoring effect triggers 1 time every 30s for each operator.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
After an Amped teammate's skill deals DMG, Antal restores the said teammate's HP by [108 + Strength×0.9]. This HP restoring effect triggers 1 time every 30s for each operator.
Subconscious ActSubconscious Act
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
Gains 30% chance of Physical DMG immunity and restores HP of self by [27 + Strength×0.2].
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
Gains 30% chance of Physical DMG immunity and restores HP of self by [45 + Strength×0.4].

Factory Skills (Manufacturing)

Experimental Arts Unit α (Lv1)
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%
Manufacturing Cabin
Experimental Arts Unit β (Lv2)
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%
Manufacturing Cabin
Pun-isher Studies β (Lv1)
Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%
Growth Chamber
Pun-isher Studies γ (Lv2)
Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%
Growth Chamber

Potentials

Potential 1
Ultimate Overclocked Moment improved: Electric Amp and Heat Amp effects are increased to 1.1 times the original.
Cost: Antal's Token1× Antal's Token
Potential 2
Ultimate Overclocked Moment improved: Ultimate Energy cost -10%.
Cost: Antal's Token1× Antal's Token
Potential 3
When an enemy with an active Focus debuff is defeated, return 15 SP.
Cost: Antal's Token1× Antal's Token
Potential 4
Intellect +10, Max HP +10%.
Cost: Antal's Token1× Antal's Token
Potential 5
Applying Focus on the same target for 20s increases Electric Susceptibility and Heat Susceptibility effects by 4%.
Cost: Antal's Token1× Antal's Token

Antal potentials and upgrade costs

Antal has 5 Potential ranks, and each one changes something specific. Potential 1 improves the ultimate Overclocked Moment: Electric Amp and Heat Amp effects are increased to 1.1 times the original. Potential 2 improves the ultimate Overclocked Moment: Ultimate Energy cost -10%.

At Potential 3, when an enemy with an active Focus debuff is defeated, return 15 SP. Potential 4 grants Intellect +10, Max HP +10%. At Potential 5, applying Focus on the same target for 20s increases Electric Susceptibility and Heat Susceptibility effects by 4%.

Levelling Antal from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Metadiastima Photoemission Tube, 8 Cosmagaric, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Tachyon Screening Lattice and 116 D96 Steel Sample 4. Favorability bonuses add +60 Intellect in total, spread over 4 breakthrough stages. In the base, the factory skills are Experimental Arts Unit and Pun-isher Studies. Assigned to the Manufacturing Cabin, Experimental Arts Unit β will grant weapon EXP material production efficiency +20%. Assigned to the Growth Chamber, Pun-isher Studies γ will slow Mood Drop of all operators in it by 18%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetMetadiastima Photoemission Tube20× Metadiastima Photoemission TubeCosmagaric8× CosmagaricT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 WisdWisd
BT2150 Favor+15 WisdWisd
BT3300 Favor+15 WisdWisd
BT4300 Favor+20 WisdWisd

Skill Level Up Materials

NormalSkill: Specified Research Subject
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeBlighted Jadeleaf12× Blighted JadeleafGold 65000
UltimateSkill: Overclocked Moment
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeBlighted Jadeleaf12× Blighted JadeleafGold 65000
ComboSkill: EMP Test Site
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4Blighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4Blighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4Blighted Jadeleaf12× Blighted JadeleafGold 65000
NormalAttack: Exchange Current
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4Blighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4Blighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4Blighted Jadeleaf12× Blighted JadeleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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