
Character Profile
Perlica is the Supervisor of Endfield Industries, overseeing the whole company and acting as its official spokesperson, with deep expertise in Techno-Protocol and Protocol-Originium development. While the Endministrator was in hibernation, she took charge of the Crisis Team and led it against major threats across the Civilization Band to keep order and operations running. She is known for calm, decisive leadership in a crisis and a rational, flexible hand in managing people and resources.
Perlica Lore & Story
OripathyOripathy negative, based on medical examination reports.
Perlica, Supervisor of Endfield Industries, is one of the official spokespersons for Endfield. She is primarily responsible for overseeing and advancing the development and application of Protocol-Originium technology protocols, while also managing the operations of the Dijiang.
It's been a long time since I last heard anyone question whether she deserves the title of Supervisor. She has silenced all doubts with tangible results, proving M3's words true: "This position exists because of Perlica. Don't get the order wrong." I still can hardly believe someone so young is capable of supporting the management of the entire Endfield Industries. Yet under her leadership, the future that Endfield strives toward has only grown clearer. However, she isn't flawless in handling everything. For instance, as a key figure in managing the Crisis Team, she shouldn't constantly risk herself on the front lines alongside the members. Even if she continues to dismiss my requests, I will still urge her to reassess the risks.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
DOCUMENT: A certain log that requires sufficient authority level Of course, Perlica's past was never as consistently fortunate as the public records might suggest. Over a decade ago, you rescued her while preparing for the expedition, offering her unwavering support at a time when she was still lost and fearful. Yet she could never have anticipated that the same crusade would soon turn her life upside down once more ... she lost you. In the years that followed, most of the children you saved alongside her moved on to new lives. This includes Lycia, whom she considered a sister, eventually left the Dijiang and chose to go her separate way. As friends gradually departed, the weight of responsibility on her shoulders grew heavier, and the development of Techno-Protocol repeatedly hit roadblocks... Yet she stubbornly remained on this most difficult path, winning us over through her actions. It's true that she received support from many along the way, but no one understands better than I do the effort she has poured in and the hardships she has endured. Go and have a chat with her.
Other operators aboard the Dijiang often say that Supervisor Perlica seems to possess a kind of magical quality. As long as she's around, any problem finds its solution. So when I learned that I'd have the privilege of studying alongside her, I was so excited I couldn't sleep. But reality hit me hard. Unable to keep up with her intense workload and exacting standards, I seriously considered quitting along the way … yet I couldn't bring myself to give up such a precious opportunity. With the expected awakening of the Endministrator just around the corner, everyone is on edge—even Supervisor Perlica is no exception. Despite her schedule being completely packed, she still manages to squeeze in meetings with senior members from every department to ensure everything goes off without a hitch. But after each of those impromptu private meetings, she always comes out looking uneasy. Could it be that there are things even she can't handle? I can't help but blame myself for not being able to do more to help.
Even though I was banned from competing this year, I wouldn't call myself entirely absent. After all, I’m the one who named the award-winning "Blast-ma Roar"! When its creator came to me with the idea of "stuffing a gravity firearm into an acceleration engine", I knew it had potential. We ended up taking apart quite a few fine firearms to make it work, though… Huh? O-of course we didn't touch my dad's precious stockpile!
Appears inSnapshot: Etchings of Our Cosmic Dreams
Perlica: is she a robot? · All operator backstories
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Perlica Gear Damage Calculator
Compare her personal Electric damage and, more importantly, the Arts DMG Taken debuff her forced Electrification hands the rest of the team.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
Choose a Body piece to add its stats.
Choose a Hand piece to add its stats.
Choose a Kit piece to add its stats.
Choose a Kit piece to add its stats.
Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
What the team gets from this build
Perlica is a Support. The debuff below multiplies every Arts dealer's damage on the same target, so it usually matters more than any row in her own table.
- Forced Electrification: Arts DMG Taken
- Status Level I for 5.00s. Every Arts dealer on the target gets this.
- +12.00%
- Electrification duration
- 5.00s
- Combo cooldown
- 19s
- Ultimate Energy cost
- 80.00
- Active Potential 3 ATK
- +0.00%
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Protocol α: BreachThe four-sequence chain, the Finisher, and the dive and dodge attacks. | ||||
Protocol α: Breach (Chain 1-4) Electric DMG +43.33% · Electrification DMG Taken +12.00% 2 active multipliers
| 336.00% | 13,390.83 | 20,086.24 | 14,662.96 |
Finisher Electric DMG +43.33% · DMG vs. Staggered +30.00% · Electrification DMG Taken +12.00% · Staggered x1.3 3 active multipliers
| 900.00% | 56,388.28 | 84,582.43 | 61,745.17 |
Dive Attack Electric DMG +43.33% · Electrification DMG Taken +12.00% 2 active multipliers
| 180.00% | 7,173.66 | 10,760.49 | 7,855.15 |
Dodge Attack Electric DMG +43.33% · Electrification DMG Taken +12.00% 2 active multipliers
| 96.00% | 3,825.95 | 5,738.93 | 4,189.42 |
| Protocol ω: StrikeApplies Electric Infliction in a small area. | ||||
Protocol ω: Strike Electric DMG +43.33% · Electrification DMG Taken +12.00% 2 active multipliers
| 400.00% | 15,941.46 | 23,912.19 | 17,455.90 |
| Instant Protocol: ChainTriggers on a Final Strike and forces Electrification onto the target. | ||||
Instant Protocol: Chain Electric DMG +43.33% · Electrification DMG Taken +12.00% · One chain hit; Cycle Protocol adds another vs. a Vulnerable target 2 active multipliers
| 180.00% | 7,173.66 | 10,760.49 | 7,855.15 |
| Protocol ε: 70.41KCarries its own Crit Rate once Potential 5 is unlocked. | ||||
Protocol ε: 70.41K Electric DMG +43.33% · Electrification DMG Taken +12.00% 2 active multipliers
| 1000.00% | 39,853.65 | 59,780.48 | 43,639.75 |
| Arts ReactionElectrification uses the wiki reaction formula and Arts Intensity. | ||||
Electrification Reaction (Level I) Electric DMG +43.33% · Arts Intensity +0.00 · Hidden x1.45 · Electrification DMG Taken +12.00% 3 active multipliers
| 160.00% | 9,272.07 | 13,908.11 | 10,152.92 |
Calculator assumptions
Every number uses a Level 90 Perlica with all four skills at Rank 12 and every talent node unlocked, which means Obliteration Protocol at rank 2 and Cycle Protocol active. Her base ATK, Intellect, Will, damage multipliers, and potentials are read from the committed client tables.
Intellect is her main attribute and Will is her secondary attribute. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both attributes before calculating Final Build ATK. Her four talent nodes grant Intellect +60 in total and no Will.
Ordinary hits run the complete Talos Wiki damage chain. The Electrification row uses the separate Arts Reaction formula: 80% + 80% per consumed Infliction stack, followed by the level-90 Hidden Multiplier of 1.45 and Arts Intensity. Expand any row to inspect the active factors.
Obliteration Protocol is a DMG Dealt bonus against Staggered enemies only, so it is dark unless the Staggered toggle is on. Electrification's Arts DMG Taken of +12, 16, 20 or 24% by Status Level sits in the Increased DMG Taken bucket rather than Susceptibility, per the wiki damage page. That figure appears in no committed table and comes from the endfield.wiki.gg Electrification page.
Potential 4 is modeled as scaling the Arts DMG Taken debuff magnitude to 1.33 times, following the client string in the game data. Potential 5 raises Crit Rate by 30% on the Ultimate only, so that row carries its own rate. Potential 1 extends Electrification duration by 75% and Potential 2 cuts Ultimate Energy cost by 15%; both are uptime and economy rather than damage, and appear in the team panel instead of the rows.
The base number of hits in Instant Protocol: Chain is in no committed table, so the combo row counts one chain hit, plus Cycle Protocol's extra hit when the Vulnerable toggle is on. The Status Level Perlica's forced Electrification applies is also unlisted, which is why it is a selector rather than a fixed value.
Weapon skills are read per rank from the committed weapon skill tables, except Type 42: Solemn Phalanx and Junction Point, whose 1.4 skill data is not committed and whose rank-9 values are taken from their in-game skill text. Weapon and set lines that buff only other operators, such as Stanza of Memorials granting ATK to operators of a different element, are listed as team buffs and excluded from her own rows. Rotation timing, target count, and Ultimate Energy per second are outside this per-action calculator.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsPriority: Max Ultimate Gain Efficiency on Gloves.
Needs 32.8% Ultimate Gain Efficiency, we swap to reedemer and get puler gloves | In this specific team.
When using "Monaihe" you don't need any ER Piece | In teams where she's not the active character.
When no Energy is needed, like in avywenna team where Perlica plays as Active Character and Electro damage gains value.
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Perlica sidesteps or shrugs these off. See the full dashboard for every modifier.
Electrolysis · Her Electric skills cleanse the forced Solidification while she keeps stacking Forced Electrification.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Flash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.3 | 9.5 | 21.6 | 13.6 | 500 | 30 |
| 10 | 17.6 | 18.0 | 35.8 | 23.7 | 1005 | 58 |
| 20 | 26.9 | 27.5 | 51.5 | 35.0 | 1566 | 88 |
| 30 | 36.2 | 37.0 | 67.3 | 46.2 | 2128 | 119 |
| 40 | 45.5 | 46.5 | 83.0 | 57.4 | 2689 | 150 |
| 50 | 54.7 | 56.0 | 98.8 | 68.7 | 3250 | 180 |
| 60 | 64.0 | 65.4 | 114.5 | 79.9 | 3811 | 211 |
| 70 | 73.3 | 74.9 | 130.2 | 91.1 | 4372 | 242 |
| 80 | 82.6 | 84.4 | 146.0 | 102.4 | 4934 | 272 |
| 90 | 91.9 | 93.9 | 161.7 | 113.6 | 5495 | 303 |
Skills
Protocol ω: Strike
| Lv | DMG Multiplier |
|---|---|
| 1 | 178% |
| 2 | 196% |
| 3 | 213% |
| 4 | 231% |
| 5 | 249% |
| 6 | 267% |
| 7 | 285% |
| 8 | 302% |
| 9 | 320% |
| 10 | 342% |
| 11 | 369% |
| 12 | 400% |
Protocol ε: 70.41K
| Lv | DMG Multiplier |
|---|---|
| 1 | 445% |
| 2 | 489% |
| 3 | 534% |
| 4 | 578% |
| 5 | 622% |
| 6 | 667% |
| 7 | 711% |
| 8 | 756% |
| 9 | 800% |
| 10 | 856% |
| 11 | 923% |
| 12 | 1000% |
Protocol α: Breach
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 25% |
| 2 | 28% |
| 3 | 31% |
| 4 | 33% |
| 5 | 36% |
| 6 | 38% |
| 7 | 41% |
| 8 | 43% |
| 9 | 46% |
| 10 | 49% |
| 11 | 53% |
| 12 | 57% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 37% |
| 2 | 41% |
| 3 | 45% |
| 4 | 48% |
| 5 | 52% |
| 6 | 56% |
| 7 | 59% |
| 8 | 63% |
| 9 | 67% |
| 10 | 71% |
| 11 | 77% |
| 12 | 84% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 57% |
| 2 | 62% |
| 3 | 68% |
| 4 | 73% |
| 5 | 79% |
| 6 | 85% |
| 7 | 90% |
| 8 | 96% |
| 9 | 102% |
| 10 | 109% |
| 11 | 117% |
| 12 | 127% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Instant Protocol: Chain
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 80% | 20s |
| 2 | 88% | 20s |
| 3 | 96% | 20s |
| 4 | 104% | 20s |
| 5 | 112% | 20s |
| 6 | 120% | 20s |
| 7 | 128% | 20s |
| 8 | 136% | 20s |
| 9 | 144% | 20s |
| 10 | 154% | 20s |
| 11 | 166% | 20s |
| 12 | 180% | 19s |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
Tap through for today's price on the official store. Affiliate link, we may earn a commission.

