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Character Profile
Perlica is the Supervisor of Endfield Industries, overseeing the whole company and acting as its official spokesperson, with deep expertise in Techno-Protocol and Protocol-Originium development. While the Endministrator was in hibernation, she took charge of the Crisis Team and led it against major threats across the Civilization Band to keep order and operations running. She is known for calm, decisive leadership in a crisis and a rational, flexible hand in managing people and resources.
Basic Info
PerlicaTalent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Stanza of Memorials103.5%R9
Stanza of Memorials100%R4
Oblivion99.3%R9
Oblivion98.1%R4
Wild Wanderer96.1%R9Recommended Teams












Gear Configurations



Pulser Labs Disruptor Suit
Eternal Xiranite Gloves
Pulser Labs Calibrator
Pulser Labs CalibratorPriority: Max Ultimate Gain Efficiency on Gloves.



Pulser Labs Disruptor Suit
Pulser Labs Gloves
Pulser Labs Calibrator
Redeemer SealNeeds 32.8% Ultimate Gain Efficiency, we swap to reedemer and get puler gloves | In this specific team.
Pulser Labs Disruptor Suit
Eternal Xiranite Gloves
Pulser Labs Calibrator
Pulser Labs CalibratorWhen using "Monaihe" you don't need any ER Piece | In teams where she's not the active character.

Pulser Labs Disruptor Suit
Pulser Labs Gloves
Pulser Labs Calibrator
Pulser Labs CalibratorWhen no Energy is needed, like in avywenna team where Perlica plays as Active Character and Electro damage gains value.
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Perlica sidesteps or shrugs these off. See the full dashboard for every modifier.
Electrolysis · Her Electric skills cleanse the forced Solidification while she keeps stacking Forced Electrification.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Flash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.3 | 9.5 | 21.6 | 13.6 | 500 | 30 |
| 10 | 17.6 | 18.0 | 35.8 | 23.7 | 1005 | 58 |
| 20 | 26.9 | 27.5 | 51.5 | 35.0 | 1566 | 88 |
| 30 | 36.2 | 37.0 | 67.3 | 46.2 | 2128 | 119 |
| 40 | 45.5 | 46.5 | 83.0 | 57.4 | 2689 | 150 |
| 50 | 54.7 | 56.0 | 98.8 | 68.7 | 3250 | 180 |
| 60 | 64.0 | 65.4 | 114.5 | 79.9 | 3811 | 211 |
| 70 | 73.3 | 74.9 | 130.2 | 91.1 | 4372 | 242 |
| 80 | 82.6 | 84.4 | 146.0 | 102.4 | 4934 | 272 |
| 90 | 91.9 | 93.9 | 161.7 | 113.6 | 5495 | 303 |
Skills
Protocol ω: Strike
| Lv | DMG Multiplier |
|---|---|
| 1 | 178% |
| 2 | 196% |
| 3 | 213% |
| 4 | 231% |
| 5 | 249% |
| 6 | 267% |
| 7 | 285% |
| 8 | 302% |
| 9 | 320% |
| 10 | 342% |
| 11 | 369% |
| 12 | 400% |
Protocol ε: 70.41K
| Lv | DMG Multiplier |
|---|---|
| 1 | 445% |
| 2 | 489% |
| 3 | 534% |
| 4 | 578% |
| 5 | 622% |
| 6 | 667% |
| 7 | 711% |
| 8 | 756% |
| 9 | 800% |
| 10 | 856% |
| 11 | 923% |
| 12 | 1000% |
Protocol α: Breach
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 25% |
| 2 | 28% |
| 3 | 31% |
| 4 | 33% |
| 5 | 36% |
| 6 | 38% |
| 7 | 41% |
| 8 | 43% |
| 9 | 46% |
| 10 | 49% |
| 11 | 53% |
| 12 | 57% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 37% |
| 2 | 41% |
| 3 | 45% |
| 4 | 48% |
| 5 | 52% |
| 6 | 56% |
| 7 | 59% |
| 8 | 63% |
| 9 | 67% |
| 10 | 71% |
| 11 | 77% |
| 12 | 84% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 57% |
| 2 | 62% |
| 3 | 68% |
| 4 | 73% |
| 5 | 79% |
| 6 | 85% |
| 7 | 90% |
| 8 | 96% |
| 9 | 102% |
| 10 | 109% |
| 11 | 117% |
| 12 | 127% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Instant Protocol: Chain
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 80% | 20s |
| 2 | 88% | 20s |
| 3 | 96% | 20s |
| 4 | 104% | 20s |
| 5 | 112% | 20s |
| 6 | 120% | 20s |
| 7 | 128% | 20s |
| 8 | 136% | 20s |
| 9 | 144% | 20s |
| 10 | 154% | 20s |
| 11 | 166% | 20s |
| 12 | 180% | 19s |
Talents (Passive Skills)
Protoprism2400×
T-Creds
Protoprism10800×
T-Creds
Protohedron32000×
T-CredsFactory Skills (Manufacturing)
Potentials
1× Perlica's Token
1× Perlica's Token
1× Perlica's Token
1× Perlica's Token
1× Perlica's TokenBreakthrough (Ascension)
8× Protodisk
3× Pink Bolete
1600× T-Creds
25× Protodisk
5× Red Bolete
6500× T-Creds
24× Protoset
5× Ruby Bolete
18000× T-Creds
36× Protoset
20× Tachyon Screening Lattice
8× Bloodcap
100000× T-CredsFavorability Attribute Bonuses
Skill Level Up Materials
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× D96 Steel Sample 4
3× Blighted Jadeleaf
24000
2× Mark of Perseverance
24× Protohedron
16× D96 Steel Sample 4
6× Blighted Jadeleaf
30000
3× Mark of Perseverance
50× Protohedron
36× D96 Steel Sample 4
12× Blighted Jadeleaf
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× D96 Steel Sample 4
3× Blighted Jadeleaf
24000
2× Mark of Perseverance
24× Protohedron
16× D96 Steel Sample 4
6× Blighted Jadeleaf
30000
3× Mark of Perseverance
50× Protohedron
36× D96 Steel Sample 4
12× Blighted Jadeleaf
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Metadiastima Photoemission Tube
3× Blighted Jadeleaf
24000
2× Mark of Perseverance
24× Protohedron
16× Metadiastima Photoemission Tube
6× Blighted Jadeleaf
30000
3× Mark of Perseverance
50× Protohedron
36× Metadiastima Photoemission Tube
12× Blighted Jadeleaf
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Metadiastima Photoemission Tube
3× Blighted Jadeleaf
24000
2× Mark of Perseverance
24× Protohedron
16× Metadiastima Photoemission Tube
6× Blighted Jadeleaf
30000
3× Mark of Perseverance
50× Protohedron
36× Metadiastima Photoemission Tube
12× Blighted Jadeleaf
65000Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | 820 |
| 20 → 40 | 248,540 | 12,540 |
| 40 → 60 | 475,710 | 23,900 |
| 60 → 80 | 465,230 | 109,180 |
| 80 → 90 | 579,950 | 238,980 |
| Total | 1,792,290 | 385,420 |
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