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Character Profile
Perlica is the Supervisor of Endfield Industries, overseeing the whole company and acting as its official spokesperson, with deep expertise in Techno-Protocol and Protocol-Originium development. While the Endministrator was in hibernation, she took charge of the Crisis Team and led it against major threats across the Civilization Band to keep order and operations running. She is known for calm, decisive leadership in a crisis and a rational, flexible hand in managing people and resources.
Perlica Gear Damage Calculator
Compare her personal Electric damage and, more importantly, the Arts DMG Taken debuff her forced Electrification hands the rest of the team.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
What the team gets from this build
Perlica is a Support. The debuff below multiplies every Arts dealer's damage on the same target, so it usually matters more than any row in her own table.
- Forced Electrification: Arts DMG Taken
- Status Level I for 5.00s. Every Arts dealer on the target gets this.
- +12.00%
- Electrification duration
- 5.00s
- Combo cooldown
- 19s
- Ultimate Energy cost
- 80.00
- Active Potential 3 ATK
- +0.00%
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Protocol α: BreachThe four-sequence chain, the Finisher, and the dive and dodge attacks. | ||||
Protocol α: Breach (Chain 1-4) Electric DMG +43.33% · Electrification DMG Taken +12.00% 2 active multipliers
| 336.00% | 13,390.83 | 20,086.24 | 14,662.96 |
Finisher Electric DMG +43.33% · DMG vs. Staggered +30.00% · Electrification DMG Taken +12.00% · Staggered x1.3 3 active multipliers
| 900.00% | 56,388.28 | 84,582.43 | 61,745.17 |
Dive Attack Electric DMG +43.33% · Electrification DMG Taken +12.00% 2 active multipliers
| 180.00% | 7,173.66 | 10,760.49 | 7,855.15 |
Dodge Attack Electric DMG +43.33% · Electrification DMG Taken +12.00% 2 active multipliers
| 96.00% | 3,825.95 | 5,738.93 | 4,189.42 |
| Protocol ω: StrikeApplies Electric Infliction in a small area. | ||||
Protocol ω: Strike Electric DMG +43.33% · Electrification DMG Taken +12.00% 2 active multipliers
| 400.00% | 15,941.46 | 23,912.19 | 17,455.90 |
| Instant Protocol: ChainTriggers on a Final Strike and forces Electrification onto the target. | ||||
Instant Protocol: Chain Electric DMG +43.33% · Electrification DMG Taken +12.00% · One chain hit; Cycle Protocol adds another vs. a Vulnerable target 2 active multipliers
| 180.00% | 7,173.66 | 10,760.49 | 7,855.15 |
| Protocol ε: 70.41KCarries its own Crit Rate once Potential 5 is unlocked. | ||||
Protocol ε: 70.41K Electric DMG +43.33% · Electrification DMG Taken +12.00% 2 active multipliers
| 1000.00% | 39,853.65 | 59,780.48 | 43,639.75 |
| Arts ReactionElectrification uses the wiki reaction formula and Arts Intensity. | ||||
Electrification Reaction (Level I) Electric DMG +43.33% · Arts Intensity +0.00 · Hidden x1.45 · Electrification DMG Taken +12.00% 3 active multipliers
| 160.00% | 9,272.07 | 13,908.11 | 10,152.92 |
Calculator assumptions
Every number uses a Level 90 Perlica with all four skills at Rank 12 and every talent node unlocked, which means Obliteration Protocol at rank 2 and Cycle Protocol active. Her base ATK, Intellect, Will, damage multipliers, and potentials are read from the committed client tables.
Intellect is her main attribute and Will is her secondary attribute. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both attributes before calculating Final Build ATK. Her four talent nodes grant Intellect +60 in total and no Will.
Ordinary hits run the complete Talos Wiki damage chain. The Electrification row uses the separate Arts Reaction formula: 80% + 80% per consumed Infliction stack, followed by the level-90 Hidden Multiplier of 1.45 and Arts Intensity. Expand any row to inspect the active factors.
Obliteration Protocol is a DMG Dealt bonus against Staggered enemies only, so it is dark unless the Staggered toggle is on. Electrification's Arts DMG Taken of +12, 16, 20 or 24% by Status Level sits in the Increased DMG Taken bucket rather than Susceptibility, per the wiki damage page. That figure appears in no committed table and comes from the endfield.wiki.gg Electrification page.
Potential 4 is modeled as scaling the Arts DMG Taken debuff magnitude to 1.33 times, following the client string in the game data. Potential 5 raises Crit Rate by 30% on the Ultimate only, so that row carries its own rate. Potential 1 extends Electrification duration by 75% and Potential 2 cuts Ultimate Energy cost by 15%; both are uptime and economy rather than damage, and appear in the team panel instead of the rows.
The base number of hits in Instant Protocol: Chain is in no committed table, so the combo row counts one chain hit, plus Cycle Protocol's extra hit when the Vulnerable toggle is on. The Status Level Perlica's forced Electrification applies is also unlisted, which is why it is a selector rather than a fixed value.
Weapon skills are read per rank from the committed weapon skill tables, except Type 42: Solemn Phalanx and Junction Point, whose 1.4 skill data is not committed and whose rank-9 values are taken from their in-game skill text. Weapon and set lines that buff only other operators, such as Stanza of Memorials granting ATK to operators of a different element, are listed as team buffs and excluded from her own rows. Rotation timing, target count, and Ultimate Energy per second are outside this per-action calculator.
Basic Info
PerlicaTalent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Stanza of Memorials103.5%R9
Stanza of Memorials100%R4
Oblivion99.3%R9
Oblivion98.1%R4
Wild Wanderer96.1%R9Recommended Teams












Gear Configurations
View All Gear Sets


Pulser Labs Disruptor Suit
Eternal Xiranite Gloves
Pulser Labs Calibrator
Pulser Labs CalibratorPriority: Max Ultimate Gain Efficiency on Gloves.



Pulser Labs Disruptor Suit
Pulser Labs Gloves
Pulser Labs Calibrator
Redeemer SealNeeds 32.8% Ultimate Gain Efficiency, we swap to reedemer and get puler gloves | In this specific team.
Pulser Labs Disruptor Suit
Eternal Xiranite Gloves
Pulser Labs Calibrator
Pulser Labs CalibratorWhen using "Monaihe" you don't need any ER Piece | In teams where she's not the active character.

Pulser Labs Disruptor Suit
Pulser Labs Gloves
Pulser Labs Calibrator
Pulser Labs CalibratorWhen no Energy is needed, like in avywenna team where Perlica plays as Active Character and Electro damage gains value.
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Perlica sidesteps or shrugs these off. See the full dashboard for every modifier.
Electrolysis · Her Electric skills cleanse the forced Solidification while she keeps stacking Forced Electrification.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Flash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.3 | 9.5 | 21.6 | 13.6 | 500 | 30 |
| 10 | 17.6 | 18.0 | 35.8 | 23.7 | 1005 | 58 |
| 20 | 26.9 | 27.5 | 51.5 | 35.0 | 1566 | 88 |
| 30 | 36.2 | 37.0 | 67.3 | 46.2 | 2128 | 119 |
| 40 | 45.5 | 46.5 | 83.0 | 57.4 | 2689 | 150 |
| 50 | 54.7 | 56.0 | 98.8 | 68.7 | 3250 | 180 |
| 60 | 64.0 | 65.4 | 114.5 | 79.9 | 3811 | 211 |
| 70 | 73.3 | 74.9 | 130.2 | 91.1 | 4372 | 242 |
| 80 | 82.6 | 84.4 | 146.0 | 102.4 | 4934 | 272 |
| 90 | 91.9 | 93.9 | 161.7 | 113.6 | 5495 | 303 |
Skills
Protocol ω: Strike
| Lv | DMG Multiplier |
|---|---|
| 1 | 178% |
| 2 | 196% |
| 3 | 213% |
| 4 | 231% |
| 5 | 249% |
| 6 | 267% |
| 7 | 285% |
| 8 | 302% |
| 9 | 320% |
| 10 | 342% |
| 11 | 369% |
| 12 | 400% |
Protocol ε: 70.41K
| Lv | DMG Multiplier |
|---|---|
| 1 | 445% |
| 2 | 489% |
| 3 | 534% |
| 4 | 578% |
| 5 | 622% |
| 6 | 667% |
| 7 | 711% |
| 8 | 756% |
| 9 | 800% |
| 10 | 856% |
| 11 | 923% |
| 12 | 1000% |
Protocol α: Breach
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 25% |
| 2 | 28% |
| 3 | 31% |
| 4 | 33% |
| 5 | 36% |
| 6 | 38% |
| 7 | 41% |
| 8 | 43% |
| 9 | 46% |
| 10 | 49% |
| 11 | 53% |
| 12 | 57% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 37% |
| 2 | 41% |
| 3 | 45% |
| 4 | 48% |
| 5 | 52% |
| 6 | 56% |
| 7 | 59% |
| 8 | 63% |
| 9 | 67% |
| 10 | 71% |
| 11 | 77% |
| 12 | 84% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 57% |
| 2 | 62% |
| 3 | 68% |
| 4 | 73% |
| 5 | 79% |
| 6 | 85% |
| 7 | 90% |
| 8 | 96% |
| 9 | 102% |
| 10 | 109% |
| 11 | 117% |
| 12 | 127% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Instant Protocol: Chain
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 80% | 20s |
| 2 | 88% | 20s |
| 3 | 96% | 20s |
| 4 | 104% | 20s |
| 5 | 112% | 20s |
| 6 | 120% | 20s |
| 7 | 128% | 20s |
| 8 | 136% | 20s |
| 9 | 144% | 20s |
| 10 | 154% | 20s |
| 11 | 166% | 20s |
| 12 | 180% | 19s |
Talents (Passive Skills)
Protoprism2400×
T-Creds
Protoprism10800×
T-Creds
Protohedron32000×
T-CredsFactory Skills (Manufacturing)
Potentials
1× Perlica's Token
1× Perlica's Token
1× Perlica's Token
1× Perlica's Token
1× Perlica's TokenBreakthrough (Ascension)
8× Protodisk
3× Pink Bolete
1600× T-Creds
25× Protodisk
5× Red Bolete
6500× T-Creds
24× Protoset
5× Ruby Bolete
18000× T-Creds
36× Protoset
20× Tachyon Screening Lattice
8× Bloodcap
100000× T-CredsFavorability Attribute Bonuses
Skill Level Up Materials
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× D96 Steel Sample 4
3× Blighted Jadeleaf
24000
2× Mark of Perseverance
24× Protohedron
16× D96 Steel Sample 4
6× Blighted Jadeleaf
30000
3× Mark of Perseverance
50× Protohedron
36× D96 Steel Sample 4
12× Blighted Jadeleaf
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× D96 Steel Sample 4
3× Blighted Jadeleaf
24000
2× Mark of Perseverance
24× Protohedron
16× D96 Steel Sample 4
6× Blighted Jadeleaf
30000
3× Mark of Perseverance
50× Protohedron
36× D96 Steel Sample 4
12× Blighted Jadeleaf
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Metadiastima Photoemission Tube
3× Blighted Jadeleaf
24000
2× Mark of Perseverance
24× Protohedron
16× Metadiastima Photoemission Tube
6× Blighted Jadeleaf
30000
3× Mark of Perseverance
50× Protohedron
36× Metadiastima Photoemission Tube
12× Blighted Jadeleaf
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Metadiastima Photoemission Tube
3× Blighted Jadeleaf
24000
2× Mark of Perseverance
24× Protohedron
16× Metadiastima Photoemission Tube
6× Blighted Jadeleaf
30000
3× Mark of Perseverance
50× Protohedron
36× Metadiastima Photoemission Tube
12× Blighted Jadeleaf
65000Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | 820 |
| 20 → 40 | 248,540 | 12,540 |
| 40 → 60 | 475,710 | 23,900 |
| 60 → 80 | 465,230 | 109,180 |
| 80 → 90 | 579,950 | 238,980 |
| Total | 1,792,290 | 385,420 |
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