
Character Profile
“Nobody likes insolence, so if we can talk things out, I'd much rather do that than get physical.”
Avywenna (full name Lamp Avywenna) is an Armed Messenger affiliated with the Talos-II General Chamber of Commerce. Before joining Endfield Industries she lived among a powerful logistics family in the Free City of Alloycarrot, and a mysterious link between locations across Talos-II tied to the Endministrator pulled her toward her current role. Polished and professional, she is a sharp negotiator who guards secrets carefully, joking that her silence costs more than the delivery itself, though her true temperament stays hard to read.
Avywenna Lore & Story
OripathyOripathy negative, based on medical examination reports.
Avywenna is an Armed Messenger of the Special Logistics Module under the Endfield Industries Specialist Tech Division.
Sweet as a sugar carrot, but armed with a big lance — this summarizes my evaluation of Avywenna. If she intends to get something done, she would do so with the most honeyed approach and most merciless of measures. Of course, if Avy was found out she had indulged in the latter, she would treat it as a lapse in performance. Avy has confessed to us: "To get things done in the wildlands, even the kindest soul must put on the most vicious mask." She has exhibited child-like innocence, acted like a mercenary, and negotiated like a professional fraud — We do not know which of these best represents the true profile of Avywenna. Perhaps this might be the reason for her excellent mission performance.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
HR recruitment log from the Shaynwood mail distribution station
When that Cautus woman stepped through the door, I noticed that big red patch on her clothing. It looked about two or three days old, already starting to turn black. I asked if she needed any help, but she just said she wanted a job. She probably saw that hiring notice outside and got interested. "It's just ketchup," she said, "Nothing to worry about." "You sure are one helluva messy eater, young miss." I responded with an awkward smile. I'm not used to talking with pretty-looking people, and the town of Shaynwood did not give me much practice. The closest TGCC city is 368 klicks away, and the nearest frontier mail depot is about 110 klicks down the road. It was three in the afternoon. The most comely female usually frequenting my place would be the burdenbeast looking for grass outside the door. I assumed this Cautus had started her trip from the city 368 klicks away, with her next stop 110 klicks down the road. Her direction was interesting. Most people would travel in the opposite direction. Just last night, I heard about some Landbreaker-related altercation 23 klicks away.
Letter of recommendation from Postmaster Laine
Ma-Ma-Ma: If you read this letter of recommendation, I implore you to help an old friend out. Get that woman seated before you OUT of my mail depot. There's a reason why I chose Shaynwood, a place where the fowlbeasts don't ever roost, to enjoy my peace, quiet, and retirement. I do not intend to contend with cartel agents or corpo-rats who keep showing up armed and eager to settle some debt or score or whatever they call it. That's right. My peaceful retirement home of Shaynwood has turned into a carnival in less than a year! A bunch of ambulances came through, and the Originium charging post in town actually made a decent pile of creds. I don't know what Avy did to them, but from the looks of it, it's probably nothing good. And I got pretty simple reasons for sending her your way. This tunnel-crawling Rim Billygal knows nothing about milking cystybeasts. In fact, my cysty-herd is now morbidly afraid of her because she keeps squeezing too hard with those miner hands of hers. Also, she sorted out the mailing system and got it working like an oiled machine.
A private letter
Lamp: Where are you, darling babe? Your great granny, grand aunt, aunt, and sister heard (from me) that you quit your job and left home. They've got a ton of questions, and they are relentless. Even the best-fabricated story would breach under their endless drilling. Anyway, the family exploded when they learned you really left home, just as we expected. Looking on the bright side, I kept it a secret for 3 weeks. But Mama's gotta know where you've been all this time. I know our argument at Arlirye left quite a bad taste in the mouth. Mama still doesn't support your choice but when I got back home and sat down, I suddenly remembered that trip I had planned when I was a young gal like you. My bag was already packed and leaning right against the wall. I was that close to picking it up and marching through the door to get somewhere far away when I heard you. You were in your baby feeding chair and smiling at me with a baby knife and fork in your hands. And I stayed. I'm sharing this story with you because I wish to tell you that your hope of leaving home might be an inherited habit.
Appears inVisitor from the Band I
Avywenna's real name, and the ketchup stain · All operator backstories
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Avywenna Gear Damage Calculator
Her basic attacks deal Physical DMG and all three skills deal Electric DMG, so a weapon or gear line reaches some of her rows and not others. Her battle skill's damage depends on how many Thunderlances are on the field when she pulls them back, which is an input below rather than a guess.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
What the team gains from her
Talent 2 makes Final Shock apply an Electric Susceptibility to every enemy it hits. It is Electric only, so it lifts an Electric carry and does nothing for a Physical one, and both figures are shown.
Nothing to itemise: turn on Final Shock's Electric Susceptibility under Combat state. At this talent rank it would be +10.00%.
Rotation economy at this build
Talent 1 and Potentials 1, 2 and 4 move no damage number. This is where they land.
- Expedited Delivery
- Ultimate Energy per thrown or returning lance hit. This recall (3 + 1 EX) earns 16.00 from the returning lances alone. Potential 1 adds 2 per hit.
- 4.00 per hit
- Thunderlance: Interdiction
- Costs 100.00 SP; her Final Strike returns 19.00.
- 100.00 SP
- Thunderlance: Strike
- 12.00s cooldown, banks 10.00 Ultimate Energy. Its Thunderlances last 30.00s (Potential 2 adds 20s).
- 12.00s
- Thunderlance: Final Shock
- 10.00s cooldown; its Thunderlance EX lasts 30.00s. Potential 4 multiplies the cost by 0.85. Her own Ultimate Gain Efficiency is +0.00%.
- 100.00 Energy
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Thunderlance: Blitz (Physical)Her five-sequence chain, split so the Final Strike that triggers her combo has its own row, plus the dash, dive and Staggered-target Finisher. | ||||
Thunderlance: Blitz: Chain (1-4) | 199.00% | 6,540.57 | 9,810.85 | 6,704.08 |
Thunderlance: Blitz: Final Strike (5) Can trigger Thunderlance: Strike on an Electric target | 113.00% | 3,713.99 | 5,570.98 | 3,806.84 |
Finisher Staggered x1.3 1 active multiplier
| 900.00% | 38,454.58 | 57,681.87 | 39,415.94 |
Dash Attack | 111.00% | 3,648.25 | 5,472.38 | 3,739.46 |
Dive Attack | 180.00% | 5,916.09 | 8,874.13 | 6,063.99 |
| Thunderlance: Interdiction (Electric)A maelstrom that pulls every Thunderlance on the field back through the enemies. Its damage is set by how many lances are out. | ||||
Interdiction: Maelstrom JET: Arts DMG Dealt +33.60% 1 active multiplier
| 150.00% | 6,586.58 | 9,879.87 | 6,751.24 |
Returning Thunderlance (each) JET: Arts DMG Dealt +33.60% 1 active multiplier
| 168.00% | 7,376.97 | 11,065.45 | 7,561.39 |
Returning Thunderlance EX (each) JET: Arts DMG Dealt +33.60% · Applies Electric Infliction 1 active multiplier
| 432.00% | 18,969.35 | 28,454.02 | 19,443.58 |
Thunderlance: Interdiction (full recall) (subtotal) JET: Arts DMG Dealt +33.60% · 3 Thunderlances + 1 EX returning 1 active multiplier
| 1086.00% | 47,686.83 | 71,530.25 | 48,879.00 |
| Thunderlance: Strike (Electric)Triggers on a Final Strike against an Electric Inflicted or Electrified target, and leaves three Thunderlances behind. | ||||
Thunderlance: Strike JET: Arts DMG Dealt +33.60% · Leaves 3 Thunderlances on the field 1 active multiplier
| 380.00% | 16,686.00 | 25,029.00 | 17,103.15 |
| Thunderlance: Final Shock (Electric)One large hit that leaves a Thunderlance EX behind and, with Talent 2, applies the Electric Susceptibility the team panel is about. | ||||
Thunderlance: Final Shock JET: Arts DMG Dealt +33.60% · Leaves 1 Thunderlance EX on the field 1 active multiplier
| 950.00% | 41,715.00 | 62,572.50 | 42,757.88 |
Calculator assumptions
Every number uses a Level 90 Avywenna with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, where both talents reach rank 2. Her base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.
Will is her main attribute and Agility her secondary. Her four attribute talent nodes grant Will +60 in total and no Agility; Potential 3 adds Will +15 and Electric DMG +8%. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both.
Her rows are two elements. Thunderlance: Blitz (the chain, dash, dive and Finisher) deals Physical DMG; the battle skill, combo and Ultimate deal Electric DMG. Each row takes only the DMG lines and resistance that match its element, which is why JET's Arts DMG line lifts her skills and leaves her basic attacks alone.
The battle skill is a recall. Its own maelstrom is 150%; each returning Thunderlance adds 168% and each returning Thunderlance EX 432%. The full-recall row assumes every returning lance hits the same target, which is the ceiling for single-target damage. Potential 5 multiplies the returning lances by 1.15 only when the target is Electric Susceptible, so it follows the Susceptibility toggle. The thrown lances from the combo and Ultimate carry no multiplier of their own in the skill data.
Final Shock's Electric Susceptibility is 10.00% for 10s at this talent rank, applied to enemies it hits. When the toggle is on, every Electric row takes it, including a Final Shock cast while it is still up; the first cast lands before its own debuff. The Ultimate's skill data also stores a 40.00% "resistance down" value for 8.00s that no skill description prints or explains, so it is not applied.
Weapon lines she cannot trigger are left out rather than offered as toggles, because her kit applies no Heat Infliction or Susceptibility, no Vulnerability, no Physical Susceptibility and no healing. Lines keyed to the target's state, such as Mountain Bearer against a Vulnerable enemy, stay, because a teammate can supply it. Team-targeted set lines, such as Eternal Xiranite after she applies Susceptibility, are counted in the team panel and kept out of her own rows.
Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, Arts Reaction damage (her Electric Infliction sets one up for whoever consumes it, so Arts Intensity reaches none of her rows), and Valiant's separate hit on a Physical Status, which she does not apply.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsContingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Avywenna sidesteps or shrugs these off. See the full dashboard for every modifier.
Bent Edges · Her infinite combo chains carry the damage, so capping repeated ultimates barely dents her.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Electrolysis · Electric skills cleanse the forced Solidification.
Encumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 12.9 | 10.8 | 14.1 | 15.0 | 500 | 30 |
| 10 | 22.4 | 20.5 | 23.9 | 28.5 | 1005 | 58 |
| 20 | 33.1 | 31.2 | 34.7 | 43.5 | 1566 | 90 |
| 30 | 43.7 | 42.0 | 45.5 | 58.5 | 2128 | 122 |
| 40 | 54.3 | 52.8 | 56.4 | 73.5 | 2689 | 153 |
| 50 | 64.9 | 63.6 | 67.2 | 88.5 | 3250 | 185 |
| 60 | 75.5 | 74.3 | 78.0 | 103.5 | 3811 | 217 |
| 70 | 86.1 | 85.1 | 88.8 | 118.5 | 4372 | 248 |
| 80 | 96.7 | 95.9 | 99.7 | 133.5 | 4934 | 280 |
| 90 | 107.4 | 106.7 | 110.5 | 148.5 | 5495 | 312 |
Skills
Thunderlance: Strike
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 169% | 13s |
| 2 | 186% | 13s |
| 3 | 203% | 13s |
| 4 | 219% | 13s |
| 5 | 236% | 13s |
| 6 | 253% | 13s |
| 7 | 270% | 13s |
| 8 | 287% | 13s |
| 9 | 304% | 13s |
| 10 | 325% | 13s |
| 11 | 350% | 13s |
| 12 | 380% | 12s |
Thunderlance: Blitz
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 17% |
| 2 | 18% |
| 3 | 20% |
| 4 | 21% |
| 5 | 23% |
| 6 | 25% |
| 7 | 26% |
| 8 | 28% |
| 9 | 30% |
| 10 | 32% |
| 11 | 34% |
| 12 | 37% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 22% |
| 2 | 24% |
| 3 | 26% |
| 4 | 28% |
| 5 | 30% |
| 6 | 32% |
| 7 | 34% |
| 8 | 37% |
| 9 | 39% |
| 10 | 41% |
| 11 | 45% |
| 12 | 48% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 21% |
| 2 | 23% |
| 3 | 25% |
| 4 | 27% |
| 5 | 29% |
| 6 | 31% |
| 7 | 33% |
| 8 | 35% |
| 9 | 37% |
| 10 | 39% |
| 11 | 43% |
| 12 | 46% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 50% |
| 2 | 55% |
| 3 | 60% |
| 4 | 65% |
| 5 | 70% |
| 6 | 75% |
| 7 | 80% |
| 8 | 85% |
| 9 | 90% |
| 10 | 96% |
| 11 | 104% |
| 12 | 113% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Thunderlance: Interdiction
| Lv | DMG Multiplier | Thunderlance DMG Multiplier | Thunderlance EX DMG Multiplier |
|---|---|---|---|
| 1 | 67% | 75% | 192% |
| 2 | 73% | 82% | 211% |
| 3 | 80% | 90% | 230% |
| 4 | 87% | 97% | 250% |
| 5 | 93% | 104% | 269% |
| 6 | 100% | 112% | 288% |
| 7 | 107% | 119% | 307% |
| 8 | 113% | 127% | 326% |
| 9 | 120% | 134% | 346% |
| 10 | 128% | 144% | 370% |
| 11 | 138% | 155% | 398% |
| 12 | 150% | 168% | 432% |
Thunderlance: Final Shock
| Lv | DMG Multiplier | Stagger |
|---|---|---|
| 1 | 422% | 15 |
| 2 | 464% | 15 |
| 3 | 507% | 15 |
| 4 | 549% | 15 |
| 5 | 591% | 15 |
| 6 | 633% | 15 |
| 7 | 675% | 15 |
| 8 | 718% | 15 |
| 9 | 760% | 15 |
| 10 | 813% | 20 |
| 11 | 876% | 20 |
| 12 | 950% | 20 |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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