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Avywenna Build: Gear, Weapon & Teams

Avywenna

All Avywenna coverage

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Every guide, build, and analysis we have published about Avywenna, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Avywenna gets a standalone tag archive once there are 4 or more posts. Meanwhile, browse all tag archives.

Levelling Avywenna? The Avywenna progression path lists every breakthrough and skill material in order.

Character Profile

“Nobody likes insolence, so if we can talk things out, I'd much rather do that than get physical.”

GenderFemale
RaceCautus
BirthdayOctober 25
AffiliationTalos-II General Chamber of Commerce

Avywenna (full name Lamp Avywenna) is an Armed Messenger affiliated with the Talos-II General Chamber of Commerce. Before joining Endfield Industries she lived among a powerful logistics family in the Free City of Alloycarrot, and a mysterious link between locations across Talos-II tied to the Endministrator pulled her toward her current role. Polished and professional, she is a sharp negotiator who guards secrets carefully, joking that her silence costs more than the delivery itself, though her true temperament stays hard to read.

Expertise
StreetwiseAgility
Interests
Everyday LifeFashion
Dislikes
Knowledge
Voice ActorsEN Sheena MayJP Eri KitamuraCN Cai NaKR Kang Eun-ae

Avywenna Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHStandard
COMBAT SKILLExcellent
TACTICAL ACUMENStandard
ARTS ASSIMILATIONStandard

OripathyOripathy negative, based on medical examination reports.

Avywenna is an Armed Messenger of the Special Logistics Module under the Endfield Industries Specialist Tech Division.

Sweet as a sugar carrot, but armed with a big lance — this summarizes my evaluation of Avywenna. If she intends to get something done, she would do so with the most honeyed approach and most merciless of measures. Of course, if Avy was found out she had indulged in the latter, she would treat it as a lapse in performance. Avy has confessed to us: "To get things done in the wildlands, even the kindest soul must put on the most vicious mask." She has exhibited child-like innocence, acted like a mercenary, and negotiated like a professional fraud — We do not know which of these best represents the true profile of Avywenna. Perhaps this might be the reason for her excellent mission performance.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

HR recruitment log from the Shaynwood mail distribution station

When that Cautus woman stepped through the door, I noticed that big red patch on her clothing. It looked about two or three days old, already starting to turn black. I asked if she needed any help, but she just said she wanted a job. She probably saw that hiring notice outside and got interested. "It's just ketchup," she said, "Nothing to worry about." "You sure are one helluva messy eater, young miss." I responded with an awkward smile. I'm not used to talking with pretty-looking people, and the town of Shaynwood did not give me much practice. The closest TGCC city is 368 klicks away, and the nearest frontier mail depot is about 110 klicks down the road. It was three in the afternoon. The most comely female usually frequenting my place would be the burdenbeast looking for grass outside the door. I assumed this Cautus had started her trip from the city 368 klicks away, with her next stop 110 klicks down the road. Her direction was interesting. Most people would travel in the opposite direction. Just last night, I heard about some Landbreaker-related altercation 23 klicks away.

Letter of recommendation from Postmaster Laine

Ma-Ma-Ma: If you read this letter of recommendation, I implore you to help an old friend out. Get that woman seated before you OUT of my mail depot. There's a reason why I chose Shaynwood, a place where the fowlbeasts don't ever roost, to enjoy my peace, quiet, and retirement. I do not intend to contend with cartel agents or corpo-rats who keep showing up armed and eager to settle some debt or score or whatever they call it. That's right. My peaceful retirement home of Shaynwood has turned into a carnival in less than a year! A bunch of ambulances came through, and the Originium charging post in town actually made a decent pile of creds. I don't know what Avy did to them, but from the looks of it, it's probably nothing good. And I got pretty simple reasons for sending her your way. This tunnel-crawling Rim Billygal knows nothing about milking cystybeasts. In fact, my cysty-herd is now morbidly afraid of her because she keeps squeezing too hard with those miner hands of hers. Also, she sorted out the mailing system and got it working like an oiled machine.

A private letter

Lamp: Where are you, darling babe? Your great granny, grand aunt, aunt, and sister heard (from me) that you quit your job and left home. They've got a ton of questions, and they are relentless. Even the best-fabricated story would breach under their endless drilling. Anyway, the family exploded when they learned you really left home, just as we expected. Looking on the bright side, I kept it a secret for 3 weeks. But Mama's gotta know where you've been all this time. I know our argument at Arlirye left quite a bad taste in the mouth. Mama still doesn't support your choice but when I got back home and sat down, I suddenly remembered that trip I had planned when I was a young gal like you. My bag was already packed and leaning right against the wall. I was that close to picking it up and marching through the door to get somewhere far away when I heard you. You were in your baby feeding chair and smiling at me with a baby knife and fork in your hands. And I stayed. I'm sharing this story with you because I wish to tell you that your hope of leaving home might be an inherited habit.

Appears inVisitor from the Band I

Avywenna's real name, and the ketchup stain · All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Avywenna Gear Damage Calculator

Her basic attacks deal Physical DMG and all three skills deal Electric DMG, so a weapon or gear line reaches some of her rows and not others. Her battle skill's damage depends on how many Thunderlances are on the field when she pulls them back, which is an input below rather than a guess.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Avywenna build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

The default recall is one combo's three Thunderlances and one Ultimate's Thunderlance EX. Her data sets no cap on lances on the field, so the pickers stop at a practical number. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
3,286.72
Will (main)
340.00
Agility (secondary)
106.00
Full recall
48,879.00
Electric DMG
+0.00%
Physical DMG
+0.00%
Crit Rate
5.00%
Crit DMG
+50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

What the team gains from her

Talent 2 makes Final Shock apply an Electric Susceptibility to every enemy it hits. It is Electric only, so it lifts an Electric carry and does nothing for a Physical one, and both figures are shown.

An Electric carry
x1.00
A Physical carry
x1.00
Electric Susceptibility
+0.00%
Duration
10.00s

Nothing to itemise: turn on Final Shock's Electric Susceptibility under Combat state. At this talent rank it would be +10.00%.

Rotation economy at this build

Talent 1 and Potentials 1, 2 and 4 move no damage number. This is where they land.

Expedited Delivery
Ultimate Energy per thrown or returning lance hit. This recall (3 + 1 EX) earns 16.00 from the returning lances alone. Potential 1 adds 2 per hit.
4.00 per hit
Thunderlance: Interdiction
Costs 100.00 SP; her Final Strike returns 19.00.
100.00 SP
Thunderlance: Strike
12.00s cooldown, banks 10.00 Ultimate Energy. Its Thunderlances last 30.00s (Potential 2 adds 20s).
12.00s
Thunderlance: Final Shock
10.00s cooldown; its Thunderlance EX lasts 30.00s. Potential 4 multiplies the cost by 0.85. Her own Ultimate Gain Efficiency is +0.00%.
100.00 Energy
ActionMultiplierNon-critCritExpected
Thunderlance: Blitz (Physical)Her five-sequence chain, split so the Final Strike that triggers her combo has its own row, plus the dash, dive and Staggered-target Finisher.
Thunderlance: Blitz: Chain (1-4)
199.00%6,540.579,810.856,704.08
Thunderlance: Blitz: Final Strike (5)
Can trigger Thunderlance: Strike on an Electric target
113.00%3,713.995,570.983,806.84
Finisher
Staggered x1.3
1 active multiplier
  • Stagger Multiplier ×1.30
900.00%38,454.5857,681.8739,415.94
Dash Attack
111.00%3,648.255,472.383,739.46
Dive Attack
180.00%5,916.098,874.136,063.99
Thunderlance: Interdiction (Electric)A maelstrom that pulls every Thunderlance on the field back through the enemies. Its damage is set by how many lances are out.
Interdiction: Maelstrom
JET: Arts DMG Dealt +33.60%
1 active multiplier
  • Multiplier Group ×1.34
150.00%6,586.589,879.876,751.24
Returning Thunderlance (each)
JET: Arts DMG Dealt +33.60%
1 active multiplier
  • Multiplier Group ×1.34
168.00%7,376.9711,065.457,561.39
Returning Thunderlance EX (each)
JET: Arts DMG Dealt +33.60% · Applies Electric Infliction
1 active multiplier
  • Multiplier Group ×1.34
432.00%18,969.3528,454.0219,443.58
Thunderlance: Interdiction (full recall) (subtotal)
JET: Arts DMG Dealt +33.60% · 3 Thunderlances + 1 EX returning
1 active multiplier
  • Multiplier Group ×1.34
1086.00%47,686.8371,530.2548,879.00
Thunderlance: Strike (Electric)Triggers on a Final Strike against an Electric Inflicted or Electrified target, and leaves three Thunderlances behind.
Thunderlance: Strike
JET: Arts DMG Dealt +33.60% · Leaves 3 Thunderlances on the field
1 active multiplier
  • Multiplier Group ×1.34
380.00%16,686.0025,029.0017,103.15
Thunderlance: Final Shock (Electric)One large hit that leaves a Thunderlance EX behind and, with Talent 2, applies the Electric Susceptibility the team panel is about.
Thunderlance: Final Shock
JET: Arts DMG Dealt +33.60% · Leaves 1 Thunderlance EX on the field
1 active multiplier
  • Multiplier Group ×1.34
950.00%41,715.0062,572.5042,757.88

Calculator assumptions

Every number uses a Level 90 Avywenna with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, where both talents reach rank 2. Her base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.

Will is her main attribute and Agility her secondary. Her four attribute talent nodes grant Will +60 in total and no Agility; Potential 3 adds Will +15 and Electric DMG +8%. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both.

Her rows are two elements. Thunderlance: Blitz (the chain, dash, dive and Finisher) deals Physical DMG; the battle skill, combo and Ultimate deal Electric DMG. Each row takes only the DMG lines and resistance that match its element, which is why JET's Arts DMG line lifts her skills and leaves her basic attacks alone.

The battle skill is a recall. Its own maelstrom is 150%; each returning Thunderlance adds 168% and each returning Thunderlance EX 432%. The full-recall row assumes every returning lance hits the same target, which is the ceiling for single-target damage. Potential 5 multiplies the returning lances by 1.15 only when the target is Electric Susceptible, so it follows the Susceptibility toggle. The thrown lances from the combo and Ultimate carry no multiplier of their own in the skill data.

Final Shock's Electric Susceptibility is 10.00% for 10s at this talent rank, applied to enemies it hits. When the toggle is on, every Electric row takes it, including a Final Shock cast while it is still up; the first cast lands before its own debuff. The Ultimate's skill data also stores a 40.00% "resistance down" value for 8.00s that no skill description prints or explains, so it is not applied.

Weapon lines she cannot trigger are left out rather than offered as toggles, because her kit applies no Heat Infliction or Susceptibility, no Vulnerability, no Physical Susceptibility and no healing. Lines keyed to the target's state, such as Mountain Bearer against a Vulnerable enemy, stay, because a teammate can supply it. Team-targeted set lines, such as Eternal Xiranite after she applies Susceptibility, are counted in the team panel and kept out of her own rows.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, Arts Reaction damage (her Electric Infliction sets one up for whoever consumes it, so Arts Intensity reaches none of her rows), and Valiant's separate hit on a Physical Status, which she does not apply.

Basic Info

Name:Avywenna iconAvywenna
Rarity:★★★★★
Profession:StrikerStriker
Weapon:Polearm
Main Attribute:WillWill
Sub Attribute:AgiAgi

Talent Priority

This priority list applies to talents only after Lv 9.

#1Skill
#2Combo
#3Ultimate
#4Basic

Recommended Builds

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Top Weapons

JETJET106.7%R9
JETJET100%R4
Cohesive TractionCohesive Traction86.3%R9
ValiantValiant86.2%R9
Mountain BearerMountain Bearer85%R9

Recommended Teams

PerlicaAvywennaGilbertaAkekuri
PerlicaAvywennaArclightAntal

Gear Configurations

View All Gear Sets
P 5
PerlicaGilbertaAkekuri
Bonekrusha Poncho T1Bonekrusha Poncho T1
Æthertech Light GlovesÆthertech Light Gloves
Bonekrusha FigurineBonekrusha Figurine
Bonekrusha FigurineBonekrusha Figurine

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Avywenna sidesteps or shrugs these off. See the full dashboard for every modifier.

  • Bent EdgesBent Edges · Her infinite combo chains carry the damage, so capping repeated ultimates barely dents her.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • ElectrolysisElectrolysis · Electric skills cleanse the forced Solidification.
  • EncumberedEncumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • RushRush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
  • TremorTremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.
  • WeakenWeaken · Team buffs and a strong economy help offset the flat stat reduction.

Avywenna overview

Avywenna is a 5-star Striker in Arknights: Endfield who fights with a Polearm and deals Electric damage. The main attribute is Will and the secondary attribute is Agility. In the story, Avywenna is a Cautus affiliated with Talos-II General Chamber of Commerce. The Endfield personnel file rates combat skill as Excellent and tactical acumen as Standard.

On the Endfield Hub general tier list, Avywenna currently sits in S tier, the band labelled Optimal Assets (core anchors for specialized elemental cores or team archetypes). Promoted to S in v1.2 as Electric teams stabilize around Zhuang Fangyi. Thunderlance handles packs and bursts hard during stagger. Best budget Electric DPS in the game.

How Avywenna's kit plays

Avywenna's basic attack, Thunderlance: Blitz, is a chain of up to 5 sequences dealing Physical damage, and its Final Strike adds 17 Stagger when Avywenna is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Physical damage and recovers some SP. The Battle Skill, Thunderlance: Interdiction, costs 100 SP. Avywenna leaps into mid-air to stir up a maelstrom with her lance, dealing some Electric DMG to nearby enemies while pulling back all Thunderlances and Thunderlance EX in the battlefield towards herself. The returning Thunderlances pierce through all enemies along their paths and deal Electric DMG, while returning Thunderlances EX deal more Electric DMG and also apply Electric Infliction.

Combo Skill Thunderlance: Strike triggers when controlled operator performs a Final Strike on a target with active Electric Infliction or Electrification. Its cooldown is 13s, dropping to 12s at its highest level. Avywenna leaps into mid-air and throws 3 Thunderlances at the target, then deals 1 hit of Electric DMG to enemies in the area of effect. The Ultimate, Thunderlance: Final Shock, needs 100 Ultimate Energy. Avywenna throws a Thunderlance EX at the target area that deals massive Electric DMG to enemies nearby.

Avywenna carries 2 talents: Expedited Delivery and Tactful Approach. At its highest rank, Expedited Delivery works like this: After a thrown or returning Thunderlance or Thunderlance EX hits the enemy, Avywenna gains 4 Ultimate Energy. At its highest rank, Tactful Approach upgrades the ultimate Thunderlance: Final Shock: Also applies 10% Electric Susceptibility for 10s to enemies it hits.

Building Avywenna

In the weapon comparison above, JET ranks first at R9 (106.7%), ahead of Cohesive Traction (86.3% at R9) and Valiant (86.2% at R9). Even at R4, JET still scores 100%. The listed gear loadout is Bonekrusha Poncho T1, Æthertech Light Gloves and two copies of Bonekrusha Figurine. Every piece is broken down in the Avywenna gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 2 recommended teams, Perlica appears in every lineup, while Gilberta, Akekuri, Arclight and Antal rotate through the remaining slots. Once talents pass level 9, the priority for Avywenna runs Skill, then Combo, then Ultimate, then Basic. To compare Avywenna with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Avywenna damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
12.9
AGI
AGI
10.8
WISD
WISD
14.1
WILL
WILL
15.0
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
112.910.814.115.050030
1022.420.523.928.5100558
2033.131.234.743.5156690
3043.742.045.558.52128122
4054.352.856.473.52689153
5064.963.667.288.53250185
6075.574.378.0103.53811217
7086.185.188.8118.54372248
8096.795.999.7133.54934280
90107.4106.7110.5148.55495312

Skills

Thunderlance: Strike

COMBO TRIGGER: When controlled operator performs a Final Strike on a target with active Electric Infliction or Electrification. Leaps into mid-air and throws 3 Thunderlances at the target, then deals 1 hit of Electric DMG to enemies in the area of effect.
Combo SkillCombo Skill
DMG Multiplier: 169% → 380%Stagger: 10Thunderlance Duration (s): 30Ultimate Energy Gain: 0Stagger: 10 → 10Cooldown: 13s → 12sCharge: 1s
LvDMG MultiplierCooldown
1169%13s
2186%13s
3203%13s
4219%13s
5236%13s
6253%13s
7270%13s
8287%13s
9304%13s
10325%13s
11350%13s
12380%12s

Thunderlance: Blitz

BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 17 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 17% → 37%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
117%
218%
320%
421%
523%
625%
726%
828%
930%
1032%
1134%
1237%
Attack2Attack2
BATK SEQ 2 Multiplier: 22% → 48%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
122%
224%
326%
428%
530%
632%
734%
837%
939%
1041%
1145%
1248%
Attack3Attack3
BATK SEQ 3 Multiplier: 21% → 46%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
121%
223%
325%
427%
529%
631%
733%
835%
937%
1039%
1143%
1246%
Attack4Attack4
BATK SEQ 4 Multiplier: 30% → 68%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
130%
233%
336%
439%
542%
645%
748%
851%
954%
1058%
1162%
1268%
Attack5Attack5
BATK SEQ 5 Multiplier: 50% → 113%Stagger: 17 → 17Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 5 Multiplier
150%
255%
360%
465%
570%
675%
780%
885%
990%
1096%
11104%
12113%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Thunderlance: Interdiction

Leaps into mid-air to stir up a maelstrom with her lance, dealing some Electric DMG to nearby enemies while pulling back all Thunderlances and Thunderlance EX in the battlefield towards herself. The returning Thunderlances pierce through all enemies along their paths and deal Electric DMG, while returning Thunderlances EX deal more Electric DMG and also apply Electric Infliction.
Normal SkillNormal Skill
DMG Multiplier: 67% → 150%Stagger: 5Thunderlance DMG Multiplier: 75% → 168%Thunderlance Stagger: 5Thunderlance EX DMG Multiplier: 192% → 432%Thunderlance EX Stagger: 10Stagger: 5 → 5Cooldown: 0sSP Cost: 100Charge: 1s
LvDMG MultiplierThunderlance DMG MultiplierThunderlance EX DMG Multiplier
167%75%192%
273%82%211%
380%90%230%
487%97%250%
593%104%269%
6100%112%288%
7107%119%307%
8113%127%326%
9120%134%346%
10128%144%370%
11138%155%398%
12150%168%432%

Thunderlance: Final Shock

Throws a Thunderlance EX at the target area that deals massive Electric DMG to enemies nearby.
Ultimate SkillUltimate Skill
DMG Multiplier: 422% → 950%Stagger: 15 → 20Thunderlance EX Duration (s): 30Stagger: 15 → 20Cooldown: 10sUltimate Energy Cost: 100Charge: 1s
LvDMG MultiplierStagger
1422%15
2464%15
3507%15
4549%15
5591%15
6633%15
7675%15
8718%15
9760%15
10813%20
11876%20
12950%20

Talents (Passive Skills)

Expedited DeliveryExpedited Delivery
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
After a thrown or returning Thunderlance or Thunderlance EX hits the enemy, Avywenna gains 3 Ultimate Energy.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
After a thrown or returning Thunderlance or Thunderlance EX hits the enemy, Avywenna gains 4 Ultimate Energy.
Tactful ApproachTactful Approach
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
Ultimate Thunderlance: Final Shock improved: Also applies 6% Electric Susceptibility for 10s to enemies it hits.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
Ultimate Thunderlance: Final Shock improved: Also applies 10% Electric Susceptibility for 10s to enemies it hits.

Factory Skills (Manufacturing)

Residence Advisor α (Lv1)
Assign to Control Nexus to grant all operators' Mood Regen +8%
Control Nexus
Residence Advisor β (Lv2)
Assign to Control Nexus to grant all operators' Mood Regen +12%
Control Nexus
Messenger's Secret α (Lv1)
Assign to Reception Room to grant operators a small Clue 2 Rate-UP: TGCC (activates upon assignment; effects of the same type cannot stack)
Reception Room
Messenger's Secret β (Lv2)
Assign to Reception Room to grant operators Clue 2 Rate-UP: TGCC (activates upon assignment; effects of the same type cannot stack)
Reception Room

Potentials

Potential 1
Talent Expedited Delivery improved: Ultimate Energy gain +2.
Cost: Avywenna's Token1× Avywenna's Token
Potential 2
Thunderlance and Thunderlance EX duration +20s.
Cost: Avywenna's Token1× Avywenna's Token
Potential 3
Will +15, Electric DMG Dealt +8%.
Cost: Avywenna's Token1× Avywenna's Token
Potential 4
Ultimate Thunderlance: Final Shock improved: Ultimate Energy cost -15%.
Cost: Avywenna's Token1× Avywenna's Token
Potential 5
When returning Thunderlances or Thunderlances EX hit an Electric Susceptible enemy, the DMG multipliers are increased to 1.1 times the original.
Cost: Avywenna's Token1× Avywenna's Token

Avywenna potentials and upgrade costs

Avywenna has 5 Potential ranks, and each one changes something specific. Potential 1 improves the talent Expedited Delivery: Ultimate Energy gain +2. Potential 2 grants Thunderlance and Thunderlance EX duration +20s.

Potential 3 grants Will +15, Electric DMG Dealt +8%. Potential 4 improves the ultimate Thunderlance: Final Shock: Ultimate Energy cost -15%. At Potential 5, when returning Thunderlances or Thunderlances EX hit an Electric Susceptible enemy, the DMG multipliers are increased to 1.1 times the original.

Levelling Avywenna from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Tachyon Screening Lattice, 8 Bloodcap, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Triphasic Nanoflake and 116 Quadrant Fitting Fluid. Favorability bonuses add +60 Will in total, spread over 4 breakthrough stages. In the base, the factory skills are Residence Advisor and Messenger's Secret. Assigned to the Control Nexus, Residence Advisor β will grant all operators' Mood Regen +12%. Assigned to the Reception Room, Messenger's Secret β will grant operators Clue 2 Rate-UP: TGCC (activates upon assignment; effects of the same type cannot stack). Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetTachyon Screening Lattice20× Tachyon Screening LatticeBloodcap8× BloodcapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 WillWill
BT2150 Favor+15 WillWill
BT3300 Favor+15 WillWill
BT4300 Favor+20 WillWill

Skill Level Up Materials

NormalSkill: Thunderlance: Interdiction
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeFalse Aggela12× False AggelaGold 65000
UltimateSkill: Thunderlance: Final Shock
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeFalse Aggela12× False AggelaGold 65000
ComboSkill: Thunderlance: Strike
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidFalse Aggela12× False AggelaGold 65000
NormalAttack: Thunderlance: Blitz
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidFalse Aggela12× False AggelaGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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