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Arclight Build: Gear, Weapon & Teams

Arclight

All Arclight coverage

1 report

Every guide, build, and analysis we have published about Arclight, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Arclight gets a standalone tag archive once there are 4 or more posts. Meanwhile, browse all tag archives.

Levelling Arclight? The Arclight progression path lists every breakthrough and skill material in order.

Character Profile

GenderFemale
RaceKuranta
BirthdayJanuary 3
AffiliationHannabit Circuit

Arclight, whose real name is Ekut, is a Songseeker of the Hannabit Circuit who works as a field operator and machinery and vehicle consultant for Endfield Industries. After the wildlands took her whole family, she was taken in by the Circuit, where she learned to survive and embraced their creed of aiding those in need. She can come across as cold and blunt, but her pared-down approach is exactly what the wildlands demand, and she readily passes her hard-earned survival know-how on to others.

Expertise
EngineeringNature
Interests
NatureExercise
Dislikes
Knowledge
Voice ActorsEN Andrea GatchalianJP Natsumi FujiwaraCN Zhong KeKR Kim A-rong

Arclight Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHExcellent
COMBAT SKILLStandard
TACTICAL ACUMENNormal
ARTS ASSIMILATIONExcellent

OripathyOripathy positive (infected), based on medical examination reports.

Arclight is a Songseeker from the Hannabit Circuit, and she has joined Endfield Industries as a field operator with recommendations from Aldertone Orisha. Arclight also provides support for various Endfield operations as well as maintenance and repairs for Endfield machinery and vehicles.

To Arclight, the motorcycle is more than just a transport vehicle. She regards them as a companion that "grows" with her. Every dismantling and modification achieved more than just simple repairs — they brought transformation and new life. Perhaps the need to protect both machinery and life gave Arclight her excellent understanding of mechanical engineering and aesthetics. Also, since Arclight hails from the Hannabit Circuit, she is more than eager to share everything she knows with those in need. Although the phrases and words she uses are full of metaphors, they also reflect her unique and in-depth knowledge of the wildlands.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

I still remember the first time I met Ekut. The patrolling Huntsingers brought her back to the camp and the girl was barely alive. It was difficult for us to fathom why such a young child was left to roam the wildlands for months on her own, a suffering that almost killed her with malnutrition and thirst. To treat the injuries on her right arm, we were forced to reconnect the nerves with circuitry. Of course, there is no need to be worried about the hazards posed by her right hand. We have designed a special pair of insulation gloves so that she may live normally like us. I named her Ekut, based on the strong and intelligent burdenbeast of our hanna. It is my hope that she could grow up strong, and survive the wind and frost like the powerful burdenbeast. She achieved all that, and went beyond my expectations. But Ekut grew up with an immense duty that seemed far too heavy for her. Perhaps it was her early victory over death itself, or her powerful name we took from the hanna. When she turned fifteen, Ekut started to seek the songs and roamed the wildlands.

Letter of Recommendation for Endfield Industries, written by Aldertone Orisha

Once the grasses rippled and ripened, while rivers flowed and glistened. Now the bones of the land have loosened, the sky hanged low as rain fell in torrents. Bones bleached in the wildlands, winds choked with dust. No Songseeker hanna could hide anger nor angst. Like a lame budenbeast, I escaped dark waves that tossed and rolled. Where is the Hannabit Circuit, the land where all may grow? My path is filled with dust and thorns. Where is the Hannabit Circuit, the land where all may grow? The drifting city cast to the lands the anchor of hope. And I, in pursuit of silent stars, will start another trip. Hannabit Circuit, take me to the brink. As winds never cease, I shall never quit.

"Hanna" of Arclight

Ekut is the actual name of Operator Arclight. Whenever people ask if she came from the Hannabit Circuit, Arclight always answered with this line: "I follow Aldertone Orisha, and every Songseeker is her own master." Operator Arclight has an indescribable passion about motorcycles. Arsenal Engineer Semyon often conversed with Arclight regarding her motorcycle, and these are what he had to say: "Initially, I thought it was a custom military vehicle that found its way into the civilian market. I could hardly believe what I saw when it turned out to be a work of engineering that Arclight assembled and tuned on her own. I studied the motorcycle closely after acquiring her permission. Its Originium engine was a ten-year-old piece of obsolete tech from Mieszko Industries. The drivetrain was produced by Triglava Armoury. Labels on the suspensions were worn out, but I guessed, based on the structures, that they were from Northmarch Support Hub. The most impressive component would be the chassis — the entire thing was handcrafted, and every weld made to the greatest detail.

Appears inCost of Hope I · Cost of Hope II

All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Arclight Gear Damage Calculator

Arclight hits in two elements: her basic attacks, battle skill slashes and combo deal Physical DMG, while the battle skill's additional attack and her Ultimate deal Electric DMG. Her Ultimate forces Electrification, her battle skill consumes it, and after enough consumes her talent gives the whole team Electric DMG that scales with her Intellect. That team gain is calculated here alongside her own rows.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Arclight build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

The battle skill's additional attack is on by default because consuming Electrification is her whole loop. Wildland Trekker and a standing Electrification default to off so the headline rows are the floor. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
3,018.89
Agility (main)
205.00
Intellect (secondary)
123.00
Wildland Trekker
+9.84%
Physical DMG
+0.00%
Electric DMG
+0.00%
Crit Rate
5.00%
Crit DMG
+50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

What the team gains from Arclight

Wildland Trekker gives every operator Electric DMG Dealt in the Multiplier Group, sized by Arclight's Intellect, so it lifts an Electric carry and nobody else. Electrification on the target is Arts DMG Taken, a separate bucket that reaches every Arts element but not Physical. Team ATK from weapon lines scales Attack and is reported beside the multiplier rather than in it.

An Electric carry
x1.00
Another Arts carry
x1.00
A Physical carry
x1.00
Team ATK
+0.00%

Nothing to itemise: turn on Wildland Trekker under Combat state. At 123.00 Intellect it gives the team +9.84% Electric DMG.

Rotation economy at this build

Potentials 1 and 4 move no damage number. This is where they land.

Tempestuous Arc
Costs 100.00 SP. The additional attack returns 40.00 SP. The Final Strike returns 17.00.
60.00 SP net
Peal of Thunder
3.00s cooldown, returns 10.00 SP and banks 5.00 Ultimate Energy.
3.00s
Exploding Blitz
15.00s cooldown. Potential 4 cuts the cost to 85% (not unlocked). Own Ultimate Gain Efficiency is +0.00%.
90.00 Energy
ActionMultiplierNon-critCritExpected
Seek and Hunt (Physical)The five-sequence chain, split so the Final Strike has its own row, plus the dash, dive and Staggered-target Finisher.
Seek and Hunt: Chain (1-4)Physical
191.00%5,766.078,649.115,910.22
Seek and Hunt: Final Strike (5)Physical
107.00%3,230.214,845.313,310.96
FinisherPhysical
Staggered x1.3
1 active multiplier
  • Stagger Multiplier ×1.30
900.00%35,320.9652,981.4436,203.99
Dash AttackPhysical
91.00%2,747.194,120.782,815.87
Dive AttackPhysical
180.00%5,433.998,150.995,569.84
Tempestuous Arc (Physical, then Electric)Two Physical slashes. On an Electrified enemy it consumes the Electrification for an additional Electric attack that recovers SP.
Tempestuous Arc: 2 slashesPhysical
202.00%6,098.159,147.226,250.60
Tempestuous Arc: additional attackElectric
Consumes the enemy's Electrification
405.00%12,226.4918,339.7312,532.15
Peal of Thunder (Physical)Triggers when an enemy suffers Electrification or has it consumed, so her own battle skill sets it up.
Peal of ThunderPhysical
Triggers when an enemy suffers or loses Electrification
350.00%10,566.1015,849.1510,830.25
Exploding Blitz (Electric)A dash that applies Electric Infliction, then an explosion. On an enemy with Electric Infliction it consumes it and forces Electrification.
Exploding Blitz: dashElectric
Applies Electric Infliction
350.00%10,566.1015,849.1510,830.25
Exploding Blitz: explosionElectric
550.00%16,603.8724,905.8117,018.97
Exploding Blitz (both hits) (subtotal)Electric
900.00%27,169.9740,754.9627,849.22
Arts ReactionThe Electrification the Ultimate forces, at the chosen Status Level. The only row Arts Intensity reaches.
Forced Electrification (Level I)Electric
Arts Intensity +0.00 · Hidden x1.45 · Only when the Ultimate consumes Electric Infliction
1 active multiplier
  • Hidden Multiplier ×1.45
160.00%7,023.5310,535.297,199.12

Calculator assumptions

Every number uses a Level 90 Arclight with all skills at Rank 12 and every attribute talent node unlocked through breakthrough 4, where Wildland Trekker reaches rank 2. Base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.

Agility is the main attribute and Intellect the secondary. The attribute talent nodes grant Agility +60 in total and no Intellect; Potential 2 adds 15 of each. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both. Each row's element comes from the skill text: Physical for the basic attacks, the two battle skill slashes and the combo; Electric for the additional attack, the Ultimate and the Electrification it forces.

Wildland Trekker is Electric DMG Dealt +0.080% per point of Intellect, read off her final truncated Intellect, for the whole team including Arclight, for 15.00s after 3 additional attacks. It does not stack. Potential 3 multiplies the per-Intellect rate by 1.3 and Potential 5 lowers the trigger count from 3 to 2. Potential 5 also attaches a buff that is defined in no client table, so that part is not applied.

Electrification on the target is Arts DMG Taken +12/16/20/24% by Status Level, from the endfield.wiki.gg Electrification page (it is in no committed table). It is applied to the Ultimate rows only when you say one is already standing. The battle skill's additional attack consumes the Electrification it needs, and the forced Electrification row is that Electrification landing, so neither is shown with the debuff already on. The forced Electrification row uses the wiki Arts Reaction formula with the level-90 Hidden Multiplier; it is the only row Arts Intensity reaches.

Talent 2, Hannabit Wisdom, gives her a chance to ignore Arts Infliction and touches no damage number. Weapon lines the kit cannot trigger (Vulnerability, Physical Statuses, Lift, Solidification, Originium Crystals, Combustion or Corrosion) are left out rather than offered as toggles. Team-targeted set lines, such as Frontiers after recovering SP, are counted in the team panel and kept out of Arclight's own rows.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, and how often each trigger is actually live when each hit lands.

Basic Info

Name:Arclight iconArclight
Rarity:★★★★★
Profession:Vanguard
Weapon:SwordSword
Main Attribute:AgiAgi
Sub Attribute:WisdWisd

Talent Priority

This priority list applies to talents only after Lv 9.

#1Basic
#2Skill
#3Combo
#4Ultimate

Recommended Builds

View All Builds

Top Weapons

Thermite CutterThermite Cutter108.6%R9
Thermite CutterThermite Cutter100%R4
FortmakerFortmaker96.3%R9
White Night NovaWhite Night Nova95.4%R9
FortmakerFortmaker94.3%R4

Recommended Teams

PerlicaAvywennaArclightAntal

Gear Configurations

View All Gear Sets
P 5
PerlicaAvywennaAntal
Frontiers Armor T3Frontiers Armor T3
Eternal Xiranite GlovesEternal Xiranite Gloves
Frontiers Extra O2 TubeFrontiers Extra O2 Tube
Frontiers Extra O2 TubeFrontiers Extra O2 Tube

Need at least 17% Ultimate Gain, Frontier is mandatory. The only choice left is replacing guantlets with INT & Ultimate Gain

P 5
PerlicaAvywennaAntal
Frontiers Armor T3Frontiers Armor T3
MI Security Hands PPEMI Security Hands PPE
Frontiers Extra O2 TubeFrontiers Extra O2 Tube
Frontiers Extra O2 TubeFrontiers Extra O2 Tube

Using weapon as " Fortmaker " , you shouldn't need any Ultimate Gain Gear, we can switch with MI Security

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Arclight sidesteps or shrugs these off. See the full dashboard for every modifier.

  • WeakenWeaken · His SP management keeps the team's rotations and ultimates flowing despite the flat attribute cut.
  • Battle ChillBattle Chill · Rarely casts battle skills, so it avoids the self-applied Solidification.
  • ElectrolysisElectrolysis · Electric skills cleanse the forced Solidification.
  • EncasementEncasement · Deals damage without piling on the stacks that would shield the enemy.
  • EncumberedEncumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
  • Heat LossHeat Loss · Light on combo-skill usage, dodging the self-applied Solidification.
  • OverclockOverclock · Damage leans on ultimate/basic attacks, so the combo and battle-skill nerf barely lands.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • RestraintRestraint · Deals damage without applying the inflictions that trigger the penalty.
  • Time LimitTime Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.

Arclight overview

Arclight is a 5-star Vanguard in Arknights: Endfield who fights with a Sword and deals Electric damage. The main attribute is Agility and the secondary attribute is Intellect. In the story, Arclight is a Kuranta affiliated with Hannabit Circuit. The Endfield personnel file rates combat skill as Standard and tactical acumen as Normal.

On the Endfield Hub general tier list, Arclight currently sits in B tier, the band labelled Situational (reliable but niche operators used as budget alternatives). High-speed SP battery for Electric rotations. Pairs natively with Zhuang Fangyi's Combo cycle.

How Arclight's kit plays

Arclight's basic attack, Seek and Hunt, is a chain of up to 5 sequences dealing Physical damage, and its Final Strike adds 16 Stagger when Arclight is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Physical damage and recovers some SP. The Battle Skill, Tempestuous Arc, costs 100 SP. Instantly blinks to the enemy's side to deal 2 slashes that deal some Physical DMG. If the enemy has active Electrification, consume the Electrification to unleash an additional attack that deals Electric DMG and recovers some SP.

Combo Skill Peal of Thunder triggers when an enemy suffers Electrification or after an enemy's Electrification is consumed. Its cooldown is 3s. Arclight blinks to the enemy's side to unleash a flurry of slashes that deals Physical DMG and recovers some SP. The Ultimate, Exploding Blitz, needs 90 Ultimate Energy. Arclight performs a short forward dash while wreathed in arcs of electricity to deal Electric DMG and apply Electric Infliction to all enemies in the path.

Arclight carries 2 talents: Wildland Trekker and Hannabit Wisdom. At its highest rank, Wildland Trekker upgrades the battle skill Tempestuous Arc: Triggering the additional effect 3 time(s) grants the team Electric DMG Dealt +0% for every point of Arclight's Intellect. This effect has a 15s duration and cannot stack. Hannabit Wisdom, at its highest rank, reads as follows: 50% chance to ignore an Arts Infliction applied on her.

Building Arclight

In the weapon comparison above, Thermite Cutter ranks first at R9 (108.6%), ahead of Fortmaker (96.3% at R9) and White Night Nova (95.4% at R9). Even at R4, Thermite Cutter still scores 100%. The first of 2 listed gear loadouts is Frontiers Armor T3, Eternal Xiranite Gloves and two copies of Frontiers Extra O2 Tube. Every piece is broken down in the Arclight gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Once talents pass level 9, the priority for Arclight runs Basic, then Skill, then Combo, then Ultimate. To compare Arclight with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Arclight damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
14.0
AGI
AGI
14.7
WISD
WISD
12.5
WILL
WILL
10.1
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
114.014.712.510.150030
1023.527.923.719.2100558
2034.042.636.229.3156689
3044.557.348.639.42128120
4055.072.061.149.52689151
5065.586.773.659.63250182
6076.0101.486.169.73811213
7086.5116.198.579.84372244
8097.0130.7111.089.94934275
90107.5145.4123.5100.05495306

Skills

Peal of Thunder

COMBO TRIGGER: When an enemy suffers Electrification or after an enemy's Electrification is consumed. Blinks to the enemy's side to unleash a flurry of slashes that deals Physical DMG and recovers some SP.
Combo SkillCombo Skill
DMG Multiplier: 155% → 350%SP Recovery: 8 → 10Stagger: 5Ultimate Energy Gain: 5Stagger: 5 → 5Cooldown: 3sUltimate Energy Cost: 0Charge: 1s
LvDMG MultiplierSP Recovery
1155%8
2171%8
3186%8
4202%8
5218%8
6233%9
7249%9
8264%9
9280%9
10299%10
11322%10
12350%10

Tempestuous Arc

Instantly blinks to the enemy's side to deal 2 slashes that deal some Physical DMG. If the enemy has active Electrification, consume the Electrification to unleash an additional attack that deals Electric DMG and recovers some SP.
Normal SkillNormal Skill
SEQ 1 DMG Multiplier: 45% → 101%SEQ 2 DMG Multiplier: 45% → 101%SEQ 2 Stagger: 5Additional ATK DMG Multiplier: 180% → 405%Additional ATK Stagger: 5SP Recovery: 30 → 40Cooldown: 0sSP Cost: 100Charge: 1s
LvSEQ 1 DMG MultiplierSEQ 2 DMG MultiplierAdditional ATK DMG MultiplierSP Recovery
145%45%180%30
250%50%198%30
354%54%216%30
459%59%234%30
563%63%252%30
668%68%270%35
772%72%288%35
877%77%306%35
981%81%324%35
1087%87%347%35
1193%93%374%35
12101%101%405%40

Exploding Blitz

Performs a short forward dash while wreathed in arcs of electricity to deal Electric DMG and apply Electric Infliction to all enemies in the path. The lingering arcs explode after a short while, dealing another hit of Electric DMG. If the enemy has active Electric Infliction, consume the Electric Infliction and forcibly apply Electrification.
Ultimate SkillUltimate Skill
SEQ 1 DMG Multiplier: 156% → 350%SEQ 1 Stagger: 7 → 10SEQ 2 DMG Multiplier: 244% → 550%SEQ 2 Stagger: 7 → 10Cooldown: 15sUltimate Energy Cost: 90Charge: 1s
LvSEQ 1 DMG MultiplierSEQ 1 StaggerSEQ 2 DMG MultiplierSEQ 2 Stagger
1156%7244%7
2171%7269%7
3187%7293%7
4202%7318%7
5218%7342%7
6234%7367%7
7249%7391%7
8265%7415%7
9280%7440%7
10300%10470%10
11323%10507%10
12350%10550%10

Seek and Hunt

BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 16 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 10% → 23%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
110%
211%
312%
413%
514%
615%
716%
817%
918%
1019%
1121%
1223%
Attack2Attack2
BATK SEQ 2 Multiplier: 13% → 28%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
113%
214%
315%
416%
518%
619%
720%
821%
923%
1024%
1126%
1228%
Attack3Attack3
BATK SEQ 3 Multiplier: 26% → 59%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
126%
229%
331%
434%
536%
639%
742%
844%
947%
1050%
1154%
1259%
Attack4Attack4
BATK SEQ 4 Multiplier: 36% → 81%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
136%
240%
343%
447%
550%
654%
758%
861%
965%
1069%
1175%
1281%
Attack5Attack5
BATK SEQ 5 Multiplier: 48% → 107%Stagger: 16 → 16Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 5 Multiplier
148%
252%
357%
462%
567%
671%
776%
881%
986%
1091%
1199%
12107%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Talents (Passive Skills)

Wildland TrekkerWildland Trekker
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
Battle skill Tempestuous Arc improved: Triggering the additional effect 3 time(s) grants the team Electric DMG Dealt +0% for every point of Arclight's Intellect. This effect has a 15s duration and cannot stack.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
Battle skill Tempestuous Arc improved: Triggering the additional effect 3 time(s) grants the team Electric DMG Dealt +0% for every point of Arclight's Intellect. This effect has a 15s duration and cannot stack.
Hannabit WisdomHannabit Wisdom
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
30% chance to ignore an Arts Infliction applied on her.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
50% chance to ignore an Arts Infliction applied on her.

Factory Skills (Manufacturing)

Blade of the Wildlands α (Lv1)
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%
Manufacturing Cabin
Blade of the Wildlands β (Lv2)
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%
Manufacturing Cabin
Hanna Traditions α (Lv1)
Assign to Reception Room to grant operators a small Clue 6 Rate-UP: Hannabit Circuit (activates upon assignment; effects of the same type cannot stack)
Reception Room
Hanna Traditions β (Lv2)
Assign to Reception Room to grant operators Clue 6 Rate-UP: Hannabit Circuit (activates upon assignment; effects of the same type cannot stack)
Reception Room

Potentials

Potential 1
Battle skill Tempestuous Arc improved: After triggering additional effects, the skill recovers another 10 SP.
Cost: Arclight's Token1× Arclight's Token
Potential 2
Agility +15, Intellect +15.
Cost: Arclight's Token1× Arclight's Token
Potential 3
Talent Wildland Trekker improved: DMG Boost effect increased to 1.3 times the original.
Cost: Arclight's Token1× Arclight's Token
Potential 4
Ultimate Exploding Blitz improved: Ultimate Energy cost -15%.
Cost: Arclight's Token1× Arclight's Token
Potential 5
Talent Wildland Trekker improved: Trigger requirement is reduced to 2 time(s).
Cost: Arclight's Token1× Arclight's Token

Arclight potentials and upgrade costs

Arclight has 5 Potential ranks, and each one changes something specific. Potential 1 improves the battle skill Tempestuous Arc: After triggering additional effects, the skill recovers another 10 SP. Potential 2 grants Agility +15, Intellect +15.

Potential 3 improves the talent Wildland Trekker: DMG Boost effect increased to 1.3 times the original. Potential 4 improves the ultimate Exploding Blitz: Ultimate Energy cost -15%. Potential 5 improves the talent Wildland Trekker: Trigger requirement is reduced to 2 time(s).

Levelling Arclight from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Metadiastima Photoemission Tube, 8 Cosmagaric, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Tachyon Screening Lattice and 116 D96 Steel Sample 4. Favorability bonuses add +60 Agility in total, spread over 4 breakthrough stages. In the base, the factory skills are Blade of the Wildlands and Hanna Traditions. Assigned to the Manufacturing Cabin, Blade of the Wildlands β will grant weapon EXP material production efficiency +20%. Assigned to the Reception Room, Hanna Traditions β will grant operators Clue 6 Rate-UP: Hannabit Circuit (activates upon assignment; effects of the same type cannot stack). Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetMetadiastima Photoemission Tube20× Metadiastima Photoemission TubeCosmagaric8× CosmagaricT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 AgiAgi
BT2150 Favor+15 AgiAgi
BT3300 Favor+15 AgiAgi
BT4300 Favor+20 AgiAgi

Skill Level Up Materials

NormalSkill: Tempestuous Arc
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeFalse Aggela12× False AggelaGold 65000
UltimateSkill: Exploding Blitz
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeFalse Aggela12× False AggelaGold 65000
ComboSkill: Peal of Thunder
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4False Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4False Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4False Aggela12× False AggelaGold 65000
NormalAttack: Seek and Hunt
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4False Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4False Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4False Aggela12× False AggelaGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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