
Character Profile
Arclight, whose real name is Ekut, is a Songseeker of the Hannabit Circuit who works as a field operator and machinery and vehicle consultant for Endfield Industries. After the wildlands took her whole family, she was taken in by the Circuit, where she learned to survive and embraced their creed of aiding those in need. She can come across as cold and blunt, but her pared-down approach is exactly what the wildlands demand, and she readily passes her hard-earned survival know-how on to others.
Arclight Lore & Story
OripathyOripathy positive (infected), based on medical examination reports.
Arclight is a Songseeker from the Hannabit Circuit, and she has joined Endfield Industries as a field operator with recommendations from Aldertone Orisha. Arclight also provides support for various Endfield operations as well as maintenance and repairs for Endfield machinery and vehicles.
To Arclight, the motorcycle is more than just a transport vehicle. She regards them as a companion that "grows" with her. Every dismantling and modification achieved more than just simple repairs — they brought transformation and new life. Perhaps the need to protect both machinery and life gave Arclight her excellent understanding of mechanical engineering and aesthetics. Also, since Arclight hails from the Hannabit Circuit, she is more than eager to share everything she knows with those in need. Although the phrases and words she uses are full of metaphors, they also reflect her unique and in-depth knowledge of the wildlands.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
I still remember the first time I met Ekut. The patrolling Huntsingers brought her back to the camp and the girl was barely alive. It was difficult for us to fathom why such a young child was left to roam the wildlands for months on her own, a suffering that almost killed her with malnutrition and thirst. To treat the injuries on her right arm, we were forced to reconnect the nerves with circuitry. Of course, there is no need to be worried about the hazards posed by her right hand. We have designed a special pair of insulation gloves so that she may live normally like us. I named her Ekut, based on the strong and intelligent burdenbeast of our hanna. It is my hope that she could grow up strong, and survive the wind and frost like the powerful burdenbeast. She achieved all that, and went beyond my expectations. But Ekut grew up with an immense duty that seemed far too heavy for her. Perhaps it was her early victory over death itself, or her powerful name we took from the hanna. When she turned fifteen, Ekut started to seek the songs and roamed the wildlands.
Once the grasses rippled and ripened, while rivers flowed and glistened. Now the bones of the land have loosened, the sky hanged low as rain fell in torrents. Bones bleached in the wildlands, winds choked with dust. No Songseeker hanna could hide anger nor angst. Like a lame budenbeast, I escaped dark waves that tossed and rolled. Where is the Hannabit Circuit, the land where all may grow? My path is filled with dust and thorns. Where is the Hannabit Circuit, the land where all may grow? The drifting city cast to the lands the anchor of hope. And I, in pursuit of silent stars, will start another trip. Hannabit Circuit, take me to the brink. As winds never cease, I shall never quit.
Ekut is the actual name of Operator Arclight. Whenever people ask if she came from the Hannabit Circuit, Arclight always answered with this line: "I follow Aldertone Orisha, and every Songseeker is her own master." Operator Arclight has an indescribable passion about motorcycles. Arsenal Engineer Semyon often conversed with Arclight regarding her motorcycle, and these are what he had to say: "Initially, I thought it was a custom military vehicle that found its way into the civilian market. I could hardly believe what I saw when it turned out to be a work of engineering that Arclight assembled and tuned on her own. I studied the motorcycle closely after acquiring her permission. Its Originium engine was a ten-year-old piece of obsolete tech from Mieszko Industries. The drivetrain was produced by Triglava Armoury. Labels on the suspensions were worn out, but I guessed, based on the structures, that they were from Northmarch Support Hub. The most impressive component would be the chassis — the entire thing was handcrafted, and every weld made to the greatest detail.
Appears inCost of Hope I · Cost of Hope II
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Arclight Gear Damage Calculator
Arclight hits in two elements: her basic attacks, battle skill slashes and combo deal Physical DMG, while the battle skill's additional attack and her Ultimate deal Electric DMG. Her Ultimate forces Electrification, her battle skill consumes it, and after enough consumes her talent gives the whole team Electric DMG that scales with her Intellect. That team gain is calculated here alongside her own rows.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
What the team gains from Arclight
Wildland Trekker gives every operator Electric DMG Dealt in the Multiplier Group, sized by Arclight's Intellect, so it lifts an Electric carry and nobody else. Electrification on the target is Arts DMG Taken, a separate bucket that reaches every Arts element but not Physical. Team ATK from weapon lines scales Attack and is reported beside the multiplier rather than in it.
Nothing to itemise: turn on Wildland Trekker under Combat state. At 123.00 Intellect it gives the team +9.84% Electric DMG.
Rotation economy at this build
Potentials 1 and 4 move no damage number. This is where they land.
- Tempestuous Arc
- Costs 100.00 SP. The additional attack returns 40.00 SP. The Final Strike returns 17.00.
- 60.00 SP net
- Peal of Thunder
- 3.00s cooldown, returns 10.00 SP and banks 5.00 Ultimate Energy.
- 3.00s
- Exploding Blitz
- 15.00s cooldown. Potential 4 cuts the cost to 85% (not unlocked). Own Ultimate Gain Efficiency is +0.00%.
- 90.00 Energy
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Seek and Hunt (Physical)The five-sequence chain, split so the Final Strike has its own row, plus the dash, dive and Staggered-target Finisher. | ||||
Seek and Hunt: Chain (1-4)Physical | 191.00% | 5,766.07 | 8,649.11 | 5,910.22 |
Seek and Hunt: Final Strike (5)Physical | 107.00% | 3,230.21 | 4,845.31 | 3,310.96 |
FinisherPhysical Staggered x1.3 1 active multiplier
| 900.00% | 35,320.96 | 52,981.44 | 36,203.99 |
Dash AttackPhysical | 91.00% | 2,747.19 | 4,120.78 | 2,815.87 |
Dive AttackPhysical | 180.00% | 5,433.99 | 8,150.99 | 5,569.84 |
| Tempestuous Arc (Physical, then Electric)Two Physical slashes. On an Electrified enemy it consumes the Electrification for an additional Electric attack that recovers SP. | ||||
Tempestuous Arc: 2 slashesPhysical | 202.00% | 6,098.15 | 9,147.22 | 6,250.60 |
Tempestuous Arc: additional attackElectric Consumes the enemy's Electrification | 405.00% | 12,226.49 | 18,339.73 | 12,532.15 |
| Peal of Thunder (Physical)Triggers when an enemy suffers Electrification or has it consumed, so her own battle skill sets it up. | ||||
Peal of ThunderPhysical Triggers when an enemy suffers or loses Electrification | 350.00% | 10,566.10 | 15,849.15 | 10,830.25 |
| Exploding Blitz (Electric)A dash that applies Electric Infliction, then an explosion. On an enemy with Electric Infliction it consumes it and forces Electrification. | ||||
Exploding Blitz: dashElectric Applies Electric Infliction | 350.00% | 10,566.10 | 15,849.15 | 10,830.25 |
Exploding Blitz: explosionElectric | 550.00% | 16,603.87 | 24,905.81 | 17,018.97 |
Exploding Blitz (both hits) (subtotal)Electric | 900.00% | 27,169.97 | 40,754.96 | 27,849.22 |
| Arts ReactionThe Electrification the Ultimate forces, at the chosen Status Level. The only row Arts Intensity reaches. | ||||
Forced Electrification (Level I)Electric Arts Intensity +0.00 · Hidden x1.45 · Only when the Ultimate consumes Electric Infliction 1 active multiplier
| 160.00% | 7,023.53 | 10,535.29 | 7,199.12 |
Calculator assumptions
Every number uses a Level 90 Arclight with all skills at Rank 12 and every attribute talent node unlocked through breakthrough 4, where Wildland Trekker reaches rank 2. Base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.
Agility is the main attribute and Intellect the secondary. The attribute talent nodes grant Agility +60 in total and no Intellect; Potential 2 adds 15 of each. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both. Each row's element comes from the skill text: Physical for the basic attacks, the two battle skill slashes and the combo; Electric for the additional attack, the Ultimate and the Electrification it forces.
Wildland Trekker is Electric DMG Dealt +0.080% per point of Intellect, read off her final truncated Intellect, for the whole team including Arclight, for 15.00s after 3 additional attacks. It does not stack. Potential 3 multiplies the per-Intellect rate by 1.3 and Potential 5 lowers the trigger count from 3 to 2. Potential 5 also attaches a buff that is defined in no client table, so that part is not applied.
Electrification on the target is Arts DMG Taken +12/16/20/24% by Status Level, from the endfield.wiki.gg Electrification page (it is in no committed table). It is applied to the Ultimate rows only when you say one is already standing. The battle skill's additional attack consumes the Electrification it needs, and the forced Electrification row is that Electrification landing, so neither is shown with the debuff already on. The forced Electrification row uses the wiki Arts Reaction formula with the level-90 Hidden Multiplier; it is the only row Arts Intensity reaches.
Talent 2, Hannabit Wisdom, gives her a chance to ignore Arts Infliction and touches no damage number. Weapon lines the kit cannot trigger (Vulnerability, Physical Statuses, Lift, Solidification, Originium Crystals, Combustion or Corrosion) are left out rather than offered as toggles. Team-targeted set lines, such as Frontiers after recovering SP, are counted in the team panel and kept out of Arclight's own rows.
Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, and how often each trigger is actually live when each hit lands.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsNeed at least 17% Ultimate Gain, Frontier is mandatory. The only choice left is replacing guantlets with INT & Ultimate Gain
Using weapon as " Fortmaker " , you shouldn't need any Ultimate Gain Gear, we can switch with MI Security
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Arclight sidesteps or shrugs these off. See the full dashboard for every modifier.
Weaken · His SP management keeps the team's rotations and ultimates flowing despite the flat attribute cut.
Battle Chill · Rarely casts battle skills, so it avoids the self-applied Solidification.
Electrolysis · Electric skills cleanse the forced Solidification.
Encasement · Deals damage without piling on the stacks that would shield the enemy.
Encumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
Heat Loss · Light on combo-skill usage, dodging the self-applied Solidification.
Overclock · Damage leans on ultimate/basic attacks, so the combo and battle-skill nerf barely lands.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Restraint · Deals damage without applying the inflictions that trigger the penalty.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 14.0 | 14.7 | 12.5 | 10.1 | 500 | 30 |
| 10 | 23.5 | 27.9 | 23.7 | 19.2 | 1005 | 58 |
| 20 | 34.0 | 42.6 | 36.2 | 29.3 | 1566 | 89 |
| 30 | 44.5 | 57.3 | 48.6 | 39.4 | 2128 | 120 |
| 40 | 55.0 | 72.0 | 61.1 | 49.5 | 2689 | 151 |
| 50 | 65.5 | 86.7 | 73.6 | 59.6 | 3250 | 182 |
| 60 | 76.0 | 101.4 | 86.1 | 69.7 | 3811 | 213 |
| 70 | 86.5 | 116.1 | 98.5 | 79.8 | 4372 | 244 |
| 80 | 97.0 | 130.7 | 111.0 | 89.9 | 4934 | 275 |
| 90 | 107.5 | 145.4 | 123.5 | 100.0 | 5495 | 306 |
Skills
Peal of Thunder
| Lv | DMG Multiplier | SP Recovery |
|---|---|---|
| 1 | 155% | 8 |
| 2 | 171% | 8 |
| 3 | 186% | 8 |
| 4 | 202% | 8 |
| 5 | 218% | 8 |
| 6 | 233% | 9 |
| 7 | 249% | 9 |
| 8 | 264% | 9 |
| 9 | 280% | 9 |
| 10 | 299% | 10 |
| 11 | 322% | 10 |
| 12 | 350% | 10 |
Tempestuous Arc
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | Additional ATK DMG Multiplier | SP Recovery |
|---|---|---|---|---|
| 1 | 45% | 45% | 180% | 30 |
| 2 | 50% | 50% | 198% | 30 |
| 3 | 54% | 54% | 216% | 30 |
| 4 | 59% | 59% | 234% | 30 |
| 5 | 63% | 63% | 252% | 30 |
| 6 | 68% | 68% | 270% | 35 |
| 7 | 72% | 72% | 288% | 35 |
| 8 | 77% | 77% | 306% | 35 |
| 9 | 81% | 81% | 324% | 35 |
| 10 | 87% | 87% | 347% | 35 |
| 11 | 93% | 93% | 374% | 35 |
| 12 | 101% | 101% | 405% | 40 |
Exploding Blitz
| Lv | SEQ 1 DMG Multiplier | SEQ 1 Stagger | SEQ 2 DMG Multiplier | SEQ 2 Stagger |
|---|---|---|---|---|
| 1 | 156% | 7 | 244% | 7 |
| 2 | 171% | 7 | 269% | 7 |
| 3 | 187% | 7 | 293% | 7 |
| 4 | 202% | 7 | 318% | 7 |
| 5 | 218% | 7 | 342% | 7 |
| 6 | 234% | 7 | 367% | 7 |
| 7 | 249% | 7 | 391% | 7 |
| 8 | 265% | 7 | 415% | 7 |
| 9 | 280% | 7 | 440% | 7 |
| 10 | 300% | 10 | 470% | 10 |
| 11 | 323% | 10 | 507% | 10 |
| 12 | 350% | 10 | 550% | 10 |
Seek and Hunt
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 10% |
| 2 | 11% |
| 3 | 12% |
| 4 | 13% |
| 5 | 14% |
| 6 | 15% |
| 7 | 16% |
| 8 | 17% |
| 9 | 18% |
| 10 | 19% |
| 11 | 21% |
| 12 | 23% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 13% |
| 2 | 14% |
| 3 | 15% |
| 4 | 16% |
| 5 | 18% |
| 6 | 19% |
| 7 | 20% |
| 8 | 21% |
| 9 | 23% |
| 10 | 24% |
| 11 | 26% |
| 12 | 28% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 26% |
| 2 | 29% |
| 3 | 31% |
| 4 | 34% |
| 5 | 36% |
| 6 | 39% |
| 7 | 42% |
| 8 | 44% |
| 9 | 47% |
| 10 | 50% |
| 11 | 54% |
| 12 | 59% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 36% |
| 2 | 40% |
| 3 | 43% |
| 4 | 47% |
| 5 | 50% |
| 6 | 54% |
| 7 | 58% |
| 8 | 61% |
| 9 | 65% |
| 10 | 69% |
| 11 | 75% |
| 12 | 81% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 48% |
| 2 | 52% |
| 3 | 57% |
| 4 | 62% |
| 5 | 67% |
| 6 | 71% |
| 7 | 76% |
| 8 | 81% |
| 9 | 86% |
| 10 | 91% |
| 11 | 99% |
| 12 | 107% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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