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Laevatain Build: Gear, Weapon & Teams

Laevatain

All Laevatain coverage

9 reports

Every guide, build, and analysis we have published about Laevatain, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Browse the Laevatain archive

Levelling Laevatain? The Laevatain progression path lists every breakthrough and skill material in order.

Character Profile

“Let that twilight burn!”

GenderFemale
RaceSarkaz
AffiliationRhodes Island

Laevatain is a Striker who fights with a sword and Heat-element attacks, having joined Rhodes Island on the Endministrator's personal recommendation to serve directly under their command. Before that she spent a long stretch traveling alone in pursuit of her own goals, which forged her formidable solo combat ability. Often misjudged as cold or unapproachable, she is actually blunt and sincere to a fault, speaking in riddles about 'memory' as if holding her past at arm's length, and she embraces her own contradictions, commanding flames while loving ice cream.

Expertise
Originium ArtsPerception
Interests
CreativityEveryday Life
Dislikes
Technology
Voice ActorsEN Kira BucklandJP Yui HorieCN Yan MemeKR Kim Yu-rim

Laevatain Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHExcellent
COMBAT SKILLStandard
TACTICAL ACUMENStandard
ARTS ASSIMILATIONExcellent

OripathyOripathy negative, based on medical examination reports.

Reconvener and Operator Laevatain joined Endfield with the Endministrator's direct recommendation. After acquiring her personal agreement, as well as approval from the HR Division and authentication from Rhodes Island, Laevatain joined Endfield as an operator under the direct command of the Endministrator.

Laevatain arrived at the reception area a full 45 minutes ahead of the agreed-upon schedule. She simply placed the employment notification on the table and said little else except, "I'm here. We can begin." She was quite cooperative during the initial phase of the interview — giving her signature, submitting a retinal scan, and linking her Protocol Authority Level without a single fuss or comment. I tried to liven up the atmosphere by saying, "Welcome to Endfield." She nodded and replied, "I'm already here." During job-inclination testing, I followed the prescribed list of questions and asked if she considered utilizing her skill set in other non-combat roles, such as combat planner, coach, or instructor. She did not say anything but appeared obviously annoyed. In the end, Operator Laevatain left with this final line: "Just let me go to as many places you can — places that let me build as much memories as I can."Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

TEST REVIEW She is incredibly powerful but has yet to build up the mental fortitude to master it. She does not enjoy destruction, but uses combat as a means to vent her emotions and prove her existence. She must learn how to restrain herself and bring that instability under control — master the fire, but don't become the fire. If she loses her connection to medic or support operators in the team, no one would be able to save her.

Evaluations by Krad, Security Professional

I don't think you gave me this test to see if I can still fight. You wanted to know if I would "lose control", right? Don't worry ... I know exactly what I'm doing.

Comments from Operator Laevatain

I escorted the messenger to this volcanic basin. Molten lava flowed through the ground beneath our feet, heating the rain and creek, causing the earth to froth and bubble endlessly. The monitoring station stood right atop this "cauldron of living soup". This place is extremely poor in Originium. Resident scientists rely on geothermal heat to cook food. A ration tin can be cooked through simply by burying it in the dirt for an hour. They even have "pocket stews": a liquid stock and other ingredients sealed in a food-grade bag — after quick cooking, you can just tear it open with your teeth. I got a face full of hot stew once, and it felt like I was on fire. When I had my first meal, the scientist taught me to sing their "ritual" chant: "May your soup never spill, and may your flame never die." I sang the chant with him. It was the first time I received a stranger's blessing on Talos-II.

Sent from Monitoring Station 34

Appears inEchoes Of Then

Laevatain: is she Surtr? · All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Laevatain Gear Damage Calculator

Every row runs the full damage equation from the Talos Wiki, with her Normal Form and the Twilight transformation shown side by side.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Twilight, her Ultimate, deals damage on cast and then transforms her for a window, upgrading Smouldering Fire and the Basic Attack chain. Both versions of every action are shown below, so the whole rotation is visible at once.

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

Melting Flame stacks, Stagger, Link, Defense and Resistance are separate multipliers in the damage equation. Leave the target on "No target" to compare builds pre-mitigation.

Conditional triggers

Forgeborn Scathe: Within 20s of casting the Ultimate (Basic Attack DMG Dealt) +210.00% (toggle above)

Final Build ATK
3,691.00
Intellect
393.00
Strength
121.00
Heat DMG
+44.80%
Crit Rate
5.00%

Final Build ATK is your gear and weapon only. It does not include the regional buff you pick up from teleportation points, which is the SpecialBonus term of the ATK formula. If your in-game sheet reads higher than this, stand away from a waypoint and check again.

Melting Flame: at 4 stacks, her damage ignores 80.00% of the enemy's Heat Resistance once a target is selected, on every row.

ActionMultiplierNon-critCritExpected
Normal FormHer standard kit outside the Ultimate.
Basic Attack Chain (1-5)
Heat DMG +44.80%
1 active multiplier
  • Multiplier Group ×1.45
353.00%18,866.3328,299.4919,337.99
Smouldering Fire: Initial Hit
Heat DMG +44.80%
1 active multiplier
  • Multiplier Group ×1.45
140.00%7,482.4011,223.597,669.46
Smouldering Fire: DoT Tick (per hit)
Heat DMG +44.80% · x4 over 5s
1 active multiplier
  • Multiplier Group ×1.45
14.00%748.241,122.36766.95
Smouldering Fire: Detonation
Heat DMG +44.80%
1 active multiplier
  • Multiplier Group ×1.45
770.00%41,153.1861,729.7742,182.01
Seethe (Combo)
Heat DMG +44.80%
1 active multiplier
  • Multiplier Group ×1.45
540.00%28,860.6743,291.0129,582.19
Twilight (Ultimate cast)
Heat DMG +44.80%
1 active multiplier
  • Multiplier Group ×1.45
608.00%32,494.9848,742.4733,307.35
During Twilight (Ultimate)Enhanced Battle Skill and Basic Attack variants while the transformation is active.
Enhanced Basic Attack Chain (1-4)
Heat DMG +44.80%
1 active multiplier
  • Multiplier Group ×1.45
1044.00%55,797.3083,695.9457,192.23
Enhanced Smouldering Fire: Initial Hit
Heat DMG +44.80%
1 active multiplier
  • Multiplier Group ×1.45
330.00%17,637.0826,455.6118,078.00
Enhanced Smouldering Fire: DoT Tick (per hit)
Heat DMG +44.80% · x4 over 5s
1 active multiplier
  • Multiplier Group ×1.45
370.00%19,774.9029,662.3620,269.28
Enhanced Smouldering Fire: Detonation
Heat DMG +44.80%
1 active multiplier
  • Multiplier Group ×1.45
900.00%48,101.1272,151.6849,303.65

Calculator assumptions

Every number here is for a Level 90 Laevatain with all four skills at Rank 12 and every attribute talent node unlocked (breakthrough 4, favorability 300). Level 90 is the current cap, so the level is fixed rather than an input, and her base ATK 318, Intellect 177.99, and Strength 121.37 all come from that row of the game's character table.

Every row runs the full damage equation transcribed from the Talos Wiki: Attack × Base Multiplier × Multiplier Group × Critical × Amp × Stagger × Finisher × Link × Weaken × Susceptibility × Increased DMG Taken × DMG Reduction × Protection × Defense × Resistance × Multiplicative. Expand a row to see which factors are not 1.

Intellect and Strength include her four attribute talent nodes (+60 Intellect in total, none grant Strength) and are truncated the way the game truncates them before applying the attribute bonus. Intellect is her main attribute, weighted 0.005 in the ATK formula against 0.002 for Strength, and gear lines marked Main or Sub route accordingly.

Smouldering Fire (her Battle Skill) has three named components in the data: an initial hit, a DoT tick repeated 4 times over 5 seconds, and a detonation. No wiki or community source checked while building this calculator states how these combine into a single per-cast total, so they are shown as three separate rows rather than a guessed sum. The same split applies to the enhanced version cast during Twilight.

Melting Flame is Talent 1: casting Smouldering Fire or Seethe stacks a Heat Resistance ignore, up to 4 stacks, each lasting 20s at the value her unlocked talent rank grants (10/15/20% per stack). It applies to every row once a target is selected, since she deals Heat everywhere. Forgeborn Scathe's post-Ultimate line ("Basic Attack DMG Dealt +210% for 20.00s") is modelled as an independent toggle rather than tied to the Twilight-form rows, because the weapon's 20s window and the transformation's own duration come from unrelated tables and are not guaranteed to line up; when active it reaches Basic Attack rows in both Normal Form and during Twilight.

Potentials 1, 3, and 5 each write to a `ratio` or `extra_scaling` blackboard key that does not exist in any of her base skill data, alongside changes to ATB, skill duration, SP cost, and the Twilight duration cap (up to +7s at P5). None of this is modelled: the ATB/duration/cost changes affect uptime, not per-hit magnitude, the same way this calculator does not simulate rotation timing for any operator, and the `ratio`/`extra_scaling` fields have no explanation in any source checked, in-game or community, while building this calculator. Only Potential 2 (+20 Intellect, Basic Attack DMG Dealt +15%) changes a row's number.

Final Build ATK covers the SpecialBonus term of the ATK formula as zero: that term is the temporary regional buff granted near teleportation points, a location buff rather than a build stat. Still excluded: rotation timing and DPS, Ultimate Skill Point (energy) generation and uptime simulation, multi-target behaviour, and Talent 2 (an HP-threshold shield, purely defensive).

Basic Info

Name:Laevatain iconLaevatain
Rarity:★★★★★★
Profession:StrikerStriker
Weapon:SwordSword
Main Attribute:WisdWisd
Sub Attribute:StrStr

Talent Priority

This priority list applies to talents only after Lv 9.

#1Ultimate
#2Skill
#3Basic
#4Combo

Recommended Builds

View All Builds

Top Weapons

Forgeborn ScatheForgeborn Scathe113.8%R9
Forgeborn ScatheForgeborn Scathe100%R4
Umbral TorchUmbral Torch92.1%R9
Umbral TorchUmbral Torch83.3%R4
White Night NovaWhite Night Nova80.4%R9

Recommended Teams

LaevatainArdeliaWulfgardAntal
LaevatainAkekuriWulfgardAntal
LaevatainArdeliaWulfgardAkekuri

Gear Configurations

View All Gear Sets
P 0
Hot Work Exo-RigHot Work Exo-Rig
Hot Work GauntletsHot Work Gauntlets
Hot Work PyrometerHot Work Pyrometer
LYNX SlabLYNX Slab

ST / Boss | 3 Combo by Laeva

P 0
Redeemer ArmorRedeemer Armor
Hot Work GauntletsHot Work Gauntlets
Hot Work PyrometerHot Work Pyrometer
Hot Work PyrometerHot Work Pyrometer

2+ Enemies | 2 Combo by Laeva

P 0
Gilberta
Hot Work ExoskeletonHot Work Exoskeleton
Hot Work GauntletsHot Work Gauntlets
Hot Work PyrometerHot Work Pyrometer
LYNX SlabLYNX Slab

3+ Enemies | 2 Combo by Laeva [Gilberta makes it easy to achieve] - Swap to "Redeemer Armor" for 1 Combo

P 0
Redeemer ArmorRedeemer Armor
Eternal Xiranite GlovesEternal Xiranite Gloves
Redeemer SealRedeemer Seal
Redeemer SealRedeemer Seal

Full AoE | Multiple Waves [Keep Allies buff for bosses/elites]

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Laevatain sidesteps or shrugs these off. See the full dashboard for every modifier.

  • VitalityVitality · Sustained AoE Combustion keeps ticking across waves, melting the inflated HP pools over time.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • RushRush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
  • Battle ChillBattle Chill · Rarely casts battle skills, so it avoids the self-applied Solidification.
  • EncasementEncasement · Deals damage without piling on the stacks that would shield the enemy.
  • Flash FreezeFlash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
  • Heat LossHeat Loss · Light on combo-skill usage, dodging the self-applied Solidification.
  • OverclockOverclock · Damage leans on ultimate/basic attacks, so the combo and battle-skill nerf barely lands.
  • PartitionPartition · Self-sufficient carry that does not need to swap operators mid-fight.
  • RegenerationRegeneration · Bursts targets down rather than leaning on crowd control that now heals them.
  • RestraintRestraint · Deals damage without applying the inflictions that trigger the penalty.
  • Synced GrowthSynced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
  • ThermolysisThermolysis · Heat skills cleanse the forced Solidification.
  • Time LimitTime Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
  • TremorTremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.

Laevatain overview

Laevatain is a 6-star Striker in Arknights: Endfield who fights with a Sword and deals Heat damage. The main attribute is Intellect and the secondary attribute is Strength. In the story, Laevatain is a Sarkaz affiliated with Rhodes Island. The Endfield personnel file rates combat skill as Standard and tactical acumen as Standard. Laevatain debuted on the Scars of the Forge banner in Version 1.0 Phase 1, running 2026-01-22 to 2026-02-06, with Forgeborn Scathe featured on the parallel Smelting Forge weapon banner.

On the Endfield Hub general tier list, Laevatain currently sits in SS tier, the band labelled Meta-Defining (universal utility, massive AoE damage, or unique mechanics). Unmatched AoE burst. Builds Melting Flame stacks off teammate Heat Inflictions, then her Twilight ult turns basic attacks into a self-sustaining Combustion loop. Clears v1.2 Umbral Monument waves faster than any other unit.

How Laevatain's kit plays

Laevatain's basic attack, Flaming Cinders, is a chain of up to 5 sequences dealing Heat damage, and its Final Strike adds 18 Stagger when Laevatain is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Heat damage and recovers some SP. The Battle Skill, Smouldering Fire, costs 100 SP. Laevatain summons a Magma Fragment to continuously attack enemies and deal Heat DMG. Hitting the enemy grants 1 stack of Melting Flame.

Combo Skill Seethe triggers when an enemy suffers Combustion or Corrosion. Its cooldown is 10s, dropping to 9s at its highest level. Fire erupts beneath the feet of any enemy with Combustion or Corrosion, dealing Heat DMG to them. The Ultimate, Twilight, needs 300 Ultimate Energy. Laevatain summons her Sviga Lævi and becomes the controlled operator.

Laevatain carries 2 talents: Scorching Heart and Re-Ignition. Re-Ignition, at its highest rank, reads as follows: When HP drops below 40%, gain 90% Protection and restore 5% Max HP per second for 8s. This effect triggers once every 120s.

Building Laevatain

In the weapon comparison above, Forgeborn Scathe ranks first at R9 (113.8%), ahead of Umbral Torch (92.1% at R9) and White Night Nova (80.4% at R9). Even at R4, Forgeborn Scathe still scores 100%. The first of 5 listed gear loadouts is Hot Work Exo-Rig, Hot Work Gauntlets, Hot Work Pyrometer and LYNX Slab. Every piece is broken down in the Laevatain gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 3 recommended teams, Wulfgard appears in every lineup, while Ardelia, Antal and Akekuri rotate through the remaining slots. Once talents pass level 9, the priority for Laevatain runs Ultimate, then Skill, then Basic, then Combo. To compare Laevatain with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Laevatain damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
13.6
AGI
AGI
9.6
WISD
WISD
22.3
WILL
WILL
9.1
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
113.69.622.39.150030
1024.518.738.017.2100559
2036.628.955.526.3156691
3048.739.073.035.42128124
4060.849.290.544.52689156
5072.959.4108.053.53250188
6085.069.5125.562.63811221
7097.279.7143.071.74372253
80109.389.8160.580.74934285
90121.4100.0178.089.85495318

Skills

Smouldering Fire

Summons a Magma Fragment to continuously attack enemies and deal Heat DMG. Hitting the enemy grants 1 stack of Melting Flame. If Laevatain already has X stack(s) of Melting Flame when casting the skill, then consume all the stacks and perform 1 additional attack that deals Heat DMG and forcibly trigger temporary Combustion to all enemies in a large area. When the additional attack hits the enemy, restore additional Ultimate Energy. Battle skill effects are enhanced while Laevatain's ultimate is active.
Normal SkillNormal Skill
Base Explosion DMG Multiplier: 62% → 140%Base Explosion Stagger: 10DMG Over Time Multiplier per SEQ: 6% → 14%Additional ATK DMG Multiplier: 342% → 770%Additional ATK Stagger: 10Combustion Duration (s): 5Additional ATK Ultimate Energy Gain: 100Duration: 5.0s → 5.0sCount: 4 → 4Stagger: 10 → 10Stagger+: 10 → 10Ultimate Energy: +100 → +100Cooldown: 0sCharge: 1s
LvBase Explosion DMG MultiplierDMG Over Time Multiplier per SEQAdditional ATK DMG Multiplier
162%6%342%
268%7%376%
375%8%410%
481%8%445%
587%9%479%
693%9%513%
799%10%547%
8106%11%581%
9112%11%616%
10120%12%658%
11129%13%710%
12140%14%770%
Normal Skill During UltNormal Skill During Ult
During Ultimate: BATK SEQ 1 Multiplier: 147% → 330%During Ultimate: BATK SEQ 1 Stagger: 10During Ultimate: BATK SEQ 2 Multiplier: 164% → 370%During Ultimate: BATK SEQ 2 Stagger: 10During Ultimate: Additional ATK Multiplier: 400% → 900%During Ultimate: Additional ATK Stagger: 10During Ultimate: Combustion Duration (s): 5Duration: 5.0s → 5.0sCount: 4 → 4Stagger: 10 → 10Stagger+: 10 → 10Cooldown: 0sSP Cost: 100Charge: 1s
LvDuring Ultimate: BATK SEQ 1 MultiplierDuring Ultimate: BATK SEQ 2 MultiplierDuring Ultimate: Additional ATK Multiplier
1147%164%400%
2161%181%440%
3176%197%480%
4191%214%520%
5205%230%560%
6220%247%600%
7235%263%640%
8249%279%680%
9264%296%720%
10282%316%770%
11304%341%830%
12330%370%900%

Twilight

Laevatain summons her Sviga Lævi and becomes the controlled operator. For a certain duration, her basic attacks (BATK) are enhanced and the Sviga Lævi strikes together with Laevatain, with each attack dealing Heat DMG. BATK sequence 3 also applies Heat Infliction. Casting the battle skill, Smouldering Fire, or the combo skill, Seethe, does not shorten the duration of the ultimate, Twilight.
Ultimate SkillUltimate Skill
Duration (s): 15ATK: 270% → 608%Duration: 15.0s → 15.0sCount: 4 → 4Cooldown: 10sUltimate Energy Cost: 300Charge: 1s
LvATK%
1270%
2297%
3324%
4351%
5378%
6405%
7432%
8459%
9486%
10520%
11560%
12608%
Ult Attack1Ult Attack1
Enhanced BATK SEQ 1 Multiplier: 65% → 146%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvEnhanced BATK SEQ 1 Multiplier
165%
271%
378%
484%
591%
697%
7104%
8110%
9117%
10125%
11134%
12146%
Ult Attack2Ult Attack2
Enhanced BATK SEQ 2 Multiplier: 81% → 182%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvEnhanced BATK SEQ 2 Multiplier
181%
289%
397%
4105%
5113%
6122%
7130%
8138%
9146%
10156%
11168%
12182%
Ult Attack3Ult Attack3
Enhanced BATK SEQ 3 Multiplier: 115% → 260%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvEnhanced BATK SEQ 3 Multiplier
1115%
2127%
3139%
4150%
5162%
6173%
7185%
8196%
9208%
10222%
11240%
12260%
Ult Attack4Ult Attack4
Enhanced BATK SEQ 4 Multiplier: 203% → 456%Stagger: 24 → 24Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvEnhanced BATK SEQ 4 Multiplier
1203%
2223%
3243%
4263%
5284%
6304%
7324%
8344%
9365%
10390%
11420%
12456%

Seethe

COMBO TRIGGER: When an enemy suffers Combustion or Corrosion. Fire erupts beneath the feet of any enemy with Combustion or Corrosion, dealing Heat DMG to them. If the skill hits the enemy, Laevatain gains 1 stack of Melting Flame and further gains Ultimate Energy per enemy hit.
Combo SkillCombo Skill
DMG Multiplier: 240% → 540%Stagger: 10Ultimate Energy Gain when Hitting 1 Enemy: 25Ultimate Energy Gain when Hitting 2 Enemies: 30Ultimate Energy Gain when Hitting 3 Enemies: 35Stagger: 10 → 101 Enemy: +252 Enemies: +303 Enemies: +35Cooldown: 10s → 9sUltimate Energy Cost: 0Charge: 1s
LvDMG MultiplierCooldown
1240%10s
2264%10s
3288%10s
4312%10s
5336%10s
6360%10s
7384%10s
8408%10s
9432%10s
10462%10s
11498%10s
12540%9s

Flaming Cinders

BASIC ATTACK: An attack with up to 5 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 18 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Heat DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 16% → 36%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
116%
218%
319%
421%
522%
624%
726%
827%
929%
1031%
1133%
1236%
Attack2Attack2
BATK SEQ 2 Multiplier: 24% → 54%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
124%
226%
329%
431%
534%
636%
738%
841%
943%
1046%
1150%
1254%
Attack3Attack3
BATK SEQ 3 Multiplier: 25% → 56%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
125%
228%
330%
433%
535%
638%
740%
843%
945%
1048%
1152%
1256%
Attack4Attack4
BATK SEQ 4 Multiplier: 39% → 88%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
139%
243%
347%
451%
555%
659%
762%
866%
970%
1075%
1181%
1288%
Attack5Attack5
BATK SEQ 5 Multiplier: 53% → 119%Stagger: 18 → 18Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 5 Multiplier
153%
258%
364%
469%
574%
680%
785%
890%
995%
10102%
11110%
12119%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Talents (Passive Skills)

Scorching HeartScorching Heart
Lv1Requires: BT0 (Lv.10)Cost: Free
Lv2Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
Lv3Requires: BT3 (Lv.40)Cost: 18× Protohedron Protohedron16000× T-Creds T-Creds
Re-IgnitionRe-Ignition
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10800× T-Creds T-Creds
When HP drops below 40%, gain 90% Protection and restore 5% Max HP per second for 4s. This effect triggers once every 120s.
Lv2Requires: BT3 (Lv.40)Cost: 18× Protohedron Protohedron16000× T-Creds T-Creds
When HP drops below 40%, gain 90% Protection and restore 5% Max HP per second for 8s. This effect triggers once every 120s.

Factory Skills (Manufacturing)

Memory Crucible β (Lv1)
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%
Manufacturing Cabin
Memory Crucible γ (Lv2)
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30%
Manufacturing Cabin
Undying Flames β (Lv1)
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%
Manufacturing Cabin
Undying Flames γ (Lv2)
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18%
Manufacturing Cabin

Potentials

Potential 1
Battle skill Smouldering Fire improved: Additional attack multiplier is increased to 1.2 times the original, and scoring a hit returns 20 SP.
Cost: Laevatain's Token1× Laevatain's Token
Potential 2
Intellect +20, Basic Attack DMG Dealt +15%.
Cost: Laevatain's Token1× Laevatain's Token
Potential 3
Battle skill Smouldering Fire improved: Duration of the Combustion applied by the skill is increased by 150%. DMG of the Combustion applied by the skills is increased to 1.5 times the original.
Cost: Laevatain's Token1× Laevatain's Token
Potential 4
Ultimate Twilight improved: Ultimate Energy cost -15%.
Cost: Laevatain's Token1× Laevatain's Token
Potential 5
Ultimate Twilight improved: Enhanced basic attack DMG multiplier is increased to 1.2 times the original; during the ultimate, every enemy defeated by Laevatain extends ultimate duration by +1s (max: +7s).
Cost: Laevatain's Token1× Laevatain's Token

Laevatain potentials and upgrade costs

Laevatain has 5 Potential ranks, and each one changes something specific. Potential 1 improves the battle skill Smouldering Fire: Additional attack multiplier is increased to 1.2 times the original, and scoring a hit returns 20 SP. Potential 2 grants Intellect +20, Basic Attack DMG Dealt +15%.

Potential 3 improves the battle skill Smouldering Fire: Duration of the Combustion applied by the skill is increased by 150%. Potential 4 improves the ultimate Twilight: Ultimate Energy cost -15%. Potential 5 improves the ultimate Twilight: Enhanced basic attack DMG multiplier is increased to 1.2 times the original; during the ultimate, every enemy defeated by Laevatain extends ultimate duration by +1s (max: +7s).

Levelling Laevatain from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 D96 Steel Sample 4, 8 Cosmagaric, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Metadiastima Photoemission Tube and 116 Triphasic Nanoflake. Favorability bonuses add +60 Intellect in total, spread over 4 breakthrough stages. In the base, the factory skills are Memory Crucible and Undying Flames. Assigned to the Manufacturing Cabin, Memory Crucible γ will grant operator EXP material production efficiency +30%. Assigned to the Manufacturing Cabin, Undying Flames γ will slow Mood Drop of all operators in it by 18%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetD96 Steel Sample 420× D96 Steel Sample 4Cosmagaric8× CosmagaricT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 WisdWisd
BT2150 Favor+15 WisdWisd
BT3300 Favor+15 WisdWisd
BT4300 Favor+20 WisdWisd

Skill Level Up Materials

NormalSkill: Smouldering Fire
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronMetadiastima Photoemission Tube6× Metadiastima Photoemission TubeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronMetadiastima Photoemission Tube16× Metadiastima Photoemission TubeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronMetadiastima Photoemission Tube36× Metadiastima Photoemission TubeBlighted Jadeleaf12× Blighted JadeleafGold 65000
UltimateSkill: Twilight
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronMetadiastima Photoemission Tube6× Metadiastima Photoemission TubeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronMetadiastima Photoemission Tube16× Metadiastima Photoemission TubeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronMetadiastima Photoemission Tube36× Metadiastima Photoemission TubeBlighted Jadeleaf12× Blighted JadeleafGold 65000
ComboSkill: Seethe
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeBlighted Jadeleaf12× Blighted JadeleafGold 65000
NormalAttack: Flaming Cinders
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeBlighted Jadeleaf12× Blighted JadeleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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