
Character Profile
“Let that twilight burn!”
Laevatain is a Striker who fights with a sword and Heat-element attacks, having joined Rhodes Island on the Endministrator's personal recommendation to serve directly under their command. Before that she spent a long stretch traveling alone in pursuit of her own goals, which forged her formidable solo combat ability. Often misjudged as cold or unapproachable, she is actually blunt and sincere to a fault, speaking in riddles about 'memory' as if holding her past at arm's length, and she embraces her own contradictions, commanding flames while loving ice cream.
Laevatain Lore & Story
OripathyOripathy negative, based on medical examination reports.
Reconvener and Operator Laevatain joined Endfield with the Endministrator's direct recommendation. After acquiring her personal agreement, as well as approval from the HR Division and authentication from Rhodes Island, Laevatain joined Endfield as an operator under the direct command of the Endministrator.
Laevatain arrived at the reception area a full 45 minutes ahead of the agreed-upon schedule. She simply placed the employment notification on the table and said little else except, "I'm here. We can begin." She was quite cooperative during the initial phase of the interview — giving her signature, submitting a retinal scan, and linking her Protocol Authority Level without a single fuss or comment. I tried to liven up the atmosphere by saying, "Welcome to Endfield." She nodded and replied, "I'm already here." During job-inclination testing, I followed the prescribed list of questions and asked if she considered utilizing her skill set in other non-combat roles, such as combat planner, coach, or instructor. She did not say anything but appeared obviously annoyed. In the end, Operator Laevatain left with this final line: "Just let me go to as many places you can — places that let me build as much memories as I can."Martin Marvin Malen, Assistant, HR Division, Endfield Industries
TEST REVIEW She is incredibly powerful but has yet to build up the mental fortitude to master it. She does not enjoy destruction, but uses combat as a means to vent her emotions and prove her existence. She must learn how to restrain herself and bring that instability under control — master the fire, but don't become the fire. If she loses her connection to medic or support operators in the team, no one would be able to save her.
I don't think you gave me this test to see if I can still fight. You wanted to know if I would "lose control", right? Don't worry ... I know exactly what I'm doing.
I escorted the messenger to this volcanic basin. Molten lava flowed through the ground beneath our feet, heating the rain and creek, causing the earth to froth and bubble endlessly. The monitoring station stood right atop this "cauldron of living soup". This place is extremely poor in Originium. Resident scientists rely on geothermal heat to cook food. A ration tin can be cooked through simply by burying it in the dirt for an hour. They even have "pocket stews": a liquid stock and other ingredients sealed in a food-grade bag — after quick cooking, you can just tear it open with your teeth. I got a face full of hot stew once, and it felt like I was on fire. When I had my first meal, the scientist taught me to sing their "ritual" chant: "May your soup never spill, and may your flame never die." I sang the chant with him. It was the first time I received a stranger's blessing on Talos-II.
Appears inEchoes Of Then
Laevatain: is she Surtr? · All operator backstories
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Laevatain Gear Damage Calculator
Every row runs the full damage equation from the Talos Wiki, with her Normal Form and the Twilight transformation shown side by side.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
Twilight, her Ultimate, deals damage on cast and then transforms her for a window, upgrading Smouldering Fire and the Basic Attack chain. Both versions of every action are shown below, so the whole rotation is visible at once.
Choose a Body piece to add its stats.
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Choose a Kit piece to add its stats.
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Combat state
Melting Flame stacks, Stagger, Link, Defense and Resistance are separate multipliers in the damage equation. Leave the target on "No target" to compare builds pre-mitigation.
Conditional triggers
Forgeborn Scathe: Within 20s of casting the Ultimate (Basic Attack DMG Dealt) +210.00% (toggle above)
Final Build ATK is your gear and weapon only. It does not include the regional buff you pick up from teleportation points, which is the SpecialBonus term of the ATK formula. If your in-game sheet reads higher than this, stand away from a waypoint and check again.
Melting Flame: at 4 stacks, her damage ignores 80.00% of the enemy's Heat Resistance once a target is selected, on every row.
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Normal FormHer standard kit outside the Ultimate. | ||||
Basic Attack Chain (1-5) Heat DMG +44.80% 1 active multiplier
| 353.00% | 18,866.33 | 28,299.49 | 19,337.99 |
Smouldering Fire: Initial Hit Heat DMG +44.80% 1 active multiplier
| 140.00% | 7,482.40 | 11,223.59 | 7,669.46 |
Smouldering Fire: DoT Tick (per hit) Heat DMG +44.80% · x4 over 5s 1 active multiplier
| 14.00% | 748.24 | 1,122.36 | 766.95 |
Smouldering Fire: Detonation Heat DMG +44.80% 1 active multiplier
| 770.00% | 41,153.18 | 61,729.77 | 42,182.01 |
Seethe (Combo) Heat DMG +44.80% 1 active multiplier
| 540.00% | 28,860.67 | 43,291.01 | 29,582.19 |
Twilight (Ultimate cast) Heat DMG +44.80% 1 active multiplier
| 608.00% | 32,494.98 | 48,742.47 | 33,307.35 |
| During Twilight (Ultimate)Enhanced Battle Skill and Basic Attack variants while the transformation is active. | ||||
Enhanced Basic Attack Chain (1-4) Heat DMG +44.80% 1 active multiplier
| 1044.00% | 55,797.30 | 83,695.94 | 57,192.23 |
Enhanced Smouldering Fire: Initial Hit Heat DMG +44.80% 1 active multiplier
| 330.00% | 17,637.08 | 26,455.61 | 18,078.00 |
Enhanced Smouldering Fire: DoT Tick (per hit) Heat DMG +44.80% · x4 over 5s 1 active multiplier
| 370.00% | 19,774.90 | 29,662.36 | 20,269.28 |
Enhanced Smouldering Fire: Detonation Heat DMG +44.80% 1 active multiplier
| 900.00% | 48,101.12 | 72,151.68 | 49,303.65 |
Calculator assumptions
Every number here is for a Level 90 Laevatain with all four skills at Rank 12 and every attribute talent node unlocked (breakthrough 4, favorability 300). Level 90 is the current cap, so the level is fixed rather than an input, and her base ATK 318, Intellect 177.99, and Strength 121.37 all come from that row of the game's character table.
Every row runs the full damage equation transcribed from the Talos Wiki: Attack × Base Multiplier × Multiplier Group × Critical × Amp × Stagger × Finisher × Link × Weaken × Susceptibility × Increased DMG Taken × DMG Reduction × Protection × Defense × Resistance × Multiplicative. Expand a row to see which factors are not 1.
Intellect and Strength include her four attribute talent nodes (+60 Intellect in total, none grant Strength) and are truncated the way the game truncates them before applying the attribute bonus. Intellect is her main attribute, weighted 0.005 in the ATK formula against 0.002 for Strength, and gear lines marked Main or Sub route accordingly.
Smouldering Fire (her Battle Skill) has three named components in the data: an initial hit, a DoT tick repeated 4 times over 5 seconds, and a detonation. No wiki or community source checked while building this calculator states how these combine into a single per-cast total, so they are shown as three separate rows rather than a guessed sum. The same split applies to the enhanced version cast during Twilight.
Melting Flame is Talent 1: casting Smouldering Fire or Seethe stacks a Heat Resistance ignore, up to 4 stacks, each lasting 20s at the value her unlocked talent rank grants (10/15/20% per stack). It applies to every row once a target is selected, since she deals Heat everywhere. Forgeborn Scathe's post-Ultimate line ("Basic Attack DMG Dealt +210% for 20.00s") is modelled as an independent toggle rather than tied to the Twilight-form rows, because the weapon's 20s window and the transformation's own duration come from unrelated tables and are not guaranteed to line up; when active it reaches Basic Attack rows in both Normal Form and during Twilight.
Potentials 1, 3, and 5 each write to a `ratio` or `extra_scaling` blackboard key that does not exist in any of her base skill data, alongside changes to ATB, skill duration, SP cost, and the Twilight duration cap (up to +7s at P5). None of this is modelled: the ATB/duration/cost changes affect uptime, not per-hit magnitude, the same way this calculator does not simulate rotation timing for any operator, and the `ratio`/`extra_scaling` fields have no explanation in any source checked, in-game or community, while building this calculator. Only Potential 2 (+20 Intellect, Basic Attack DMG Dealt +15%) changes a row's number.
Final Build ATK covers the SpecialBonus term of the ATK formula as zero: that term is the temporary regional buff granted near teleportation points, a location buff rather than a build stat. Still excluded: rotation timing and DPS, Ultimate Skill Point (energy) generation and uptime simulation, multi-target behaviour, and Talent 2 (an HP-threshold shield, purely defensive).
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsST / Boss | 3 Combo by Laeva
2+ Enemies | 2 Combo by Laeva
3+ Enemies | 2 Combo by Laeva [Gilberta makes it easy to achieve] - Swap to "Redeemer Armor" for 1 Combo
Full AoE | Multiple Waves [Keep Allies buff for bosses/elites]
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Laevatain sidesteps or shrugs these off. See the full dashboard for every modifier.
Vitality · Sustained AoE Combustion keeps ticking across waves, melting the inflated HP pools over time.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Battle Chill · Rarely casts battle skills, so it avoids the self-applied Solidification.
Encasement · Deals damage without piling on the stacks that would shield the enemy.
Flash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
Heat Loss · Light on combo-skill usage, dodging the self-applied Solidification.
Overclock · Damage leans on ultimate/basic attacks, so the combo and battle-skill nerf barely lands.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Regeneration · Bursts targets down rather than leaning on crowd control that now heals them.
Restraint · Deals damage without applying the inflictions that trigger the penalty.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Thermolysis · Heat skills cleanse the forced Solidification.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 13.6 | 9.6 | 22.3 | 9.1 | 500 | 30 |
| 10 | 24.5 | 18.7 | 38.0 | 17.2 | 1005 | 59 |
| 20 | 36.6 | 28.9 | 55.5 | 26.3 | 1566 | 91 |
| 30 | 48.7 | 39.0 | 73.0 | 35.4 | 2128 | 124 |
| 40 | 60.8 | 49.2 | 90.5 | 44.5 | 2689 | 156 |
| 50 | 72.9 | 59.4 | 108.0 | 53.5 | 3250 | 188 |
| 60 | 85.0 | 69.5 | 125.5 | 62.6 | 3811 | 221 |
| 70 | 97.2 | 79.7 | 143.0 | 71.7 | 4372 | 253 |
| 80 | 109.3 | 89.8 | 160.5 | 80.7 | 4934 | 285 |
| 90 | 121.4 | 100.0 | 178.0 | 89.8 | 5495 | 318 |
Skills
Smouldering Fire
| Lv | Base Explosion DMG Multiplier | DMG Over Time Multiplier per SEQ | Additional ATK DMG Multiplier |
|---|---|---|---|
| 1 | 62% | 6% | 342% |
| 2 | 68% | 7% | 376% |
| 3 | 75% | 8% | 410% |
| 4 | 81% | 8% | 445% |
| 5 | 87% | 9% | 479% |
| 6 | 93% | 9% | 513% |
| 7 | 99% | 10% | 547% |
| 8 | 106% | 11% | 581% |
| 9 | 112% | 11% | 616% |
| 10 | 120% | 12% | 658% |
| 11 | 129% | 13% | 710% |
| 12 | 140% | 14% | 770% |
| Lv | During Ultimate: BATK SEQ 1 Multiplier | During Ultimate: BATK SEQ 2 Multiplier | During Ultimate: Additional ATK Multiplier |
|---|---|---|---|
| 1 | 147% | 164% | 400% |
| 2 | 161% | 181% | 440% |
| 3 | 176% | 197% | 480% |
| 4 | 191% | 214% | 520% |
| 5 | 205% | 230% | 560% |
| 6 | 220% | 247% | 600% |
| 7 | 235% | 263% | 640% |
| 8 | 249% | 279% | 680% |
| 9 | 264% | 296% | 720% |
| 10 | 282% | 316% | 770% |
| 11 | 304% | 341% | 830% |
| 12 | 330% | 370% | 900% |
Twilight
| Lv | ATK% |
|---|---|
| 1 | 270% |
| 2 | 297% |
| 3 | 324% |
| 4 | 351% |
| 5 | 378% |
| 6 | 405% |
| 7 | 432% |
| 8 | 459% |
| 9 | 486% |
| 10 | 520% |
| 11 | 560% |
| 12 | 608% |
| Lv | Enhanced BATK SEQ 1 Multiplier |
|---|---|
| 1 | 65% |
| 2 | 71% |
| 3 | 78% |
| 4 | 84% |
| 5 | 91% |
| 6 | 97% |
| 7 | 104% |
| 8 | 110% |
| 9 | 117% |
| 10 | 125% |
| 11 | 134% |
| 12 | 146% |
| Lv | Enhanced BATK SEQ 2 Multiplier |
|---|---|
| 1 | 81% |
| 2 | 89% |
| 3 | 97% |
| 4 | 105% |
| 5 | 113% |
| 6 | 122% |
| 7 | 130% |
| 8 | 138% |
| 9 | 146% |
| 10 | 156% |
| 11 | 168% |
| 12 | 182% |
| Lv | Enhanced BATK SEQ 3 Multiplier |
|---|---|
| 1 | 115% |
| 2 | 127% |
| 3 | 139% |
| 4 | 150% |
| 5 | 162% |
| 6 | 173% |
| 7 | 185% |
| 8 | 196% |
| 9 | 208% |
| 10 | 222% |
| 11 | 240% |
| 12 | 260% |
| Lv | Enhanced BATK SEQ 4 Multiplier |
|---|---|
| 1 | 203% |
| 2 | 223% |
| 3 | 243% |
| 4 | 263% |
| 5 | 284% |
| 6 | 304% |
| 7 | 324% |
| 8 | 344% |
| 9 | 365% |
| 10 | 390% |
| 11 | 420% |
| 12 | 456% |
Seethe
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 240% | 10s |
| 2 | 264% | 10s |
| 3 | 288% | 10s |
| 4 | 312% | 10s |
| 5 | 336% | 10s |
| 6 | 360% | 10s |
| 7 | 384% | 10s |
| 8 | 408% | 10s |
| 9 | 432% | 10s |
| 10 | 462% | 10s |
| 11 | 498% | 10s |
| 12 | 540% | 9s |
Flaming Cinders
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 16% |
| 2 | 18% |
| 3 | 19% |
| 4 | 21% |
| 5 | 22% |
| 6 | 24% |
| 7 | 26% |
| 8 | 27% |
| 9 | 29% |
| 10 | 31% |
| 11 | 33% |
| 12 | 36% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 24% |
| 2 | 26% |
| 3 | 29% |
| 4 | 31% |
| 5 | 34% |
| 6 | 36% |
| 7 | 38% |
| 8 | 41% |
| 9 | 43% |
| 10 | 46% |
| 11 | 50% |
| 12 | 54% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 25% |
| 2 | 28% |
| 3 | 30% |
| 4 | 33% |
| 5 | 35% |
| 6 | 38% |
| 7 | 40% |
| 8 | 43% |
| 9 | 45% |
| 10 | 48% |
| 11 | 52% |
| 12 | 56% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 39% |
| 2 | 43% |
| 3 | 47% |
| 4 | 51% |
| 5 | 55% |
| 6 | 59% |
| 7 | 62% |
| 8 | 66% |
| 9 | 70% |
| 10 | 75% |
| 11 | 81% |
| 12 | 88% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 53% |
| 2 | 58% |
| 3 | 64% |
| 4 | 69% |
| 5 | 74% |
| 6 | 80% |
| 7 | 85% |
| 8 | 90% |
| 9 | 95% |
| 10 | 102% |
| 11 | 110% |
| 12 | 119% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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