
Character Profile
Ardelia is a geologist seconded to Endfield Industries through a framework agreement with Rhodes Island, where her work has grown from studying volcanoes to investigating the Ætherside and geological disasters. She heads out to disaster sites to collect samples and build theories that feed into Blight countermeasures. Polite and modest with a quiet resolve, she delights in climbing mountains and exploring unknown paths, and she shares a warm bond with her companion, Mr. Dolly.
Ardelia Lore & Story
OripathyOripathy negative, based on medical examination reports.
Ardelia is an expert geologist from Rhodes Island. She specializes in volcanic hazards and has made significant contributions to Talos-II's geological research. Now employed by Endfield, she spends much of her time conducting site investigation.
Ardelia is one of those rare minds at the forefront of scientific discovery. What sets her apart isn't just her expertise, but her perseverance, fearless spirit, and above all, her genuine love for science and unquenchable curiosity. Without dedicated researchers like her, we might never truly understand the world we live in. You'll often find her venturing out alone — collecting samples, studying geological structures, and transforming observations into theories. Thanks to her efforts, Endfield has gained a much deeper understanding of Talos-II's geology and the threats posed by the Blight. Her research has laid the groundwork for emergency plans in case of Blight outbreaks. I have great respect for Ardelia — for her humility, grace, and unwavering sense of purpose. It's as if she carries an endless well of strength, always certain of the path she must follow.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
Mr. Dolly's Game I Shortly after joining Endfield, Ardelia visited a Blight-ravaged sector of Talos-II. The geological disaster had shredded a once-peaceful settlement, leaving fissures that pulsed with residual energy. Survivors bore wounds beyond the physical, their eyes hollow with the kind of trauma only disaster refugees know. Ardelia stayed at the shelter for a while. The wounded crowded steel cots — limbs lost, eyes vacant, voices severed by trauma. White curtains divided their suffering as medical monitors pulsed like weary hearts. Ardelia worked tirelessly — organizing supplies, changing bandages, murmuring "I understand your sorrow" to the wounded. Until a voice, serrated with grief, cut through: "You don't understand." It was a young girl. Small but fierce, she forced the words through gritted teeth: "You stand straight. Your steps don't falter. No disaster has carved its marks into you." The girl turned away, her voice fraying at the edges. "Stop. Just stop pretending. Maybe you've been sick, but you healed. That's luck we'll never taste.
Mr. Dolly's Game II The geology of Talos-II... unlike the volcanoes she knew, brimming with the vitality of expansion, eruption, and flow. Under erosion, it showed more of corrosion, withering, and consumption. The rock layers lost their logic, the earth as if diseased. Its skin peeled away, veins twisted, some areas warped by aberration. Ardelia came to study the Blight, to keep pace with its unpredictable spread. She often ventured into high-risk zones alone, turning her life into lists of tasks. She started to speak less, no longer weaving her thoughts into poetry. Her voice grew quieter, meals were often forgotten, and at night her fists clenched unconsciously in her sleep. The things she had fought so hard to protect — her eyes, her ears, the rhythm of her pulse, now filled her with a quiet unease. The health she had regained was slowly being eroded by an unseen dread. "How much time do I have left?" she wondered. It wasn't death she feared, it was a desperate race against the crumbling of this strange new land. Until that day Mr. Dolly leapt out from a shallow pit.
Mr. Dolly's Game III Gazing out at the glistening coastline and distant skyscrapers, a long-forgotten name came to Ardelia's mind — Siesta, a volcanic city wrapped in warm memories. But, this was La Fantoma — the gem of Band, the gilded city of Talos-II. As a renowned geologist, Ardelia was invited to speak at a major academic forum on "Order in the New Geological Ecology of Talos-II." She had only planned to deliver a standard presentation, but to her surprise, her speech caused quite a stir. Corporate representatives quickly surrounded her, sharing blueprints for a new industrial park and asking for her thoughts. Senior researchers eagerly shared their latest findings, hoping to spark potential collaborations with Ardelia. Even government officials brought thick binders and invited her to join their next major project. Just like that, a quiet field researcher had become the star of the show.
Appears inOutpost: Reconstruction HQ · OD Project: Reconstruction HQ I · OD Project: Reconstruction HQ II
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Ardelia Gear Damage Calculator
She is a Supporter, so most of her value is not in her own rows. Dolly Rush consumes Corrosion and applies Physical and Arts Susceptibility at once, which lifts almost any carry, and her Shadows of Mr. Dolly heal off her secondary attribute. Both are calculated here alongside her damage.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
What the team gains from her
Her Susceptibility is not element-scoped the way Camille's or Last Rite's is, and unlike Gilberta's it is not Arts-only: Dolly Rush applies a Physical and an Arts Susceptibility of the same size. A Physical carry and an Arts carry both gain from her, so each gets its own figure. Change the build and combat state below and these update.
- Dolly Rush: Physical Susceptibility +20.00% (Susceptibility, Physical carries)Dolly Rush consumed Corrosion. 20.00% for 30s. Every Physical dealer on that target gets it.
- Dolly Rush: Arts Susceptibility +20.00% (Susceptibility, Arts carries)Dolly Rush consumed Corrosion. 20.00% for 30s. Every Heat, Cryo, Electric and Nature dealer on that target gets it.
- Dreams of the Starry Beach: Consumed Corrosion (target Arts DMG Taken, 25s) +28.00% (Increased DMG Taken, Arts carries)A debuff on the enemy, so every Arts dealer hitting it gains it. A Physical dealer does not.
Each figure is the uplift on its own. A carry that already has Susceptibility or DMG Taken from someone else gains a little less, because each of those buckets adds its sources before multiplying.
Choose a Body piece to add its stats.
Choose a Hand piece to add its stats.
Choose a Kit piece to add its stats.
Choose a Kit piece to add its stats.
Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
Treatment at this build
Friendly Presence heals off Will, her secondary attribute, while her ATK scales off Intellect. The engine weights main at 0.005 and secondary at 0.002, so Will is a near-dead damage investment and a pure healing one. Dreams of the Starry Beach's Secondary Attribute line lands on Will, which is part of why it suits her.
- Friendly Presence: one Shadow of Mr. Dolly
- 90 + 0.75 x 171 Will, to the controlled operator (or the lowest-HP teammate if they are full)
- 319.58
- Potential 2: the second ally
- Unlocks at Potential 2
- 0.00
- Shadows per Dolly Rush
- 3 per cast. Each lasts 10s, up to 10 at once.
- 3
- Wooly Party: Shadow chance per copy
- Per Mr. Dolly copy that lands. The number of copies is in no table, so this stays a chance.
- 10.00%
- Treatment Efficiency
- Multiplies every heal above. Dreams of the Starry Beach carries it as a secondary substat.
- 46.43%
Rotation economy at this build
Potentials 2 and 4 move no damage number, and Potential 3 only raises the Ultimate's hit ceiling. This is where they land.
- Dolly Rush
- Costs 100.00 SP; her Final Strike returns 18.00. The Susceptibility it applies lasts 30.00s.
- 100.00 SP
- Eruption Column
- 17.00s cooldown, banks 10.00 Ultimate Energy, and forces Corrosion for 7.00s. Potential 5 cuts the cooldown by 2s and adds 4s of Corrosion.
- 17.00s
- Wooly Party
- 3.00s channel (10.00 hits per enemy at most), 15.00s cooldown. Potential 3 adds 1s; Potential 4 multiplies the cost by 0.85. Her own Ultimate Gain Efficiency, from gear and the weapon secondary, is +0.00%.
- 90.00 Energy
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Rocky Whispers (Nature)Sequences 1-3, the Final Strike that can trigger her combo, the Staggered-target Finisher and the dive. | ||||
Rocky Whispers: Chain (1-3) Arts Susceptibility +20.00% · Arts DMG Taken +28.00% 2 active multipliers
| 276.00% | 10,913.16 | 16,369.73 | 11,185.98 |
Rocky Whispers: Final Strike (4) Arts Susceptibility +20.00% · Arts DMG Taken +28.00% · Can trigger Eruption Column 2 active multipliers
| 124.00% | 4,903.01 | 7,354.52 | 5,025.59 |
Finisher Arts Susceptibility +20.00% · Arts DMG Taken +28.00% · Staggered x1.3 3 active multipliers
| 900.00% | 46,262.29 | 69,393.43 | 47,418.85 |
Dive Attack Arts Susceptibility +20.00% · Arts DMG Taken +28.00% 2 active multipliers
| 180.00% | 7,117.28 | 10,675.91 | 7,295.21 |
| Dolly Rush (Nature)The ram that consumes Corrosion and applies the Susceptibility the team panel is about. | ||||
Dolly Rush Arts Susceptibility +20.00% · Arts DMG Taken +28.00% 2 active multipliers
| 320.00% | 12,652.93 | 18,979.40 | 12,969.26 |
| Eruption Column (Nature)A homing Volcanic Cloud and its explosion, which forces Corrosion onto nearby enemies for Dolly Rush to consume. | ||||
Eruption Column: Volcanic Cloud Arts Susceptibility +20.00% · Arts DMG Taken +28.00% 2 active multipliers
| 100.00% | 3,954.04 | 5,931.06 | 4,052.89 |
Eruption Column: Explosion Arts Susceptibility +20.00% · Arts DMG Taken +28.00% · Forces Corrosion for 7s, no initial hit 2 active multipliers
| 250.00% | 9,885.10 | 14,827.66 | 10,132.23 |
Eruption Column (full cast) (subtotal) Arts Susceptibility +20.00% · Arts DMG Taken +28.00% 2 active multipliers
| 350.00% | 13,839.15 | 20,758.72 | 14,185.13 |
| Wooly Party (Nature)Copies of Mr. Dolly thrown in random directions. Each enemy takes at most one hit per interval, so the full-channel row is a ceiling. | ||||
Wooly Party (per hit) Arts Susceptibility +20.00% · Arts DMG Taken +28.00% 2 active multipliers
| 165.00% | 6,524.17 | 9,786.25 | 6,687.27 |
Wooly Party (one enemy, full channel) (subtotal) Arts Susceptibility +20.00% · Arts DMG Taken +28.00% · 10 of at most 10 hits 2 active multipliers
| 1650.00% | 65,241.69 | 97,862.53 | 66,872.73 |
Calculator assumptions
Every number uses a Level 90 Ardelia with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, where Friendly Presence reaches rank 3 and Mountainpeak Surfer is unlocked. Her base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.
Intellect is her main attribute and Will her secondary, the reverse of Gilberta on the same weapon pool. Her four attribute talent nodes grant Intellect +60 in total and no Will. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both. Every one of her actions deals Nature DMG, including the Finisher and the dive.
The Susceptibility is the value the game prints: 20.00% at this potential (20% at Rank 12, plus 8% from Potential 1), as both a Physical and an Arts Susceptibility. The skill data also stores a second, higher value (40.00%) that no skill description prints or explains, that Potential 1 does not touch, and that is lower at Rank 12 than at Rank 11. It is not applied here. Her own Nature rows take the Arts half, because the wiki chain applies that bucket to whoever is dealing the damage.
Dreams of the Starry Beach is a team debuff here. Its "target enemy suffers Arts DMG Taken" line fires on the same Corrosion consumption as her Susceptibility, so it follows the same toggle and reaches every Arts dealer on the target, in the Increased DMG Taken bucket rather than Susceptibility. It does nothing for a Physical carry. Team-targeted set lines, such as Eternal Xiranite's after she applies Susceptibility, are counted in the team panel and kept out of her own rows. Weapon lines she cannot trigger, because her kit applies no Arts Infliction (Arts Burst, Nature Infliction, Lifted and Electrification triggers), are left out rather than offered as toggles.
Corrosion's resistance reduction is not modelled. No committed table backs its magnitude, and Dolly Rush consumes the Corrosion soon after the combo applies it. Forced Corrosion also deals no initial hit, so there is no reaction row, and Arts Intensity reaches none of her rows.
The combo's two hits are 100% and 250%, as the skill data labels them, even though the description calls the explosion "half" of the first. Potential 5 multiplies both by 1.2. The Wooly Party full-channel row assumes one enemy takes a hit every interval for the whole channel. That is a ceiling: the number of Mr. Dolly copies is in no table, and they fly in random directions.
Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, and the Electric, Heat and Max HP weapon lines in the Arts Unit pool that none of her Nature rows can use.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsFull Energy Build | More Sheeps = More Heals = More Stagger (?) Less Corrosion buff tho
Less Heals but More Arts Intensity = More Corrosion
P4 = Less Energy Required = + heals and corruption
Generic Build, Never Wrong
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Ardelia sidesteps or shrugs these off. See the full dashboard for every modifier.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Withering · Her built-in healing keeps a low-spec squad alive even with no Healing Masses between waves.
Biolysis · Nature skills cleanse the forced Solidification.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.8 | 9.5 | 20.1 | 15.9 | 500 | 30 |
| 10 | 20.1 | 18.0 | 32.8 | 26.2 | 1005 | 60 |
| 20 | 31.6 | 27.5 | 47.0 | 37.7 | 1566 | 93 |
| 30 | 43.1 | 37.0 | 61.1 | 49.2 | 2128 | 126 |
| 40 | 54.6 | 46.5 | 75.2 | 60.7 | 2689 | 159 |
| 50 | 66.1 | 56.0 | 89.4 | 72.2 | 3250 | 192 |
| 60 | 77.6 | 65.4 | 103.5 | 83.7 | 3811 | 225 |
| 70 | 89.1 | 74.9 | 117.7 | 95.2 | 4372 | 258 |
| 80 | 100.6 | 84.4 | 131.8 | 106.7 | 4934 | 291 |
| 90 | 112.1 | 93.9 | 145.9 | 118.2 | 5495 | 323 |
Skills
Eruption Column
| Lv | DMG Multiplier | Explosion DMG Multiplier | Cooldown |
|---|---|---|---|
| 1 | 45% | 111% | 18s |
| 2 | 49% | 122% | 18s |
| 3 | 54% | 133% | 18s |
| 4 | 58% | 144% | 18s |
| 5 | 62% | 155% | 18s |
| 6 | 67% | 167% | 18s |
| 7 | 71% | 178% | 18s |
| 8 | 76% | 189% | 18s |
| 9 | 80% | 200% | 18s |
| 10 | 86% | 214% | 18s |
| 11 | 93% | 230% | 18s |
| 12 | 100% | 250% | 17s |
Rocky Whispers
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | ATK% | BATK SEQ 2 Multiplier |
|---|---|---|
| 1 | 20% | 40% |
| 2 | 22% | 44% |
| 3 | 24% | 48% |
| 4 | 26% | 52% |
| 5 | 28% | 56% |
| 6 | 30% | 60% |
| 7 | 32% | 64% |
| 8 | 34% | 68% |
| 9 | 36% | 72% |
| 10 | 39% | 77% |
| 11 | 42% | 83% |
| 12 | 45% | 90% |
| Lv | ATK% | BATK SEQ 3 Multiplier |
|---|---|---|
| 1 | 4% | 53% |
| 2 | 4% | 58% |
| 3 | 4% | 63% |
| 4 | 5% | 68% |
| 5 | 5% | 74% |
| 6 | 5% | 79% |
| 7 | 6% | 84% |
| 8 | 6% | 89% |
| 9 | 6% | 95% |
| 10 | 7% | 101% |
| 11 | 7% | 109% |
| 12 | 8% | 118% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 55% |
| 2 | 61% |
| 3 | 66% |
| 4 | 72% |
| 5 | 77% |
| 6 | 83% |
| 7 | 88% |
| 8 | 94% |
| 9 | 99% |
| 10 | 106% |
| 11 | 114% |
| 12 | 124% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Dolly Rush
| Lv | DMG Multiplier | Susceptibility |
|---|---|---|
| 1 | 142% | 12% |
| 2 | 156% | 12% |
| 3 | 171% | 12% |
| 4 | 185% | 13% |
| 5 | 199% | 13% |
| 6 | 213% | 13% |
| 7 | 228% | 14% |
| 8 | 242% | 14% |
| 9 | 256% | 16% |
| 10 | 274% | 17% |
| 11 | 295% | 18% |
| 12 | 320% | 20% |
Wooly Party
| Lv | DMG Multiplier | Stagger |
|---|---|---|
| 1 | 73% | 2 |
| 2 | 81% | 2 |
| 3 | 88% | 2 |
| 4 | 95% | 2 |
| 5 | 103% | 2 |
| 6 | 110% | 2 |
| 7 | 117% | 2 |
| 8 | 125% | 2 |
| 9 | 132% | 2 |
| 10 | 141% | 3 |
| 11 | 152% | 3 |
| 12 | 165% | 3 |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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