
Character Profile
“I know that strength isn't everything, but in Talos-II, you can't live without it.”
Wulfgard (full name Catello Wulfgard Luppino) is a Landbreaker mercenary out of the Pack clan who now serves on Endfield Industries' Crisis Team. Young but hardened well beyond his years by a rough past, he favors stealth, reconnaissance, and outmaneuvering enemies over head-on fights. He is a reliable friend once you earn his trust, though that trust is hard to win, and he carries a blunt, pragmatic outlook: unrealistic idealism, he believes, ruins more lives than it saves.
Wulfgard Lore & Story
OripathyOripathy positive (infected), based on medical examination reports.
Operator Wulfgard, full name Catello Wulfgard Luppino, hails from a Landbreaker clan known as the Pack. As their appointed representative, he established a partnership with Endfield Industries. Recommended by Supervisor Perlica, he joined the Specialist Tech Division and now serves on the Crisis Team.
Wulfgard possesses exceptional observational skills and adaptability. As far as I know, he can handle most high-risk environments with ease. He clearly prefers to operate alone and excels at covert operations. However, he seems reluctant to engage in interpersonal matters, so for missions requiring teamwork, it's recommended that he be given as much autonomy as possible. Notably, test reports show that Wulfgard performs extremely well in both physical endurance and reaction speed. He is proficient with guns, adept at hand-to-hand combat, and has a knack for turning any object (even a pen) into a weapon. Perhaps his time in the wildlands has sharpened his instincts — Wulfgard has an acute sense for danger and a deep understanding of how to interact with frontier residents, especially when Landbreaker affairs are involved. I believe anyone who's ever partnered with him would agree.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
"How long are you gonna stay this time? You coming home?" "...A day. And nah." "Just a day? Then never mind ... sigh. Well, a couple of days ago, Rossi was whining again, saying she thinks you'll pull the same stunt this year — you know, 'the gift arrives, but the brother doesn't.' Come on, even if you're not planning to come home, you could at least find time to see her once in a while." "It's already been what, over half a year? Since you two last met up at Tommaso's place." "I still need to take care of a few things. Once it's done..." "Stop right there! That's what you said last time! Then you ran off to the frontier, saying you had to clean up someone's mess..." "Gosh, I don't get you young folks. How do you always have so much to do?" "Hey, if I were you, no matter how swamped I was, I'd still swing by more to check in on my little sis. She's a kid! Every other kid her age in the clan's doted on by their families all day every day..." "You're her family too." "Well, yeah — Wait! No, don't try to spin this on me... I get you've got your own things going on.
When Wulfgard first arrived at Endfield, his Landbreaker background raised a few eyebrows. Some operators suspected he had hidden motives. But as the years passed, they discovered that behind the cold exterior and sharp tongue was someone surprisingly easy to get along with. He's always punctual, efficient, responsible, and thorough with cleanup. In many ways, he checks every box of the "ideal teammate." Unfortunately, he doesn't seem to enjoy working with others. Whenever he's required to submit a report, he always requests to be assigned to solo operations instead. On the other hand, Wulfgard has never been shy about sharing his insights into weapon modifications, which has caused headaches for Endfield's Arsenal Engineers. Many operators first met Wulfgard during one of the regular new weapon testing sessions, where they'd watch him coolly tweak a weapon right in front of its designer, then say, "It works better this way." This often left the engineers on the verge of losing their composure.
In a time when most Landbreakers are seen as "destroyers of order", the Pack stands out as an anomaly. They value order and hold a peaceful attitude toward the Civilization Band. Even now, they cling to certain old traditions, such as strong familial bonds and a deep respect for unity. That very difference only fueled the long-standing feud between them and their rivals, the Bonekrushers. Over ten years ago, the Bonekrushers struck with a vicious ambush, shattering the Pack when they were at their weakest — just after the death of their Alpharion. Wulfgard and his younger sister survived the attack, but they refused to speak of what truly happened. Wulfgard then left the Pack a few years after his coming-of-age ceremony, keeping in touch with only a few trusted friends and his sister. No one ever knew why he left. He stayed silent, just like he did about the attack. Later, he approached Endfield and proposed a partnership. He eventually joined the Specialist Tech Division as an operator. Someone once asked why he chose Endfield. At first, he was silent.
Appears inLone Wolf
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Wulfgard Gear Damage Calculator
Every action he has deals Heat DMG, and his kit turns on one event: Thermite Tracers finding Combustion or Electrification on the target. That fires an 850% extra shot, returns SP, and triggers Clannibal's debuff, so it is a single input below rather than several toggles that could disagree.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
What the team gains from him
He is a damage dealer, and his kit has one team buff: from Potential 3, other teammates get Scorching Fangs at half strength when his is active and Thermite Tracers consumes a reaction. Clannibal adds a debuff on the enemy for the consumed reaction's element. Both are counted here for a Heat carry, with a Physical carry beside it.
- Clannibal: Consumed an Arts Reaction (target DMG Taken of that element, 15s) +28.00% (Increased DMG Taken, Heat carries)A debuff on the enemy, so every teammate dealing that element gains it.
Rotation economy at this build
Potentials 2, 4 and 5 move no damage number. This is where they land.
- Thermite Tracers
- Costs 100.00 SP. Consuming a reaction returns 10.00 (Code of Restraint, plus 10 more from Potential 2). His Final Strike returns 18.00.
- 90.00 SP net
- Frag Grenade β
- 19.00s cooldown, banks 10.00 Ultimate Energy. Potential 5 makes Wolven Fury reset this cooldown.
- 19.00s
- Wolven Fury
- 10.00s cooldown. Potential 4 multiplies the cost by 0.85. His own Ultimate Gain Efficiency is +0.00%.
- 90.00 Energy
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Rapid Fire Akimbo (Heat)His four-sequence chain, split so the Final Strike has its own row, plus the dash, dive and Staggered-target Finisher. | ||||
Rapid Fire Akimbo: Chain (1-3) Heat DMG +76.93% · Heat DMG Taken +28.00% 2 active multipliers
| 272.00% | 14,271.25 | 21,406.88 | 14,628.03 |
Rapid Fire Akimbo: Final Strike (4) Heat DMG +76.93% · Heat DMG Taken +28.00% 2 active multipliers
| 152.00% | 7,975.11 | 11,962.67 | 8,174.49 |
Finisher Heat DMG +76.93% · Heat DMG Taken +28.00% · Staggered x1.3 3 active multipliers
| 900.00% | 61,387.37 | 92,081.06 | 62,922.06 |
Dash Attack Heat DMG +76.93% · Heat DMG Taken +28.00% 2 active multipliers
| 96.00% | 5,036.91 | 7,555.37 | 5,162.84 |
Dive Attack Heat DMG +76.93% · Heat DMG Taken +28.00% 2 active multipliers
| 180.00% | 9,444.21 | 14,166.32 | 9,680.32 |
| Thermite Tracers (Heat)The shots, plus an 850% extra shot whenever the target has Combustion or Electrification to consume. | ||||
Thermite Tracers: Shots Heat DMG +76.93% · Heat DMG Taken +28.00% · Consumes Combustion, no Heat Infliction 2 active multipliers
| 230.00% | 12,067.60 | 18,101.40 | 12,369.29 |
Thermite Tracers: Extra Shot Heat DMG +76.93% · Heat DMG Taken +28.00% · Only after consuming Combustion 2 active multipliers
| 850.00% | 44,597.66 | 66,896.49 | 45,712.60 |
Thermite Tracers (full cast) (subtotal) Heat DMG +76.93% · Heat DMG Taken +28.00% 2 active multipliers
| 1080.00% | 56,665.27 | 84,997.90 | 58,081.90 |
| Frag Grenade β (Heat)Triggers when an Arts Infliction is applied to an enemy, and applies Heat Infliction. | ||||
Frag Grenade β Heat DMG +76.93% · Heat DMG Taken +28.00% · Applies Heat Infliction 2 active multipliers
| 135.00% | 7,083.16 | 10,624.74 | 7,260.24 |
| Wolven Fury (Heat)Five hits, then forcibly applies Combustion, which by the game rule deals no initial hit. | ||||
Wolven Fury (per hit) Heat DMG +76.93% · Heat DMG Taken +28.00% 2 active multipliers
| 72.00% | 3,777.68 | 5,666.53 | 3,872.13 |
Wolven Fury (all 5 hits) (subtotal) Heat DMG +76.93% · Heat DMG Taken +28.00% · Forcibly applies Combustion (no initial hit) 2 active multipliers
| 360.00% | 18,888.42 | 28,332.63 | 19,360.63 |
Calculator assumptions
Every number uses a Level 90 Wulfgard with all skills at Rank 12 and his talent nodes unlocked through breakthrough 4, where both talents reach rank 2. His base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.
Strength is his main attribute and Agility his secondary. His four attribute talent nodes grant Strength +60 in total and no Agility; Potential 1 adds Strength +15 and Agility +15. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both. Every one of his actions deals Heat DMG.
Thermite Tracers is two rows. The shots are the printed 230%. When the target has Combustion or Electrification, the skill consumes it instead of applying Heat Infliction and fires an extra shot for 850%. The skill data also stores a third value (81.00%) that no skill description prints or explains, so it is not applied. Wolven Fury is five hits of 72%, and the printed 360% is exactly their sum.
Scorching Fangs is Heat DMG +30.00% for 10.00s after he applies Combustion, a Multiplier Group line on every row. From Potential 3, other teammates get half of it when Thermite Tracers consumes a reaction, which the team panel counts for a Heat carry. Clannibal's debuff follows the consumed reaction: Combustion makes the target take more Heat DMG, which reaches his own rows, while Electrification makes it take more Electric DMG, which does not. It triggers at most once every 25s and lasts 15s.
Arts Reaction damage is not modelled. Wolven Fury forcibly applies Combustion, which by the game's own rule deals no initial hit, and neither the Status Level a forced Combustion lands at nor whether the wiki's Combustion rate is per tick or in total appears in any table. So Arts Intensity reaches none of his rows. Weapon lines he cannot trigger (Arts Susceptibility, Cryo Infliction, and the Cryo and Nature DMG lines) are left out rather than offered as toggles.
Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, and how often a reaction is actually on the target when Thermite Tracers lands.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsP5 Wulf Required | Use Ult to reset combo CD [Laevatein Team]
Classic Build for DMG, swap to the one above at P5 in Laevatein Teams
Use This with OBJ R4 and P5 [Laevatein Team]
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Wulfgard sidesteps or shrugs these off. See the full dashboard for every modifier.
Vitality · Stacked Combustion shreds inflated boss HP pools, since reaction damage scales with the enemy health bar.
Flash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
Tremor · Combustion is off-skill reaction damage, so it rides the +100% bonus rather than eating the battle-skill nerf.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Thermolysis · Heat skills cleanse the forced Solidification.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 18.6 | 9.6 | 9.4 | 13.8 | 500 | 30 |
| 10 | 33.0 | 18.3 | 17.8 | 23.7 | 1005 | 57 |
| 20 | 49.1 | 28.0 | 27.2 | 34.7 | 1566 | 86 |
| 30 | 65.2 | 37.6 | 36.6 | 45.6 | 2128 | 116 |
| 40 | 81.3 | 47.2 | 46.0 | 56.6 | 2689 | 146 |
| 50 | 97.4 | 56.9 | 55.4 | 67.6 | 3250 | 175 |
| 60 | 113.5 | 66.5 | 64.7 | 78.6 | 3811 | 205 |
| 70 | 129.5 | 76.1 | 74.1 | 89.5 | 4372 | 235 |
| 80 | 145.6 | 85.8 | 83.5 | 100.5 | 4934 | 264 |
| 90 | 161.7 | 95.4 | 92.9 | 111.5 | 5495 | 294 |
Skills
Frag Grenade·β
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 60% | 20s |
| 2 | 66% | 20s |
| 3 | 72% | 20s |
| 4 | 78% | 20s |
| 5 | 84% | 20s |
| 6 | 90% | 20s |
| 7 | 96% | 20s |
| 8 | 102% | 20s |
| 9 | 108% | 20s |
| 10 | 116% | 20s |
| 11 | 125% | 20s |
| 12 | 135% | 19s |
Rapid Fire Akimbo
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 35% |
| 2 | 39% |
| 3 | 42% |
| 4 | 46% |
| 5 | 49% |
| 6 | 53% |
| 7 | 56% |
| 8 | 60% |
| 9 | 63% |
| 10 | 67% |
| 11 | 73% |
| 12 | 79% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 56% |
| 2 | 61% |
| 3 | 67% |
| 4 | 72% |
| 5 | 78% |
| 6 | 83% |
| 7 | 89% |
| 8 | 94% |
| 9 | 100% |
| 10 | 107% |
| 11 | 115% |
| 12 | 125% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 68% |
| 2 | 74% |
| 3 | 81% |
| 4 | 88% |
| 5 | 95% |
| 6 | 101% |
| 7 | 108% |
| 8 | 115% |
| 9 | 122% |
| 10 | 130% |
| 11 | 140% |
| 12 | 152% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Thermite Tracers
| Lv | DMG Multiplier | Additional ATK DMG Multiplier |
|---|---|---|
| 1 | 102% | 378% |
| 2 | 112% | 415% |
| 3 | 122% | 453% |
| 4 | 133% | 491% |
| 5 | 143% | 529% |
| 6 | 153% | 566% |
| 7 | 163% | 604% |
| 8 | 174% | 642% |
| 9 | 184% | 680% |
| 10 | 196% | 727% |
| 11 | 212% | 784% |
| 12 | 230% | 850% |
Wolven Fury
| Lv | ATK Disp% | DMG Multiplier per SEQ |
|---|---|---|
| 1 | 160% | 32% |
| 2 | 176% | 35% |
| 3 | 192% | 38% |
| 4 | 208% | 42% |
| 5 | 224% | 45% |
| 6 | 240% | 48% |
| 7 | 256% | 51% |
| 8 | 272% | 54% |
| 9 | 288% | 58% |
| 10 | 308% | 62% |
| 11 | 332% | 66% |
| 12 | 360% | 72% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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