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Wulfgard Build: Gear, Weapon & Teams

Wulfgard

All Wulfgard coverage

3 reports

Every guide, build, and analysis we have published about Wulfgard, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Wulfgard gets a standalone tag archive once there are 4 or more posts. Meanwhile, browse all tag archives.

Levelling Wulfgard? The Wulfgard progression path lists every breakthrough and skill material in order.

Character Profile

“I know that strength isn't everything, but in Talos-II, you can't live without it.”

GenderMale
RaceLupo
BirthdayNovember 16
AffiliationEndfield Industries

Wulfgard (full name Catello Wulfgard Luppino) is a Landbreaker mercenary out of the Pack clan who now serves on Endfield Industries' Crisis Team. Young but hardened well beyond his years by a rough past, he favors stealth, reconnaissance, and outmaneuvering enemies over head-on fights. He is a reliable friend once you earn his trust, though that trust is hard to win, and he carries a blunt, pragmatic outlook: unrealistic idealism, he believes, ruins more lives than it saves.

Expertise
CombatStealth
Interests
NatureCreativity
Dislikes
Knowledge
Voice ActorsEN Jacopo CalatroniJP Tomoaki MaenoCN Liang DaweiKR Im Hyeok

Wulfgard Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHExcellent
COMBAT SKILLExcellent
TACTICAL ACUMENStandard
ARTS ASSIMILATIONStandard

OripathyOripathy positive (infected), based on medical examination reports.

Operator Wulfgard, full name Catello Wulfgard Luppino, hails from a Landbreaker clan known as the Pack. As their appointed representative, he established a partnership with Endfield Industries. Recommended by Supervisor Perlica, he joined the Specialist Tech Division and now serves on the Crisis Team.

Wulfgard possesses exceptional observational skills and adaptability. As far as I know, he can handle most high-risk environments with ease. He clearly prefers to operate alone and excels at covert operations. However, he seems reluctant to engage in interpersonal matters, so for missions requiring teamwork, it's recommended that he be given as much autonomy as possible. Notably, test reports show that Wulfgard performs extremely well in both physical endurance and reaction speed. He is proficient with guns, adept at hand-to-hand combat, and has a knack for turning any object (even a pen) into a weapon. Perhaps his time in the wildlands has sharpened his instincts — Wulfgard has an acute sense for danger and a deep understanding of how to interact with frontier residents, especially when Landbreaker affairs are involved. I believe anyone who's ever partnered with him would agree.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

"How long are you gonna stay this time? You coming home?" "...A day. And nah." "Just a day? Then never mind ... sigh. Well, a couple of days ago, Rossi was whining again, saying she thinks you'll pull the same stunt this year — you know, 'the gift arrives, but the brother doesn't.' Come on, even if you're not planning to come home, you could at least find time to see her once in a while." "It's already been what, over half a year? Since you two last met up at Tommaso's place." "I still need to take care of a few things. Once it's done..." "Stop right there! That's what you said last time! Then you ran off to the frontier, saying you had to clean up someone's mess..." "Gosh, I don't get you young folks. How do you always have so much to do?" "Hey, if I were you, no matter how swamped I was, I'd still swing by more to check in on my little sis. She's a kid! Every other kid her age in the clan's doted on by their families all day every day..." "You're her family too." "Well, yeah — Wait! No, don't try to spin this on me... I get you've got your own things going on.

Audio log from Howlfire Gunsmiths

When Wulfgard first arrived at Endfield, his Landbreaker background raised a few eyebrows. Some operators suspected he had hidden motives. But as the years passed, they discovered that behind the cold exterior and sharp tongue was someone surprisingly easy to get along with. He's always punctual, efficient, responsible, and thorough with cleanup. In many ways, he checks every box of the "ideal teammate." Unfortunately, he doesn't seem to enjoy working with others. Whenever he's required to submit a report, he always requests to be assigned to solo operations instead. On the other hand, Wulfgard has never been shy about sharing his insights into weapon modifications, which has caused headaches for Endfield's Arsenal Engineers. Many operators first met Wulfgard during one of the regular new weapon testing sessions, where they'd watch him coolly tweak a weapon right in front of its designer, then say, "It works better this way." This often left the engineers on the verge of losing their composure.

In a time when most Landbreakers are seen as "destroyers of order", the Pack stands out as an anomaly. They value order and hold a peaceful attitude toward the Civilization Band. Even now, they cling to certain old traditions, such as strong familial bonds and a deep respect for unity. That very difference only fueled the long-standing feud between them and their rivals, the Bonekrushers. Over ten years ago, the Bonekrushers struck with a vicious ambush, shattering the Pack when they were at their weakest — just after the death of their Alpharion. Wulfgard and his younger sister survived the attack, but they refused to speak of what truly happened. Wulfgard then left the Pack a few years after his coming-of-age ceremony, keeping in touch with only a few trusted friends and his sister. No one ever knew why he left. He stayed silent, just like he did about the attack. Later, he approached Endfield and proposed a partnership. He eventually joined the Specialist Tech Division as an operator. Someone once asked why he chose Endfield. At first, he was silent.

Appears inLone Wolf

All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Wulfgard Gear Damage Calculator

Every action he has deals Heat DMG, and his kit turns on one event: Thermite Tracers finding Combustion or Electrification on the target. That fires an 850% extra shot, returns SP, and triggers Clannibal's debuff, so it is a single input below rather than several toggles that could disagree.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Wulfgard build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

The default is his core loop: Thermite Tracers consuming a Combustion. Scorching Fangs defaults to off so the headline rows are the floor; it needs him to have applied Combustion in the last 10.00s, which his Ultimate does. Leave the target on No target for pre-mitigation build comparisons.

Final Build ATK
2,316.72
Strength (main)
353.00
Agility (secondary)
95.00
Thermite Tracers
58,081.90
Heat DMG
+76.93%
Scorching Fangs
off
Crit Rate
5.00%
Crit DMG
+50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

What the team gains from him

He is a damage dealer, and his kit has one team buff: from Potential 3, other teammates get Scorching Fangs at half strength when his is active and Thermite Tracers consumes a reaction. Clannibal adds a debuff on the enemy for the consumed reaction's element. Both are counted here for a Heat carry, with a Physical carry beside it.

A Heat carry
x1.28
A Physical carry
x1.00
Shared Scorching Fangs
+0.00%
  • Clannibal: Consumed an Arts Reaction (target DMG Taken of that element, 15s) +28.00% (Increased DMG Taken, Heat carries)
    A debuff on the enemy, so every teammate dealing that element gains it.

Rotation economy at this build

Potentials 2, 4 and 5 move no damage number. This is where they land.

Thermite Tracers
Costs 100.00 SP. Consuming a reaction returns 10.00 (Code of Restraint, plus 10 more from Potential 2). His Final Strike returns 18.00.
90.00 SP net
Frag Grenade β
19.00s cooldown, banks 10.00 Ultimate Energy. Potential 5 makes Wolven Fury reset this cooldown.
19.00s
Wolven Fury
10.00s cooldown. Potential 4 multiplies the cost by 0.85. His own Ultimate Gain Efficiency is +0.00%.
90.00 Energy
ActionMultiplierNon-critCritExpected
Rapid Fire Akimbo (Heat)His four-sequence chain, split so the Final Strike has its own row, plus the dash, dive and Staggered-target Finisher.
Rapid Fire Akimbo: Chain (1-3)
Heat DMG +76.93% · Heat DMG Taken +28.00%
2 active multipliers
  • Multiplier Group ×1.77
  • Increased DMG Taken Multiplier ×1.28
272.00%14,271.2521,406.8814,628.03
Rapid Fire Akimbo: Final Strike (4)
Heat DMG +76.93% · Heat DMG Taken +28.00%
2 active multipliers
  • Multiplier Group ×1.77
  • Increased DMG Taken Multiplier ×1.28
152.00%7,975.1111,962.678,174.49
Finisher
Heat DMG +76.93% · Heat DMG Taken +28.00% · Staggered x1.3
3 active multipliers
  • Multiplier Group ×1.77
  • Stagger Multiplier ×1.30
  • Increased DMG Taken Multiplier ×1.28
900.00%61,387.3792,081.0662,922.06
Dash Attack
Heat DMG +76.93% · Heat DMG Taken +28.00%
2 active multipliers
  • Multiplier Group ×1.77
  • Increased DMG Taken Multiplier ×1.28
96.00%5,036.917,555.375,162.84
Dive Attack
Heat DMG +76.93% · Heat DMG Taken +28.00%
2 active multipliers
  • Multiplier Group ×1.77
  • Increased DMG Taken Multiplier ×1.28
180.00%9,444.2114,166.329,680.32
Thermite Tracers (Heat)The shots, plus an 850% extra shot whenever the target has Combustion or Electrification to consume.
Thermite Tracers: Shots
Heat DMG +76.93% · Heat DMG Taken +28.00% · Consumes Combustion, no Heat Infliction
2 active multipliers
  • Multiplier Group ×1.77
  • Increased DMG Taken Multiplier ×1.28
230.00%12,067.6018,101.4012,369.29
Thermite Tracers: Extra Shot
Heat DMG +76.93% · Heat DMG Taken +28.00% · Only after consuming Combustion
2 active multipliers
  • Multiplier Group ×1.77
  • Increased DMG Taken Multiplier ×1.28
850.00%44,597.6666,896.4945,712.60
Thermite Tracers (full cast) (subtotal)
Heat DMG +76.93% · Heat DMG Taken +28.00%
2 active multipliers
  • Multiplier Group ×1.77
  • Increased DMG Taken Multiplier ×1.28
1080.00%56,665.2784,997.9058,081.90
Frag Grenade β (Heat)Triggers when an Arts Infliction is applied to an enemy, and applies Heat Infliction.
Frag Grenade β
Heat DMG +76.93% · Heat DMG Taken +28.00% · Applies Heat Infliction
2 active multipliers
  • Multiplier Group ×1.77
  • Increased DMG Taken Multiplier ×1.28
135.00%7,083.1610,624.747,260.24
Wolven Fury (Heat)Five hits, then forcibly applies Combustion, which by the game rule deals no initial hit.
Wolven Fury (per hit)
Heat DMG +76.93% · Heat DMG Taken +28.00%
2 active multipliers
  • Multiplier Group ×1.77
  • Increased DMG Taken Multiplier ×1.28
72.00%3,777.685,666.533,872.13
Wolven Fury (all 5 hits) (subtotal)
Heat DMG +76.93% · Heat DMG Taken +28.00% · Forcibly applies Combustion (no initial hit)
2 active multipliers
  • Multiplier Group ×1.77
  • Increased DMG Taken Multiplier ×1.28
360.00%18,888.4228,332.6319,360.63

Calculator assumptions

Every number uses a Level 90 Wulfgard with all skills at Rank 12 and his talent nodes unlocked through breakthrough 4, where both talents reach rank 2. His base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.

Strength is his main attribute and Agility his secondary. His four attribute talent nodes grant Strength +60 in total and no Agility; Potential 1 adds Strength +15 and Agility +15. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both. Every one of his actions deals Heat DMG.

Thermite Tracers is two rows. The shots are the printed 230%. When the target has Combustion or Electrification, the skill consumes it instead of applying Heat Infliction and fires an extra shot for 850%. The skill data also stores a third value (81.00%) that no skill description prints or explains, so it is not applied. Wolven Fury is five hits of 72%, and the printed 360% is exactly their sum.

Scorching Fangs is Heat DMG +30.00% for 10.00s after he applies Combustion, a Multiplier Group line on every row. From Potential 3, other teammates get half of it when Thermite Tracers consumes a reaction, which the team panel counts for a Heat carry. Clannibal's debuff follows the consumed reaction: Combustion makes the target take more Heat DMG, which reaches his own rows, while Electrification makes it take more Electric DMG, which does not. It triggers at most once every 25s and lasts 15s.

Arts Reaction damage is not modelled. Wolven Fury forcibly applies Combustion, which by the game's own rule deals no initial hit, and neither the Status Level a forced Combustion lands at nor whether the wiki's Combustion rate is per tick or in total appears in any table. So Arts Intensity reaches none of his rows. Weapon lines he cannot trigger (Arts Susceptibility, Cryo Infliction, and the Cryo and Nature DMG lines) are left out rather than offered as toggles.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, and how often a reaction is actually on the target when Thermite Tracers lands.

Basic Info

Name:Wulfgard iconWulfgard
Rarity:★★★★★
Profession:CasterCaster
Weapon:Handcannon
Main Attribute:StrStr
Sub Attribute:AgiAgi

Talent Priority

This priority list applies to talents only after Lv 9.

#1Basic
#2Skill
#3Combo
#4Ultimate

Recommended Builds

View All Builds

Top Weapons

ClannibalClannibal105.1%R9
ClannibalClannibal100%R4
WedgeWedge95.7%R9
WedgeWedge94.6%R4
Opus: The LivingOpus: The Living94%R9

Recommended Teams

LaevatainArdeliaWulfgardAntal
LaevatainAkekuriWulfgardAntal
LaevatainArdeliaWulfgardAkekuri

Gear Configurations

View All Gear Sets
P 5
LaevatainArdeliaAntal
Type 50 Yinglung Heavy Armor T1Type 50 Yinglung Heavy Armor T1
LYNX GlovesLYNX Gloves
Æthertech WatchÆthertech Watch
Eternal Xiranite Power CoreEternal Xiranite Power Core

P5 Wulf Required | Use Ult to reset combo CD [Laevatein Team]

P 0
LaevatainArdeliaAntal
Hot Work ExoskeletonHot Work Exoskeleton
Bonekrusha WristbandBonekrusha Wristband
Hot Work Power BankHot Work Power Bank
Hot Work Power BankHot Work Power Bank

Classic Build for DMG, swap to the one above at P5 in Laevatein Teams

P 5
LaevatainArdeliaAntal
Type 50 Yinglung Heavy Armor T1Type 50 Yinglung Heavy Armor T1
LYNX GlovesLYNX Gloves
Æthertech WatchÆthertech Watch
Æthertech WatchÆthertech Watch

Use This with OBJ R4 and P5 [Laevatein Team]

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Wulfgard sidesteps or shrugs these off. See the full dashboard for every modifier.

  • VitalityVitality · Stacked Combustion shreds inflated boss HP pools, since reaction damage scales with the enemy health bar.
  • Flash FreezeFlash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
  • TremorTremor · Combustion is off-skill reaction damage, so it rides the +100% bonus rather than eating the battle-skill nerf.
  • DecapitateDecapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
  • HypoxiaHypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • RushRush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
  • ThermolysisThermolysis · Heat skills cleanse the forced Solidification.
  • ThrillThrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
  • Toxic ResidueToxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.

Wulfgard overview

Wulfgard is a 5-star Caster in Arknights: Endfield who fights with a Handcannon and deals Heat damage. The main attribute is Strength and the secondary attribute is Agility. In the story, Wulfgard is a Lupo affiliated with Endfield Industries. The Endfield personnel file rates combat skill as Excellent and tactical acumen as Standard.

On the Endfield Hub general tier list, Wulfgard currently sits in A tier, the band labelled Specialists (high-performance units that excel in specific team compositions). Consistent Heat enabler and the best budget partner for Heat carries like Laevatain or Ember.

How Wulfgard's kit plays

Wulfgard's basic attack, Rapid Fire Akimbo, is a chain of up to 4 sequences dealing Heat damage, and its Final Strike adds 18 Stagger when Wulfgard is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Heat damage and recovers some SP. The Battle Skill, Thermite Tracers, costs 100 SP. Fires multiple shots at the target that deal some Heat DMG. The final shot also applies Heat Infliction.

Combo Skill Frag Grenade·β triggers when an Arts Infliction is applied to an enemy. Its cooldown is 20s, dropping to 19s at its highest level. Wulfgard throws a frag grenade at the target's location that explodes upon hitting the ground, dealing Heat DMG and Heat Infliction to nearby enemies. The Ultimate, Wolven Fury, needs 90 Ultimate Energy. Fire a rapid barrage of shots and unleashes the Wolven Fury to attack nearby enemies, dealing 5 hits of Heat DMG and forcibly applying Combustion.

Wulfgard carries 2 talents: Scorching Fangs and Code of Restraint. At its highest rank, Scorching Fangs works like this: Whenever Wulfgard applies Combustion, he gains Scorching Fangs for 10s. This effect cannot stack. Code of Restraint, at its highest rank, reads as follows: Whenever the battle skill Thermite Tracers successfully consumes an Arts Reaction, return 10 SP.

Building Wulfgard

In the weapon comparison above, Clannibal ranks first at R9 (105.1%), ahead of Wedge (95.7% at R9) and Opus: The Living (94% at R9). Even at R4, Clannibal still scores 100%. The first of 3 listed gear loadouts is Type 50 Yinglung Heavy Armor T1, LYNX Gloves, Æthertech Watch and Eternal Xiranite Power Core. Every piece is broken down in the Wulfgard gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 4 recommended teams, the most frequent partners are Laevatain (3 of 4), Ardelia (2 of 4) and Antal (2 of 4). Once talents pass level 9, the priority for Wulfgard runs Basic, then Skill, then Combo, then Ultimate. To compare Wulfgard with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Wulfgard damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
18.6
AGI
AGI
9.6
WISD
WISD
9.4
WILL
WILL
13.8
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
118.69.69.413.850030
1033.018.317.823.7100557
2049.128.027.234.7156686
3065.237.636.645.62128116
4081.347.246.056.62689146
5097.456.955.467.63250175
60113.566.564.778.63811205
70129.576.174.189.54372235
80145.685.883.5100.54934264
90161.795.492.9111.55495294

Skills

Frag Grenade·β

COMBO TRIGGER: When an Arts Infliction is applied to an enemy. Throws a frag grenade at the target's location that explodes upon hitting the ground, dealing Heat DMG and Heat Infliction to nearby enemies.
Combo SkillCombo Skill
DMG Multiplier: 60% → 135%Stagger: 10Ultimate Energy Gain: 10Stagger: 10 → 10Cooldown: 20s → 19sUltimate Energy Cost: 0Charge: 1s
LvDMG MultiplierCooldown
160%20s
266%20s
372%20s
478%20s
584%20s
690%20s
796%20s
8102%20s
9108%20s
10116%20s
11125%20s
12135%19s

Rapid Fire Akimbo

BASIC ATTACK: An attack with up to 4 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 18 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Heat DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 30% → 68%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
130%
233%
336%
439%
542%
645%
748%
851%
954%
1058%
1162%
1268%
Attack2Attack2
BATK SEQ 2 Multiplier: 35% → 79%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
135%
239%
342%
446%
549%
653%
756%
860%
963%
1067%
1173%
1279%
Attack3Attack3
BATK SEQ 3 Multiplier: 56% → 125%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
156%
261%
367%
472%
578%
683%
789%
894%
9100%
10107%
11115%
12125%
Attack4Attack4
BATK SEQ 4 Multiplier: 68% → 152%Stagger: 18 → 18Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
168%
274%
381%
488%
595%
6101%
7108%
8115%
9122%
10130%
11140%
12152%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Thermite Tracers

Fires multiple shots at the target that deal some Heat DMG. The final shot also applies Heat Infliction. If the target has active Combustion or Electrification, do not apply Heat Infliction but instead consume the Arts Reaction to fire an additional shot that deals massive Heat DMG.
Normal SkillNormal Skill
DMG Multiplier: 102% → 230%Stagger: 5Additional ATK DMG Multiplier: 378% → 850%Additional ATK Stagger: 5Cooldown: 0sSP Cost: 100Charge: 1s
LvDMG MultiplierAdditional ATK DMG Multiplier
1102%378%
2112%415%
3122%453%
4133%491%
5143%529%
6153%566%
7163%604%
8174%642%
9184%680%
10196%727%
11212%784%
12230%850%

Wolven Fury

Fire a rapid barrage of shots and unleashes the Wolven Fury to attack nearby enemies, dealing 5 hits of Heat DMG and forcibly applying Combustion.
Ultimate SkillUltimate Skill
DMG Multiplier per SEQ: 32% → 72%Stagger: 15ATK Disp: 160% → 360%Stagger: 3 → 3Cooldown: 10sUltimate Energy Cost: 90Charge: 1s
LvATK Disp%DMG Multiplier per SEQ
1160%32%
2176%35%
3192%38%
4208%42%
5224%45%
6240%48%
7256%51%
8272%54%
9288%58%
10308%62%
11332%66%
12360%72%

Talents (Passive Skills)

Scorching FangsScorching Fangs
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
Whenever Wulfgard applies Combustion, he gains Scorching Fangs for 10s. This effect cannot stack. Scorching Fangs: While active, Wulfgard gains Heat DMG Dealt +20%.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
Whenever Wulfgard applies Combustion, he gains Scorching Fangs for 10s. This effect cannot stack. Scorching Fangs: While active, Wulfgard gains Heat DMG Dealt +30%.
Code of RestraintCode of Restraint
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
Whenever the battle skill Thermite Tracers successfully consumes an Arts Reaction, return 5 SP.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
Whenever the battle skill Thermite Tracers successfully consumes an Arts Reaction, return 10 SP.

Factory Skills (Manufacturing)

Pack Techniques α (Lv1)
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +10%
Manufacturing Cabin
Pack Techniques β (Lv2)
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%
Manufacturing Cabin
Knack for the Wildlands β (Lv1)
Assign to Growth Chamber to grant rare mineral growth rate +20%
Growth Chamber
Knack for the Wildlands γ (Lv2)
Assign to Growth Chamber to grant rare mineral growth rate +30%
Growth Chamber

Potentials

Potential 1
Strength +15, Agility +15.
Cost: Wulfgard's Token1× Wulfgard's Token
Potential 2
Talent Code of Restraint improved: Returns 10 additional SP.
Cost: Wulfgard's Token1× Wulfgard's Token
Potential 3
While Scorching Fangs is active, triggering the battle skill's additional effects immediately resets the Scorching Fangs duration and grants other teammates Scorching Fangs with 50% of the base effects.
Cost: Wulfgard's Token1× Wulfgard's Token
Potential 4
Ultimate Wolven Fury improved: Ultimate Energy cost -15%.
Cost: Wulfgard's Token1× Wulfgard's Token
Potential 5
Casting the ultimate Wolven Fury immediately resets the cooldown of the combo skill Frag Grenade·β.
Cost: Wulfgard's Token1× Wulfgard's Token

Wulfgard potentials and upgrade costs

Wulfgard has 5 Potential ranks, and each one changes something specific. Potential 1 grants Strength +15, Agility +15. Potential 2 improves the talent Code of Restraint: Returns 10 additional SP.

At Potential 3, while Scorching Fangs is active, triggering the battle skill's additional effects immediately resets the Scorching Fangs duration and grants other teammates Scorching Fangs with 50% of the base effects. Potential 4 improves the ultimate Wolven Fury: Ultimate Energy cost -15%. At Potential 5, casting the ultimate Wolven Fury immediately resets the cooldown of the combo skill Frag Grenade·β.

Levelling Wulfgard from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Triphasic Nanoflake, 8 Cosmagaric, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Quadrant Fitting Fluid and 116 Tachyon Screening Lattice. Favorability bonuses add +60 Strength in total, spread over 4 breakthrough stages. In the base, the factory skills are Pack Techniques and Knack for the Wildlands. Assigned to the Manufacturing Cabin, Pack Techniques β will grant operator EXP material production efficiency +20%. Assigned to the Growth Chamber, Knack for the Wildlands γ will grant rare mineral growth rate +30%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetTriphasic Nanoflake20× Triphasic NanoflakeCosmagaric8× CosmagaricT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 StrStr
BT2150 Favor+15 StrStr
BT3300 Favor+15 StrStr
BT4300 Favor+20 StrStr

Skill Level Up Materials

NormalSkill: Thermite Tracers
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidFalse Aggela12× False AggelaGold 65000
UltimateSkill: Wolven Fury
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidFalse Aggela12× False AggelaGold 65000
ComboSkill: Frag Grenade·β
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeFalse Aggela12× False AggelaGold 65000
NormalAttack: Rapid Fire Akimbo
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeFalse Aggela12× False AggelaGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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