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Akekuri Build: Gear, Weapon & Teams

Akekuri

All Akekuri coverage

5 reports

Every guide, build, and analysis we have published about Akekuri, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Browse the Akekuri archive

Levelling Akekuri? The Akekuri progression path lists every breakthrough and skill material in order.

Character Profile

“Leave it to me.”

GenderFemale
RacePerro
BirthdayMarch 31
AffiliationEndfield Industries

Akekuri captains Operations Team Z7 within Endfield Industries' Specialist Tech Division, having climbed from a volunteering honors student to a trusted leader who assembled her squad in a matter of months. She is an upbeat coordinator skilled at squeezing the best outcome from limited resources while placing each teammate where they shine. Off duty she channels that same care into cooking morale-boosting hot drinks and desserts, charity work, and keeping in shape.

Expertise
TeamworkCooking
Interests
CharityExercise
Dislikes
Art
Voice ActorsEN Shu UchidaJP Aoi NagatsukiCN KiyoKR Kim I-an

Akekuri Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHStandard
COMBAT SKILLStandard
TACTICAL ACUMENExcellent
ARTS ASSIMILATIONNormal

OripathyOripathy negative, based on medical examination reports.

Operator Akekuri, also known as Shiba Momiji, graduated from the Neo Tsukushi Business School and joined Endfield Industries as a reserve operator. She now leads Operations Team Z7 in the Specialist Tech Division, overseeing both field operations and team management.

With her background, she could've walked into any renowned TGCC company with a single recommendation. Yet she chose to join Endfield. Even here, she could've opted for a desk job, but during her rotation in the Specialist Tech Division, she volunteered to take on the challenge of rebuilding Operations Team Z7, stepping into the role of a frontline operator. I believe Akekuri has always been driven by ideals and passion, she is exactly the kind of young talent Endfield needs. During her interview, she asked me: "What's Endfield's vision as a "great enterprise", and how does it plan to achieve it?" This is a question only the Endministrator can truly answer.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

No wonder that girl nagged me for a whole month, asking in painstaking detail about every tactical role — its duties, skill requirements, training plans... In the end, she even put my name down in her proposal.

Krad, Endfield Security Professional

I'll be honest — a few of the people Operator Akekuri brought into Operations Team Z7 made HR raise their eyebrows. But, with Supervisor Perlica's green light and her personal guarantee, I'll give them a trial run for now.

Martin Marvin Malen, Assistant, HR Division, Endfield Industries

Akekuri asked me to help train the new recruits — show them how to use tactical maneuvers against heavily armored targets. Oh? You got the same invite?

Conversation between Operator Chen Qianyu and Operator Ember in the hallway

All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Akekuri Gear Damage Calculator

Akekuri is an SP battery first. Her Ultimate deals no damage: it fires three Rallying Flares that recover SP, gives the team Link while it is active, and at Potential 3 raises the whole team's ATK. That team value leads this calculator, followed by the SP she generates and then her own rows, where the basic attacks and combo deal Physical DMG and only the battle skill deals Heat DMG.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Akekuri build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

SQUAD! ON ME! defaults to active so the team panel shows the Link and ATK it hands out. Positive Feedback stacks default to 0 so her own rows are the floor. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

What the team gains from Akekuri

Staying in the Zone gives the team one Link while SQUAD! ON ME! is active. Link is its own multiplier, consumed by the next Battle Skill or Ultimate, so it lifts any element equally. Team ATK scales Attack and is reported beside the multipliers rather than in them.

Link: next Battle Skill
x1.30
Link: next Ultimate
x1.20
Team ATK
+0.00%
Heat carry DMG lines
x1.00

No team ATK yet. Potential 3 adds +10% while the Ultimate is active, and Thermite Cutter adds its stacks under Conditional triggers.

SP and rotation economy at this build

Cheer of Victory raises the SP Flash and Dash recovers by +1.50% per 10 Intellect (max 75.00%). At 106.00 Intellect that is +15.00%.

Flash and Dash
15.00 SP base (two sequences), 9.00s cooldown, banks 10.00 Ultimate Energy.
17.25 SP
SQUAD! ON ME!
Three Rallying Flares recover 26.00 + 27.00 + 27.00 SP. Costs 120.00 Ultimate Energy (Potential 4 cuts it by 10%), 20.00s cooldown.
80.00 SP
Final Strike
The fourth basic sequence, as the controlled operator.
19.00 SP
One combo plus one Ultimate
Burst of Passion costs 100.00 SP. Own Ultimate Gain Efficiency is +0.00%.
97.25 SP
Final Build ATK
2,988.48
Agility (main)
200.00
Intellect (secondary)
106.00
Positive Feedback ATK
+0.00%
Physical DMG
+0.00%
Heat DMG
+0.00%
Crit Rate
5.00%
Crit DMG
+50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

ActionMultiplierNon-critCritExpected
Sword of Aspiration (Physical)The four-sequence chain, split so the Final Strike has its own row, plus the dash, dive and Staggered-target Finisher.
Sword of Aspiration: Chain (1-3)Physical
180.00%5,379.268,068.895,513.74
Sword of Aspiration: Final Strike (4)Physical
Recovers 19 SP
111.00%3,317.214,975.823,400.14
FinisherPhysical
Staggered x1.3
1 active multiplier
  • Stagger Multiplier ×1.30
900.00%34,965.2052,447.7935,839.33
Dash AttackPhysical
106.00%3,167.794,751.683,246.98
Dive AttackPhysical
180.00%5,379.268,068.895,513.74
Burst of Passion (Heat)A frontal slash that deals Heat DMG and applies Heat Infliction. The only Heat row in her kit.
Burst of PassionHeat
Applies Heat Infliction
320.00%9,563.1314,344.709,802.21
Flash and Dash (Physical)A returning dash with two thrust sequences. The client prints the multiplier, SP and Ultimate Energy per sequence.
Flash and Dash: one sequencePhysical
180.00%5,379.268,068.895,513.74
Flash and Dash (both sequences) (subtotal)Physical
Triggers when an enemy becomes Staggered or hits a Stagger Node
360.00%10,758.5216,137.7811,027.48

Calculator assumptions

Every number uses a Level 90 Akekuri with all skills at Rank 12 and every attribute talent node unlocked through breakthrough 4, where Cheer of Victory reaches rank 2 and Staying in the Zone is unlocked. Base ATK, attributes, damage multipliers, SP values, talents and potentials are all read from the committed client tables.

Agility is the main attribute and Intellect the secondary. The attribute talent nodes grant Agility +60 in total and no Intellect; Potential 2 adds 10 of each. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both. Each row's element comes from the skill text: Physical for the basic attacks and Flash and Dash, Heat for Burst of Passion.

Link from Staying in the Zone is one stack, priced with the wiki Link table (x1.30 on a Battle Skill, x1.20 on an Ultimate). Her Ultimate deals no damage, so the only row of hers a Link can reach is Burst of Passion, and that input is for a Link a teammate gave her. The talent also carries an unprinted 20.00% value (imbue_scale) that no skill text explains, so it is reported here and not applied.

Cheer of Victory counts whole 10-point steps of her final truncated Intellect, and applies to Flash and Dash only, as its text says. Positive Feedback (Potential 1) is an ATK buff on Akekuri alone after she recovers SP with a skill. Committed Team Player (Potential 3) is team ATK while the Ultimate is active; she is channelling then, so it reaches none of her own rows. Thermite Cutter's team ATK goes to the entire team, so it is applied to her rows as well as reported in the team panel.

There is no Arts Reaction row. Burst of Passion applies Heat Infliction, and a Combustion it sets off on another element's Infliction has no level or damage rate in any committed table, so Arts Intensity reaches none of these numbers. Weapon lines the kit cannot trigger (Vulnerability, Physical Statuses, Lift, Solidification, Originium Crystals, consuming an Arts Reaction) are left out rather than offered as toggles. Team-targeted set lines, such as Frontiers after recovering SP, are counted in the team panel and kept out of her own rows.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, the SP a Finisher recovers (no table value), Stagger and poise values, rotation timing and DPS over time, multi-target hits, and how often each trigger is actually live when each hit lands.

Basic Info

Name:Akekuri iconAkekuri
Rarity:★★★★
Profession:Vanguard
Weapon:SwordSword
Main Attribute:AgiAgi
Sub Attribute:WisdWisd

Talent Priority

This priority list applies to talents only after Lv 9.

#1Ultimate
#2Basic
#3Combo
#4Skill

Recommended Builds

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Top Weapons

Thermite CutterThermite Cutter107.1%R9
Thermite CutterThermite Cutter100%R4
OBJ Edge of LightnessOBJ Edge of Lightness95.9%R9
FortmakerFortmaker95.8%R9
FortmakerFortmaker95.7%R4

Recommended Teams

LaevatainAkekuriWulfgardAntal
LaevatainArdeliaWulfgardAkekuri
PerlicaAvywennaGilbertaAkekuri

Gear Configurations

View All Gear Sets
P 5
PerlicaAvywennaGilberta
Frontiers Protection SuitFrontiers Protection Suit
Eternal Xiranite GlovesEternal Xiranite Gloves
Frontiers Extra O2 TubeFrontiers Extra O2 Tube
Redeemer SealRedeemer Seal

If your rotation requires more Ultimate Gain Efficiency, which is unlikely since we keep that for our burst window, switch O2 Tube with another Redeemer Seal

P 5
Frontiers Armor T3Frontiers Armor T3
Eternal Xiranite GlovesEternal Xiranite Gloves
Frontiers Extra O2 TubeFrontiers Extra O2 Tube
Frontiers Extra O2 TubeFrontiers Extra O2 Tube

For shorter fights where ult uptime isn't "that important" you could simply run frontier, so in any 3+ enemies scenario or multiple waves

P 5
Frontiers Protection SuitFrontiers Protection Suit
Eternal Xiranite GlovesEternal Xiranite Gloves
Frontiers Extra O2 TubeFrontiers Extra O2 Tube
Frontiers Extra O2 TubeFrontiers Extra O2 Tube

Middle point, does less damage than the other frontier build but has 42% energy.

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Akekuri sidesteps or shrugs these off. See the full dashboard for every modifier.

  • VitalityVitality · His Link buff is a major damage multiplier, helping the squad burn through inflated HP bars.
  • WeakenWeaken · Team buffs and a strong economy help offset the flat stat reduction.
  • EncumberedEncumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
  • Flash FreezeFlash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
  • ThermolysisThermolysis · Heat skills cleanse the forced Solidification.
  • Time LimitTime Limit · Fast killer that beats the shortened timer rather than ramping up slowly.

Akekuri overview

Akekuri is a 4-star Vanguard in Arknights: Endfield who fights with a Sword and deals Heat damage. The main attribute is Agility and the secondary attribute is Intellect. In the story, Akekuri is a Perro affiliated with Endfield Industries. The Endfield personnel file rates combat skill as Standard and tactical acumen as Excellent.

On the Endfield Hub general tier list, Akekuri currently sits in A tier, the band labelled Specialists (high-performance units that excel in specific team compositions). Universal SP battery. Flexible enough to slot into nearly any composition. Pairs especially well with Laevatain by spoon-feeding her Heat inflictions.

How Akekuri's kit plays

Akekuri's basic attack, Sword of Aspiration, is a chain of up to 4 sequences dealing Physical damage, and its Final Strike adds 17 Stagger when Akekuri is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Physical damage and recovers some SP. The Battle Skill, Burst of Passion, costs 100 SP. It is a frontal slash that deals Heat DMG and applies Heat Infliction.

Combo Skill Flash and Dash triggers when an enemy becomes Staggered or hits a Stagger Node. Its cooldown is 10s, dropping to 9s at its highest level. Akekuri performs a returning dash with 2 thrust sequences, with each sequence dealing Physical DMG and recovering some SP. The Ultimate, SQUAD! ON ME!, needs 120 Ultimate Energy. Akekuri enters a channeling state and fires 3 Rallying Flares.

Akekuri carries 2 talents: Cheer of Victory and Staying in the Zone. At its highest rank, Cheer of Victory upgrades the combo skill Flash and Dash: For every 10 points of Intellect, SP Recovery +1% (max: 75%). At its highest rank, Staying in the Zone upgrades the oN ME!: When ultimate is active, gains Link.

Building Akekuri

In the weapon comparison above, Thermite Cutter ranks first at R9 (107.1%), ahead of OBJ Edge of Lightness (95.9% at R9) and Fortmaker (95.8% at R9). Even at R4, Thermite Cutter still scores 100%. The first of 3 listed gear loadouts is Frontiers Protection Suit, Eternal Xiranite Gloves, Frontiers Extra O2 Tube and Redeemer Seal. Every piece is broken down in the Akekuri gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 4 recommended teams, the most frequent partners are Laevatain (2 of 4), Wulfgard (2 of 4) and Antal (1 of 4). Once talents pass level 9, the priority for Akekuri runs Ultimate, then Basic, then Combo, then Skill. To compare Akekuri with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Akekuri damage calculator on this page runs the numbers for any gear loadout.

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Base Stats (Level 1)

STR
STR
13.4
AGI
AGI
15.2
WISD
WISD
12.5
WILL
WILL
9.3
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
113.415.212.59.350030
1023.227.922.019.3100559
2034.142.032.630.4156692
3045.056.143.241.52128124
4055.970.353.852.62689157
5066.884.464.463.63250189
6077.798.575.074.73811222
7088.6112.785.685.84372254
8099.5126.896.296.94934287
90110.4140.9106.8108.05495319

Skills

Flash and Dash

COMBO TRIGGER: When an enemy becomes Staggered or hits a Stagger Node. Performs a returning dash with 2 thrust sequences, with each sequence dealing Physical DMG and recovering some SP.
Combo SkillCombo Skill
DMG Multiplier per SEQ: 80% → 180%Stagger per SEQ: 5SP Recovery per SEQ: 7.5Ultimate Energy Gain: 10Stagger: 5 → 5Cooldown: 10s → 9sUltimate Energy Cost: 0Charge: 1s
LvDMG Multiplier per SEQCooldown
180%10s
288%10s
396%10s
4104%10s
5112%10s
6120%10s
7128%10s
8136%10s
9144%10s
10154%10s
11166%10s
12180%9s

Sword of Aspiration

BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 17 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 20% → 45%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
120%
222%
324%
426%
528%
630%
732%
834%
936%
1039%
1142%
1245%
Attack2Attack2
BATK SEQ 2 Multiplier: 28% → 62%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
128%
230%
333%
436%
539%
641%
744%
847%
950%
1053%
1157%
1262%
Attack3Attack3
BATK SEQ 3 Multiplier: 33% → 73%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
133%
236%
339%
442%
546%
649%
752%
855%
959%
1063%
1167%
1273%
Attack4Attack4
BATK SEQ 4 Multiplier: 50% → 111%Stagger: 17 → 17Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
150%
254%
359%
464%
569%
674%
779%
884%
989%
1095%
11103%
12111%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Burst of Passion

A frontal slash that deals Heat DMG and applies Heat Infliction.
Normal SkillNormal Skill
DMG Multiplier: 142% → 320%Stagger: 10Stagger: 10 → 10Cooldown: 0sSP Cost: 100Charge: 1s
LvDMG Multiplier
1142%
2156%
3171%
4185%
5199%
6213%
7228%
8242%
9256%
10274%
11295%
12320%

SQUAD! ON ME!

Enters a channeling state and fires 3 Rallying Flares. Each firing recovers some SP.
Ultimate SkillUltimate Skill
SP Recovery: 58 → 80Cooldown: 20sUltimate Energy Cost: 120Charge: 1s
LvSP Recovery
158
260
362
464
566
668
770
872
974
1076
1178
1280

Talents (Passive Skills)

Cheer of VictoryCheer of Victory
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
Combo skill Flash and Dash improved: For every 10 points of Intellect, SP Recovery +1% (max: 50%).
Lv2Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10800× T-Creds T-Creds
Combo skill Flash and Dash improved: For every 10 points of Intellect, SP Recovery +1% (max: 75%).
Staying in the ZoneStaying in the Zone
Lv1Requires: BT3 (Lv.40)Cost: 36× Protohedron Protohedron32000× T-Creds T-Creds
Ultimate SQUAD! ON ME! improved: When ultimate is active, gains Link.

Factory Skills (Manufacturing)

Coffee or Tea α (Lv1)
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 10%
Manufacturing Cabin
Coffee or Tea β (Lv2)
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%
Manufacturing Cabin
Icebreaker β (Lv1)
Assign to Reception Room to slow Mood Drop of all operators in it by 14%
Reception Room
Icebreaker γ (Lv2)
Assign to Reception Room to slow Mood Drop of all operators in it by 18%
Reception Room

Potentials

Potential 1
After recovering SP with skills, Akekuri gains ATK +10% for 10s. This effect can reach 5 stacks.
Cost: Akekuri's Token1× Akekuri's Token
Potential 2
Agility +10, Intellect +10.
Cost: Akekuri's Token1× Akekuri's Token
Potential 3
Ultimate SQUAD! ON ME! improved: While ultimate is active, entire team gains ATK +10%.
Cost: Akekuri's Token1× Akekuri's Token
Potential 4
Ultimate SQUAD! ON ME! improved: Ultimate Energy cost -10%.
Cost: Akekuri's Token1× Akekuri's Token
Potential 5
Talent Staying in the Zone improved: Even when the ultimate SQUAD! ON ME! ends, the Link buff persists for 5s.
Cost: Akekuri's Token1× Akekuri's Token

Akekuri potentials and upgrade costs

Akekuri has 5 Potential ranks, and each one changes something specific. At Potential 1, after recovering SP with skills, Akekuri gains ATK +10% for 10s. Potential 2 grants Agility +10, Intellect +10.

Potential 3 improves the oN ME!: While ultimate is active, entire team gains ATK +10%. Potential 4 improves the oN ME!: Ultimate Energy cost -10%. Potential 5 improves the talent Staying in the Zone: Even when the ultimate SQUAD!

Levelling Akekuri from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 D96 Steel Sample 4, 8 Cosmagaric, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Metadiastima Photoemission Tube and 116 Triphasic Nanoflake. Favorability bonuses add +60 Agility in total, spread over 4 breakthrough stages. In the base, the factory skills are Coffee or Tea and Icebreaker. Assigned to the Manufacturing Cabin, Coffee or Tea β will slow Mood Drop of all operators in it by 14%. Assigned to the Reception Room, Icebreaker γ will slow Mood Drop of all operators in it by 18%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetD96 Steel Sample 420× D96 Steel Sample 4Cosmagaric8× CosmagaricT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 AgiAgi
BT2150 Favor+15 AgiAgi
BT3300 Favor+15 AgiAgi
BT4300 Favor+20 AgiAgi

Skill Level Up Materials

NormalSkill: Burst of Passion
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronMetadiastima Photoemission Tube6× Metadiastima Photoemission TubeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronMetadiastima Photoemission Tube16× Metadiastima Photoemission TubeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronMetadiastima Photoemission Tube36× Metadiastima Photoemission TubeBlighted Jadeleaf12× Blighted JadeleafGold 65000
UltimateSkill: SQUAD! ON ME!
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronMetadiastima Photoemission Tube6× Metadiastima Photoemission TubeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronMetadiastima Photoemission Tube16× Metadiastima Photoemission TubeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronMetadiastima Photoemission Tube36× Metadiastima Photoemission TubeBlighted Jadeleaf12× Blighted JadeleafGold 65000
ComboSkill: Flash and Dash
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeBlighted Jadeleaf12× Blighted JadeleafGold 65000
NormalAttack: Sword of Aspiration
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeBlighted Jadeleaf12× Blighted JadeleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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