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Ember Build: Gear, Weapon & Teams

Ember

All Ember coverage

3 reports

Every guide, build, and analysis we have published about Ember, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Ember gets a standalone tag archive once there are 4 or more posts. Meanwhile, browse all tag archives.

Levelling Ember? The Ember progression path lists every breakthrough and skill material in order.

Character Profile

“Let's move. War never ends. We can only march on.”

GenderFemale
RaceSankta
BirthdayApril 10
AffiliationOrder of Steel Oath

Ember (full name Azrila) is an elite soldier of the Assault Banner within the Order of Steel Oath, a military force based in the harsh northern regions. She has returned to the Civilization Band to recruit replacements for fallen comrades and now operates alongside Endfield Industries, leading charges and breaking through enemy lines. A lifelong warrior who lives by sword and battle, she is an immovable wall to allies and enemies alike, with interests running toward military drills and DIY gear repair.

Expertise
CombatStrength
Interests
ExerciseTechnology
Dislikes
Everyday Life
Voice ActorsEN Rhiannon MoushallJP Mikako KomatsuCN Xu HuiKR Yi Sae-ah

Ember Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHExcellent
COMBAT SKILLExcellent
TACTICAL ACUMENExcellent
ARTS ASSIMILATIONStandard

OripathyOripathy positive (infected), based on medical examination reports.

Operator Ember served in an assault banner of the Order of Steel Oath. She saw active service on the northern front against the Aggeloi before returning to the Civilization Band to manage the posthumous affairs of her late comrades and recruit new soldiers. Following a recommendation from Order Castellan Gerald "The Sanctified" Zasso, Ember began collaborating with Endfield Industries and carrying out various operations on their behalf.

Ember is a team player and never hesitates in sharing her thoughts. She is also an extremely sensitive listener. As an Oathkeeper soldier, she appreciates the importance of discourse. The duration of this particular interview is about 37% shorter than the average. We recommend adopting the relevant recordings in the Select Examples of Effective Communication of this division. Also, pursuant to Supervisor Perlica's requests, the following reminder shall be re-emphasized: Although Ember herself expressed no particular concerns, unnecessary questioning of her past remains an offense to her personal dignity. Anything could have happened in a battlefield, and anyone who endured and survived such extreme adversities shall deserve the utmost respect.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

The assault banner often carry out Ankhor-busting missions, and is often nicknamed the "Nail" by fellow Oathkeepers. Unlike blades, bullets, or spear heads, nails require a sharp point, a strong, stiff shaft, and a sturdy head. Everything matched the properties of the assault banner. They would pierce through the defenses, hit the mark, survive the encirclement, and wait for the main hammering strike to silence the Ankhor permanently. As an elite and exemplary member of an assault banner, it would seem that Ember was born for this role. She has extensive experiences in performing hot combat drops and team battles. She is also skilled at suppressing enemies and supporting allies in mid- to close-range combat operations. Ember also wields Originium Arts that can burn enemies or offer basic first-aid to her allies. It is also rather surprising that Ember does not prefer fighting with guns like most Sankta. Nevertheless, she is a dream soldier for any commander: skilled, professional, steadfast, experienced, and always aware of her mission and actions.

"The war in the north is an arithmetic problem. A 5-point enemy force can only be engaged with a 6-point formation, because our 8-point forces must be held in reserve to take down 7-point enemies. It is not uncommon to fight 200-point Aggeloi forces with a 100-point company. Every score we miss must be avenged with interest." "The assault banner is our force multiplier. Without them, we have no hope of victory. If we lose them, everything we've fought and bled for so far will be lost as well. I believe you now have a better understanding of the caliber of people who get to become the Oathkeepers' nails."

The Oathkeepers have twenty words for rain. When I saw her again, it felt as though she had been smothered and battered by each and every type of the downpours. "Azrila," I said, "We all make mistakes." Those were feeble words. I had never served in any assault banner, and I was not at the frontlines. Like the others, I still had zero knowledge how she survived the living hell. I had no intention of paying any heed to the festering rumors — doubting your fellow Oathkeeper was a path to calamity. Even if the concerns were grounded in reasonable doubt, any fracture should never emerge from within. She remained silent and swept the surroundings with her stiff gaze. No one else came to see her off. This was the first time when I failed to read her expressions. It was not sadness, but neither was it release. I thought I could hear her breathe a sigh of relief. "The Castellan has given his verdict." I said. I wanted to give her a pat on the shoulder but quickly realized it wasn't the right thing to do.

Ember: why she turns every recruit away · All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Ember Gear Damage Calculator

Her rows are mixed element: the basic chain and Frontline Support deal Physical, Forward March and Re-Ignited Oath deal Heat. Shield and Treatment are calculated alongside the damage.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Ember build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

Ember is usually the operator taking the hits, so her own talent stacks and her Ultimate shield are build inputs rather than edge cases. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
2,601.60
Strength
392.00
Will
120.00
Max HP
5,495.00
Physical DMG
+0.00%
Heat DMG
+0.00%
Arts Intensity
0.00
Crit Rate
24.50%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

Shield and Treatment at this build

Ember is a Defender, so this is where most of her value sits. Her Ultimate shield scales off her own Max HP and her Treatment scales off Will, which is why Thunderberge and Former Finery beat higher-ATK Greatswords for a support build.

Re-Ignited Oath Shield
25.00% of 5,495 Max HP, granted to every teammate
1,373.75
Frontline Support Treatment
675 + 1.58 x 120 Will, to the controlled operator
864.60
Protection (Forward March and Frontline Support)
Talent 1 rank 2, incoming DMG multiplied by 0.50
50.00%
Ultimate Energy cost
Potential 4 multiplies this by 0.85
100.00
ActionElementMultiplierNon-critCritExpected
Sword Art of Assault (Physical)Her basic chain, dash, dive and the Staggered-target Finisher.
Basic Attack Chain (1-4)
Physical539.00%14,022.6221,033.9415,740.40
Finisher
Staggered x1.3
1 active multiplier
  • Stagger Multiplier ×1.30
Physical900.00%30,438.7245,658.0834,167.46
Dash Attack
Physical127.00%3,304.034,956.053,708.78
Dive Attack
Physical180.00%4,682.887,024.325,256.53
Forward March (Heat)The printed 390% is atk_scale 0.73 plus atk_scale2 3.17, landing as one slam.
Forward March (Battle Skill)
Heat390.00%10,146.2415,219.3611,389.15
Frontline Support (Physical)Fires automatically when the controlled operator is attacked, so it works off-field.
Frontline Support (Combo Skill)
Physical230.00%5,983.688,975.526,716.68
Re-Ignited Oath (Heat)The area hit that also shields the whole team.
Re-Ignited Oath (Ultimate)
Heat650.00%16,910.4025,365.6018,981.92
Physical StatusKnock Down, the one row Arts Intensity reaches.
Knock Down (Physical Status)
Arts Intensity +0.00 · Hidden x1.23
1 active multiplier
  • Hidden Multiplier ×1.23
Physical120.00%3,830.725,746.084,299.99

Calculator assumptions

Every number uses a Level 90 Ember with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4. Her base ATK, Strength, Will, Max HP, damage multipliers, shield and Treatment coefficients, talents and potentials are all read from the committed client tables.

She is mixed element. Her basic chain, dash, dive, Finisher and Frontline Support deal Physical DMG. Forward March and Re-Ignited Oath deal Heat DMG. That split comes from the skill descriptions in the client text, and it means a Physical DMG Dealt line on a weapon or gear set lifts five rows and leaves two untouched, and a target's Physical and Heat resistances are applied to their own rows.

Strength is her main attribute and Will is her secondary attribute. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both before calculating Final Build ATK. Her talent nodes grant Strength +60 in total and no Will.

The Re-Ignited Oath shield is 25% of Ember's own Max HP at Rank 12, granted to every teammate. Potential 5 multiplies it by 1.2 and grants her ATK +10% while it is up. Thunderberge is the outlier weapon here: its Max HP +78% secondary and Shield applied +67.2% skill roughly triple the shield, which no damage-only comparison would show. Frontline Support treatment is 675 plus 1.58 times her Will, then multiplied by Treatment Efficiency. Potential 3 heals a second ally for half of that.

Protection from Talent 1 is stored inverted in the client tables: the game prints one minus the stored rate, so Rank 2 reads as 50% and Rank 1 as 30%. Potential 1 adds 20 percentage points and applies to both the Battle Skill and Combo Skill casts. Protection is a damage-reduction bucket and does not appear in any offensive row.

Ordinary hits run the complete Talos Wiki damage chain. The Knock Down row uses the Physical Status formula: a flat 120% base, then the level-90 Hidden Multiplier and the Arts Intensity Multiplier. Arts Intensity does nothing to an ordinary hit, so Ancient Canal and Phantom Pain only move that one row. Expand any row to inspect the active factors.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, the Retaliation window on Forward March (it changes Stagger, not damage), Stagger and poise values in general, rotation timing and DPS over time, multi-target hits, the Cryo lines on Khravengger that her kit cannot trigger, and any Protection or DMG Reduction from teammates.

Basic Info

Name:Ember iconEmber
Rarity:★★★★★★
Profession:Defender
Weapon:Claymores
Main Attribute:StrStr
Sub Attribute:WillWill

Talent Priority

This priority list applies to talents only after Lv 9.

#1Ultimate
#2Basic
#3Skill
#4Combo

Recommended Builds

View All Builds

Top Weapons

Sundered PrinceSundered Prince101.5%R9
Sundered PrinceSundered Prince100%R4

Recommended Teams

EmberEndministratorLifengPogranichnik

Gear Configurations

View All Gear Sets
P 0
EndministratorLifengPogranichnik
Swordmancer Heavy ArmorSwordmancer Heavy Armor
Swordmancer TAC GauntletsSwordmancer TAC Gauntlets
Swordmancer FlintSwordmancer Flint
Eternal Xiranite Power CoreEternal Xiranite Power Core

Switch to lynx if you need heals but stagger build is recommended

P 0
LYNX Heavy ArmorLYNX Heavy Armor
LYNX Gloves
Eternal Xiranite Power CoreEternal Xiranite Power Core
LYNX Aegis InjectorLYNX Aegis Injector

General Build

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Ember sidesteps or shrugs these off. See the full dashboard for every modifier.

  • DecapitateDecapitate · His shields and sustain trivialise survival, so the doubled damage on the active operator is a non-issue.
  • ThrillThrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
  • WitheringWithering · Brings its own sustain, so losing between-wave healing barely matters.
  • Toxic ResidueToxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
  • Whittle DownWhittle Down · Avoids or absorbs incoming damage, limiting the Max HP erosion.
  • HypoxiaHypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
  • Flash FreezeFlash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
  • PartitionPartition · Self-sufficient carry that does not need to swap operators mid-fight.
  • ThermolysisThermolysis · Heat skills cleanse the forced Solidification.

Ember overview

Ember is a 6-star Defender in Arknights: Endfield who fights with a Claymores and deals Heat damage. The main attribute is Strength and the secondary attribute is Will. In the story, Ember is a Sankta affiliated with Order of Steel Oath. The Endfield personnel file rates combat skill as Excellent and tactical acumen as Excellent.

On the Endfield Hub general tier list, Ember currently sits in A tier, the band labelled Specialists (high-performance units that excel in specific team compositions). Durable hybrid tank. Provides team shielding while contributing to Heat reactions. Essential for Physical Shred comps that need a frontline.

How Ember's kit plays

Ember's basic attack, Sword Art of Assault, is a chain of up to 4 sequences dealing Physical damage, and its Final Strike adds 25 Stagger when Ember is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Physical damage and recovers some SP. The Battle Skill, Forward March, costs 100 SP. It is a leap followed by a heavy slam that deals Heat DMG, Knock Down, and Stagger to all enemies in a fan-shaped area. If Ember takes DMG from enemies during casting, the slam deals more Stagger when it hits.

Combo Skill Frontline Support triggers when the controlled operator is attacked. Its cooldown is 19s, dropping to 18s at its highest level. Leaps at the target enemy and unleashes a heavy slam that deals Physical DMG and Knock Down while giving HP treatment to the controlled operator. The Ultimate, Re-Ignited Oath, needs 100 Ultimate Energy. Ember slams the ground to deal Heat DMG to nearby enemies, while granting every teammate a Shield based on Ember's Max HP.

Ember carries 2 talents: Inflamed for the Assault and Pay the Ferric Price. Pay the Ferric Price, at its highest rank, reads as follows: When Ember receives DMG from the enemy, she gains ATK +9% for 7s. This effect can reach 3 stacks.

Building Ember

In the weapon comparison above, Sundered Prince ranks first at R9 (101.5%). Even at R4, Sundered Prince still scores 100%. The first of 2 listed gear loadouts is Swordmancer Heavy Armor, Swordmancer TAC Gauntlets, Swordmancer Flint and Eternal Xiranite Power Core. Every piece is broken down in the Ember gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Once talents pass level 9, the priority for Ember runs Ultimate, then Basic, then Skill, then Combo. To compare Ember with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Ember damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
21.6
AGI
AGI
9.8
WISD
WISD
8.8
WILL
WILL
13.6
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
121.69.88.813.650030
1037.318.616.624.4100560
2054.728.425.436.4156693
3072.138.234.248.42128126
4089.548.042.960.32689159
50106.957.851.772.33250192
60124.267.660.584.33811225
70141.677.469.296.34372258
80159.087.278.0108.34934291
90176.497.086.8120.35495323

Skills

Forward March

A leap followed by a heavy slam that deals Heat DMG, Knock Down, and Stagger to all enemies in a fan-shaped area. If Ember takes DMG from enemies during casting, the slam deals more Stagger when it hits.
Normal SkillNormal Skill
DMG Multiplier: 173% → 390%Stagger: 10Additional Stagger Dealt When Hit: 10Stagger: 10 → 10Cooldown: 0sSP Cost: 100Charge: 1s
LvDMG Multiplier
1173%
2191%
3208%
4225%
5243%
6260%
7277%
8295%
9312%
10334%
11360%
12390%

Re-Ignited Oath

Slams the ground to deal Heat DMG to nearby enemies, while granting every teammate a Shield based on Ember's Max HP.
Ultimate SkillUltimate Skill
DMG Multiplier: 289% → 650%Stagger: 25Shield Conversion Ratio (HP): 18% → 25%Shield Duration (s): 10Duration: 10.0s → 10.0sStagger: 25 → 25Cooldown: 20sUltimate Energy Cost: 100Charge: 1s
LvDMG MultiplierShield Conversion Ratio (HP)
1289%18%
2318%18%
3347%18%
4376%20%
5404%20%
6433%20%
7462%22%
8491%22%
9520%22%
10556%25%
11599%25%
12650%25%

Frontline Support

COMBO TRIGGER: When the controlled operator is attacked. Leaps at the target enemy and unleashes a heavy slam that deals Physical DMG and Knock Down while giving HP treatment to the controlled operator. The attribute of Will increases the amount of HP treatment.
Combo SkillCombo Skill
DMG Multiplier: 102% → 230%Stagger: 10Base Treatment: 300 → 675Treatment Increase per Will: 0.7 → 1.58Ultimate Energy Gain: 10Stagger: 10 → 10Cooldown: 19s → 18sUltimate Energy Cost: 0Charge: 1s
LvDMG MultiplierBase TreatmentTreatment Increase per WillCooldown
1102%3000.719s
2112%3600.8419s
3122%4200.9819s
4133%4801.1219s
5143%5101.1919s
6153%5401.2619s
7163%5701.3319s
8173%6001.419s
9184%6301.4719s
10196%6451.5119s
11212%6601.5419s
12230%6751.5818s

Sword Art of Assault

BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 25 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 38% → 86%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
138%
242%
346%
450%
554%
657%
761%
865%
969%
1074%
1179%
1286%
Attack2Attack2
BATK SEQ 2 Multiplier: 54% → 120%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
154%
259%
364%
470%
575%
680%
786%
891%
996%
10103%
11111%
12120%
Attack3Attack3
BATK SEQ 3 Multiplier: 66% → 149%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
166%
273%
380%
486%
593%
699%
7106%
8113%
9119%
10128%
11138%
12149%
Attack4Attack4
BATK SEQ 4 Multiplier: 82% → 184%Stagger: 25 → 25Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
182%
290%
398%
4106%
5114%
6122%
7131%
8139%
9147%
10157%
11169%
12184%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Talents (Passive Skills)

Inflamed for the AssaultInflamed for the Assault
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains X% Protection and is less likely to be interrupted.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains X% Protection and is less likely to be interrupted.
Pay the Ferric PricePay the Ferric Price
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
When Ember receives DMG from the enemy, she gains ATK +6% for 7s. This effect can reach 3 stacks.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
When Ember receives DMG from the enemy, she gains ATK +9% for 7s. This effect can reach 3 stacks.

Factory Skills (Manufacturing)

Special Northern Training β (Lv1)
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%
Manufacturing Cabin
Special Northern Training γ (Lv2)
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30%
Manufacturing Cabin
Keepers of the Banner α (Lv1)
Assign to Reception Room to grant operators a small Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same type cannot stack)
Reception Room
Keepers of the Banner β (Lv2)
Assign to Reception Room to grant operators Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same type cannot stack)
Reception Room

Potentials

Potential 1
Talent Inflamed for the Assault improved: Protection effect +20%; hitting an enemy extends the duration by 1.5s.
Cost: Ember's Token1× Ember's Token
Potential 2
Strength +20, Will +20.
Cost: Ember's Token1× Ember's Token
Potential 3
Combo skill Frontline Support improved: Restores the HP of another teammate with the lowest percentage HP at 50% of the base effect.
Cost: Ember's Token1× Ember's Token
Potential 4
Ultimate Re-Ignited Oath improved: Ultimate Energy cost -15%.
Cost: Ember's Token1× Ember's Token
Potential 5
Ultimate Re-Ignited Oath improved: Shield effect is multiplied by 1.2; while this shield is active, the wielder gains ATK +10%.
Cost: Ember's Token1× Ember's Token

Ember potentials and upgrade costs

Ember has 5 Potential ranks, and each one changes something specific. Potential 1 improves the talent Inflamed for the Assault: Protection effect +20%; hitting an enemy extends the duration by 1.5s. Potential 2 grants Strength +20, Will +20.

Potential 3 improves the combo skill Frontline Support: Restores the HP of another teammate with the lowest percentage HP at 50% of the base effect. Potential 4 improves the ultimate Re-Ignited Oath: Ultimate Energy cost -15%. Potential 5 improves the ultimate Re-Ignited Oath: Shield effect is multiplied by 1.2; while this shield is active, the wielder gains ATK +10%.

Levelling Ember from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 D96 Steel Sample 4, 8 Cosmagaric, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Quadrant Fitting Fluid and 116 Tachyon Screening Lattice. Favorability bonuses add +60 Strength in total, spread over 4 breakthrough stages. In the base, the factory skills are Special Northern Training and Keepers of the Banner. Assigned to the Manufacturing Cabin, Special Northern Training γ will grant operator EXP material production efficiency +30%. Assigned to the Reception Room, Keepers of the Banner β will grant operators Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same type cannot stack). Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetD96 Steel Sample 420× D96 Steel Sample 4Cosmagaric8× CosmagaricT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 StrStr
BT2150 Favor+15 StrStr
BT3300 Favor+15 StrStr
BT4300 Favor+20 StrStr

Skill Level Up Materials

NormalSkill: Forward March
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidBlighted Jadeleaf12× Blighted JadeleafGold 65000
UltimateSkill: Re-Ignited Oath
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidBlighted Jadeleaf12× Blighted JadeleafGold 65000
ComboSkill: Frontline Support
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeBlighted Jadeleaf12× Blighted JadeleafGold 65000
NormalAttack: Sword Art of Assault
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeBlighted Jadeleaf12× Blighted JadeleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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