Skip to content

Lifeng Build: Gear, Weapon & Teams

Lifeng

All Lifeng coverage

2 reports

Every guide, build, and analysis we have published about Lifeng, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Lifeng gets a standalone tag archive once there are 4 or more posts. Meanwhile, browse all tag archives.

Levelling Lifeng? The Lifeng progression path lists every breakthrough and skill material in order.

Character Profile

“One day, I'll be capable enough to take on the toughest missions. Please look forward to that day.”

GenderMale
RaceAnasa
BirthdayJuly 16
AffiliationHongshan Academy of Sciences

Lifeng is a Physical Guard who knocks down foes with a polearm while granting Link buffs to his allies. A native of Wuling City now interning with Endfield Industries' Specialist Tech Division, he learned spear-fighting from his mentor Da Pan and is driven by a strong sense of justice. A family tragedy cost him an arm and left lasting scars, yet he stays cheerful, earnest, and determined to grow strong enough to protect his home.

Expertise
AgilityNature
Interests
ExerciseNature
Dislikes
Art
Voice ActorsEN Yung-I ChangJP Hiiro IshibashiCN Guo HongboKR Kim Yoon-gi

Lifeng Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHStandard
COMBAT SKILLExcellent
TACTICAL ACUMENNormal
ARTS ASSIMILATIONStandard

OripathyOripathy positive (infected), based on medical examination reports.

Lifeng is a native of Wuling City. He voluntarily chose to work at Endfield Industries and is currently interning at the Specialist Tech Division. The youth exhibited an innocent naivety and sincerity that far exceeded our expectations — I rarely received an employment form with such details about the applicant's personal life. In fact, in compliance to the articles of our Privacy Policy, I requested the youth to redact parts that may be considered too private for disclosure. His smiles are genuine and he is a highly empathetic individual. Despite being an intern, he has agreed to take on many tasks and he also has an extremely useful skill set. Signing him onboard is something every HR Assistant would love to see.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

An Old Notebook

(The poor handwriting on the cover page was penned quite a few years ago) Uncle Pan said the spear is the king of all weapons. A spear expert will quickly learn everything else. "One month to master the staff, one year to master the blade, and one lifetime to master the spear." And propriety is harder than spearmancy. It's all about agility, dexterity, flexibility, speed, haste, and being razor sharp. MUST REMEMBER THIS! (This line is furnished with double underlines) ...... Never slack when holding a spear. The point shall be right before the chest to convey power and might without fury. Never direct the point to yourself, but only at the enemy. Never thrust a foe that enters the circle, but only block. Thrust a foe attempting a stab. ...... Stance of the Azure Dragon's Claw Capable of parrying various moves, with just the right strength. Counter-thrust when the enemy strikes with a spear. Steady one's footing to keep the enemy pinned. ...... FEINT (the word is given a double underline)! Gotta put more time in this!

It was another busy day as usual aboard Dijiang. Not many people took notice of the new operator. Lifeng also did not intend to do anything spectacular. But he soon caught some attention by the third day he came aboard the ship — People started talking about a lad doing morning exercises in the Growth Chamber. On arrival, the team found an Anasa meditating cross-legged in the chamber, eyes shut, breath steady. Those who were there reported seeing a soft, gentle glow emanating from his body. No one knew if they were seeing things or if the phenomenon was a result of artificial lighting from the cultivation tanks... "He's Sarkaz, that's why. Nothing to be worried about. It must be his 'Spirit'!" "It might be some secret Yanese technique. I think it's called the 'Ki'..." "It doesn't matter what it's called. The moment he sat down ... it brought about a vibe of serenity... It's like a form of artsy power that made me wanna call him 'Young Master'..." "Young Master? I think he's more like the Young Warrior from the martial arts movies that Chen showed us yesterday." "Shh!

Lifeng the Young Master (or Young Warrior) gave off an aura of rarely observed contradiction. He was ancient yet young, stiff yet flexible. These quirks were further verified as people started to befriend him. The first to notice Lifeng's ability was provisional combat instructor Lil' Dodge. The instructor gave nothing but praise about Operator Lifeng's spear fighting skills after a friendly spar. The instructor (notorious for strictness) lavished extremely rare praises in Operator Lifeng's multi-dimensional assessment report. Things like: "Lance strikes way faster than the average"; "Hits with just the right force"; "A warrior of rare quality"; and — "I really wanna know where he learned how to fight!" Lifeng was extremely surprised by these commendations, and said that he was but a little boy playing with sticks when compared to his master, Da Pan. After becoming the target of endless questioning (and all sorts of bribes), Da Pan finally agreed to reveal certain secrets.

Appears inPatience Makes Greatness · Bravely Breach the Hostile Winds

Are Arcane and Lifeng related? · All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Lifeng Gear Damage Calculator

What he hands the team and what he hits for, from one loadout. He is a bridge unit, so the Physical Susceptibility and the Link buff come first.

Level 90 · Skill Rank 12 · Talent Rank 2 · Potential 0

Team output at this build

None of this appears in his own damage table. It is what every Physical dealer standing next to him multiplies into.

Physical Susceptibility
+12.00%
12.00s
Link on the next Battle Skill
x1.30 to x1.75
1 to 4 stacks · 20.00s
Link on the next Ultimate
x1.20 to x1.50
1 to 4 stacks · a different table from the Battle Skill one
Vulnerability per rotation
3 stacks
Battle Skill slam plus both Ultimate slams. He consumes none of them.

Turbid Avatar only applies the Susceptibility when the target carries no Vulnerability stacks at all, so he has to open the rotation. Aspect of Wrath returns 10.00 Ultimate Energy, and Heart of the Unmoving costs 90.00.

Lifeng build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

Susceptibility, Link, Stagger, Defense, and Resistance sit in different parts of the damage equation. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
3,268.40
Agility
348.00
Strength
123.00
Physical DMG
+43.33%
Illumination ATK
+34.80%
Intellect
115.00
Will
117.00
Crit Rate
5.00%

Illumination grants +0.15% ATK for every point of Intellect and Will, so his 115.00 Intellect and 117.00 Will are worth +34.80% ATK between them. Off-stat rolls are real damage on him, which is true of almost no other operator.

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

ActionMultiplierNon-critCritExpected
Ruination and basic actionsThe chain is four hits; the fourth is the Final Strike that triggers his Combo Skill.
Ruination Chain (hits 1-4)
Physical DMG +43.33% · Physical Susceptibility +12.00% · 55.00% + 65.00% + 79.00% + 152.00%
2 active multipliers
  • Multiplier Group ×1.43
  • Susceptibility Multiplier ×1.12
351.00%18,416.5427,624.8118,876.95
Final Strike (hit 4)
Physical DMG +43.33% · Physical Susceptibility +12.00% · Applies Stagger, triggers Aspect of Wrath
2 active multipliers
  • Multiplier Group ×1.43
  • Susceptibility Multiplier ×1.12
152.00%7,975.2511,962.888,174.64
Finisher
Physical DMG +43.33% · Physical Susceptibility +12.00% · Staggered x1.3
3 active multipliers
  • Multiplier Group ×1.43
  • Stagger Multiplier ×1.30
  • Susceptibility Multiplier ×1.12
900.00%61,388.4792,082.7162,923.18
Dive Attack
Physical DMG +43.33% · Physical Susceptibility +12.00%
2 active multipliers
  • Multiplier Group ×1.43
  • Susceptibility Multiplier ×1.12
180.00%9,444.3814,166.579,680.49
Dodge Attack
Physical DMG +43.33% · Physical Susceptibility +12.00%
2 active multipliers
  • Multiplier Group ×1.43
  • Susceptibility Multiplier ×1.12
101.00%5,299.357,949.025,431.83
Turbid AvatarTwo polearm strikes, then the ground slam that lands Knock Down and Physical Susceptibility.
Turbid Avatar - Polearm Strikes (2 hits)
Physical DMG +43.33% · Physical Susceptibility +12.00% · 86.00% per hit
2 active multipliers
  • Multiplier Group ×1.43
  • Susceptibility Multiplier ×1.12
172.00%9,024.6313,536.949,250.25
Turbid Avatar - Ground Slam
Physical DMG +43.33% · Physical Susceptibility +12.00% · Knock Down, applies Physical Susceptibility
2 active multipliers
  • Multiplier Group ×1.43
  • Susceptibility Multiplier ×1.12
268.00%14,061.6321,092.4514,413.17
Aspect of WrathFires when the controlled operator lands a Final Strike on a Susceptible or Breached enemy.
Aspect of Wrath - Thrust
Physical DMG +43.33% · Physical Susceptibility +12.00%
2 active multipliers
  • Multiplier Group ×1.43
  • Susceptibility Multiplier ×1.12
105.00%5,509.228,263.835,646.95
Aspect of Wrath - Aspect Strike
Physical DMG +43.33% · Physical Susceptibility +12.00% · Grants the team Link
2 active multipliers
  • Multiplier Group ×1.43
  • Susceptibility Multiplier ×1.12
375.00%19,675.7929,513.6920,167.69
Heart of the UnmovingTwo slams at 400%, plus a 600% bonus hit whenever the cast consumes a Link.
Heart of the Unmoving - Immovable Vajra Slam
Physical DMG +43.33% · Physical Susceptibility +12.00% · Knock Down, pulls remaining enemies to the center
2 active multipliers
  • Multiplier Group ×1.43
  • Susceptibility Multiplier ×1.12
400.00%20,987.5131,481.2721,512.20
Heart of the Unmoving - Second Slam
Physical DMG +43.33% · Physical Susceptibility +12.00% · Knock Down
2 active multipliers
  • Multiplier Group ×1.43
  • Susceptibility Multiplier ×1.12
400.00%20,987.5131,481.2721,512.20
Subduer of EvilA separate hit on every Knock Down he applies, so it fires three times in a standard rotation.
Subduer of Evil (per Knock Down)
Physical DMG +43.33% · Physical Susceptibility +12.00% · Fires on every Knock Down he applies
2 active multipliers
  • Multiplier Group ×1.43
  • Susceptibility Multiplier ×1.12
100.00%5,246.887,870.325,378.05

Calculator assumptions

Every number uses a Level 90 Lifeng with all four skills at Rank 12 and all four Agility talent nodes unlocked. His base ATK, attributes, damage multipliers, talents, and potentials are read from the committed client tables.

Agility is his main attribute and Strength is his secondary attribute. The ATK formula weights them at 0.005 and 0.002 after every flat source and every percentage boost has been applied, then truncates all four attributes. Illumination is read from the truncated Intellect and Will, so an All Attributes buff raises his ATK twice over: once through the attribute weights and again through the talent.

Each basic action uses the multiplier the client prints for it, resolved against that action's own table strings rather than a single blackboard key. Ruination is four hits (55%, 65%, 79%, 152%): the fifth entry in the table is not part of the chain the game lists for him.

Physical Susceptibility sits in the Susceptibility bucket, not the Multiplier Group, and Link sits in its own bucket on top of both. Link reaches only a Battle Skill or an Ultimate, so it never touches the basic, combo, talent, or gear rows. Subduer of Evil, the Valiant hit, and the Swordmancer hit are separate damage instances rather than skill casts, so they take no skill-type DMG bonus and no Link. Expand any row to inspect its active factors.

Potential 1 raises the Susceptibility from 12% to 17% and lets Turbid Avatar fire on a target already carrying up to two Vulnerability stacks. Potential 2 adds +15 to all four attributes, Potential 3 raises Illumination to +0.20% per point, and Potential 5 adds the 250% Subduer of Evil hit. Potential 4 only discounts the Ultimate's energy cost and moves no damage figure.

Still excluded. The Vulnerability stacks he generates: he consumes none of them, so their value belongs to whichever Crush or Breach teammate spends them rather than to his own numbers. Knock Down, the Ultimate's grouping pull, and Stagger accumulation are mechanics rather than damage. Rotation timing, uptime, target count, and damage per second are outside a per-action calculator. So is SpecialBonus, the regional buff near teleportation points, which is a location buff and not a build stat.

Basic Info

Name:Lifeng iconLifeng
Rarity:★★★★★★
Profession:Guard
Weapon:Polearm
Main Attribute:AgiAgi
Sub Attribute:StrStr

Talent Priority

This priority list applies to talents only after Lv 9.

#1Skill
#2Ultimate
#3Basic
#4Combo

Recommended Builds

View All Builds

Top Weapons

Mountain BearerMountain Bearer105.6%R9
ValiantValiant104.4%R9
Mountain BearerMountain Bearer100%R4
ValiantValiant99.3%R4
JETJET93.2%R4

Recommended Teams

EmberEndministratorLifengPogranichnik
Chen QianyuPogranichnikLifengDa Pan

Gear Configurations

View All Gear Sets
P 0
EmberEndministratorPogranichnik
Swordmancer Heavy ArmorSwordmancer Heavy Armor
Eternal Xiranite GlovesEternal Xiranite Gloves
Eternal Xiranite Power CoreEternal Xiranite Power Core
Eternal Xiranite Power CoreEternal Xiranite Power Core

We didn't test Lifeng with a DPS build yet, since Xiranite works rly well this is safe to build

P 0
Chen QianyuPogranichnikDa Pan
Swordmancer Heavy ArmorSwordmancer Heavy Armor
Swordmancer FlintSwordmancer Flint
Bonekrusha MaskBonekrusha Mask

With Chen you don't need his ult as often and can focus on more stagger/dmg

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Lifeng sidesteps or shrugs these off. See the full dashboard for every modifier.

  • RushRush · His Ultimate groups the accelerated enemies, reining in their doubled movement speed.
  • PhysicolysisPhysicolysis · Physical skills cleanse the forced Solidification.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • TremorTremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.

Lifeng overview

Lifeng is a 6-star Guard in Arknights: Endfield who fights with a Polearm and deals Physical damage. The main attribute is Agility and the secondary attribute is Strength. In the story, Lifeng is an Anasa affiliated with Hongshan Academy of Sciences. The Endfield personnel file rates combat skill as Excellent and tactical acumen as Normal.

On the Endfield Hub general tier list, Lifeng currently sits in A tier, the band labelled Specialists (high-performance units that excel in specific team compositions). Long-reach melee DPS providing Physical Susceptibility and knockdown control. Solid v1.2 anchor for budget Physical comps lacking Rossi or Endministrator.

How Lifeng's kit plays

Lifeng's basic attack, Ruination, is a chain of up to 4 sequences dealing Physical damage, and its Final Strike adds 19 Stagger when Lifeng is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Physical damage and recovers some SP. The Battle Skill, Turbid Avatar, costs 100 SP. Lifeng swings the polearm multiple times to deal 2 hits of Physical DMG, then slams the ground to deal Physical DMG and Knock Down to all enemies in the area of effect. If the enemy struck by the last hit of this skill has no Vulnerability stacks, apply Physical Susceptibility to the said enemy instead.

Combo Skill Aspect of Wrath triggers when the controlled operator performs a Final Strike on an enemy with Physical Susceptibility or Breach. Its cooldown is 16s, dropping to 15s at its highest level. Lifeng unleashes an aspect that performs a spear thrust to deal Physical DMG and grants Link. The Ultimate, Heart of the Unmoving, needs 90 Ultimate Energy. Lifeng unleashes an aspect that performs an Immovable Vajra Slam.

Lifeng carries 2 talents: Illumination and Subduer of Evil. At its highest rank, Illumination works like this: Every point of Intellect and Will further grants ATK +0%. Subduer of Evil, at its highest rank, reads as follows: Applying Knock Down also deals 1% ATK of Physical DMG.

Building Lifeng

In the weapon comparison above, Mountain Bearer ranks first at R9 (105.6%), ahead of Valiant (104.4% at R9) and JET (93.2% at R4). Even at R4, Mountain Bearer still scores 100%. The first of 2 listed gear loadouts is Swordmancer Heavy Armor, Eternal Xiranite Gloves and two copies of Eternal Xiranite Power Core. Every piece is broken down in the Lifeng gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 2 recommended teams, Pogranichnik appears in every lineup, while Ember, Endministrator, Chen Qianyu and Da Pan rotate through the remaining slots. Once talents pass level 9, the priority for Lifeng runs Skill, then Ultimate, then Basic, then Combo. To compare Lifeng with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Lifeng damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
14.7
AGI
AGI
20.1
WISD
WISD
13.4
WILL
WILL
12.9
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
114.720.113.412.950030
1025.831.423.723.5100558
2038.044.135.235.2156690
3050.256.746.747.02128122
4062.569.358.158.72689153
5074.781.969.670.53250185
6087.094.581.182.23811217
7099.2107.192.594.04372248
80111.5119.7104.0105.74934280
90123.7132.3115.5117.55495312

Skills

Turbid Avatar

Swings the polearm multiple times to deal 2 hits of Physical DMG, then slams the ground to deal Physical DMG and Knock Down to all enemies in the area of effect. If the enemy struck by the last hit of this skill has no Vulnerability stacks, apply Physical Susceptibility to the said enemy instead.
Normal SkillNormal Skill
SEQ 1 DMG Multiplier: 38% → 86%SEQ 2 DMG Multiplier: 38% → 86%SEQ 3 DMG Multiplier: 119% → 268%SEQ 3 Stagger: 10Physical Susceptibility: 5% → 12%Physical Susceptibility Duration (s): 12Duration: 12.0s → 12.0sStagger: 10 → 10Cooldown: 0sSP Cost: 100Charge: 1s
LvSEQ 1 DMG MultiplierSEQ 2 DMG MultiplierSEQ 3 DMG MultiplierPhysical Susceptibility
138%38%119%5%
242%42%131%5%
346%46%143%5%
450%50%155%5%
553%53%167%5%
657%57%178%7%
761%61%190%7%
865%65%202%7%
969%69%214%9%
1073%73%229%10%
1179%79%247%10%
1286%86%268%12%

Aspect of Wrath

COMBO TRIGGER: When the controlled operator performs a Final Strike on an enemy with Physical Susceptibility or Breach. Unleashes an aspect that performs a spear thrust to deal Physical DMG and grants Link.
Combo SkillCombo Skill
SEQ 1 DMG Multiplier: 47% → 105%SEQ 2 DMG Multiplier: 167% → 375%SEQ 2 Stagger: 10Combo Duration (s): 20Ultimate Energy Gain: 10Duration: 20.0s → 20.0sStagger: 10 → 10Cooldown: 16s → 15sUltimate Energy Cost: 0Charge: 1s
LvSEQ 1 DMG MultiplierSEQ 2 DMG MultiplierCooldown
147%167%16s
251%183%16s
356%200%16s
461%217%16s
565%233%16s
670%250%16s
775%267%16s
879%283%16s
984%300%16s
1090%321%16s
1197%346%16s
12105%375%15s

Ruination

BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 19 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 24% → 55%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
124%
227%
329%
432%
534%
636%
739%
841%
944%
1047%
1150%
1255%
Attack2Attack2
BATK SEQ 2 Multiplier: 29% → 65%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
129%
232%
335%
438%
541%
644%
747%
849%
952%
1056%
1160%
1265%
Attack3Attack3
BATK SEQ 3 Multiplier: 35% → 79%ATK Disp: 34% → 75%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvATK Disp%BATK SEQ 3 Multiplier
134%35%
237%39%
340%42%
444%46%
547%49%
650%53%
754%56%
857%60%
960%63%
1064%67%
1170%73%
1275%79%
Attack5Attack5
BATK SEQ 4 Multiplier: 68% → 152%Stagger: 19 → 19Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
168%
274%
381%
488%
595%
6101%
7108%
8115%
9122%
10130%
11140%
12152%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Heart of the Unmoving

Unleashes an aspect that performs an Immovable Vajra Slam. The Slam deals Physical DMG and applies Knock Down to all enemies in a large area of effect (AOE), and pulls enemies towards the center of the AOE. After a while, the Slam unleashes one more hit that deals massive Physical DMG and applies another Knock Down to enemies still within its AOE. If the skill consumes a Link, then it deals an additional hit of massive Physical DMG.
Ultimate SkillUltimate Skill
SEQ 1 DMG Multiplier: 178% → 400%SEQ 1 Stagger: 5SEQ 2 DMG Multiplier: 178% → 400%SEQ 2 Stagger: 5Additional ATK DMG Multiplier: 267% → 600%Additional ATK Stagger: 5Stagger: 5 → 5Cooldown: 15sUltimate Energy Cost: 90Charge: 1s
LvSEQ 1 DMG MultiplierSEQ 2 DMG MultiplierAdditional ATK DMG Multiplier
1178%178%267%
2196%196%294%
3213%213%320%
4231%231%347%
5249%249%374%
6267%267%400%
7284%284%427%
8302%302%454%
9320%320%480%
10342%342%514%
11369%369%554%
12400%400%600%

Talents (Passive Skills)

IlluminationIllumination
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
Every point of Intellect and Will further grants ATK +0%.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
Every point of Intellect and Will further grants ATK +0%.
Subduer of EvilSubduer of Evil
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
Applying Knock Down also deals 50% ATK of Physical DMG.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
Applying Knock Down also deals 1% ATK of Physical DMG.

Factory Skills (Manufacturing)

Youthful Ambition β (Lv1)
Assign to Control Nexus to grant all operators' Mood Regen +12%
Control Nexus
Youthful Ambition γ (Lv2)
Assign to Control Nexus to grant all operators' Mood Regen +16%
Control Nexus
Laddie Reliable α (Lv1)
Assign to Reception Room to grant operators a small Clue 3 Rate-UP: HAS (activates upon assignment; effects of the same type cannot stack)
Reception Room
Laddie Reliable β (Lv2)
Assign to Reception Room to grant operators Clue 3 Rate-UP: HAS (activates upon assignment; effects of the same type cannot stack)
Reception Room

Potentials

Potential 1
Battle skill Turbid Avatar improved: Physical Susceptibility +5%; also triggers this additional effect to enemies with no more than 2 Vulnerability stacks.
Cost: Lifeng's Token1× Lifeng's Token
Potential 2
All attributes +15.
Cost: Lifeng's Token1× Lifeng's Token
Potential 3
Talent Illumination improved: Every point in the attributes of Intellect and Will grants Lifeng an additional ATK +0%.
Cost: Lifeng's Token1× Lifeng's Token
Potential 4
Ultimate Heart of the Unmoving improved: Ultimate Energy cost -15%.
Cost: Lifeng's Token1× Lifeng's Token
Potential 5
Talent Subduer of Evil improved: Every 15s, the next effect triggered deals another 250% ATK of Physical DMG and {poise_potential5:0} Stagger.
Cost: Lifeng's Token1× Lifeng's Token

Lifeng potentials and upgrade costs

Lifeng has 5 Potential ranks, and each one changes something specific. Potential 1 improves the battle skill Turbid Avatar: Physical Susceptibility +5%; also triggers this additional effect to enemies with no more than 2 Vulnerability stacks. Potential 3 improves the talent Illumination: Every point in the attributes of Intellect and Will grants Lifeng an additional ATK +0%. Potential 4 improves the ultimate Heart of the Unmoving: Ultimate Energy cost -15%.

Levelling Lifeng from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Metadiastima Photoemission Tube, 8 Bloodcap, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Triphasic Nanoflake and 116 Quadrant Fitting Fluid. Favorability bonuses add +60 Agility in total, spread over 4 breakthrough stages. In the base, the factory skills are Youthful Ambition and Laddie Reliable. Assigned to the Control Nexus, Youthful Ambition γ will grant all operators' Mood Regen +16%. Assigned to the Reception Room, Laddie Reliable β will grant operators Clue 3 Rate-UP: HAS (activates upon assignment; effects of the same type cannot stack). Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetMetadiastima Photoemission Tube20× Metadiastima Photoemission TubeBloodcap8× BloodcapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 AgiAgi
BT2150 Favor+15 AgiAgi
BT3300 Favor+15 AgiAgi
BT4300 Favor+20 AgiAgi

Skill Level Up Materials

NormalSkill: Turbid Avatar
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeBlighted Jadeleaf12× Blighted JadeleafGold 65000
UltimateSkill: Heart of the Unmoving
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeBlighted Jadeleaf12× Blighted JadeleafGold 65000
ComboSkill: Aspect of Wrath
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidBlighted Jadeleaf12× Blighted JadeleafGold 65000
NormalAttack: Ruination
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidBlighted Jadeleaf12× Blighted JadeleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
NordVPN: secure, fast VPN for gaming. Lower ping, play from any region.

Tap through for today's price on the official store. Affiliate link, we may earn a commission.