
Character Profile
Pogranichnik is a Rhodes Island operator serving as a military consultant to Endfield Industries under a framework agreement between the two organizations. He once commanded the Shieldguard Banner in the Order of Steel Oath and built a reputation as a dependable frontline officer in the campaigns against the Aggeloi. A disciplined tactician who pairs theory with real battlefield experience, he mentors younger recruits and treats strategy with the gravity of a hard-fought chess match.
Pogranichnik Lore & Story
OripathyOripathy negative, based on medical examination reports.
Pogranichnik (ID name: Khorsyn) is a Rhodes Island liaison and a Banner Commander for the Order of Steel Oath. He spent years at the Polar Circle front in the north of Talos-II. Given the needs of the current situation, Pogranichnik joined Endfield Industries to provide relevant combat support.
Pogranichnik uncompromising looks of a professional soldier left me quite an impression when I first met him. He acts with great decisiveness and alacrity, and never with doubt nor hesitation. Once he promises to take upon a task, no matter how small or severe, he would see it through to the best of his abilities. Although Pogranichnik displayed no obvious preferences for the Big Three of the Band Accord, he exhibited a special emotional connection to the Mat' Gorodov of the UWST. He would not mind talking to crew mates seeking shade in the city plate construction yards. There were even occasions when he met UWST crew mates confused about life or suffering through the pain of shattered dreams. Pogranichnik is exceptional at boosting morale, even for commoners faraway from the battlefield. He always found a way to instill confidence back into people's hearts. Oathkeepers and UWST crew mates who knew Pogranichnik often highlight his cold, sharp, yet endearing sense of humor.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
Mat' Gorodov. I've seen this name countless times in UWST art films before my actual visit. She is the heart of the United Workers' Syndicates of Talos II, replete with massive command towers that scraped the skies and integrated city plate construction yards. She resembled the nomadic cities that I've seen in my memories — Solid and absolutely gargantuan. But when I entered the city, the first thing I saw was not awe-inspiring industrial mega structures. No, it was crew mates carrying building materials and rushing towards their work stations. The crews never seemed exhausted, and they labored to transport the lifeblood of this city to very corner. Every inch of concrete bore the prints of their hands. I did not seek the service of a local guide as I intended to satisfy my curiosities myself. Instead, I chose to shadow a crew mate who just concluded his day of labor, and followed him into a massive, minimalist building.
Two Photographs
An old photograph with yellowing edges, featuring Pogranichnik standing amongst a diverse crew of various races. The group stood before a fortified defense works forged of steel and covered by snow. Two Oathkeeper scouts stood atop the defenses, gazing into the far distance with binoculars. BACKGROUND: Contours of a fort could be seen in the slightly blurred horizon, along with large caliber cannons pointing at the skies. CHARACTERS OF NOTE: A particular crew mate standing next to Pogranichnik wore an expression of pride that stood out from the others. The man pointed at the skies where a giant vessel floated above everything. This photograph does not show the entirety of the said vessel.
Excerpt of a Conversation Recorded at Fort ████
"Sir Instructor, please wait! That lesson was most engaging. You must be a true expert in fighting the Aggeloi. We just heard those warriors calling you — Khorsyn?" "The lesson will serve its purpose if it helps you survive an actual engagement. Is there anything else I can assist you with?" "Oh, this is great! I'm Vadim. Vadim Ignatyevich Smirnov. This one here is Muravyov. We're both from the UW." "Ignaty? I know this name. Did you leave your home because of your father, recruit? He often showed me pictures of you." "Yes. When he was around, he often mentioned your heroic deeds in his letters. He was proud to fight along your side against the Aggeloi that tried to breach our defenses — Always. In every letter." "Yeah! When Vasha and I were kids, we were ... trying to be the heroes described in the letters! We played games pretending to be the fighting Shieldguards. Everyone wants to be as brave as you!" "We... Well, Muravyov and I passed the selection trials of the Fort. We want to inherit our father's courage, even at the cost of our lives." "A most respectable goal.
Pogranichnik: is he Hellagur? · All operator backstories
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Pogranichnik Damage Calculator
Every row runs the full damage equation from the Talos Wiki, including Fervent Morale stacking and his signature Breach debuff.
Level 90 · Skill Rank 12 · Potential 0
Weapon rank drives his weapon's attribute substat, secondary substat, and unique skill together; both modelled Swords carry a committed per-rank skill table. Potential 3 raises the Fervent Morale cap shown above from 3 to 5.
Choose a Body piece to add its stats.
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Choose a Kit piece to add its stats.
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Combat state
Target, Stagger, the Breach debuff, and Link stacks are separate inputs the damage equation needs. Leave the target on "No target" to compare builds pre-mitigation.
Conditional triggers
Final Build ATK is your gear and weapon only. It does not include the regional buff you pick up from teleportation points, which is the SpecialBonus term of the ATK formula. If your in-game sheet reads higher than this, stand away from a waypoint and check again.
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Basic AttacksThe basic chain, dive attack, and vs. Staggered Finisher. | ||||
Basic Attack Chain (1-5) Physical DMG +44.80% 1 active multiplier
| 372.00% | 19,455.53 | 29,183.30 | 19,941.92 |
Dive Attack Physical DMG +44.80% 1 active multiplier
| 180.00% | 9,413.97 | 14,120.95 | 9,649.32 |
Finisher (vs. Staggered enemy) Physical DMG +44.80% · Staggered x1.3 · Requires a Staggered target; stagger and tier multipliers are applied on this row 2 active multipliers
| 900.00% | 61,190.79 | 91,786.19 | 62,720.56 |
| Battle SkillThe Pulverizing Front, both hits apply Breach. | ||||
Battle Skill: SEQ 1 (The Pulverizing Front) Physical DMG +44.80% · Applies Breach 1 active multiplier
| 192.00% | 10,041.57 | 15,062.35 | 10,292.61 |
Battle Skill: SEQ 2 Physical DMG +44.80% · Applies Breach 1 active multiplier
| 238.00% | 12,447.36 | 18,671.04 | 12,758.54 |
| Combo SkillFull Moon Slash: all four sequences shown, each labelled with the Vulnerable stacks it requires. | ||||
Combo Skill: SEQ 1 (Full Moon Slash) Physical DMG +44.80% · Requires 1+ Vulnerable stack consumed by Crush or Breach 1 active multiplier
| 95.00% | 4,968.48 | 7,452.72 | 5,092.70 |
Combo Skill: SEQ 2 Physical DMG +44.80% · Requires 2+ Vulnerable stacks consumed 1 active multiplier
| 122.00% | 6,380.58 | 9,570.87 | 6,540.09 |
Combo Skill: SEQ 3 Physical DMG +44.80% · Requires 3 Vulnerable stacks consumed 1 active multiplier
| 149.00% | 7,792.67 | 11,689.01 | 7,987.49 |
Combo Skill: SEQ 3 (Enhanced) Physical DMG +44.80% · Requires exactly 4 Vulnerable stacks consumed; replaces the normal SEQ 3 1 active multiplier
| 297.00% | 15,533.05 | 23,299.57 | 15,921.37 |
| UltimateShieldguard Banner, Forward: Advance, Harass, and Decisive Assault. | ||||
Ultimate: Advance (Shieldguard Banner, Forward) Physical DMG +44.80% 1 active multiplier
| 300.00% | 15,689.95 | 23,534.92 | 16,082.20 |
Ultimate: Harass Physical DMG +44.80% 1 active multiplier
| 100.00% | 5,229.98 | 7,844.97 | 5,360.73 |
Ultimate: Decisive Assault Physical DMG +44.80% 1 active multiplier
| 450.00% | 23,534.92 | 35,302.38 | 24,123.29 |
Calculator assumptions
Every number here is for a Level 90 Pogranichnik with every skill at Rank 12. Level 90 is the current cap, so the level is fixed rather than an input, and his base ATK and attribute row both come from that row of the game's character table.
Every row runs the full damage equation transcribed from the Talos Wiki: Attack × Base Multiplier × Multiplier Group × Critical × Stagger × Finisher × Link × Increased DMG Taken × Defense × Resistance. None of his own hits use the wiki's Breach status formula (50% + 50% per Vulnerable stack): nothing in his skill data scales any hit's damage with Vulnerable stacks consumed, unlike Mi Fu's World Splitter, where the wiki explicitly states the damage counts as Crush DMG. His Battle Skill's two hits and all four Combo Skill sequences are fixed values from the game's own tables; the Combo Skill's stack requirement only gates whether it triggers at all, not how hard it hits, so all four sequences are always shown, each labelled with the stacks it needs.
Will and Agility come from his level-90 row plus his talent Attr nodes (all Will, +60 at breakthrough 4); no in-game attribute-sheet reading exists yet to fixture-pin them against. Will is his main attribute, weighted 0.005 in the ATK formula against 0.002 for Agility.
Breach debuff: Pogranichnik's signature mechanic applies a Physical DMG Taken debuff to the enemy that the site's own community-sourced build guide states as +20%, in a separate multiplier from Susceptibility. The dedicated wiki damage page does not itself state an exact percentage, so this figure is flagged as community-sourced rather than wiki-confirmed, the same treatment Zhuang Fangyi's Electrification constant gets for its own uncommitted magnitude. Toggle it above to see its effect.
Fervent Morale (Talent 1) grants ATK% and flat Arts Intensity per stack, capped at 3 stacks normally or 5 once Potential 3 is unlocked, applied to every row since it is an unconditional self buff. Arts Intensity is shown for completeness but is decorative for him: he has no reaction or status row that consumes it. Potential 5 is a real gap worth stating plainly: unlike every other shipped operator, it only changes Combo Skill cooldown and SP-recovery ratio, so it has zero effect on any damage row here.
Not modelled: Potential 1's and Potential 4's SP-economy effects, Talent 2 (a team-only buff with no self benefit). Final Build ATK covers the SpecialBonus term of the ATK formula as zero: that term is the temporary regional buff granted near teleportation points, a location buff rather than a build stat. Still excluded: rotation timing and DPS, and multi-target behaviour.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsFull Arts Intensity build with endmin or panda in team
With no Endmin/Panda better keep frontier
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Pogranichnik sidesteps or shrugs these off. See the full dashboard for every modifier.
Vitality · Breach is a separate damage multiplier from susceptibility, so it tears extra chunks out of inflated boss HP.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Encumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
Physicolysis · Physical skills cleanse the forced Solidification.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 12.4 | 13.6 | 10.3 | 20.1 | 500 | 30 |
| 10 | 21.4 | 23.4 | 19.1 | 35.6 | 1005 | 59 |
| 20 | 31.3 | 34.2 | 28.8 | 52.8 | 1566 | 92 |
| 30 | 41.3 | 45.1 | 38.6 | 70.0 | 2128 | 125 |
| 40 | 51.3 | 56.0 | 48.3 | 87.2 | 2689 | 157 |
| 50 | 61.3 | 66.8 | 58.0 | 104.4 | 3250 | 190 |
| 60 | 71.3 | 77.7 | 67.8 | 121.6 | 3811 | 223 |
| 70 | 81.3 | 88.5 | 77.5 | 138.8 | 4372 | 255 |
| 80 | 91.3 | 99.4 | 87.3 | 156.0 | 4934 | 288 |
| 90 | 101.2 | 110.3 | 97.0 | 173.2 | 5495 | 321 |
Skills
Full Moon Slash
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | SEQ 3 DMG Multiplier | Enhanced SEQ 3 DMG Multiplier | Cooldown |
|---|---|---|---|---|---|
| 1 | 42% | 54% | 66% | 132% | 18s |
| 2 | 46% | 59% | 73% | 145% | 18s |
| 3 | 50% | 65% | 79% | 158% | 18s |
| 4 | 55% | 70% | 86% | 172% | 18s |
| 5 | 59% | 76% | 92% | 185% | 18s |
| 6 | 63% | 81% | 99% | 198% | 18s |
| 7 | 67% | 86% | 106% | 211% | 18s |
| 8 | 71% | 92% | 112% | 224% | 18s |
| 9 | 76% | 97% | 119% | 238% | 18s |
| 10 | 81% | 104% | 127% | 254% | 18s |
| 11 | 87% | 112% | 137% | 274% | 18s |
| 12 | 95% | 122% | 149% | 297% | 17s |
All-Out Offensive
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 23% |
| 2 | 25% |
| 3 | 28% |
| 4 | 30% |
| 5 | 32% |
| 6 | 35% |
| 7 | 37% |
| 8 | 39% |
| 9 | 41% |
| 10 | 44% |
| 11 | 48% |
| 12 | 52% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 28% |
| 2 | 31% |
| 3 | 34% |
| 4 | 36% |
| 5 | 39% |
| 6 | 42% |
| 7 | 45% |
| 8 | 48% |
| 9 | 50% |
| 10 | 54% |
| 11 | 58% |
| 12 | 63% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 33% |
| 2 | 36% |
| 3 | 40% |
| 4 | 43% |
| 5 | 46% |
| 6 | 50% |
| 7 | 53% |
| 8 | 56% |
| 9 | 59% |
| 10 | 64% |
| 11 | 68% |
| 12 | 74% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 38% |
| 2 | 42% |
| 3 | 46% |
| 4 | 50% |
| 5 | 53% |
| 6 | 57% |
| 7 | 61% |
| 8 | 65% |
| 9 | 69% |
| 10 | 73% |
| 11 | 79% |
| 12 | 86% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 43% |
| 2 | 47% |
| 3 | 52% |
| 4 | 56% |
| 5 | 60% |
| 6 | 65% |
| 7 | 69% |
| 8 | 73% |
| 9 | 77% |
| 10 | 83% |
| 11 | 89% |
| 12 | 97% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
The Pulverizing Front
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | SP Recovery by Consuming 2 Vulnerability Stacks | SP Recovery by Consuming 3 Vulnerability Stacks | SP Recovery by Consuming 4 Vulnerability Stacks |
|---|---|---|---|---|---|
| 1 | 86% | 106% | 10 | 20 | 30 |
| 2 | 94% | 116% | 10 | 20 | 30 |
| 3 | 103% | 127% | 10 | 20 | 30 |
| 4 | 111% | 137% | 10 | 20 | 30 |
| 5 | 120% | 148% | 10 | 20 | 30 |
| 6 | 128% | 158% | 10 | 20 | 30 |
| 7 | 137% | 169% | 10 | 20 | 30 |
| 8 | 145% | 180% | 10 | 20 | 30 |
| 9 | 154% | 190% | 10 | 20 | 30 |
| 10 | 165% | 203% | 15 | 25 | 35 |
| 11 | 177% | 219% | 15 | 25 | 35 |
| 12 | 192% | 238% | 15 | 25 | 35 |
Shieldguard Banner, Forward
| Lv | Advance DMG Multiplier | Harass DMG Multiplier | Harass SP Recovery | Decisive Assault DMG Multiplier | Decisive Assault SP Recovery |
|---|---|---|---|---|---|
| 1 | 133% | 45% | 7.5 | 200% | 30 |
| 2 | 147% | 49% | 7.5 | 220% | 30 |
| 3 | 160% | 53% | 7.5 | 240% | 30 |
| 4 | 173% | 58% | 7.5 | 260% | 30 |
| 5 | 186% | 62% | 7.5 | 280% | 30 |
| 6 | 200% | 67% | 7.5 | 300% | 30 |
| 7 | 213% | 71% | 7.5 | 320% | 30 |
| 8 | 226% | 76% | 7.5 | 340% | 30 |
| 9 | 240% | 80% | 7.5 | 360% | 30 |
| 10 | 256% | 86% | 10 | 385% | 40 |
| 11 | 276% | 92% | 10 | 415% | 40 |
| 12 | 300% | 100% | 10 | 450% | 40 |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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