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Da Pan Build: Gear, Weapon & Teams

Da Pan

All Da Pan coverage

2 reports

Every guide, build, and analysis we have published about Da Pan, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Da Pan gets a standalone tag archive once there are 4 or more posts. Meanwhile, browse all tag archives.

Levelling Da Pan? The Da Pan progression path lists every breakthrough and skill material in order.

Character Profile

“Try this. I cooked it myself!”

GenderMale
RaceUrsus
BirthdayMay 19
AffiliationHongshan Academy of Sciences

Da Pan (full name Pan Yuan) is a Physical Striker who left the Hongshan Academy of Sciences to take on a string of hands-on jobs, working as a chef, electrician, chauffeur, and street vendor before signing on with Endfield Industries' Specialist Tech Division as an independent contractor. He pours real passion into cooking and inventing new dishes, and he hates sitting idle, always chasing the next bit of work. His skills bridge the kitchen and the workshop, and he gets genuine satisfaction from feeding people and untangling engineering problems.

Expertise
CookingEngineering
Interests
Everyday LifeCharity
Dislikes
Fashion
Voice ActorsEN Jon XuJP Rikiya KoyamaCN SuYiKR Hwang Chang-yung

Da Pan Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHExcellent
COMBAT SKILLStandard
TACTICAL ACUMENNormal
ARTS ASSIMILATIONExcellent

OripathyOripathy negative, based on medical examination reports.

Operator Da Pan (ID name: Pan Yuan) is a member of the Hongshan Academy of Sciences (HAS). He claims to be a very well-traveled chef and trader. He has joined the Specialist Tech Division as an independent, with recommendations from Operator Chen Qianyu and a letter of authentication from HAS. We also respected his personal wishes and granted him partial authority levels for canteen access.

Da Pan provided an incredibly chaotic CV. His verifiable work experiences include: owner of hot pot eatery, LA-ME-DA (literal translation: Spicily Huge); tianshi at HAS; electrician; carpenter; machinist; and background extra in Heyi Quan: Zailin (literal translation: Fist of Combined Will: Revisited). Two of his past experiences cannot be verified. The first was a brief stint of driving taxis at Simonch. We failed to find any commercial driving license or records for Da Pan in the said city. When I pointed out this finding, the Ursus' maw cracked into a 70-degree smile and he applied a rather powerful slap on my mechanical chassis. The second would be "friendly assists and support". Da Pan claims he part-timed as an ornamental burdenbeast stand-in for three days at La Fantoma. By the time I realized that I had been misled into an engrossing dialog about unlicensed taxi driving and ornamental burdenbeasts, we had already been talking for four hours — and I had neglected to ask Da Pan about the experiences that he should remember best: his time as a tianshi at HAS. While verifying his experiences in HAS, Da Pan became visibly downcast and displeased. But he quickly resumed his smile and deflected the topic with a casual joke. Then he showed me a friendly group photo of him and other ornamental burdenbeasts. I could obviously tell that he was trying to avoid talking about his disagreeable past with other Tianshi, but this is not a negative consideration for Endfield. Since Da Pan is still affected by the Science Station incident, it proves that he remains, deep inside, a HAS tianshi who upholds a strong sense of principles, responsibilities, and duty.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

One day i ask Uncle Pan why he made no money after working for many years. He told me he spent all the money on food but later i lerned that he spent all the money on the kids...

Chen Qianyu

His passion and friendliness are infectious. People often start spilling their beans and sharing their stories within minutes after meeting him. But the reverse does not apply. Operator Da Pan rarely talks about his own story. Nevertheless, many still regard him as the "friendly HAS tianshi who really knows how to cook". A painful past may be a burden to bear. Being a listener with few words makes him a decent friend. However, being secretive and keeping to oneself are rarely good things. My other concern is that after Da Pan arrived at Dijiang, many of our operators (and our Endministrator as well) began putting on significant amounts of weight...

Perlica

Uncle Pan the Everchenjing

Uncle Pan the Everchenjing lives in Wuling and hes like the most warmest person i've ever seen. Hes black and white and his eyes look like grapes. His ears look like gold yuanbao and he looks very cool with his sunglasses. Uncle Pan can transform and he's got all sorts of clothes like a big white shef apron or crew overalls. Sometimes he also wears a yellow plastic hat. Uncle Pan also has a hot pot shop and tolds us that we can have meals at his place if we miss home and if we got tired of hot pot he will make other delishus stuff like mantow buns, flashy fryd kidnees, or sweet sour fins. The best food made by Uncle Pan is the veeneger bokk choy and refryd meat and he wants to make them the chefs speshow. But sometimes Uncle Pan plays pranks on us. He puts spisy saos in my lunch box but tells me its magic jam so i share the magic jam with my frenz and everyone got sosejj lips. Uncle Pan takes care of the kids and he also helps other people. He can fix power meeters, do plumming and pipes, chop the bamboos.

Appears inAnother Wave Comes Crashing In · 'Twas One River That Gave Us Drink · The Pugilist's Challenge · Bravely Breach the Hostile Winds · Thus Begins the Homeward March

Da Pan's backstory: why he quit Hongshan · All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Da Pan Gear Damage Calculator

Every row is Physical. MORE SPICE! Crushes 4 Vulnerability stacks for 900% (750% Crush x 1.2), and each stack consumed feeds Talent 1's Physical DMG buff.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Da Pan build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

MORE SPICE! only fires at 4 Vulnerability stacks, so 4 is the default. Lower it to see a Crush from a teammate's smaller stack count. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
3,392.04
Strength
367.00
Will
102.00
Physical DMG
+52.00%
Talent 1 share
+24.00%
Arts Intensity
0.00
Crit Rate
5.00%
Crit DMG
50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

Cooldowns, costs and buffs at this build

Ultimate Energy cost
Potential 4 cuts it to 85%
90
MORE SPICE! cooldown
11.4s when a Prep Ingredients stack is consumed (-40.00%)
19s
Prep Ingredients (Talent 2)
1 per enemy hit by the final bash, lasts 20s
2 max stacks
Reduce and Thicken (Talent 1)
4 of 4 stacks at +6.00% Physical DMG each, 10s
+24.00%
Ultimate Energy from MORE SPICE!
On combo hit
10
FLIP DA WOK! SP cost
Lift on a non-Vulnerable enemy applies Vulnerability instead
100
ActionMultiplierNon-critCritExpected
ROLLING CUT!His four-sequence chain, dash, dive and the Staggered-target Finisher.
Basic Attack Chain (1-4)
Physical DMG +52.00%
1 active multiplier
  • Multiplier Group ×1.52
387.00%19,953.3429,930.0120,452.17
Final Strike (Sequence 4)
Physical DMG +52.00%
1 active multiplier
  • Multiplier Group ×1.52
136.00%7,012.0310,518.047,187.33
Finisher
Physical DMG +52.00% · Staggered x1.3
2 active multipliers
  • Multiplier Group ×1.52
  • Stagger Multiplier ×1.30
900.00%60,324.0590,486.0761,832.15
Dash Attack
Physical DMG +52.00%
1 active multiplier
  • Multiplier Group ×1.52
106.00%5,465.268,197.885,601.89
Dive Attack
Physical DMG +52.00%
1 active multiplier
  • Multiplier Group ×1.52
180.00%9,280.6213,920.939,512.64
FLIP DA WOK!The charge-up and the wok flip, summed as the client prints it.
FLIP DA WOK!
Physical DMG +52.00% · Charge 41.00% + flip 259.00%
1 active multiplier
  • Multiplier Group ×1.52
300.00%15,467.7123,201.5615,854.40
MORE SPICE!Fires when an enemy reaches 4 Vulnerability stacks. Its Crush is in the status rows below.
MORE SPICE!
Physical DMG +52.00% · Triggers when an enemy reaches 4 Vulnerability stacks
1 active multiplier
  • Multiplier Group ×1.52
650.00%33,513.3650,270.0434,351.20
CHOP 'N DUNK!Six slashes, then the final bash.
CHOP 'N DUNK! slash
Physical DMG +52.00%
1 active multiplier
  • Multiplier Group ×1.52
50.00%2,577.953,866.932,642.40
CHOP 'N DUNK! final bash
Physical DMG +52.00%
1 active multiplier
  • Multiplier Group ×1.52
400.00%20,623.6130,935.4121,139.20
CHOP 'N DUNK! (full cast)
Physical DMG +52.00% · 6 slashes + final bash
1 active multiplier
  • Multiplier Group ×1.52
700.00%36,091.3154,136.9736,993.59
Physical StatusesCrush, Lift and Knock Down: the rows Arts Intensity reaches.
MORE SPICE! Crush (4 Vulnerability stacks)
Physical DMG +52.00% · Arts Intensity +0.00 · Hidden x1.23 · Crush DMG x1.20 from MORE SPICE!
3 active multipliers
  • Multiplier Group ×1.52
  • Hidden Multiplier ×1.23
  • MORE SPICE! Crush bonus ×1.20
900.00%56,938.5285,407.7858,361.98
FLIP DA WOK! Lift
Physical DMG +52.00% · Arts Intensity +0.00 · Hidden x1.23 · Deals damage because the target is already Vulnerable; adds 1 Vulnerability stack
2 active multipliers
  • Multiplier Group ×1.52
  • Hidden Multiplier ×1.23
120.00%7,591.8011,387.707,781.60
CHOP 'N DUNK! forced Lift
Physical DMG +52.00% · Arts Intensity +0.00 · Hidden x1.23 · Forced on every enemy in front of him
2 active multipliers
  • Multiplier Group ×1.52
  • Hidden Multiplier ×1.23
120.00%7,591.8011,387.707,781.60
CHOP 'N DUNK! forced Knock Down
Physical DMG +52.00% · Arts Intensity +0.00 · Hidden x1.23 · Forced by the final bash
2 active multipliers
  • Multiplier Group ×1.52
  • Hidden Multiplier ×1.23
120.00%7,591.8011,387.707,781.60

Calculator assumptions

Every number uses a Level 90 Da Pan with all skills at Rank 12 and his talent nodes unlocked through breakthrough 4. His base ATK, Strength, Will, damage multipliers, talents and potentials are all read from the committed client tables.

Strength is his main attribute and Will is his secondary attribute. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both before calculating Final Build ATK. Potential 3 adds Strength +15 and Physical DMG +8%.

The Crush. MORE SPICE! triggers when an enemy reaches 4 Vulnerability stacks, deals a 650% hit and Crushes. Crush uses the Physical Status formula, 150% plus 150% per Vulnerability stack (750% at 4), then the combo's own x1.2 Crush bonus, the level-90 Hidden Multiplier and the Arts Intensity Multiplier. It takes Physical DMG lines but no skill-type bonus, because a status is not a skill cast.

Talent 1 gives +6% Physical DMG (Rank 2) per Vulnerability stack consumed, up to 4 stacks for 10s. The calculator ties it to the Vulnerability stacks consumed input and treats it as already active on every row, which is the steady state when the combo comes back every 11.4 to 19 seconds. Set the input to 0 for an opener with no buff. Ancient Canal's per-stack Physical DMG line reads the same input.

FLIP DA WOK! is a 41% charge-up plus a 259% flip, 300% as the client prints it. Its Lift only deals damage on an enemy that is already Vulnerable; on a fresh enemy it applies Vulnerability instead. CHOP 'N DUNK! is six 50% slashes and a 400% final bash, and its Lift and Knock Down are forced, so both deal Physical Status damage (120% each).

Potential 1 (+30% Physical DMG for 15s after the Ultimate defeats an enemy) is a toggle. Talent 2's Prep Ingredients, Potential 2, Potential 4's 15% Ultimate cost cut and Potential 5's extra Vulnerability stack change cooldowns and resources, not damage multipliers, so they are reported in the cooldowns panel.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, and buffs from teammates. Weapon lines his kit cannot trigger (Khravengger's Cryo lines, Seeker of Dark Lung's Arts Burst line, Amaranthine Tassel's Physical Susceptibility line, Thunderberge's treatment shield) are left out.

Basic Info

Name:Da Pan iconDa Pan
Rarity:★★★★★
Profession:StrikerStriker
Weapon:Claymores
Main Attribute:StrStr
Sub Attribute:WillWill

Talent Priority

This priority list applies to talents only after Lv 9.

#1Basic
#2Combo
#3Skill
#4Ultimate

Recommended Builds

View All Builds

Top Weapons

ExemplarExemplar106.3%R9
ExemplarExemplar100%R4
KhravenggerKhravengger94.9%R9
KhravenggerKhravengger93.9%R4
Sundered PrinceSundered Prince86.6%R4

Recommended Teams

Chen QianyuPogranichnikLifengDa Pan

Gear Configurations

View All Gear Sets
P 5
Chen QianyuPogranichnikLifeng
Æthertech PlatingÆthertech Plating
Swordmancer TAC GauntletsSwordmancer TAC Gauntlets
Æthertech StabilizerÆthertech Stabilizer
Æthertech StabilizerÆthertech Stabilizer

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Da Pan sidesteps or shrugs these off. See the full dashboard for every modifier.

  • VitalityVitality · He generates and consumes his own Vulnerability for Crush burst, chunking high-HP targets without outside setup.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • EncumberedEncumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
  • PartitionPartition · Self-sufficient carry that does not need to swap operators mid-fight.
  • PhysicolysisPhysicolysis · Physical skills cleanse the forced Solidification.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • RegenerationRegeneration · Bursts targets down rather than leaning on crowd control that now heals them.
  • Synced GrowthSynced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
  • Time LimitTime Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
  • TremorTremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.

Da Pan overview

Da Pan is a 5-star Striker in Arknights: Endfield who fights with a Claymores and deals Physical damage. The main attribute is Strength and the secondary attribute is Will. In the story, Da Pan is an Ursus affiliated with Hongshan Academy of Sciences. The Endfield personnel file rates combat skill as Standard and tactical acumen as Normal.

On the Endfield Hub general tier list, Da Pan currently sits in B tier, the band labelled Situational (reliable but niche operators used as budget alternatives). High-stagger Physical specialist. Niche but reliable for stagger-focused Physical setups lacking Pogranichnik.

How Da Pan's kit plays

Da Pan's basic attack, ROLLING CUT!, is a chain of up to 4 sequences dealing Physical damage, and its Final Strike adds 20 Stagger when Da Pan is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Physical damage and recovers some SP. The Battle Skill, FLIP DA WOK!, costs 100 SP. Takes out a wok, quickly charges it up, and performs a powerful wok flip that deals Physical DMG and Lift to the enemy.

Combo Skill MORE SPICE! triggers when an enemy reaches 4 stacks of Vulnerability. Its cooldown is 20s, dropping to 19s at its highest level. Da Pan swings the wok at the enemy to deal massive Physical DMG and Crush. The Ultimate, CHOP 'N DUNK!, needs 90 Ultimate Energy. Da Pan slams the chopping board to forcibly Lift all enemies in the area of effect in front of him.

Da Pan carries 2 talents: Reduce and Thicken and Salty or Mild. At its highest rank, Reduce and Thicken works like this: After consuming 1 Vulnerability stack, Da Pan gains Physical DMG Dealt +6% for 10s. This effect can reach 4 stacks. At its highest rank, Salty or Mild upgrades the ultimate CHOP 'N DUNK!: For every enemy hit by the final sequence of the ultimate, gains 1 stack of Prep Ingredients for 20s (max stacks: 2). When Prep Ingredients is active, hitting an enemy with combo skills immediately shortens cooldown by 40% and consumes 1 stack of Prep Ingredients.

Building Da Pan

In the weapon comparison above, Exemplar ranks first at R9 (106.3%), ahead of Khravengger (94.9% at R9) and Sundered Prince (86.6% at R4). Even at R4, Exemplar still scores 100%. The listed gear loadout is Æthertech Plating, Swordmancer TAC Gauntlets and two copies of Æthertech Stabilizer. Every piece is broken down in the Da Pan gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Once talents pass level 9, the priority for Da Pan runs Basic, then Combo, then Skill, then Ultimate. To compare Da Pan with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Da Pan damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
24.3
AGI
AGI
9.8
WISD
WISD
10.1
WILL
WILL
10.4
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
124.39.810.110.450030
1039.518.618.719.7100558
2056.528.428.230.0156688
3073.438.237.840.32128119
4090.448.047.350.62689150
50107.357.856.860.93250180
60124.367.666.471.33811211
70141.277.475.981.64372242
80158.287.285.491.94934272
90175.197.095.0102.25495303

Skills

MORE SPICE!

COMBO TRIGGER: When an enemy reaches 4 stacks of Vulnerability. Swings the wok at the enemy to deal massive Physical DMG and Crush. This Crush also deals more DMG.
Combo SkillCombo Skill
DMG Multiplier: 289% → 650%Stagger: 15Crush DMG Bonus: 10% → 20%Ultimate Energy Gain: 10Stagger: 15 → 15Cooldown: 20s → 19sUltimate Energy Cost: 0Charge: 1s
LvDMG MultiplierCrush DMG BonusCooldown
1289%10%20s
2318%10%20s
3347%10%20s
4375%10%20s
5404%10%20s
6433%10%20s
7462%10%20s
8491%10%20s
9520%15%20s
10556%15%20s
11599%15%20s
12650%20%19s

ROLLING CUT!

BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 20 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 28% → 63%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
128%
231%
334%
437%
539%
642%
745%
848%
951%
1054%
1158%
1263%
Attack2Attack2
BATK SEQ 2 Multiplier: 34% → 75%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
134%
237%
340%
444%
547%
650%
754%
857%
960%
1064%
1170%
1275%
Attack3Attack3
BATK SEQ 3 Multiplier: 50% → 113%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
150%
255%
360%
465%
570%
675%
780%
885%
990%
1097%
11104%
12113%
Attack4Attack4
BATK SEQ 4 Multiplier: 60% → 136%Stagger: 20 → 20Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
160%
266%
372%
478%
584%
690%
796%
8103%
9109%
10116%
11125%
12136%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

FLIP DA WOK!

Takes out a wok, quickly charges it up, and performs a powerful wok flip that deals Physical DMG and Lift to the enemy.
Normal SkillNormal Skill
DMG Multiplier: 133% → 300%Stagger: 10Lift Duration (s): 1.8Stagger: 10 → 10Cooldown: 0sSP Cost: 100Charge: 1s
LvDMG Multiplier
1133%
2147%
3160%
4173%
5186%
6200%
7213%
8226%
9240%
10256%
11276%
12300%

CHOP 'N DUNK!

Da Pan slams the chopping board to forcibly Lift all enemies in the area of effect in front of him. This is followed by a 6-sequence flurry of slashes that deals Physical DMG. The final step is to bash every enemy to the ground to forcibly Knock Down and deal massive Physical DMG to them.
Ultimate SkillUltimate Skill
Aerial Flurry DMG Multiplier: 22% → 50%Ultimate DMG Multiplier: 178% → 400%Cooldown: 15sUltimate Energy Cost: 90Charge: 1s
LvAerial Flurry DMG MultiplierUltimate DMG Multiplier
122%178%
224%196%
326%213%
429%231%
531%249%
633%267%
735%284%
837%302%
940%320%
1042%342%
1146%369%
1250%400%

Talents (Passive Skills)

Reduce and ThickenReduce and Thicken
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
After consuming 1 Vulnerability stack, Da Pan gains Physical DMG Dealt +4% for 10s. This effect can reach 4 stacks.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
After consuming 1 Vulnerability stack, Da Pan gains Physical DMG Dealt +6% for 10s. This effect can reach 4 stacks.
Salty or MildSalty or Mild
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
Ultimate CHOP 'N DUNK! improved: For every enemy hit by the final sequence of the ultimate, gains 1 stack of Prep Ingredients for 20s (max stacks: 1). When Prep Ingredients is active, hitting an enemy with combo skills immediately shortens cooldown by 40% and consumes 1 stack of Prep Ingredients.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
Ultimate CHOP 'N DUNK! improved: For every enemy hit by the final sequence of the ultimate, gains 1 stack of Prep Ingredients for 20s (max stacks: 2). When Prep Ingredients is active, hitting an enemy with combo skills immediately shortens cooldown by 40% and consumes 1 stack of Prep Ingredients.

Factory Skills (Manufacturing)

Chef of Forage and Game α (Lv1)
Assign to Growth Chamber to grant fungal matter growth rate +10%
Growth Chamber
Chef of Forage and Game β (Lv2)
Assign to Growth Chamber to grant fungal matter growth rate +20%
Growth Chamber
Worldly Wisdom β (Lv1)
Assign to Control Nexus to grant all operators' Mood Regen +12%
Control Nexus
Worldly Wisdom γ (Lv2)
Assign to Control Nexus to grant all operators' Mood Regen +16%
Control Nexus

Potentials

Potential 1
Ultimate CHOP 'N DUNK! improved: If the ultimate defeats at least one enemy, Da Pan deals +30% Physical DMG for 15s. This effect cannot stack.
Cost: Da Pan's Token1× Da Pan's Token
Potential 2
Talent Salty or Mild improved: Prep Ingredients buff duration +10s, max stacks +1.
Cost: Da Pan's Token1× Da Pan's Token
Potential 3
Strength +15, Physical DMG Dealt +8%.
Cost: Da Pan's Token1× Da Pan's Token
Potential 4
Ultimate CHOP 'N DUNK! improved: Ultimate Energy cost -15%.
Cost: Da Pan's Token1× Da Pan's Token
Potential 5
Battle skill FLIP DA WOK! improved: If the skill hits only one enemy, apply 1 more stack of Vulnerability on the target. Effect only triggers once every 45s.
Cost: Da Pan's Token1× Da Pan's Token

Da Pan potentials and upgrade costs

Da Pan has 5 Potential ranks, and each one changes something specific. Potential 1 improves the ultimate CHOP 'N DUNK!: If the ultimate defeats at least one enemy, Da Pan deals +30% Physical DMG for 15s. Potential 2 improves the talent Salty or Mild: Prep Ingredients buff duration +10s, max stacks +1.

Potential 3 grants Strength +15, Physical DMG Dealt +8%. Potential 4 improves the ultimate CHOP 'N DUNK!: Ultimate Energy cost -15%. Potential 5 improves the battle skill FLIP DA WOK!: If the skill hits only one enemy, apply 1 more stack of Vulnerability on the target.

Levelling Da Pan from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Triphasic Nanoflake, 8 Bloodcap, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 D96 Steel Sample 4 and 116 Metadiastima Photoemission Tube. Favorability bonuses add +60 Strength in total, spread over 4 breakthrough stages. In the base, the factory skills are Chef of Forage and Game and Worldly Wisdom. Assigned to the Growth Chamber, Chef of Forage and Game β will grant fungal matter growth rate +20%. Assigned to the Control Nexus, Worldly Wisdom γ will grant all operators' Mood Regen +16%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetTriphasic Nanoflake20× Triphasic NanoflakeBloodcap8× BloodcapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 StrStr
BT2150 Favor+15 StrStr
BT3300 Favor+15 StrStr
BT4300 Favor+20 StrStr

Skill Level Up Materials

NormalSkill: FLIP DA WOK!
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4False Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4False Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4False Aggela12× False AggelaGold 65000
UltimateSkill: CHOP 'N DUNK!
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4False Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4False Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4False Aggela12× False AggelaGold 65000
ComboSkill: MORE SPICE!
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronMetadiastima Photoemission Tube6× Metadiastima Photoemission TubeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronMetadiastima Photoemission Tube16× Metadiastima Photoemission TubeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronMetadiastima Photoemission Tube36× Metadiastima Photoemission TubeFalse Aggela12× False AggelaGold 65000
NormalAttack: ROLLING CUT!
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronMetadiastima Photoemission Tube6× Metadiastima Photoemission TubeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronMetadiastima Photoemission Tube16× Metadiastima Photoemission TubeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronMetadiastima Photoemission Tube36× Metadiastima Photoemission TubeFalse Aggela12× False AggelaGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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