
Character Profile
“Try this. I cooked it myself!”
Da Pan (full name Pan Yuan) is a Physical Striker who left the Hongshan Academy of Sciences to take on a string of hands-on jobs, working as a chef, electrician, chauffeur, and street vendor before signing on with Endfield Industries' Specialist Tech Division as an independent contractor. He pours real passion into cooking and inventing new dishes, and he hates sitting idle, always chasing the next bit of work. His skills bridge the kitchen and the workshop, and he gets genuine satisfaction from feeding people and untangling engineering problems.
Da Pan Lore & Story
OripathyOripathy negative, based on medical examination reports.
Operator Da Pan (ID name: Pan Yuan) is a member of the Hongshan Academy of Sciences (HAS). He claims to be a very well-traveled chef and trader. He has joined the Specialist Tech Division as an independent, with recommendations from Operator Chen Qianyu and a letter of authentication from HAS. We also respected his personal wishes and granted him partial authority levels for canteen access.
Da Pan provided an incredibly chaotic CV. His verifiable work experiences include: owner of hot pot eatery, LA-ME-DA (literal translation: Spicily Huge); tianshi at HAS; electrician; carpenter; machinist; and background extra in Heyi Quan: Zailin (literal translation: Fist of Combined Will: Revisited). Two of his past experiences cannot be verified. The first was a brief stint of driving taxis at Simonch. We failed to find any commercial driving license or records for Da Pan in the said city. When I pointed out this finding, the Ursus' maw cracked into a 70-degree smile and he applied a rather powerful slap on my mechanical chassis. The second would be "friendly assists and support". Da Pan claims he part-timed as an ornamental burdenbeast stand-in for three days at La Fantoma. By the time I realized that I had been misled into an engrossing dialog about unlicensed taxi driving and ornamental burdenbeasts, we had already been talking for four hours — and I had neglected to ask Da Pan about the experiences that he should remember best: his time as a tianshi at HAS. While verifying his experiences in HAS, Da Pan became visibly downcast and displeased. But he quickly resumed his smile and deflected the topic with a casual joke. Then he showed me a friendly group photo of him and other ornamental burdenbeasts. I could obviously tell that he was trying to avoid talking about his disagreeable past with other Tianshi, but this is not a negative consideration for Endfield. Since Da Pan is still affected by the Science Station incident, it proves that he remains, deep inside, a HAS tianshi who upholds a strong sense of principles, responsibilities, and duty.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
One day i ask Uncle Pan why he made no money after working for many years. He told me he spent all the money on food but later i lerned that he spent all the money on the kids...
His passion and friendliness are infectious. People often start spilling their beans and sharing their stories within minutes after meeting him. But the reverse does not apply. Operator Da Pan rarely talks about his own story. Nevertheless, many still regard him as the "friendly HAS tianshi who really knows how to cook". A painful past may be a burden to bear. Being a listener with few words makes him a decent friend. However, being secretive and keeping to oneself are rarely good things. My other concern is that after Da Pan arrived at Dijiang, many of our operators (and our Endministrator as well) began putting on significant amounts of weight...
Uncle Pan the Everchenjing
Uncle Pan the Everchenjing lives in Wuling and hes like the most warmest person i've ever seen. Hes black and white and his eyes look like grapes. His ears look like gold yuanbao and he looks very cool with his sunglasses. Uncle Pan can transform and he's got all sorts of clothes like a big white shef apron or crew overalls. Sometimes he also wears a yellow plastic hat. Uncle Pan also has a hot pot shop and tolds us that we can have meals at his place if we miss home and if we got tired of hot pot he will make other delishus stuff like mantow buns, flashy fryd kidnees, or sweet sour fins. The best food made by Uncle Pan is the veeneger bokk choy and refryd meat and he wants to make them the chefs speshow. But sometimes Uncle Pan plays pranks on us. He puts spisy saos in my lunch box but tells me its magic jam so i share the magic jam with my frenz and everyone got sosejj lips. Uncle Pan takes care of the kids and he also helps other people. He can fix power meeters, do plumming and pipes, chop the bamboos.
Appears inAnother Wave Comes Crashing In · 'Twas One River That Gave Us Drink · The Pugilist's Challenge · Bravely Breach the Hostile Winds · Thus Begins the Homeward March
Da Pan's backstory: why he quit Hongshan · All operator backstories
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Da Pan Gear Damage Calculator
Every row is Physical. MORE SPICE! Crushes 4 Vulnerability stacks for 900% (750% Crush x 1.2), and each stack consumed feeds Talent 1's Physical DMG buff.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
Choose a Body piece to add its stats.
Choose a Hand piece to add its stats.
Choose a Kit piece to add its stats.
Choose a Kit piece to add its stats.
Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
Cooldowns, costs and buffs at this build
- Ultimate Energy cost
- Potential 4 cuts it to 85%
- 90
- MORE SPICE! cooldown
- 11.4s when a Prep Ingredients stack is consumed (-40.00%)
- 19s
- Prep Ingredients (Talent 2)
- 1 per enemy hit by the final bash, lasts 20s
- 2 max stacks
- Reduce and Thicken (Talent 1)
- 4 of 4 stacks at +6.00% Physical DMG each, 10s
- +24.00%
- Ultimate Energy from MORE SPICE!
- On combo hit
- 10
- FLIP DA WOK! SP cost
- Lift on a non-Vulnerable enemy applies Vulnerability instead
- 100
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| ROLLING CUT!His four-sequence chain, dash, dive and the Staggered-target Finisher. | ||||
Basic Attack Chain (1-4) Physical DMG +52.00% 1 active multiplier
| 387.00% | 19,953.34 | 29,930.01 | 20,452.17 |
Final Strike (Sequence 4) Physical DMG +52.00% 1 active multiplier
| 136.00% | 7,012.03 | 10,518.04 | 7,187.33 |
Finisher Physical DMG +52.00% · Staggered x1.3 2 active multipliers
| 900.00% | 60,324.05 | 90,486.07 | 61,832.15 |
Dash Attack Physical DMG +52.00% 1 active multiplier
| 106.00% | 5,465.26 | 8,197.88 | 5,601.89 |
Dive Attack Physical DMG +52.00% 1 active multiplier
| 180.00% | 9,280.62 | 13,920.93 | 9,512.64 |
| FLIP DA WOK!The charge-up and the wok flip, summed as the client prints it. | ||||
FLIP DA WOK! Physical DMG +52.00% · Charge 41.00% + flip 259.00% 1 active multiplier
| 300.00% | 15,467.71 | 23,201.56 | 15,854.40 |
| MORE SPICE!Fires when an enemy reaches 4 Vulnerability stacks. Its Crush is in the status rows below. | ||||
MORE SPICE! Physical DMG +52.00% · Triggers when an enemy reaches 4 Vulnerability stacks 1 active multiplier
| 650.00% | 33,513.36 | 50,270.04 | 34,351.20 |
| CHOP 'N DUNK!Six slashes, then the final bash. | ||||
CHOP 'N DUNK! slash Physical DMG +52.00% 1 active multiplier
| 50.00% | 2,577.95 | 3,866.93 | 2,642.40 |
CHOP 'N DUNK! final bash Physical DMG +52.00% 1 active multiplier
| 400.00% | 20,623.61 | 30,935.41 | 21,139.20 |
CHOP 'N DUNK! (full cast) Physical DMG +52.00% · 6 slashes + final bash 1 active multiplier
| 700.00% | 36,091.31 | 54,136.97 | 36,993.59 |
| Physical StatusesCrush, Lift and Knock Down: the rows Arts Intensity reaches. | ||||
MORE SPICE! Crush (4 Vulnerability stacks) Physical DMG +52.00% · Arts Intensity +0.00 · Hidden x1.23 · Crush DMG x1.20 from MORE SPICE! 3 active multipliers
| 900.00% | 56,938.52 | 85,407.78 | 58,361.98 |
FLIP DA WOK! Lift Physical DMG +52.00% · Arts Intensity +0.00 · Hidden x1.23 · Deals damage because the target is already Vulnerable; adds 1 Vulnerability stack 2 active multipliers
| 120.00% | 7,591.80 | 11,387.70 | 7,781.60 |
CHOP 'N DUNK! forced Lift Physical DMG +52.00% · Arts Intensity +0.00 · Hidden x1.23 · Forced on every enemy in front of him 2 active multipliers
| 120.00% | 7,591.80 | 11,387.70 | 7,781.60 |
CHOP 'N DUNK! forced Knock Down Physical DMG +52.00% · Arts Intensity +0.00 · Hidden x1.23 · Forced by the final bash 2 active multipliers
| 120.00% | 7,591.80 | 11,387.70 | 7,781.60 |
Calculator assumptions
Every number uses a Level 90 Da Pan with all skills at Rank 12 and his talent nodes unlocked through breakthrough 4. His base ATK, Strength, Will, damage multipliers, talents and potentials are all read from the committed client tables.
Strength is his main attribute and Will is his secondary attribute. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both before calculating Final Build ATK. Potential 3 adds Strength +15 and Physical DMG +8%.
The Crush. MORE SPICE! triggers when an enemy reaches 4 Vulnerability stacks, deals a 650% hit and Crushes. Crush uses the Physical Status formula, 150% plus 150% per Vulnerability stack (750% at 4), then the combo's own x1.2 Crush bonus, the level-90 Hidden Multiplier and the Arts Intensity Multiplier. It takes Physical DMG lines but no skill-type bonus, because a status is not a skill cast.
Talent 1 gives +6% Physical DMG (Rank 2) per Vulnerability stack consumed, up to 4 stacks for 10s. The calculator ties it to the Vulnerability stacks consumed input and treats it as already active on every row, which is the steady state when the combo comes back every 11.4 to 19 seconds. Set the input to 0 for an opener with no buff. Ancient Canal's per-stack Physical DMG line reads the same input.
FLIP DA WOK! is a 41% charge-up plus a 259% flip, 300% as the client prints it. Its Lift only deals damage on an enemy that is already Vulnerable; on a fresh enemy it applies Vulnerability instead. CHOP 'N DUNK! is six 50% slashes and a 400% final bash, and its Lift and Knock Down are forced, so both deal Physical Status damage (120% each).
Potential 1 (+30% Physical DMG for 15s after the Ultimate defeats an enemy) is a toggle. Talent 2's Prep Ingredients, Potential 2, Potential 4's 15% Ultimate cost cut and Potential 5's extra Vulnerability stack change cooldowns and resources, not damage multipliers, so they are reported in the cooldowns panel.
Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, and buffs from teammates. Weapon lines his kit cannot trigger (Khravengger's Cryo lines, Seeker of Dark Lung's Arts Burst line, Amaranthine Tassel's Physical Susceptibility line, Thunderberge's treatment shield) are left out.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsContingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Da Pan sidesteps or shrugs these off. See the full dashboard for every modifier.
Vitality · He generates and consumes his own Vulnerability for Crush burst, chunking high-HP targets without outside setup.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Encumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Physicolysis · Physical skills cleanse the forced Solidification.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Regeneration · Bursts targets down rather than leaning on crowd control that now heals them.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 24.3 | 9.8 | 10.1 | 10.4 | 500 | 30 |
| 10 | 39.5 | 18.6 | 18.7 | 19.7 | 1005 | 58 |
| 20 | 56.5 | 28.4 | 28.2 | 30.0 | 1566 | 88 |
| 30 | 73.4 | 38.2 | 37.8 | 40.3 | 2128 | 119 |
| 40 | 90.4 | 48.0 | 47.3 | 50.6 | 2689 | 150 |
| 50 | 107.3 | 57.8 | 56.8 | 60.9 | 3250 | 180 |
| 60 | 124.3 | 67.6 | 66.4 | 71.3 | 3811 | 211 |
| 70 | 141.2 | 77.4 | 75.9 | 81.6 | 4372 | 242 |
| 80 | 158.2 | 87.2 | 85.4 | 91.9 | 4934 | 272 |
| 90 | 175.1 | 97.0 | 95.0 | 102.2 | 5495 | 303 |
Skills
MORE SPICE!
| Lv | DMG Multiplier | Crush DMG Bonus | Cooldown |
|---|---|---|---|
| 1 | 289% | 10% | 20s |
| 2 | 318% | 10% | 20s |
| 3 | 347% | 10% | 20s |
| 4 | 375% | 10% | 20s |
| 5 | 404% | 10% | 20s |
| 6 | 433% | 10% | 20s |
| 7 | 462% | 10% | 20s |
| 8 | 491% | 10% | 20s |
| 9 | 520% | 15% | 20s |
| 10 | 556% | 15% | 20s |
| 11 | 599% | 15% | 20s |
| 12 | 650% | 20% | 19s |
ROLLING CUT!
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 28% |
| 2 | 31% |
| 3 | 34% |
| 4 | 37% |
| 5 | 39% |
| 6 | 42% |
| 7 | 45% |
| 8 | 48% |
| 9 | 51% |
| 10 | 54% |
| 11 | 58% |
| 12 | 63% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 34% |
| 2 | 37% |
| 3 | 40% |
| 4 | 44% |
| 5 | 47% |
| 6 | 50% |
| 7 | 54% |
| 8 | 57% |
| 9 | 60% |
| 10 | 64% |
| 11 | 70% |
| 12 | 75% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 50% |
| 2 | 55% |
| 3 | 60% |
| 4 | 65% |
| 5 | 70% |
| 6 | 75% |
| 7 | 80% |
| 8 | 85% |
| 9 | 90% |
| 10 | 97% |
| 11 | 104% |
| 12 | 113% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 60% |
| 2 | 66% |
| 3 | 72% |
| 4 | 78% |
| 5 | 84% |
| 6 | 90% |
| 7 | 96% |
| 8 | 103% |
| 9 | 109% |
| 10 | 116% |
| 11 | 125% |
| 12 | 136% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
FLIP DA WOK!
| Lv | DMG Multiplier |
|---|---|
| 1 | 133% |
| 2 | 147% |
| 3 | 160% |
| 4 | 173% |
| 5 | 186% |
| 6 | 200% |
| 7 | 213% |
| 8 | 226% |
| 9 | 240% |
| 10 | 256% |
| 11 | 276% |
| 12 | 300% |
CHOP 'N DUNK!
| Lv | Aerial Flurry DMG Multiplier | Ultimate DMG Multiplier |
|---|---|---|
| 1 | 22% | 178% |
| 2 | 24% | 196% |
| 3 | 26% | 213% |
| 4 | 29% | 231% |
| 5 | 31% | 249% |
| 6 | 33% | 267% |
| 7 | 35% | 284% |
| 8 | 37% | 302% |
| 9 | 40% | 320% |
| 10 | 42% | 342% |
| 11 | 46% | 369% |
| 12 | 50% | 400% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
Tap through for today's price on the official store. Affiliate link, we may earn a commission.

