
Character Profile
“I just can't help but end up as your best operator.”
Chen Qianyu is a Physical Guard and a core member of Endfield Industries' Crisis Team. She trained in martial arts from childhood under her mother and at Tanjian Hall, building both her combat skill and her resilience, and she fights with a self-developed Chi Xiao swordmancy style. After years wandering Talos-II alone she signed on at Perlica's invitation, bringing an upbeat, fiercely driven attitude and a sense of justice that frames her martial arts as a kind of heroism.
Chen Qianyu Lore & Story
OripathyOripathy negative, based on medical examination reports.
Operator Chen Qianyu was a native of Hongshan City and once served at the Wuling Scientific Developmental District. Supervisor Perlica later recruited her, via a private channel, to Endfield Industries. She is now a core member of the Crisis Team. Given her outstanding capabilities and mobility, Operator Chen Qianyu is an indispensable component of the Team.
Those seeking to join Endfield have demonstrated a wide range of literary skills when describing their motives. However, the HR Division has yet to establish basic standards for reviewing the [Personal Motivations] section. If this section were completed in a manner that is too curt and/or straightforward, I will ask the operator to re-write their motivations in a style that they are comfortable with. However, despite being given five standard days to revise this section, Operator Chen Qianyu still persisted in writing: "I just wanna join. It's fate." Reading this, I realized the need to reflect upon our current review standards and establish a new framework, while paying extra attention to the two blades that Operator Chen Qianyu placed on my table (though she claimed that she did not do so to threaten me). Operator Chen Qianyu's inner thoughts and feelings are not as casual as she makes them out to be. Taking into consideration of her relatively rich past experiences, it is obvious that the extremely brief and terse description of her personal motives was a conclusion she arrived at after an extended period of self-contemplation. Additionally, I also realized that Operator Chen Qianyu's recruitment has been specifically approved by Supervisor Perlica. From my readings, the recent years have been a period where our Supervisor exhibited emotional fluctuations. The operator managed to solve many potential issues by offering much needed stability and support. Most importantly, I may have neglected how the simple line: "I just wanna join. It's fate." is actually congruent to the inner logic of the Endfield strategic objectives. In other words, these words could be seen as an alternate interpretation of the "Unity in Purpose" approach in partnership espoused by our Endministrator, which I also have in my records. Perhaps we now have an explanation capable of satisfying all parties involved in this review.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
Results of Operator Chen Qianyu's background checks are not complicated. The operator is as consistent, simple, and straightforward as she appears. Operator Chen Qianyu grew up in the Hongshan Crater and studied swordmancy at Tanjian Hall. Prior to joining Endfield, she has interned at various organizations and served different individual employers. Hence, in spite of her young age, Operator Chen has years of solo combat experiences. After a period of adjustment, she has now grown used to team-based combat. Unlike many youths who lost their parents in pioneering operations in the unforgiving and disaster-ridden lands of Talos-II, Chen Qianyu grew up in a wholesome and happy family. Her relatively simple childhood also gave her unshakable optimism. She is often praised for her excellent teamwork and sunny personality in multiple instances of team-based operations.
[ADDITIONAL NOTES] During early contact, we realized that Operator Chen Qianyu has, without question or doubt, earned stellar performance reviews at multiple employers. However, many are still curious why she never stayed at any particular employer for extended periods of time. To date, Operator Chen has spent the longest period of time working for Endfield. We asked her this question during a regular interview and her answers are provided below: "Cheers and Drinks at La Fantoma? Wait, did I actually work there for three months?! Yeah, that's easy to explain. I had my fill of the milk tea so I left." "Oh... Temporary security personnel. Yeah, I wasn't old enough to get an actual job but I really needed the money for my next stop. My only choice was to work in EXPOs and conferences. But yeah, those were the months when I met plenty of big shots in Talos-II..." "Hold on! My graduation year performance at Tanjian Hall is actually — EXCELLENT?! Wait! You're not reading it wrong, right? I ... well, it's normal for me to be clueless about this! Heheh!
I found out that "Chen Qianyu" is always the first name in the invite list for all sorts of celebrations, retirement parties, and daily hangouts at various Endfield regional offices as well as Dijiang. Everyone would punch in "Chen Qianyu" first when writing their invitation mail. This is not an alphabetical issue. Otherwise, Antal should be the first name on the list. Chen Qianyu is marked by her incredible vibes and abilities to liven up the atmosphere of an otherwise somber cabin. Once she steps into a place, it would take her less than five minutes to get the most introverted operators to start talking and the most restrained operators to start smiling. However, she usually does not have to use too much diplomacy to achieve these effects. In fact, Chen's direct and straightforward nature means that tact and technique are things she needs when communicating with other people. Chen actually relies on other properties when she livens up the atmosphere. Several operators attribute this to her warm, passionate smile.
Appears inWuling Super Chef · Bravely Breach the Hostile Winds · Thus Begins the Homeward March
Chen Qianyu's six-word job application · All operator backstories
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Chen Qianyu Gear Damage Calculator
Compare her Physical damage across swords, gear sets and potentials, with the Finisher and Blade Gale costed separately.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
Uptime and utility at this build
Lift and Stagger are mechanics rather than damage terms, so they are reported here instead of being folded into the rows above.
- Slashing Edge
- +8.00% ATK × 5, 10.00s
- Momentum Breaker
- 10.00 Stagger
- Ascending Strike Lift
- 2.50s, 10.00 Stagger
- Blade Gale Stagger
- 15.00 then 20.00
- Ultimate Energy cost
- 70.00
- Combo Energy return
- 10.00
- Combo cooldown
- 15.00s
- Potential 1 line
- Not unlocked
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Soaring BreakThe five-hit chain, plus the dive, dodge and Finisher. Only these rows can take the Finisher multiplier. | ||||
Soaring Break Chain (hits 1-5) 45.00% + 54.00% + 60.00% + 68.00% + 90.00% | 317.00% | 10,639.59 | 15,959.39 | 11,942.94 |
Soaring Break - Final Strike (hit 5) Applies 16 Stagger and 18 SP | 90.00% | 3,020.70 | 4,531.06 | 3,390.74 |
Finisher Staggered x1.3 1 active multiplier
| 900.00% | 39,269.15 | 58,903.72 | 44,079.62 |
Dive Attack | 180.00% | 6,041.41 | 9,062.11 | 6,781.48 |
Dodge Attack | 96.00% | 3,222.08 | 4,833.13 | 3,616.79 |
| Ascending StrikeAn uppercut that applies Lift. Eligible for a Link buff. | ||||
Ascending Strike Weapon skill (scoped) +42.00% · Applies Lift for 2.50s 1 active multiplier
| 380.00% | 18,110.80 | 27,166.20 | 20,329.37 |
| Soar to the StarsTriggers when an enemy becomes Vulnerable, so it needs a teammate to set it up. | ||||
Soar to the Stars Triggers when an enemy becomes Vulnerable | 270.00% | 9,062.11 | 13,593.17 | 10,172.22 |
| Blade GaleListed per slash, for the final slash, and as a full cast. Eligible for a Link buff. | ||||
Blade Gale - per slash Weapon skill (scoped) +42.00% · One of the 6 ordinary sequences 1 active multiplier
| 81.00% | 3,860.46 | 5,790.69 | 4,333.37 |
Blade Gale - final slash Weapon skill (scoped) +42.00% · The 7th and last sequence 1 active multiplier
| 1023.00% | 48,756.17 | 73,134.26 | 54,728.80 |
Blade Gale - full cast Weapon skill (scoped) +42.00% · 6 x 81.00% + 1023.00%, sequence count from the skill text 1 active multiplier
| 1509.00% | 71,918.93 | 107,878.39 | 80,729.00 |
Calculator assumptions
Every number uses a Level 90 Chen Qianyu with all four skills at Rank 12 and all four Agility talent nodes unlocked. Her base ATK, attributes, damage multipliers, talents and potentials are read from the committed client tables.
Agility is her main attribute and Strength is her secondary attribute. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both attributes before calculating Final Build ATK. Her talent nodes grant Agility only, so a Strength total of zero from them is correct rather than missing.
Slashing Edge is an ATK buff, not a damage bonus, so its stacks scale Operator ATK plus Weapon ATK and nothing else. It is shown at five stacks by default, which is the steady state while she is attacking; the buff lasts 10.00s and refreshes when her skills hit. Drop it to zero to see her opening numbers.
Blade Gale is listed three ways because the client tables carry the per-slash and final-slash multipliers but no hit count. The full-cast row assumes six ordinary sequences plus the final one, which is what the skill text describes as a 7-sequence attack whose last sequence deals more damage. If you only want table-sourced figures, read the per-slash and final-slash rows.
Potential 1 adds DMG Dealt +20% against a target below half health and stays off until you toggle it. Potential 2 adds Agility +15 and Physical DMG +8%. Potential 3 multiplies Ascending Strike, Soar to the Stars and both Blade Gale multipliers by 1.1, and touches neither the basic chain nor the Finisher. Potential 4 discounts the Ultimate to 59.50 Ultimate Energy and Potential 5 shortens the Combo cooldown by 3s; neither is a damage term.
Ordinary hits run the complete Talos Wiki damage chain, and every row can be expanded to inspect its active factors. Weapon lines are scoped to what they actually say: Rapid Ascent's Physical bonus reaches only her Battle Skill and Ultimate, never the basic chain. Only a basic attack can be a Finisher. Arts Intensity does nothing for her, because she is a Physical operator with no Arts Reaction row.
Rotation timing, target count, SP and Ultimate Energy per second, Lift and Stagger thresholds, and the number of hits that actually connect are outside this per-action calculator. The teleportation-waypoint regional buff (SpecialBonus) is held at zero throughout, because it is a location buff rather than a build stat.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsContingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Chen Qianyu sidesteps or shrugs these off. See the full dashboard for every modifier.
Poor Basics · Damage is routed through his high ultimate multipliers, so the basic-attack nerf barely touches him.
Battle Chill · Rarely casts battle skills, so it avoids the self-applied Solidification.
Encasement · Deals damage without piling on the stacks that would shield the enemy.
Heat Loss · Light on combo-skill usage, dodging the self-applied Solidification.
Overclock · Damage leans on ultimate/basic attacks, so the combo and battle-skill nerf barely lands.
Physicolysis · Physical skills cleanse the forced Solidification.
Restraint · Deals damage without applying the inflictions that trigger the penalty.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 10.8 | 20.6 | 8.9 | 9.7 | 500 | 30 |
| 10 | 20.5 | 35.9 | 16.6 | 18.2 | 1005 | 57 |
| 20 | 31.2 | 52.8 | 25.3 | 27.7 | 1566 | 87 |
| 30 | 42.0 | 69.8 | 33.9 | 37.1 | 2128 | 117 |
| 40 | 52.8 | 86.8 | 42.6 | 46.6 | 2689 | 147 |
| 50 | 63.6 | 103.8 | 51.2 | 56.1 | 3250 | 177 |
| 60 | 74.3 | 120.8 | 59.8 | 65.5 | 3811 | 207 |
| 70 | 85.1 | 137.8 | 68.5 | 75.0 | 4372 | 237 |
| 80 | 95.9 | 154.8 | 77.1 | 84.5 | 4934 | 267 |
| 90 | 106.7 | 171.8 | 85.8 | 93.9 | 5495 | 297 |
Skills
Soar to the Stars
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 120% | 16s |
| 2 | 132% | 16s |
| 3 | 144% | 16s |
| 4 | 156% | 16s |
| 5 | 168% | 16s |
| 6 | 180% | 16s |
| 7 | 192% | 16s |
| 8 | 204% | 16s |
| 9 | 216% | 16s |
| 10 | 231% | 16s |
| 11 | 249% | 16s |
| 12 | 270% | 15s |
Soaring Break
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 20% |
| 2 | 22% |
| 3 | 24% |
| 4 | 26% |
| 5 | 28% |
| 6 | 30% |
| 7 | 32% |
| 8 | 34% |
| 9 | 36% |
| 10 | 39% |
| 11 | 42% |
| 12 | 45% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 24% |
| 2 | 26% |
| 3 | 29% |
| 4 | 31% |
| 5 | 34% |
| 6 | 36% |
| 7 | 38% |
| 8 | 41% |
| 9 | 43% |
| 10 | 46% |
| 11 | 50% |
| 12 | 54% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 27% |
| 2 | 29% |
| 3 | 32% |
| 4 | 35% |
| 5 | 38% |
| 6 | 40% |
| 7 | 43% |
| 8 | 46% |
| 9 | 48% |
| 10 | 52% |
| 11 | 56% |
| 12 | 60% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 30% |
| 2 | 33% |
| 3 | 36% |
| 4 | 39% |
| 5 | 42% |
| 6 | 45% |
| 7 | 48% |
| 8 | 51% |
| 9 | 54% |
| 10 | 58% |
| 11 | 62% |
| 12 | 68% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 40% |
| 2 | 44% |
| 3 | 48% |
| 4 | 52% |
| 5 | 56% |
| 6 | 60% |
| 7 | 64% |
| 8 | 68% |
| 9 | 72% |
| 10 | 77% |
| 11 | 83% |
| 12 | 90% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Ascending Strike
| Lv | DMG Multiplier | Lift Duration (s) |
|---|---|---|
| 1 | 169% | 1 |
| 2 | 186% | 1 |
| 3 | 203% | 1 |
| 4 | 219% | 1 |
| 5 | 236% | 1 |
| 6 | 253% | 1.5 |
| 7 | 270% | 1.5 |
| 8 | 287% | 1.5 |
| 9 | 304% | 2 |
| 10 | 325% | 2 |
| 11 | 350% | 2 |
| 12 | 380% | 2.5 |
Blade Gale
| Lv | Slash Multiplier | Final Strike DMG Multiplier |
|---|---|---|
| 1 | 36% | 455% |
| 2 | 40% | 500% |
| 3 | 43% | 545% |
| 4 | 47% | 591% |
| 5 | 50% | 636% |
| 6 | 54% | 682% |
| 7 | 58% | 727% |
| 8 | 61% | 773% |
| 9 | 65% | 818% |
| 10 | 69% | 875% |
| 11 | 75% | 943% |
| 12 | 81% | 1023% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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