
Character Profile
“Still waiting for something?”
The Endministrator is the player-controlled protagonist of Arknights: Endfield, playable as either a male or female avatar with no fixed personal profile. Affiliated with Endfield Industries, they are presented as a legendary guardian figure whose true identity is kept deliberately vague. Their command of Originium and the Protocol Network is treated as the company's most closely guarded asset, and the role requires periodic long hibernation, so few people have ever met them face to face.
Endministrator Gear Damage Calculator
Every action deals Physical DMG, and the kit runs on Originium Crystals: the combo attaches them, Crush or Vulnerability shatters them, and the Ultimate shatters any still attached. While they are on an enemy, the whole team's Physical damage against it goes up, so that is calculated here alongside the rows.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
What the team gains from the Endministrator
Talent 2 makes an enemy with Originium Crystals attached take more Physical DMG from everyone, in the Increased DMG Taken bucket. It is Physical only, so it lifts a Physical carry and does nothing for an Arts one. From Potential 2, allies also gain half of Essence Disintegration's ATK, which scales their Attack and is reported beside the multiplier rather than in it.
Nothing to itemise: turn on the crystals under Combat state. At this talent rank a sealed enemy takes +20.00% Physical DMG.
Rotation economy at this build
Potentials 1 and 3 pay out when crystals are consumed and move no damage number. This is where they land.
- Constructive Sequence
- Costs 100.00 SP. Potential 1 returns 50 SP when it consumes crystals (not unlocked). The Final Strike returns 20.00.
- 100.00 SP net
- Sealing Sequence
- 15.00s cooldown, banks 10.00 Ultimate Energy.
- 15.00s
- Bombardment Sequence
- 10.00s cooldown. Potential 3 banks 15.00 Ultimate Energy when it consumes crystals (not unlocked). Own Ultimate Gain Efficiency is +0.00%.
- 80.00 Energy
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Destructive Sequence (Physical)The five-sequence chain, split so the Final Strike has its own row, plus the dash, dive and Staggered-target Finisher. | ||||
Destructive Sequence: Chain (1-4) | 258.00% | 8,887.66 | 13,331.49 | 9,109.85 |
Destructive Sequence: Final Strike (5) | 90.00% | 3,100.35 | 4,650.52 | 3,177.85 |
Finisher Staggered x1.3 1 active multiplier
| 900.00% | 40,304.49 | 60,456.74 | 41,312.11 |
Dash Attack | 101.00% | 3,479.28 | 5,218.92 | 3,566.26 |
Dive Attack | 180.00% | 6,200.69 | 9,301.04 | 6,355.71 |
| Constructive Sequence (Physical)Applies Crush: on a non-Vulnerable enemy it only applies Vulnerability; on a Vulnerable one it consumes every stack. | ||||
Constructive Sequence Crushes: consumes 3 Vulnerability | 350.00% | 12,056.90 | 18,085.35 | 12,358.32 |
| Physical StatusCrush, at the chosen stack count. The only row Arts Intensity reaches. | ||||
Crush (3 Vulnerability stacks consumed) Arts Intensity +84.00 · Hidden x1.23 2 active multipliers
| 600.00% | 46,665.48 | 69,998.21 | 47,832.11 |
| Sealing Sequence (Physical)Triggers when another operator deals combo skill DMG, and attaches the Originium Crystals the rest of the kit spends. | ||||
Sealing Sequence Attaches Originium Crystals | 100.00% | 3,444.83 | 5,167.24 | 3,530.95 |
Sealing Sequence: Crystal Shatter When a Physical Status or Vulnerability is applied to the sealed enemy | 400.00% | 13,779.31 | 20,668.97 | 14,123.80 |
| Bombardment Sequence (Physical)A fan-shaped hit, plus one more hit that shatters crystals already attached to the enemy. | ||||
Bombardment Sequence | 800.00% | 27,558.63 | 41,337.94 | 28,247.59 |
Bombardment Sequence: Crystal Shatter Only on an enemy with crystals attached | 600.00% | 20,668.97 | 31,003.46 | 21,185.70 |
Bombardment Sequence (with shatter) (subtotal) | 1400.00% | 48,227.60 | 72,341.40 | 49,433.29 |
Calculator assumptions
Every number uses a Level 90 Endministrator with all skills at Rank 12 and every attribute talent node unlocked through breakthrough 4, where both talents reach rank 2. Base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables. The page reads the chr_9000_endmin talents and potentials, which carry the live values; the older per-gender talent rows only hold placeholder text.
Agility is the main attribute and Strength the secondary. The attribute talent nodes grant Agility +60 in total and no Strength. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both. Every action deals Physical DMG.
Crush follows the game's own rule. Constructive Sequence on an enemy with no Vulnerability only applies Vulnerability; on a Vulnerable enemy it consumes every stack (up to 4) for 150% + 150% per stack, with the level-90 Hidden Multiplier. It is the only row Arts Intensity reaches, which is what makes Grand Vision's Arts Intensity line count. The crystal shatters (400% from the combo, 600% from the Ultimate) are ordinary Physical hits.
Talent 2 is Physical DMG Taken +20.00% while crystals are attached, a debuff on the enemy that every Physical dealer benefits from; it ends when the crystals shatter. Talent 1 is ATK +30.00% for 15.00s after crystals are consumed. Potentials 4 and 5 have no description in any language. Potential 4's Agility +25 is applied from its data; Potential 5 stores a 2s cooldown reduction without naming the skill, so it is not applied.
Weapon lines the kit cannot trigger (Arts Reactions, Lift, Solidification) are left out rather than offered as toggles. Team-targeted set lines, such as Frontiers after recovering SP, are counted in the team panel and kept out of the Endministrator's own rows.
Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, and how often crystals are actually attached when each hit lands.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Endministrator sidesteps or shrugs these off. See the full dashboard for every modifier.
Partition · A self-contained burst DPS with no support needs, so being locked to one operator costs him nothing.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Encumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
Physicolysis · Physical skills cleanse the forced Solidification.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 14.7 | 14.2 | 9.8 | 10.8 | 500 | 30 |
| 10 | 25.8 | 27.0 | 18.6 | 20.6 | 1005 | 59 |
| 20 | 38.0 | 41.3 | 28.4 | 31.4 | 1566 | 92 |
| 30 | 50.2 | 55.5 | 38.2 | 42.2 | 2128 | 124 |
| 40 | 62.5 | 69.7 | 48.0 | 53.0 | 2689 | 157 |
| 50 | 74.7 | 83.9 | 57.8 | 63.9 | 3250 | 189 |
| 60 | 87.0 | 98.2 | 67.6 | 74.7 | 3811 | 222 |
| 70 | 99.2 | 112.4 | 77.4 | 85.5 | 4372 | 254 |
| 80 | 111.5 | 126.6 | 87.2 | 96.3 | 4934 | 287 |
| 90 | 123.7 | 140.8 | 97.0 | 107.2 | 5495 | 319 |
Skills
Constructive Sequence
Bombardment Sequence
Sealing Sequence
Destructive Sequence
Talents (Passive Skills)
Factory Skills (Manufacturing)
No factory skills found
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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