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Endministrator Build: Gear, Weapon & Teams

Endministrator

All Endministrator coverage

7 reports

Every guide, build, and analysis we have published about Endministrator, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Browse the Endministrator archive

Levelling Endministrator? The Endministrator progression path lists every breakthrough and skill material in order.

Character Profile

“Still waiting for something?”

AffiliationEndfield Industries

The Endministrator is the player-controlled protagonist of Arknights: Endfield, playable as either a male or female avatar with no fixed personal profile. Affiliated with Endfield Industries, they are presented as a legendary guardian figure whose true identity is kept deliberately vague. Their command of Originium and the Protocol Network is treated as the company's most closely guarded asset, and the role requires periodic long hibernation, so few people have ever met them face to face.

Voice ActorsEN Chloe Eves / Hyoie O'GradyJP Azusa Tachibana / Takuya TsudaCN Muyaruilin / Yang ChaoranKR Kang Sae-bom / Lee Sang-jun

Endministrator Gear Damage Calculator

Every action deals Physical DMG, and the kit runs on Originium Crystals: the combo attaches them, Crush or Vulnerability shatters them, and the Ultimate shatters any still attached. While they are on an enemy, the whole team's Physical damage against it goes up, so that is calculated here alongside the rows.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Endministrator build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

Three Vulnerability stacks is the default because the game's own tutorial step is to consume three with this battle skill. The crystal and Essence Disintegration toggles default to off so the headline rows are the floor. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
3,444.83
Agility (main)
356.00
Strength (secondary)
123.00
Crush
47,832.11
Physical DMG
+0.00%
Arts Intensity
84.00
Crit Rate
5.00%
Crit DMG
+50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

What the team gains from the Endministrator

Talent 2 makes an enemy with Originium Crystals attached take more Physical DMG from everyone, in the Increased DMG Taken bucket. It is Physical only, so it lifts a Physical carry and does nothing for an Arts one. From Potential 2, allies also gain half of Essence Disintegration's ATK, which scales their Attack and is reported beside the multiplier rather than in it.

A Physical carry
x1.00
An Arts carry
x1.00
Team ATK
+0.00%

Nothing to itemise: turn on the crystals under Combat state. At this talent rank a sealed enemy takes +20.00% Physical DMG.

Rotation economy at this build

Potentials 1 and 3 pay out when crystals are consumed and move no damage number. This is where they land.

Constructive Sequence
Costs 100.00 SP. Potential 1 returns 50 SP when it consumes crystals (not unlocked). The Final Strike returns 20.00.
100.00 SP net
Sealing Sequence
15.00s cooldown, banks 10.00 Ultimate Energy.
15.00s
Bombardment Sequence
10.00s cooldown. Potential 3 banks 15.00 Ultimate Energy when it consumes crystals (not unlocked). Own Ultimate Gain Efficiency is +0.00%.
80.00 Energy
ActionMultiplierNon-critCritExpected
Destructive Sequence (Physical)The five-sequence chain, split so the Final Strike has its own row, plus the dash, dive and Staggered-target Finisher.
Destructive Sequence: Chain (1-4)
258.00%8,887.6613,331.499,109.85
Destructive Sequence: Final Strike (5)
90.00%3,100.354,650.523,177.85
Finisher
Staggered x1.3
1 active multiplier
  • Stagger Multiplier ×1.30
900.00%40,304.4960,456.7441,312.11
Dash Attack
101.00%3,479.285,218.923,566.26
Dive Attack
180.00%6,200.699,301.046,355.71
Constructive Sequence (Physical)Applies Crush: on a non-Vulnerable enemy it only applies Vulnerability; on a Vulnerable one it consumes every stack.
Constructive Sequence
Crushes: consumes 3 Vulnerability
350.00%12,056.9018,085.3512,358.32
Physical StatusCrush, at the chosen stack count. The only row Arts Intensity reaches.
Crush (3 Vulnerability stacks consumed)
Arts Intensity +84.00 · Hidden x1.23
2 active multipliers
  • Hidden Multiplier ×1.23
  • Arts Intensity Multiplier ×1.84
600.00%46,665.4869,998.2147,832.11
Sealing Sequence (Physical)Triggers when another operator deals combo skill DMG, and attaches the Originium Crystals the rest of the kit spends.
Sealing Sequence
Attaches Originium Crystals
100.00%3,444.835,167.243,530.95
Sealing Sequence: Crystal Shatter
When a Physical Status or Vulnerability is applied to the sealed enemy
400.00%13,779.3120,668.9714,123.80
Bombardment Sequence (Physical)A fan-shaped hit, plus one more hit that shatters crystals already attached to the enemy.
Bombardment Sequence
800.00%27,558.6341,337.9428,247.59
Bombardment Sequence: Crystal Shatter
Only on an enemy with crystals attached
600.00%20,668.9731,003.4621,185.70
Bombardment Sequence (with shatter) (subtotal)
1400.00%48,227.6072,341.4049,433.29

Calculator assumptions

Every number uses a Level 90 Endministrator with all skills at Rank 12 and every attribute talent node unlocked through breakthrough 4, where both talents reach rank 2. Base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables. The page reads the chr_9000_endmin talents and potentials, which carry the live values; the older per-gender talent rows only hold placeholder text.

Agility is the main attribute and Strength the secondary. The attribute talent nodes grant Agility +60 in total and no Strength. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both. Every action deals Physical DMG.

Crush follows the game's own rule. Constructive Sequence on an enemy with no Vulnerability only applies Vulnerability; on a Vulnerable enemy it consumes every stack (up to 4) for 150% + 150% per stack, with the level-90 Hidden Multiplier. It is the only row Arts Intensity reaches, which is what makes Grand Vision's Arts Intensity line count. The crystal shatters (400% from the combo, 600% from the Ultimate) are ordinary Physical hits.

Talent 2 is Physical DMG Taken +20.00% while crystals are attached, a debuff on the enemy that every Physical dealer benefits from; it ends when the crystals shatter. Talent 1 is ATK +30.00% for 15.00s after crystals are consumed. Potentials 4 and 5 have no description in any language. Potential 4's Agility +25 is applied from its data; Potential 5 stores a 2s cooldown reduction without naming the skill, so it is not applied.

Weapon lines the kit cannot trigger (Arts Reactions, Lift, Solidification) are left out rather than offered as toggles. Team-targeted set lines, such as Frontiers after recovering SP, are counted in the team panel and kept out of the Endministrator's own rows.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, and how often crystals are actually attached when each hit lands.

Basic Info

Name:Endministrator iconEndministrator
Rarity:★★★★★★
Profession:Guard
Weapon:SwordSword
Main Attribute:AgiAgi
Sub Attribute:StrStr

Talent Priority

This priority list applies to talents only after Lv 9.

#1Combo
#2Basic
#3Skill
#4Ultimate

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Endministrator sidesteps or shrugs these off. See the full dashboard for every modifier.

  • PartitionPartition · A self-contained burst DPS with no support needs, so being locked to one operator costs him nothing.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.
  • EncumberedEncumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
  • PhysicolysisPhysicolysis · Physical skills cleanse the forced Solidification.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • Synced GrowthSynced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
  • Time LimitTime Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
  • TremorTremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.

Endministrator overview

Endministrator is a 6-star Guard in Arknights: Endfield who fights with a Sword and deals Physical damage. The main attribute is Agility and the secondary attribute is Strength. In the story, Endministrator is affiliated with Endfield Industries.

On the Endfield Hub general tier list, Endministrator currently sits in S tier, the band labelled Optimal Assets (core anchors for specialized elemental cores or team archetypes). Far from a placeholder protagonist. Originium Crystals immobilize enemies for an ult-fueled detonation. Doubles as either a primary DPS or a secondary Vulnerability consumer.

How Endministrator's kit plays

Endministrator's basic attack, Destructive Sequence, is a chain of up to 5 sequences dealing Physical damage. Used next to a Staggered enemy, it becomes a finisher that deals massive Physical damage and recovers some SP. The Battle Skill is Constructive Sequence. It is a forceful burst of Originium Arts that attacks enemies within the area of effect. Endministrator deals Physical DMG and applies Crush.

Combo Skill Sealing Sequence triggers when another operator in the team deals DMG with combo skills. Endministrator rushes to the enemy's side to deal Physical DMG and attach Originium Crystals that temporarily seal them. The Ultimate is Bombardment Sequence. Endministrator bombards the ground with Originium Arts, dealing massive Physical DMG to all enemies within a fan-shaped area.

Endministrator carries 2 talents: Essence Disintegration and Realspace Stasis. At its highest rank, Essence Disintegration works like this: When the Originium Crystals attached to the enemy are consumed, the Endministrator gains ATK +30% for 15s. This effect cannot stack. Realspace Stasis, at its highest rank, reads as follows: Enemies with attached Originium Crystals suffer Physical DMG Taken +20%.

Building Endministrator

Once talents pass level 9, the priority for Endministrator runs Combo, then Basic, then Skill, then Ultimate. To compare Endministrator with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Endministrator damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
14.7
AGI
AGI
14.2
WISD
WISD
9.8
WILL
WILL
10.8
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
114.714.29.810.850030
1025.827.018.620.6100559
2038.041.328.431.4156692
3050.255.538.242.22128124
4062.569.748.053.02689157
5074.783.957.863.93250189
6087.098.267.674.73811222
7099.2112.477.485.54372254
80111.5126.687.296.34934287
90123.7140.897.0107.25495319

Skills

Constructive Sequence

A forceful burst of Originium Arts that attacks enemies within the area of effect. Deals Physical DMG and applies Crush.

Bombardment Sequence

Bombards the ground with Originium Arts, dealing massive Physical DMG to all enemies within a fan-shaped area. If the enemy has Originium Crystals on them, this skill consumes the Originium Crystals and deals one more hit of Physical DMG.

Sealing Sequence

COMBO TRIGGER: When another operator in the team deals DMG with combo skills. Rushes to the enemy's side to deal Physical DMG and attach Originium Crystals that temporarily seal them. Applying Physical Status or Vulnerability to the sealed enemy consumes the Originium Crystals and deals additional Physical DMG.

Destructive Sequence

BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 0 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

Talents (Passive Skills)

Essence DisintegrationEssence Disintegration
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
When the Originium Crystals attached to the enemy are consumed, the Endministrator gains ATK +15% for 15s. This effect cannot stack.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
When the Originium Crystals attached to the enemy are consumed, the Endministrator gains ATK +30% for 15s. This effect cannot stack.
Realspace StasisRealspace Stasis
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
Enemies with attached Originium Crystals suffer Physical DMG Taken +10%.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
Enemies with attached Originium Crystals suffer Physical DMG Taken +20%.

Factory Skills (Manufacturing)

No factory skills found

Potentials

Potential 1
Battle skill Constructive Sequence improved: Consuming Originium Crystals returns 50 SP.
Cost: Endministrator's Token1× Endministrator's Token
Potential 2
Talent Essence Disintegration improved: When the Endministrator gains the ATK buff, other allied operators gain half of this ATK buff.
Cost: Endministrator's Token1× Endministrator's Token
Potential 3
Ultimate Bombardment Sequence improved: After consuming Originium Crystals, the Endministrator gains 15 Ultimate Energy. This effect does not benefit from other bonuses.
Cost: Endministrator's Token1× Endministrator's Token
Potential 4
???
Cost: Endministrator's Token1× Endministrator's Token
Potential 5
???
Cost: Endministrator's Token1× Endministrator's Token

Endministrator potentials and upgrade costs

Endministrator has 5 Potential ranks, and each one changes something specific. Potential 1 improves the battle skill Constructive Sequence: Consuming Originium Crystals returns 50 SP. Potential 2 improves the talent Essence Disintegration: When the Endministrator gains the ATK buff, other allied operators gain half of this ATK buff. Potential 3 improves the ultimate Bombardment Sequence: After consuming Originium Crystals, the Endministrator gains 15 Ultimate Energy.

Levelling Endministrator from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Metadiastima Photoemission Tube, 8 Bloodcap, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Tachyon Screening Lattice and 116 D96 Steel Sample 4. Favorability bonuses add +60 Agility in total, spread over 4 breakthrough stages.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetMetadiastima Photoemission Tube20× Metadiastima Photoemission TubeBloodcap8× BloodcapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT10 Favor+10 AgiAgi
BT20 Favor+15 AgiAgi
BT30 Favor+15 AgiAgi
BT40 Favor+20 AgiAgi

Skill Level Up Materials

NormalSkill: Constructive Sequence
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeFalse Aggela12× False AggelaGold 65000
UltimateSkill: Bombardment Sequence
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeFalse Aggela12× False AggelaGold 65000
ComboSkill: Sealing Sequence
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4False Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4False Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4False Aggela12× False AggelaGold 65000
NormalAttack: Destructive Sequence
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4False Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4False Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4False Aggela12× False AggelaGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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