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Tangtang Build: Gear, Weapon & Teams

Tangtang

All Tangtang coverage

9 reports

Every guide, build, and analysis we have published about Tangtang, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Browse the Tangtang archive

Levelling Tangtang? The Tangtang progression path lists every breakthrough and skill material in order.

Character Profile

“Your Supreme Chief is here! You, you, and you, are all under my command!”

GenderFemale
RaceFeline
BirthdayNovember 29
AffiliationEndfield Industries

Tangtang is the Supreme Chief of Qingbo Stockade, a settlement that took her in as a baby after she drifted downriver in a bamboo basket and raised her as one of their own. Despite her youthful look, she has taken it upon herself to carry the community's future. Forthright and fiercely loyal, she loves freedom and the water and cannot stand betrayal; once she counts you as a friend she backs you without reservation, and she joined Endfield Industries in search of answers that could better her home.

Expertise
CombatAgility
Interests
NatureCreativity
Dislikes
Art
Voice ActorsEN Jing ChenJP Fairouz AiCN Jing ChenKR Kim Chae-rin

Tangtang Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHStandard
COMBAT SKILLExcellent
TACTICAL ACUMENNormal
ARTS ASSIMILATIONExcellent

OripathyOripathy positive (infected), based on medical examination reports.

Tangtang is a member and primary representative of Qingbo Stockade. She joined Endfield Industries for personal reasons and is currently serving as Head of Endfield's Qingbo Stockade Liaison Office.

Operator Tangtang stands as perhaps the most distinctive individual among the diverse personnel the Endministrator has invited aboard Dijiang. Much like our first meeting... Apologies, I need to retrieve the recorded footage stored in my database: "Thwack! Thwack!" "Hey, what's this thing doing on a big airship? Looks like a three-headed iron tuskbeast. Kinda dumb if you ask me..." "Operator Tangtang, I'm here for your onboarding inter— No, please don't slap my panel. I'm a personnel assistant from Endfield Industries..." "So you're one of Darkmask's crew! You should've said so sooner, Old Iron-face! Here, I've got some good stuff I brought for my new Fam. Go crazy!" After I repeatedly insisted I had no need for any Tangtang Certs, ores, or jewelry, Tangtang enthusiastically pulled a ring-shaped ornament made from natural materials from her pocket. I believe it could be defined as a woven bamboo floral wreath. She placed the wreath over one of my panels, then curiously began tapping the other two: "You're sharper than those Wuling tin toys! Why don't you come join me in Qingbo Stockade? Come on, call me Chief!" My assessment of Tangtang aligns with others': cheerful, straightforward, unpretentious. She possesses a childlike heart, brimming with passion and curiosity toward everything... If I had to summarize her in a few words, I'd choose "a child in the midst of growing up." However, I absolutely cannot join Qingbo Stockade and conquer Talos-II with her... This has nothing to do with the endless stack of personnel files I have to process. It just doesn't quite align with Endfield's regulations. To avoid injuring Tangtang's hands and to prevent myself from suffering "mechanical" concussion, I really should consider how to stay out of her way... Strangely enough, she always manages to find me.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

After the Qingbo Stockade incident, we initially expected to receive a confused, grieving, or angry operator. In preparation, we had arranged some psychological intervention measures to help ease her trauma. Yet, when Tangtang arrived aboard the Dijiang via tele-protocol, her face was lit with a bright smile, not a shadow of distress in sight. Supervisor Perlica reminded us that despite the complexity of her community, Tangtang managed to rally her scattered people with her own charisma. This proves she possesses a resilient spirit capable of bearing significant responsibility. And indeed, Tangtang proved far more perceptive than we had imagined. Her awareness and sensitivity to situations are second to none. In planning the subsequent development of Qingbo Stockade, she consistently prioritized the welfare of its residents, skillfully ensuring that every individual, young, old, sick, or disabled, was accounted for with a blend of boldness and attentiveness, guaranteeing no one would be overlooked or forgotten amidst the busy tasks.

[Clinical Diagnosis Report] Imaging scans indicate blurred organ contours with observable abnormal shadows within the operator's body. Detection of Originium particles within the circulatory system shows anomalies, presenting signs of Oripathy. At this stage, the operator can be confirmed as an Oripathy-positive.

Attending Physician's Note: According to Tangtang's own account, she contracted Oripathy during a conflict between Qingbo Stockade and the Tianshi of Wuling City a decade ago. Tangtang stated she received no specialized treatment over these ten years, only various folk remedies provided sporadically by the stockade residents. However, examination results indicate that both her Cell-Originium Assimilation rate and Blood Originium-Crystal Density are remarkably well-controlled. When questioned about this, Tangtang replied, "Everyone says I'm the River's Daughter. The water washes the sickness away." Could natural bodies of water truly cure Oripathy? The answer is evident: it's impossible.

Appears inA River Restless in Still Winds

Tangtang: River's Daughter of Qingbo · All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Tangtang Gear Damage Calculator

See how many Whirlpools you banked changes her Battle Skill, her Arts Susceptibility, and every Cryo row on the sheet.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Tangtang build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

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Combat state

Whirlpools, Arts Susceptibility, Stagger, Link, Defense, and Resistance sit in different parts of the damage equation. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
3,698.16
Agility
395.00
Strength
123.00
Cryo DMG
+44.80%
Waterspouts
3
Arts Susceptibility
+10.00%
Crit Rate
5.00%
Crit DMG
+50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

Arts Susceptibility from IMA WAVERIDAAH! (3 Waterspouts) +10.00%. It is a debuff on the target, so it raises the Arts damage of every operator hitting it, not only hers.

Combo Skill cooldown 12.00s · Ultimate Energy cost 90.00

ActionMultiplierNon-critCritExpected
I'LL BLOW YOUR MIND!The five-sequence chain, the Dive, and the Finisher.
I'LL BLOW YOUR MIND! Chain (1-5)
Cryo DMG +44.80% · Arts Susceptibility +10.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.10
381.00%22,442.5333,663.7923,003.59
Final Strike (Sequence 5)
Cryo DMG +44.80% · Arts Susceptibility +10.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.10
113.00%6,656.189,984.276,822.59
Finisher
Cryo DMG +44.80% · Arts Susceptibility +10.00% · Staggered x1.3 · Only a basic attack against a Staggered enemy is a Finisher
3 active multipliers
  • Multiplier Group ×1.45
  • Stagger Multiplier ×1.30
  • Susceptibility Multiplier ×1.10
900.00%68,918.00103,377.0070,640.95
Dive Attack
Cryo DMG +44.80% · Arts Susceptibility +10.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.10
180.00%10,602.7715,904.1510,867.84
IMA WAVERIDAAH! and WaterspoutsWaterspout damage counts as Battle Skill DMG by the skill's own text.
IMA WAVERIDAAH!: Point-blank Burst
Cryo DMG +44.80% · Arts Susceptibility +10.00% · 5 shots of 36.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.10
180.00%10,602.7715,904.1610,867.84
IMA WAVERIDAAH!: Waterspout (per spout)
Cryo DMG +44.80% · Arts Susceptibility +10.00% · 12 ticks of 25.00%, treated as Battle Skill DMG
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.10
300.00%17,671.2826,506.9218,113.06
IMA WAVERIDAAH!: Full Cast (3 Waterspouts)
Cryo DMG +44.80% · Arts Susceptibility +10.00% · Burst + 3 x Waterspout, from 2 Whirlpool(s) consumed
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.10
1080.00%63,616.6295,424.9365,207.03
Riot Bringer Waterspout (per spout)
Cryo DMG +44.80% · Riot Bringer +60.00% · Arts Susceptibility +10.00% · A Waterspout the Ultimate created, so Riot Bringer applies
2 active multipliers
  • Multiplier Group ×2.05
  • Susceptibility Multiplier ×1.10
300.00%24,993.6437,490.4625,618.48
RIVER, TO ME!Plants the Whirlpool the Battle Skill converts into an extra Waterspout.
RIVER, TO ME!
Cryo DMG +44.80% · Arts Susceptibility +10.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.10
240.00%14,137.0321,205.5414,490.45
DA CHIEF SEES YOU!OLDEN STARE ticks, then one of the two Rogue Waves. They do not both land.
OLDEN STARE: DoT Tick
Cryo DMG +44.80% · Arts Susceptibility +10.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.10
40.00%2,356.173,534.262,415.08
OLDEN STARE: DoT Total
Cryo DMG +44.80% · Arts Susceptibility +10.00% · 8 ticks of 40.00%
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.10
320.00%18,849.3728,274.0519,320.60
Rogue Wave (full duration)
Cryo DMG +44.80% · Arts Susceptibility +10.00% · OLDEN STARE was left to finish evolving
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.10
400.00%23,561.7135,342.5724,150.75
Early Rogue Wave (dive attack)
Cryo DMG +44.80% · Arts Susceptibility +10.00% · A dive attack ends OLDEN STARE early and summons the wave immediately
2 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.10
700.00%41,232.9961,849.4942,263.82
Arts ReactionSolidification uses the wiki reaction formula and Arts Intensity.
Solidification (Arts Reaction, 3 stacks consumed)
Cryo DMG +44.80% · Arts Susceptibility +10.00% · Arts Intensity +0.00 · Hidden x1.45
3 active multipliers
  • Multiplier Group ×1.45
  • Susceptibility Multiplier ×1.10
  • Hidden Multiplier ×1.45
320.00%27,408.5241,112.7828,093.73

Calculator assumptions

Every number uses a Level 90 Tangtang with all skills at Rank 12 and all four Agility talent nodes unlocked. Her base ATK, Agility, Strength, damage multipliers, potentials, and talent values are read from the committed client tables rather than from guide prose.

Agility is her main attribute and Strength her secondary. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both before calculating Final Build ATK. A weapon whose substat is Intellect therefore contributes nothing on her beyond its base ATK, secondary substat, and unique skill.

RIVER, TO ME! plants a Whirlpool and at most two exist at once. IMA WAVERIDAAH! creates one Waterspout of its own and converts every banked Whirlpool into one more, so Waterspouts run from one to three. The Full Cast row is the point-blank burst plus one Waterspout per spout created, and the skill's own text says Waterspout damage counts as Battle Skill DMG, so Battle Skill DMG bonuses and battle Link reach those rows.

Arts Susceptibility is a step, not a sum: one Waterspout applies none, two apply 5%, three apply 10%, and Potential 3 adds five points to each. It sits in the Susceptibility bucket of the damage equation, which is separate from the Increased DMG Taken bucket a weapon line such as Brigand's Calling or Clannibal fills. Because it is a debuff on the target, it also raises the Arts damage of every other operator hitting that enemy.

Composite multipliers are built from per-tick scales, not from the displayed totals: the burst is five shots, a Waterspout is twelve ticks, and OLDEN STARE is eight ticks. Potentials 3 and 5 move those per-tick scales without rewriting the displayed totals, so reading the displayed number would silently discard the potential. Riot Bringer's bonus applies only to the Waterspouts the Ultimate creates, and Potential 5 raises it from 60% to 140%.

Ordinary hits run the complete Talos Wiki damage chain. The Solidification row uses the separate Arts Reaction formula: 80% plus 80% per consumed Cryo Infliction stack, followed by the level-90 Hidden Multiplier and Arts Intensity. Her Waterspouts apply the Infliction but nothing in her kit consumes it, so that row assumes a teammate breaks it. Expand any row to inspect the active factors.

Still excluded: the SpecialBonus waypoint buff, Fam of Honor's Haste and Slow (which change action speed, not damage, and so belong in no bucket of the equation), SP and Ultimate Energy generation, Stagger values, and rotation timing. The two Rogue Wave rows are alternatives, since a dive attack that summons the early wave is what prevents the full-duration one.

Basic Info

Name:Tangtang iconTangtang
Rarity:★★★★★★
Profession:CasterCaster
Weapon:Handcannon
Main Attribute:AgiAgi
Sub Attribute:StrStr

Talent Priority

This priority list applies to talents only after Lv 9.

#1Skill
#2Ultimate
#3Basic
#4Combo

Recommended Builds

View All Builds

Top Weapons

Brigad's CallingBrigad's Calling109.4%R9
Brigad's CallingBrigad's Calling100%R4
Home LongingHome Longing90.5%R9
WedgeWedge89.5%R9
ClannibalClannibal89.3%R9

Recommended Teams

Last RiteTangtangPerlicaXaihi
YvonneTangtangPerlicaXaihi
RossiTangtangGilbertaPerlica

Gear Configurations

View All Gear Sets
P 0
Bonekrusha Heavy Armor T2Bonekrusha Heavy Armor T2
Bonekrusha Wristband T1Bonekrusha Wristband T1
Bonekrusha Mask T2Bonekrusha Mask T2
LYNX SlabLYNX Slab

Standard Build for doing damage and playing around stagger for enemy with standard LR and Xaihi builds, generally better for daily/boss content

P 0
Bonekrusha Heavy Armor T2Bonekrusha Heavy Armor T2
Eternal Xiranite GlovesEternal Xiranite Gloves
Eternal Xiranite Power CoreEternal Xiranite Power Core
Eternal Xiranite Power CoreEternal Xiranite Power Core

Tangtang get Ult every 2 combo, doesn't need skill at all and allows 4 last rite skills -> xaihi to go full int no xira, last rite with dmg armor. Check Last Rite Page for her build

P 0
Type 50 Yinglung Heavy Armor T1Type 50 Yinglung Heavy Armor T1
Bonekrusha Wristband T1Bonekrusha Wristband T1
Bonekrusha Mask T2Bonekrusha Mask T2
Bonekrusha Mask T2Bonekrusha Mask T2

If you need more energy with a dmg build for some rotations

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Tangtang sidesteps or shrugs these off. See the full dashboard for every modifier.

  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • RushRush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.
  • DecapitateDecapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
  • Flash FreezeFlash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
  • HypoxiaHypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
  • PartitionPartition · Self-sufficient carry that does not need to swap operators mid-fight.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • Synced GrowthSynced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
  • ThrillThrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
  • Time LimitTime Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
  • Toxic ResidueToxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
  • TremorTremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.

Tangtang overview

Tangtang is a 6-star Caster in Arknights: Endfield who fights with a Handcannon and deals Cryo damage. The main attribute is Agility and the secondary attribute is Strength. In the story, Tangtang is a Feline affiliated with Endfield Industries. The Endfield personnel file rates combat skill as Excellent and tactical acumen as Normal. Tangtang debuted on the River's Daughter banner in Version 1.1 Phase 1, running 2026-03-12 to 2026-03-29, with Brigand's Calling featured on the parallel Budding Anew weapon banner.

On the Endfield Hub general tier list, Tangtang currently sits in SS tier, the band labelled Meta-Defining (universal utility, massive AoE damage, or unique mechanics). Most flexible operative on Talos-II. Full-screen time-stop ult immobilizes bosses; Combo Skill triggers on any Cryo Infliction or Arts Burst, so she slots into any team needing a burst window.

How Tangtang's kit plays

Tangtang's basic attack, I'LL BLOW YOUR MIND!, is a chain of up to 5 sequences dealing Cryo damage, and its Final Strike adds 18 Stagger when Tangtang is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Cryo damage and recovers some SP. The Battle Skill, IMA WAVERIDAAH!, costs 100 SP. Tangtang jumps out from the water and fires a point-blank shot that deals Cryo DMG to the enemy and creates a Waterspout. Casting the battle skill also consumes all nearby Whirlpools to create additional Waterspouts and return some SP based on the number of Waterspouts created.

Combo Skill RIVER, TO ME! triggers when applying Cryo Infliction or dealing Arts Burst DMG to an enemy. Its cooldown is 14s, dropping to 12s at its highest level. Tangtang unleashes a powerful jet stream that penetrates all enemies in its path, deals Cryo DMG to them, and creates a Whirlpool. The Ultimate, DA CHIEF SEES YOU!, needs 90 Ultimate Energy. Tangtang opens her eyepatch and unleashes an OLDEN STARE from her eye that temporarily locks down, immobilizes, and deals Cryo DMG over time to enemies within its area of effect.

Tangtang carries 2 talents: Fam of Honor and Riot Bringer. At its highest rank, Fam of Honor works like this: These effects persist for 3s after leaving the area of effect. Riot Bringer, at its highest rank, reads as follows: During OLDEN STARE, performing a dive attack with the controlled operator ends its evolution early and creates a Waterspout. All nearby Whirlpools are also consumed and converted into additional Waterspouts.

Building Tangtang

In the weapon comparison above, Brigad's Calling ranks first at R9 (109.4%), ahead of Home Longing (90.5% at R9) and Wedge (89.5% at R9). Even at R4, Brigad's Calling still scores 100%. The first of 3 listed gear loadouts is Bonekrusha Heavy Armor T2, Bonekrusha Wristband T1, Bonekrusha Mask T2 and LYNX Slab. Every piece is broken down in the Tangtang gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 3 recommended teams, Perlica appears in every lineup, while Xaihi, Last Rite, Yvonne, Rossi and Gilberta rotate through the remaining slots. Once talents pass level 9, the priority for Tangtang runs Skill, then Ultimate, then Basic, then Combo. To compare Tangtang with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Tangtang damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
13.6
AGI
AGI
23.5
WISD
WISD
8.9
WILL
WILL
10.3
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
113.623.58.910.350030
1024.739.316.619.6100559
2037.156.825.329.9156692
3049.474.433.940.22128125
4061.891.942.650.52689157
5074.2109.551.260.83250190
6086.5127.059.871.13811223
7098.9144.568.581.44372255
80111.2162.177.191.84934288
90123.6179.685.8102.15495321

Skills

RIVER, TO ME!

COMBO TRIGGER: When applying Cryo Infliction or dealing Arts Burst DMG to an enemy. Tangtang unleashes a powerful jet stream that penetrates all enemies in its path, deals Cryo DMG to them, and creates a Whirlpool. Up to 2 Whirlpools can exist in the battlefield at any time.
Combo SkillCombo Skill
DMG Multiplier: 107% → 240%Stagger: 10Whirlpool Duration (s): 30Ultimate Energy Gain: 10Stagger: 10 → 10Cooldown: 14s → 12sUltimate Energy Cost: 0Charge: 1s
LvDMG MultiplierCooldown
1107%14s
2117%14s
3128%14s
4139%14s
5149%14s
6160%14s
7171%14s
8181%14s
9192%13s
10205%13s
11221%13s
12240%12s

I'LL BLOW YOUR MIND!

BASIC ATTACK: An attack with up to 5 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 18 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Cryo DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 23% → 51%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
123%
225%
327%
429%
532%
634%
736%
839%
941%
1044%
1147%
1251%
Attack2Attack2
BATK SEQ 2 Multiplier: 25% → 56%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
125%
228%
330%
433%
535%
638%
740%
843%
945%
1048%
1152%
1256%
Attack3Attack3
BATK SEQ 3 Multiplier: 35% → 79%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
135%
239%
342%
446%
549%
653%
756%
860%
963%
1067%
1173%
1279%
Attack4Attack4
BATK SEQ 4 Multiplier: 37% → 82%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
137%
240%
344%
447%
551%
655%
758%
862%
966%
1070%
1176%
1282%
Attack5Attack5
BATK SEQ 5 Multiplier: 50% → 113%Stagger: 18 → 18Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 5 Multiplier
150%
255%
360%
465%
570%
675%
780%
885%
990%
1096%
11104%
12113%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

DA CHIEF SEES YOU!

Tangtang opens her eyepatch and unleashes an OLDEN STARE from her eye that temporarily locks down, immobilizes, and deals Cryo DMG over time to enemies within its area of effect. When the OLDEN STARE stops evolving, a rogue wave comes crashing down to deal massive Cryo DMG to enemies in its area of effect. If the controlled operator performs a dive attack in the OLDEN STARE pattern, its evolution ends and the rogue wave is summoned immediately to deal even more Cryo DMG.
Ultimate SkillUltimate Skill
DMG Over Time Total Multiplier: 142% → 320%OLDEN STARE Duration (s): 4Rogue Wave DMG Multiplier: 178% → 400%Early Rogue Wave DMG Multiplier: 311% → 700%Rogue Wave Stagger: 15Early Rogue Wave Stagger: 20Cooldown: 20sUltimate Energy Cost: 90Charge: 1s
LvDMG Over Time Total MultiplierRogue Wave DMG MultiplierEarly Rogue Wave DMG Multiplier
1142%178%311%
2156%196%342%
3171%213%373%
4185%231%404%
5199%249%436%
6213%267%467%
7228%284%498%
8242%302%529%
9256%320%560%
10274%342%599%
11295%369%646%
12320%400%700%

IMA WAVERIDAAH!

Tangtang jumps out from the water and fires a point-blank shot that deals Cryo DMG to the enemy and creates a Waterspout. Casting the battle skill also consumes all nearby Whirlpools to create additional Waterspouts and return some SP based on the number of Waterspouts created. Waterspout: Applies 1 stack of Cryo Infliction on enemies within range and deals Cryo DMG over time. If the battle skill creates multiple Waterspouts, they also apply Arts Susceptibility to enemies (but not another stack of Cryo Infliction). DMG dealt by the Waterspout is treated as Battle Skill DMG.
Normal SkillNormal Skill
Shooting DMG Multiplier: 80% → 180%Shot Stagger: 10DMG Multiplier (1 Waterspout): 133% → 300%Waterspout Duration (s): 3SP Return per Whirlpool: 20Arts Susceptibility (2 Waterspouts): 3% → 5%Arts Susceptibility (3 Waterspouts): 6% → 10%Arts Susceptibility Duration (s): 15Cooldown: 0sSP Cost: 100Charge: 1s
LvShooting DMG MultiplierDMG Multiplier (1 Waterspout)Arts Susceptibility (2 Waterspouts)Arts Susceptibility (3 Waterspouts)
180%133%3%6%
288%147%3%6%
396%160%3%6%
4104%174%3.5%7%
5112%187%3.5%7%
6120%200%3.5%7%
7128%214%4%8%
8136%227%4%8%
9144%240%4%8%
10154%257%4.5%9%
11166%277%4.5%9%
12180%300%5%10%
Passive 0Passive 0
Cooldown: 0sSP Cost: 0Charge: 1s
Lv
1
2
3
4
5
6
7
8
9
10
11
12

Talents (Passive Skills)

Fam of HonorFam of Honor
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
When within a 5-meter radius of a Whirlpool, allied operators gain 10% Haste while enemies suffer X% Slow. These effects persist for 3s after leaving the area of effect.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
When within a 5-meter radius of a Whirlpool, allied operators gain 20% Haste while enemies suffer X% Slow. These effects persist for 3s after leaving the area of effect.
Riot BringerRiot Bringer
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
During OLDEN STARE, performing a dive attack with the controlled operator ends its evolution early and creates a Waterspout. All nearby Whirlpools are also consumed and converted into additional Waterspouts. Waterspouts created this way have the same effects as those created by the battle skill IMA WAVERIDAAH! and gain DMG Dealt +40%.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
During OLDEN STARE, performing a dive attack with the controlled operator ends its evolution early and creates a Waterspout. All nearby Whirlpools are also consumed and converted into additional Waterspouts. Waterspouts created this way have the same effects as those created by the battle skill IMA WAVERIDAAH! and gain DMG Dealt +60%.

Factory Skills (Manufacturing)

Supreme Chief β (Lv1)
Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%
Growth Chamber
Supreme Chief γ (Lv2)
Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%
Growth Chamber
River's Daughter β (Lv1)
Assign to Growth Chamber to grant vitrified plant growth rate +20%
Growth Chamber
River's Daughter γ (Lv2)
Assign to Growth Chamber to grant vitrified plant growth rate +30%
Growth Chamber

Potentials

Potential 1
Combo skill RIVER, TO ME! improved: DMG Multiplier is increased to 1.2 times of the original, and cooldown is now -2s. Battle skill IMA WAVERIDAAH! improved: For every Whirlpool consumed and converted into a Waterspout, return 5 additional SP.
Cost: Tangtang's Token1× Tangtang's Token
Potential 2
Agility +20, Cryo DMG Dealt +10%
Cost: Tangtang's Token1× Tangtang's Token
Potential 3
Battle skill IMA WAVERIDAAH! improved: DMG Multiplier is increased to 1.1 times the original. When forming multiple Waterspouts, the resulting Arts Susceptibility effect is increased by +5%.
Cost: Tangtang's Token1× Tangtang's Token
Potential 4
Ultimate DA CHIEF SEES YOU! improved: Ultimate Energy cost -15%.
Cost: Tangtang's Token1× Tangtang's Token
Potential 5
Ultimate DA CHIEF SEES YOU! improved: DMG Multiplier is increased to 1.1 times the original. Talent Riot Bringer improved: DMG effects of any Waterspout created by the ultimate DA CHIEF SEES YOU! are increased by +80%.
Cost: Tangtang's Token1× Tangtang's Token

Tangtang potentials and upgrade costs

Tangtang has 5 Potential ranks, and each one changes something specific. Potential 1 improves the combo skill RIVER, TO ME!: DMG Multiplier is increased to 1.2 times of the original, and cooldown is now -2s. Potential 3 improves the battle skill IMA WAVERIDAAH!: DMG Multiplier is increased to 1.1 times the original.

Potential 4 improves the ultimate DA CHIEF SEES YOU!: Ultimate Energy cost -15%. Potential 5 improves the ultimate DA CHIEF SEES YOU!: DMG Multiplier is increased to 1.1 times the original.

Levelling Tangtang from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Metadiastima Photoemission Tube, 8 Bloodcap, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Quadrant Fitting Fluid and 116 D96 Steel Sample 4. Favorability bonuses add +60 Agility in total, spread over 4 breakthrough stages. In the base, the factory skills are Supreme Chief and River's Daughter. Assigned to the Growth Chamber, Supreme Chief γ will slow Mood Drop of all operators in it by 18%. Assigned to the Growth Chamber, River's Daughter γ will grant vitrified plant growth rate +30%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetMetadiastima Photoemission Tube20× Metadiastima Photoemission TubeBloodcap8× BloodcapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 AgiAgi
BT2150 Favor+15 AgiAgi
BT3300 Favor+15 AgiAgi
BT4300 Favor+20 AgiAgi

Skill Level Up Materials

NormalSkill: IMA WAVERIDAAH!
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidBlighted Jadeleaf12× Blighted JadeleafGold 65000
UltimateSkill: DA CHIEF SEES YOU!
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidBlighted Jadeleaf12× Blighted JadeleafGold 65000
ComboSkill: RIVER, TO ME!
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4Blighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4Blighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4Blighted Jadeleaf12× Blighted JadeleafGold 65000
NormalAttack: I'LL BLOW YOUR MIND!
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronD96 Steel Sample 46× D96 Steel Sample 4Blighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronD96 Steel Sample 416× D96 Steel Sample 4Blighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronD96 Steel Sample 436× D96 Steel Sample 4Blighted Jadeleaf12× Blighted JadeleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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