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Fluorite Build: Gear, Weapon & Teams

Fluorite

All Fluorite coverage

2 reports

Every guide, build, and analysis we have published about Fluorite, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Fluorite gets a standalone tag archive once there are 4 or more posts. Meanwhile, browse all tag archives.

Levelling Fluorite? The Fluorite progression path lists every breakthrough and skill material in order.

Fluorite guides: weapons, gear and the 40s cooldown

This page is her stats, skills, potentials and materials reference. For the build itself, read the Fluorite build guide, which covers why a 5-star (OBJ Velocitous) beats both 6-star Handcannons, the two gear sets that shorten her Free Giveaway cooldown, and the Ultimate Gain targets each of her teams needs.

Character Profile

“Got anything to say? No? How about we just call it a day?”

GenderFemale
RacePhidia
BirthdayJune 21
AffiliationEndfield Industries

Fluorite is the skirmisher of Operations Team Z7, tasked with scouting and breaking up enemy formations. Raised on the frontier at the edge of the Civilization Band, she honed deadly marksmanship through a life of constant migration and wandering. Quiet and watchful, she reads people unnervingly well and pairs that insight with a knack for verbal manipulation and mischief, making her a quietly unpredictable presence on her team.

Expertise
SurvivalStreetwise
Interests
NatureCreativity
Dislikes
Culture
Voice ActorsEN Katiana SarkissianJP You TaichiCN Cao YawenKR Jang Mi

Fluorite Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHStandard
COMBAT SKILLExcellent
TACTICAL ACUMENStandard
ARTS ASSIMILATIONNormal

OripathyOripathy positive (infected), based on medical examination reports.

Operator Fluorite once encouraged local civilians to violently resist a criminal organization and helped an Endfield field operations team escape certain threats. Operator Akekuri thus endorsed Fluorite's employment with Endfield Industries. She is now a member of Operations Team Z7. No new criminal records have been filed against the Operator since then.

Pay particular attention to Fluorite in social settings. Her "personal grudges" are usually not as significant as we make them, but conversations with her may take unexpected turns. Fortunately, Fluorite is not averse to being a listener. Since we place greater importance on an operator's combat capabilities, her peculiarity is not particularly difficult to handle. However, she seized the initiative and answered every question on the list before I formally delivered it to her. In fact, she even started laughing before I could complete my engaging answers. This situation was not predicted by my algorithms. Hence, this interview has been added to the archives of unique case studies for further analysis.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

Mama, I heard about how my uncles and aunts are doing: Gordon. Alloycarrot. Trucker. Elsa. The Unicity. Seems to be a cashier at a grocery store. Andalusia. Free City of Neo Tsukushi. Journalist. Big William. Town of Oriron Screw (abandoned). Passed away due to a railroad accident. Karakurt. I only managed to learn that she left for Morospolis. She was last seen near Valley V. Ebby. Not yet found. Cavill. Not yet found. "Long Legs". Currently serving his term. They treat inmates pretty well in Hongshan. Aldan. Tried fighting me but ran away. I don't intend to look for him anymore. Piece of trash. ............ Verana, you can also call me "Fluorite" now. I've reached the skies. Place is interesting so I might stick around for a while. If you find this letter and regard yourself as a decent individual, please give this to Endfield Industries or burn it in the frontiers. Much appreciated.

A piece of wrinkled paper, folded many times. When the logistics operator gave this to Fluorite, she noticed a gentleness rarely seen in the latter's eyes.

According to Fluorite herself, her Originium Arts solely focused on the creation of polymorphic fluids with adhesive abilities. However, if this were true (which I personally feel to be not), then her malignant social skills could only be explained by her "extensive experiences" — since she has expert-level abilities in identifying damaging information about others. Fluorite's willingness to reveal such information without hesitation is another thing entirely. Even though Arts assimilation test results are publicly accessible, there are those who stubbornly believe that Fluorite has secret "divination" abilities. "Just think about it. You almost flopped your PE and the instructor just gave you an earful. While heading back to the dorms you see Fluorite along the corridors and she suddenly goes, 'I guess it can't be helped. Midnight sandwiches are just so divine'... She's so friggin' annoying!

Verana. Known aliases: Double Hands, Gossipmonger, Shots-Got-Eyes, Strangleweed. Female. Phidia. Green haired. Former muscle Boozers, former muscle for the Lamelegs; former member of the gunslinger posse for the Hungry Lupos; honorary member of the Scarred Company (scratched out to avoid reprisal); top shooter working for "Weird Neck" Logan. Rumors say that Verana began working at a proper security company after leaving the underworld. Verana is extremely skilled in the use of hand guns, throwing daggers, and hand crossbows. She is famous for her quick-draws, cunning, and willingness to lay down various traps. Keep an eye on anything she holds. Do not believe anything (not even a word) she says. Do not attempt to confront her in the wildlands as it has proved to be extremely risky and dangerous. WANTED FOR: Violating the established order; stealing gang supplies, treason; inflaming local tensions in the town of Oriron Screw, toppling the business of "Weird Neck" Logan, and physically wounding and crippling every member of his operations.

All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Working out a build rather than a number? The Fluorite build guideexplains which of these weapon toggles her team can actually trigger, and what the Ultimate Gain figure below needs to reach.

Fluorite Gear Damage Calculator

She is an Infliction enabler rather than a carry. Her combo and her Ultimate re-apply the Arts Infliction already on the enemy, which sets off an Arts Burst, so the Burst rows and her Arts Intensity are where most of her output actually lives.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Fluorite build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

Tiny Surprise applies the Slow itself, so a Slowed target is the default rather than a best case. Unpredictable is a 20% proc, so it is off by default. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
2,432.11
Agility (main)
352.00
Intellect (secondary)
114.00
Nature DMG
+0.00%
Arts Intensity
+0.00
Ultimate Gain Efficiency
+37.14%
Crit Rate
5.00%
Crit DMG
50.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

What the team gets from her

There is no multiplier to report here, and that is the finding rather than a gap in the modelling. Fluorite applies no Arts Susceptibility, no DMG Bonus and no resistance shred, so unlike Camille or Gilberta there is no bucket product a carry receives. What she contributes is Infliction, control, and the Burst events themselves, which are priced in the rows below because they scale off her ATK and her Arts Intensity.

  • Tiny Surprise: Nature Infliction (Infliction)
    The Improvised Explosive applies Nature Infliction in an area. This is the stack a teammate’s reaction consumes, and the first half of her own Burst setup.
  • Free Giveaway: Arts Infliction re-application (Reaction enabler)
    Applies another Arts Infliction of the element already on the enemy, which sets off an Arts Burst. Priced in the Burst rows below rather than here, because it scales off her ATK and Arts Intensity.
  • Apex Prankster: repeat re-application (Reaction enabler)
    The final damage sequence repeats the re-application when the target holds 2 or more stacks of Cryo or Nature Infliction.
  • Tiny Surprise: Slow 30.00% (Control)
    Applied to the target the Improvised Explosive sticks to. It has no damage term of its own; it is what keeps Love the Stab and Twist live.

Where her build budget actually goes. The community builds gate her on roughly 118% Ultimate Gain, not on damage, because Apex Prankster is what repeats the re-application. Ultimate Gain Efficiency has no term in the damage equation, so it is reported beside the damage rather than folded into it.

Rotation economy at this build

Four of her five potentials move no number in the damage table. This is where they land.

Free Giveaway
The cooldown that defines her. Potential 5 shortens it by 1s each time Cryo or Nature Infliction is applied, once per second at most, which the table stores as a buff flag rather than a number the sheet can resolve.
38.00s
Apex Prankster
Potential 4 multiplies this cost by 0.9. Her own Ultimate Gain Efficiency, including gear and the weapon secondary, is +37.14%.
100.00 Energy
Tiny Surprise: Slow
No damage term of its own. It is the condition Love the Stab and Twist keys off, and Potential 3 spreads it to every enemy the explosion hits for 6s.
30.00%
ActionMultiplierNon-critCritExpected
Signature Gun Kata (Nature)Her four-sequence chain, the dive, and the Staggered-target Finisher. Sequence 4 is three hits, so the chain total is not the sum of the printed per-sequence numbers.
Signature Gun Kata: Chain (1-4)
Love the Stab and Twist (Slowed) +20.00% · Sequence 4 is 3 hits of 135.00%
1 active multiplier
  • Multiplier Group ×1.20
591.00%17,248.5425,872.8117,679.76
Final Strike (Sequence 4)
Love the Stab and Twist (Slowed) +20.00% · 3 hits of 135.00%
1 active multiplier
  • Multiplier Group ×1.20
405.00%11,820.0717,730.1012,115.57
Finisher
Love the Stab and Twist (Slowed) +20.00% · Staggered x1.3 · Only a basic attack against a Staggered enemy is a Finisher
2 active multipliers
  • Multiplier Group ×1.20
  • Stagger Multiplier ×1.30
900.00%34,146.8651,220.2935,000.53
Dive Attack
Love the Stab and Twist (Slowed) +20.00%
1 active multiplier
  • Multiplier Group ×1.20
180.00%5,253.367,880.045,384.70
Tiny Surprise (Nature)The Improvised Explosive, listed plain and again detonated early by the Ultimate. It is the Slow and the first Nature Infliction that the rest of her kit is built on.
Tiny Surprise: Improvised Explosive
Love the Stab and Twist (Slowed) +20.00% · Applies Slow and Nature Infliction in an area
1 active multiplier
  • Multiplier Group ×1.20
420.00%12,257.8518,386.7712,564.29
Tiny Surprise: Explosive detonated by Apex Prankster
Love the Stab and Twist (Slowed) +20.00% · Apex Prankster detonation +30.00% · The Ultimate detonates a stuck Explosive early, for DMG +30.00%
1 active multiplier
  • Multiplier Group ×1.50
420.00%15,322.3122,983.4615,705.37
Free Giveaway (Nature)Triggers only when the target already carries 2 or more stacks of Cryo or Nature Infliction. On a 38s cooldown at rank 12, which is the single biggest constraint on her rotation.
Free Giveaway
Love the Stab and Twist (Slowed) +20.00% · Needs 2 or more stacks of Cryo or Nature Infliction on the target to trigger
1 active multiplier
  • Multiplier Group ×1.20
380.00%11,090.4316,635.6511,367.69
Free Giveaway: additional multiplier (tier 2)
Love the Stab and Twist (Slowed) +20.00% · The skill table carries four extra multipliers the client never prints, so which tier applies is inferred from the combo trigger rather than read from the data
1 active multiplier
  • Multiplier Group ×1.20
240.00%7,004.4810,506.737,179.60
Apex Prankster (Nature)Four damage sequences of equal multiplier. The final one repeats the Infliction re-application, so it sets off a second Burst.
Apex Prankster: one sequence
Love the Stab and Twist (Slowed) +20.00%
1 active multiplier
  • Multiplier Group ×1.20
250.00%7,296.3410,944.517,478.75
Apex Prankster: full cast
Love the Stab and Twist (Slowed) +20.00% · 4 sequences of 250.00%
1 active multiplier
  • Multiplier Group ×1.20
1000.00%29,185.3543,778.0229,914.98
Arts BurstA flat 160% base multiplier, and the only row Arts Intensity reaches. This is what her re-application actually buys the team.
Nature Burst (Free Giveaway)
Love the Stab and Twist (Slowed) +20.00% · Arts Intensity +0.00 · Hidden x1.45 · A Burst fires when a second stack of the same element lands, which is what the re-application does
2 active multipliers
  • Multiplier Group ×1.20
  • Hidden Multiplier ×1.45
160.00%6,790.0610,185.096,959.81

Calculator assumptions

Every number uses a Level 90 Fluorite with all skills at Rank 12 and her talent nodes unlocked through breakthrough 4, which is where both talents reach rank 2. Her base ATK, attributes, damage multipliers, talents and potentials are all read from the committed client tables.

Agility is her main attribute and Intellect her secondary, a pairing no other operator in this calculator set uses. Her four attribute talent nodes grant Agility +60 in total and no Intellect. The ATK formula weights main at 0.005 and secondary at 0.002 after every flat source and Main and Sub Stat Boost has been applied, then truncates both. Two Handcannons carry a Strength substat, which she never reads; the weapon picker says so when you select one.

Basic sequence 4 is three hits. The client prints the per-hit 135%, not the 405% total, so the chain row is built from the per-hit scale times three rather than from the printed number. The table also carries an identical copy of that sequence under a second id, which is the continuation branch of the same action and is deliberately not counted twice.

The Ultimate's detonation bonus is counted once. The client renders that single 30% value twice, once as a damage boost and once as a blast-radius boost. Only the damage half is a multiplier, and it applies only when an Improvised Explosive was already stuck to the target.

The Free Giveaway tier row is inferred, not read. The skill table carries four extra multipliers that appear in no tooltip and in no text string anywhere in the dump, so the data does not say what gates them. The skill's own trigger is 2 or more Infliction stacks, so they are presented as Infliction-stack tiers on a separate, separately labelled row. They are never folded into the headline Free Giveaway number, so if the inference is wrong the main row is still right.

Unpredictable is a proc, shown as a toggle. It is a 20.00% chance of Arts DMG immunity that also grants ATK for 10s and does not stack. It is off by default and never averaged into an expected value, because a buff that is up a fifth of the time reads nothing like an always-on one once it has been blended in. Its blackboard key is the same one Camille and Last Rite use for a DMG bonus rather than ATK; here the shipped text says ATK, so ATK is what it does.

Four Handcannons are Cryo-scoped and therefore contribute nothing to her Nature rows. Artzy Tyrannical and Brigand's Calling are Cryo throughout; Home Longing and Navigator read "Cryo and Nature", so only their Nature half is counted. OBJ Velocitous is the default because its Nature DMG line scales with the Infliction stacks her own kit consumes and its Ultimate Gain secondary feeds the rotation her builds are actually gated on.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, SP and Ultimate Energy generation, buff and Slow durations, rotation timing and DPS over time, multi-target hits, and the Heat and Cryo weapon lines in the Handcannon pool that none of her Nature rows can use.

Basic Info

Name:Fluorite iconFluorite
Rarity:★★★★
Profession:CasterCaster
Weapon:Handcannon
Main Attribute:AgiAgi
Sub Attribute:WisdWisd

Talent Priority

This priority list applies to talents only after Lv 9.

#1Combo
#2Basic
#3Ultimate
#4Skill

Recommended Builds

View All Builds

Top Weapons

OBJ VelocitousOBJ Velocitous100.2%R9
OBJ VelocitousOBJ Velocitous100%R4
ClannibalClannibal100%R9
ClannibalClannibal99.5%R4
WedgeWedge99.1%R9

Recommended Teams

YvonneXaihiGilbertaFluorite
YvonneXaihiEstellaFluorite
Last RitePerlicaXaihiFluorite

Gear Configurations

View All Gear Sets
P 5
Last RitePerlicaXaihi
Frontiers Armor T3Frontiers Armor T3
Eternal Xiranite Gloves T1Eternal Xiranite Gloves T1
Redeemer SealRedeemer Seal
Redeemer SealRedeemer Seal

Standard Fluorite Build in Last Rite Teams | 118% ER Required

P 5
Last RitePerlicaXaihi
Bonekrusha Heavy ArmorBonekrusha Heavy Armor
Eternal Xiranite Gloves T1Eternal Xiranite Gloves T1
Redeemer SealRedeemer Seal
Redeemer SealRedeemer Seal

Switch to Bonekrusha without OBJ, try to reach 118%/109% Ultimate Gain

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Fluorite sidesteps or shrugs these off. See the full dashboard for every modifier.

  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • Bent EdgesBent Edges · Damage comes from skills and basics rather than repeated ultimates.
  • BiolysisBiolysis · Nature skills cleanse the forced Solidification.
  • DecapitateDecapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
  • Flash FreezeFlash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
  • Heat LossHeat Loss · Her combo skills sit on a 40s cooldown, so she almost never casts them and dodges the self-applied Cryo.
  • HypoxiaHypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • RushRush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
  • ThrillThrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
  • Toxic ResidueToxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
  • TremorTremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.

Fluorite overview

Fluorite is a 4-star Caster in Arknights: Endfield who fights with a Handcannon and deals Nature damage. The main attribute is Agility and the secondary attribute is Intellect. In the story, Fluorite is a Phidia affiliated with Endfield Industries. The Endfield personnel file rates combat skill as Excellent and tactical acumen as Standard.

On the Endfield Hub general tier list, Fluorite currently sits in C tier, the band labelled Lower Priority (generally outclassed by higher-rarity options). Specialized enabler for Nature/Cryo slows. High setup cost. Ardelia dominates this slot.

How Fluorite's kit plays

Fluorite's basic attack, Signature Gun Kata, is a chain of up to 4 sequences dealing Nature damage. Used next to a Staggered enemy, it becomes a finisher that deals massive Nature damage and recovers some SP. The Battle Skill, Tiny Surprise, costs 100 SP. Fluorite kicks an Improvised Explosive that sticks to the target, applying Slow and exploding after a short duration. The explosion deals Nature DMG and Nature Infliction to enemies in the area of effect.

Combo Skill Free Giveaway triggers when an enemy has 2 or more stacks of Cryo Infliction or Nature Infliction. Its cooldown is 40s, dropping to 38s at its highest level. Fluorite shoots the target enemy to trigger a special explosion that deals Nature DMG and applies another Arts Infliction of the element already on the enemy. The Ultimate, Apex Prankster, needs 100 Ultimate Energy. Fluorite quickly moves in an arc and rapidly fires at the target within the arc to deal 4 sequences of Nature DMG.

Fluorite carries 2 talents: Love the Stab and Twist and Unpredictable. At its highest rank, Love the Stab and Twist works like this: Fluorite gains DMG Dealt +20% against Slowed targets. At its highest rank, Unpredictable means Fluorite grants 20% chance of Arts DMG immunity and grants Fluorite ATK +20% for 10s. This effect cannot stack.

Building Fluorite

In the weapon comparison above, OBJ Velocitous ranks first at R9 (100.2%), ahead of Clannibal (100% at R9) and Wedge (99.1% at R9). Even at R4, OBJ Velocitous still scores 100%. The first of 2 listed gear loadouts is Frontiers Armor T3, Eternal Xiranite Gloves T1 and two copies of Redeemer Seal. Every piece is broken down in the Fluorite gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 3 recommended teams, Xaihi appears in every lineup, while Yvonne, Gilberta, Estella, Last Rite and Perlica rotate through the remaining slots. Once talents pass level 9, the priority for Fluorite runs Combo, then Basic, then Ultimate, then Skill. To compare Fluorite with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Fluorite damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
14.0
AGI
AGI
14.7
WISD
WISD
12.5
WILL
WILL
10.1
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
114.014.712.510.150030
1021.730.222.818.4100558
2030.347.534.327.6156688
3038.964.745.836.82128119
4047.482.057.246.02689150
5056.099.268.755.23250180
6064.6116.480.264.33811211
7073.1133.791.673.54372242
8081.7150.9103.182.74934272
9090.3168.2114.691.95495303

Skills

Tiny Surprise

Kicks an Improvised Explosive that sticks to the target, applying Slow and exploding after a short duration. The explosion deals Nature DMG and Nature Infliction to enemies in the area of effect. Defeating the target also sets off the Improvised Explosive immediately. Only 1 Improvised Explosive can be present in the battlefield.
Normal SkillNormal Skill
DMG Multiplier: 187% → 420%Stagger: 10Slow Effect: 30%Duration: 3.0s → 3.0sStagger: 10 → 10Cooldown: 0sSP Cost: 100Charge: 1s
LvDMG Multiplier
1187%
2206%
3224%
4243%
5262%
6280%
7299%
8318%
9336%
10360%
11388%
12420%

Free Giveaway

COMBO TRIGGER: When an enemy has 2 or more stacks of Cryo Infliction or Nature Infliction. Shoots the target enemy to trigger a special explosion that deals Nature DMG and applies another Arts Infliction of the element already on the enemy.
Combo SkillCombo Skill
DMG Multiplier: 169% → 380%Stagger: 10Ultimate Energy Gain: 10Stagger: 10 → 10Cooldown: 40s → 38sUltimate Energy Cost: 0Charge: 1s
LvDMG MultiplierCooldown
1169%40s
2186%40s
3203%40s
4220%40s
5237%40s
6254%40s
7270%40s
8287%40s
9304%40s
10325%40s
11351%40s
12380%38s

Signature Gun Kata

BASIC ATTACK: An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals X Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 25% → 56%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
125%
228%
330%
433%
535%
638%
740%
843%
945%
1048%
1152%
1256%
Attack2Attack2
BATK SEQ 2 Multiplier: 33% → 73%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
133%
236%
339%
442%
546%
649%
752%
855%
959%
1063%
1167%
1273%
Attack3Attack3
BATK SEQ 3 Multiplier: 26% → 57%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
126%
228%
331%
433%
536%
638%
741%
843%
946%
1049%
1153%
1257%
Attack4Attack4
BATK SEQ 4 Multiplier: 60% → 135%ATK Disp: 180% → 405%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvATK Disp%BATK SEQ 4 Multiplier
1180%60%
2198%66%
3216%72%
4234%78%
5252%84%
6270%90%
7288%96%
8306%102%
9324%108%
10347%116%
11374%125%
12405%135%
Attack4 1Attack4 1
ATK Disp: 180% → 405%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvATK Disp%
1180%
2198%
3216%
4234%
5252%
6270%
7288%
8306%
9324%
10347%
11374%
12405%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Apex Prankster

Fluorite quickly moves in an arc and rapidly fires at the target within the arc to deal 4 sequences of Nature DMG. If an Improvised Explosive has been stuck to the target, the skill detonates it immediately and increases the DMG and size of the explosion. If the final DMG sequence hits a target with at least 2 stacks of Cryo Infliction or Nature Infliction, then apply the same Arts Infliction again.
Ultimate SkillUltimate Skill
SEQ 1 DMG Multiplier: 111% → 250%SEQ 2 DMG Multiplier: 111% → 250%SEQ 3 DMG Multiplier: 111% → 250%SEQ 4 DMG Multiplier: 111% → 250%Battle Skill AOE Boost: 30%Battle Skill DMG Boost: 30%Stagger: 20Stagger: 5 → 5Cooldown: 10sUltimate Energy Cost: 100Charge: 1s
LvSEQ 1 DMG MultiplierSEQ 2 DMG MultiplierSEQ 3 DMG MultiplierSEQ 4 DMG Multiplier
1111%111%111%111%
2122%122%122%122%
3133%133%133%133%
4144%144%144%144%
5156%156%156%156%
6167%167%167%167%
7178%178%178%178%
8189%189%189%189%
9200%200%200%200%
10214%214%214%214%
11231%231%231%231%
12250%250%250%250%

Talents (Passive Skills)

Love the Stab and TwistLove the Stab and Twist
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
Fluorite gains DMG Dealt +10% against Slowed targets.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
Fluorite gains DMG Dealt +20% against Slowed targets.
UnpredictableUnpredictable
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
Grants 20% chance of Arts DMG immunity and grants Fluorite ATK +10% for 10s. This effect cannot stack.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
Grants 20% chance of Arts DMG immunity and grants Fluorite ATK +20% for 10s. This effect cannot stack.

Factory Skills (Manufacturing)

Wildlands Trekker α (Lv1)
Assign to Growth Chamber to grant rare mineral growth rate +10%
Growth Chamber
Wildlands Trekker β (Lv2)
Assign to Growth Chamber to grant rare mineral growth rate +20%
Growth Chamber
Reader of Emotions β (Lv1)
Assign to Control Nexus to grant all operators' Mood Regen +12%
Control Nexus
Reader of Emotions γ (Lv2)
Assign to Control Nexus to grant all operators' Mood Regen +16%
Control Nexus

Potentials

Potential 1
Agility +10, Intellect +10.
Cost: Fluorite's Token1× Fluorite's Token
Potential 2
Talent Unpredictable improved: Chance to ignore Arts DMG +10%.
Cost: Fluorite's Token1× Fluorite's Token
Potential 3
Battle skill Tiny Surprise improved: After Improvised Explosive explodes, the slow effect is applied to all enemies hit and lasts 6s.
Cost: Fluorite's Token1× Fluorite's Token
Potential 4
Ultimate Apex Prankster improved: Ultimate Energy cost -10%.
Cost: Fluorite's Token1× Fluorite's Token
Potential 5
Combo skill Free Giveaway improved: Whenever Cryo Infliction or Nature Infliction is applied to the enemy, cooldown is shortened by 1s. Effect can only trigger once every 1s.
Cost: Fluorite's Token1× Fluorite's Token

Fluorite potentials and upgrade costs

Fluorite has 5 Potential ranks, and each one changes something specific. Potential 1 grants Agility +10, Intellect +10. Potential 2 improves the talent Unpredictable: Chance to ignore Arts DMG +10%.

Potential 3 improves the battle skill Tiny Surprise: After Improvised Explosive explodes, the slow effect is applied to all enemies hit and lasts 6s. Potential 4 improves the ultimate Apex Prankster: Ultimate Energy cost -10%. Potential 5 improves the combo skill Free Giveaway: Whenever Cryo Infliction or Nature Infliction is applied to the enemy, cooldown is shortened by 1s.

Levelling Fluorite from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Triphasic Nanoflake, 8 Cosmagaric, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Quadrant Fitting Fluid and 116 Tachyon Screening Lattice. Favorability bonuses add +60 Agility in total, spread over 4 breakthrough stages. In the base, the factory skills are Wildlands Trekker and Reader of Emotions. Assigned to the Growth Chamber, Wildlands Trekker β will grant rare mineral growth rate +20%. Assigned to the Control Nexus, Reader of Emotions γ will grant all operators' Mood Regen +16%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetTriphasic Nanoflake20× Triphasic NanoflakeCosmagaric8× CosmagaricT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 AgiAgi
BT2150 Favor+15 AgiAgi
BT3300 Favor+15 AgiAgi
BT4300 Favor+20 AgiAgi

Skill Level Up Materials

NormalSkill: Tiny Surprise
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidBlighted Jadeleaf12× Blighted JadeleafGold 65000
UltimateSkill: Apex Prankster
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidBlighted Jadeleaf12× Blighted JadeleafGold 65000
ComboSkill: Free Giveaway
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeBlighted Jadeleaf12× Blighted JadeleafGold 65000
NormalAttack: Signature Gun Kata
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeBlighted Jadeleaf3× Blighted JadeleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeBlighted Jadeleaf6× Blighted JadeleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeBlighted Jadeleaf12× Blighted JadeleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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