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Character Profile
“If you never give up, you never really lose.”
Zhuang Fangyi is Viceroy of the Wuling Scientific Developmental District and head of the Novel Xiranite-based Materials Project. A prodigy admitted young to the Tianshi Bureau Academies, she became the youngest member of the Wuling Science Station and stepped into leadership after a catastrophe wiped out most of its personnel. Across more than a decade she rebuilt Wuling into a thriving city while running rift-related research for Endfield Industries, combining sharp intellect and tactical sense with deep compassion for her people, even as the memory of that disaster continues to haunt her.
Zhuang Fangyi Gear Damage Calculator
Every row runs the full damage equation from the Talos Wiki, with her Normal Form and the Empyrean of Truth transformation shown side by side.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
Her Ultimate, Smiting Tempest, deals no damage of its own: it transforms her into the Empyrean of Truth for 25s, upgrading the basic chain, Mantra of Sundering, and Breath of Transformation. Both versions of every action are shown below, so the whole rotation is visible at once.
Choose a Body piece to add its stats.
Choose a Hand piece to add its stats.
Choose a Kit piece to add its stats.
Choose a Kit piece to add its stats.
Combat state
Electrification consumed, Sunderblades, Stagger, Link, Defense and Resistance are separate multipliers in the damage equation. Leave the target on "No target" to compare builds pre-mitigation.
Conditional triggers
Final Build ATK is your gear and weapon only. It does not include the regional buff you pick up from teleportation points, which is the SpecialBonus term of the ATK formula. If your in-game sheet reads higher than this, stand away from a waypoint and check again.
Electric Amp sums every active source: Force of Nature (on cast) +18.00% · Thunder Strike hits (x3) +6.00% = +24.00%. Amp is its own multiplier in the equation, never added to Electric DMG Bonus, and while the 5s window is live it applies to every row here.
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Normal FormHer standard kit outside the Ultimate. | ||||
Basic Attack Chain (1-5) Electric DMG +44.80% · Electric Amp +24.00% 2 active multipliers
| 371.00% | 25,126.60 | 37,689.90 | 25,754.77 |
Dive Attack Electric DMG +44.80% · Electric Amp +24.00% 2 active multipliers
| 180.00% | 12,190.80 | 18,286.21 | 12,495.57 |
Finisher (vs. Staggered enemy) Electric DMG +44.80% · Electric Amp +24.00% · Staggered x1.3 · Requires a Staggered target; stagger and tier multipliers are applied on this row 3 active multipliers
| 900.00% | 79,240.23 | 118,860.34 | 81,221.23 |
Mantra of Sundering: per Thunder Strike Electric DMG +44.80% · Electric Amp +24.00% · Consumed Electrification IV (+9.00% per level) 2 active multipliers
| 81.00% | 5,485.86 | 8,228.79 | 5,623.01 |
Mantra of Sundering: final Thunder Strike (x6) Electric DMG +44.80% · Electric Amp +24.00% · Consumed Electrification IV (+9.00% per level) 2 active multipliers
| 486.00% | 32,915.17 | 49,372.76 | 33,738.05 |
Mantra of Sundering: full cast (3 Sunderblades) Electric DMG +44.80% · Electric Amp +24.00% · Consumed Electrification IV (+9.00% per level) · 2 strikes + final x6 2 active multipliers
| 648.00% | 43,886.89 | 65,830.34 | 44,984.07 |
Breath of Transformation (Combo) Electric DMG +44.80% · Electric Amp +24.00% 2 active multipliers
| 360.00% | 24,381.61 | 36,572.41 | 24,991.15 |
| Empyrean of TruthDuring the 25s Ultimate transformation. P5 and Lone Barge's post-Ultimate line apply here. | ||||
Empyrean Basic Chain (1-3) Electric DMG +44.80% · Electric Amp +24.00% 2 active multipliers
| 660.00% | 44,699.61 | 67,049.42 | 45,817.10 |
Empyrean Mantra: per Thunder Strike Electric DMG +44.80% · Battle Skill Electric DMG (post-Ultimate weapon buff) +112.00% · Electric Amp +24.00% · Consumed Electrification IV (+18.00% per level) 2 active multipliers
| 153.00% | 18,377.13 | 27,565.70 | 18,836.56 |
Empyrean Mantra: final Thunder Strike (x6) Electric DMG +44.80% · Battle Skill Electric DMG (post-Ultimate weapon buff) +112.00% · Electric Amp +24.00% · Consumed Electrification IV (+18.00% per level) 2 active multipliers
| 918.00% | 110,262.79 | 165,394.19 | 113,019.36 |
Empyrean Mantra: full cast (3 Sunderblades) Electric DMG +44.80% · Battle Skill Electric DMG (post-Ultimate weapon buff) +112.00% · Electric Amp +24.00% · Consumed Electrification IV (+18.00% per level) · 2 strikes + final x6 2 active multipliers
| 1224.00% | 147,017.06 | 220,525.59 | 150,692.48 |
Empyrean Breath of Transformation Electric DMG +44.80% · Electric Amp +24.00% 2 active multipliers
| 540.00% | 36,572.41 | 54,858.62 | 37,486.72 |
| Arts StatusesThe only rows Arts Intensity scales. | ||||
Electrification Trigger (Level I) Electric DMG +44.80% · Electric Amp +24.00% · Arts Intensity +0.00 · Hidden x1.45 3 active multipliers
| 160.00% | 15,756.82 | 23,635.23 | 16,150.74 |
Electric Burst Electric DMG +44.80% · Electric Amp +24.00% · Arts Intensity +0.00 · Hidden x1.45 3 active multipliers
| 160.00% | 15,756.82 | 23,635.23 | 16,150.74 |
Calculator assumptions
Every number here is for a Level 90 Zhuang Fangyi with all four skills at Rank 12 and every attribute talent node unlocked (breakthrough 4, favorability 300). Level 90 is the current cap, so the level is fixed rather than an input, and her base ATK 326, Will 184.28, and Intellect 123.91 all come from that row of the game's character table.
Every row runs the full damage equation transcribed from the Talos Wiki: Attack × Base Multiplier × Multiplier Group × Critical × Amp × Stagger × Finisher × Link × Weaken × Susceptibility × Increased DMG Taken × DMG Reduction × Protection × Defense × Resistance × Multiplicative. Expand a row to see which factors are not 1. Effects only add up inside their own bucket, so Electric DMG Bonus and Electric Amp never merge.
Will and Intellect include her four attribute talent nodes (+60 Will in total, none grant Intellect) and are truncated the way the game truncates them before applying the attribute bonus. Will is her main attribute, weighted 0.005 in the ATK formula against 0.002 for Intellect, and gear lines marked Main or Sub route accordingly: the reverse of Arcane. Unlike the Arcane calculator, weapon secondary substats are modeled here and follow the same rank selector as the attribute substat, because Lone Barge's secondary is ATK +39%, a first-order damage stat.
Mantra of Sundering is modeled as one Thunder Strike per Sunderblade channeled, with the last strike dealing 6 times the per-strike damage, so a cast with N blades totals N + 5 per-strike multiples. Consuming Electrification adds 9% (18% during the Ultimate) to the per-strike multiplier per Status Level consumed, and Potential 1 multiplies both terms by 1.15. The basic-attack rows use the in-game displayed totals; the per-hit split between body hits and Sunderblade hits is not stated by the data, and no potential modifies those keys, so the displayed totals are safe.
Force of Nature is Electric Amp: 18% on casting the battle skill plus 2% per Thunder Strike hit within the 5s window, refreshed by every cast. The single-target ceiling is 9 hits (one per blade, field cap 9). Electrification on the TARGET is Arts DMG Taken +12/16/20/24% for Status Levels I to IV, its own bucket in the equation; those values come from the community wiki, not from a committed table. Potential 5's 15-point Electric Resistance pierce applies only during the transformation, so only the Empyrean rows carry it.
Final Build ATK covers the SpecialBonus term of the ATK formula as zero: that term is the temporary regional buff granted near teleportation points, a location buff rather than a build stat. Still excluded: rotation timing and DPS, Sunderblade uptime simulation (choose the blade count directly; Potential 1's extra first-cast blade raises the count you can pick), multi-target behaviour, Electrification's exact trigger conditions for the status rows, and Talent 2 (damage immunity, purely defensive). Whether an Arts Reaction can critically hit is taken from the wiki, which bars only damage over time, and has not been confirmed in game.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsWhenever you can't skill 4 times with her (es: Antal, Ardelia)
Whenever you're going for 4 skills and 3 combo without any other sp spender other than perlica or Energy Ready content
Can Drop Energy in this team at P1
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Zhuang Fangyi sidesteps or shrugs these off. See the full dashboard for every modifier.
Encasement · Deals damage without piling on the stacks that would shield the enemy.
Restraint · Deals damage without applying the inflictions that trigger the penalty.
Battle Chill · Rarely casts battle skills, so it avoids the self-applied Solidification.
Effect Barrier · Does not depend on rapidly re-applying inflictions.
Electrolysis · Electric skills cleanse the forced Solidification.
Encumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
Heat Loss · Light on combo-skill usage, dodging the self-applied Solidification.
Overclock · Damage leans on ultimate/basic attacks, so the combo and battle-skill nerf barely lands.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Regeneration · Bursts targets down rather than leaning on crowd control that now heals them.
Rush · Continuous Thunder Strikes are sustained ticks, not one big hit, so they slip under the per-instant burst cap.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 10.0 | 10.0 | 17.0 | 24.7 | 500 | 30 |
| 10 | 19.0 | 19.0 | 27.8 | 40.9 | 1005 | 60 |
| 20 | 29.0 | 29.0 | 39.8 | 58.8 | 1566 | 93 |
| 30 | 39.0 | 39.0 | 51.8 | 76.7 | 2128 | 127 |
| 40 | 49.0 | 49.0 | 63.9 | 94.7 | 2689 | 160 |
| 50 | 59.0 | 59.0 | 75.9 | 112.6 | 3250 | 193 |
| 60 | 69.0 | 69.0 | 87.9 | 130.5 | 3811 | 227 |
| 70 | 79.0 | 79.0 | 99.9 | 148.4 | 4372 | 260 |
| 80 | 89.0 | 89.0 | 111.9 | 166.4 | 4934 | 293 |
| 90 | 99.0 | 99.0 | 123.9 | 184.3 | 5495 | 326 |
Skills
Smiting Tempest
| Lv |
|---|
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| Lv | During Ultimate: BATK SEQ 1 Multiplier |
|---|---|
| 1 | 67% |
| 2 | 73% |
| 3 | 80% |
| 4 | 86% |
| 5 | 93% |
| 6 | 100% |
| 7 | 106% |
| 8 | 113% |
| 9 | 120% |
| 10 | 128% |
| 11 | 138% |
| 12 | 150% |
| Lv | During Ultimate: BATK SEQ 2 Multiplier |
|---|---|
| 1 | 94% |
| 2 | 103% |
| 3 | 112% |
| 4 | 122% |
| 5 | 131% |
| 6 | 140% |
| 7 | 150% |
| 8 | 159% |
| 9 | 168% |
| 10 | 180% |
| 11 | 194% |
| 12 | 210% |
| Lv | During Ultimate: BATK SEQ 3 Multiplier |
|---|---|
| 1 | 134% |
| 2 | 147% |
| 3 | 160% |
| 4 | 174% |
| 5 | 187% |
| 6 | 200% |
| 7 | 214% |
| 8 | 227% |
| 9 | 240% |
| 10 | 257% |
| 11 | 277% |
| 12 | 300% |
Breath of Transformation
| Lv | DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 160% | 18s |
| 2 | 176% | 18s |
| 3 | 192% | 18s |
| 4 | 208% | 18s |
| 5 | 224% | 18s |
| 6 | 240% | 18s |
| 7 | 256% | 18s |
| 8 | 272% | 18s |
| 9 | 288% | 18s |
| 10 | 308% | 18s |
| 11 | 332% | 18s |
| 12 | 360% | 17s |
| Lv | During Ultimate: DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 240% | 18s |
| 2 | 264% | 18s |
| 3 | 288% | 18s |
| 4 | 312% | 18s |
| 5 | 336% | 18s |
| 6 | 360% | 18s |
| 7 | 384% | 18s |
| 8 | 408% | 18s |
| 9 | 432% | 18s |
| 10 | 462% | 18s |
| 11 | 498% | 18s |
| 12 | 540% | 17s |
Jolting Arts
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 16% |
| 2 | 18% |
| 3 | 19% |
| 4 | 21% |
| 5 | 22% |
| 6 | 24% |
| 7 | 26% |
| 8 | 27% |
| 9 | 29% |
| 10 | 31% |
| 11 | 33% |
| 12 | 36% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 24% |
| 2 | 26% |
| 3 | 29% |
| 4 | 31% |
| 5 | 34% |
| 6 | 36% |
| 7 | 38% |
| 8 | 41% |
| 9 | 43% |
| 10 | 46% |
| 11 | 50% |
| 12 | 54% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 32% |
| 2 | 35% |
| 3 | 39% |
| 4 | 42% |
| 5 | 45% |
| 6 | 48% |
| 7 | 52% |
| 8 | 55% |
| 9 | 58% |
| 10 | 62% |
| 11 | 67% |
| 12 | 72% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 45% |
| 2 | 50% |
| 3 | 54% |
| 4 | 59% |
| 5 | 63% |
| 6 | 68% |
| 7 | 72% |
| 8 | 77% |
| 9 | 81% |
| 10 | 87% |
| 11 | 93% |
| 12 | 101% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 48% |
| 2 | 53% |
| 3 | 58% |
| 4 | 62% |
| 5 | 67% |
| 6 | 72% |
| 7 | 77% |
| 8 | 82% |
| 9 | 86% |
| 10 | 92% |
| 11 | 100% |
| 12 | 108% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Mantra of Sundering
| Lv | Thunder Strike DMG Multiplier | Bonus DMG Multiplier per Status Level of Electrification Consumed |
|---|---|---|
| 1 | 20% | 3% |
| 2 | 22% | 4% |
| 3 | 24% | 4% |
| 4 | 26% | 4% |
| 5 | 28% | 5% |
| 6 | 30% | 5% |
| 7 | 32% | 5% |
| 8 | 34% | 6% |
| 9 | 36% | 6% |
| 10 | 39% | 7% |
| 11 | 42% | 8% |
| 12 | 45% | 9% |
| Lv | During Ultimate: Thunder Strike DMG Multiplier | During Ultimate: Bonus DMG Multiplier per Status Level of Electrification Consumed |
|---|---|---|
| 1 | 36% | 8% |
| 2 | 40% | 9% |
| 3 | 43% | 10% |
| 4 | 47% | 11% |
| 5 | 50% | 11% |
| 6 | 54% | 12% |
| 7 | 58% | 13% |
| 8 | 61% | 14% |
| 9 | 65% | 15% |
| 10 | 69% | 16% |
| 11 | 75% | 17% |
| 12 | 81% | 18% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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