
Character Profile
“YSTF Task Leader, Arcane, reporting to Endfield. Awaiting your orders, Commander.”
Arcane, whose given name is Li Zhiyan, is a captain of the Yinglung Special Task Force under the Hongshan Academy of Sciences. After injuries sustained during an operation in the North Wuling Exclusion Zone forced her into an extended recovery, she took special leave to partner with Endfield Industries. In the field she is a Nature Caster built around Array Arcana, a stance system that swings her between a damage-focused Intellect form and a control-focused Willpower form depending on which core stat runs higher, and she leans on long-lasting Corrosion to grind down enemy resistances.
Arcane Lore & Story
OripathyOripathy negative, based on medical examination reports.
Operator Arcane (given name: Li Zhiyan) is a Hongshan Academy of Sciences Yinglung Special Task Force (YSTF) captain. Following injuries suffered during an operation in the North Wuling Exclusion Zone (EZ), she has been permitted to take an extended R&R. With special permission from the YSTF, Arcane is now a partner of Endfield Industries.
According to Operator Arcane herself, this is her first long R&R. Our medical operators identified several dozen sites of internal injuries. Frontline work in dangerous Blight environments did not destroy her spirit, yet it has taken a toll on her in the form of constant and grueling physical pain. After conversing with members of the HAS, we learned that the HAS hopes that she can use the opportunity for proper recovery. "It should be a break to make up for all the breaks she missed for several years running."Martin Marvin Malen, Assistant, HR Division, Endfield Industries
The Captain and Chen? I don't know much about that. I heard they were pretty good friends and even partnered up during the selection trials. Their performance was also the most outstanding amongst the reservists. Everyone thought they would become a pair of promising Yinglungs garrisoned at Yinglung Pass. But after that ... they wouldn't stop arguing with each other. And if they weren't, they were preparing for the next shouting match. You know the Captain. She never backs down. The two were assigned to separate groups and the Captain was the one that became an Yinglung... What if Chen becomes an Yinglung...? I ... can't imagine that. The Captain will still be the Captain. And if she were ever assigned to the Captain's team ... someone would definitely get reassigned. As a bystander, Instructor Zhu and the Captain made the right call. The current arrangement is the best for both of them.
The YSTF didn't teach the Captain how to wield her heavy arts unit cannon. I asked her once, and she said it's part of her father's "legacy". There was a time when the Captain couldn't get any better no matter how hard she trained, so she kept swapping her weapons. Blades, spears, swords, halberds, axes, broadaxes, hooks, and tridents... She tried them all, got decent with everything, mastered all sorts of fighting styles, but she wasn't satisfied. She thought she wasn't getting good enough, so she doubled her training regimen... People got worried that she'd collapse from exhaustion. Then one day she chanced upon her father's arts unit cannon that was stored outside the place. She never applied for leave until then. No one knew where she went for a couple of days. But when she came back, she had made up her mind to use her father's weapon. And after that, she just became the Arcane we know. No Yinglung garrisoned at Wuling is a match for her.
STOP LISTENING TO THE RUMORS! Ugh. During the selection trials, she ... welp, she was like ... yeah ... got that slight edge over me. But I'm a far better fighter than I used to! If we fight again, I'll give her three free attacks on me! Wait ... maybe two. Don't worry. It'd be just a friendly spar. From what I remember, Arcane was always frowning and grumpy, like she was constantly carrying a huge boulder around. But since she fulfilled her wish about the North Wuling EZ, she's turned a little different. Oh yeah! It reminds me of how she looked like when I first met her. I tried asking her about her encounters in the EZ but she refused to say anything to me. I can't just go and pester the Endmin with questions... Wait... I think I can...
Appears inBravely Breach the Hostile Winds
Arcane's backstory: why she can't take a break · All operator backstories
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Arcane Gear Damage Calculator
Every row runs the full damage equation from the Talos Wiki, so you can see which multiplier each stat actually moves.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
Auto stance uses only modeled stats. It cannot see your random artificing sub-stat rolls, which can add hundreds of Will, so a real build often sits in WILL stance when Auto says INT. If your in-game sheet shows Will above Intellect, force WILL.
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Combat state
Stagger, Finisher, Link, Defense and Resistance are separate multipliers in the damage equation. Leave the target on “No target” to compare builds pre-mitigation.
Conditional triggers
Final Build ATK is your gear and weapon only. It does not include the regional buff you pick up from teleportation points, which is the SpecialBonus term of the ATK formula. If your in-game sheet reads higher than this, stand away from a waypoint and check again.
In INT stance Tactical Planning grants Arts Amp instead of Susceptibility. Amp is its own multiplier, never added to Nature DMG Bonus. It applies to the Ultimate that grants it, and to her other Arts damage only while the field is up.
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
Basic Attack Chain (1–5) | 351.00% | 13,300.09 | 19,950.14 | 13,632.59 |
Jadecrushing Grid | 500.00% | 18,946.00 | 28,419.00 | 19,419.65 |
Yinglung Stance IV — Contact | 80.00% | 3,031.36 | 4,547.04 | 3,107.14 |
Yinglung Stance IV — Explosion | 120.00% | 4,547.04 | 6,820.56 | 4,660.72 |
Yinglung Stance IV — INT Laser (5 hits) | 500.00% | 18,946.00 | 28,419.00 | 19,419.65 |
Gloompurger Array — Field Creation Arts Amp +24.00% 1 active multiplier
| 180.00% | 8,457.49 | 12,686.24 | 8,668.93 |
Gloompurger Array — Cluster Strike (8 hits) Arts Amp +24.00% 1 active multiplier
| 360.00% | 16,914.99 | 25,372.48 | 17,337.86 |
Gloompurge Arcana Arts Amp +24.00% 1 active multiplier
| 1440.00% | 67,659.96 | 101,489.94 | 69,351.46 |
Corrosion Reaction (Level I) Arts Intensity +0.00 · Hidden x1.45 1 active multiplier
| 160.00% | 8,815.69 | 13,223.54 | 9,036.08 |
Calculator assumptions
Every number here is for a Level 90 Arcane with all four skills at Rank 12 and every attribute talent node unlocked (breakthrough 4, favorability 300). Level 90 is the current cap, so the level is fixed rather than an input, and her base ATK 312, Intellect 176.44, and Will 121.50 all come from that row of the game's character table.
Every row runs the full damage equation transcribed from the Talos Wiki: Attack × Base Multiplier × Multiplier Group × Critical × Amp × Stagger × Finisher × Link × Weaken × Susceptibility × Increased DMG Taken × DMG Reduction × Protection × Defense × Resistance × Multiplicative. Expand a row to see which factors are not 1. Effects only add up inside their own bucket, so Nature DMG Bonus and Arts Amp never merge.
Intellect and Will include the four attribute talent nodes (+43 each at favorability 300) and are truncated the way the game truncates them before applying the attribute bonus, so they match Arcane’s in-game sheet. Weapon base ATK is the level-90 value, while the attribute substat and the weapon skill’s unconditional ATK line each follow their own selected rank. Potentials are read from the client tables rather than hardcoded: P1 multiplies the four Combo scales by 1.3 and P5 multiplies Gloompurge Arcana by 1.3, so the Multiplier column moves with them.
Final Build ATK covers the SpecialBonus term of the ATK formula as zero. That term is the temporary regional buff granted near teleportation points and in certain Protocol Spaces, so an in-game reading taken while standing on a waypoint will be higher than the figure here. It is a location buff rather than a build stat, and including it would make two builds impossible to compare. Reconciling this calculator against the live sheet cost real time once for exactly this reason: a 2,761 ATK reading turned out to be a waypoint buff sitting on top of a genuine 2,542.
Arts Susceptibility sums the Combo Skill’s own line, Tactical Planning Lv2, and Potential 5, each capped separately. Arts Intensity only reaches the Corrosion reaction row, which is what it does in game: it scales Physical Statuses, Arts Bursts and Arts Reactions, not ordinary hits.
Still excluded: Corrosion’s resistance ramp over time (no committed table backs it), Arcane’s forced level-I Corrosion from the INT Ultimate, weapon secondary substats, unconditional weapon-skill lines that are not ATK, rotation timing and DPS, and multi-target landing behaviour. Whether an Arts Reaction can critically hit is taken from the wiki, which bars only damage over time, and has not been confirmed in game.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsINT Build DPS
WILL Build Support
WILL Build Support P4
With Oblivion as weapon, only with gilberta in your team
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Arcane sidesteps or shrugs these off. See the full dashboard for every modifier.
Rush · Her WILL-state Jadecrushing Grid pulls the accelerated swarm into one cluster and the combo Imprisons the target, cancelling the doubled movement speed before it matters.
Vitality · Her long-lasting Corrosion permanently shreds enemy resistance for the whole squad, turning an inflated HP bar into a shared damage multiplier the team burns through.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Biolysis · Nature skills cleanse the forced Solidification.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Encumbered · Her basic-attack chain lands a Final Strike (plus SP-restoring finishers) on cadence, so the paused SP natural recovery keeps ticking over.
Flash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Thrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.3 | 9.1 | 22.0 | 15.0 | 500 | 30 |
| 10 | 17.6 | 17.6 | 37.6 | 25.7 | 1005 | 58 |
| 20 | 26.9 | 27.2 | 54.9 | 37.7 | 1566 | 90 |
| 30 | 36.2 | 36.7 | 72.3 | 49.7 | 2128 | 122 |
| 40 | 45.5 | 46.2 | 89.7 | 61.7 | 2689 | 153 |
| 50 | 54.7 | 55.8 | 107.0 | 73.6 | 3250 | 185 |
| 60 | 64.0 | 65.3 | 124.4 | 85.6 | 3811 | 217 |
| 70 | 73.3 | 74.8 | 141.7 | 97.6 | 4372 | 248 |
| 80 | 82.6 | 84.3 | 159.1 | 109.5 | 4934 | 280 |
| 90 | 91.9 | 93.9 | 176.4 | 121.5 | 5495 | 312 |
Skills
Gloompurge
| Lv | Both Stances | Array Arcana: INT | Array Arcana: WILL |
|---|---|---|---|
| Field Creation DMG | Cluster Strike DMG (displayed) | Cluster Strike DMG (displayed) | |
| 1 | 80% | 160% | 160% |
| 2 | 88% | 176% | 176% |
| 3 | 96% | 192% | 192% |
| 4 | 104% | 208% | 208% |
| 5 | 112% | 224% | 224% |
| 6 | 120% | 240% | 240% |
| 7 | 128% | 256% | 256% |
| 8 | 136% | 272% | 272% |
| 9 | 144% | 288% | 288% |
| 10 | 154% | 308% | 308% |
| 11 | 166% | 332% | 332% |
| 12 | 180% | 360% | 360% |
Raw skill data (3 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale_laser | 20% | 45% | |
| laser_count | 8 | 8 | |
| atk_scale_laser_will | WILL | 20% | 45% |
| Lv | Array Arcana: INT | Array Arcana: WILL |
|---|---|---|
| Arcana DMG | Arcana DMG | |
| 1 | 640% | 160% |
| 2 | 704% | 176% |
| 3 | 768% | 192% |
| 4 | 832% | 208% |
| 5 | 896% | 224% |
| 6 | 960% | 240% |
| 7 | 1024% | 256% |
| 8 | 1088% | 272% |
| 9 | 1152% | 288% |
| 10 | 1232% | 308% |
| 11 | 1328% | 332% |
| 12 | 1440% | 360% |
Yinglung Stance IV
| Lv | Both Stances | Array Arcana: INT | Array Arcana: WILL | |||
|---|---|---|---|---|---|---|
| Contact DMG | Explosion DMG | Laser DMG (displayed) | SP Returned | Arts Susceptibility (max) | Will for Max Susceptibility | |
| 1 | 35% | 53% | 222% | 28 | 7% | 560 |
| 2 | 39% | 59% | 244% | 28 | 7% | 560 |
| 3 | 42% | 64% | 266% | 28 | 7% | 560 |
| 4 | 46% | 69% | 289% | 28 | 7% | 560 |
| 5 | 50% | 75% | 311% | 28 | 7% | 560 |
| 6 | 53% | 80% | 333% | 28 | 7% | 560 |
| 7 | 57% | 85% | 355% | 28 | 7% | 560 |
| 8 | 60% | 91% | 377% | 28 | 7% | 560 |
| 9 | 64% | 96% | 400% | 28 | 7.5% | 600 |
| 10 | 68% | 103% | 427% | 30 | 7.5% | 600 |
| 11 | 73% | 111% | 461% | 30 | 7.5% | 600 |
| 12 | 80% | 120% | 500% | 30 | 8% | 640 |
Raw skill data (6 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale_laser1 | 27% | 60% | |
| atk_scale_laser2 | 115% | 260% | |
| poise_laser | 0 | 0 | |
| duration_wisd | INT | 2 | 2 |
| spell_vul_per_will | WILL | 0.000125 | 0.000125 |
| rate_pre | 0.04 | 0.04 |
Artillery Interdiction
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 19% |
| 2 | 21% |
| 3 | 22% |
| 4 | 24% |
| 5 | 26% |
| 6 | 28% |
| 7 | 30% |
| 8 | 32% |
| 9 | 34% |
| 10 | 36% |
| 11 | 39% |
| 12 | 42% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 6.2% | 14% |
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 21% |
| 2 | 23% |
| 3 | 26% |
| 4 | 28% |
| 5 | 30% |
| 6 | 32% |
| 7 | 34% |
| 8 | 36% |
| 9 | 38% |
| 10 | 41% |
| 11 | 44% |
| 12 | 48% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 7.1% | 16% |
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 33% |
| 2 | 37% |
| 3 | 40% |
| 4 | 43% |
| 5 | 47% |
| 6 | 50% |
| 7 | 53% |
| 8 | 57% |
| 9 | 60% |
| 10 | 64% |
| 11 | 69% |
| 12 | 75% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 17% | 38% |
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 36% |
| 2 | 39% |
| 3 | 43% |
| 4 | 46% |
| 5 | 50% |
| 6 | 53% |
| 7 | 57% |
| 8 | 61% |
| 9 | 64% |
| 10 | 69% |
| 11 | 74% |
| 12 | 80% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 4.5% | 10% |
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 47% |
| 2 | 52% |
| 3 | 56% |
| 4 | 61% |
| 5 | 66% |
| 6 | 71% |
| 7 | 75% |
| 8 | 80% |
| 9 | 85% |
| 10 | 90% |
| 11 | 98% |
| 12 | 106% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 47% | 106% |
| Lv | Both Stances |
|---|---|
| Finisher DMG | |
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Both Stances |
|---|---|
| Dive DMG | |
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Jadecrushing Grid
| Lv | Array Arcana: INT | Array Arcana: WILL |
|---|---|---|
| Grid DMG | Grid DMG | |
| 1 | 222% | 133% |
| 2 | 245% | 147% |
| 3 | 267% | 160% |
| 4 | 289% | 173% |
| 5 | 311% | 187% |
| 6 | 333% | 200% |
| 7 | 356% | 213% |
| 8 | 378% | 227% |
| 9 | 400% | 240% |
| 10 | 428% | 257% |
| 11 | 461% | 277% |
| 12 | 500% | 300% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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