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Arcane Build: Gear, Weapon & Teams

Arcane

All Arcane coverage

12 reports

Every guide, build, and analysis we have published about Arcane, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Browse the Arcane archive

Levelling Arcane? The Arcane progression path lists every breakthrough and skill material in order.

Character Profile

“YSTF Task Leader, Arcane, reporting to Endfield. Awaiting your orders, Commander.”

GenderFemale
RaceLiberi
BirthdayJuly 7
AffiliationHongshan Academy of Sciences

Arcane, whose given name is Li Zhiyan, is a captain of the Yinglung Special Task Force under the Hongshan Academy of Sciences. After injuries sustained during an operation in the North Wuling Exclusion Zone forced her into an extended recovery, she took special leave to partner with Endfield Industries. In the field she is a Nature Caster built around Array Arcana, a stance system that swings her between a damage-focused Intellect form and a control-focused Willpower form depending on which core stat runs higher, and she leans on long-lasting Corrosion to grind down enemy resistances.

Expertise
CombatStrength
Interests
NatureCharity
Dislikes
Fashion
Voice ActorsEN Julia GuJP LynnCN Tang YajingKR Kim Soon-mi

Arcane Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHStandard
COMBAT SKILLExcellent
TACTICAL ACUMENOutstanding
ARTS ASSIMILATIONExcellent

OripathyOripathy negative, based on medical examination reports.

Operator Arcane (given name: Li Zhiyan) is a Hongshan Academy of Sciences Yinglung Special Task Force (YSTF) captain. Following injuries suffered during an operation in the North Wuling Exclusion Zone (EZ), she has been permitted to take an extended R&R. With special permission from the YSTF, Arcane is now a partner of Endfield Industries.

According to Operator Arcane herself, this is her first long R&R. Our medical operators identified several dozen sites of internal injuries. Frontline work in dangerous Blight environments did not destroy her spirit, yet it has taken a toll on her in the form of constant and grueling physical pain. After conversing with members of the HAS, we learned that the HAS hopes that she can use the opportunity for proper recovery. "It should be a break to make up for all the breaks she missed for several years running."Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

The Captain and Chen? I don't know much about that. I heard they were pretty good friends and even partnered up during the selection trials. Their performance was also the most outstanding amongst the reservists. Everyone thought they would become a pair of promising Yinglungs garrisoned at Yinglung Pass. But after that ... they wouldn't stop arguing with each other. And if they weren't, they were preparing for the next shouting match. You know the Captain. She never backs down. The two were assigned to separate groups and the Captain was the one that became an Yinglung... What if Chen becomes an Yinglung...? I ... can't imagine that. The Captain will still be the Captain. And if she were ever assigned to the Captain's team ... someone would definitely get reassigned. As a bystander, Instructor Zhu and the Captain made the right call. The current arrangement is the best for both of them.

Summit, trooper, Yinglung Special Task Force

The YSTF didn't teach the Captain how to wield her heavy arts unit cannon. I asked her once, and she said it's part of her father's "legacy". There was a time when the Captain couldn't get any better no matter how hard she trained, so she kept swapping her weapons. Blades, spears, swords, halberds, axes, broadaxes, hooks, and tridents... She tried them all, got decent with everything, mastered all sorts of fighting styles, but she wasn't satisfied. She thought she wasn't getting good enough, so she doubled her training regimen... People got worried that she'd collapse from exhaustion. Then one day she chanced upon her father's arts unit cannon that was stored outside the place. She never applied for leave until then. No one knew where she went for a couple of days. But when she came back, she had made up her mind to use her father's weapon. And after that, she just became the Arcane we know. No Yinglung garrisoned at Wuling is a match for her.

Phrase, trooper, Yinglung Special Task Force

STOP LISTENING TO THE RUMORS! Ugh. During the selection trials, she ... welp, she was like ... yeah ... got that slight edge over me. But I'm a far better fighter than I used to! If we fight again, I'll give her three free attacks on me! Wait ... maybe two. Don't worry. It'd be just a friendly spar. From what I remember, Arcane was always frowning and grumpy, like she was constantly carrying a huge boulder around. But since she fulfilled her wish about the North Wuling EZ, she's turned a little different. Oh yeah! It reminds me of how she looked like when I first met her. I tried asking her about her encounters in the EZ but she refused to say anything to me. I can't just go and pester the Endmin with questions... Wait... I think I can...

Chen Qianyu, former reservist, Yinglung Special Task Force

Appears inBravely Breach the Hostile Winds

Arcane's backstory: why she can't take a break · All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Arcane Gear Damage Calculator

Every row runs the full damage equation from the Talos Wiki, so you can see which multiplier each stat actually moves.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Auto stance uses only modeled stats. It cannot see your random artificing sub-stat rolls, which can add hundreds of Will, so a real build often sits in WILL stance when Auto says INT. If your in-game sheet shows Will above Intellect, force WILL.

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

Stagger, Finisher, Link, Defense and Resistance are separate multipliers in the damage equation. Leave the target on “No target” to compare builds pre-mitigation.

Conditional triggers

Final Build ATK
3,789.20
Intellect
375.00
Will
164.00
Array Arcana
INT
Nature DMG
+0.00%
Arts Intensity
+0.00
Arts Amp
+24.00%

Final Build ATK is your gear and weapon only. It does not include the regional buff you pick up from teleportation points, which is the SpecialBonus term of the ATK formula. If your in-game sheet reads higher than this, stand away from a waypoint and check again.

In INT stance Tactical Planning grants Arts Amp instead of Susceptibility. Amp is its own multiplier, never added to Nature DMG Bonus. It applies to the Ultimate that grants it, and to her other Arts damage only while the field is up.

ActionMultiplierNon-critCritExpected
Basic Attack Chain (1–5)
351.00%13,300.0919,950.1413,632.59
Jadecrushing Grid
500.00%18,946.0028,419.0019,419.65
Yinglung Stance IV — Contact
80.00%3,031.364,547.043,107.14
Yinglung Stance IV — Explosion
120.00%4,547.046,820.564,660.72
Yinglung Stance IV — INT Laser (5 hits)
500.00%18,946.0028,419.0019,419.65
Gloompurger Array — Field Creation
Arts Amp +24.00%
1 active multiplier
  • Amp Multiplier ×1.24
180.00%8,457.4912,686.248,668.93
Gloompurger Array — Cluster Strike (8 hits)
Arts Amp +24.00%
1 active multiplier
  • Amp Multiplier ×1.24
360.00%16,914.9925,372.4817,337.86
Gloompurge Arcana
Arts Amp +24.00%
1 active multiplier
  • Amp Multiplier ×1.24
1440.00%67,659.96101,489.9469,351.46
Corrosion Reaction (Level I)
Arts Intensity +0.00 · Hidden x1.45
1 active multiplier
  • Hidden Multiplier ×1.45
160.00%8,815.6913,223.549,036.08

Calculator assumptions

Every number here is for a Level 90 Arcane with all four skills at Rank 12 and every attribute talent node unlocked (breakthrough 4, favorability 300). Level 90 is the current cap, so the level is fixed rather than an input, and her base ATK 312, Intellect 176.44, and Will 121.50 all come from that row of the game's character table.

Every row runs the full damage equation transcribed from the Talos Wiki: Attack × Base Multiplier × Multiplier Group × Critical × Amp × Stagger × Finisher × Link × Weaken × Susceptibility × Increased DMG Taken × DMG Reduction × Protection × Defense × Resistance × Multiplicative. Expand a row to see which factors are not 1. Effects only add up inside their own bucket, so Nature DMG Bonus and Arts Amp never merge.

Intellect and Will include the four attribute talent nodes (+43 each at favorability 300) and are truncated the way the game truncates them before applying the attribute bonus, so they match Arcane’s in-game sheet. Weapon base ATK is the level-90 value, while the attribute substat and the weapon skill’s unconditional ATK line each follow their own selected rank. Potentials are read from the client tables rather than hardcoded: P1 multiplies the four Combo scales by 1.3 and P5 multiplies Gloompurge Arcana by 1.3, so the Multiplier column moves with them.

Final Build ATK covers the SpecialBonus term of the ATK formula as zero. That term is the temporary regional buff granted near teleportation points and in certain Protocol Spaces, so an in-game reading taken while standing on a waypoint will be higher than the figure here. It is a location buff rather than a build stat, and including it would make two builds impossible to compare. Reconciling this calculator against the live sheet cost real time once for exactly this reason: a 2,761 ATK reading turned out to be a waypoint buff sitting on top of a genuine 2,542.

Arts Susceptibility sums the Combo Skill’s own line, Tactical Planning Lv2, and Potential 5, each capped separately. Arts Intensity only reaches the Corrosion reaction row, which is what it does in game: it scales Physical Statuses, Arts Bursts and Arts Reactions, not ordinary hits.

Still excluded: Corrosion’s resistance ramp over time (no committed table backs it), Arcane’s forced level-I Corrosion from the INT Ultimate, weapon secondary substats, unconditional weapon-skill lines that are not ATK, rotation timing and DPS, and multi-target landing behaviour. Whether an Arts Reaction can critically hit is taken from the wiki, which bars only damage over time, and has not been confirmed in game.

Basic Info

Name:Arcane iconArcane
Rarity:★★★★★★
Profession:CasterCaster
Weapon:Arts Unit
Main Attribute:WisdWisd
Sub Attribute:WillWill

Talent Priority

This priority list applies to talents only after Lv 9.

#1Ultimate
#2Basic
#3Combo
#4Skill

Recommended Builds

View All Builds

Top Weapons

Type 42: Solemn PhalanxType 42: Solemn Phalanx127.1%R9
Type 42: Solemn PhalanxType 42: Solemn Phalanx100%R4
OblivionOblivion89.9%R9
Junction PointJunction Point86.4%R9
OblivionOblivion81.6%R4

Recommended Teams

ArcaneTangtangGilbertaXaihi
ArcaneYvonneXaihiTangtang
ArcaneTangtangAkekuriXaihi

Gear Configurations

View All Gear Sets
P 0
TangtangGilbertaXaihi
Hot Work Exo-RigHot Work Exo-Rig
Hot Work Hands PPEHot Work Hands PPE
Hot Work Insulation SlabHot Work Insulation Slab
LYNX SlabLYNX Slab

INT Build DPS

P 0
YvonneXaihiTangtang
Eternal Xiranite Light ArmorEternal Xiranite Light Armor
Eternal Xiranite WrapsEternal Xiranite Wraps
Eternal Xiranite Bracing SlabEternal Xiranite Bracing Slab
Eternal Xiranite Bracing SlabEternal Xiranite Bracing Slab

WILL Build Support

P 4
YvonneXaihiTangtang
Eternal Xiranite Light Armor T1Eternal Xiranite Light Armor T1
Eternal Xiranite WrapsEternal Xiranite Wraps
Eternal Xiranite Bracing SlabEternal Xiranite Bracing Slab
Eternal Xiranite Bracing SlabEternal Xiranite Bracing Slab

WILL Build Support P4

P 0
Hot Work Exo-RigHot Work Exo-Rig
Hot Work Hands PPEHot Work Hands PPE
Hot Work Insulation SlabHot Work Insulation Slab
Redeemer SealRedeemer Seal

With Oblivion as weapon, only with gilberta in your team

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Arcane sidesteps or shrugs these off. See the full dashboard for every modifier.

  • RushRush · Her WILL-state Jadecrushing Grid pulls the accelerated swarm into one cluster and the combo Imprisons the target, cancelling the doubled movement speed before it matters.
  • VitalityVitality · Her long-lasting Corrosion permanently shreds enemy resistance for the whole squad, turning an inflated HP bar into a shared damage multiplier the team burns through.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • BiolysisBiolysis · Nature skills cleanse the forced Solidification.
  • DecapitateDecapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
  • EncumberedEncumbered · Her basic-attack chain lands a Final Strike (plus SP-restoring finishers) on cadence, so the paused SP natural recovery keeps ticking over.
  • Flash FreezeFlash Freeze · Heat skills melt the forced Solidification, and ranged operators rarely eat the enemy Cryo in the first place.
  • HypoxiaHypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
  • PartitionPartition · Self-sufficient carry that does not need to swap operators mid-fight.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • Synced GrowthSynced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
  • ThrillThrill · Tanky, ranged or well-healed, so the enemy damage spike is survivable.
  • Time LimitTime Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
  • Toxic ResidueToxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
  • TremorTremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
  • WeakenWeaken · Team buffs and a strong economy help offset the flat stat reduction.

Arcane overview

Arcane is a 6-star Caster in Arknights: Endfield who fights with an Arts Unit and deals Nature damage. The main attribute is Intellect and the secondary attribute is Will. In the story, Arcane is a Liberi affiliated with Hongshan Academy of Sciences. The Endfield personnel file rates combat skill as Excellent and tactical acumen as Outstanding. Arcane debuted on the North Yearns the Rift Vigile banner in Version 1.4 Phase 1, running 2026-07-16 to 2026-08-09, with Type 42: Solemn Phalanx featured on the parallel Military Grade Issue weapon banner.

On the Endfield Hub general tier list, Arcane currently sits in SS tier, the band labelled Meta-Defining (universal utility, massive AoE damage, or unique mechanics). Version 1.4 headline limited Nature Caster (Li Zhiyan). Array Arcana flips her role by stat sheet: INT state is a Corrosion DPS whose Gloompurge ultimate force-applies Corrosion and shreds resistance, WILL state is a controller that groups, imprisons, and spreads Arts Susceptibility for a hypercarry. The most flexible unit shipped so far, but build-dependent: you must commit to one stat, and her ceiling wants a Cryo or Electric partner (Xaihi, Tangtang) to react against her Nature. Signature Type 42: Solemn Phalanx pushes the INT damage build.

How Arcane's kit plays

Arcane's basic attack, Artillery Interdiction, is a chain of up to 5 sequences dealing Nature damage. Used next to a Staggered enemy, it becomes a finisher that deals massive Nature damage and recovers some SP. The Battle Skill, Jadecrushing Grid, costs 100 SP. Arcane creates a Jadecrushing Grid that deals Nature DMG and applies Nature Infliction to enemies within the area of effect. In Array Arcana: INT the grid deals additional damage; in Array Arcana: WILL it pulls nearby enemies into the area.

The Combo Skill is Yinglung Stance IV. Its cooldown is 20s, dropping to 18s at its highest level. The Ultimate, Gloompurge, needs 100 Ultimate Energy. Arcane creates a Gloompurger Array that immediately deals Nature DMG to enemies within the area of effect.

Arcane carries 2 talents: Tactical Planning and Weapon Honing. At its highest rank, Tactical Planning works like this: Arcane switches between Array Arcana: INT and Array Arcana: WILL depending on whether her Intellect is greater than or equal to her Will. In Array Arcana: INT, Arts Amp is increased by 24% while the ultimate is active. Weapon Honing, at its highest rank, reads as follows: Corrosion applied by Arcane lasts 10s longer, and its Max Resistance Reduction is increased to 1.1 times the original.

Building Arcane

In the weapon comparison above, Type 42: Solemn Phalanx ranks first at R9 (127.1%), ahead of Oblivion (89.9% at R9) and Junction Point (86.4% at R9). Even at R4, Type 42: Solemn Phalanx still scores 100%. The first of 4 listed gear loadouts is Hot Work Exo-Rig, Hot Work Hands PPE, Hot Work Insulation Slab and LYNX Slab. Every piece is broken down in the Arcane gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 5 recommended teams, Xaihi appears in every lineup, while Tangtang, Gilberta, Yvonne, Akekuri, Last Rite and Snowshine rotate through the remaining slots. Once talents pass level 9, the priority for Arcane runs Ultimate, then Basic, then Combo, then Skill. To compare Arcane with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Arcane damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
9.3
AGI
AGI
9.1
WISD
WISD
22.0
WILL
WILL
15.0
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
19.39.122.015.050030
1017.617.637.625.7100558
2026.927.254.937.7156690
3036.236.772.349.72128122
4045.546.289.761.72689153
5054.755.8107.073.63250185
6064.065.3124.485.63811217
7073.374.8141.797.64372248
8082.684.3159.1109.54934280
9091.993.9176.4121.55495312

Skills

Gloompurge

Arcane creates a Gloompurger Array that immediately deals Nature DMG to enemies within the area of effect. When a Finisher or a Final Strike performed by the controlled operator hits an enemy inside the Gloompurger Array, the Array unleashes a Cluster Strike that deals Area DMG to that enemy. In Array Arcana: INT it also forces Corrosion and deals higher damage; in Array Arcana: WILL it applies additional Arts Infliction stacks.
Gloompurger ArrayGloompurger Array
Field Creation DMG: 80% → 180%Field Duration: 20sStagger: 10Cooldown: 20sUltimate Energy Cost: 100Charge: 1s
Array Arcana: INT
Cluster Strike DMG (displayed): 160% → 360%INT Duration: 15s
Array Arcana: WILL
Cluster Strike DMG (displayed): 160% → 360%
LvBoth StancesArray Arcana: INTArray Arcana: WILL
Field Creation DMGCluster Strike DMG (displayed)Cluster Strike DMG (displayed)
180%160%160%
288%176%176%
396%192%192%
4104%208%208%
5112%224%224%
6120%240%240%
7128%256%256%
8136%272%272%
9144%288%288%
10154%308%308%
11166%332%332%
12180%360%360%
Raw skill data (3 keys)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
atk_scale_laser 20%45%
laser_count 88
atk_scale_laser_willWILL20%45%
Gloompurge ArcanaGloompurge Arcana
Stagger: 10Cooldown: 10sUltimate Energy Cost: 100Charge: 1s
Array Arcana: INT
Arcana DMG: 640% → 1440%
Array Arcana: WILL
Arcana DMG: 160% → 360%
LvArray Arcana: INTArray Arcana: WILL
Arcana DMGArcana DMG
1640%160%
2704%176%
3768%192%
4832%208%
5896%224%
6960%240%
71024%256%
81088%272%
91152%288%
101232%308%
111328%332%
121440%360%

Yinglung Stance IV

Yinglung Stance IV
Contact DMG: 35% → 80%Explosion DMG: 53% → 120%Contact Stagger: 5Explosion Stagger: 5Ultimate Energy Gain: 10Cooldown: 20s → 18sUltimate Energy Cost: 0Charge: 1s
Array Arcana: INT
Laser DMG (displayed): 222% → 500%Duration: 4sSP Returned: 28 → 30
Array Arcana: WILL
Duration: 6sArts Susceptibility (max): 7% → 8%Will for Max Susceptibility: 560 → 640
LvBoth StancesArray Arcana: INTArray Arcana: WILL
Contact DMGExplosion DMGLaser DMG (displayed)SP ReturnedArts Susceptibility (max)Will for Max Susceptibility
135%53%222%287%560
239%59%244%287%560
342%64%266%287%560
446%69%289%287%560
550%75%311%287%560
653%80%333%287%560
757%85%355%287%560
860%91%377%287%560
964%96%400%287.5%600
1068%103%427%307.5%600
1173%111%461%307.5%600
1280%120%500%308%640
Raw skill data (6 keys)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
atk_scale_laser1 27%60%
atk_scale_laser2 115%260%
poise_laser 00
duration_wisdINT22
spell_vul_per_willWILL0.0001250.000125
rate_pre 0.040.04

Artillery Interdiction

An attack with up to 5 sequences that deals Nature DMG. As the controlled operator, the Final Strike also deals Stagger. A basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. A basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
Basic Sequence 1Basic Sequence 1
Sequence DMG (displayed): 19% → 42%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBoth Stances
Sequence DMG (displayed)
119%
221%
322%
424%
526%
628%
730%
832%
934%
1036%
1139%
1242%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
atk_scale 6.2%14%
Basic Sequence 2Basic Sequence 2
Sequence DMG (displayed): 21% → 48%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBoth Stances
Sequence DMG (displayed)
121%
223%
326%
428%
530%
632%
734%
836%
938%
1041%
1144%
1248%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
atk_scale 7.1%16%
Basic Sequence 3Basic Sequence 3
Sequence DMG (displayed): 33% → 75%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBoth Stances
Sequence DMG (displayed)
133%
237%
340%
443%
547%
650%
753%
857%
960%
1064%
1169%
1275%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
atk_scale 17%38%
Basic Sequence 4Basic Sequence 4
Sequence DMG (displayed): 36% → 80%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBoth Stances
Sequence DMG (displayed)
136%
239%
343%
446%
550%
653%
757%
861%
964%
1069%
1174%
1280%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
atk_scale 4.5%10%
Basic Sequence 5 (Final Strike)Basic Sequence 5 (Final Strike)
Sequence DMG (displayed): 47% → 106%Stagger: 17SP Gain: 17Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBoth Stances
Sequence DMG (displayed)
147%
252%
356%
461%
566%
671%
775%
880%
985%
1090%
1198%
12106%
Raw skill data (1 key)

Values the game files expose without an English label. Shown unedited rather than guessed at.

KeyStanceLv 1Lv 12
atk_scale 47%106%
FinisherFinisher
Finisher DMG: 400% → 900%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBoth Stances
Finisher DMG
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Dive AttackDive Attack
Dive DMG: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBoth Stances
Dive DMG
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Jadecrushing Grid

Creates a Jadecrushing Grid that deals Nature DMG and applies Nature Infliction to enemies within the area of effect. In Array Arcana: INT the grid deals additional damage; in Array Arcana: WILL it pulls nearby enemies into the area.
Jadecrushing Grid
Stagger: 10Cooldown: 0sSP Cost: 100Charge: 1s
Array Arcana: INT
Grid DMG: 222% → 500%
Array Arcana: WILL
Grid DMG: 133% → 300%
LvArray Arcana: INTArray Arcana: WILL
Grid DMGGrid DMG
1222%133%
2245%147%
3267%160%
4289%173%
5311%187%
6333%200%
7356%213%
8378%227%
9400%240%
10428%257%
11461%277%
12500%300%

Talents (Passive Skills)

Tactical PlanningTactical Planning
Lv1Requires: BT0 (Lv.10)Cost: Free
Array Arcana. Arcane switches between Array Arcana: INT and Array Arcana: WILL depending on whether her Intellect is greater than or equal to her Will. Array Arcana: INT focuses on Nature damage, Susceptibility, and Corrosion, while Array Arcana: WILL focuses on control, enemy grouping, and spreading Arts Infliction.
Lv2Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10800× T-Creds T-Creds
Array Arcana. Arcane switches between Array Arcana: INT and Array Arcana: WILL depending on whether her Intellect is greater than or equal to her Will. In Array Arcana: INT, Arts Amp is increased by 24% while the ultimate is active. In Array Arcana: WILL, she applies Arts Susceptibility equal to 0.02% of her Will, up to a maximum of 12.8%.
Weapon HoningWeapon Honing
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
Corrosion applied by Arcane lasts 5s longer, and its Max Resistance Reduction is increased to 1.05 times the original.
Lv2Requires: BT3 (Lv.40)Cost: 36× Protohedron Protohedron32000× T-Creds T-Creds
Corrosion applied by Arcane lasts 10s longer, and its Max Resistance Reduction is increased to 1.1 times the original.

Factory Skills (Manufacturing)

Pluck the Mountain, Boil the Sea β (Lv1)
Assign to Growth Chamber to grant rare mineral growth rate +20%
Growth Chamber
Pluck the Mountain, Boil the Sea γ (Lv2)
Assign to Growth Chamber to grant rare mineral growth rate +30%
Growth Chamber
Botanophile β (Lv1)
Assign to Growth Chamber to grant vitrified plant growth rate +20%
Growth Chamber
Botanophile γ (Lv2)
Assign to Growth Chamber to grant vitrified plant growth rate +30%
Growth Chamber

Potentials

Potential 1
Combo skill Yinglung Stance IV improved: DMG Multiplier increased to 1.3 times the original. In Array Arcana: INT, returns an additional 10 SP. In Array Arcana: WILL, Susceptibility effects are increased by 6%.
Cost: Arcane's Token1× Arcane's Token
Potential 2
Intellect +15, Will +15, and Arts Intensity +16.
Cost: Arcane's Token1× Arcane's Token
Potential 3
Talent Weapon Honing improved: Corrosion lasts an additional 5s longer, and Max Resistance Reduction is increased by a further 20%.
Cost: Arcane's Token1× Arcane's Token
Potential 4
Ultimate Gloompurge improved: Ultimate Energy cost reduced by 15%.
Cost: Arcane's Token1× Arcane's Token
Potential 5
In Array Arcana: INT, Arts Amp is increased by 16% while the ultimate is active and Gloompurger Array DMG is increased to 1.3 times the original. In Array Arcana: WILL, Susceptibility effects are increased by 7%, and the Combo skill's cooldown is reduced after casting the ultimate.
Cost: Arcane's Token1× Arcane's Token

Arcane potentials and upgrade costs

Arcane has 5 Potential ranks, and each one changes something specific. Potential 1 improves the combo skill Yinglung Stance IV: DMG Multiplier increased to 1.3 times the original. Potential 2 grants Intellect +15, Will +15, and Arts Intensity +16.

Potential 3 improves the talent Weapon Honing: Corrosion lasts an additional 5s longer, and Max Resistance Reduction is increased by a further 20%. Potential 4 improves the ultimate Gloompurge: Ultimate Energy cost reduced by 15%. At Potential 5, in Array Arcana: INT, Arts Amp is increased by 16% while the ultimate is active and Gloompurger Array DMG is increased to 1.3 times the original.

Levelling Arcane from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Triphasic Nanoflake, 8 Talos Cap, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Triphasic Nanoflake and 116 Tachyon Screening Lattice. Favorability bonuses add +43 Intellect and +43 Will in total, spread over 4 breakthrough stages. In the base, the factory skills are Pluck the Mountain, Boil the Sea and Botanophile. Assigned to the Growth Chamber, Pluck the Mountain, Boil the Sea γ will grant rare mineral growth rate +30%. Assigned to the Growth Chamber, Botanophile γ will grant vitrified plant growth rate +30%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetTriphasic Nanoflake20× Triphasic NanoflakeTalos Cap8× Talos CapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+8 WisdWisd
BT160 Favor+8 WillWill
BT2150 Favor+10 WisdWisd
BT2150 Favor+10 WillWill
BT3300 Favor+10 WisdWisd
BT3300 Favor+10 WillWill
BT4300 Favor+15 WisdWisd
BT4300 Favor+15 WillWill

Skill Level Up Materials

NormalSkill: Jadecrushing Grid
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeCrimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeCrimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeCrimson Spearleaf12× Crimson SpearleafGold 65000
UltimateSkill: Gloompurge
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeCrimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeCrimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeCrimson Spearleaf12× Crimson SpearleafGold 65000
ComboSkill: Yinglung Stance IV
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeCrimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeCrimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeCrimson Spearleaf12× Crimson SpearleafGold 65000
NormalAttack: Artillery Interdiction
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTachyon Screening Lattice6× Tachyon Screening LatticeCrimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTachyon Screening Lattice16× Tachyon Screening LatticeCrimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTachyon Screening Lattice36× Tachyon Screening LatticeCrimson Spearleaf12× Crimson SpearleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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