
Arcane Best Build Guide - Weapons, Gear & Teams
Complete progression guide from level 1 to 80+ with BiS weapons, gear sets, and team compositions
Arcane Best Build - Quick Summary
Skill Priority
Battle Skill provides Nature application. Ultimate gives team-wide buffs. Combo Skill triggers easily on Final Strike.
Best Team Compositions
6★ limited Nature Caster (real name Li Zhiyan) introduced in V1.4, built around Array Arcana, a stance system that flips her role based on her stat sheet. When Intellect is at least her Will she is an INT-state Corrosion DPS whose ultimate self-applies Corrosion so she can react without a partner. When Will is higher she becomes a WILL-state controller who pulls, imprisons, and spreads Arts Inflictions. Her ceiling is a team property, rewarding a second element (Electric or Cryo) on the enemy for her Nature to react against.
Commit to ONE state, splitting Intellect and Will dilutes her. For the INT-state Corrosion DPS build, prioritize Intellect (primary attribute), Arts Intensity, Nature DMG, ATK%, and enough Ultimate Gain Efficiency to keep casting her Corrosion ultimate. Her Hot Work set turns her self-applied Corrosion into +50% Nature DMG, and it is overtaken by Xiranflow once a teammate feeds extra Corrosion or Electrification. For the WILL-state controller build, stack Will and support stats and run Eternal Xiranite for a team DMG buff.
Ultimate > Combo Skill > Battle Skill > Normal Attack (INT Corrosion build)
Arcane's Array Arcana stance is decided by her stat sheet. Build Intellect >= Will for the INT-state Corrosion DPS: her ultimate (Gloompurge Array) self-applies Corrosion, so she can trigger her own Nature reactions and does not need a reaction partner. Cast the ultimate to lay down Corrosion, weave combo skills (Yinglung stances) to apply Arts Susceptibility and Infliction, and let Hot Work convert the Corrosion into +50% Nature DMG. Build Will > Intellect for the WILL-state controller: she pulls and imprisons enemies, spreads Arts Inflictions, and buffs the team through Eternal Xiranite. Either way she wants a second element (Electric or Cryo) on the target so her Nature can react.
Quick Reference Summary
Use Basic/Miner gear with a 4★ Arts Unit like Hypernova Auto (Intellect). P0 viable.
AIC Light 3pc + OBJ Arts Identifier 5★, or Solemn Phalanx / Junction Point if you have a 6★.
Mordvolt Insulation 3pc + Solemn Phalanx 6★ or Junction Point (F2P).
INT DPS: Hot Work 3pc + LYNX Slab + Solemn Phalanx. Swap to Xiranflow when a teammate feeds reactions.
BiS: Hot Work 3pc + LYNX Slab + Solemn Phalanx maxed (INT DPS). Xiranflow 3pc when reactions are team-fed. Eternal Xiranite 3pc for the WILL controller build. F2P: Mordvolt/Hot Work + Junction Point.
early_game1-20
- •Basic gear unlocked at level 10
- •Focus on story progression and learning Corrosion and Arts Reaction mechanics
Weapons
Gear Sets
Placeholder gear to unlock slots. Don't invest resources, upgrade to Miner pieces quickly.
Stat Priorities
Crafting Focus
- •Operator EXP to reach level 20
- •Basic combat materials
- ✗Gear crafting (Tier 0 sets aren't worth materials)
- ✗Essence farming
mid_game20-40
- •Authority 20+ unlocks mid-tier Protocol Spaces
- •AIC gear sets become available
Weapons
Gear Sets
Kill-based ATK buff gives a consistent boost while you progress toward her Tier 2 and Tier 3 sets.
Use if you don't have Amethyst Components yet. Higher stats than Miner α.
Use Miner γ (Blue) at level 36 if available
Stat Priorities
Crafting Focus
- •Amethyst Components for AIC gear
- •Weapon EXP for the 5★ OBJ Arts Identifier
- •Protocol Pass for Junction Point or the banner for Solemn Phalanx
- ✗Tier 2 gear (wait until level 40)
- ✗Essence farming
late_game40-60
- •Authority 40+ unlocks advanced content
- •Tier 2 Purple gear sets available
Weapons
Gear Sets
Intellect +50 matches her primary attribute and the +20% Arts DMG above 80% HP covers her Nature damage. As a ranged Caster she stays above the HP threshold easily.
Skill-focused set that rewards weaving all three of her skills. A solid alternative if you favor raw Skill DMG.
Note: Use if you prefer a skill-damage set over Mordvolt
Carry-over option if you are still gathering Tier 2 components.
Replace with Mordvolt Insulation as soon as possible
Stat Priorities
Crafting Focus
- •Cryston Components for Tier 2 gear
- •Valley Stock Bills for crafting
- •Refinements for Solemn Phalanx or Junction Point
- •Essence farming for substat optimization
Mordvolt Insulation 3pc first, then refine Solemn Phalanx or Junction Point, then essence optimization
endgame60-80
- •Authority 50+ unlocks Wuling region
- •Tier 3 Gold gear sets available, including Hot Work and Xiranflow
Weapons
Gear Sets
Arcane's BiS solo DPS gear. Her INT ultimate self-applies Corrosion, which Hot Work converts into +50% Nature DMG, and the +30 Arts Intensity boosts her reaction base. She triggers the whole set by herself with no reaction partner.
Overtakes Hot Work when a teammate feeds extra Corrosion or Electrification. Every consumed reaction stacks Nature DMG (up to +45%), so it scales best in reaction-heavy teams.
Note: Run this over Hot Work when a partner supplies extra Corrosion or Electrification
Combo Skill Cooldown Reduction and a team DMG buff on SP recovery. Good for skill-casting comps that want her combo up more often.
Alternative control-support set if you skill-spam
For the WILL-state controller build. Her frequent Susceptibility application procs a team-wide DMG +16% buff, turning her into a control-and-buff anchor rather than a damage dealer.
Use when you build Will > Intellect for the controller role
Stat Priorities
Crafting Focus
- •Wuling Gear Template Crates for Hot Work and Xiranflow
- •LYNX Slab and Redeemer Seal off-pieces
- •Refinements for Solemn Phalanx
- •Essence farming for perfect substats
Hot Work 3pc + LYNX Slab first for solo DPS, swap to Xiranflow if your team feeds reactions, then weapon refinements
max80+
- •Authority 60 (Max) - All content unlocked
Full optimization complete. In her INT state Arcane is a self-sufficient Corrosion DPS whose ultimate lays down her own Nature reaction; in her WILL state she is a grouping controller and team buffer. Commit to one state and build around it.
Weapons
Gear Sets
Arcane's BiS solo DPS gear. Her INT ultimate self-applies Corrosion, which Hot Work turns into +50% Nature DMG, and the LYNX Slab off-piece funds the Ultimate Gain to keep the loop going.
Overtakes Hot Work when a teammate supplies extra Corrosion or Electrification. Each consumed reaction stacks Nature DMG up to +45%, scaling best in reaction-heavy teams.
Note: Use over Hot Work when a partner feeds extra Corrosion or Electrification
For the WILL-state build. Her Susceptibility application procs a team DMG +16% buff, turning her into a control-and-buff anchor.
Build Will > Intellect and run this when you want the controller role
Fully F2P fallback. Intellect +50 and +20% Arts DMG above 80% HP keep her damage respectable while you farm Hot Work.
Tip: Hold until you complete Hot Work 3pc, then switch for the Corrosion scaling
Stat Priorities
Team Compositions
Core INT DPS (Grouping)
Gilberta groups enemies for Arcane's Corrosion field, Tangtang and Xaihi support. Her INT ultimate self-applies Corrosion so no dedicated reaction partner is required.
Cryo Reaction
Yvonne supplies a Cryo element for Arcane's Nature to react against, adding a second reaction on top of her self-applied Corrosion.
Battery Uptime
Akekuri feeds SP so Arcane can cast her Corrosion ultimate more often, maximizing Hot Work and reaction uptime.
Electric Reaction
Perlica supplies Electrification for Xiranflow to consume, the reaction-heavy variant where Xiranflow overtakes Hot Work.
Final Build Optimization
INT state: cast the ultimate (Gloompurge Array) to self-apply Corrosion and lay down the Nature field, then weave combo skills (Yinglung stances) to apply Arts Susceptibility and Infliction, which trigger Solemn Phalanx's Arts DMG and ATK buffs. Hot Work converts the Corrosion into +50% Nature DMG. Refresh Corrosion before it decays and keep casting the ultimate as Ultimate Gain allows.
Open by applying Corrosion with the ultimate, then keep it refreshed so Hot Work stays active. If a teammate provides a second element (Electric via Perlica or Cryo via Yvonne), time your combo skills to consume the extra reactions. Keep Intellect >= Will at all times so she never drops out of the INT damage stance.
Commit to one state: build Intellect >= Will for DPS, or Will > Intellect for the controller, never split the two
Her INT ultimate self-applies Corrosion, so she can run Hot Work as a solo DPS with no reaction partner
Xiranflow overtakes Hot Work only when a teammate feeds extra Corrosion or Electrification, otherwise Hot Work wins
Give the enemy a second element (Electric or Cryo) to unlock extra reactions on top of her Corrosion
Solemn Phalanx is the highest-value pull, its INT-state lines fire off her own Infliction and Susceptibility
Run Oblivion with the Redeemer Seal off-piece only when Gilberta is on the team
For the WILL controller, Eternal Xiranite turns her Susceptibility application into a team DMG +16% buff
P0 viable: she works without promotions, and her payoff scales with team support rather than raw personal stats

