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Character Profile
“Enough talk. This time, I'll clean up the mess for you.”
Mi Fu is Captain of the Wuling Watch and a trusted subordinate of Viceroy Zhuang Fangyi, ranking second on the city's civilian combat leaderboard and twice winning its Vanguard Stars award. Though branded a traitor by Qingbo Stockade, she is regarded as the true heir of Qingbo Martial Arts and stood her ground against the Blight Tide without retreat. She is a strict but caring mentor who treasures both her rivals and her friends, including her childhood friend and rival Tangtang, and is seen as a hero to local children.
Mi Fu Gear Damage Calculator
Every row runs the full damage equation from the Talos Wiki, including her two Crush DMG rows and Stern Crackdown.
Level 90 · Skill Rank 12 · Potential 0
Refinement drives her weapon's attribute substat, secondary substat, and unique skill together, since none of her Greatswords carry a committed per-rank skill table yet; every unique-skill percentage is authored from that weapon's own rank-9 tooltip text and scaled with the shared rank curve.
Choose a Body piece to add its stats.
Choose a Hand piece to add its stats.
Choose a Kit piece to add its stats.
Choose a Kit piece to add its stats.
Combat state
Vulnerability stacks consumed, Stagger, Susceptibility, Defense and Resistance are separate multipliers in the damage equation. Leave the target on "No target" to compare builds pre-mitigation.
Conditional triggers
Final Build ATK is your gear and weapon only. It does not include the regional buff you pick up from teleportation points, which is the SpecialBonus term of the ATK formula. If your in-game sheet reads higher than this, stand away from a waypoint and check again.
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Basic AttacksThe basic chain, dive attack, and vs. Staggered Finisher. | ||||
Basic Attack Chain (1-4) Physical DMG +44.80% 1 active multiplier
| 470.00% | 22,499.86 | 33,749.79 | 23,062.36 |
Dive Attack Physical DMG +44.80% 1 active multiplier
| 180.00% | 8,616.97 | 12,925.45 | 8,832.39 |
Finisher (vs. Staggered enemy) Physical DMG +44.80% · Staggered x1.3 · Requires a Staggered target; stagger and tier multipliers are applied on this row 2 active multipliers
| 900.00% | 56,010.29 | 84,015.43 | 57,410.55 |
| Battle Skill: Qingbo TriplexCloudtrapper into Trail and Mangle; her Crush rows are below. | ||||
Cloudtrapper (Move 1) Physical DMG +44.80% 1 active multiplier
| 150.00% | 7,180.81 | 10,771.21 | 7,360.33 |
Trail and Mangle (Move 2, punches) Physical DMG +44.80% · Final punch also applies Crush, shown as a separate row below 1 active multiplier
| 140.00% | 6,702.09 | 10,053.13 | 6,869.64 |
| Crush DMGThe generic Physical Status formula: 150% + 150% per Vulnerability stack consumed. | ||||
Trail and Mangle: Crush proc (3 stacks consumed) Physical DMG +44.80% · Consumes 3 Vulnerability stacks 2 active multipliers
| 600.00% | 35,244.57 | 52,866.85 | 36,125.68 |
World Splitter (Move 3, Crush DMG) Physical DMG +44.80% · Not Battle Skill DMG; uses the Crush formula directly · Stern Crackdown x1.20 (target Susceptible or Staggered) 3 active multipliers
| 600.00% | 42,293.48 | 63,440.22 | 43,350.82 |
| Combo SkillFists of No Regrets, applies Physical Susceptibility. | ||||
Fists of No Regrets (Combo Skill) Physical DMG +44.80% · Applies Physical Susceptibility when the target has 3+ Vulnerability stacks 1 active multiplier
| 250.00% | 11,968.01 | 17,952.02 | 12,267.21 |
| UltimatePile of No Mercy. | ||||
Pile of No Mercy (Ultimate) Physical DMG +44.80% 1 active multiplier
| 700.00% | 33,510.43 | 50,265.64 | 34,348.19 |
Calculator assumptions
Every number here is for a Level 90 Mi Fu with every skill at Rank 12. Level 90 is the current cap, so the level is fixed rather than an input, and her base ATK and attribute row both come from that row of the game's character table.
Every ordinary hit runs the full damage equation transcribed from the Talos Wiki: Attack × Base Multiplier × Multiplier Group × Critical × Stagger × Finisher × Defense × Resistance × Multiplicative. World Splitter and both Crush proc rows instead use the generic Physical Status formula (Base Multiplier 150% + 150% per Vulnerability stack consumed, plus the level-scaled Hidden Multiplier and the Arts Intensity Multiplier), because the wiki states World Splitter's damage "is not treated as Battle Skill DMG, but as Crush DMG". Expand a row to see which factors are not 1.
Strength and Will come straight from her level-90 row; no in-game attribute-sheet reading exists yet to fixture-pin her talent nodes against, unlike Arcane and Zhuang Fangyi. Strength is her main attribute, weighted 0.005 in the ATK formula against 0.002 for Will, and gear lines marked Main or Sub route accordingly.
Trail and Mangle's punches and its Crush proc are shown as two separate rows: the punches are an ordinary Physical hit, and "the final punch applying Crush" is its own Crush-formula proc. World Splitter's own `atk_scale` (6 at base) is read as a ratio against that same 3-stack baseline rather than as an independent Base Multiplier, since 6 is exactly 150% + 150% × 3; Potential 5's +10% to that value becomes a genuine +10% Crush DMG bonus on top of the live stack count you choose. Stern Crackdown applies its own conditional x1.1/x1.2 the same way, only when the target has Physical Susceptibility or is Staggered.
None of her Greatswords are in the committed per-rank weapon skill table yet, so every unique-skill percentage above Rank 1 is derived from the weapon's own Rank 9 tooltip text using the shared rank curve, the same treatment Zhuang Fangyi's Type 42 line uses. Physical Susceptibility's own DMG Taken magnitude is not modeled: no committed table or wiki page states an exact percentage yet, only that Mi Fu's Combo Skill applies it.
Final Build ATK covers the SpecialBonus term of the ATK formula as zero: that term is the temporary regional buff granted near teleportation points, a location buff rather than a build stat. Still excluded: rotation timing and DPS, Combo Skill weaving frequency, multi-target behaviour, and Talent 2 (a defensive shield with no damage impact).
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Amaranthine Tassel108.4%R9
Amaranthine Tassel100%R4
Exemplar96.1%R9
Phantom Pain91.9%R9
Exemplar89.4%R4Recommended Teams












Gear Configurations
View All Gear Sets
Grizzled Edge Armor
Grizzled Edge Gauntlets
Grizzled Edge Push KnifeBest DMG Output, use only if Mi Fu doesn't require energy in your team (usually when paired with rossi)
Swordmancer Light Armor
Grizzled Edge Gauntlets
Grizzled Edge Push Knife
Grizzled Edge Push KnifeIf your team rotation requires energy (happens a lot with ardelia teams)
Grizzled Edge Armor
Grizzled Edge Gauntlets
Grizzled Edge Push KnifeCan always play the non energy variant at P4
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Mi Fu sidesteps or shrugs these off. See the full dashboard for every modifier.
Encumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Cloudtrapper's pull yanks the sped-up enemies into one cluster, cancelling their mobility advantage.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Bent Edges · Damage comes from skills and basics rather than repeated ultimates.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Physicolysis · Physical skills cleanse the forced Solidification.
Regeneration · Bursts targets down rather than leaning on crowd control that now heals them.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 22.6 | 10.1 | 9.9 | 14.7 | 500 | 30 |
| 10 | 37.8 | 18.5 | 18.1 | 25.3 | 1005 | 59 |
| 20 | 54.8 | 27.8 | 27.2 | 37.1 | 1566 | 91 |
| 30 | 71.7 | 37.1 | 36.3 | 48.8 | 2128 | 123 |
| 40 | 88.7 | 46.4 | 45.4 | 60.5 | 2689 | 155 |
| 50 | 105.6 | 55.7 | 54.5 | 72.3 | 3250 | 187 |
| 60 | 122.6 | 65.0 | 63.6 | 84.0 | 3811 | 219 |
| 70 | 139.6 | 74.3 | 72.7 | 95.8 | 4372 | 251 |
| 80 | 156.5 | 83.6 | 81.8 | 107.5 | 4934 | 283 |
| 90 | 173.5 | 92.9 | 90.9 | 119.3 | 5495 | 315 |
Skills
Qingbo Triplex
| Lv | ATK Disp% |
|---|---|
| 1 | 67% |
| 2 | 73% |
| 3 | 80% |
| 4 | 87% |
| 5 | 93% |
| 6 | 100% |
| 7 | 107% |
| 8 | 113% |
| 9 | 120% |
| 10 | 128% |
| 11 | 138% |
| 12 | 150% |
| Lv | ATK Disp% |
|---|---|
| 1 | 89% |
| 2 | 98% |
| 3 | 107% |
| 4 | 116% |
| 5 | 125% |
| 6 | 134% |
| 7 | 143% |
| 8 | 151% |
| 9 | 160% |
| 10 | 172% |
| 11 | 185% |
| 12 | 200% |
| Lv | ATK% |
|---|---|
| 1 | 400% |
| 2 | 416% |
| 3 | 432% |
| 4 | 448% |
| 5 | 464% |
| 6 | 480% |
| 7 | 496% |
| 8 | 512% |
| 9 | 528% |
| 10 | 548% |
| 11 | 572% |
| 12 | 600% |
Pile of No Mercy
| Lv | ATK Disp% |
|---|---|
| 1 | 311% |
| 2 | 342% |
| 3 | 373% |
| 4 | 404% |
| 5 | 435% |
| 6 | 466% |
| 7 | 498% |
| 8 | 529% |
| 9 | 560% |
| 10 | 599% |
| 11 | 645% |
| 12 | 700% |
Fists of No Regrets
| Lv | ATK Disp% | Cooldown |
|---|---|---|
| 1 | 111% | 20s |
| 2 | 122% | 20s |
| 3 | 133% | 20s |
| 4 | 144% | 20s |
| 5 | 155% | 20s |
| 6 | 167% | 20s |
| 7 | 178% | 20s |
| 8 | 189% | 20s |
| 9 | 200% | 20s |
| 10 | 214% | 20s |
| 11 | 230% | 20s |
| 12 | 250% | 19s |
Fistmancer of Blades
| Lv | ATK% |
|---|---|
| 1 | 34% |
| 2 | 37% |
| 3 | 41% |
| 4 | 44% |
| 5 | 47% |
| 6 | 51% |
| 7 | 54% |
| 8 | 57% |
| 9 | 61% |
| 10 | 65% |
| 11 | 70% |
| 12 | 76% |
| Lv | ATK Disp% |
|---|---|
| 1 | 38% |
| 2 | 42% |
| 3 | 46% |
| 4 | 50% |
| 5 | 54% |
| 6 | 57% |
| 7 | 61% |
| 8 | 65% |
| 9 | 69% |
| 10 | 74% |
| 11 | 79% |
| 12 | 86% |
| Lv | ATK Disp% |
|---|---|
| 1 | 61% |
| 2 | 67% |
| 3 | 73% |
| 4 | 79% |
| 5 | 85% |
| 6 | 91% |
| 7 | 97% |
| 8 | 103% |
| 9 | 109% |
| 10 | 116% |
| 11 | 126% |
| 12 | 136% |
| Lv | ATK Disp% |
|---|---|
| 1 | 77% |
| 2 | 84% |
| 3 | 92% |
| 4 | 99% |
| 5 | 107% |
| 6 | 115% |
| 7 | 122% |
| 8 | 130% |
| 9 | 138% |
| 10 | 147% |
| 11 | 159% |
| 12 | 172% |
| Lv | ATK% |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
| Lv | ATK% |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
Talents (Passive Skills)
Protoprism2400×
T-Creds
Protoprism8600×
T-Creds
Protoprism10000×
T-Creds
Protohedron24000×
T-CredsFactory Skills (Manufacturing)
Potentials
1× Mi Fu's Token
1× Mi Fu's Token
1× Mi Fu's Token
1× Mi Fu's Token
1× Mi Fu's TokenBreakthrough (Ascension)
8× Protodisk
3× Pink Bolete
1600× T-Creds
25× Protodisk
5× Red Bolete
6500× T-Creds
24× Protoset
5× Ruby Bolete
18000× T-Creds
36× Protoset
20× D96 Steel Sample 4
8× Bloodcap
100000× T-CredsFavorability Attribute Bonuses
Skill Level Up Materials
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Quadrant Fitting Fluid
3× Blighted Jadeleaf
24000
2× Mark of Perseverance
24× Protohedron
16× Quadrant Fitting Fluid
6× Blighted Jadeleaf
30000
3× Mark of Perseverance
50× Protohedron
36× Quadrant Fitting Fluid
12× Blighted Jadeleaf
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Quadrant Fitting Fluid
3× Blighted Jadeleaf
24000
2× Mark of Perseverance
24× Protohedron
16× Quadrant Fitting Fluid
6× Blighted Jadeleaf
30000
3× Mark of Perseverance
50× Protohedron
36× Quadrant Fitting Fluid
12× Blighted Jadeleaf
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Triphasic Nanoflake
3× Blighted Jadeleaf
24000
2× Mark of Perseverance
24× Protohedron
16× Triphasic Nanoflake
6× Blighted Jadeleaf
30000
3× Mark of Perseverance
50× Protohedron
36× Triphasic Nanoflake
12× Blighted Jadeleaf
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Triphasic Nanoflake
3× Blighted Jadeleaf
24000
2× Mark of Perseverance
24× Protohedron
16× Triphasic Nanoflake
6× Blighted Jadeleaf
30000
3× Mark of Perseverance
50× Protohedron
36× Triphasic Nanoflake
12× Blighted Jadeleaf
65000Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | 820 |
| 20 → 40 | 248,540 | 12,540 |
| 40 → 60 | 475,710 | 23,900 |
| 60 → 80 | 465,230 | 109,180 |
| 80 → 90 | 579,950 | 238,980 |
| Total | 1,792,290 | 385,420 |
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