
Character Profile
“Piece of cake for an elite like me!”
Rossi (full name Rossina Wulfperl Lupinno) is a sword-wielding Guard and the younger sister of Wulfgard, now leading the Pack clan after it suffered losses defending her in a feud with the Bonekrushers. Confident and ambitious, she pushes herself to grow stronger and more dependable for her family. She has a soft spot for heroic legends and daydreams about fighting beside the heroes of those tales, balancing that romanticism against the real weight of clan leadership, with mediation and situational analysis among her strengths.
Rossi Lore & Story
OripathyOripathy positive (infected), based on medical examination reports.
Operator Rossi, full name Rossina Wulfperl Luppino, is a member of a Landbreaker clan known as the Pack. As one of the clan's representatives, she has entered a cooperative partnership with Endfield Industries. Rossi now serves under the Specialist Tech Division.
Given the unique status of Operator Wulfgard, all collaborative affairs between Endfield Industries and the Pack are effectively focused upon Operator Rossi. Rossi is not a permanent resident aboard Dijiang. She spends most of her time with the Pack and handling clan affairs. However, locating her is far less challenging than finding Wulfgard. She is also quite receptive to participating in some of Endfield Industries' training programs. Evaluations from Lil' Dodge states: "Exceptionally high tactical acumen. Possesses considerable leadership charisma and battlefield command talent." Operator Rossi aligns more closely with public perception of what a member of the Pack should be: devoted to the family, conforms to the code, and respectful of their elders. On her very first day aboard Dijiang, she paid visits to nearly every department head as well as operators of considerable renown. Her well-mannered and conscientious demeanor left a strong impression on many. However, if you were to face her in combat, you shall witness an entirely different side of Rossi: razor-sharp and utterly ruthless.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
Coming of Age? Within the Pack, everyone's rite of passage is different. For some, it's completing a solo hunt. For others, it's closing a complex business deal. The Pack doesn't seem worried about these youngsters messing up. They boldly assign critical matters as trials to the young wolves, a practice that would seem utterly insane to anyone outside the Pack. As for Rossina... Hunts and business deals? She'd already pulled those off at an even younger age. To her, they were just routine. So the Pack arranged a special trial for her. They left Rossina in a deserted village, with only five luckless bandits for company. Those outlaws were desperate men, each already eyeing whatever meager means of survival the others had left, just waiting for a chance to stab each other in the back. The five of them kept each other in check, none daring to make the first move. But ... if that delicate balance was broken... Rossina's first task was simply to survive the bandits. That wasn't enough on its own. Beast attacks were also frequent there.
Rossi's Observation Notes Nonno Rozzan Nonno Rozzan is always so quiet when he walks. Davvero strano ... he's so tall, yet his footsteps are as light as if he were walking on a thick carpet. I've almost never seen him slip up. No matter where I hide, he always finds me. Every time I watch Nonno Rozzan handle his gun, it feels like time just ... si ferma. Even the sound of breathing disappears. I don't know how long it lasts before he finally lowers it. I've never actually seen him pull the trigger. He just wipes the barrel down with a cloth, puts it back in its case, and that's the end of training. I've tried to imitate him a few times, but ... I can't hold the stance for nearly as long as he does. ... Catello Catello's always in a hurry. Seriously, what's he so busy with? As for his training methods ... annoyingly simple. Mind-numbingly boring strength drills mixed with a few sets of dynamic target practice, or just straight to live combat exercises... Così noioso. Absolutely nothing worth learning from. Skipping this! ...
"The Pack sent a tiny pup to talk? Did old Rozzan and his crew kick the bucket or something?" Rossi glanced at Erik, who was roaring with laughter along with his crew, and instantly lost any interest she might have had in the leader famously known as the "Cannon of the Wildlands". This was Rossi's first time handling the clan's ... "business". A week prior, a merchant convoy bound for the Luppino family had been intercepted by Erik. Out of respect for the Pack's name, they hadn't dared touch the couriers, but a sizable portion of the goods meant for return had gone missing. With Catello absent from the clan at the time, Rossi had volunteered, eager to prove her mettle with this particular "deal". But at that moment, Rossi was starting to regret her decision. This trip was even less interesting than a hunting trip in home turf. The so-called "Cannon of the Wildlands" was wriggling his bulky, bloated body while slapping the table with his hand. From the moment she'd walked in, he'd done nothing but attempt to provoke her. True strength is reserved, unyielding, never showing a crack.
Appears inFollow the Red Shadow
Rossi: why her cloak is bloodstained · All operator backstories
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Rossi Damage Calculator
Every row runs the full damage equation from the Talos Wiki, including her Bleed tick, Perfect Timing combos, and the Ultimate's Heat sub-hit.
Level 90 · Skill Rank 12 · Potential 0
Weapon rank drives her weapon's attribute substat, secondary substat, and unique skill together; all three modelled Swords carry a committed per-rank skill table.
Choose a Body piece to add its stats.
Choose a Hand piece to add its stats.
Choose a Kit piece to add its stats.
Choose a Kit piece to add its stats.
Combat state
Perfect Timing, Ultimate hits landed, Stagger, target Bleeding, Defense and Resistance are separate inputs the damage equation needs. Leave the target on "No target" to compare builds pre-mitigation.
Conditional triggers
Final Build ATK is your gear and weapon only. It does not include the regional buff you pick up from teleportation points, which is the SpecialBonus term of the ATK formula. If your in-game sheet reads higher than this, stand away from a waypoint and check again.
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Basic AttacksThe basic chain, dive attack, and vs. Staggered Finisher. | ||||
Basic Attack Chain (1-5) | 413.00% | 15,825.44 | 23,738.16 | 17,764.05 |
Dive Attack | 180.00% | 6,897.28 | 10,345.93 | 7,742.20 |
Finisher (vs. Staggered enemy) Staggered x1.3 · Requires a Staggered target; stagger and tier multipliers are applied on this row 1 active multiplier
| 900.00% | 44,832.35 | 67,248.53 | 50,324.32 |
| Battle SkillIts two hits plus the Bleed tick, modelled as an ordinary row, not a wiki Physical Status. | ||||
Battle Skill: hit 1 | 192.00% | 7,357.10 | 11,035.66 | 8,258.35 |
Battle Skill: hit 2 | 288.00% | 11,035.66 | 16,553.48 | 12,387.52 |
Battle Skill: Bleed tick Crit DMG +24.00% (row-local) · Ticks over 25s (interval scaler 1.00); per-tick damage shown, not the total DoT | 30.00% | 1,149.55 | 2,000.21 | 1,357.96 |
| Combo SkillCombo 1-3; Combo 2 and 3 depend on the Perfect Timing toggle below. | ||||
Combo 1 | 90.00% | 3,448.64 | 5,172.96 | 3,871.10 |
Combo 2 Perfect Timing (success value) | 300.00% | 11,495.48 | 17,243.21 | 12,903.67 |
Combo 3 Crit DMG +50.00% (row-local) · Perfect Timing: Crit DMG +50.00% | 480.00% | 18,392.76 | 36,785.52 | 22,898.99 |
| UltimateRamping hit 1, two flat hits, and a Heat sub-hit alongside the Physical ones. | ||||
Ultimate: hit 1 (ramping, x12) Hit 1 ramps with hits landed (12 of 12-25); this row is per single hit-1 strike | 288.00% | 11,035.66 | 16,553.48 | 12,387.52 |
Ultimate: hit 2 Hit 1 ramps with hits landed (12 of 12-25); this row is per single hit-1 strike | 250.00% | 9,579.56 | 14,369.34 | 10,753.06 |
Ultimate: hit 3 Hit 1 ramps with hits landed (12 of 12-25); this row is per single hit-1 strike | 750.00% | 28,738.69 | 43,108.03 | 32,259.18 |
Ultimate: Heat sub-hit Fire element, not Physical · Hit 1 ramps with hits landed (12 of 12-25); this row is per single hit-1 strike | 30.00% | 1,149.55 | 1,724.32 | 1,290.37 |
Calculator assumptions
Every number here is for a Level 90 Rossi with every skill at Rank 12. Level 90 is the current cap, so the level is fixed rather than an input, and her base ATK and attribute row both come from that row of the game's character table.
Every row runs the full damage equation transcribed from the Talos Wiki: Attack × Base Multiplier × Multiplier Group × Critical × Stagger × Finisher × Link × Defense × Resistance × Multiplicative. Her Bleed tick (Battle Skill) is modelled as an ordinary Base Multiplier row, not a wiki status: the wiki's Physical Statuses, Arts Bursts and Arts Reactions catalogue is exactly Lift, Knock Down, Crush, Breach, Arts Burst, Arts Reaction, Shatter, and Combustion DoT, and Bleed appears in none of them, so it gets no Hidden Multiplier or Arts Intensity Multiplier. Its own crit-damage tuning (from talents and Potential 3) is instead added as a row-local Crit DMG bonus, the same shape her Combo 3 and Ultimate use for their own conditional crit bonuses.
Agility and Intellect come from her level-90 row plus her talent Attr nodes (all Agility, +60 at breakthrough 4); no in-game attribute-sheet reading exists yet to fixture-pin them against. Agility is her main attribute, weighted 0.005 in the ATK formula against 0.002 for Intellect, and gear lines marked Main or Sub route accordingly.
Combo 2 and Combo 3 both depend on the Perfect Timing toggle above. Combo 2's Base Multiplier doubles on a successful timing (150% to 300%); Combo 3's Base Multiplier (480%) does not change, only its Crit DMG (+50% on success). Both talents are independent rank selectors (Rank 1 or Rank 2, not a pick-one choice): Talent 1 upgrades the Bleed tick's own Base Multiplier and duration plus a Battle Skill DMG bonus; Talent 2 upgrades the Bleed tick's Crit DMG tuning and a healing stat this calculator does not model. The Ultimate's hit 1 ramps with hits landed (12 to 25); its Heat sub-hit is Fire element inside an otherwise Physical kit and reads Heat DMG bonuses and Fire Resistance separately from the rest of her rows.
Rossi's real signature weapon, per the game's own data, is Lupine Scarlet, not Never Rest as some tier-list prose elsewhere states. All three modelled Swords (Lupine Scarlet, Never Rest, Sundering Steel) carry a committed per-rank skill table, so their unique-skill percentages are read directly rather than derived from tooltip text.
Not modelled: Potential 4's Ultimate SP-cost reduction (a resource stat, not a damage stat), the Ultimate's team-wide Haste/ATK buff mentioned in some community sources (no magnitude appears in the game's own tables, and it would be excluded from her own rows regardless as a team-targeted effect), Talent 2's healing line, and the `talent2_burning_damage_scale` value the table carries with no companion damage key to scale it against. Final Build ATK covers the SpecialBonus term of the ATK formula as zero: that term is the temporary regional buff granted near teleportation points, a location buff rather than a build stat. Still excluded: rotation timing and DPS, and multi-target behaviour.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsGeneral and Overall Safe Build, Max CR%
For 100% Energy Content and don't want to lose CR%
Best DMG Results, but you lose CR% so use this only when your CR% Sources are MAXED OUT. Also, Ultimate Gain% is still there so can be played for Umbral
If you ever need More Ultimate Gain for reasons, go for it
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Rossi sidesteps or shrugs these off. See the full dashboard for every modifier.
Time Limit · His team-wide Haste buff speeds up the whole squad, clawing back the shortened timer.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Effect Barrier · Does not depend on rapidly re-applying inflictions.
Encasement · Deals damage without piling on the stacks that would shield the enemy.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Physicolysis · Physical skills cleanse the forced Solidification.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Regeneration · Bursts targets down rather than leaning on crowd control that now heals them.
Restraint · Deals damage without applying the inflictions that trigger the penalty.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.9 | 23.2 | 14.1 | 9.1 | 500 | 30 |
| 10 | 18.8 | 38.7 | 24.6 | 17.2 | 1005 | 60 |
| 20 | 28.7 | 55.9 | 36.3 | 26.3 | 1566 | 93 |
| 30 | 38.6 | 73.2 | 48.0 | 35.4 | 2128 | 126 |
| 40 | 48.5 | 90.4 | 59.6 | 44.5 | 2689 | 159 |
| 50 | 58.4 | 107.6 | 71.3 | 53.5 | 3250 | 192 |
| 60 | 68.3 | 124.9 | 83.0 | 62.6 | 3811 | 225 |
| 70 | 78.2 | 142.1 | 94.7 | 71.7 | 4372 | 258 |
| 80 | 88.1 | 159.3 | 106.4 | 80.7 | 4934 | 291 |
| 90 | 98.0 | 176.6 | 118.1 | 89.8 | 5495 | 323 |
Skills
Moment of Blazing Shadow
| Lv | SEQ 1 DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 67% | 15s |
| 2 | 73% | 15s |
| 3 | 80% | 15s |
| 4 | 87% | 15s |
| 5 | 93% | 15s |
| 6 | 100% | 15s |
| 7 | 107% | 15s |
| 8 | 113% | 15s |
| 9 | 120% | 15s |
| 10 | 128% | 15s |
| 11 | 138% | 15s |
| 12 | 150% | 14s |
| Lv | SEQ 2 DMG Multiplier | Bonus DMG Multiplier per Infliction Stack | Critical Rate Boost | Critical DMG Boost |
|---|---|---|---|---|
| 1 | 133% | 80% | 15% | 30% |
| 2 | 147% | 88% | 15% | 30% |
| 3 | 160% | 96% | 15% | 30% |
| 4 | 173% | 104% | 17% | 34% |
| 5 | 187% | 112% | 17% | 34% |
| 6 | 200% | 120% | 17% | 34% |
| 7 | 213% | 128% | 19% | 38% |
| 8 | 227% | 136% | 19% | 38% |
| 9 | 240% | 144% | 21% | 42% |
| 10 | 257% | 154% | 21% | 42% |
| 11 | 277% | 166% | 23% | 46% |
| 12 | 300% | 180% | 25% | 50% |
Seething Wolfblood
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 27% |
| 2 | 30% |
| 3 | 32% |
| 4 | 35% |
| 5 | 38% |
| 6 | 41% |
| 7 | 43% |
| 8 | 46% |
| 9 | 49% |
| 10 | 52% |
| 11 | 56% |
| 12 | 61% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 32% |
| 2 | 35% |
| 3 | 38% |
| 4 | 41% |
| 5 | 44% |
| 6 | 47% |
| 7 | 50% |
| 8 | 54% |
| 9 | 57% |
| 10 | 61% |
| 11 | 65% |
| 12 | 71% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 34% |
| 2 | 37% |
| 3 | 41% |
| 4 | 44% |
| 5 | 48% |
| 6 | 51% |
| 7 | 54% |
| 8 | 58% |
| 9 | 61% |
| 10 | 65% |
| 11 | 71% |
| 12 | 77% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 41% |
| 2 | 45% |
| 3 | 49% |
| 4 | 53% |
| 5 | 57% |
| 6 | 61% |
| 7 | 65% |
| 8 | 69% |
| 9 | 73% |
| 10 | 78% |
| 11 | 84% |
| 12 | 91% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 50% |
| 2 | 55% |
| 3 | 60% |
| 4 | 65% |
| 5 | 70% |
| 6 | 75% |
| 7 | 80% |
| 8 | 85% |
| 9 | 90% |
| 10 | 96% |
| 11 | 104% |
| 12 | 113% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
"Razorclaw" Ambuscade
| Lv | Stab Attack Total DMG Multiplier | SEQ 1 Slash DMG Multiplier | SEQ 2 Slash DMG Multiplier |
|---|---|---|---|
| 1 | 275% | 111% | 333% |
| 2 | 300% | 122% | 367% |
| 3 | 325% | 133% | 400% |
| 4 | 350% | 144% | 433% |
| 5 | 375% | 156% | 467% |
| 6 | 400% | 167% | 500% |
| 7 | 425% | 178% | 534% |
| 8 | 450% | 189% | 567% |
| 9 | 475% | 200% | 600% |
| 10 | 525% | 214% | 642% |
| 11 | 550% | 231% | 692% |
| 12 | 600% | 250% | 750% |
Crimson Shadow
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | SEQ 2 Stagger |
|---|---|---|---|
| 1 | 85% | 128% | 10 |
| 2 | 94% | 141% | 10 |
| 3 | 102% | 153% | 10 |
| 4 | 111% | 166% | 10 |
| 5 | 119% | 179% | 10 |
| 6 | 128% | 192% | 10 |
| 7 | 137% | 204% | 10 |
| 8 | 145% | 217% | 10 |
| 9 | 154% | 230% | 12 |
| 10 | 164% | 246% | 12 |
| 11 | 177% | 265% | 12 |
| 12 | 192% | 288% | 15 |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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