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Character Profile
“Piece of cake for an elite like me!”
Rossi (full name Rossina Wulfperl Lupinno) is a sword-wielding Guard and the younger sister of Wulfgard, now leading the Pack clan after it suffered losses defending her in a feud with the Bonekrushers. Confident and ambitious, she pushes herself to grow stronger and more dependable for her family. She has a soft spot for heroic legends and daydreams about fighting beside the heroes of those tales, balancing that romanticism against the real weight of clan leadership, with mediation and situational analysis among her strengths.
Rossi Damage Calculator
Every row runs the full damage equation from the Talos Wiki, including her Bleed tick, Perfect Timing combos, and the Ultimate's Heat sub-hit.
Level 90 · Skill Rank 12 · Potential 0
Weapon rank drives her weapon's attribute substat, secondary substat, and unique skill together; all three modelled Swords carry a committed per-rank skill table.
Choose a Body piece to add its stats.
Choose a Hand piece to add its stats.
Choose a Kit piece to add its stats.
Choose a Kit piece to add its stats.
Combat state
Perfect Timing, Ultimate hits landed, Stagger, target Bleeding, Defense and Resistance are separate inputs the damage equation needs. Leave the target on "No target" to compare builds pre-mitigation.
Conditional triggers
Final Build ATK is your gear and weapon only. It does not include the regional buff you pick up from teleportation points, which is the SpecialBonus term of the ATK formula. If your in-game sheet reads higher than this, stand away from a waypoint and check again.
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Basic AttacksThe basic chain, dive attack, and vs. Staggered Finisher. | ||||
Basic Attack Chain (1-5) | 413.00% | 15,825.44 | 23,738.16 | 17,764.05 |
Dive Attack | 180.00% | 6,897.28 | 10,345.93 | 7,742.20 |
Finisher (vs. Staggered enemy) Staggered x1.3 · Requires a Staggered target; stagger and tier multipliers are applied on this row 1 active multiplier
| 900.00% | 44,832.35 | 67,248.53 | 50,324.32 |
| Battle SkillIts two hits plus the Bleed tick, modelled as an ordinary row, not a wiki Physical Status. | ||||
Battle Skill: hit 1 | 192.00% | 7,357.10 | 11,035.66 | 8,258.35 |
Battle Skill: hit 2 | 288.00% | 11,035.66 | 16,553.48 | 12,387.52 |
Battle Skill: Bleed tick Crit DMG +24.00% (row-local) · Ticks over 25s (interval scaler 1.00); per-tick damage shown, not the total DoT | 30.00% | 1,149.55 | 2,000.21 | 1,357.96 |
| Combo SkillCombo 1-3; Combo 2 and 3 depend on the Perfect Timing toggle below. | ||||
Combo 1 | 90.00% | 3,448.64 | 5,172.96 | 3,871.10 |
Combo 2 Perfect Timing (success value) | 300.00% | 11,495.48 | 17,243.21 | 12,903.67 |
Combo 3 Crit DMG +50.00% (row-local) · Perfect Timing: Crit DMG +50.00% | 480.00% | 18,392.76 | 36,785.52 | 22,898.99 |
| UltimateRamping hit 1, two flat hits, and a Heat sub-hit alongside the Physical ones. | ||||
Ultimate: hit 1 (ramping, x12) Hit 1 ramps with hits landed (12 of 12-25); this row is per single hit-1 strike | 288.00% | 11,035.66 | 16,553.48 | 12,387.52 |
Ultimate: hit 2 Hit 1 ramps with hits landed (12 of 12-25); this row is per single hit-1 strike | 250.00% | 9,579.56 | 14,369.34 | 10,753.06 |
Ultimate: hit 3 Hit 1 ramps with hits landed (12 of 12-25); this row is per single hit-1 strike | 750.00% | 28,738.69 | 43,108.03 | 32,259.18 |
Ultimate: Heat sub-hit Fire element, not Physical · Hit 1 ramps with hits landed (12 of 12-25); this row is per single hit-1 strike | 30.00% | 1,149.55 | 1,724.32 | 1,290.37 |
Calculator assumptions
Every number here is for a Level 90 Rossi with every skill at Rank 12. Level 90 is the current cap, so the level is fixed rather than an input, and her base ATK and attribute row both come from that row of the game's character table.
Every row runs the full damage equation transcribed from the Talos Wiki: Attack × Base Multiplier × Multiplier Group × Critical × Stagger × Finisher × Link × Defense × Resistance × Multiplicative. Her Bleed tick (Battle Skill) is modelled as an ordinary Base Multiplier row, not a wiki status: the wiki's Physical Statuses, Arts Bursts and Arts Reactions catalogue is exactly Lift, Knock Down, Crush, Breach, Arts Burst, Arts Reaction, Shatter, and Combustion DoT, and Bleed appears in none of them, so it gets no Hidden Multiplier or Arts Intensity Multiplier. Its own crit-damage tuning (from talents and Potential 3) is instead added as a row-local Crit DMG bonus, the same shape her Combo 3 and Ultimate use for their own conditional crit bonuses.
Agility and Intellect come from her level-90 row plus her talent Attr nodes (all Agility, +60 at breakthrough 4); no in-game attribute-sheet reading exists yet to fixture-pin them against. Agility is her main attribute, weighted 0.005 in the ATK formula against 0.002 for Intellect, and gear lines marked Main or Sub route accordingly.
Combo 2 and Combo 3 both depend on the Perfect Timing toggle above. Combo 2's Base Multiplier doubles on a successful timing (150% to 300%); Combo 3's Base Multiplier (480%) does not change, only its Crit DMG (+50% on success). Both talents are independent rank selectors (Rank 1 or Rank 2, not a pick-one choice): Talent 1 upgrades the Bleed tick's own Base Multiplier and duration plus a Battle Skill DMG bonus; Talent 2 upgrades the Bleed tick's Crit DMG tuning and a healing stat this calculator does not model. The Ultimate's hit 1 ramps with hits landed (12 to 25); its Heat sub-hit is Fire element inside an otherwise Physical kit and reads Heat DMG bonuses and Fire Resistance separately from the rest of her rows.
Rossi's real signature weapon, per the game's own data, is Lupine Scarlet, not Never Rest as some tier-list prose elsewhere states. All three modelled Swords (Lupine Scarlet, Never Rest, Sundering Steel) carry a committed per-rank skill table, so their unique-skill percentages are read directly rather than derived from tooltip text.
Not modelled: Potential 4's Ultimate SP-cost reduction (a resource stat, not a damage stat), the Ultimate's team-wide Haste/ATK buff mentioned in some community sources (no magnitude appears in the game's own tables, and it would be excluded from her own rows regardless as a team-targeted effect), Talent 2's healing line, and the `talent2_burning_damage_scale` value the table carries with no companion damage key to scale it against. Final Build ATK covers the SpecialBonus term of the ATK formula as zero: that term is the temporary regional buff granted near teleportation points, a location buff rather than a build stat. Still excluded: rotation timing and DPS, and multi-target behaviour.
Basic Info
RossiTalent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Lupine Scarlet119.9%R9
Lupine Scarlet100%R4
Glorius Memory93.1%R9
Rapid Ascent88.7%R9
Glorius Memory86%R4Recommended Teams












Gear Configurations
View All Gear Sets
MI Security Armor T1
Redeemer Gloves
MI Security Scope T1
MI Security Scope T1General and Overall Safe Build, Max CR%
Frontiers Armor T3
MI Security Gloves T1
MI Security Scope T1
MI Security Scope T1For 100% Energy Content and don't want to lose CR%
MI Security Armor T1
MI Security Gloves T1
MI Security Scope T1
Type 50 Yinglung Radar T1Best DMG Results, but you lose CR% so use this only when your CR% Sources are MAXED OUT. Also, Ultimate Gain% is still there so can be played for Umbral
MI Security Armor T1
MI Security Gloves T1
MI Security Scope T1
Redeemer SealIf you ever need More Ultimate Gain for reasons, go for it
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Rossi sidesteps or shrugs these off. See the full dashboard for every modifier.
Time Limit · His team-wide Haste buff speeds up the whole squad, clawing back the shortened timer.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Effect Barrier · Does not depend on rapidly re-applying inflictions.
Encasement · Deals damage without piling on the stacks that would shield the enemy.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Physicolysis · Physical skills cleanse the forced Solidification.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Regeneration · Bursts targets down rather than leaning on crowd control that now heals them.
Restraint · Deals damage without applying the inflictions that trigger the penalty.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Synced Growth · Wins through raw damage instead of healing, which would also heal the enemy.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.9 | 23.2 | 14.1 | 9.1 | 500 | 30 |
| 10 | 18.8 | 38.7 | 24.6 | 17.2 | 1005 | 60 |
| 20 | 28.7 | 55.9 | 36.3 | 26.3 | 1566 | 93 |
| 30 | 38.6 | 73.2 | 48.0 | 35.4 | 2128 | 126 |
| 40 | 48.5 | 90.4 | 59.6 | 44.5 | 2689 | 159 |
| 50 | 58.4 | 107.6 | 71.3 | 53.5 | 3250 | 192 |
| 60 | 68.3 | 124.9 | 83.0 | 62.6 | 3811 | 225 |
| 70 | 78.2 | 142.1 | 94.7 | 71.7 | 4372 | 258 |
| 80 | 88.1 | 159.3 | 106.4 | 80.7 | 4934 | 291 |
| 90 | 98.0 | 176.6 | 118.1 | 89.8 | 5495 | 323 |
Skills
Moment of Blazing Shadow
| Lv | SEQ 1 DMG Multiplier | Cooldown |
|---|---|---|
| 1 | 67% | 15s |
| 2 | 73% | 15s |
| 3 | 80% | 15s |
| 4 | 87% | 15s |
| 5 | 93% | 15s |
| 6 | 100% | 15s |
| 7 | 107% | 15s |
| 8 | 113% | 15s |
| 9 | 120% | 15s |
| 10 | 128% | 15s |
| 11 | 138% | 15s |
| 12 | 150% | 14s |
| Lv | SEQ 2 DMG Multiplier | Bonus DMG Multiplier per Infliction Stack | Critical Rate Boost | Critical DMG Boost |
|---|---|---|---|---|
| 1 | 133% | 80% | 15% | 30% |
| 2 | 147% | 88% | 15% | 30% |
| 3 | 160% | 96% | 15% | 30% |
| 4 | 173% | 104% | 17% | 34% |
| 5 | 187% | 112% | 17% | 34% |
| 6 | 200% | 120% | 17% | 34% |
| 7 | 213% | 128% | 19% | 38% |
| 8 | 227% | 136% | 19% | 38% |
| 9 | 240% | 144% | 21% | 42% |
| 10 | 257% | 154% | 21% | 42% |
| 11 | 277% | 166% | 23% | 46% |
| 12 | 300% | 180% | 25% | 50% |
Seething Wolfblood
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 27% |
| 2 | 30% |
| 3 | 32% |
| 4 | 35% |
| 5 | 38% |
| 6 | 41% |
| 7 | 43% |
| 8 | 46% |
| 9 | 49% |
| 10 | 52% |
| 11 | 56% |
| 12 | 61% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 32% |
| 2 | 35% |
| 3 | 38% |
| 4 | 41% |
| 5 | 44% |
| 6 | 47% |
| 7 | 50% |
| 8 | 54% |
| 9 | 57% |
| 10 | 61% |
| 11 | 65% |
| 12 | 71% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 34% |
| 2 | 37% |
| 3 | 41% |
| 4 | 44% |
| 5 | 48% |
| 6 | 51% |
| 7 | 54% |
| 8 | 58% |
| 9 | 61% |
| 10 | 65% |
| 11 | 71% |
| 12 | 77% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 41% |
| 2 | 45% |
| 3 | 49% |
| 4 | 53% |
| 5 | 57% |
| 6 | 61% |
| 7 | 65% |
| 8 | 69% |
| 9 | 73% |
| 10 | 78% |
| 11 | 84% |
| 12 | 91% |
| Lv | BATK SEQ 5 Multiplier |
|---|---|
| 1 | 50% |
| 2 | 55% |
| 3 | 60% |
| 4 | 65% |
| 5 | 70% |
| 6 | 75% |
| 7 | 80% |
| 8 | 85% |
| 9 | 90% |
| 10 | 96% |
| 11 | 104% |
| 12 | 113% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
"Razorclaw" Ambuscade
| Lv | Stab Attack Total DMG Multiplier | SEQ 1 Slash DMG Multiplier | SEQ 2 Slash DMG Multiplier |
|---|---|---|---|
| 1 | 275% | 111% | 333% |
| 2 | 300% | 122% | 367% |
| 3 | 325% | 133% | 400% |
| 4 | 350% | 144% | 433% |
| 5 | 375% | 156% | 467% |
| 6 | 400% | 167% | 500% |
| 7 | 425% | 178% | 534% |
| 8 | 450% | 189% | 567% |
| 9 | 475% | 200% | 600% |
| 10 | 525% | 214% | 642% |
| 11 | 550% | 231% | 692% |
| 12 | 600% | 250% | 750% |
Crimson Shadow
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | SEQ 2 Stagger |
|---|---|---|---|
| 1 | 85% | 128% | 10 |
| 2 | 94% | 141% | 10 |
| 3 | 102% | 153% | 10 |
| 4 | 111% | 166% | 10 |
| 5 | 119% | 179% | 10 |
| 6 | 128% | 192% | 10 |
| 7 | 137% | 204% | 10 |
| 8 | 145% | 217% | 10 |
| 9 | 154% | 230% | 12 |
| 10 | 164% | 246% | 12 |
| 11 | 177% | 265% | 12 |
| 12 | 192% | 288% | 15 |
Talents (Passive Skills)
Protoprism2400×
T-Creds
Protoprism8600×
T-Creds
Protoprism10000×
T-Creds
Protohedron24000×
T-CredsFactory Skills (Manufacturing)
Potentials
1× Rossi's Token
1× Rossi's Token
1× Rossi's Token
1× Rossi's Token
1× Rossi's TokenBreakthrough (Ascension)
8× Protodisk
3× Pink Bolete
1600× T-Creds
25× Protodisk
5× Red Bolete
6500× T-Creds
24× Protoset
5× Ruby Bolete
18000× T-Creds
36× Protoset
20× Quadrant Fitting Fluid
8× Cosmagaric
100000× T-CredsFavorability Attribute Bonuses
Skill Level Up Materials
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Metadiastima Photoemission Tube
3× False Aggela
24000
2× Mark of Perseverance
24× Protohedron
16× Metadiastima Photoemission Tube
6× False Aggela
30000
3× Mark of Perseverance
50× Protohedron
36× Metadiastima Photoemission Tube
12× False Aggela
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Metadiastima Photoemission Tube
3× False Aggela
24000
2× Mark of Perseverance
24× Protohedron
16× Metadiastima Photoemission Tube
6× False Aggela
30000
3× Mark of Perseverance
50× Protohedron
36× Metadiastima Photoemission Tube
12× False Aggela
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Tachyon Screening Lattice
3× False Aggela
24000
2× Mark of Perseverance
24× Protohedron
16× Tachyon Screening Lattice
6× False Aggela
30000
3× Mark of Perseverance
50× Protohedron
36× Tachyon Screening Lattice
12× False Aggela
65000
6× Protoprism
1× Kalkodendra
1000
12× Protoprism
2× Kalkodendra
2700
16× Protoprism
1× Chrysodendra
3200
21× Protoprism
1× Chrysodendra
4200
27× Protoprism
2× Chrysodendra
5400
6× Protohedron
1× Vitrodendra
8200
8× Protohedron
1× Vitrodendra
10500
15× Protohedron
2× Vitrodendra
18000
1× Mark of Perseverance
15× Protohedron
6× Tachyon Screening Lattice
3× False Aggela
24000
2× Mark of Perseverance
24× Protohedron
16× Tachyon Screening Lattice
6× False Aggela
30000
3× Mark of Perseverance
50× Protohedron
36× Tachyon Screening Lattice
12× False Aggela
65000Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | 820 |
| 20 → 40 | 248,540 | 12,540 |
| 40 → 60 | 475,710 | 23,900 |
| 60 → 80 | 465,230 | 109,180 |
| 80 → 90 | 579,950 | 238,980 |
| Total | 1,792,290 | 385,420 |
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