
Character Profile
Liino is a 6-star Electric Supporter and combat idol. Her Vocalist Stance combines nearby HP Treatment and periodic Electric damage with a team ATK Boost, while Dawnstar Concerto expands that support to the whole team and adds Electric and Nature Amp. Her Combo Skill and talent help Electric teams recover both Ultimate Energy and SP.
Liino Lore & Story
OripathyOripathy positive, based on medical examination reports.
Operator Liino is a rising star in the Civilization Band's pop culture scene, widely known as the "Morning Star of La Fantoma". She joined Endfield Industries for personal reasons and currently handles parts of its external communications and public outreach efforts.
Despite her popularity in the entertainment industry, Operator Liino is far more approachable than most people would expect from an idol. She has occasionally played up a softer, more delicate image when interacting with Engineering Division operators to secure personal favors, including access to certain areas aboard Dijiang. Following several friendly reminders from Supervisor Perlica, such behavior has become far less common. One thing worth noting is that Liino rarely talks about her family. According to the files she submitted, her parents passed away in an accident when she was eight, and she was the only survivor. As for her mother, who was also a Djall, Mr. Fleming, the "Bridge Builder", confirmed in a brief exchange that she, too, was from Seš'qa. However, she left her family shortly after coming of age and has not been heard from since. Regarding the "little trouble" (as she put it) caused by the "Djall rumors", Mr. Fleming took the opportunity to negotiate a partnership with Liino. The exact details of their agreement remain unknown. However, her later shift toward more daring stage performances, along with the gradual fading of the rumors, suggests the outcome was positive for everyone involved. Looking ahead, it remains difficult to predict how Operator Liino intends to grow her stage career. But as she likes to say herself: "Ask me about the future later! I've got, like, dozens of concerts to shine through first!"Martin Marvin Malen, Assistant, HR Division, Endfield Industries
"The Mystery Behind Her Sudden Fame: Genuine Public Support or Djall Witchcraft?" A new idol named Liino, from La Fantoma, is taking the scene by storm. She's smashing chart records at a ridiculous pace, and her fanbase has exploded from a few hundred to over ten thousand in no time. Liino fever is sweeping the scene. Her debut album, "Fly Talosian and Go Supersonic", is already sold out, and tickets to her first La Fantoma concert have become a full-blown sellout nightmare for fans. However, while compiling this article, I have also come across growing doubts surrounding Liino's meteoric rise to fame — and her so-called "Djall" identity now appears to be at the very center of the storm. One informant even told me that his own sister became an obsessive fan of Liino after hearing just a single song, despite having shown no interest in idols beforehand. In recent days, similar stories have been popping up at an alarming rate. Some even speculate she is weaving ancient Djall witchcraft into her music.
"Whispers Behind the Curtain: Pro Doubts Cast on Mega Idol's First-Ever Concert" Just last month, Liino, one of the Civilization Band's fastest-rising idols, held her very first concert on the coast of La Fantoma. The show, themed "Breaking the Stage", sought to redefine live entertainment through bold staging choices and physically demanding choreography. While the concert was a clear success in terms of attendance and sales, professional opinions were divided. Among them, Mr. Louis Henson remarked: "Visually impressive, but somewhat excessive... Her vocal technique still needs work." So it appears this rising idol has a long way to go vocally, and her flashy, over-the-top performances can't quite hide that fact. How deeply disappointing. An idol with real ambition and talent, yet held back by such a glaring weakness. What a pity! Let this serve as a cautionary example for other emerging idols in the industry: polish your skills! After all, an idol who only caters to fan activities is unlikely to go far.
"Has Liino Been Misjudged? Rising Idol Speaks Out in Interview" Liino, the acclaimed rising idol, recently sat down for another exclusive interview with the La Fantoma Recording Industry Association. The nearly thirty-minute conversation covered recent controversies and her upcoming performance schedule. Contrary to expectations, Liino appeared remarkably candid regarding her Djall identity. Rather than attempting to avoid the subject, she openly acknowledged the criticism and stated that she understood why such doubts existed. As for performance style, she stated that she was willing to accept sincere feedback from audiences and continue refining herself as an idol. The interview ultimately left a somewhat more positive impression than expected. Whether Liino can truly live up to her words, however, will require further observation. Editor's Note: This article was written before Liino's latest fan event. The opinions expressed above were not influenced in any way by Liino's sincere on-stage thanks toward the Weekly Art editorial department.
Appears inSpotlight of the Morning Star
Liino: Morning Star of La Fantoma · All operator backstories
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Liino Gear Damage Calculator
Compare her personal Electric damage, Treatment, team ATK Boost, and Will-scaled Cosmovoice Amp in one loadout.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
Choose a Body piece to add its stats.
Choose a Hand piece to add its stats.
Choose a Kit piece to add its stats.
Choose a Kit piece to add its stats.
Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
Team support at this build
- Vocalist ATK
- +10.00%
- Cosmovoice ATK
- +10.00%
- Electric/Nature Amp
- +22.80%
- Active team Arts DMG
- +0.00%
- Weapon recipient ATK
- +0.00%
HP Treatment
- Vocalist Stance Treatment
- Per displayed Treatment tick
- 495.57
- Delightful Harmonics Treatment
- Controlled operator
- 2,079.23
- Dawnstar Concerto Team Treatment
- Each team member on cast
- 1,039.62
- Cosmovoice Continuous Treatment
- Displayed continuous Treatment cycle
- 9,308.07
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Basic actionsAvailable outside Vocalist and Cosmovoice Stance. | ||||
Basic Attack Chain (1-5) | 343.00% | 11,354.77 | 17,032.15 | 11,638.64 |
Finisher Staggered x1.3 1 active multiplier
| 900.00% | 38,732.01 | 58,098.01 | 39,700.31 |
Dive Attack | 180.00% | 5,958.77 | 8,938.16 | 6,107.74 |
| Dazzling Focus and Vocalist StanceThe entry hit and one periodic attack are listed separately. | ||||
Dazzling Focus - Initial DMG | 240.00% | 7,945.03 | 11,917.54 | 8,143.65 |
Vocalist Stance - Periodic DMG | 120.00% | 3,972.51 | 5,958.77 | 4,071.83 |
| Delightful HarmonicsPotential 3 scales both hits together. | ||||
Delightful Harmonics | 360.00% | 11,917.54 | 17,876.31 | 12,215.48 |
| Dawnstar ConcertoThe displayed area hit that opens Cosmovoice Stance. | ||||
Dawnstar Concerto - Area DMG | 320.00% | 10,593.37 | 15,890.05 | 10,858.20 |
| Arts ReactionElectrification uses the wiki reaction formula and Arts Intensity. | ||||
Electrification Reaction (Level I) Arts Intensity +0.00 · Hidden x1.45 1 active multiplier
| 160.00% | 7,701.81 | 11,552.72 | 7,894.36 |
Calculator assumptions
Every number uses a Level 90 Liino with all four skills at Rank 12 and all four Will talent nodes unlocked. Her base ATK, Will, Agility, damage multipliers, Treatment coefficients, potentials, and stance buffs are read from the committed client tables.
Will is her main attribute and Agility is her secondary attribute. The ATK formula weights them at 0.005 and 0.002 respectively after every flat source and Main/Sub Stat Boost has been applied, then truncates both attributes before calculating Final Build ATK.
Ordinary hits run the complete Talos Wiki damage chain. The Electrification row uses the separate Arts Reaction formula: 80% + 80% per consumed Infliction stack, followed by the level-90 Hidden Multiplier and Arts Intensity. Expand any row to inspect the active factors.
Potential 3 multiplies Delightful Harmonics damage and Treatment by 1.4. Potential 5 multiplies Dazzling Focus and Dawnstar Concerto damage plus the Ultimate's Will scaling and cap by 1.2. Potential 2 adds Will +20 and Treatment Efficiency +10%. The support panel surfaces those changes instead of treating Liino as a damage carry.
HP Treatment is calculated as the skill's flat Treatment plus its ATK coefficient times Final Build ATK, then multiplied by Treatment Efficiency from gear, potentials, weapon substats, weapon skills, and active set effects. The continuous Cosmovoice entry uses the table's displayed continuous Treatment total.
Bedazzling Night Debut uses its level-90 TableCfg row: 500 base ATK, Will Boost [L], Treatment Efficiency Boost [L], and Medicant: Shimmering Curtain. Its ATK stacks apply to the operator receiving Liino's Treatment, so they appear as a support output and do not inflate Liino's personal damage. Rotation timing, target count, SP and Ultimate Energy per second, and the exact number of periodic hits that connect are outside this per-action calculator.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsStandard Build, usually we go for this when we are able to cast 4+ combo with liino w 625 SP spent (6 skills + Liino skill) (34.82% / 42.634% UGE req, you reach 42.7 anyways). Some teams might need to swap bracing slab with xiranite auxiliary arm, consider doing this in arcane teams
Use this in full energy content AND if you DO NOT need xiranite set. If you need xiranite use standard build
In Teams where you need around 92%+ energy, at least, w tangtang xaihi. In that case, we go full xira and energy (92% need). This is when we cast max 2 combo with her (92.250% UGE Req)
If you need dmg reduction/heals go for lynx set. only 2% diff from xiranite set anyway
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Liino sidesteps or shrugs these off. See the full dashboard for every modifier.
Liino's CC role
Liino is a high-coverage CC support rather than a solo carry. She is strongest when the board taxes healing, operator attributes, basic attacks, natural SP recovery, or repeated Ultimate damage: most of those penalties leave her Treatment, ATK Boost, Amp, forced Electrification, and Electric-team SP refund functioning.
- Role
- Sustain, reaction setup, team amplification, and Electric SP support
- Contract Gear
- Use LYNX when Thrill, Withering, or Toxic Residue creates real survival pressure. Use Catastrophe when Dawnstar Concerto uptime is the limiting factor, or Frontiers when the Electric rotation needs more Combo support.
- Best Partners
- Zhuang Fangyi or Avywenna as the Electric carry; Perlica for reliable Electrification; Ardelia when Liino should not be the only sustain slot.
Recommended contract plan
- Enter Vocalist Stance with Dazzling Focus before the dangerous wave so the team starts with ATK Boost, nearby Treatment, and periodic Electric pressure.
- Trigger Delightful Harmonics from an Arts Infliction or Reaction before the carry spends SP. Its Treatment and 20 Ultimate Energy help Liino reach Cosmovoice, while her talent prepares the Electric teammate’s SP refund.
- Cast Dawnstar Concerto immediately before the main damage window. Forced Electrification sets up the reaction, and the ATK plus Electric/Nature Amp should overlap the carry’s burst rather than be used as a late recovery button.
- Under Encumbered, continue landing Final Strikes when possible. Liino reduces the SP shortfall, but her refund supplements the criterion’s Final Strike requirement rather than removing it.
Criteria to plan around
- Synced Growth: Liino’s frequent Treatment can also restore enemy HP when the controlled operator crosses the criterion’s healing threshold. Avoid overhealing and consider a more offensive support configuration.
- Restraint: Dawnstar Concerto forcibly applies Electrification, so Liino can trigger the damage penalty. Treat her as utility and let a different operator own the main damage window.
- Encasement: Repeated Arts Infliction stacks reduce the corresponding damage enemies take. Keep the reaction sequence deliberate instead of layering unnecessary Electric stacks.
Criteria Liino handles well
See the Liino reaction-team rotation →
Poor Basics · Her value sits in Vocalist/Cosmovoice utility and Delightful Harmonics, so the basic-attack damage cut leaves her core job intact.
Vitality · Team ATK Boost plus Electric and Nature Amp scales the whole damage window into the enlarged enemy HP pool.
Bent Edges · Bent Edges cuts repeated Ultimate damage, but Dawnstar Concerto still supplies team Treatment, ATK Boost, Electric/Nature Amp and forced Electrification.
Electrolysis · Casting her Electric skills clears the extended Solidification while keeping the team’s support rotation moving.
Re-Construct · Her team ATK Boost, dual-element Amp and forced Electrification give the carry enough amplification to break reinforced α elites.
Weaken · Her team ATK Boost offsets part of the attribute loss, while SP and Ultimate Energy support keeps weakened rotations functional.
Withering · She replaces the missing between-wave Healing Masses with repeatable nearby Treatment and a teamwide Ultimate heal.
Encumbered · Electric Skill Recovery restores 5–10 SP to another Electric operator after Delightful Harmonics, reducing reliance on paused natural recovery.
Thrill · Her Treatment plus 10–20% DMG Reduction and HP Treatment Received after a heal gives the squad a direct answer to the enemy damage spike.
Time Limit · ATK/Amp buffs, 20 Ultimate Energy from her Combo and Electric-team SP refunds compress the squad’s rotation for the shorter timer.
Toxic Residue · Nearby Treatment in Vocalist Stance and teamwide Treatment in Cosmovoice help stabilize chip damage from toxin patches.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 9.1 | 15.0 | 9.3 | 22.0 | 500 | 30 |
| 10 | 17.2 | 25.7 | 17.6 | 37.7 | 1005 | 58 |
| 20 | 26.3 | 37.7 | 26.9 | 55.3 | 1566 | 90 |
| 30 | 35.4 | 49.7 | 36.2 | 72.8 | 2128 | 121 |
| 40 | 44.5 | 61.7 | 45.5 | 90.3 | 2689 | 152 |
| 50 | 53.5 | 73.6 | 54.7 | 107.8 | 3250 | 183 |
| 60 | 62.6 | 85.6 | 64.0 | 125.4 | 3811 | 215 |
| 70 | 71.7 | 97.6 | 73.3 | 142.9 | 4372 | 246 |
| 80 | 80.7 | 109.5 | 82.6 | 160.4 | 4934 | 277 |
| 90 | 89.8 | 121.5 | 91.9 | 178.0 | 5495 | 309 |
Skills
Dazzling Focus
| Lv | Both Stances | |||
|---|---|---|---|---|
| Initial DMG | Team ATK Boost | HP Treatment (flat) | HP Treatment (ATK) | |
| 1 | 107% | 6% | 18 | 4% |
| 2 | 117% | 6% | 21.6 | 5% |
| 3 | 128% | 6% | 25.2 | 6% |
| 4 | 139% | 7% | 28.8 | 7% |
| 5 | 149% | 7% | 30.6 | 7% |
| 6 | 160% | 7% | 32.4 | 8% |
| 7 | 170% | 8% | 34.2 | 8% |
| 8 | 181% | 8% | 36 | 8% |
| 9 | 192% | 8% | 37.8 | 9% |
| 10 | 205% | 9% | 38.7 | 9% |
| 11 | 221% | 9% | 39.6 | 9% |
| 12 | 240% | 10% | 40.5 | 9% |
Raw skill data (7 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 18% | 40% | |
| atk_scale_2 | 9% | 20% | |
| atk_scale_3 | 27% | 60% | |
| music_trigger | 3 | 3 | |
| poise | 0.5 | 0.5 | |
| atk_trigger | 10 | 10 | |
| atb_return | 0 | 0 |
| Lv | Both Stances | ||
|---|---|---|---|
| Initial DMG | HP Treatment (flat) | HP Treatment (ATK) | |
| 1 | 107% | 18 | 4% |
| 2 | 117% | 21.6 | 5% |
| 3 | 128% | 25.2 | 6% |
| 4 | 139% | 28.8 | 7% |
| 5 | 149% | 30.6 | 7% |
| 6 | 160% | 32.4 | 8% |
| 7 | 170% | 34.2 | 8% |
| 8 | 181% | 36 | 8% |
| 9 | 192% | 37.8 | 9% |
| 10 | 205% | 38.7 | 9% |
| 11 | 221% | 39.6 | 9% |
| 12 | 240% | 40.5 | 9% |
Raw skill data (7 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 18% | 40% | |
| atk_scale_2 | 9% | 20% | |
| atk_scale_3 | 27% | 60% | |
| music_trigger | 3 | 3 | |
| poise | 2 | 2 | |
| music_trigger | 3 | 3 | |
| atk_trigger | 10 | 10 |
Dawnstar Concerto
| Lv | Both Stances | ||||||
|---|---|---|---|---|---|---|---|
| Area DMG | Team HP Treatment (flat) | Team HP Treatment (ATK) | Electric/Nature Amp per WILL | Electric/Nature Amp cap | Continuous HP Treatment (flat) | Continuous HP Treatment (ATK) | |
| 1 | 142% | 36 | 8% | 0.018% | 40% | 324 | 76% |
| 2 | 156% | 43.2 | 10% | 0.02% | 40% | 388.8 | 91% |
| 3 | 171% | 50.4 | 12% | 0.021% | 40% | 453.6 | 106% |
| 4 | 185% | 57.6 | 13% | 0.023% | 40% | 518.4 | 121% |
| 5 | 199% | 61.2 | 14% | 0.025% | 45% | 550.8 | 129% |
| 6 | 213% | 64.8 | 15% | 0.027% | 45% | 583.2 | 136% |
| 7 | 228% | 68.4 | 16% | 0.028% | 45% | 615.6 | 144% |
| 8 | 242% | 72 | 17% | 0.03% | 45% | 648 | 151% |
| 9 | 256% | 75.6 | 18% | 0.032% | 45% | 680.4 | 159% |
| 10 | 274% | 77.4 | 18% | 0.034% | 50% | 696.6 | 163% |
| 11 | 295% | 79.2 | 18% | 0.037% | 55% | 712.8 | 166% |
| 12 | 320% | 81 | 19% | 0.04% | 60% | 729 | 170% |
Raw skill data (5 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 7% | 16% | |
| atk_scale_2 | 284% | 640% | |
| atk_scale_3 | 27% | 60% | |
| ultmusic_trigger | 1.5 | 1.5 | |
| finish_duration | 0 | 0 |
Delightful Harmonics
| Lv | Both Stances | ||
|---|---|---|---|
| Combo DMG | HP Treatment (flat) | HP Treatment (ATK) | |
| 1 | 160% | 72 | 17% |
| 2 | 176% | 86.4 | 20% |
| 3 | 192% | 100.8 | 24% |
| 4 | 208% | 115.2 | 27% |
| 5 | 224% | 122.4 | 29% |
| 6 | 240% | 129.6 | 30% |
| 7 | 256% | 136.8 | 32% |
| 8 | 272% | 144 | 34% |
| 9 | 288% | 151.2 | 35% |
| 10 | 308% | 154.8 | 36% |
| 11 | 332% | 158.4 | 37% |
| 12 | 360% | 162 | 38% |
Raw skill data (2 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 60% | 135% | |
| atk_scale_2 | 100% | 225% |
Starry Heart Throb
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 19% |
| 2 | 21% |
| 3 | 22% |
| 4 | 24% |
| 5 | 26% |
| 6 | 28% |
| 7 | 30% |
| 8 | 32% |
| 9 | 34% |
| 10 | 36% |
| 11 | 39% |
| 12 | 42% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 9.4% | 21% |
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 27% |
| 2 | 29% |
| 3 | 32% |
| 4 | 35% |
| 5 | 37% |
| 6 | 40% |
| 7 | 43% |
| 8 | 45% |
| 9 | 48% |
| 10 | 51% |
| 11 | 56% |
| 12 | 60% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 5.4% | 12% |
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 27% |
| 2 | 29% |
| 3 | 32% |
| 4 | 35% |
| 5 | 37% |
| 6 | 40% |
| 7 | 43% |
| 8 | 45% |
| 9 | 48% |
| 10 | 51% |
| 11 | 56% |
| 12 | 60% |
Raw skill data (2 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 22% | 50% | |
| atk_scale_2 | 1% | 2% |
| Lv | Both Stances |
|---|---|
| Sequence DMG (displayed) | |
| 1 | 36% |
| 2 | 40% |
| 3 | 43% |
| 4 | 47% |
| 5 | 50% |
| 6 | 54% |
| 7 | 58% |
| 8 | 61% |
| 9 | 65% |
| 10 | 69% |
| 11 | 75% |
| 12 | 81% |
Raw skill data (1 key)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 3.6% | 8.1% |
| Lv | Both Stances |
|---|---|
| Final Strike DMG | |
| 1 | 45% |
| 2 | 49% |
| 3 | 53% |
| 4 | 58% |
| 5 | 62% |
| 6 | 67% |
| 7 | 71% |
| 8 | 76% |
| 9 | 80% |
| 10 | 86% |
| 11 | 92% |
| 12 | 100% |
| Lv | Both Stances |
|---|---|
| Finisher DMG | |
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Both Stances |
|---|---|
| Dive DMG | |
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Raw skill data (2 keys)
Values the game files expose without an English label. Shown unedited rather than guessed at.
| Key | Stance | Lv 1 | Lv 12 |
|---|---|---|---|
| atk_scale | 64% | 144% | |
| atk_scale_2 | 16% | 36% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
Tap through for today's price on the official store. Affiliate link, we may earn a commission.

